glimmer-dsl-libui 0.2.21 → 0.3.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +24 -0
- data/README.md +571 -42
- data/VERSION +1 -1
- data/examples/area_gallery.rb +1 -1
- data/examples/area_gallery2.rb +1 -1
- data/examples/area_gallery3.rb +1 -1
- data/examples/area_gallery4.rb +1 -1
- data/examples/basic_image.rb +19 -0
- data/examples/basic_image2.rb +13 -0
- data/examples/basic_image3.rb +23 -0
- data/examples/basic_image4.rb +17 -0
- data/examples/basic_image5.rb +75 -0
- data/examples/meta_example.rb +1 -1
- data/examples/snake/model/apple.rb +33 -0
- data/examples/snake/model/game.rb +51 -0
- data/examples/snake/model/snake.rb +95 -0
- data/examples/snake/model/vertebra.rb +22 -0
- data/examples/snake/presenter/cell.rb +27 -0
- data/examples/snake/presenter/grid.rb +47 -0
- data/examples/snake.rb +90 -0
- data/examples/tetris/model/game.rb +1 -1
- data/examples/tetris.rb +23 -3
- data/examples/tic_tac_toe.rb +1 -1
- data/glimmer-dsl-libui.gemspec +0 -0
- data/lib/glimmer/dsl/libui/control_expression.rb +1 -1
- data/lib/glimmer/libui/control_proxy/image_part_proxy.rb +0 -1
- data/lib/glimmer/libui/control_proxy/image_proxy.rb +152 -12
- data/lib/glimmer/libui/control_proxy/window_proxy.rb +1 -1
- data/lib/glimmer/libui/control_proxy.rb +7 -7
- data/lib/glimmer/libui/image_path_renderer.rb +30 -0
- data/lib/glimmer/libui.rb +6 -5
- metadata +31 -4
data/VERSION
CHANGED
@@ -1 +1 @@
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1
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-
0.
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1
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+
0.3.0
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data/examples/area_gallery.rb
CHANGED
data/examples/area_gallery2.rb
CHANGED
data/examples/area_gallery3.rb
CHANGED
data/examples/area_gallery4.rb
CHANGED
@@ -0,0 +1,19 @@
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# frozen_string_literal: true
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require 'glimmer-dsl-libui'
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include Glimmer
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6
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7
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window('Basic Image', 96, 96) {
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area {
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9
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# image is not a real LibUI control. It is built in Glimmer as a custom control that renders
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10
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# tiny pixels/lines as rectangle paths. As such, it does not have good performance, but can
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# be used in exceptional circumstances where an image control is really needed.
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#
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# Furthermore, adding image directly under area is even slower due to taking up more memory for every
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# image pixel rendered. Check basic_image2.rb for a faster alternative using on_draw manually.
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#
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# It is recommended to pass width/height args to shrink image and achieve faster performance.
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image(File.expand_path('../icons/glimmer.png', __dir__), 96, 96)
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}
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}.show
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@@ -0,0 +1,23 @@
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# frozen_string_literal: true
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require 'glimmer-dsl-libui'
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include Glimmer
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window('Basic Image', 96, 96) {
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8
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area {
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9
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# image is not a real LibUI control. It is built in Glimmer as a custom control that renders
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10
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# tiny pixels/lines as rectangle paths. As such, it does not have good performance, but can
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# be used in exceptional circumstances where an image control is really needed.
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#
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# Furthermore, adding image directly under area is even slower due to taking up more memory for every
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# image pixel rendered. Check basic_image4.rb for a faster alternative using on_draw manually.
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#
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# It is recommended to pass width/height args to shrink image and achieve faster performance.
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image {
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file File.expand_path('../icons/glimmer.png', __dir__)
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width 96
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height 96
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}
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}
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}.show
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@@ -0,0 +1,17 @@
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# frozen_string_literal: true
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require 'glimmer-dsl-libui'
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include Glimmer
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window('Basic Image', 96, 96) {
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area {
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on_draw do |area_draw_params|
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image {
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file File.expand_path('../icons/glimmer.png', __dir__)
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width 96
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height 96
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}
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end
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}
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}.show
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@@ -0,0 +1,75 @@
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# frozen_string_literal: true
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# This is the manual way of rendering an image unto an area control.
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# It could come in handy in special situations.
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# Otherwise, it is recommended to simply utilize the `image` control that
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# can be nested under area or area on_draw listener to automate all this work.
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require 'glimmer-dsl-libui'
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require 'chunky_png'
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include Glimmer
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puts 'Parsing image...'; $stdout.flush
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f = File.open(File.expand_path('../icons/glimmer.png', __dir__))
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canvas = ChunkyPNG::Canvas.from_io(f)
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f.close
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canvas.resample_nearest_neighbor!(96, 96)
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data = canvas.to_rgba_stream
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width = canvas.width
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height = canvas.height
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puts "Image width: #{width}"
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puts "Image height: #{height}"
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puts 'Parsing colors...'; $stdout.flush
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color_maps = height.times.map do |y|
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width.times.map do |x|
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r = data[(y*width + x)*4].ord
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g = data[(y*width + x)*4 + 1].ord
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b = data[(y*width + x)*4 + 2].ord
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a = data[(y*width + x)*4 + 3].ord
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{x: x, y: y, color: {r: r, g: g, b: b, a: a}}
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end
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end.flatten
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puts "#{color_maps.size} pixels to render..."; $stdout.flush
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puts 'Parsing shapes...'; $stdout.flush
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shape_maps = []
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original_color_maps = color_maps.dup
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indexed_original_color_maps = Hash[original_color_maps.each_with_index.to_a]
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color_maps.each do |color_map|
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index = indexed_original_color_maps[color_map]
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@rectangle_start_x ||= color_map[:x]
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@rectangle_width ||= 1
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if color_map[:x] < width - 1 && color_map[:color] == original_color_maps[index + 1][:color]
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@rectangle_width += 1
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else
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if color_map[:x] > 0 && color_map[:color] == original_color_maps[index - 1][:color]
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shape_maps << {x: @rectangle_start_x, y: color_map[:y], width: @rectangle_width, height: 1, color: color_map[:color]}
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else
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shape_maps << {x: color_map[:x], y: color_map[:y], width: 1, height: 1, color: color_map[:color]}
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end
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@rectangle_width = 1
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@rectangle_start_x = color_map[:x] == width - 1 ? 0 : color_map[:x] + 1
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end
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end
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puts "#{shape_maps.size} shapes to render..."; $stdout.flush
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puts 'Rendering image...'; $stdout.flush
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window('Basic Image', 96, 96) {
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area {
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on_draw do |area_draw_params|
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shape_maps.each do |shape_map|
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path {
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rectangle(shape_map[:x], shape_map[:y], shape_map[:width], shape_map[:height])
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fill shape_map[:color]
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}
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end
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end
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}
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}.show
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data/examples/meta_example.rb
CHANGED
@@ -43,7 +43,7 @@ class MetaExample
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43
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44
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def run_example(example)
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45
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Thread.new do
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46
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-
command = "ruby -r #{glimmer_dsl_libui_file} #{example} 2>&1"
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46
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+
command = "#{RbConfig.ruby} -r #{glimmer_dsl_libui_file} #{example} 2>&1"
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result = ''
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IO.popen(command) do |f|
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sleep(0.0001) # yield to main thread
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@@ -0,0 +1,33 @@
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class Snake
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module Model
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class Apple
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attr_reader :game
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attr_accessor :row, :column
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def initialize(game)
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@game = game
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end
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# generates a new location from scratch or via dependency injection of what cell is (for testing purposes)
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def generate(initial_row: nil, initial_column: nil)
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if initial_row && initial_column
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self.row, self.column = initial_row, initial_column
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else
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self.row, self.column = @game.height.times.zip(@game.width.times).reject do |row, column|
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@game.snake.vertebrae.map {|v| [v.row, v.column]}.include?([row, column])
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end.sample
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end
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end
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def remove
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self.row = nil
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self.column = nil
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end
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# inspect is overridden to prevent printing very long stack traces
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def inspect
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"#{super[0, 120]}... >"
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end
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end
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end
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end
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@@ -0,0 +1,51 @@
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require 'fileutils'
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require_relative 'snake'
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require_relative 'apple'
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class Snake
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module Model
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class Game
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WIDTH_DEFAULT = 40
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HEIGHT_DEFAULT = 40
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FILE_HIGH_SCORE = File.expand_path(File.join(Dir.home, '.glimmer-snake'))
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attr_reader :width, :height
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attr_accessor :snake, :apple, :over, :score, :high_score
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alias over? over
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def initialize(width = WIDTH_DEFAULT, height = HEIGHT_DEFAULT)
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@width = width
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@height = height
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@snake = Snake.new(self)
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@apple = Apple.new(self)
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FileUtils.touch(FILE_HIGH_SCORE)
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@high_score = File.read(FILE_HIGH_SCORE).to_i rescue 0
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end
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def score=(new_score)
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@score = new_score
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self.high_score = @score if @score > @high_score
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end
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def high_score=(new_high_score)
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@high_score = new_high_score
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File.write(FILE_HIGH_SCORE, @high_score.to_s)
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rescue => e
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puts e.full_message
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end
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def start
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self.over = false
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self.score = 0
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self.snake.generate
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self.apple.generate
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end
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# inspect is overridden to prevent printing very long stack traces
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def inspect
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"#{super[0, 75]}... >"
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end
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end
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end
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end
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@@ -0,0 +1,95 @@
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require_relative 'vertebra'
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class Snake
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module Model
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class Snake
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SCORE_EAT_APPLE = 50
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RIGHT_TURN_MAP = {
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north: :east,
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east: :south,
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south: :west,
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west: :north
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}
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LEFT_TURN_MAP = RIGHT_TURN_MAP.invert
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attr_accessor :collided
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alias collided? collided
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attr_reader :game
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# vertebrae and joins are ordered from tail to head
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attr_accessor :vertebrae
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def initialize(game)
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@game = game
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end
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26
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# generates a new snake location and orientation from scratch or via dependency injection of what head_cell and orientation are (for testing purposes)
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def generate(initial_row: nil, initial_column: nil, initial_orientation: nil)
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self.collided = false
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initial_vertebra = Vertebra.new(snake: self, row: initial_row, column: initial_column, orientation: initial_orientation)
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30
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self.vertebrae = [initial_vertebra]
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31
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end
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32
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33
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def length
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34
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@vertebrae.length
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end
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37
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def head
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@vertebrae.last
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end
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40
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+
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41
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def tail
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42
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@vertebrae.first
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43
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end
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45
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def remove
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46
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self.vertebrae.clear
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47
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self.joins.clear
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48
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end
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49
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|
50
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def move
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51
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@old_tail = tail.dup
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52
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@new_head = head.dup
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53
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case @new_head.orientation
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54
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when :east
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@new_head.column = (@new_head.column + 1) % @game.width
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56
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when :west
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@new_head.column = (@new_head.column - 1) % @game.width
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58
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when :south
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@new_head.row = (@new_head.row + 1) % @game.height
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when :north
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61
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@new_head.row = (@new_head.row - 1) % @game.height
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62
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end
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63
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if @vertebrae.map {|v| [v.row, v.column]}.include?([@new_head.row, @new_head.column])
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64
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self.collided = true
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65
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@game.over = true
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66
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else
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67
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@vertebrae.append(@new_head)
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68
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@vertebrae.delete(tail)
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69
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if head.row == @game.apple.row && head.column == @game.apple.column
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70
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grow
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71
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@game.apple.generate
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72
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+
end
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73
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+
end
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74
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end
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75
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+
|
76
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def turn_right
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77
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head.orientation = RIGHT_TURN_MAP[head.orientation]
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78
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+
end
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79
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+
|
80
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+
def turn_left
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81
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+
head.orientation = LEFT_TURN_MAP[head.orientation]
|
82
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+
end
|
83
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+
|
84
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def grow
|
85
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@game.score += SCORE_EAT_APPLE
|
86
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@vertebrae.prepend(@old_tail)
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87
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+
end
|
88
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+
|
89
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+
# inspect is overridden to prevent printing very long stack traces
|
90
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+
def inspect
|
91
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+
"#{super[0, 150]}... >"
|
92
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+
end
|
93
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+
end
|
94
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+
end
|
95
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end
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@@ -0,0 +1,22 @@
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class Snake
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2
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module Model
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3
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+
class Vertebra
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4
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+
ORIENTATIONS = %i[north east south west]
|
5
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+
# orientation is needed for snake occuppied cells (but not apple cells)
|
6
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+
attr_reader :snake
|
7
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+
attr_accessor :row, :column, :orientation
|
8
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+
|
9
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+
def initialize(snake: , row: , column: , orientation: )
|
10
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+
@row = row || rand(snake.game.height)
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11
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+
@column = column || rand(snake.game.width)
|
12
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+
@orientation = orientation || ORIENTATIONS.sample
|
13
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+
@snake = snake
|
14
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+
end
|
15
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+
|
16
|
+
# inspect is overridden to prevent printing very long stack traces
|
17
|
+
def inspect
|
18
|
+
"#{super[0, 150]}... >"
|
19
|
+
end
|
20
|
+
end
|
21
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+
end
|
22
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+
end
|
@@ -0,0 +1,27 @@
|
|
1
|
+
class Snake
|
2
|
+
module Presenter
|
3
|
+
class Cell
|
4
|
+
COLOR_CLEAR = :white
|
5
|
+
COLOR_SNAKE = :green
|
6
|
+
COLOR_APPLE = :red
|
7
|
+
|
8
|
+
attr_reader :row, :column, :grid
|
9
|
+
attr_accessor :color
|
10
|
+
|
11
|
+
def initialize(grid: ,row: ,column: )
|
12
|
+
@row = row
|
13
|
+
@column = column
|
14
|
+
@grid = grid
|
15
|
+
end
|
16
|
+
|
17
|
+
def clear
|
18
|
+
self.color = COLOR_CLEAR unless color == COLOR_CLEAR
|
19
|
+
end
|
20
|
+
|
21
|
+
# inspect is overridden to prevent printing very long stack traces
|
22
|
+
def inspect
|
23
|
+
"#{super[0, 150]}... >"
|
24
|
+
end
|
25
|
+
end
|
26
|
+
end
|
27
|
+
end
|
@@ -0,0 +1,47 @@
|
|
1
|
+
require 'glimmer/data_binding/observer'
|
2
|
+
require_relative '../model/game'
|
3
|
+
require_relative 'cell'
|
4
|
+
|
5
|
+
class Snake
|
6
|
+
module Presenter
|
7
|
+
class Grid
|
8
|
+
attr_reader :game, :cells
|
9
|
+
|
10
|
+
def initialize(game = Model::Game.new)
|
11
|
+
@game = game
|
12
|
+
@cells = @game.height.times.map do |row|
|
13
|
+
@game.width.times.map do |column|
|
14
|
+
Cell.new(grid: self, row: row, column: column)
|
15
|
+
end
|
16
|
+
end
|
17
|
+
Glimmer::DataBinding::Observer.proc do |new_vertebrae|
|
18
|
+
occupied_snake_positions = @game.snake.vertebrae.map {|v| [v.row, v.column]}
|
19
|
+
@cells.each_with_index do |row_cells, row|
|
20
|
+
row_cells.each_with_index do |cell, column|
|
21
|
+
if [@game.apple.row, @game.apple.column] == [row, column]
|
22
|
+
cell.color = Cell::COLOR_APPLE
|
23
|
+
elsif occupied_snake_positions.include?([row, column])
|
24
|
+
cell.color = Cell::COLOR_SNAKE
|
25
|
+
else
|
26
|
+
cell.clear
|
27
|
+
end
|
28
|
+
end
|
29
|
+
end
|
30
|
+
end.observe(@game.snake, :vertebrae)
|
31
|
+
end
|
32
|
+
|
33
|
+
def clear
|
34
|
+
@cells.each do |row_cells|
|
35
|
+
row_cells.each do |cell|
|
36
|
+
cell.clear
|
37
|
+
end
|
38
|
+
end
|
39
|
+
end
|
40
|
+
|
41
|
+
# inspect is overridden to prevent printing very long stack traces
|
42
|
+
def inspect
|
43
|
+
"#{super[0, 75]}... >"
|
44
|
+
end
|
45
|
+
end
|
46
|
+
end
|
47
|
+
end
|
data/examples/snake.rb
ADDED
@@ -0,0 +1,90 @@
|
|
1
|
+
require 'glimmer-dsl-libui'
|
2
|
+
require 'glimmer/data_binding/observer'
|
3
|
+
|
4
|
+
require_relative 'snake/presenter/grid'
|
5
|
+
|
6
|
+
class Snake
|
7
|
+
CELL_SIZE = 15
|
8
|
+
SNAKE_MOVE_DELAY = 0.1
|
9
|
+
include Glimmer
|
10
|
+
|
11
|
+
def initialize
|
12
|
+
@game = Model::Game.new
|
13
|
+
@grid = Presenter::Grid.new(@game)
|
14
|
+
@game.start
|
15
|
+
create_gui
|
16
|
+
register_observers
|
17
|
+
end
|
18
|
+
|
19
|
+
def launch
|
20
|
+
@main_window.show
|
21
|
+
end
|
22
|
+
|
23
|
+
def register_observers
|
24
|
+
@game.height.times do |row|
|
25
|
+
@game.width.times do |column|
|
26
|
+
Glimmer::DataBinding::Observer.proc do |new_color|
|
27
|
+
@cell_grid[row][column].fill = new_color
|
28
|
+
end.observe(@grid.cells[row][column], :color)
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
Glimmer::DataBinding::Observer.proc do |game_over|
|
33
|
+
Glimmer::LibUI.queue_main do
|
34
|
+
if game_over
|
35
|
+
msg_box('Game Over!', "Score: #{@game.score} | High Score: #{@game.high_score}")
|
36
|
+
@game.start
|
37
|
+
end
|
38
|
+
end
|
39
|
+
end.observe(@game, :over)
|
40
|
+
|
41
|
+
Glimmer::LibUI.timer(SNAKE_MOVE_DELAY) do
|
42
|
+
unless @game.over?
|
43
|
+
@game.snake.move
|
44
|
+
@main_window.title = "Glimmer Snake (Score: #{@game.score} | High Score: #{@game.high_score})"
|
45
|
+
end
|
46
|
+
end
|
47
|
+
end
|
48
|
+
|
49
|
+
def create_gui
|
50
|
+
@cell_grid = []
|
51
|
+
@main_window = window('Glimmer Snake', @game.width * CELL_SIZE, @game.height * CELL_SIZE) {
|
52
|
+
resizable false
|
53
|
+
|
54
|
+
vertical_box {
|
55
|
+
padded false
|
56
|
+
|
57
|
+
@game.height.times do |row|
|
58
|
+
@cell_grid << []
|
59
|
+
horizontal_box {
|
60
|
+
padded false
|
61
|
+
|
62
|
+
@game.width.times do |column|
|
63
|
+
area {
|
64
|
+
@cell_grid.last << path {
|
65
|
+
square(0, 0, CELL_SIZE)
|
66
|
+
|
67
|
+
fill Presenter::Cell::COLOR_CLEAR
|
68
|
+
}
|
69
|
+
|
70
|
+
on_key_up do |area_key_event|
|
71
|
+
orientation_and_key = [@game.snake.head.orientation, area_key_event[:ext_key]]
|
72
|
+
case orientation_and_key
|
73
|
+
in [:north, :right] | [:east, :down] | [:south, :left] | [:west, :up]
|
74
|
+
@game.snake.turn_right
|
75
|
+
in [:north, :left] | [:west, :down] | [:south, :right] | [:east, :up]
|
76
|
+
@game.snake.turn_left
|
77
|
+
else
|
78
|
+
# No Op
|
79
|
+
end
|
80
|
+
end
|
81
|
+
}
|
82
|
+
end
|
83
|
+
}
|
84
|
+
end
|
85
|
+
}
|
86
|
+
}
|
87
|
+
end
|
88
|
+
end
|
89
|
+
|
90
|
+
Snake.new.launch
|
data/examples/tetris.rb
CHANGED
@@ -153,6 +153,8 @@ class Tetris
|
|
153
153
|
end
|
154
154
|
}
|
155
155
|
radio_menu_item('Rotate Left on Up Arrow') {
|
156
|
+
checked true
|
157
|
+
|
156
158
|
on_clicked do
|
157
159
|
@game.rotate_left_on_up = true
|
158
160
|
end
|
@@ -235,7 +237,19 @@ class Tetris
|
|
235
237
|
on_key_down do |key_event|
|
236
238
|
case key_event
|
237
239
|
in ext_key: :down
|
238
|
-
|
240
|
+
if OS.windows?
|
241
|
+
# rate limit downs in Windows as they go too fast when key is held
|
242
|
+
@queued_downs ||= 0
|
243
|
+
if @queued_downs < 2
|
244
|
+
@queued_downs += 1
|
245
|
+
Glimmer::LibUI.timer(0.01, repeat: false) do
|
246
|
+
@game.down! if @queued_downs < 2
|
247
|
+
@queued_downs -= 1
|
248
|
+
end
|
249
|
+
end
|
250
|
+
else
|
251
|
+
@game.down!
|
252
|
+
end
|
239
253
|
in key: ' '
|
240
254
|
@game.down!(instant: true)
|
241
255
|
in ext_key: :up
|
@@ -319,8 +333,11 @@ class Tetris
|
|
319
333
|
end
|
320
334
|
|
321
335
|
def start_moving_tetrominos_down
|
322
|
-
|
323
|
-
@
|
336
|
+
unless @tetrominos_start_moving_down
|
337
|
+
@tetrominos_start_moving_down = true
|
338
|
+
Glimmer::LibUI.timer(@game.delay) do
|
339
|
+
@game.down! if !@game.game_over? && !@game.paused?
|
340
|
+
end
|
324
341
|
end
|
325
342
|
end
|
326
343
|
|
@@ -333,6 +350,8 @@ class Tetris
|
|
333
350
|
|
334
351
|
def show_high_scores
|
335
352
|
Glimmer::LibUI.queue_main do
|
353
|
+
game_paused = !!@game.paused
|
354
|
+
@game.paused = true
|
336
355
|
if @game.high_scores.empty?
|
337
356
|
high_scores_string = "No games have been scored yet."
|
338
357
|
else
|
@@ -341,6 +360,7 @@ class Tetris
|
|
341
360
|
end.join("\n")
|
342
361
|
end
|
343
362
|
msg_box('High Scores', high_scores_string)
|
363
|
+
@game.paused = game_paused
|
344
364
|
end
|
345
365
|
end
|
346
366
|
|
data/examples/tic_tac_toe.rb
CHANGED
data/glimmer-dsl-libui.gemspec
CHANGED
Binary file
|