gosu 0.7.15-universal-darwin → 0.7.16-universal-darwin

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. data/examples/ChipmunkIntegration.rb +7 -7
  2. data/examples/CptnRuby.rb +5 -5
  3. data/examples/OpenGLIntegration.rb +6 -6
  4. data/examples/RMagickIntegration.rb +1 -1
  5. data/examples/TextInput.rb +7 -1
  6. data/examples/Tutorial.rb +5 -5
  7. data/lib/gosu.for_1_8.bundle +0 -0
  8. data/lib/gosu.for_1_9.bundle +0 -0
  9. data/lib/gosu.rb +6 -1
  10. data/lib/gosu/patches.rb +53 -0
  11. data/lib/hotgosu.rb +59 -0
  12. data/lib/hotgosu/color.rb +43 -0
  13. data/lib/hotgosu/constants.rb +143 -0
  14. data/lib/hotgosu/font.rb +26 -0
  15. data/lib/hotgosu/functions.rb +41 -0
  16. data/lib/hotgosu/image.rb +64 -0
  17. data/lib/hotgosu/sample.rb +15 -0
  18. data/lib/hotgosu/song.rb +25 -0
  19. data/lib/hotgosu/window.rb +146 -0
  20. data/{reference/rdoc/classes/Gosu.src/M000003.html → lib/hotgosu/window_primitives.rb} +0 -0
  21. data/reference/rdoc/classes/Gosu.html +23 -3
  22. data/reference/rdoc/classes/Gosu/Color.html +127 -29
  23. data/reference/rdoc/classes/Gosu/Font.html +31 -21
  24. data/reference/rdoc/classes/Gosu/GLTexInfo.html +3 -3
  25. data/reference/rdoc/classes/Gosu/Image.html +52 -37
  26. data/reference/rdoc/classes/Gosu/Sample.html +19 -13
  27. data/reference/rdoc/classes/Gosu/SampleInstance.html +29 -19
  28. data/reference/rdoc/classes/Gosu/Song.html +41 -27
  29. data/reference/rdoc/classes/Gosu/TextInput.html +42 -3
  30. data/reference/rdoc/classes/Gosu/Window.html +102 -69
  31. data/reference/rdoc/classes/Numeric.html +7 -3
  32. data/reference/rdoc/created.rid +1 -1
  33. data/reference/rdoc/files/COPYING_txt.html +3 -3
  34. data/reference/rdoc/files/README_txt.html +3 -3
  35. data/reference/rdoc/files/reference/Deployment on OS X_rdoc.html +4 -19
  36. data/reference/rdoc/files/reference/Deployment on Windows_rdoc.html +18 -31
  37. data/reference/rdoc/files/reference/Drawing with Colors_rdoc.html +3 -3
  38. data/reference/rdoc/files/reference/Order of Corners_rdoc.html +3 -3
  39. data/reference/rdoc/files/reference/Tileability_rdoc.html +3 -3
  40. data/reference/rdoc/files/reference/Z Ordering_rdoc.html +3 -3
  41. data/reference/rdoc/files/reference/gosu_rb.html +3 -3
  42. data/reference/rdoc/fr_method_index.html +49 -48
  43. data/reference/rdoc/index.html +1 -1
  44. metadata +14 -65
  45. data/reference/rdoc/classes/Gosu.src/M000004.html +0 -0
  46. data/reference/rdoc/classes/Gosu.src/M000005.html +0 -0
  47. data/reference/rdoc/classes/Gosu.src/M000006.html +0 -0
  48. data/reference/rdoc/classes/Gosu.src/M000007.html +0 -0
  49. data/reference/rdoc/classes/Gosu.src/M000008.html +0 -0
  50. data/reference/rdoc/classes/Gosu.src/M000009.html +0 -0
  51. data/reference/rdoc/classes/Gosu.src/M000010.html +0 -0
  52. data/reference/rdoc/classes/Gosu.src/M000011.html +0 -0
  53. data/reference/rdoc/classes/Gosu.src/M000012.html +0 -0
  54. data/reference/rdoc/classes/Gosu/Color.src/M000016.html +0 -0
  55. data/reference/rdoc/classes/Gosu/Color.src/M000017.html +0 -0
  56. data/reference/rdoc/classes/Gosu/Color.src/M000018.html +0 -0
  57. data/reference/rdoc/classes/Gosu/Color.src/M000019.html +0 -0
  58. data/reference/rdoc/classes/Gosu/Font.src/M000029.html +0 -0
  59. data/reference/rdoc/classes/Gosu/Font.src/M000030.html +0 -0
  60. data/reference/rdoc/classes/Gosu/Font.src/M000031.html +0 -0
  61. data/reference/rdoc/classes/Gosu/Font.src/M000032.html +0 -0
  62. data/reference/rdoc/classes/Gosu/Font.src/M000033.html +0 -0
  63. data/reference/rdoc/classes/Gosu/Image.src/M000020.html +0 -0
  64. data/reference/rdoc/classes/Gosu/Image.src/M000021.html +0 -0
  65. data/reference/rdoc/classes/Gosu/Image.src/M000022.html +0 -0
  66. data/reference/rdoc/classes/Gosu/Image.src/M000023.html +0 -0
  67. data/reference/rdoc/classes/Gosu/Image.src/M000024.html +0 -0
  68. data/reference/rdoc/classes/Gosu/Image.src/M000025.html +0 -0
  69. data/reference/rdoc/classes/Gosu/Image.src/M000026.html +0 -0
  70. data/reference/rdoc/classes/Gosu/Image.src/M000027.html +0 -0
  71. data/reference/rdoc/classes/Gosu/Image.src/M000028.html +0 -0
  72. data/reference/rdoc/classes/Gosu/Sample.src/M000013.html +0 -0
  73. data/reference/rdoc/classes/Gosu/Sample.src/M000014.html +0 -0
  74. data/reference/rdoc/classes/Gosu/Sample.src/M000015.html +0 -0
  75. data/reference/rdoc/classes/Gosu/SampleInstance.src/M000051.html +0 -0
  76. data/reference/rdoc/classes/Gosu/SampleInstance.src/M000052.html +0 -0
  77. data/reference/rdoc/classes/Gosu/SampleInstance.src/M000053.html +0 -0
  78. data/reference/rdoc/classes/Gosu/SampleInstance.src/M000054.html +0 -0
  79. data/reference/rdoc/classes/Gosu/SampleInstance.src/M000055.html +0 -0
  80. data/reference/rdoc/classes/Gosu/Song.src/M000056.html +0 -0
  81. data/reference/rdoc/classes/Gosu/Song.src/M000057.html +0 -0
  82. data/reference/rdoc/classes/Gosu/Song.src/M000058.html +0 -0
  83. data/reference/rdoc/classes/Gosu/Song.src/M000059.html +0 -0
  84. data/reference/rdoc/classes/Gosu/Song.src/M000060.html +0 -0
  85. data/reference/rdoc/classes/Gosu/Song.src/M000061.html +0 -0
  86. data/reference/rdoc/classes/Gosu/Song.src/M000062.html +0 -0
  87. data/reference/rdoc/classes/Gosu/Window.src/M000034.html +0 -0
  88. data/reference/rdoc/classes/Gosu/Window.src/M000035.html +0 -0
  89. data/reference/rdoc/classes/Gosu/Window.src/M000036.html +0 -0
  90. data/reference/rdoc/classes/Gosu/Window.src/M000037.html +0 -0
  91. data/reference/rdoc/classes/Gosu/Window.src/M000038.html +0 -0
  92. data/reference/rdoc/classes/Gosu/Window.src/M000039.html +0 -0
  93. data/reference/rdoc/classes/Gosu/Window.src/M000040.html +0 -0
  94. data/reference/rdoc/classes/Gosu/Window.src/M000041.html +0 -0
  95. data/reference/rdoc/classes/Gosu/Window.src/M000042.html +0 -0
  96. data/reference/rdoc/classes/Gosu/Window.src/M000043.html +0 -0
  97. data/reference/rdoc/classes/Gosu/Window.src/M000044.html +0 -0
  98. data/reference/rdoc/classes/Gosu/Window.src/M000045.html +0 -0
  99. data/reference/rdoc/classes/Gosu/Window.src/M000046.html +0 -0
  100. data/reference/rdoc/classes/Gosu/Window.src/M000047.html +0 -0
  101. data/reference/rdoc/classes/Gosu/Window.src/M000048.html +0 -0
  102. data/reference/rdoc/classes/Gosu/Window.src/M000049.html +0 -0
  103. data/reference/rdoc/classes/Gosu/Window.src/M000050.html +0 -0
  104. data/reference/rdoc/classes/Numeric.src/M000001.html +0 -0
  105. data/reference/rdoc/classes/Numeric.src/M000002.html +0 -0
@@ -131,7 +131,7 @@ class GameWindow < Gosu::Window
131
131
  @background_image = Gosu::Image.new(self, "media/Space.png", true)
132
132
 
133
133
  # Put the beep here, as it is the environment now that determines collision
134
- @beep = Gosu::Sample.new(self, "media/Beep.wav")
134
+ @beep = Gosu::Sample.new("media/Beep.wav")
135
135
 
136
136
  # Put the score here, as it is the environment that tracks this now
137
137
  @score = 0
@@ -222,20 +222,20 @@ class GameWindow < Gosu::Window
222
222
  @player.validate_position
223
223
 
224
224
  # Check keyboard
225
- if button_down? Gosu::Button::KbLeft
225
+ if button_down? Gosu::KbLeft
226
226
  @player.turn_left
227
227
  end
228
- if button_down? Gosu::Button::KbRight
228
+ if button_down? Gosu::KbRight
229
229
  @player.turn_right
230
230
  end
231
231
 
232
- if button_down? Gosu::Button::KbUp
233
- if ( (button_down? Gosu::Button::KbRightShift) || (button_down? Gosu::Button::KbLeftShift) )
232
+ if button_down? Gosu::KbUp
233
+ if ( (button_down? Gosu::KbRightShift) || (button_down? Gosu::KbLeftShift) )
234
234
  @player.boost
235
235
  else
236
236
  @player.accelerate
237
237
  end
238
- elsif button_down? Gosu::Button::KbDown
238
+ elsif button_down? Gosu::KbDown
239
239
  @player.reverse
240
240
  end
241
241
 
@@ -265,7 +265,7 @@ class GameWindow < Gosu::Window
265
265
  end
266
266
 
267
267
  def button_down(id)
268
- if id == Gosu::Button::KbEscape
268
+ if id == Gosu::KbEscape
269
269
  close
270
270
  end
271
271
  end
data/examples/CptnRuby.rb CHANGED
@@ -151,7 +151,7 @@ class Map
151
151
  gem_img = Image.new(window, "media/CptnRuby Gem.png", false)
152
152
  @gems = []
153
153
 
154
- lines = File.readlines(filename).map { |line| line.chop }
154
+ lines = File.readlines(filename).map { |line| line.chomp }
155
155
  @height = lines.size
156
156
  @width = lines[0].size
157
157
  @tiles = Array.new(@width) do |x|
@@ -210,8 +210,8 @@ class Game < Window
210
210
  end
211
211
  def update
212
212
  move_x = 0
213
- move_x -= 5 if button_down? Button::KbLeft
214
- move_x += 5 if button_down? Button::KbRight
213
+ move_x -= 5 if button_down? KbLeft
214
+ move_x += 5 if button_down? KbRight
215
215
  @cptn.update(move_x)
216
216
  @cptn.collect_gems(@map.gems)
217
217
  # Scrolling follows player
@@ -223,8 +223,8 @@ class Game < Window
223
223
  @cptn.draw @screen_x, @screen_y
224
224
  end
225
225
  def button_down(id)
226
- if id == Button::KbUp then @cptn.try_to_jump end
227
- if id == Button::KbEscape then close end
226
+ if id == KbUp then @cptn.try_to_jump end
227
+ if id == KbEscape then close end
228
228
  end
229
229
  end
230
230
 
@@ -108,7 +108,7 @@ class Player
108
108
 
109
109
  def initialize(window, x, y)
110
110
  @image = Gosu::Image.new(window, "media/Starfighter.bmp", false)
111
- @beep = Gosu::Sample.new(window, "media/Beep.wav")
111
+ @beep = Gosu::Sample.new("media/Beep.wav")
112
112
  @x, @y = x, y
113
113
  @score = 0
114
114
  end
@@ -190,10 +190,10 @@ class GameWindow < Gosu::Window
190
190
  end
191
191
 
192
192
  def update
193
- @player.move_left if button_down? Gosu::Button::KbLeft or button_down? Gosu::Button::GpLeft
194
- @player.move_right if button_down? Gosu::Button::KbRight or button_down? Gosu::Button::GpRight
195
- @player.accelerate if button_down? Gosu::Button::KbUp or button_down? Gosu::Button::GpUp
196
- @player.brake if button_down? Gosu::Button::KbDown or button_down? Gosu::Button::GpDown
193
+ @player.move_left if button_down? Gosu::KbLeft or button_down? Gosu::GpLeft
194
+ @player.move_right if button_down? Gosu::KbRight or button_down? Gosu::GpRight
195
+ @player.accelerate if button_down? Gosu::KbUp or button_down? Gosu::GpUp
196
+ @player.brake if button_down? Gosu::KbDown or button_down? Gosu::GpDown
197
197
 
198
198
  @player.collect_stars(@stars)
199
199
 
@@ -222,7 +222,7 @@ class GameWindow < Gosu::Window
222
222
  end
223
223
 
224
224
  def button_down(id)
225
- if id == Gosu::Button::KbEscape
225
+ if id == Gosu::KbEscape
226
226
  close
227
227
  end
228
228
  end
@@ -290,7 +290,7 @@ class Missile
290
290
 
291
291
  def initialize(window, x, y, angle)
292
292
  # All missile instances use the same sound.
293
- @@explosion_sound ||= Gosu::Sample.new(window, "media/Explosion.wav")
293
+ @@explosion_sound ||= Gosu::Sample.new("media/Explosion.wav")
294
294
 
295
295
  # Horizontal/vertical velocity.
296
296
  @vx, @vy = Gosu::offset_x(angle, 20).to_i, Gosu::offset_y(angle, 20).to_i
@@ -47,6 +47,12 @@ class TextField < Gosu::TextInput
47
47
  self.text = "Click to change text"
48
48
  end
49
49
 
50
+ # Example filter method. You can truncate the text to employ a length limit (watch out
51
+ # with Ruby 1.8 and UTF-8!), limit the text to certain characters etc.
52
+ def filter text
53
+ text.upcase
54
+ end
55
+
50
56
  def draw
51
57
  # Depending on whether this is the currently selected input or not, change the
52
58
  # background's color.
@@ -82,7 +88,7 @@ class TextField < Gosu::TextInput
82
88
  end
83
89
 
84
90
  # This text field grows with the text that's being entered.
85
- # (Without clipping, one has to be a bit creative about this ;) )
91
+ # (Usually one would use clip_to and scroll around on the text field.)
86
92
  def width
87
93
  @font.text_width(self.text)
88
94
  end
data/examples/Tutorial.rb CHANGED
@@ -16,7 +16,7 @@ class Player
16
16
 
17
17
  def initialize(window)
18
18
  @image = Gosu::Image.new(window, "media/Starfighter.bmp", false)
19
- @beep = Gosu::Sample.new(window, "media/Beep.wav")
19
+ @beep = Gosu::Sample.new("media/Beep.wav")
20
20
  @x = @y = @vel_x = @vel_y = @angle = 0.0
21
21
  @score = 0
22
22
  end
@@ -102,13 +102,13 @@ class GameWindow < Gosu::Window
102
102
  end
103
103
 
104
104
  def update
105
- if button_down? Gosu::Button::KbLeft or button_down? Gosu::Button::GpLeft then
105
+ if button_down? Gosu::KbLeft or button_down? Gosu::GpLeft then
106
106
  @player.turn_left
107
107
  end
108
- if button_down? Gosu::Button::KbRight or button_down? Gosu::Button::GpRight then
108
+ if button_down? Gosu::KbRight or button_down? Gosu::GpRight then
109
109
  @player.turn_right
110
110
  end
111
- if button_down? Gosu::Button::KbUp or button_down? Gosu::Button::GpButton0 then
111
+ if button_down? Gosu::KbUp or button_down? Gosu::GpButton0 then
112
112
  @player.accelerate
113
113
  end
114
114
  @player.move
@@ -127,7 +127,7 @@ class GameWindow < Gosu::Window
127
127
  end
128
128
 
129
129
  def button_down(id)
130
- if id == Gosu::Button::KbEscape then
130
+ if id == Gosu::KbEscape then
131
131
  close
132
132
  end
133
133
  end
Binary file
Binary file
data/lib/gosu.rb CHANGED
@@ -1,7 +1,10 @@
1
1
  require 'rbconfig'
2
2
 
3
3
  begin
4
- if RUBY_VERSION and RUBY_VERSION[0..2] == '1.9' then
4
+ if defined? NSObject then
5
+ require "#{File.dirname(__FILE__)}/gosu.for_macruby.bundle"
6
+ require "#{File.dirname(__FILE__)}/hotgosu.rb"
7
+ elsif defined? RUBY_VERSION and RUBY_VERSION[0..2] == '1.9' then
5
8
  require "#{File.dirname(__FILE__)}/gosu.for_1_9.#{Config::CONFIG['DLEXT']}"
6
9
  else
7
10
  require "#{File.dirname(__FILE__)}/gosu.for_1_8.#{Config::CONFIG['DLEXT']}"
@@ -9,3 +12,5 @@ begin
9
12
  rescue LoadError => e
10
13
  require "#{File.dirname(__FILE__)}/gosu.#{Config::CONFIG['DLEXT']}"
11
14
  end
15
+
16
+ require "#{File.dirname(__FILE__)}/gosu/patches.rb"
@@ -0,0 +1,53 @@
1
+ # Extend Numeric with simple angle conversion methods.
2
+ class ::Numeric
3
+ def gosu_to_radian_scale
4
+ self * Math::PI / 180.0
5
+ end
6
+ def radian_scale_to_gosu
7
+ self * 180.0 / Math::PI
8
+ end
9
+ def gosu_to_radians
10
+ (self - 90) * Math::PI / 180.0
11
+ end
12
+ def radians_to_gosu
13
+ self * 180.0 / Math::PI + 90
14
+ end
15
+ end
16
+
17
+ # Backwards compatibility: import the constants into Gosu::Button.
18
+ module Gosu::Button
19
+ Gosu.constants.each { |c| const_set(c, Gosu.const_get(c)) }
20
+ end
21
+
22
+ # Backwards compatibility: Window arguments to Sample and Song
23
+ class Gosu::Sample
24
+ alias new_initialize initialize
25
+
26
+ def initialize(*args)
27
+ args.shift if args.first.is_a? Gosu::Window
28
+ new_initialize args
29
+ end
30
+ end
31
+ class Gosu::Song
32
+ alias new_initialize initialize
33
+
34
+ def initialize(*args)
35
+ args.shift if args.first.is_a? Gosu::Window
36
+ new_initialize args
37
+ end
38
+ end
39
+
40
+ # Color constants (SWIG messes up constants somehow)
41
+ class Gosu::Color
42
+ NONE = Gosu::Color.new(0x00000000)
43
+ BLACK = Gosu::Color.new(0xff000000)
44
+ GRAY = Gosu::Color.new(0xff808080)
45
+ WHITE = Gosu::Color.new(0xffffffff)
46
+ AQUA = Gosu::Color.new(0xff00ffff)
47
+ RED = Gosu::Color.new(0xffff0000)
48
+ GREEN = Gosu::Color.new(0xff00ff00)
49
+ BLUE = Gosu::Color.new(0xff0000ff)
50
+ YELLOW = Gosu::Color.new(0xffffff00)
51
+ FUCHSIA = Gosu::Color.new(0xffff00ff)
52
+ CYAN = Gosu::Color.new(0xff00ffff)
53
+ end
data/lib/hotgosu.rb ADDED
@@ -0,0 +1,59 @@
1
+ require "#{File.dirname(__FILE__)}/hotgosu/constants.rb"
2
+ require "#{File.dirname(__FILE__)}/hotgosu/color.rb"
3
+ require "#{File.dirname(__FILE__)}/hotgosu/functions.rb"
4
+ require "#{File.dirname(__FILE__)}/hotgosu/font.rb"
5
+ require "#{File.dirname(__FILE__)}/hotgosu/image.rb"
6
+ require "#{File.dirname(__FILE__)}/hotgosu/sample.rb"
7
+ require "#{File.dirname(__FILE__)}/hotgosu/song.rb"
8
+ require "#{File.dirname(__FILE__)}/hotgosu/window.rb"
9
+ require "#{File.dirname(__FILE__)}/hotgosu/window_primitives.rb"
10
+
11
+ module Gosu
12
+ # # An instance of a Sample playing. Can be used to stop sounds dynamically,
13
+ # # or to check if they are finished.
14
+ # # It is recommended that you throw away sample instances if possible,
15
+ # # as they could accidentally refer to other sounds being played after
16
+ # # a very long time has passed.
17
+ # class SampleInstance
18
+ # attr_accessor :volume
19
+ # attr_accessor :speed
20
+ # attr_accessor :pan
21
+ #
22
+ # # Stops this instance of a sound being played. Calling this twice, or too late, does not do any harm. You can nil out the reference to the instance afterwards as it will be useless.
23
+ # def stop; end
24
+ # # Pauses this instance to be resumed afterwards. It will still keep a channel filled while paused.
25
+ # def pause; end
26
+ # def paused?; end
27
+ # def resume; end
28
+ # def playing?; end
29
+ # end
30
+ #
31
+ # # TextInput instances are invisible objects that build a text string from input,
32
+ # # using the current operating system's keyboard layout.
33
+ # #
34
+ # # At its most basic form, you only need to create a new TextInput instance and
35
+ # # pass it to your window via text_input=. Until you call this function again,
36
+ # # passing nil, the TextInput object will build a text that can be accessed via
37
+ # # TextInput#text.
38
+ # #
39
+ # # A TextInput object is purely abstract, though; drawing the input field is left
40
+ # # to the user. As with most of Gosu, how this is handled is completely left open.
41
+ # #
42
+ # # TextInput only aims to provide enough code for your own GUIs to build upon.
43
+ # class TextInput
44
+ # attr_accessor :text
45
+ # attr_reader :caret_pos
46
+ # attr_reader :selection_start
47
+ # end
48
+
49
+
50
+ # Small additions to Numeric to make it easier to integrate Gosu with
51
+ # libraries that use radians, like Chipmunk.
52
+ class ::Numeric
53
+ # Returns <tt>self * 180.0 / Math::PI + 90</tt>
54
+ def radians_to_gosu(); end
55
+
56
+ # Returns <tt>(self - 90) * Math::PI / 180.0</tt>
57
+ def gosu_to_radians(); end
58
+ end
59
+ end
@@ -0,0 +1,43 @@
1
+ module Gosu
2
+ Color = ::ObjGosuColor
3
+
4
+ class Color
5
+ def self.new(*args)
6
+ case args.length
7
+ when 1 then
8
+ alloc.initWithARGB args[0]
9
+ when 4 then
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+ alloc.initWithAlpha args[0], red: args[1], green: args[2], blue: args[3]
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+ else
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+ raise ArgumentError.new("wrong number of arguments (#{args.length} for 1 or 4)")
13
+ end
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+ end
15
+ end
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+
17
+ # # Represents an ARGB color value with 8 bits for each channel. Can be
18
+ # # replaced by literals of the form 0xaarrggbb in all of Gosu.
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+ # class Color
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+ # attr_accessor :hue, :saturation, :value
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+ #
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+ # # argb: 0xAARRGGBB integer.
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+ # def initialize(argb); end
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+ # # a:: Integer from 0..255
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+ # # r:: Integer from 0..255
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+ # # g:: Integer from 0..255
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+ # # b:: Integer from 0..255
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+ # def initialize(a, r, g, b); end
29
+ #
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+ # # Converts a HSV triple into a color. Same as from_ahsv with alpha set to 255.
31
+ # # h:: Integer from 0..360
32
+ # # s:: Float from 0..1
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+ # # v:: Float from 0..1.
34
+ # def self.from_hsv(h, s, v); end
35
+ #
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+ # # Converts a HSV triple into a color, with a given alpha.
37
+ # # a:: Integer from 0..255
38
+ # # h:: Integer from 0..360
39
+ # # s:: Float from 0..1
40
+ # # v:: Float from 0..1.
41
+ # def self.from_ahsv(a, h, s, v); end
42
+ # end
43
+ end
@@ -0,0 +1,143 @@
1
+ # Mac-specific constants extracted from SWIG port via:
2
+
3
+ # Gosu.constants.sort.each do |name|
4
+ # value = eval "Gosu::#{name}"
5
+ # puts " #{name} = #{value.inspect}" unless value.is_a? Module
6
+ # end
7
+
8
+ module Gosu
9
+ GpButton0 = 65546
10
+ GpButton1 = 65547
11
+ GpButton10 = 65556
12
+ GpButton11 = 65557
13
+ GpButton12 = 65558
14
+ GpButton13 = 65559
15
+ GpButton14 = 65560
16
+ GpButton15 = 65561
17
+ GpButton2 = 65548
18
+ GpButton3 = 65549
19
+ GpButton4 = 65550
20
+ GpButton5 = 65551
21
+ GpButton6 = 65552
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+ GpButton7 = 65553
23
+ GpButton8 = 65554
24
+ GpButton9 = 65555
25
+ GpDown = 65545
26
+ GpLeft = 65542
27
+ GpNum = 20
28
+ GpRangeBegin = 65542
29
+ GpRangeEnd = 65561
30
+ GpRight = 65543
31
+ GpUp = 65544
32
+ Kb0 = 29
33
+ Kb1 = 18
34
+ Kb2 = 19
35
+ Kb3 = 20
36
+ Kb4 = 21
37
+ Kb5 = 23
38
+ Kb6 = 22
39
+ Kb7 = 26
40
+ Kb8 = 28
41
+ Kb9 = 25
42
+ KbA = 0
43
+ KbB = 11
44
+ KbBackspace = 51
45
+ KbC = 8
46
+ KbD = 2
47
+ KbDelete = 117
48
+ KbDown = 125
49
+ KbE = 14
50
+ KbEnd = 119
51
+ KbEnter = 76
52
+ KbEscape = 53
53
+ KbF = 3
54
+ KbF1 = 122
55
+ KbF10 = 109
56
+ KbF11 = 103
57
+ KbF12 = 111
58
+ KbF2 = 120
59
+ KbF3 = 99
60
+ KbF4 = 118
61
+ KbF5 = 96
62
+ KbF6 = 97
63
+ KbF7 = 98
64
+ KbF8 = 100
65
+ KbF9 = 101
66
+ KbG = 5
67
+ KbH = 4
68
+ KbHome = 115
69
+ KbI = 34
70
+ KbInsert = 114
71
+ KbJ = 38
72
+ KbK = 40
73
+ KbL = 37
74
+ KbLeft = 123
75
+ KbLeftAlt = 58
76
+ KbLeftControl = 59
77
+ KbLeftMeta = 55
78
+ KbLeftShift = 56
79
+ KbM = 46
80
+ KbN = 45
81
+ KbNum = 65535
82
+ KbNumpad0 = 82
83
+ KbNumpad1 = 83
84
+ KbNumpad2 = 84
85
+ KbNumpad3 = 85
86
+ KbNumpad4 = 86
87
+ KbNumpad5 = 87
88
+ KbNumpad6 = 88
89
+ KbNumpad7 = 89
90
+ KbNumpad8 = 91
91
+ KbNumpad9 = 92
92
+ KbNumpadAdd = 69
93
+ KbNumpadDivide = 75
94
+ KbNumpadMultiply = 67
95
+ KbNumpadSubtract = 78
96
+ KbO = 31
97
+ KbP = 35
98
+ KbPageDown = 121
99
+ KbPageUp = 116
100
+ KbQ = 12
101
+ KbR = 15
102
+ KbRangeBegin = 1
103
+ KbRangeEnd = 65535
104
+ KbReturn = 36
105
+ KbRight = 124
106
+ KbRightAlt = 61
107
+ KbRightControl = 62
108
+ KbRightMeta = 54
109
+ KbRightShift = 60
110
+ KbS = 1
111
+ KbSpace = 49
112
+ KbT = 17
113
+ KbTab = 48
114
+ KbU = 32
115
+ KbUp = 126
116
+ KbV = 9
117
+ KbW = 13
118
+ KbX = 7
119
+ KbY = 16
120
+ KbZ = 6
121
+ MAJOR_VERSION = 0
122
+ MINOR_VERSION = 7
123
+ MsLeft = 65536
124
+ MsMiddle = 65538
125
+ MsNum = 6
126
+ MsRangeBegin = 65536
127
+ MsRangeEnd = 65541
128
+ MsRight = 65537
129
+ MsWheelDown = 65540
130
+ MsWheelUp = 65539
131
+ NoButton = -1
132
+ NumButtons = 65562
133
+ POINT_VERSION = 16
134
+ VERSION = "0.7.16"
135
+ end
136
+
137
+ module Gosu
138
+ module Button
139
+ Gosu.constants.grep(/^(Gp|Ms|Kb)/).each do |constant|
140
+ self.const_set constant, Gosu.const_get(constant)
141
+ end
142
+ end
143
+ end