glimmer-dsl-libui 0.2.21 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +24 -0
- data/README.md +571 -42
- data/VERSION +1 -1
- data/examples/area_gallery.rb +1 -1
- data/examples/area_gallery2.rb +1 -1
- data/examples/area_gallery3.rb +1 -1
- data/examples/area_gallery4.rb +1 -1
- data/examples/basic_image.rb +19 -0
- data/examples/basic_image2.rb +13 -0
- data/examples/basic_image3.rb +23 -0
- data/examples/basic_image4.rb +17 -0
- data/examples/basic_image5.rb +75 -0
- data/examples/meta_example.rb +1 -1
- data/examples/snake/model/apple.rb +33 -0
- data/examples/snake/model/game.rb +51 -0
- data/examples/snake/model/snake.rb +95 -0
- data/examples/snake/model/vertebra.rb +22 -0
- data/examples/snake/presenter/cell.rb +27 -0
- data/examples/snake/presenter/grid.rb +47 -0
- data/examples/snake.rb +90 -0
- data/examples/tetris/model/game.rb +1 -1
- data/examples/tetris.rb +23 -3
- data/examples/tic_tac_toe.rb +1 -1
- data/glimmer-dsl-libui.gemspec +0 -0
- data/lib/glimmer/dsl/libui/control_expression.rb +1 -1
- data/lib/glimmer/libui/control_proxy/image_part_proxy.rb +0 -1
- data/lib/glimmer/libui/control_proxy/image_proxy.rb +152 -12
- data/lib/glimmer/libui/control_proxy/window_proxy.rb +1 -1
- data/lib/glimmer/libui/control_proxy.rb +7 -7
- data/lib/glimmer/libui/image_path_renderer.rb +30 -0
- data/lib/glimmer/libui.rb +6 -5
- metadata +31 -4
data/VERSION
CHANGED
@@ -1 +1 @@
|
|
1
|
-
0.
|
1
|
+
0.3.0
|
data/examples/area_gallery.rb
CHANGED
data/examples/area_gallery2.rb
CHANGED
data/examples/area_gallery3.rb
CHANGED
data/examples/area_gallery4.rb
CHANGED
@@ -0,0 +1,19 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'glimmer-dsl-libui'
|
4
|
+
|
5
|
+
include Glimmer
|
6
|
+
|
7
|
+
window('Basic Image', 96, 96) {
|
8
|
+
area {
|
9
|
+
# image is not a real LibUI control. It is built in Glimmer as a custom control that renders
|
10
|
+
# tiny pixels/lines as rectangle paths. As such, it does not have good performance, but can
|
11
|
+
# be used in exceptional circumstances where an image control is really needed.
|
12
|
+
#
|
13
|
+
# Furthermore, adding image directly under area is even slower due to taking up more memory for every
|
14
|
+
# image pixel rendered. Check basic_image2.rb for a faster alternative using on_draw manually.
|
15
|
+
#
|
16
|
+
# It is recommended to pass width/height args to shrink image and achieve faster performance.
|
17
|
+
image(File.expand_path('../icons/glimmer.png', __dir__), 96, 96)
|
18
|
+
}
|
19
|
+
}.show
|
@@ -0,0 +1,23 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'glimmer-dsl-libui'
|
4
|
+
|
5
|
+
include Glimmer
|
6
|
+
|
7
|
+
window('Basic Image', 96, 96) {
|
8
|
+
area {
|
9
|
+
# image is not a real LibUI control. It is built in Glimmer as a custom control that renders
|
10
|
+
# tiny pixels/lines as rectangle paths. As such, it does not have good performance, but can
|
11
|
+
# be used in exceptional circumstances where an image control is really needed.
|
12
|
+
#
|
13
|
+
# Furthermore, adding image directly under area is even slower due to taking up more memory for every
|
14
|
+
# image pixel rendered. Check basic_image4.rb for a faster alternative using on_draw manually.
|
15
|
+
#
|
16
|
+
# It is recommended to pass width/height args to shrink image and achieve faster performance.
|
17
|
+
image {
|
18
|
+
file File.expand_path('../icons/glimmer.png', __dir__)
|
19
|
+
width 96
|
20
|
+
height 96
|
21
|
+
}
|
22
|
+
}
|
23
|
+
}.show
|
@@ -0,0 +1,17 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'glimmer-dsl-libui'
|
4
|
+
|
5
|
+
include Glimmer
|
6
|
+
|
7
|
+
window('Basic Image', 96, 96) {
|
8
|
+
area {
|
9
|
+
on_draw do |area_draw_params|
|
10
|
+
image {
|
11
|
+
file File.expand_path('../icons/glimmer.png', __dir__)
|
12
|
+
width 96
|
13
|
+
height 96
|
14
|
+
}
|
15
|
+
end
|
16
|
+
}
|
17
|
+
}.show
|
@@ -0,0 +1,75 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
# This is the manual way of rendering an image unto an area control.
|
4
|
+
# It could come in handy in special situations.
|
5
|
+
# Otherwise, it is recommended to simply utilize the `image` control that
|
6
|
+
# can be nested under area or area on_draw listener to automate all this work.
|
7
|
+
|
8
|
+
require 'glimmer-dsl-libui'
|
9
|
+
require 'chunky_png'
|
10
|
+
|
11
|
+
include Glimmer
|
12
|
+
|
13
|
+
puts 'Parsing image...'; $stdout.flush
|
14
|
+
|
15
|
+
f = File.open(File.expand_path('../icons/glimmer.png', __dir__))
|
16
|
+
canvas = ChunkyPNG::Canvas.from_io(f)
|
17
|
+
f.close
|
18
|
+
canvas.resample_nearest_neighbor!(96, 96)
|
19
|
+
data = canvas.to_rgba_stream
|
20
|
+
width = canvas.width
|
21
|
+
height = canvas.height
|
22
|
+
puts "Image width: #{width}"
|
23
|
+
puts "Image height: #{height}"
|
24
|
+
|
25
|
+
puts 'Parsing colors...'; $stdout.flush
|
26
|
+
|
27
|
+
color_maps = height.times.map do |y|
|
28
|
+
width.times.map do |x|
|
29
|
+
r = data[(y*width + x)*4].ord
|
30
|
+
g = data[(y*width + x)*4 + 1].ord
|
31
|
+
b = data[(y*width + x)*4 + 2].ord
|
32
|
+
a = data[(y*width + x)*4 + 3].ord
|
33
|
+
{x: x, y: y, color: {r: r, g: g, b: b, a: a}}
|
34
|
+
end
|
35
|
+
end.flatten
|
36
|
+
puts "#{color_maps.size} pixels to render..."; $stdout.flush
|
37
|
+
|
38
|
+
puts 'Parsing shapes...'; $stdout.flush
|
39
|
+
|
40
|
+
shape_maps = []
|
41
|
+
original_color_maps = color_maps.dup
|
42
|
+
indexed_original_color_maps = Hash[original_color_maps.each_with_index.to_a]
|
43
|
+
color_maps.each do |color_map|
|
44
|
+
index = indexed_original_color_maps[color_map]
|
45
|
+
@rectangle_start_x ||= color_map[:x]
|
46
|
+
@rectangle_width ||= 1
|
47
|
+
if color_map[:x] < width - 1 && color_map[:color] == original_color_maps[index + 1][:color]
|
48
|
+
@rectangle_width += 1
|
49
|
+
else
|
50
|
+
if color_map[:x] > 0 && color_map[:color] == original_color_maps[index - 1][:color]
|
51
|
+
shape_maps << {x: @rectangle_start_x, y: color_map[:y], width: @rectangle_width, height: 1, color: color_map[:color]}
|
52
|
+
else
|
53
|
+
shape_maps << {x: color_map[:x], y: color_map[:y], width: 1, height: 1, color: color_map[:color]}
|
54
|
+
end
|
55
|
+
@rectangle_width = 1
|
56
|
+
@rectangle_start_x = color_map[:x] == width - 1 ? 0 : color_map[:x] + 1
|
57
|
+
end
|
58
|
+
end
|
59
|
+
puts "#{shape_maps.size} shapes to render..."; $stdout.flush
|
60
|
+
|
61
|
+
puts 'Rendering image...'; $stdout.flush
|
62
|
+
|
63
|
+
window('Basic Image', 96, 96) {
|
64
|
+
area {
|
65
|
+
on_draw do |area_draw_params|
|
66
|
+
shape_maps.each do |shape_map|
|
67
|
+
path {
|
68
|
+
rectangle(shape_map[:x], shape_map[:y], shape_map[:width], shape_map[:height])
|
69
|
+
|
70
|
+
fill shape_map[:color]
|
71
|
+
}
|
72
|
+
end
|
73
|
+
end
|
74
|
+
}
|
75
|
+
}.show
|
data/examples/meta_example.rb
CHANGED
@@ -43,7 +43,7 @@ class MetaExample
|
|
43
43
|
|
44
44
|
def run_example(example)
|
45
45
|
Thread.new do
|
46
|
-
command = "ruby -r #{glimmer_dsl_libui_file} #{example} 2>&1"
|
46
|
+
command = "#{RbConfig.ruby} -r #{glimmer_dsl_libui_file} #{example} 2>&1"
|
47
47
|
result = ''
|
48
48
|
IO.popen(command) do |f|
|
49
49
|
sleep(0.0001) # yield to main thread
|
@@ -0,0 +1,33 @@
|
|
1
|
+
class Snake
|
2
|
+
module Model
|
3
|
+
class Apple
|
4
|
+
attr_reader :game
|
5
|
+
attr_accessor :row, :column
|
6
|
+
|
7
|
+
def initialize(game)
|
8
|
+
@game = game
|
9
|
+
end
|
10
|
+
|
11
|
+
# generates a new location from scratch or via dependency injection of what cell is (for testing purposes)
|
12
|
+
def generate(initial_row: nil, initial_column: nil)
|
13
|
+
if initial_row && initial_column
|
14
|
+
self.row, self.column = initial_row, initial_column
|
15
|
+
else
|
16
|
+
self.row, self.column = @game.height.times.zip(@game.width.times).reject do |row, column|
|
17
|
+
@game.snake.vertebrae.map {|v| [v.row, v.column]}.include?([row, column])
|
18
|
+
end.sample
|
19
|
+
end
|
20
|
+
end
|
21
|
+
|
22
|
+
def remove
|
23
|
+
self.row = nil
|
24
|
+
self.column = nil
|
25
|
+
end
|
26
|
+
|
27
|
+
# inspect is overridden to prevent printing very long stack traces
|
28
|
+
def inspect
|
29
|
+
"#{super[0, 120]}... >"
|
30
|
+
end
|
31
|
+
end
|
32
|
+
end
|
33
|
+
end
|
@@ -0,0 +1,51 @@
|
|
1
|
+
require 'fileutils'
|
2
|
+
|
3
|
+
require_relative 'snake'
|
4
|
+
require_relative 'apple'
|
5
|
+
|
6
|
+
class Snake
|
7
|
+
module Model
|
8
|
+
class Game
|
9
|
+
WIDTH_DEFAULT = 40
|
10
|
+
HEIGHT_DEFAULT = 40
|
11
|
+
FILE_HIGH_SCORE = File.expand_path(File.join(Dir.home, '.glimmer-snake'))
|
12
|
+
|
13
|
+
attr_reader :width, :height
|
14
|
+
attr_accessor :snake, :apple, :over, :score, :high_score
|
15
|
+
alias over? over
|
16
|
+
|
17
|
+
def initialize(width = WIDTH_DEFAULT, height = HEIGHT_DEFAULT)
|
18
|
+
@width = width
|
19
|
+
@height = height
|
20
|
+
@snake = Snake.new(self)
|
21
|
+
@apple = Apple.new(self)
|
22
|
+
FileUtils.touch(FILE_HIGH_SCORE)
|
23
|
+
@high_score = File.read(FILE_HIGH_SCORE).to_i rescue 0
|
24
|
+
end
|
25
|
+
|
26
|
+
def score=(new_score)
|
27
|
+
@score = new_score
|
28
|
+
self.high_score = @score if @score > @high_score
|
29
|
+
end
|
30
|
+
|
31
|
+
def high_score=(new_high_score)
|
32
|
+
@high_score = new_high_score
|
33
|
+
File.write(FILE_HIGH_SCORE, @high_score.to_s)
|
34
|
+
rescue => e
|
35
|
+
puts e.full_message
|
36
|
+
end
|
37
|
+
|
38
|
+
def start
|
39
|
+
self.over = false
|
40
|
+
self.score = 0
|
41
|
+
self.snake.generate
|
42
|
+
self.apple.generate
|
43
|
+
end
|
44
|
+
|
45
|
+
# inspect is overridden to prevent printing very long stack traces
|
46
|
+
def inspect
|
47
|
+
"#{super[0, 75]}... >"
|
48
|
+
end
|
49
|
+
end
|
50
|
+
end
|
51
|
+
end
|
@@ -0,0 +1,95 @@
|
|
1
|
+
require_relative 'vertebra'
|
2
|
+
|
3
|
+
class Snake
|
4
|
+
module Model
|
5
|
+
class Snake
|
6
|
+
SCORE_EAT_APPLE = 50
|
7
|
+
RIGHT_TURN_MAP = {
|
8
|
+
north: :east,
|
9
|
+
east: :south,
|
10
|
+
south: :west,
|
11
|
+
west: :north
|
12
|
+
}
|
13
|
+
LEFT_TURN_MAP = RIGHT_TURN_MAP.invert
|
14
|
+
|
15
|
+
attr_accessor :collided
|
16
|
+
alias collided? collided
|
17
|
+
|
18
|
+
attr_reader :game
|
19
|
+
# vertebrae and joins are ordered from tail to head
|
20
|
+
attr_accessor :vertebrae
|
21
|
+
|
22
|
+
def initialize(game)
|
23
|
+
@game = game
|
24
|
+
end
|
25
|
+
|
26
|
+
# generates a new snake location and orientation from scratch or via dependency injection of what head_cell and orientation are (for testing purposes)
|
27
|
+
def generate(initial_row: nil, initial_column: nil, initial_orientation: nil)
|
28
|
+
self.collided = false
|
29
|
+
initial_vertebra = Vertebra.new(snake: self, row: initial_row, column: initial_column, orientation: initial_orientation)
|
30
|
+
self.vertebrae = [initial_vertebra]
|
31
|
+
end
|
32
|
+
|
33
|
+
def length
|
34
|
+
@vertebrae.length
|
35
|
+
end
|
36
|
+
|
37
|
+
def head
|
38
|
+
@vertebrae.last
|
39
|
+
end
|
40
|
+
|
41
|
+
def tail
|
42
|
+
@vertebrae.first
|
43
|
+
end
|
44
|
+
|
45
|
+
def remove
|
46
|
+
self.vertebrae.clear
|
47
|
+
self.joins.clear
|
48
|
+
end
|
49
|
+
|
50
|
+
def move
|
51
|
+
@old_tail = tail.dup
|
52
|
+
@new_head = head.dup
|
53
|
+
case @new_head.orientation
|
54
|
+
when :east
|
55
|
+
@new_head.column = (@new_head.column + 1) % @game.width
|
56
|
+
when :west
|
57
|
+
@new_head.column = (@new_head.column - 1) % @game.width
|
58
|
+
when :south
|
59
|
+
@new_head.row = (@new_head.row + 1) % @game.height
|
60
|
+
when :north
|
61
|
+
@new_head.row = (@new_head.row - 1) % @game.height
|
62
|
+
end
|
63
|
+
if @vertebrae.map {|v| [v.row, v.column]}.include?([@new_head.row, @new_head.column])
|
64
|
+
self.collided = true
|
65
|
+
@game.over = true
|
66
|
+
else
|
67
|
+
@vertebrae.append(@new_head)
|
68
|
+
@vertebrae.delete(tail)
|
69
|
+
if head.row == @game.apple.row && head.column == @game.apple.column
|
70
|
+
grow
|
71
|
+
@game.apple.generate
|
72
|
+
end
|
73
|
+
end
|
74
|
+
end
|
75
|
+
|
76
|
+
def turn_right
|
77
|
+
head.orientation = RIGHT_TURN_MAP[head.orientation]
|
78
|
+
end
|
79
|
+
|
80
|
+
def turn_left
|
81
|
+
head.orientation = LEFT_TURN_MAP[head.orientation]
|
82
|
+
end
|
83
|
+
|
84
|
+
def grow
|
85
|
+
@game.score += SCORE_EAT_APPLE
|
86
|
+
@vertebrae.prepend(@old_tail)
|
87
|
+
end
|
88
|
+
|
89
|
+
# inspect is overridden to prevent printing very long stack traces
|
90
|
+
def inspect
|
91
|
+
"#{super[0, 150]}... >"
|
92
|
+
end
|
93
|
+
end
|
94
|
+
end
|
95
|
+
end
|
@@ -0,0 +1,22 @@
|
|
1
|
+
class Snake
|
2
|
+
module Model
|
3
|
+
class Vertebra
|
4
|
+
ORIENTATIONS = %i[north east south west]
|
5
|
+
# orientation is needed for snake occuppied cells (but not apple cells)
|
6
|
+
attr_reader :snake
|
7
|
+
attr_accessor :row, :column, :orientation
|
8
|
+
|
9
|
+
def initialize(snake: , row: , column: , orientation: )
|
10
|
+
@row = row || rand(snake.game.height)
|
11
|
+
@column = column || rand(snake.game.width)
|
12
|
+
@orientation = orientation || ORIENTATIONS.sample
|
13
|
+
@snake = snake
|
14
|
+
end
|
15
|
+
|
16
|
+
# inspect is overridden to prevent printing very long stack traces
|
17
|
+
def inspect
|
18
|
+
"#{super[0, 150]}... >"
|
19
|
+
end
|
20
|
+
end
|
21
|
+
end
|
22
|
+
end
|
@@ -0,0 +1,27 @@
|
|
1
|
+
class Snake
|
2
|
+
module Presenter
|
3
|
+
class Cell
|
4
|
+
COLOR_CLEAR = :white
|
5
|
+
COLOR_SNAKE = :green
|
6
|
+
COLOR_APPLE = :red
|
7
|
+
|
8
|
+
attr_reader :row, :column, :grid
|
9
|
+
attr_accessor :color
|
10
|
+
|
11
|
+
def initialize(grid: ,row: ,column: )
|
12
|
+
@row = row
|
13
|
+
@column = column
|
14
|
+
@grid = grid
|
15
|
+
end
|
16
|
+
|
17
|
+
def clear
|
18
|
+
self.color = COLOR_CLEAR unless color == COLOR_CLEAR
|
19
|
+
end
|
20
|
+
|
21
|
+
# inspect is overridden to prevent printing very long stack traces
|
22
|
+
def inspect
|
23
|
+
"#{super[0, 150]}... >"
|
24
|
+
end
|
25
|
+
end
|
26
|
+
end
|
27
|
+
end
|
@@ -0,0 +1,47 @@
|
|
1
|
+
require 'glimmer/data_binding/observer'
|
2
|
+
require_relative '../model/game'
|
3
|
+
require_relative 'cell'
|
4
|
+
|
5
|
+
class Snake
|
6
|
+
module Presenter
|
7
|
+
class Grid
|
8
|
+
attr_reader :game, :cells
|
9
|
+
|
10
|
+
def initialize(game = Model::Game.new)
|
11
|
+
@game = game
|
12
|
+
@cells = @game.height.times.map do |row|
|
13
|
+
@game.width.times.map do |column|
|
14
|
+
Cell.new(grid: self, row: row, column: column)
|
15
|
+
end
|
16
|
+
end
|
17
|
+
Glimmer::DataBinding::Observer.proc do |new_vertebrae|
|
18
|
+
occupied_snake_positions = @game.snake.vertebrae.map {|v| [v.row, v.column]}
|
19
|
+
@cells.each_with_index do |row_cells, row|
|
20
|
+
row_cells.each_with_index do |cell, column|
|
21
|
+
if [@game.apple.row, @game.apple.column] == [row, column]
|
22
|
+
cell.color = Cell::COLOR_APPLE
|
23
|
+
elsif occupied_snake_positions.include?([row, column])
|
24
|
+
cell.color = Cell::COLOR_SNAKE
|
25
|
+
else
|
26
|
+
cell.clear
|
27
|
+
end
|
28
|
+
end
|
29
|
+
end
|
30
|
+
end.observe(@game.snake, :vertebrae)
|
31
|
+
end
|
32
|
+
|
33
|
+
def clear
|
34
|
+
@cells.each do |row_cells|
|
35
|
+
row_cells.each do |cell|
|
36
|
+
cell.clear
|
37
|
+
end
|
38
|
+
end
|
39
|
+
end
|
40
|
+
|
41
|
+
# inspect is overridden to prevent printing very long stack traces
|
42
|
+
def inspect
|
43
|
+
"#{super[0, 75]}... >"
|
44
|
+
end
|
45
|
+
end
|
46
|
+
end
|
47
|
+
end
|
data/examples/snake.rb
ADDED
@@ -0,0 +1,90 @@
|
|
1
|
+
require 'glimmer-dsl-libui'
|
2
|
+
require 'glimmer/data_binding/observer'
|
3
|
+
|
4
|
+
require_relative 'snake/presenter/grid'
|
5
|
+
|
6
|
+
class Snake
|
7
|
+
CELL_SIZE = 15
|
8
|
+
SNAKE_MOVE_DELAY = 0.1
|
9
|
+
include Glimmer
|
10
|
+
|
11
|
+
def initialize
|
12
|
+
@game = Model::Game.new
|
13
|
+
@grid = Presenter::Grid.new(@game)
|
14
|
+
@game.start
|
15
|
+
create_gui
|
16
|
+
register_observers
|
17
|
+
end
|
18
|
+
|
19
|
+
def launch
|
20
|
+
@main_window.show
|
21
|
+
end
|
22
|
+
|
23
|
+
def register_observers
|
24
|
+
@game.height.times do |row|
|
25
|
+
@game.width.times do |column|
|
26
|
+
Glimmer::DataBinding::Observer.proc do |new_color|
|
27
|
+
@cell_grid[row][column].fill = new_color
|
28
|
+
end.observe(@grid.cells[row][column], :color)
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
Glimmer::DataBinding::Observer.proc do |game_over|
|
33
|
+
Glimmer::LibUI.queue_main do
|
34
|
+
if game_over
|
35
|
+
msg_box('Game Over!', "Score: #{@game.score} | High Score: #{@game.high_score}")
|
36
|
+
@game.start
|
37
|
+
end
|
38
|
+
end
|
39
|
+
end.observe(@game, :over)
|
40
|
+
|
41
|
+
Glimmer::LibUI.timer(SNAKE_MOVE_DELAY) do
|
42
|
+
unless @game.over?
|
43
|
+
@game.snake.move
|
44
|
+
@main_window.title = "Glimmer Snake (Score: #{@game.score} | High Score: #{@game.high_score})"
|
45
|
+
end
|
46
|
+
end
|
47
|
+
end
|
48
|
+
|
49
|
+
def create_gui
|
50
|
+
@cell_grid = []
|
51
|
+
@main_window = window('Glimmer Snake', @game.width * CELL_SIZE, @game.height * CELL_SIZE) {
|
52
|
+
resizable false
|
53
|
+
|
54
|
+
vertical_box {
|
55
|
+
padded false
|
56
|
+
|
57
|
+
@game.height.times do |row|
|
58
|
+
@cell_grid << []
|
59
|
+
horizontal_box {
|
60
|
+
padded false
|
61
|
+
|
62
|
+
@game.width.times do |column|
|
63
|
+
area {
|
64
|
+
@cell_grid.last << path {
|
65
|
+
square(0, 0, CELL_SIZE)
|
66
|
+
|
67
|
+
fill Presenter::Cell::COLOR_CLEAR
|
68
|
+
}
|
69
|
+
|
70
|
+
on_key_up do |area_key_event|
|
71
|
+
orientation_and_key = [@game.snake.head.orientation, area_key_event[:ext_key]]
|
72
|
+
case orientation_and_key
|
73
|
+
in [:north, :right] | [:east, :down] | [:south, :left] | [:west, :up]
|
74
|
+
@game.snake.turn_right
|
75
|
+
in [:north, :left] | [:west, :down] | [:south, :right] | [:east, :up]
|
76
|
+
@game.snake.turn_left
|
77
|
+
else
|
78
|
+
# No Op
|
79
|
+
end
|
80
|
+
end
|
81
|
+
}
|
82
|
+
end
|
83
|
+
}
|
84
|
+
end
|
85
|
+
}
|
86
|
+
}
|
87
|
+
end
|
88
|
+
end
|
89
|
+
|
90
|
+
Snake.new.launch
|
data/examples/tetris.rb
CHANGED
@@ -153,6 +153,8 @@ class Tetris
|
|
153
153
|
end
|
154
154
|
}
|
155
155
|
radio_menu_item('Rotate Left on Up Arrow') {
|
156
|
+
checked true
|
157
|
+
|
156
158
|
on_clicked do
|
157
159
|
@game.rotate_left_on_up = true
|
158
160
|
end
|
@@ -235,7 +237,19 @@ class Tetris
|
|
235
237
|
on_key_down do |key_event|
|
236
238
|
case key_event
|
237
239
|
in ext_key: :down
|
238
|
-
|
240
|
+
if OS.windows?
|
241
|
+
# rate limit downs in Windows as they go too fast when key is held
|
242
|
+
@queued_downs ||= 0
|
243
|
+
if @queued_downs < 2
|
244
|
+
@queued_downs += 1
|
245
|
+
Glimmer::LibUI.timer(0.01, repeat: false) do
|
246
|
+
@game.down! if @queued_downs < 2
|
247
|
+
@queued_downs -= 1
|
248
|
+
end
|
249
|
+
end
|
250
|
+
else
|
251
|
+
@game.down!
|
252
|
+
end
|
239
253
|
in key: ' '
|
240
254
|
@game.down!(instant: true)
|
241
255
|
in ext_key: :up
|
@@ -319,8 +333,11 @@ class Tetris
|
|
319
333
|
end
|
320
334
|
|
321
335
|
def start_moving_tetrominos_down
|
322
|
-
|
323
|
-
@
|
336
|
+
unless @tetrominos_start_moving_down
|
337
|
+
@tetrominos_start_moving_down = true
|
338
|
+
Glimmer::LibUI.timer(@game.delay) do
|
339
|
+
@game.down! if !@game.game_over? && !@game.paused?
|
340
|
+
end
|
324
341
|
end
|
325
342
|
end
|
326
343
|
|
@@ -333,6 +350,8 @@ class Tetris
|
|
333
350
|
|
334
351
|
def show_high_scores
|
335
352
|
Glimmer::LibUI.queue_main do
|
353
|
+
game_paused = !!@game.paused
|
354
|
+
@game.paused = true
|
336
355
|
if @game.high_scores.empty?
|
337
356
|
high_scores_string = "No games have been scored yet."
|
338
357
|
else
|
@@ -341,6 +360,7 @@ class Tetris
|
|
341
360
|
end.join("\n")
|
342
361
|
end
|
343
362
|
msg_box('High Scores', high_scores_string)
|
363
|
+
@game.paused = game_paused
|
344
364
|
end
|
345
365
|
end
|
346
366
|
|
data/examples/tic_tac_toe.rb
CHANGED
data/glimmer-dsl-libui.gemspec
CHANGED
Binary file
|