glimmer-dsl-libui 0.2.21 → 0.3.0

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data/CHANGELOG.md CHANGED
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  # Change Log
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+ ## 0.3.0
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+
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+ - Upgrade to glimmer 2.4.1
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+ - Add `chunky_png` gem to support `.png` images natively
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+ - New `image` Glimmer custom control that can be nested under `area` to render an image (it is not part of LibUI, so it has some performance caveats, but is better than nothing and is fast with smaller image width/height)
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+ ## 0.2.24
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+
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+ - Support hex colors as `String` with `'#'` prefix (e.g. '#ffaa92')
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+
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+ ## 0.2.23
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+
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+ - Improve examples/tetris.rb by having high score dialog pause the game if running and resume after closed
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+ - Adjust Area Gallery example text size to 11 in Windows/Linux
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+ - Fix `Glimmer::LibUI::timer {}` behavior so that the block return value will not affect repetition outcome if it is `Integer` (only Booleans affect it)
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+ - Fix Tetris down button for Windows (it was going too fast before making tetrominos invisible before they hit the bottom)
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+ - Fix Tetris double-downs (or multiple downs) happening after game over (it was firing an additional down timer after game over by mistake before)
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+ - Fix Tetris by prechecking Turn Left on Up radio menu item since it is the one selected upon launch of the game
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+ - Fix Tic-Tac-Toe text-size for Windows/Linux
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+
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+ ## 0.2.22
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+
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+ - examples/snake.rb implemented test-first
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+
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  ## 0.2.21
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  - examples/tic_tac_toe.rb