gosu 0.7.15 → 0.7.16

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Files changed (1095) hide show
  1. data/Gosu/Audio.hpp +18 -29
  2. data/Gosu/Bitmap.hpp +1 -1
  3. data/Gosu/Color.hpp +16 -1
  4. data/Gosu/Font.hpp +3 -3
  5. data/Gosu/Graphics.hpp +7 -1
  6. data/Gosu/Image.hpp +4 -4
  7. data/Gosu/TextInput.hpp +10 -2
  8. data/Gosu/Version.hpp +2 -2
  9. data/Gosu/Window.hpp +4 -3
  10. data/GosuImpl/Audio/AudioOpenAL.mm +46 -29
  11. data/GosuImpl/AudioFmod.cpp +58 -61
  12. data/GosuImpl/AudioSDL.cpp +47 -32
  13. data/GosuImpl/Graphics/BitmapColorKey.cpp +1 -1
  14. data/GosuImpl/Graphics/BitmapUtils.cpp +2 -2
  15. data/GosuImpl/Graphics/Color.cpp +12 -0
  16. data/GosuImpl/Graphics/Font.cpp +1 -1
  17. data/GosuImpl/Graphics/Text.cpp +2 -2
  18. data/GosuImpl/Graphics/Texture.cpp +3 -0
  19. data/GosuImpl/ObjGosu/ObjGosu.mm +36 -0
  20. data/GosuImpl/ObjGosu/ObjGosuColor.mm +84 -0
  21. data/GosuImpl/ObjGosu/ObjGosuFont.mm +42 -0
  22. data/GosuImpl/ObjGosu/ObjGosuImage.h +7 -0
  23. data/GosuImpl/ObjGosu/ObjGosuImage.mm +65 -0
  24. data/GosuImpl/ObjGosu/ObjGosuSample.mm +32 -0
  25. data/GosuImpl/ObjGosu/ObjGosuSong.mm +43 -0
  26. data/GosuImpl/ObjGosu/ObjGosuWindow.h +32 -0
  27. data/GosuImpl/ObjGosu/ObjGosuWindow.mm +155 -0
  28. data/GosuImpl/RubyGosu.swg +48 -21
  29. data/GosuImpl/RubyGosuStub.mm +6 -0
  30. data/GosuImpl/RubyGosu_wrap.cxx +358 -195
  31. data/GosuImpl/RubyGosu_wrap.h +9 -0
  32. data/GosuImpl/TextInputMac.mm +10 -4
  33. data/GosuImpl/TextInputWin.cpp +4 -2
  34. data/GosuImpl/TextInputX.cpp +16 -14
  35. data/GosuImpl/WindowMac.mm +33 -23
  36. data/GosuImpl/WindowWin.cpp +22 -16
  37. data/GosuImpl/WindowX.cpp +17 -16
  38. data/Rakefile +38 -12
  39. data/dependencies/libogg/AUTHORS +4 -0
  40. data/dependencies/libogg/CHANGES +33 -0
  41. data/dependencies/libogg/COPYING +28 -0
  42. data/dependencies/libogg/Makefile.am +32 -0
  43. data/dependencies/libogg/Makefile.in +713 -0
  44. data/dependencies/libogg/README +103 -0
  45. data/dependencies/libogg/aclocal.m4 +6807 -0
  46. data/dependencies/libogg/compile +142 -0
  47. data/dependencies/libogg/config.guess +1465 -0
  48. data/dependencies/libogg/config.h.in +70 -0
  49. data/dependencies/libogg/config.sub +1569 -0
  50. data/dependencies/libogg/configure +23018 -0
  51. data/dependencies/libogg/configure.in +301 -0
  52. data/dependencies/libogg/debian/changelog +68 -0
  53. data/dependencies/libogg/debian/control +22 -0
  54. data/dependencies/libogg/debian/copyright +37 -0
  55. data/dependencies/libogg/debian/libogg-dev.docs +1 -0
  56. data/dependencies/libogg/debian/libogg-dev.install +8 -0
  57. data/dependencies/libogg/debian/libogg0.README.Debian +6 -0
  58. data/dependencies/libogg/debian/libogg0.install +1 -0
  59. data/dependencies/libogg/debian/rules +154 -0
  60. data/dependencies/libogg/debian/watch +3 -0
  61. data/dependencies/libogg/depcomp +529 -0
  62. data/dependencies/libogg/doc/Makefile.am +11 -0
  63. data/dependencies/libogg/doc/Makefile.in +518 -0
  64. data/dependencies/libogg/doc/framing.html +431 -0
  65. data/dependencies/libogg/doc/index.html +104 -0
  66. data/dependencies/libogg/doc/libogg/Makefile.am +28 -0
  67. data/dependencies/libogg/doc/libogg/Makefile.in +378 -0
  68. data/dependencies/libogg/doc/libogg/bitpacking.html +99 -0
  69. data/dependencies/libogg/doc/libogg/datastructures.html +59 -0
  70. data/dependencies/libogg/doc/libogg/decoding.html +100 -0
  71. data/dependencies/libogg/doc/libogg/encoding.html +64 -0
  72. data/dependencies/libogg/doc/libogg/general.html +105 -0
  73. data/dependencies/libogg/doc/libogg/index.html +39 -0
  74. data/dependencies/libogg/doc/libogg/ogg_packet.html +75 -0
  75. data/dependencies/libogg/doc/libogg/ogg_packet_clear.html +62 -0
  76. data/dependencies/libogg/doc/libogg/ogg_page.html +74 -0
  77. data/dependencies/libogg/doc/libogg/ogg_page_bos.html +65 -0
  78. data/dependencies/libogg/doc/libogg/ogg_page_checksum_set.html +62 -0
  79. data/dependencies/libogg/doc/libogg/ogg_page_continued.html +64 -0
  80. data/dependencies/libogg/doc/libogg/ogg_page_eos.html +65 -0
  81. data/dependencies/libogg/doc/libogg/ogg_page_granulepos.html +65 -0
  82. data/dependencies/libogg/doc/libogg/ogg_page_packets.html +75 -0
  83. data/dependencies/libogg/doc/libogg/ogg_page_pageno.html +63 -0
  84. data/dependencies/libogg/doc/libogg/ogg_page_serialno.html +63 -0
  85. data/dependencies/libogg/doc/libogg/ogg_page_version.html +63 -0
  86. data/dependencies/libogg/doc/libogg/ogg_stream_clear.html +61 -0
  87. data/dependencies/libogg/doc/libogg/ogg_stream_destroy.html +62 -0
  88. data/dependencies/libogg/doc/libogg/ogg_stream_eos.html +62 -0
  89. data/dependencies/libogg/doc/libogg/ogg_stream_flush.html +67 -0
  90. data/dependencies/libogg/doc/libogg/ogg_stream_init.html +66 -0
  91. data/dependencies/libogg/doc/libogg/ogg_stream_packetin.html +65 -0
  92. data/dependencies/libogg/doc/libogg/ogg_stream_packetout.html +71 -0
  93. data/dependencies/libogg/doc/libogg/ogg_stream_packetpeek.html +85 -0
  94. data/dependencies/libogg/doc/libogg/ogg_stream_pagein.html +67 -0
  95. data/dependencies/libogg/doc/libogg/ogg_stream_pageout.html +66 -0
  96. data/dependencies/libogg/doc/libogg/ogg_stream_reset.html +61 -0
  97. data/dependencies/libogg/doc/libogg/ogg_stream_reset_serialno.html +67 -0
  98. data/dependencies/libogg/doc/libogg/ogg_stream_state.html +121 -0
  99. data/dependencies/libogg/doc/libogg/ogg_sync_buffer.html +67 -0
  100. data/dependencies/libogg/doc/libogg/ogg_sync_clear.html +62 -0
  101. data/dependencies/libogg/doc/libogg/ogg_sync_destroy.html +62 -0
  102. data/dependencies/libogg/doc/libogg/ogg_sync_init.html +63 -0
  103. data/dependencies/libogg/doc/libogg/ogg_sync_pageout.html +79 -0
  104. data/dependencies/libogg/doc/libogg/ogg_sync_pageseek.html +68 -0
  105. data/dependencies/libogg/doc/libogg/ogg_sync_reset.html +63 -0
  106. data/dependencies/libogg/doc/libogg/ogg_sync_state.html +67 -0
  107. data/dependencies/libogg/doc/libogg/ogg_sync_wrote.html +73 -0
  108. data/dependencies/libogg/doc/libogg/oggpack_adv.html +64 -0
  109. data/dependencies/libogg/doc/libogg/oggpack_adv1.html +62 -0
  110. data/dependencies/libogg/doc/libogg/oggpack_bits.html +62 -0
  111. data/dependencies/libogg/doc/libogg/oggpack_buffer.html +66 -0
  112. data/dependencies/libogg/doc/libogg/oggpack_bytes.html +62 -0
  113. data/dependencies/libogg/doc/libogg/oggpack_get_buffer.html +62 -0
  114. data/dependencies/libogg/doc/libogg/oggpack_look.html +66 -0
  115. data/dependencies/libogg/doc/libogg/oggpack_look1.html +63 -0
  116. data/dependencies/libogg/doc/libogg/oggpack_read.html +65 -0
  117. data/dependencies/libogg/doc/libogg/oggpack_read1.html +63 -0
  118. data/dependencies/libogg/doc/libogg/oggpack_readinit.html +64 -0
  119. data/dependencies/libogg/doc/libogg/oggpack_reset.html +62 -0
  120. data/dependencies/libogg/doc/libogg/oggpack_write.html +68 -0
  121. data/dependencies/libogg/doc/libogg/oggpack_writealign.html +65 -0
  122. data/dependencies/libogg/doc/libogg/oggpack_writeclear.html +62 -0
  123. data/dependencies/libogg/doc/libogg/oggpack_writecopy.html +69 -0
  124. data/dependencies/libogg/doc/libogg/oggpack_writeinit.html +62 -0
  125. data/dependencies/libogg/doc/libogg/oggpack_writetrunc.html +65 -0
  126. data/dependencies/libogg/doc/libogg/overview.html +44 -0
  127. data/dependencies/libogg/doc/libogg/reference.html +93 -0
  128. data/dependencies/libogg/doc/libogg/style.css +7 -0
  129. data/dependencies/libogg/doc/libogg/vorbis_comment.html +70 -0
  130. data/dependencies/libogg/doc/libogg/vorbis_info.html +80 -0
  131. data/dependencies/libogg/doc/ogg-multiplex.html +445 -0
  132. data/dependencies/libogg/doc/oggstream.html +234 -0
  133. data/dependencies/libogg/doc/rfc3533.txt +843 -0
  134. data/dependencies/libogg/doc/rfc3534.txt +339 -0
  135. data/dependencies/libogg/doc/stream.png +0 -0
  136. data/dependencies/libogg/doc/vorbisword2.png +0 -0
  137. data/dependencies/libogg/doc/white-ogg.png +0 -0
  138. data/dependencies/libogg/doc/white-xifish.png +0 -0
  139. data/dependencies/libogg/include/Makefile.am +3 -0
  140. data/dependencies/libogg/include/Makefile.in +481 -0
  141. data/dependencies/libogg/include/ogg/Makefile.am +6 -0
  142. data/dependencies/libogg/include/ogg/Makefile.in +428 -0
  143. data/dependencies/libogg/include/ogg/config_types.h.in +11 -0
  144. data/dependencies/libogg/include/ogg/ogg.h +202 -0
  145. data/dependencies/libogg/include/ogg/os_types.h +127 -0
  146. data/dependencies/libogg/install-sh +323 -0
  147. data/dependencies/libogg/libogg.spec +106 -0
  148. data/dependencies/libogg/libogg.spec.in +106 -0
  149. data/dependencies/libogg/ltmain.sh +6426 -0
  150. data/dependencies/libogg/macos/compat/strdup.c +21 -0
  151. data/dependencies/libogg/macos/compat/sys/types.h +1 -0
  152. data/dependencies/libogg/macos/libogg.mcp +0 -0
  153. data/dependencies/libogg/macos/libogg.mcp.exp +64 -0
  154. data/dependencies/libogg/macosx/English.lproj/InfoPlist.strings +0 -0
  155. data/dependencies/libogg/macosx/Info.plist +30 -0
  156. data/dependencies/libogg/macosx/Ogg.xcodeproj/project.pbxproj +303 -0
  157. data/dependencies/libogg/macosx/Ogg_Prefix.pch +5 -0
  158. data/dependencies/libogg/missing +357 -0
  159. data/dependencies/libogg/ogg-uninstalled.pc.in +14 -0
  160. data/dependencies/libogg/ogg.m4 +102 -0
  161. data/dependencies/libogg/ogg.pc.in +14 -0
  162. data/dependencies/libogg/src/Makefile.am +28 -0
  163. data/dependencies/libogg/src/Makefile.in +536 -0
  164. data/dependencies/libogg/src/bitwise.c +784 -0
  165. data/dependencies/libogg/src/framing.c +1800 -0
  166. data/dependencies/libogg/win32/Makefile.am +5 -0
  167. data/dependencies/libogg/win32/Makefile.in +327 -0
  168. data/dependencies/libogg/win32/build_ogg_dynamic.bat +18 -0
  169. data/dependencies/libogg/win32/build_ogg_dynamic_debug.bat +18 -0
  170. data/dependencies/libogg/win32/build_ogg_static.bat +18 -0
  171. data/dependencies/libogg/win32/build_ogg_static_debug.bat +18 -0
  172. data/dependencies/libogg/win32/ogg.def +78 -0
  173. data/dependencies/libogg/win32/ogg.dsw +41 -0
  174. data/dependencies/libogg/win32/ogg_dynamic.dsp +128 -0
  175. data/dependencies/libogg/win32/ogg_static.dsp +108 -0
  176. data/dependencies/libpng/ANNOUNCE +61 -0
  177. data/dependencies/libpng/CHANGES +2173 -0
  178. data/dependencies/libpng/INSTALL +199 -0
  179. data/dependencies/libpng/KNOWNBUG +22 -0
  180. data/dependencies/libpng/LICENSE +109 -0
  181. data/dependencies/libpng/README +264 -0
  182. data/dependencies/libpng/TODO +24 -0
  183. data/dependencies/libpng/Y2KINFO +55 -0
  184. data/dependencies/libpng/configure +13 -0
  185. data/dependencies/libpng/contrib/gregbook/COPYING +340 -0
  186. data/dependencies/libpng/contrib/gregbook/LICENSE +50 -0
  187. data/dependencies/libpng/contrib/gregbook/Makefile.mingw32 +130 -0
  188. data/dependencies/libpng/contrib/gregbook/Makefile.sgi +104 -0
  189. data/dependencies/libpng/contrib/gregbook/Makefile.unx +132 -0
  190. data/dependencies/libpng/contrib/gregbook/Makefile.w32 +113 -0
  191. data/dependencies/libpng/contrib/gregbook/README +186 -0
  192. data/dependencies/libpng/contrib/gregbook/makevms.com +132 -0
  193. data/dependencies/libpng/contrib/gregbook/readpng.c +304 -0
  194. data/dependencies/libpng/contrib/gregbook/readpng.h +88 -0
  195. data/dependencies/libpng/contrib/gregbook/readpng2.c +645 -0
  196. data/dependencies/libpng/contrib/gregbook/readpng2.h +121 -0
  197. data/dependencies/libpng/contrib/gregbook/readppm.c +179 -0
  198. data/dependencies/libpng/contrib/gregbook/rpng-win.c +684 -0
  199. data/dependencies/libpng/contrib/gregbook/rpng-x.c +904 -0
  200. data/dependencies/libpng/contrib/gregbook/rpng2-win.c +1225 -0
  201. data/dependencies/libpng/contrib/gregbook/rpng2-x.c +2127 -0
  202. data/dependencies/libpng/contrib/gregbook/toucan.png +0 -0
  203. data/dependencies/libpng/contrib/gregbook/wpng.c +853 -0
  204. data/dependencies/libpng/contrib/gregbook/writepng.c +392 -0
  205. data/dependencies/libpng/contrib/gregbook/writepng.h +133 -0
  206. data/dependencies/libpng/contrib/pngminim/decoder/README +6 -0
  207. data/dependencies/libpng/contrib/pngminim/decoder/gather.sh +8 -0
  208. data/dependencies/libpng/contrib/pngminim/decoder/makefile.std +44 -0
  209. data/dependencies/libpng/contrib/pngminim/decoder/pngusr.h +67 -0
  210. data/dependencies/libpng/contrib/pngminim/encoder/README +6 -0
  211. data/dependencies/libpng/contrib/pngminim/encoder/dummy_inflate.c +27 -0
  212. data/dependencies/libpng/contrib/pngminim/encoder/gather.sh +9 -0
  213. data/dependencies/libpng/contrib/pngminim/encoder/makefile.std +43 -0
  214. data/dependencies/libpng/contrib/pngminim/encoder/pngusr.h +66 -0
  215. data/dependencies/libpng/contrib/pngminus/README +153 -0
  216. data/dependencies/libpng/contrib/pngminus/makefile.std +65 -0
  217. data/dependencies/libpng/contrib/pngminus/makefile.tc3 +38 -0
  218. data/dependencies/libpng/contrib/pngminus/makevms.com +92 -0
  219. data/dependencies/libpng/contrib/pngminus/png2pnm.bat +41 -0
  220. data/dependencies/libpng/contrib/pngminus/png2pnm.c +430 -0
  221. data/dependencies/libpng/contrib/pngminus/png2pnm.sh +42 -0
  222. data/dependencies/libpng/contrib/pngminus/pngminus.bat +4 -0
  223. data/dependencies/libpng/contrib/pngminus/pngminus.sh +5 -0
  224. data/dependencies/libpng/contrib/pngminus/pnm2png.bat +41 -0
  225. data/dependencies/libpng/contrib/pngminus/pnm2png.c +533 -0
  226. data/dependencies/libpng/contrib/pngminus/pnm2png.sh +42 -0
  227. data/dependencies/libpng/contrib/pngsuite/basn0g01.png +0 -0
  228. data/dependencies/libpng/contrib/pngsuite/basn0g02.png +0 -0
  229. data/dependencies/libpng/contrib/pngsuite/basn0g04.png +0 -0
  230. data/dependencies/libpng/contrib/pngsuite/basn0g08.png +0 -0
  231. data/dependencies/libpng/contrib/pngsuite/basn0g16.png +0 -0
  232. data/dependencies/libpng/contrib/pngsuite/basn2c08.png +0 -0
  233. data/dependencies/libpng/contrib/pngsuite/basn2c16.png +0 -0
  234. data/dependencies/libpng/contrib/pngsuite/basn3p01.png +0 -0
  235. data/dependencies/libpng/contrib/pngsuite/basn3p02.png +0 -0
  236. data/dependencies/libpng/contrib/pngsuite/basn3p04.png +0 -0
  237. data/dependencies/libpng/contrib/pngsuite/basn3p08.png +0 -0
  238. data/dependencies/libpng/contrib/pngsuite/basn4a08.png +0 -0
  239. data/dependencies/libpng/contrib/pngsuite/basn4a16.png +0 -0
  240. data/dependencies/libpng/contrib/pngsuite/basn6a08.png +0 -0
  241. data/dependencies/libpng/contrib/pngsuite/basn6a16.png +0 -0
  242. data/dependencies/libpng/contrib/visupng/PngFile.c +439 -0
  243. data/dependencies/libpng/contrib/visupng/PngFile.h +27 -0
  244. data/dependencies/libpng/contrib/visupng/README.txt +58 -0
  245. data/dependencies/libpng/contrib/visupng/VisualPng.c +961 -0
  246. data/dependencies/libpng/contrib/visupng/VisualPng.dsp +147 -0
  247. data/dependencies/libpng/contrib/visupng/VisualPng.dsw +29 -0
  248. data/dependencies/libpng/contrib/visupng/VisualPng.ico +0 -0
  249. data/dependencies/libpng/contrib/visupng/VisualPng.png +0 -0
  250. data/dependencies/libpng/contrib/visupng/VisualPng.rc +152 -0
  251. data/dependencies/libpng/contrib/visupng/cexcept.h +243 -0
  252. data/dependencies/libpng/contrib/visupng/resource.h +23 -0
  253. data/dependencies/libpng/example.c +814 -0
  254. data/dependencies/libpng/libpng-1.2.29.txt +2906 -0
  255. data/dependencies/libpng/libpng.3 +3680 -0
  256. data/dependencies/libpng/libpngpf.3 +274 -0
  257. data/dependencies/libpng/png.5 +74 -0
  258. data/dependencies/libpng/png.c +798 -0
  259. data/dependencies/libpng/png.h +3569 -0
  260. data/dependencies/libpng/pngbar.jpg +0 -0
  261. data/dependencies/libpng/pngbar.png +0 -0
  262. data/dependencies/libpng/pngconf.h +1481 -0
  263. data/dependencies/libpng/pngerror.c +343 -0
  264. data/dependencies/libpng/pnggccrd.c +103 -0
  265. data/dependencies/libpng/pngget.c +901 -0
  266. data/dependencies/libpng/pngmem.c +608 -0
  267. data/dependencies/libpng/pngnow.png +0 -0
  268. data/dependencies/libpng/pngpread.c +1598 -0
  269. data/dependencies/libpng/pngread.c +1479 -0
  270. data/dependencies/libpng/pngrio.c +167 -0
  271. data/dependencies/libpng/pngrtran.c +4292 -0
  272. data/dependencies/libpng/pngrutil.c +3183 -0
  273. data/dependencies/libpng/pngset.c +1268 -0
  274. data/dependencies/libpng/pngtest.c +1563 -0
  275. data/dependencies/libpng/pngtest.png +0 -0
  276. data/dependencies/libpng/pngtrans.c +662 -0
  277. data/dependencies/libpng/pngvcrd.c +1 -0
  278. data/dependencies/libpng/pngwio.c +234 -0
  279. data/dependencies/libpng/pngwrite.c +1532 -0
  280. data/dependencies/libpng/pngwtran.c +572 -0
  281. data/dependencies/libpng/pngwutil.c +2802 -0
  282. data/dependencies/libpng/projects/beos/x86-shared.proj +0 -0
  283. data/dependencies/libpng/projects/beos/x86-shared.txt +22 -0
  284. data/dependencies/libpng/projects/beos/x86-static.proj +0 -0
  285. data/dependencies/libpng/projects/beos/x86-static.txt +22 -0
  286. data/dependencies/libpng/projects/cbuilder5/libpng.bpf +22 -0
  287. data/dependencies/libpng/projects/cbuilder5/libpng.bpg +25 -0
  288. data/dependencies/libpng/projects/cbuilder5/libpng.bpr +157 -0
  289. data/dependencies/libpng/projects/cbuilder5/libpng.cpp +29 -0
  290. data/dependencies/libpng/projects/cbuilder5/libpng.readme.txt +25 -0
  291. data/dependencies/libpng/projects/cbuilder5/libpngstat.bpf +22 -0
  292. data/dependencies/libpng/projects/cbuilder5/libpngstat.bpr +109 -0
  293. data/dependencies/libpng/projects/cbuilder5/zlib.readme.txt +14 -0
  294. data/dependencies/libpng/projects/netware.txt +6 -0
  295. data/dependencies/libpng/projects/visualc6/README.txt +57 -0
  296. data/dependencies/libpng/projects/visualc6/libpng.dsp +472 -0
  297. data/dependencies/libpng/projects/visualc6/libpng.dsw +59 -0
  298. data/dependencies/libpng/projects/visualc6/pngtest.dsp +314 -0
  299. data/dependencies/libpng/projects/visualc71/PRJ0041.mak +21 -0
  300. data/dependencies/libpng/projects/visualc71/README.txt +57 -0
  301. data/dependencies/libpng/projects/visualc71/README_zlib.txt +44 -0
  302. data/dependencies/libpng/projects/visualc71/libpng.sln +88 -0
  303. data/dependencies/libpng/projects/visualc71/libpng.vcproj +702 -0
  304. data/dependencies/libpng/projects/visualc71/pngtest.vcproj +459 -0
  305. data/dependencies/libpng/projects/visualc71/zlib.vcproj +670 -0
  306. data/dependencies/libpng/projects/wince.txt +6 -0
  307. data/dependencies/libpng/scripts/CMakeLists.txt +210 -0
  308. data/dependencies/libpng/scripts/SCOPTIONS.ppc +7 -0
  309. data/dependencies/libpng/scripts/descrip.mms +52 -0
  310. data/dependencies/libpng/scripts/libpng-config-body.in +96 -0
  311. data/dependencies/libpng/scripts/libpng-config-head.in +21 -0
  312. data/dependencies/libpng/scripts/libpng-config.in +124 -0
  313. data/dependencies/libpng/scripts/libpng.icc +44 -0
  314. data/dependencies/libpng/scripts/libpng.pc-configure.in +10 -0
  315. data/dependencies/libpng/scripts/libpng.pc.in +10 -0
  316. data/dependencies/libpng/scripts/makefile.32sunu +254 -0
  317. data/dependencies/libpng/scripts/makefile.64sunu +254 -0
  318. data/dependencies/libpng/scripts/makefile.acorn +51 -0
  319. data/dependencies/libpng/scripts/makefile.aix +113 -0
  320. data/dependencies/libpng/scripts/makefile.amiga +48 -0
  321. data/dependencies/libpng/scripts/makefile.atari +51 -0
  322. data/dependencies/libpng/scripts/makefile.bc32 +152 -0
  323. data/dependencies/libpng/scripts/makefile.beos +226 -0
  324. data/dependencies/libpng/scripts/makefile.bor +162 -0
  325. data/dependencies/libpng/scripts/makefile.cygwin +299 -0
  326. data/dependencies/libpng/scripts/makefile.darwin +234 -0
  327. data/dependencies/libpng/scripts/makefile.dec +214 -0
  328. data/dependencies/libpng/scripts/makefile.dj2 +55 -0
  329. data/dependencies/libpng/scripts/makefile.elf +275 -0
  330. data/dependencies/libpng/scripts/makefile.freebsd +48 -0
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+ <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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+ <html>
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+ <head>
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+
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+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-15"/>
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+ <title>Ogg Vorbis Documentation</title>
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+ body {
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+ margin: 0 18px 0 18px;
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+ </head>
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+
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+ <body>
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+
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+ <div id="xiphlogo">
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+ <a href="http://www.xiph.org/"><img src="fish_xiph_org.png" alt="Fish Logo and Xiph.org"/></a>
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+ </div>
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+
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+ <h1>Ogg Vorbis stereo-specific channel coupling discussion</h1>
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+
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+ <h2>Abstract</h2>
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+
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+ <p>The Vorbis audio CODEC provides a channel coupling
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+ mechanisms designed to reduce effective bitrate by both eliminating
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+ interchannel redundancy and eliminating stereo image information
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+ labeled inaudible or undesirable according to spatial psychoacoustic
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+ models. This document describes both the mechanical coupling
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+ mechanisms available within the Vorbis specification, as well as the
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+ specific stereo coupling models used by the reference
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+ <tt>libvorbis</tt> codec provided by xiph.org.</p>
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+
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+ <h2>Mechanisms</h2>
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+
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+ <p>In encoder release beta 4 and earlier, Vorbis supported multiple
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+ channel encoding, but the channels were encoded entirely separately
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+ with no cross-analysis or redundancy elimination between channels.
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+ This multichannel strategy is very similar to the mp3's <em>dual
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+ stereo</em> mode and Vorbis uses the same name for its analogous
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+ uncoupled multichannel modes.</p>
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+
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+ <p>However, the Vorbis spec provides for, and Vorbis release 1.0 rc1 and
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+ later implement a coupled channel strategy. Vorbis has two specific
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+ mechanisms that may be used alone or in conjunction to implement
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+ channel coupling. The first is <em>channel interleaving</em> via
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+ residue backend type 2, and the second is <em>square polar
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+ mapping</em>. These two general mechanisms are particularly well
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+ suited to coupling due to the structure of Vorbis encoding, as we'll
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+ explore below, and using both we can implement both totally
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+ <em>lossless stereo image coupling</em> [bit-for-bit decode-identical
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+ to uncoupled modes], as well as various lossy models that seek to
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+ eliminate inaudible or unimportant aspects of the stereo image in
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+ order to enhance bitrate. The exact coupling implementation is
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+ generalized to allow the encoder a great deal of flexibility in
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+ implementation of a stereo or surround model without requiring any
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+ significant complexity increase over the combinatorially simpler
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+ mid/side joint stereo of mp3 and other current audio codecs.</p>
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+
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+ <p>A particular Vorbis bitstream may apply channel coupling directly to
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+ more than a pair of channels; polar mapping is hierarchical such that
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+ polar coupling may be extrapolated to an arbitrary number of channels
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+ and is not restricted to only stereo, quadraphonics, ambisonics or 5.1
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+ surround. However, the scope of this document restricts itself to the
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+ stereo coupling case.</p>
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+
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+ <h3>Square Polar Mapping</h3>
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+
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+ <h4>maximal correlation</h4>
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+
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+ <p>Recall that the basic structure of a a Vorbis I stream first generates
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+ from input audio a spectral 'floor' function that serves as an
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+ MDCT-domain whitening filter. This floor is meant to represent the
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+ rough envelope of the frequency spectrum, using whatever metric the
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+ encoder cares to define. This floor is subtracted from the log
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+ frequency spectrum, effectively normalizing the spectrum by frequency.
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+ Each input channel is associated with a unique floor function.</p>
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+
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+ <p>The basic idea behind any stereo coupling is that the left and right
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+ channels usually correlate. This correlation is even stronger if one
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+ first accounts for energy differences in any given frequency band
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+ across left and right; think for example of individual instruments
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+ mixed into different portions of the stereo image, or a stereo
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+ recording with a dominant feature not perfectly in the center. The
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+ floor functions, each specific to a channel, provide the perfect means
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+ of normalizing left and right energies across the spectrum to maximize
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+ correlation before coupling. This feature of the Vorbis format is not
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+ a convenient accident.</p>
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+
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+ <p>Because we strive to maximally correlate the left and right channels
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+ and generally succeed in doing so, left and right residue is typically
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+ nearly identical. We could use channel interleaving (discussed below)
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+ alone to efficiently remove the redundancy between the left and right
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+ channels as a side effect of entropy encoding, but a polar
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+ representation gives benefits when left/right correlation is
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+ strong.</p>
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+
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+ <h4>point and diffuse imaging</h4>
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+
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+ <p>The first advantage of a polar representation is that it effectively
153
+ separates the spatial audio information into a 'point image'
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+ (magnitude) at a given frequency and located somewhere in the sound
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+ field, and a 'diffuse image' (angle) that fills a large amount of
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+ space simultaneously. Even if we preserve only the magnitude (point)
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+ data, a detailed and carefully chosen floor function in each channel
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+ provides us with a free, fine-grained, frequency relative intensity
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+ stereo*. Angle information represents diffuse sound fields, such as
160
+ reverberation that fills the entire space simultaneously.</p>
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+
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+ <p>*<em>Because the Vorbis model supports a number of different possible
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+ stereo models and these models may be mixed, we do not use the term
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+ 'intensity stereo' talking about Vorbis; instead we use the terms
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+ 'point stereo', 'phase stereo' and subcategories of each.</em></p>
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+
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+ <p>The majority of a stereo image is representable by polar magnitude
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+ alone, as strong sounds tend to be produced at near-point sources;
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+ even non-diffuse, fast, sharp echoes track very accurately using
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+ magnitude representation almost alone (for those experimenting with
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+ Vorbis tuning, this strategy works much better with the precise,
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+ piecewise control of floor 1; the continuous approximation of floor 0
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+ results in unstable imaging). Reverberation and diffuse sounds tend
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+ to contain less energy and be psychoacoustically dominated by the
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+ point sources embedded in them. Thus, we again tend to concentrate
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+ more represented energy into a predictably smaller number of numbers.
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+ Separating representation of point and diffuse imaging also allows us
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+ to model and manipulate point and diffuse qualities separately.</p>
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+
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+ <h4>controlling bit leakage and symbol crosstalk</h4>
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+
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+ <p>Because polar
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+ representation concentrates represented energy into fewer large
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+ values, we reduce bit 'leakage' during cascading (multistage VQ
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+ encoding) as a secondary benefit. A single large, monolithic VQ
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+ codebook is more efficient than a cascaded book due to entropy
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+ 'crosstalk' among symbols between different stages of a multistage cascade.
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+ Polar representation is a way of further concentrating entropy into
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+ predictable locations so that codebook design can take steps to
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+ improve multistage codebook efficiency. It also allows us to cascade
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+ various elements of the stereo image independently.</p>
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+
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+ <h4>eliminating trigonometry and rounding</h4>
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+
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+ <p>Rounding and computational complexity are potential problems with a
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+ polar representation. As our encoding process involves quantization,
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+ mixing a polar representation and quantization makes it potentially
198
+ impossible, depending on implementation, to construct a coupled stereo
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+ mechanism that results in bit-identical decompressed output compared
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+ to an uncoupled encoding should the encoder desire it.</p>
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+
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+ <p>Vorbis uses a mapping that preserves the most useful qualities of
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+ polar representation, relies only on addition/subtraction (during
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+ decode; high quality encoding still requires some trig), and makes it
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+ trivial before or after quantization to represent an angle/magnitude
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+ through a one-to-one mapping from possible left/right value
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+ permutations. We do this by basing our polar representation on the
208
+ unit square rather than the unit-circle.</p>
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+
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+ <p>Given a magnitude and angle, we recover left and right using the
211
+ following function (note that A/B may be left/right or right/left
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+ depending on the coupling definition used by the encoder):</p>
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+
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+ <pre>
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+ if(magnitude>0)
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+ if(angle>0){
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+ A=magnitude;
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+ B=magnitude-angle;
219
+ }else{
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+ B=magnitude;
221
+ A=magnitude+angle;
222
+ }
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+ else
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+ if(angle>0){
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+ A=magnitude;
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+ B=magnitude+angle;
227
+ }else{
228
+ B=magnitude;
229
+ A=magnitude-angle;
230
+ }
231
+ }
232
+ </pre>
233
+
234
+ <p>The function is antisymmetric for positive and negative magnitudes in
235
+ order to eliminate a redundant value when quantizing. For example, if
236
+ we're quantizing to integer values, we can visualize a magnitude of 5
237
+ and an angle of -2 as follows:</p>
238
+
239
+ <p><img src="squarepolar.png" alt="square polar"/></p>
240
+
241
+ <p>This representation loses or replicates no values; if the range of A
242
+ and B are integral -5 through 5, the number of possible Cartesian
243
+ permutations is 121. Represented in square polar notation, the
244
+ possible values are:</p>
245
+
246
+ <pre>
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+ 0, 0
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+
249
+ -1,-2 -1,-1 -1, 0 -1, 1
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+
251
+ 1,-2 1,-1 1, 0 1, 1
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+
253
+ -2,-4 -2,-3 -2,-2 -2,-1 -2, 0 -2, 1 -2, 2 -2, 3
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+
255
+ 2,-4 2,-3 ... following the pattern ...
256
+
257
+ ... 5, 1 5, 2 5, 3 5, 4 5, 5 5, 6 5, 7 5, 8 5, 9
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+
259
+ </pre>
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+
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+ <p>...for a grand total of 121 possible values, the same number as in
262
+ Cartesian representation (note that, for example, <tt>5,-10</tt> is
263
+ the same as <tt>-5,10</tt>, so there's no reason to represent
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+ both. 2,10 cannot happen, and there's no reason to account for it.)
265
+ It's also obvious that this mapping is exactly reversible.</p>
266
+
267
+ <h3>Channel interleaving</h3>
268
+
269
+ <p>We can remap and A/B vector using polar mapping into a magnitude/angle
270
+ vector, and it's clear that, in general, this concentrates energy in
271
+ the magnitude vector and reduces the amount of information to encode
272
+ in the angle vector. Encoding these vectors independently with
273
+ residue backend #0 or residue backend #1 will result in bitrate
274
+ savings. However, there are still implicit correlations between the
275
+ magnitude and angle vectors. The most obvious is that the amplitude
276
+ of the angle is bounded by its corresponding magnitude value.</p>
277
+
278
+ <p>Entropy coding the results, then, further benefits from the entropy
279
+ model being able to compress magnitude and angle simultaneously. For
280
+ this reason, Vorbis implements residue backend #2 which pre-interleaves
281
+ a number of input vectors (in the stereo case, two, A and B) into a
282
+ single output vector (with the elements in the order of
283
+ A_0, B_0, A_1, B_1, A_2 ... A_n-1, B_n-1) before entropy encoding. Thus
284
+ each vector to be coded by the vector quantization backend consists of
285
+ matching magnitude and angle values.</p>
286
+
287
+ <p>The astute reader, at this point, will notice that in the theoretical
288
+ case in which we can use monolithic codebooks of arbitrarily large
289
+ size, we can directly interleave and encode left and right without
290
+ polar mapping; in fact, the polar mapping does not appear to lend any
291
+ benefit whatsoever to the efficiency of the entropy coding. In fact,
292
+ it is perfectly possible and reasonable to build a Vorbis encoder that
293
+ dispenses with polar mapping entirely and merely interleaves the
294
+ channel. Libvorbis based encoders may configure such an encoding and
295
+ it will work as intended.</p>
296
+
297
+ <p>However, when we leave the ideal/theoretical domain, we notice that
298
+ polar mapping does give additional practical benefits, as discussed in
299
+ the above section on polar mapping and summarized again here:</p>
300
+
301
+ <ul>
302
+ <li>Polar mapping aids in controlling entropy 'leakage' between stages
303
+ of a cascaded codebook.</li>
304
+ <li>Polar mapping separates the stereo image
305
+ into point and diffuse components which may be analyzed and handled
306
+ differently.</li>
307
+ </ul>
308
+
309
+ <h2>Stereo Models</h2>
310
+
311
+ <h3>Dual Stereo</h3>
312
+
313
+ <p>Dual stereo refers to stereo encoding where the channels are entirely
314
+ separate; they are analyzed and encoded as entirely distinct entities.
315
+ This terminology is familiar from mp3.</p>
316
+
317
+ <h3>Lossless Stereo</h3>
318
+
319
+ <p>Using polar mapping and/or channel interleaving, it's possible to
320
+ couple Vorbis channels losslessly, that is, construct a stereo
321
+ coupling encoding that both saves space but also decodes
322
+ bit-identically to dual stereo. OggEnc 1.0 and later uses this
323
+ mode in all high-bitrate encoding.</p>
324
+
325
+ <p>Overall, this stereo mode is overkill; however, it offers a safe
326
+ alternative to users concerned about the slightest possible
327
+ degradation to the stereo image or archival quality audio.</p>
328
+
329
+ <h3>Phase Stereo</h3>
330
+
331
+ <p>Phase stereo is the least aggressive means of gracefully dropping
332
+ resolution from the stereo image; it affects only diffuse imaging.</p>
333
+
334
+ <p>It's often quoted that the human ear is deaf to signal phase above
335
+ about 4kHz; this is nearly true and a passable rule of thumb, but it
336
+ can be demonstrated that even an average user can tell the difference
337
+ between high frequency in-phase and out-of-phase noise. Obviously
338
+ then, the statement is not entirely true. However, it's also the case
339
+ that one must resort to nearly such an extreme demonstration before
340
+ finding the counterexample.</p>
341
+
342
+ <p>'Phase stereo' is simply a more aggressive quantization of the polar
343
+ angle vector; above 4kHz it's generally quite safe to quantize noise
344
+ and noisy elements to only a handful of allowed phases, or to thin the
345
+ phase with respect to the magnitude. The phases of high amplitude
346
+ pure tones may or may not be preserved more carefully (they are
347
+ relatively rare and L/R tend to be in phase, so there is generally
348
+ little reason not to spend a few more bits on them)</p>
349
+
350
+ <h4>example: eight phase stereo</h4>
351
+
352
+ <p>Vorbis may implement phase stereo coupling by preserving the entirety
353
+ of the magnitude vector (essential to fine amplitude and energy
354
+ resolution overall) and quantizing the angle vector to one of only
355
+ four possible values. Given that the magnitude vector may be positive
356
+ or negative, this results in left and right phase having eight
357
+ possible permutation, thus 'eight phase stereo':</p>
358
+
359
+ <p><img src="eightphase.png" alt="eight phase"/></p>
360
+
361
+ <p>Left and right may be in phase (positive or negative), the most common
362
+ case by far, or out of phase by 90 or 180 degrees.</p>
363
+
364
+ <h4>example: four phase stereo</h4>
365
+
366
+ <p>Similarly, four phase stereo takes the quantization one step further;
367
+ it allows only in-phase and 180 degree out-out-phase signals:</p>
368
+
369
+ <p><img src="fourphase.png" alt="four phase"/></p>
370
+
371
+ <h3>example: point stereo</h3>
372
+
373
+ <p>Point stereo eliminates the possibility of out-of-phase signal
374
+ entirely. Any diffuse quality to a sound source tends to collapse
375
+ inward to a point somewhere within the stereo image. A practical
376
+ example would be balanced reverberations within a large, live space;
377
+ normally the sound is diffuse and soft, giving a sonic impression of
378
+ volume. In point-stereo, the reverberations would still exist, but
379
+ sound fairly firmly centered within the image (assuming the
380
+ reverberation was centered overall; if the reverberation is stronger
381
+ to the left, then the point of localization in point stereo would be
382
+ to the left). This effect is most noticeable at low and mid
383
+ frequencies and using headphones (which grant perfect stereo
384
+ separation). Point stereo is is a graceful but generally easy to
385
+ detect degradation to the sound quality and is thus used in frequency
386
+ ranges where it is least noticeable.</p>
387
+
388
+ <h3>Mixed Stereo</h3>
389
+
390
+ <p>Mixed stereo is the simultaneous use of more than one of the above
391
+ stereo encoding models, generally using more aggressive modes in
392
+ higher frequencies, lower amplitudes or 'nearly' in-phase sound.</p>
393
+
394
+ <p>It is also the case that near-DC frequencies should be encoded using
395
+ lossless coupling to avoid frame blocking artifacts.</p>
396
+
397
+ <h3>Vorbis Stereo Modes</h3>
398
+
399
+ <p>Vorbis, as of 1.0, uses lossless stereo and a number of mixed modes
400
+ constructed out of lossless and point stereo. Phase stereo was used
401
+ in the rc2 encoder, but is not currently used for simplicity's sake. It
402
+ will likely be re-added to the stereo model in the future.</p>
403
+
404
+ <div id="copyright">
405
+ The Xiph Fish Logo is a
406
+ trademark (&trade;) of Xiph.Org.<br/>
407
+
408
+ These pages &copy; 1994 - 2005 Xiph.Org. All rights reserved.
409
+ </div>
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+
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+ </body>
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+ </html>
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+
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+
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+
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+
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+
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+
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+ <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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+ <html>
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+ <head>
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+
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+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-15"/>
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+ <title>Ogg Vorbis Documentation</title>
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+
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+ <style type="text/css">
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+ body {
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+ margin: 0 18px 0 18px;
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+ padding-bottom: 30px;
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+ }
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+ #content p {
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+ line-height: 1.4;
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+ }
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+ h1, h1 a, h2, h2 a, h3, h3 a {
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+ font-weight: bold;
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+ color: #ff9900;
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+ margin: 1.3em 0 8px 0;
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+ }
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+ }
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+ }
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+ li {
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+ line-height: 1.4;
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+ }
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+
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+ #copyright {
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+ margin-top: 30px;
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+ line-height: 1.5em;
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+ text-align: center;
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+ font-size: .8em;
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+ color: #888888;
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+ clear: both;
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+ }
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+ </style>
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+
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+ </head>
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+
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+ <body>
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+
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+ <div id="xiphlogo">
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+ <a href="http://www.xiph.org/"><img src="fish_xiph_org.png" alt="Fish Logo and Xiph.org"/></a>
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+ </div>
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+
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+ <h1>Ogg Vorbis I format specification: comment field and header specification</h1>
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+
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+ <h1>Overview</h1>
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+
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+ <p>The Vorbis text comment header is the second (of three) header
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+ packets that begin a Vorbis bitstream. It is meant for short, text
79
+ comments, not arbitrary metadata; arbitrary metadata belongs in a
80
+ separate logical bitstream (usually an XML stream type) that provides
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+ greater structure and machine parseability.</p>
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+
83
+ <p>The comment field is meant to be used much like someone jotting a
84
+ quick note on the bottom of a CDR. It should be a little information to
85
+ remember the disc by and explain it to others; a short, to-the-point
86
+ text note that need not only be a couple words, but isn't going to be
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+ more than a short paragraph. The essentials, in other words, whatever
88
+ they turn out to be, eg:</p>
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+
90
+ <blockquote><p>
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+ "Honest Bob and the Factory-to-Dealer-Incentives, _I'm Still Around_,
92
+ opening for Moxy Fr&uuml;vous, 1997"
93
+ </p></blockquote>
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+
95
+ <h1>Comment encoding</h1>
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+
97
+ <h2>Structure</h2>
98
+
99
+ <p>The comment header logically is a list of eight-bit-clean vectors; the
100
+ number of vectors is bounded to 2^32-1 and the length of each vector
101
+ is limited to 2^32-1 bytes. The vector length is encoded; the vector
102
+ contents themselves are not null terminated. In addition to the vector
103
+ list, there is a single vector for vendor name (also 8 bit clean,
104
+ length encoded in 32 bits). For example, the 1.0 release of libvorbis
105
+ set the vendor string to "Xiph.Org libVorbis I 20020717".</p>
106
+
107
+ <p>The comment header is decoded as follows:</p>
108
+
109
+ <pre>
110
+ 1) [vendor_length] = read an unsigned integer of 32 bits
111
+ 2) [vendor_string] = read a UTF-8 vector as [vendor_length] octets
112
+ 3) [user_comment_list_length] = read an unsigned integer of 32 bits
113
+ 4) iterate [user_comment_list_length] times {
114
+
115
+ 5) [length] = read an unsigned integer of 32 bits
116
+ 6) this iteration's user comment = read a UTF-8 vector as [length] octets
117
+
118
+ }
119
+
120
+ 7) [framing_bit] = read a single bit as boolean
121
+ 8) if ( [framing_bit] unset or end of packet ) then ERROR
122
+ 9) done.
123
+ </pre>
124
+
125
+ <h2>Content vector format</h2>
126
+
127
+ <p>The comment vectors are structured similarly to a UNIX environment variable.
128
+ That is, comment fields consist of a field name and a corresponding value and
129
+ look like:</p>
130
+
131
+ <pre>
132
+ comment[0]="ARTIST=me";
133
+ comment[1]="TITLE=the sound of Vorbis";
134
+ </pre>
135
+
136
+ <ul>
137
+ <li>A case-insensitive field name that may consist of ASCII 0x20 through
138
+ 0x7D, 0x3D ('=') excluded. ASCII 0x41 through 0x5A inclusive (A-Z) is
139
+ to be considered equivalent to ASCII 0x61 through 0x7A inclusive
140
+ (a-z).</li>
141
+ <li>The field name is immediately followed by ASCII 0x3D ('=');
142
+ this equals sign is used to terminate the field name.</li>
143
+ <li>0x3D is followed by the 8 bit clean UTF-8 encoded value of the
144
+ field contents to the end of the field.</li>
145
+ </ul>
146
+
147
+ <h3>Field names</h3>
148
+
149
+ <p>Below is a proposed, minimal list of standard field names with a
150
+ description of intended use. No single or group of field names is
151
+ mandatory; a comment header may contain one, all or none of the names
152
+ in this list.</p>
153
+
154
+ <dl>
155
+
156
+ <dt>TITLE</dt>
157
+ <dd>Track/Work name</dd>
158
+
159
+ <dt>VERSION</dt>
160
+ <dd>The version field may be used to differentiate multiple
161
+ versions of the same track title in a single collection.
162
+ (e.g. remix info)</dd>
163
+
164
+ <dt>ALBUM</dt>
165
+ <dd>The collection name to which this track belongs</dd>
166
+
167
+ <dt>TRACKNUMBER</dt>
168
+ <dd>The track number of this piece if part of a specific larger collection or album</dd>
169
+
170
+ <dt>ARTIST</dt>
171
+ <dd>The artist generally considered responsible for the work. In popular music
172
+ this is usually the performing band or singer. For classical music it would be
173
+ the composer. For an audio book it would be the author of the original text.</dd>
174
+
175
+ <dt>PERFORMER</dt>
176
+ <dd>The artist(s) who performed the work. In classical music this would be the
177
+ conductor, orchestra, soloists. In an audio book it would be the actor who did
178
+ the reading. In popular music this is typically the same as the ARTIST and
179
+ is omitted.</dd>
180
+
181
+ <dt>COPYRIGHT</dt>
182
+ <dd>Copyright attribution, e.g., '2001 Nobody's Band' or '1999 Jack Moffitt'</dd>
183
+
184
+ <dt>LICENSE</dt>
185
+ <dd>License information, eg, 'All Rights Reserved', 'Any
186
+ Use Permitted', a URL to a license such as a Creative Commons license
187
+ ("www.creativecommons.org/blahblah/license.html") or the EFF Open
188
+ Audio License ('distributed under the terms of the Open Audio
189
+ License. see http://www.eff.org/IP/Open_licenses/eff_oal.html for
190
+ details'), etc.</dd>
191
+
192
+ <dt>ORGANIZATION</dt>
193
+ <dd>Name of the organization producing the track (i.e.
194
+ the 'record label')</dd>
195
+
196
+ <dt>DESCRIPTION</dt>
197
+ <dd>A short text description of the contents</dd>
198
+
199
+ <dt>GENRE</dt>
200
+ <dd>A short text indication of music genre</dd>
201
+
202
+ <dt>DATE</dt>
203
+ <dd>Date the track was recorded</dd>
204
+
205
+ <dt>LOCATION</dt>
206
+ <dd>Location where track was recorded</dd>
207
+
208
+ <dt>CONTACT</dt>
209
+ <dd>Contact information for the creators or distributors of the track.
210
+ This could be a URL, an email address, the physical address of
211
+ the producing label.</dd>
212
+
213
+ <dt>ISRC</dt>
214
+ <dd>ISRC number for the track; see <a href="http://www.ifpi.org/isrc/">the
215
+ ISRC intro page</a> for more information on ISRC numbers.</dd>
216
+
217
+ </dl>
218
+
219
+ <h3>Implications</h3>
220
+
221
+ <ul>
222
+ <li>Field names should not be 'internationalized'; this is a
223
+ concession to simplicity not an attempt to exclude the majority of
224
+ the world that doesn't speak English. Field <emph>contents</emph>,
225
+ however, use the UTF-8 character encoding to allow easy representation
226
+ of any language.</li>
227
+ <li>We have the length of the entirety of the field and restrictions on
228
+ the field name so that the field name is bounded in a known way. Thus
229
+ we also have the length of the field contents.</li>
230
+ <li>Individual 'vendors' may use non-standard field names within
231
+ reason. The proper use of comment fields should be clear through
232
+ context at this point. Abuse will be discouraged.</li>
233
+ <li>There is no vendor-specific prefix to 'nonstandard' field names.
234
+ Vendors should make some effort to avoid arbitrarily polluting the
235
+ common namespace. We will generally collect the more useful tags
236
+ here to help with standardization.</li>
237
+ <li>Field names are not required to be unique (occur once) within a
238
+ comment header. As an example, assume a track was recorded by three
239
+ well know artists; the following is permissible, and encouraged:
240
+ <pre>
241
+ ARTIST=Dizzy Gillespie
242
+ ARTIST=Sonny Rollins
243
+ ARTIST=Sonny Stitt
244
+ </pre></li>
245
+ </ul>
246
+
247
+ <h2>Encoding</h2>
248
+
249
+ <p>The comment header comprises the entirety of the second bitstream
250
+ header packet. Unlike the first bitstream header packet, it is not
251
+ generally the only packet on the second page and may not be restricted
252
+ to within the second bitstream page. The length of the comment header
253
+ packet is (practically) unbounded. The comment header packet is not
254
+ optional; it must be present in the bitstream even if it is
255
+ effectively empty.</p>
256
+
257
+ <p>The comment header is encoded as follows (as per Ogg's standard
258
+ bitstream mapping which renders least-significant-bit of the word to be
259
+ coded into the least significant available bit of the current
260
+ bitstream octet first):</p>
261
+
262
+ <ol>
263
+ <li>Vendor string length (32 bit unsigned quantity specifying number of octets)</li>
264
+ <li>Vendor string ([vendor string length] octets coded from beginning of string
265
+ to end of string, not null terminated)</li>
266
+ <li>Number of comment fields (32 bit unsigned quantity specifying number of fields)</li>
267
+ <li>Comment field 0 length (if [Number of comment fields]>0; 32 bit unsigned
268
+ quantity specifying number of octets)</li>
269
+ <li>Comment field 0 ([Comment field 0 length] octets coded from beginning of
270
+ string to end of string, not null terminated)</li>
271
+ <li>Comment field 1 length (if [Number of comment fields]>1...)...</li>
272
+ </ol>
273
+
274
+ <p>This is actually somewhat easier to describe in code; implementation of the above
275
+ can be found in vorbis/lib/info.c:_vorbis_pack_comment(),_vorbis_unpack_comment()</p>
276
+
277
+ <div id="copyright">
278
+ The Xiph Fish Logo is a
279
+ trademark (&trade;) of Xiph.Org.<br/>
280
+
281
+ These pages &copy; 1994 - 2005 Xiph.Org. All rights reserved.
282
+ </div>
283
+
284
+ </body>
285
+ </html>