gosu 0.7.11 → 0.7.12
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- data/Gosu/Audio.hpp +33 -16
- data/Gosu/GraphicsBase.hpp +6 -1
- data/Gosu/Input.hpp +8 -2
- data/Gosu/Platform.hpp +63 -61
- data/Gosu/Window.hpp +11 -0
- data/GosuImpl/AudioFmod.cpp +89 -16
- data/GosuImpl/AudioSDL.cpp +59 -19
- data/GosuImpl/Graphics/BitmapUtils.cpp +3 -0
- data/GosuImpl/Graphics/Common.hpp +8 -3
- data/GosuImpl/Graphics/DrawOp.hpp +70 -7
- data/GosuImpl/Graphics/Graphics.cpp +34 -2
- data/GosuImpl/Graphics/TexChunk.cpp +7 -1
- data/GosuImpl/Graphics/Texture.cpp +31 -9
- data/GosuImpl/Iconv.hpp +3 -0
- data/GosuImpl/InputMac.mm +31 -10
- data/GosuImpl/InputWin.cpp +8 -0
- data/GosuImpl/InputX.cpp +64 -45
- data/GosuImpl/Math.cpp +1 -1
- data/GosuImpl/RubyGosu.swg +27 -7
- data/GosuImpl/RubyGosu_wrap.cxx +338 -205
- data/GosuImpl/Utility.cpp +1 -0
- data/GosuImpl/WindowMac.mm +29 -3
- data/GosuImpl/WindowWin.cpp +16 -5
- data/GosuImpl/WindowX.cpp +3 -3
- data/README.txt +7 -3
- data/Rakefile +2 -1
- data/mac/Gosu.icns +0 -0
- data/mac/Gosu.xcodeproj/jlnr.mode1v3 +74 -75
- data/mac/Gosu.xcodeproj/jlnr.pbxuser +731 -257
- data/mac/Gosu.xcodeproj/jlnr.perspectivev3 +1531 -0
- data/reference/Async_8hpp-source.html +1 -1
- data/reference/Audio_8hpp-source.html +68 -58
- data/reference/Audio_8hpp.html +1 -1
- data/reference/AutoLink_8hpp-source.html +1 -1
- data/reference/AutoLink_8hpp.html +1 -1
- data/reference/Bitmap_8hpp-source.html +1 -1
- data/reference/Bitmap_8hpp.html +1 -1
- data/reference/ButtonsMac_8hpp-source.html +1 -1
- data/reference/ButtonsWin_8hpp-source.html +1 -1
- data/reference/ButtonsX_8hpp-source.html +1 -1
- data/reference/Color_8hpp-source.html +1 -1
- data/reference/Color_8hpp.html +1 -1
- data/reference/Directories_8hpp-source.html +1 -1
- data/reference/Directories_8hpp.html +1 -1
- data/reference/Font_8hpp-source.html +1 -1
- data/reference/Font_8hpp.html +1 -1
- data/reference/Fwd_8hpp-source.html +1 -1
- data/reference/Fwd_8hpp.html +1 -1
- data/reference/Gosu_8hpp-source.html +1 -1
- data/reference/Gosu_8hpp.html +1 -1
- data/reference/GraphicsBase_8hpp-source.html +28 -26
- data/reference/GraphicsBase_8hpp.html +4 -1
- data/reference/Graphics_8hpp-source.html +1 -1
- data/reference/Graphics_8hpp.html +1 -1
- data/reference/IO_8hpp-source.html +1 -1
- data/reference/IO_8hpp.html +1 -1
- data/reference/ImageData_8hpp-source.html +1 -1
- data/reference/ImageData_8hpp.html +1 -1
- data/reference/Image_8hpp-source.html +1 -1
- data/reference/Image_8hpp.html +1 -1
- data/reference/Input_8hpp-source.html +19 -16
- data/reference/Input_8hpp.html +1 -1
- data/reference/Math_8hpp-source.html +1 -1
- data/reference/Math_8hpp.html +1 -1
- data/reference/Platform_8hpp-source.html +22 -20
- data/reference/Platform_8hpp.html +1 -1
- data/reference/RotFlip_8hpp-source.html +1 -1
- data/reference/RotFlip_8hpp.html +1 -1
- data/reference/Sockets_8hpp-source.html +1 -1
- data/reference/Sockets_8hpp.html +1 -1
- data/reference/TextInput_8hpp-source.html +1 -1
- data/reference/TextInput_8hpp.html +1 -1
- data/reference/Text_8hpp-source.html +1 -1
- data/reference/Text_8hpp.html +1 -1
- data/reference/Timing_8hpp-source.html +1 -1
- data/reference/Timing_8hpp.html +1 -1
- data/reference/Utility_8hpp-source.html +1 -1
- data/reference/Utility_8hpp.html +1 -1
- data/reference/WinUtility_8hpp-source.html +1 -1
- data/reference/WinUtility_8hpp.html +1 -1
- data/reference/Window_8hpp-source.html +67 -56
- data/reference/Window_8hpp.html +1 -1
- data/reference/annotated.html +1 -1
- data/reference/classGosu_1_1Audio-members.html +1 -1
- data/reference/classGosu_1_1Audio.html +1 -1
- data/reference/classGosu_1_1Bitmap-members.html +1 -1
- data/reference/classGosu_1_1Bitmap.html +1 -1
- data/reference/classGosu_1_1Buffer-members.html +1 -1
- data/reference/classGosu_1_1Buffer.html +1 -1
- data/reference/classGosu_1_1Button-members.html +1 -1
- data/reference/classGosu_1_1Button.html +1 -1
- data/reference/classGosu_1_1Color-members.html +1 -1
- data/reference/classGosu_1_1Color.html +1 -1
- data/reference/classGosu_1_1File-members.html +1 -1
- data/reference/classGosu_1_1File.html +1 -1
- data/reference/classGosu_1_1Font-members.html +1 -1
- data/reference/classGosu_1_1Font.html +1 -1
- data/reference/classGosu_1_1Graphics-members.html +1 -1
- data/reference/classGosu_1_1Graphics.html +1 -1
- data/reference/classGosu_1_1Image-members.html +1 -1
- data/reference/classGosu_1_1Image.html +1 -1
- data/reference/classGosu_1_1ImageData-members.html +1 -1
- data/reference/classGosu_1_1ImageData.html +1 -1
- data/reference/classGosu_1_1Input-members.html +2 -1
- data/reference/classGosu_1_1Input.html +34 -1
- data/reference/classGosu_1_1MessageSocket-members.html +1 -1
- data/reference/classGosu_1_1MessageSocket.html +1 -1
- data/reference/classGosu_1_1Resource-members.html +1 -1
- data/reference/classGosu_1_1Resource.html +1 -1
- data/reference/classGosu_1_1Sample-members.html +3 -3
- data/reference/classGosu_1_1Sample.html +23 -11
- data/reference/classGosu_1_1SampleInstance-members.html +4 -1
- data/reference/classGosu_1_1SampleInstance.html +11 -2
- data/reference/classGosu_1_1Song-members.html +5 -2
- data/reference/classGosu_1_1Song.html +78 -7
- data/reference/classGosu_1_1TextInput-members.html +1 -1
- data/reference/classGosu_1_1TextInput.html +1 -1
- data/reference/classGosu_1_1Window-members.html +1 -1
- data/reference/classGosu_1_1Window.html +1 -1
- data/reference/files.html +1 -1
- data/reference/functions.html +14 -6
- data/reference/functions_enum.html +1 -1
- data/reference/functions_func.html +14 -6
- data/reference/functions_vars.html +1 -1
- data/reference/hierarchy.html +1 -1
- data/reference/index.html +1 -1
- data/reference/namespaceGosu.html +20 -1
- data/reference/namespaceGosu_1_1Colors.html +1 -1
- data/reference/namespaceGosu_1_1Win.html +1 -1
- data/reference/namespacemembers.html +3 -1
- data/reference/namespacemembers_enum.html +1 -1
- data/reference/namespacemembers_eval.html +1 -1
- data/reference/namespacemembers_func.html +1 -1
- data/reference/namespacemembers_type.html +1 -1
- data/reference/namespacemembers_vars.html +3 -1
- data/reference/namespaces.html +1 -1
- data/windows/Gosu.sln +2 -2
- data/windows/Gosu.vcproj +8 -7
- data/windows/RubyGosu.vcproj +5 -5
- metadata +4 -3
- data/GosuImpl/Utility.cpp~RF6c566.TMP +0 -95
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<a name="l00040"></a><a class="code" href="classGosu_1_1SampleInstance.html">00040</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1SampleInstance.html" title="An instance of a Sample playing.">SampleInstance</a>
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<a name="l00045"></a>00045 <span class="keyword">public</span>:
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<a name="l00047"></a>00047 <a class="code" href="classGosu_1_1SampleInstance.html#1dcf6b649592940d21d3d2487e510c7e" title="Called by Sample, do not use.">SampleInstance</a>(<span class="keywordtype">int</span> handle, <span class="keywordtype">int</span> extra);
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<a name="l00049"></a>00049 <span class="keywordtype">bool</span> playing() <span class="keyword">const</span>;
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<a name="l00050"></a>00050 <span class="keywordtype">bool</span> paused() <span class="keyword">const</span>;
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<a name="l00051"></a>00051 <span class="keywordtype">void</span> pause();
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<a name="l00057"></a>00057 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1SampleInstance.html#bb54d7569ac18cdad24da5d538cca1b5">changeVolume</a>(<span class="keywordtype">double</span> volume);
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<a name="l00059"></a>00059 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1SampleInstance.html#def37ef2af53716fb0b10e06263468d0">changePan</a>(<span class="keywordtype">double</span> pan);
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<a name="l00063"></a>00063 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1SampleInstance.html#3de21bed437c846734cf06243a5db112">changeSpeed</a>(<span class="keywordtype">double</span> speed);
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<a name="l00064"></a>00064 };
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<a name="l00069"></a><a class="code" href="classGosu_1_1Sample.html">00069</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Sample.html" title="A sample is a short sound that is completely loaded in memory, can be played multiple...">Sample</a>
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<a name="l00070"></a>00070 {
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<a name="l00071"></a>00071 <span class="keyword">struct </span>SampleData;
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<a name="l00072"></a>00072 boost::scoped_ptr<SampleData> data;
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<a name="l00074"></a>00074 <span class="keyword">public</span>:
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<a name="l00077"></a>00077 <a class="code" href="classGosu_1_1Sample.html#11aa4cd7de748370c9352970660619bf" title="Constructs a sample that can be played on the specified audio system and loads the...">Sample</a>(<a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>& audio, <span class="keyword">const</span> std::wstring& filename);
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<a name="l00081"></a>00081 <a class="code" href="classGosu_1_1Sample.html#11aa4cd7de748370c9352970660619bf" title="Constructs a sample that can be played on the specified audio system and loads the...">Sample</a>(<a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>& audio, Reader reader);
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<a name="l00083"></a>00083 ~<a class="code" href="classGosu_1_1Sample.html" title="A sample is a short sound that is completely loaded in memory, can be played multiple...">Sample</a>();
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<a name="l00091"></a>00091 <a class="code" href="classGosu_1_1SampleInstance.html" title="An instance of a Sample playing.">SampleInstance</a> <a class="code" href="classGosu_1_1Sample.html#190b3cc66e2115c7ed0390c47769c1b8" title="Plays the sample without panning.">play</a>(<span class="keywordtype">double</span> volume = 1, <span class="keywordtype">double</span> speed = 1,
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<a name="l00092"></a>00092 <span class="keywordtype">bool</span> looping = <span class="keyword">false</span>) <span class="keyword">const</span>;
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<a name="l00103"></a>00103 <a class="code" href="classGosu_1_1SampleInstance.html" title="An instance of a Sample playing.">SampleInstance</a> <a class="code" href="classGosu_1_1Sample.html#13032b78fa19f7324035c6fbee6e5069" title="Plays the sample with panning.">playPan</a>(<span class="keywordtype">double</span> pan, <span class="keywordtype">double</span> volume = 1, <span class="keywordtype">double</span> speed = 1,
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<a name="l00104"></a>00104 <span class="keywordtype">bool</span> looping = <span class="keyword">false</span>) <span class="keyword">const</span>;
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<a name="l00109"></a><a class="code" href="classGosu_1_1Song.html">00109</a> <span class="keyword">class </span><a class="code" href="classGosu_1_1Song.html" title="Songs are less flexible than samples in that they can only be played one at a time...">Song</a>
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<a name="l00110"></a>00110 {
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<a name="l00111"></a>00111 <span class="keyword">class </span>BaseData;
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<a name="l00112"></a>00112 <span class="keyword">class </span>ModuleData;
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<a name="l00113"></a>00113 <span class="keyword">class </span>StreamData;
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<a name="l00114"></a>00114 boost::scoped_ptr<BaseData> data;
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<a name="l00116"></a>00116 <span class="keyword">public</span>:
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<a name="l00119"></a><a class="code" href="classGosu_1_1Song.html#ec4c76bfe19e210da34bcaa286af605f">00119</a> <span class="keyword">enum</span> <a class="code" href="classGosu_1_1Song.html#ec4c76bfe19e210da34bcaa286af605f" title="There are two types of songs that can be loaded as a Song: Streamed songs (like OGG)...">Type</a>
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<a name="l00120"></a>00120 {
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<a name="l00121"></a>00121 stStream,
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<a name="l00122"></a>00122 stModule
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<a name="l00128"></a>00128 <a class="code" href="classGosu_1_1Song.html#ef65dfe9e74d33480375481d47eee408" title="Constructs a song that can be played on the provided audio system and loads the song...">Song</a>(<a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>&, <span class="keyword">const</span> std::wstring& filename);
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<a name="l00132"></a>00132 <a class="code" href="classGosu_1_1Song.html#ef65dfe9e74d33480375481d47eee408" title="Constructs a song that can be played on the provided audio system and loads the song...">Song</a>(<a class="code" href="classGosu_1_1Audio.html" title="Manages initialization and finalization of audio libraries.">Audio</a>&, <a class="code" href="classGosu_1_1Song.html#ec4c76bfe19e210da34bcaa286af605f" title="There are two types of songs that can be loaded as a Song: Streamed songs (like OGG)...">Type</a> type, Reader reader);
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<a name="l00134"></a>00134 ~<a class="code" href="classGosu_1_1Song.html" title="Songs are less flexible than samples in that they can only be played one at a time...">Song</a>();
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<a name="l00139"></a>00139 <span class="keyword">static</span> <a class="code" href="classGosu_1_1Song.html" title="Songs are less flexible than samples in that they can only be played one at a time...">Song</a>* <a class="code" href="classGosu_1_1Song.html#3f6c94bd9ea9522430d6e0d1e1e64250" title="Returns the song currently being played or paused, or 0 if no song has been played...">currentSong</a>();
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<a name="l00143"></a>00143 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Song.html#6b9cb7b452a737455e8cf4e7d90acff9" title="Starts or resumes playback of the song.">play</a>(<span class="keywordtype">bool</span> looping = <span class="keyword">false</span>);
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<a name="l00146"></a>00146 <span class="keywordtype">void</span> <a class="code" href="classGosu_1_1Song.html#9ae053fbee6f240d2793fab3fa4ef596" title="Pauses playback of the song.">pause</a>();
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<a name="l00149"></a>00149 <span class="keywordtype">bool</span> <a class="code" href="classGosu_1_1Song.html#a0d611bf37c19086797c9e46e001e092" title="Returns true if the song is the current song, but in paused mode.">paused</a>() <span class="keyword">const</span>;
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Contains general typedefs and enums related to graphics.
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Interface of the Graphics class.
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