gosu 0.7.33 → 0.7.35
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- data/Gosu/Async.hpp +10 -8
- data/Gosu/Audio.hpp +6 -4
- data/Gosu/AutoLink.hpp +0 -0
- data/Gosu/Bitmap.hpp +4 -5
- data/Gosu/ButtonsX.hpp +1 -1
- data/Gosu/Color.hpp +8 -8
- data/Gosu/Font.hpp +2 -2
- data/Gosu/Graphics.hpp +4 -6
- data/Gosu/IO.hpp +11 -4
- data/Gosu/Image.hpp +9 -7
- data/Gosu/ImageData.hpp +10 -4
- data/Gosu/Input.hpp +4 -5
- data/Gosu/Sockets.hpp +10 -12
- data/Gosu/TR1.hpp +44 -0
- data/Gosu/TextInput.hpp +2 -2
- data/Gosu/Version.hpp +2 -2
- data/Gosu/WinUtility.hpp +5 -6
- data/Gosu/Window.hpp +5 -6
- data/GosuImpl/Async.cpp +4 -3
- data/GosuImpl/Audio/ALChannelManagement.hpp +23 -11
- data/GosuImpl/Audio/AudioFile.hpp +11 -3
- data/GosuImpl/Audio/AudioOpenAL.cpp +613 -0
- data/GosuImpl/Audio/AudioOpenAL.mm +1 -605
- data/GosuImpl/Audio/AudioSDL.cpp +12 -14
- data/GosuImpl/Audio/AudioToolboxFile.hpp +0 -1
- data/GosuImpl/Audio/OggFile.hpp +2 -0
- data/GosuImpl/Audio/SndFile.hpp +158 -0
- data/GosuImpl/DirectoriesWin.cpp +18 -18
- data/GosuImpl/Graphics/BitmapApple.mm +17 -19
- data/GosuImpl/Graphics/BitmapBMP.cpp +7 -2
- data/GosuImpl/Graphics/BitmapFreeImage.cpp +11 -12
- data/GosuImpl/Graphics/BitmapGDIplus.cpp +35 -31
- data/GosuImpl/Graphics/BitmapUtils.cpp +1 -1
- data/GosuImpl/Graphics/BlockAllocator.cpp +7 -8
- data/GosuImpl/Graphics/BlockAllocator.hpp +3 -4
- data/GosuImpl/Graphics/Common.hpp +3 -2
- data/GosuImpl/Graphics/DrawOp.hpp +2 -3
- data/GosuImpl/Graphics/DrawOpQueue.hpp +28 -20
- data/GosuImpl/Graphics/Font.cpp +13 -13
- data/GosuImpl/Graphics/FormattedString.hpp +93 -86
- data/GosuImpl/Graphics/Graphics.cpp +16 -14
- data/GosuImpl/Graphics/Image.cpp +7 -3
- data/GosuImpl/Graphics/LargeImageData.hpp +4 -5
- data/GosuImpl/Graphics/Macro.hpp +11 -11
- data/GosuImpl/Graphics/RenderState.hpp +5 -4
- data/GosuImpl/Graphics/TexChunk.cpp +3 -3
- data/GosuImpl/Graphics/TexChunk.hpp +4 -4
- data/GosuImpl/Graphics/Text.cpp +29 -30
- data/GosuImpl/Graphics/TextMac.cpp +9 -7
- data/GosuImpl/Graphics/TextTTFWin.cpp +3 -1
- data/GosuImpl/Graphics/TextTouch.mm +0 -1
- data/GosuImpl/Graphics/TextUnix.cpp +12 -4
- data/GosuImpl/Graphics/TextWin.cpp +4 -2
- data/GosuImpl/Graphics/Texture.cpp +7 -6
- data/GosuImpl/Graphics/Texture.hpp +3 -4
- data/GosuImpl/InputMac.mm +12 -15
- data/GosuImpl/InputTouch.mm +3 -3
- data/GosuImpl/InputWin.cpp +149 -159
- data/GosuImpl/InputX.cpp +0 -0
- data/GosuImpl/MacUtility.hpp +9 -4
- data/GosuImpl/RubyGosu.swg +38 -43
- data/GosuImpl/RubyGosu_wrap.cxx +89 -96
- data/GosuImpl/Sockets/CommSocket.cpp +5 -5
- data/GosuImpl/Sockets/Sockets.hpp +4 -4
- data/GosuImpl/TimingApple.cpp +2 -3
- data/GosuImpl/Utility.cpp +18 -0
- data/GosuImpl/WinMain.cpp +0 -1
- data/GosuImpl/WinUtility.cpp +2 -2
- data/GosuImpl/WindowMac.mm +20 -17
- data/GosuImpl/WindowTouch.mm +8 -7
- data/GosuImpl/WindowWin.cpp +12 -7
- data/GosuImpl/WindowX.cpp +67 -18
- data/lib/gosu.rb +14 -12
- data/linux/extconf.rb +11 -6
- metadata +8 -7
- data/GosuImpl/Audio/AudioAudiere.cpp +0 -448
- data/GosuImpl/RubyGosu_DllMain.cxx +0 -31
@@ -62,19 +62,20 @@ GLuint Gosu::Texture::texName() const
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62
62
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63
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std::auto_ptr<Gosu::TexChunk>
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64
64
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Gosu::Texture::tryAlloc(Graphics& graphics, Transforms& transforms,
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65
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-
DrawOpQueueStack& queues,
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65
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+
DrawOpQueueStack& queues, std::tr1::shared_ptr<Texture> ptr,
|
66
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+
const Bitmap& bmp, unsigned padding)
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66
67
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{
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67
68
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std::auto_ptr<Gosu::TexChunk> result;
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69
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-
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-
if (!block)
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70
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+
BlockAllocator::Block block;
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+
if (!allocator.alloc(bmp.width(), bmp.height(), block))
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return result;
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73
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-
result.reset(new TexChunk(graphics, transforms, queues, ptr, block
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-
block
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74
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+
result.reset(new TexChunk(graphics, transforms, queues, ptr, block.left + padding, block.top + padding,
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75
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+
block.width - 2 * padding, block.height - 2 * padding, padding));
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glBindTexture(GL_TEXTURE_2D, name);
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-
glTexSubImage2D(GL_TEXTURE_2D, 0, block
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78
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+
glTexSubImage2D(GL_TEXTURE_2D, 0, block.left, block.top, block.width, block.height,
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79
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Color::GL_FORMAT, GL_UNSIGNED_BYTE, bmp.data());
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num += 1;
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@@ -3,11 +3,10 @@
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3
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4
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#include <Gosu/Fwd.hpp>
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5
5
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#include <Gosu/Bitmap.hpp>
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6
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+
#include <Gosu/TR1.hpp>
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7
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#include <GosuImpl/Graphics/Common.hpp>
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7
8
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#include <GosuImpl/Graphics/TexChunk.hpp>
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9
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#include <GosuImpl/Graphics/BlockAllocator.hpp>
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9
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-
#include <boost/cstdint.hpp>
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10
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-
#include <boost/shared_ptr.hpp>
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11
10
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#include <vector>
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12
11
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12
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namespace Gosu
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@@ -24,8 +23,8 @@ namespace Gosu
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unsigned size() const;
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GLuint texName() const;
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std::auto_ptr<TexChunk>
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27
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-
tryAlloc(Graphics& graphics, Transforms& transforms, DrawOpQueueStack& queues,
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28
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-
const Bitmap& bmp, unsigned padding);
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+
tryAlloc(Graphics& graphics, Transforms& transforms, DrawOpQueueStack& queues,
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+
std::tr1::shared_ptr<Texture> ptr, const Bitmap& bmp, unsigned padding);
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void free(unsigned x, unsigned y);
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Gosu::Bitmap toBitmap(unsigned x, unsigned y, unsigned width, unsigned height) const;
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};
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data/GosuImpl/InputMac.mm
CHANGED
@@ -3,10 +3,9 @@
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3
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#include <Gosu/Input.hpp>
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#include <Gosu/TextInput.hpp>
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#include <GosuImpl/MacUtility.hpp>
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+
#include <Gosu/TR1.hpp>
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#include <Gosu/Utility.hpp>
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#include <IOKit/hidsystem/IOLLEvent.h>
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-
#include <boost/array.hpp>
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-
#include <boost/cstdint.hpp>
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#include <map>
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#include <string>
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#include <vector>
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@@ -21,14 +20,13 @@
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#include <IOKit/IOCFPlugIn.h>
|
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#include <stdexcept>
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#include <vector>
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-
#include <boost/shared_ptr.hpp>
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// USB Gamepad code, likely to be moved somewhere else later.
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// This is Frankencode until the Input redesign happens.
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namespace {
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using namespace std;
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using namespace Gosu;
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-
using
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using tr1::shared_ptr;
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template<typename Negatable>
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void checkTrue(Negatable cond, const char* message = "work")
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@@ -42,9 +40,12 @@ namespace {
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40
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checkTrue(val == kIOReturnSuccess, message);
|
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}
|
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|
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-
class IOScope
|
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+
class IOScope
|
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{
|
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io_object_t ref;
|
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+
|
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+
IOScope(const IOScope&);
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IOScope& operator=(const IOScope&);
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public:
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IOScope(io_object_t ref)
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: ref(ref)
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@@ -325,11 +326,10 @@ namespace {
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return devices.at(i);
|
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}
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-
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+
std::tr1::array<bool, gpNum> poll()
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{
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-
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-
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-
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+
std::tr1::array<bool, gpNum> result = { false };
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+
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IOHIDEventStruct event;
|
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for (int dev = 0; dev < devices.size(); ++dev)
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{
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@@ -429,7 +429,7 @@ namespace Gosu
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namespace {
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const unsigned numScancodes = 128;
|
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-
|
432
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+
std::tr1::array<wchar_t, numScancodes> idChars = { 0 };
|
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std::map<wchar_t, unsigned> charIds;
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void initCharTranslation()
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@@ -439,8 +439,6 @@ namespace {
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return;
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initializedCharData = true;
|
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-
idChars.assign(0);
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-
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#ifdef __LP64__
|
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CFRef<TISInputSourceRef> is(TISCopyCurrentKeyboardLayoutInputSource());
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CFRef<CFDataRef> UCHR(
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@@ -507,7 +505,7 @@ namespace {
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#endif
|
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}
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-
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+
std::tr1::array<bool, Gosu::numButtons> buttonStates = { false };
|
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}
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struct Gosu::Input::Impl
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@@ -575,7 +573,6 @@ Gosu::Input::Input(void* window)
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575
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: pimpl(new Impl(*this))
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{
|
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pimpl->window = static_cast<NSWindow*>(window);
|
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-
buttonStates.assign(false);
|
579
576
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initCharTranslation();
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}
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@@ -733,7 +730,7 @@ void Gosu::Input::update()
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pimpl->queue.clear();
|
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731
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735
732
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static System sys;
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736
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-
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+
std::tr1::array<bool, gpNum> gpState = sys.poll();
|
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for (unsigned i = 0; i < gpNum; ++i)
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{
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739
736
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if (buttonStates[i + gpRangeBegin] != gpState[i])
|
data/GosuImpl/InputTouch.mm
CHANGED
@@ -20,7 +20,7 @@ struct Gosu::Input::Impl {
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float updateInterval;
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ObjRef<NSMutableSet> currentTouchesSet;
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-
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+
std::auto_ptr<Gosu::Touches> currentTouchesVector;
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24
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25
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Touch translateTouch(UITouch* uiTouch)
|
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{
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@@ -66,7 +66,7 @@ void Gosu::Input::feedTouchEvent(int type, void* touches)
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66
66
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NSSet* uiTouches = (NSSet*)touches;
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68
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pimpl->currentTouchesVector.reset();
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-
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+
std::tr1::function<void (Touch)>* f = &onTouchMoved;
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70
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if (type == 0)
|
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71
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[pimpl->currentTouchesSet.get() unionSet: uiTouches], f = &onTouchBegan;
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else if (type == 2)
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@@ -106,7 +106,7 @@ void Gosu::Input::setMouseFactors(double factorX, double factorY) {
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106
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107
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const Gosu::Touches& Gosu::Input::currentTouches() const
|
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{
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109
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-
if (!pimpl->currentTouchesVector)
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+
if (!pimpl->currentTouchesVector.get())
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110
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{
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111
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pimpl->currentTouchesVector.reset(new Gosu::Touches);
|
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for (UITouch* uiTouch in pimpl->currentTouchesSet.obj())
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data/GosuImpl/InputWin.cpp
CHANGED
@@ -1,8 +1,7 @@
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1
1
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#include <Gosu/Input.hpp>
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2
2
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#include <Gosu/Platform.hpp>
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3
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+
#include <Gosu/TR1.hpp>
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4
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#include <Gosu/WinUtility.hpp>
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4
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-
#include <boost/array.hpp>
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5
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-
#include <boost/shared_ptr.hpp>
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5
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#include <cwchar>
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7
6
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#include <iomanip>
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8
7
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#include <sstream>
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@@ -15,7 +14,7 @@
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15
14
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#include <dinput.h>
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15
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17
16
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namespace {
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18
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-
|
17
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+
std::tr1::array<bool, Gosu::numButtons> buttons;
|
19
18
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}
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19
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struct Gosu::Input::Impl
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@@ -24,14 +23,14 @@ struct Gosu::Input::Impl
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Impl() : textInput(0) {}
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24
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26
25
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HWND window;
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27
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-
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+
std::tr1::shared_ptr<IDirectInput8> input;
|
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27
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29
|
-
typedef
|
28
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+
typedef std::tr1::shared_ptr<IDirectInputDevice8> Device;
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30
29
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Device keyboard, mouse;
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31
30
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std::vector<Device> gamepads;
|
32
31
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33
32
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double mouseX, mouseY;
|
34
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-
|
33
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+
double mouseFactorX, mouseFactorY;
|
35
34
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bool swapMouse;
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36
35
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37
36
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struct EventInfo
|
@@ -132,156 +131,147 @@ struct Gosu::Input::Impl
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131
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return DIENUM_CONTINUE;
|
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132
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}
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133
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135
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-
|
136
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-
|
137
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-
|
138
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-
|
139
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-
|
134
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+
void updateMousePos()
|
135
|
+
{
|
136
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+
POINT pos;
|
137
|
+
if (!::GetCursorPos(&pos))
|
138
|
+
return;
|
140
139
|
|
141
|
-
|
140
|
+
Win::check(::ScreenToClient(window, &pos));
|
142
141
|
|
143
|
-
|
144
|
-
|
145
|
-
|
142
|
+
mouseX = pos.x;
|
143
|
+
mouseY = pos.y;
|
144
|
+
}
|
146
145
|
|
147
|
-
|
148
|
-
|
149
|
-
|
150
|
-
|
151
|
-
|
146
|
+
void updateButtons(bool collectEvents)
|
147
|
+
{
|
148
|
+
DIDEVICEOBJECTDATA data[inputBufferSize];
|
149
|
+
DWORD inOut;
|
150
|
+
HRESULT hr;
|
152
151
|
|
153
152
|
RECT rect;
|
154
153
|
::GetClientRect(window, &rect);
|
155
154
|
bool ignoreClicks = mouseX < 0 || mouseX > rect.right || mouseY < 0 || mouseY > rect.bottom;
|
156
155
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157
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-
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-
|
210
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-
|
211
|
-
{
|
212
|
-
// Cannot fetch new events: Release all buttons.
|
213
|
-
for (unsigned id = msRangeBegin; id < msRangeEnd; ++id)
|
214
|
-
setButton(id, false, collectEvents);
|
215
|
-
mouse->Acquire();
|
216
|
-
break;
|
217
|
-
}
|
218
|
-
}
|
156
|
+
inOut = inputBufferSize;
|
157
|
+
hr = mouse->GetDeviceData(sizeof data[0], data, &inOut, 0);
|
158
|
+
switch(hr)
|
159
|
+
{
|
160
|
+
case DI_OK:
|
161
|
+
case DI_BUFFEROVERFLOW:
|
162
|
+
{
|
163
|
+
// Everything's ok: Update buttons and fire events.
|
164
|
+
for (unsigned i = 0; i < inOut; ++i)
|
165
|
+
{
|
166
|
+
bool down = (data[i].dwData & 0x80) != 0 && !ignoreClicks;
|
167
|
+
|
168
|
+
// No switch statement here because it breaks compilation with MinGW.
|
169
|
+
if (data[i].dwOfs == DIMOFS_BUTTON0)
|
170
|
+
{
|
171
|
+
unsigned id = swapMouse ? msRight : msLeft;
|
172
|
+
setButton(id, down, collectEvents);
|
173
|
+
}
|
174
|
+
else if (data[i].dwOfs == DIMOFS_BUTTON1)
|
175
|
+
{
|
176
|
+
unsigned id = swapMouse ? msLeft : msRight;
|
177
|
+
setButton(id, down, collectEvents);
|
178
|
+
}
|
179
|
+
else if (data[i].dwOfs == DIMOFS_BUTTON2)
|
180
|
+
{
|
181
|
+
setButton(msMiddle, down, collectEvents);
|
182
|
+
}
|
183
|
+
else if (data[i].dwOfs == DIMOFS_Z &&
|
184
|
+
collectEvents && data[i].dwData)
|
185
|
+
{
|
186
|
+
EventInfo event;
|
187
|
+
event.action = EventInfo::buttonDown;
|
188
|
+
if (int(data[i].dwData) < 0)
|
189
|
+
event.id = msWheelDown;
|
190
|
+
else
|
191
|
+
event.id = msWheelUp;
|
192
|
+
events.push_back(event);
|
193
|
+
event.action = EventInfo::buttonUp;
|
194
|
+
events.push_back(event);
|
195
|
+
}
|
196
|
+
}
|
197
|
+
break;
|
198
|
+
}
|
199
|
+
|
200
|
+
case DIERR_NOTACQUIRED:
|
201
|
+
case DIERR_INPUTLOST:
|
202
|
+
{
|
203
|
+
// Cannot fetch new events: Release all buttons.
|
204
|
+
for (unsigned id = msRangeBegin; id < msRangeEnd; ++id)
|
205
|
+
setButton(id, false, collectEvents);
|
206
|
+
mouse->Acquire();
|
207
|
+
break;
|
208
|
+
}
|
209
|
+
}
|
219
210
|
|
220
211
|
keyboard:
|
221
212
|
|
222
|
-
|
223
|
-
|
224
|
-
|
225
|
-
|
226
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-
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227
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228
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-
|
229
|
-
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230
|
-
|
231
|
-
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232
|
-
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233
|
-
|
234
|
-
|
235
|
-
|
236
|
-
|
237
|
-
|
238
|
-
|
239
|
-
|
240
|
-
|
241
|
-
|
242
|
-
|
243
|
-
|
244
|
-
|
245
|
-
|
246
|
-
|
247
|
-
|
248
|
-
|
249
|
-
|
250
|
-
|
251
|
-
|
252
|
-
|
253
|
-
|
254
|
-
|
255
|
-
|
256
|
-
|
257
|
-
|
258
|
-
|
259
|
-
|
260
|
-
|
261
|
-
|
262
|
-
|
263
|
-
|
264
|
-
|
265
|
-
|
266
|
-
|
267
|
-
|
268
|
-
|
269
|
-
|
270
|
-
|
271
|
-
|
272
|
-
|
273
|
-
|
274
|
-
|
275
|
-
|
276
|
-
|
277
|
-
|
278
|
-
|
279
|
-
|
280
|
-
|
281
|
-
|
282
|
-
|
283
|
-
|
284
|
-
}
|
213
|
+
inOut = inputBufferSize;
|
214
|
+
hr = keyboard->GetDeviceData(sizeof data[0], data, &inOut, 0);
|
215
|
+
switch (hr)
|
216
|
+
{
|
217
|
+
case DI_OK:
|
218
|
+
case DI_BUFFEROVERFLOW:
|
219
|
+
{
|
220
|
+
for (unsigned i = 0; i < inOut; ++i)
|
221
|
+
forceButton(data[i].dwOfs, (data[i].dwData & 0x80) != 0, collectEvents);
|
222
|
+
break;
|
223
|
+
}
|
224
|
+
|
225
|
+
case DIERR_NOTACQUIRED:
|
226
|
+
case DIERR_INPUTLOST:
|
227
|
+
{
|
228
|
+
for (unsigned id = kbRangeBegin; id < kbRangeEnd; ++id)
|
229
|
+
setButton(id, false, collectEvents);
|
230
|
+
keyboard->Acquire();
|
231
|
+
break;
|
232
|
+
}
|
233
|
+
}
|
234
|
+
|
235
|
+
std::tr1::array<bool, gpNum> gpBuffer = { false };
|
236
|
+
for (unsigned gp = 0; gp < gamepads.size(); ++gp)
|
237
|
+
{
|
238
|
+
gamepads[gp]->Poll();
|
239
|
+
|
240
|
+
DIJOYSTATE joy;
|
241
|
+
hr = gamepads[gp]->GetDeviceState(sizeof joy, &joy);
|
242
|
+
switch (hr)
|
243
|
+
{
|
244
|
+
case DI_OK:
|
245
|
+
{
|
246
|
+
if (joy.lX < -stickThreshold)
|
247
|
+
gpBuffer[gpLeft - gpRangeBegin] = true;
|
248
|
+
else if (joy.lX > stickThreshold)
|
249
|
+
gpBuffer[gpRight - gpRangeBegin] = true;
|
250
|
+
|
251
|
+
if (joy.lY < -stickThreshold)
|
252
|
+
gpBuffer[gpUp - gpRangeBegin] = true;
|
253
|
+
else if (joy.lY > stickThreshold)
|
254
|
+
gpBuffer[gpDown - gpRangeBegin] = true;
|
255
|
+
|
256
|
+
for (unsigned id = gpButton0; id < gpRangeEnd; ++id)
|
257
|
+
if (joy.rgbButtons[id - gpButton0])
|
258
|
+
gpBuffer[id - gpRangeBegin] = true;
|
259
|
+
|
260
|
+
break;
|
261
|
+
}
|
262
|
+
|
263
|
+
case DIERR_NOTACQUIRED:
|
264
|
+
case DIERR_INPUTLOST:
|
265
|
+
{
|
266
|
+
gamepads[gp]->Acquire();
|
267
|
+
|
268
|
+
break;
|
269
|
+
}
|
270
|
+
}
|
271
|
+
}
|
272
|
+
for (unsigned id = gpRangeBegin; id < gpRangeEnd; ++id)
|
273
|
+
setButton(id, gpBuffer[id - gpRangeBegin], collectEvents);
|
274
|
+
}
|
285
275
|
};
|
286
276
|
|
287
277
|
Gosu::Input::Input(HWND window)
|
@@ -355,7 +345,7 @@ Gosu::Input::Input(HWND window)
|
|
355
345
|
|
356
346
|
// Get into a usable default state.
|
357
347
|
|
358
|
-
|
348
|
+
pimpl->mouseX = pimpl->mouseY = 0;
|
359
349
|
pimpl->updateMousePos();
|
360
350
|
buttons.assign(false);
|
361
351
|
}
|
@@ -372,7 +362,7 @@ Gosu::Button Gosu::Input::charToId(wchar_t ch)
|
|
372
362
|
if (HIBYTE(vkey) == static_cast<unsigned char>(-1) &&
|
373
363
|
LOBYTE(vkey) == static_cast<unsigned char>(-1))
|
374
364
|
{
|
375
|
-
|
365
|
+
return noButton;
|
376
366
|
}
|
377
367
|
|
378
368
|
// Key needs special modifier keys?
|
@@ -385,7 +375,7 @@ Gosu::Button Gosu::Input::charToId(wchar_t ch)
|
|
385
375
|
|
386
376
|
wchar_t Gosu::Input::idToChar(Gosu::Button btn)
|
387
377
|
{
|
388
|
-
|
378
|
+
// Only translate keyboard ids.
|
389
379
|
if (btn.id() > 255)
|
390
380
|
return 0;
|
391
381
|
|
@@ -397,16 +387,16 @@ wchar_t Gosu::Input::idToChar(Gosu::Button btn)
|
|
397
387
|
// (Three elements so too-long names will make GKNT return 3 and we'll know.)
|
398
388
|
wchar_t buf[3];
|
399
389
|
if (::GetKeyNameText(btn.id() << 16, buf, 3) == 1)
|
400
|
-
|
390
|
+
return /*std::*/towlower(buf[0]);
|
401
391
|
|
402
392
|
return 0;
|
403
393
|
}
|
404
394
|
|
405
395
|
bool Gosu::Input::down(Button btn) const
|
406
396
|
{
|
407
|
-
|
408
|
-
|
409
|
-
|
397
|
+
// The invalid button is never pressed (but can be passed to this function).
|
398
|
+
if (btn == noButton || btn.id() >= numButtons)
|
399
|
+
return false;
|
410
400
|
|
411
401
|
return buttons.at(btn.id());
|
412
402
|
}
|
@@ -423,16 +413,16 @@ double Gosu::Input::mouseY() const
|
|
423
413
|
|
424
414
|
void Gosu::Input::setMousePosition(double x, double y)
|
425
415
|
{
|
426
|
-
|
427
|
-
|
428
|
-
|
429
|
-
|
416
|
+
POINT pos = { x / pimpl->mouseFactorX, y / pimpl->mouseFactorY };
|
417
|
+
::ClientToScreen(pimpl->window, &pos);
|
418
|
+
::SetCursorPos(pos.x, pos.y);
|
419
|
+
pimpl->updateMousePos();
|
430
420
|
}
|
431
421
|
|
432
422
|
void Gosu::Input::setMouseFactors(double factorX, double factorY)
|
433
423
|
{
|
434
|
-
|
435
|
-
|
424
|
+
pimpl->mouseFactorX = factorX;
|
425
|
+
pimpl->mouseFactorY = factorY;
|
436
426
|
}
|
437
427
|
|
438
428
|
const Gosu::Touches& Gosu::Input::currentTouches() const
|
@@ -460,7 +450,7 @@ void Gosu::Input::update()
|
|
460
450
|
{
|
461
451
|
pimpl->updateMousePos();
|
462
452
|
pimpl->updateButtons(true);
|
463
|
-
|
453
|
+
Impl::Events events;
|
464
454
|
events.swap(pimpl->events);
|
465
455
|
for (unsigned i = 0; i < events.size(); ++i)
|
466
456
|
{
|