gosu 0.7.11 → 0.7.12
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- data/Gosu/Audio.hpp +33 -16
- data/Gosu/GraphicsBase.hpp +6 -1
- data/Gosu/Input.hpp +8 -2
- data/Gosu/Platform.hpp +63 -61
- data/Gosu/Window.hpp +11 -0
- data/GosuImpl/AudioFmod.cpp +89 -16
- data/GosuImpl/AudioSDL.cpp +59 -19
- data/GosuImpl/Graphics/BitmapUtils.cpp +3 -0
- data/GosuImpl/Graphics/Common.hpp +8 -3
- data/GosuImpl/Graphics/DrawOp.hpp +70 -7
- data/GosuImpl/Graphics/Graphics.cpp +34 -2
- data/GosuImpl/Graphics/TexChunk.cpp +7 -1
- data/GosuImpl/Graphics/Texture.cpp +31 -9
- data/GosuImpl/Iconv.hpp +3 -0
- data/GosuImpl/InputMac.mm +31 -10
- data/GosuImpl/InputWin.cpp +8 -0
- data/GosuImpl/InputX.cpp +64 -45
- data/GosuImpl/Math.cpp +1 -1
- data/GosuImpl/RubyGosu.swg +27 -7
- data/GosuImpl/RubyGosu_wrap.cxx +338 -205
- data/GosuImpl/Utility.cpp +1 -0
- data/GosuImpl/WindowMac.mm +29 -3
- data/GosuImpl/WindowWin.cpp +16 -5
- data/GosuImpl/WindowX.cpp +3 -3
- data/README.txt +7 -3
- data/Rakefile +2 -1
- data/mac/Gosu.icns +0 -0
- data/mac/Gosu.xcodeproj/jlnr.mode1v3 +74 -75
- data/mac/Gosu.xcodeproj/jlnr.pbxuser +731 -257
- data/mac/Gosu.xcodeproj/jlnr.perspectivev3 +1531 -0
- data/reference/Async_8hpp-source.html +1 -1
- data/reference/Audio_8hpp-source.html +68 -58
- data/reference/Audio_8hpp.html +1 -1
- data/reference/AutoLink_8hpp-source.html +1 -1
- data/reference/AutoLink_8hpp.html +1 -1
- data/reference/Bitmap_8hpp-source.html +1 -1
- data/reference/Bitmap_8hpp.html +1 -1
- data/reference/ButtonsMac_8hpp-source.html +1 -1
- data/reference/ButtonsWin_8hpp-source.html +1 -1
- data/reference/ButtonsX_8hpp-source.html +1 -1
- data/reference/Color_8hpp-source.html +1 -1
- data/reference/Color_8hpp.html +1 -1
- data/reference/Directories_8hpp-source.html +1 -1
- data/reference/Directories_8hpp.html +1 -1
- data/reference/Font_8hpp-source.html +1 -1
- data/reference/Font_8hpp.html +1 -1
- data/reference/Fwd_8hpp-source.html +1 -1
- data/reference/Fwd_8hpp.html +1 -1
- data/reference/Gosu_8hpp-source.html +1 -1
- data/reference/Gosu_8hpp.html +1 -1
- data/reference/GraphicsBase_8hpp-source.html +28 -26
- data/reference/GraphicsBase_8hpp.html +4 -1
- data/reference/Graphics_8hpp-source.html +1 -1
- data/reference/Graphics_8hpp.html +1 -1
- data/reference/IO_8hpp-source.html +1 -1
- data/reference/IO_8hpp.html +1 -1
- data/reference/ImageData_8hpp-source.html +1 -1
- data/reference/ImageData_8hpp.html +1 -1
- data/reference/Image_8hpp-source.html +1 -1
- data/reference/Image_8hpp.html +1 -1
- data/reference/Input_8hpp-source.html +19 -16
- data/reference/Input_8hpp.html +1 -1
- data/reference/Math_8hpp-source.html +1 -1
- data/reference/Math_8hpp.html +1 -1
- data/reference/Platform_8hpp-source.html +22 -20
- data/reference/Platform_8hpp.html +1 -1
- data/reference/RotFlip_8hpp-source.html +1 -1
- data/reference/RotFlip_8hpp.html +1 -1
- data/reference/Sockets_8hpp-source.html +1 -1
- data/reference/Sockets_8hpp.html +1 -1
- data/reference/TextInput_8hpp-source.html +1 -1
- data/reference/TextInput_8hpp.html +1 -1
- data/reference/Text_8hpp-source.html +1 -1
- data/reference/Text_8hpp.html +1 -1
- data/reference/Timing_8hpp-source.html +1 -1
- data/reference/Timing_8hpp.html +1 -1
- data/reference/Utility_8hpp-source.html +1 -1
- data/reference/Utility_8hpp.html +1 -1
- data/reference/WinUtility_8hpp-source.html +1 -1
- data/reference/WinUtility_8hpp.html +1 -1
- data/reference/Window_8hpp-source.html +67 -56
- data/reference/Window_8hpp.html +1 -1
- data/reference/annotated.html +1 -1
- data/reference/classGosu_1_1Audio-members.html +1 -1
- data/reference/classGosu_1_1Audio.html +1 -1
- data/reference/classGosu_1_1Bitmap-members.html +1 -1
- data/reference/classGosu_1_1Bitmap.html +1 -1
- data/reference/classGosu_1_1Buffer-members.html +1 -1
- data/reference/classGosu_1_1Buffer.html +1 -1
- data/reference/classGosu_1_1Button-members.html +1 -1
- data/reference/classGosu_1_1Button.html +1 -1
- data/reference/classGosu_1_1Color-members.html +1 -1
- data/reference/classGosu_1_1Color.html +1 -1
- data/reference/classGosu_1_1File-members.html +1 -1
- data/reference/classGosu_1_1File.html +1 -1
- data/reference/classGosu_1_1Font-members.html +1 -1
- data/reference/classGosu_1_1Font.html +1 -1
- data/reference/classGosu_1_1Graphics-members.html +1 -1
- data/reference/classGosu_1_1Graphics.html +1 -1
- data/reference/classGosu_1_1Image-members.html +1 -1
- data/reference/classGosu_1_1Image.html +1 -1
- data/reference/classGosu_1_1ImageData-members.html +1 -1
- data/reference/classGosu_1_1ImageData.html +1 -1
- data/reference/classGosu_1_1Input-members.html +2 -1
- data/reference/classGosu_1_1Input.html +34 -1
- data/reference/classGosu_1_1MessageSocket-members.html +1 -1
- data/reference/classGosu_1_1MessageSocket.html +1 -1
- data/reference/classGosu_1_1Resource-members.html +1 -1
- data/reference/classGosu_1_1Resource.html +1 -1
- data/reference/classGosu_1_1Sample-members.html +3 -3
- data/reference/classGosu_1_1Sample.html +23 -11
- data/reference/classGosu_1_1SampleInstance-members.html +4 -1
- data/reference/classGosu_1_1SampleInstance.html +11 -2
- data/reference/classGosu_1_1Song-members.html +5 -2
- data/reference/classGosu_1_1Song.html +78 -7
- data/reference/classGosu_1_1TextInput-members.html +1 -1
- data/reference/classGosu_1_1TextInput.html +1 -1
- data/reference/classGosu_1_1Window-members.html +1 -1
- data/reference/classGosu_1_1Window.html +1 -1
- data/reference/files.html +1 -1
- data/reference/functions.html +14 -6
- data/reference/functions_enum.html +1 -1
- data/reference/functions_func.html +14 -6
- data/reference/functions_vars.html +1 -1
- data/reference/hierarchy.html +1 -1
- data/reference/index.html +1 -1
- data/reference/namespaceGosu.html +20 -1
- data/reference/namespaceGosu_1_1Colors.html +1 -1
- data/reference/namespaceGosu_1_1Win.html +1 -1
- data/reference/namespacemembers.html +3 -1
- data/reference/namespacemembers_enum.html +1 -1
- data/reference/namespacemembers_eval.html +1 -1
- data/reference/namespacemembers_func.html +1 -1
- data/reference/namespacemembers_type.html +1 -1
- data/reference/namespacemembers_vars.html +3 -1
- data/reference/namespaces.html +1 -1
- data/windows/Gosu.sln +2 -2
- data/windows/Gosu.vcproj +8 -7
- data/windows/RubyGosu.vcproj +5 -5
- metadata +4 -3
- data/GosuImpl/Utility.cpp~RF6c566.TMP +0 -95
data/reference/annotated.html
CHANGED
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<tr><td class="indexkey"><a class="el" href="classGosu_1_1Window.html">Gosu::Window</a></td><td class="indexvalue">Convenient all-in-one class that serves as the foundation of a standard <a class="el" href="namespaceGosu.html" title="The library's main namespace.">Gosu</a> application </td></tr>
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<tr bgcolor="#f0f0f0"><td><b>Audio</b>() (defined in <a class="el" href="classGosu_1_1Audio.html">Gosu::Audio</a>)</td><td><a class="el" href="classGosu_1_1Audio.html">Gosu::Audio</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>~Audio</b>() (defined in <a class="el" href="classGosu_1_1Audio.html">Gosu::Audio</a>)</td><td><a class="el" href="classGosu_1_1Audio.html">Gosu::Audio</a></td><td></td></tr>
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Must be created before and destroyed after all samples and songs. There can only be one instance of <a class="el" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Gosu::Audio</a>. Usually created internally by <a class="el" href="classGosu_1_1Window.html" title="Convenient all-in-one class that serves as the foundation of a standard Gosu application...">Gosu::Window</a>. <hr>The documentation for this class was generated from the following file:<ul>
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<tr bgcolor="#f0f0f0"><td><b>swap</b>(Bitmap &other) (defined in <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>width</b>() const (defined in <a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a>)</td><td><a class="el" href="classGosu_1_1Bitmap.html">Gosu::Bitmap</a></td><td><code> [inline]</code></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>write</b>(std::size_t offset, std::size_t length, const void *sourceBuffer) (defined in <a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a>)</td><td><a class="el" href="classGosu_1_1Buffer.html">Gosu::Buffer</a></td><td><code> [virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Button.html#b0d53d357fa263d676d803c6c6baf843">Button</a>(ButtonName name)</td><td><a class="el" href="classGosu_1_1Button.html">Gosu::Button</a></td><td><code> [inline]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Color.html#7c84051414c6044f5928920dca1ca2c5">setValue</a>(double v)</td><td><a class="el" href="classGosu_1_1Color.html">Gosu::Color</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1Color.html#fa5e1b57786f25f93f8ef84acebfd82f">value</a>() const </td><td><a class="el" href="classGosu_1_1Color.html">Gosu::Color</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>~File</b>() (defined in <a class="el" href="classGosu_1_1File.html">Gosu::File</a>)</td><td><a class="el" href="classGosu_1_1File.html">Gosu::File</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>~Resource</b>() (defined in <a class="el" href="classGosu_1_1Resource.html">Gosu::Resource</a>)</td><td><a class="el" href="classGosu_1_1Resource.html">Gosu::Resource</a></td><td><code> [inline, virtual]</code></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classGosu_1_1SampleInstance.html">SampleInstance</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Sample.html#
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classGosu_1_1SampleInstance.html">SampleInstance</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Sample.html#190b3cc66e2115c7ed0390c47769c1b8">play</a> (double volume=1, double speed=1, bool looping=false) const </td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classGosu_1_1SampleInstance.html">SampleInstance</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classGosu_1_1Sample.html#13032b78fa19f7324035c6fbee6e5069">playPan</a> (double pan, double volume=1, double speed=1, bool looping=false) const </td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
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A sample is a short sound that is completely loaded in memory, can be played multiple times at once and offers very flexible playback parameters.
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Use samples for everything that's not music. <hr><h2>Constructor & Destructor Documentation</h2>
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<a class="anchor" name="11aa4cd7de748370c9352970660619bf"></a><!-- doxytag: member="Gosu::Sample::Sample" ref="11aa4cd7de748370c9352970660619bf" args="(Audio &audio, const std::wstring &filename)" -->
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<hr><h2>Member Function Documentation</h2>
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<a class="anchor" name="190b3cc66e2115c7ed0390c47769c1b8"></a><!-- doxytag: member="Gosu::Sample::play" ref="190b3cc66e2115c7ed0390c47769c1b8" args="(double volume=1, double speed=1, bool looping=false) const " -->
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<td class="paramname"> <em>speed</em> = <code>1</code
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<td class="paramname"> <em>speed</em> = <code>1</code>, </td>
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<td class="paramtype">bool </td>
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<td class="paramname"> <em>looping</em> = <code>false</code></td><td> </td>
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<dl compact><dt><b>Parameters:</b></dt><dd>
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<table border="0" cellspacing="2" cellpadding="0">
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<tr><td valign="top"></td><td valign="top"><em>volume</em> </td><td>Can be anything from 0.0 (silence) to 1.0 (full volume). </td></tr>
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<tr><td valign="top"></td><td valign="top"><em>speed</em> </td><td>Playback speed is only limited by FMOD's
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<tr><td valign="top"></td><td valign="top"><em>speed</em> </td><td>Playback speed is only limited by FMOD's capabilities and can accept very high or low values. Use 1.0 for normal playback speed. </td></tr>
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<a class="anchor" name="13032b78fa19f7324035c6fbee6e5069"></a><!-- doxytag: member="Gosu::Sample::playPan" ref="13032b78fa19f7324035c6fbee6e5069" args="(double pan, double volume=1, double speed=1, bool looping=false) const " -->
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<td class="paramname"> <em>looping</em> = <code>false</code></td><td> </td>
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Plays the sample with panning.
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Even if pan is 0.0, the sample will not be as loud as if it were played by calling <a class="el" href="classGosu_1_1Sample.html#
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Even if pan is 0.0, the sample will not be as loud as if it were played by calling <a class="el" href="classGosu_1_1Sample.html#190b3cc66e2115c7ed0390c47769c1b8" title="Plays the sample without panning.">play()</a> due to the way the panning works. <dl compact><dt><b>Parameters:</b></dt><dd>
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<tr><td valign="top"></td><td valign="top"><em>pan</em> </td><td>Can be anything from -1.0 (left) to 1.0 (right). </td></tr>
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<tr><td valign="top"></td><td valign="top"><em>volume</em> </td><td>Can be anything from 0.0 (silence) to 1.0 (full volume). </td></tr>
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<tr><td valign="top"></td><td valign="top"><em>speed</em> </td><td>Playback speed is only limited by FMOD's (or SDL_mixer's, respectively) capabilities and can accept very high or low values. Use 1.0 for normal playback speed. </td></tr>
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<hr>The documentation for this class was generated from the following file:<ul>
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<li><a class="el" href="Audio_8hpp-source.html">Audio.hpp</a></ul>
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<hr size="1"><address style="text-align: right;"><small>Generated on Sat Feb 7 22:34:53 2009 for Gosu by
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<tr class="memlist"><td><a class="el" href="classGosu_1_1SampleInstance.html#def37ef2af53716fb0b10e06263468d0">changePan</a>(double pan)</td><td><a class="el" href="classGosu_1_1SampleInstance.html">Gosu::SampleInstance</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1SampleInstance.html#3de21bed437c846734cf06243a5db112">changeSpeed</a>(double speed)</td><td><a class="el" href="classGosu_1_1SampleInstance.html">Gosu::SampleInstance</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1SampleInstance.html#bb54d7569ac18cdad24da5d538cca1b5">changeVolume</a>(double volume)</td><td><a class="el" href="classGosu_1_1SampleInstance.html">Gosu::SampleInstance</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>pause</b>() (defined in <a class="el" href="classGosu_1_1SampleInstance.html">Gosu::SampleInstance</a>)</td><td><a class="el" href="classGosu_1_1SampleInstance.html">Gosu::SampleInstance</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>paused</b>() const (defined in <a class="el" href="classGosu_1_1SampleInstance.html">Gosu::SampleInstance</a>)</td><td><a class="el" href="classGosu_1_1SampleInstance.html">Gosu::SampleInstance</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>playing</b>() const (defined in <a class="el" href="classGosu_1_1SampleInstance.html">Gosu::SampleInstance</a>)</td><td><a class="el" href="classGosu_1_1SampleInstance.html">Gosu::SampleInstance</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>resume</b>() (defined in <a class="el" href="classGosu_1_1SampleInstance.html">Gosu::SampleInstance</a>)</td><td><a class="el" href="classGosu_1_1SampleInstance.html">Gosu::SampleInstance</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classGosu_1_1SampleInstance.html#1dcf6b649592940d21d3d2487e510c7e">SampleInstance</a>(int handle, int extra)</td><td><a class="el" href="classGosu_1_1SampleInstance.html">Gosu::SampleInstance</a></td><td></td></tr>
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<tr bgcolor="#f0f0f0"><td><b>stop</b>() (defined in <a class="el" href="classGosu_1_1SampleInstance.html">Gosu::SampleInstance</a>)</td><td><a class="el" href="classGosu_1_1SampleInstance.html">Gosu::SampleInstance</a></td><td></td></tr>
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