glimmer-dsl-libui 0.2.18 → 0.2.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +25 -0
- data/README.md +510 -35
- data/VERSION +1 -1
- data/examples/meta_example.rb +1 -1
- data/examples/snake/model/apple.rb +33 -0
- data/examples/snake/model/game.rb +52 -0
- data/examples/snake/model/snake.rb +95 -0
- data/examples/snake/model/vertebra.rb +22 -0
- data/examples/snake/presenter/cell.rb +27 -0
- data/examples/snake/presenter/grid.rb +47 -0
- data/examples/snake.rb +90 -0
- data/examples/tetris/model/game.rb +3 -1
- data/examples/tetris.rb +222 -23
- data/examples/tic_tac_toe/board.rb +145 -0
- data/examples/tic_tac_toe/cell.rb +48 -0
- data/examples/tic_tac_toe.rb +85 -0
- data/glimmer-dsl-libui.gemspec +0 -0
- data/lib/glimmer/libui/control_proxy/window_proxy.rb +40 -1
- data/lib/glimmer/libui.rb +29 -1
- metadata +12 -2
data/VERSION
CHANGED
@@ -1 +1 @@
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1
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-
0.2.
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1
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+
0.2.22
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data/examples/meta_example.rb
CHANGED
@@ -43,7 +43,7 @@ class MetaExample
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def run_example(example)
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Thread.new do
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-
command = "ruby -r #{glimmer_dsl_libui_file} #{example} 2>&1"
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command = "#{RbConfig.ruby} -r #{glimmer_dsl_libui_file} #{example} 2>&1"
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result = ''
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IO.popen(command) do |f|
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sleep(0.0001) # yield to main thread
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@@ -0,0 +1,33 @@
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class Snake
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module Model
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class Apple
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attr_reader :game
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attr_accessor :row, :column
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def initialize(game)
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@game = game
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end
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# generates a new location from scratch or via dependency injection of what cell is (for testing purposes)
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def generate(initial_row: nil, initial_column: nil)
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if initial_row && initial_column
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self.row, self.column = initial_row, initial_column
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else
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self.row, self.column = @game.height.times.zip(@game.width.times).reject do |row, column|
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@game.snake.vertebrae.map {|v| [v.row, v.column]}.include?([row, column])
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end.sample
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end
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end
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def remove
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self.row = nil
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self.column = nil
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end
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# inspect is overridden to prevent printing very long stack traces
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def inspect
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"#{super[0, 120]}... >"
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end
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end
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end
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end
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@@ -0,0 +1,52 @@
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require 'fileutils'
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require_relative 'snake'
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require_relative 'apple'
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class Snake
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module Model
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class Game
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WIDTH_DEFAULT = 40
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HEIGHT_DEFAULT = 40
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FILE_HIGH_SCORE = File.expand_path(File.join(Dir.home, '.glimmer-snake'))
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attr_reader :width, :height
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attr_accessor :snake, :apple, :over, :score, :high_score
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alias over? over
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# TODO implement scoring on snake eating apples
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def initialize(width = WIDTH_DEFAULT, height = HEIGHT_DEFAULT)
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@width = width
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@height = height
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@snake = Snake.new(self)
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@apple = Apple.new(self)
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FileUtils.touch(FILE_HIGH_SCORE)
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@high_score = File.read(FILE_HIGH_SCORE).to_i rescue 0
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end
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def score=(new_score)
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@score = new_score
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self.high_score = @score if @score > @high_score
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end
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def high_score=(new_high_score)
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@high_score = new_high_score
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File.write(FILE_HIGH_SCORE, @high_score.to_s)
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rescue => e
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puts e.full_message
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end
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def start
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self.over = false
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self.score = 0
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self.snake.generate
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self.apple.generate
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end
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# inspect is overridden to prevent printing very long stack traces
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def inspect
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"#{super[0, 75]}... >"
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end
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end
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end
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end
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@@ -0,0 +1,95 @@
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require_relative 'vertebra'
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class Snake
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module Model
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class Snake
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SCORE_EAT_APPLE = 50
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RIGHT_TURN_MAP = {
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north: :east,
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east: :south,
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south: :west,
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west: :north
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}
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LEFT_TURN_MAP = RIGHT_TURN_MAP.invert
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attr_accessor :collided
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alias collided? collided
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attr_reader :game
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# vertebrae and joins are ordered from tail to head
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attr_accessor :vertebrae
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def initialize(game)
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@game = game
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end
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# generates a new snake location and orientation from scratch or via dependency injection of what head_cell and orientation are (for testing purposes)
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def generate(initial_row: nil, initial_column: nil, initial_orientation: nil)
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self.collided = false
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initial_vertebra = Vertebra.new(snake: self, row: initial_row, column: initial_column, orientation: initial_orientation)
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self.vertebrae = [initial_vertebra]
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end
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def length
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@vertebrae.length
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end
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def head
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@vertebrae.last
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end
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def tail
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@vertebrae.first
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end
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def remove
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self.vertebrae.clear
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self.joins.clear
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end
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def move
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@old_tail = tail.dup
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@new_head = head.dup
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case @new_head.orientation
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when :east
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@new_head.column = (@new_head.column + 1) % @game.width
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when :west
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@new_head.column = (@new_head.column - 1) % @game.width
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when :south
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@new_head.row = (@new_head.row + 1) % @game.height
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when :north
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@new_head.row = (@new_head.row - 1) % @game.height
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end
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if @vertebrae.map {|v| [v.row, v.column]}.include?([@new_head.row, @new_head.column])
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self.collided = true
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@game.over = true
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else
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@vertebrae.append(@new_head)
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@vertebrae.delete(tail)
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if head.row == @game.apple.row && head.column == @game.apple.column
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grow
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@game.apple.generate
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end
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end
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end
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def turn_right
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head.orientation = RIGHT_TURN_MAP[head.orientation]
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end
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def turn_left
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head.orientation = LEFT_TURN_MAP[head.orientation]
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end
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def grow
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@game.score += SCORE_EAT_APPLE
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@vertebrae.prepend(@old_tail)
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end
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# inspect is overridden to prevent printing very long stack traces
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def inspect
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"#{super[0, 150]}... >"
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end
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end
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end
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end
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class Snake
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module Model
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class Vertebra
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ORIENTATIONS = %i[north east south west]
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# orientation is needed for snake occuppied cells (but not apple cells)
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attr_reader :snake
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attr_accessor :row, :column, :orientation
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def initialize(snake: , row: , column: , orientation: )
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@row = row || rand(snake.game.height)
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@column = column || rand(snake.game.width)
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@orientation = orientation || ORIENTATIONS.sample
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@snake = snake
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end
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# inspect is overridden to prevent printing very long stack traces
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def inspect
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"#{super[0, 150]}... >"
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end
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end
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end
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end
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@@ -0,0 +1,27 @@
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class Snake
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module Presenter
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class Cell
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COLOR_CLEAR = :white
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COLOR_SNAKE = :green
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COLOR_APPLE = :red
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attr_reader :row, :column, :grid
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attr_accessor :color
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def initialize(grid: ,row: ,column: )
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@row = row
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@column = column
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@grid = grid
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end
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def clear
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self.color = COLOR_CLEAR unless color == COLOR_CLEAR
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end
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# inspect is overridden to prevent printing very long stack traces
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def inspect
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"#{super[0, 150]}... >"
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end
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end
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end
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end
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require 'glimmer/data_binding/observer'
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require_relative '../model/game'
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require_relative 'cell'
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class Snake
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module Presenter
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class Grid
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attr_reader :game, :cells
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def initialize(game = Model::Game.new)
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@game = game
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@cells = @game.height.times.map do |row|
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@game.width.times.map do |column|
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Cell.new(grid: self, row: row, column: column)
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end
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end
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Glimmer::DataBinding::Observer.proc do |new_vertebrae|
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occupied_snake_positions = @game.snake.vertebrae.map {|v| [v.row, v.column]}
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@cells.each_with_index do |row_cells, row|
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row_cells.each_with_index do |cell, column|
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if [@game.apple.row, @game.apple.column] == [row, column]
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cell.color = Cell::COLOR_APPLE
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elsif occupied_snake_positions.include?([row, column])
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cell.color = Cell::COLOR_SNAKE
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else
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cell.clear
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end
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end
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end
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end.observe(@game.snake, :vertebrae)
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end
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def clear
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@cells.each do |row_cells|
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row_cells.each do |cell|
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cell.clear
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end
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end
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end
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# inspect is overridden to prevent printing very long stack traces
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def inspect
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"#{super[0, 75]}... >"
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end
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end
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end
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end
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data/examples/snake.rb
ADDED
@@ -0,0 +1,90 @@
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require 'glimmer-dsl-libui'
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require 'glimmer/data_binding/observer'
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require_relative 'snake/presenter/grid'
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class Snake
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CELL_SIZE = 15
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SNAKE_MOVE_DELAY = 0.1
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include Glimmer
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def initialize
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@game = Model::Game.new
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@grid = Presenter::Grid.new(@game)
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@game.start
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create_gui
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register_observers
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end
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def launch
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@main_window.show
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end
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def register_observers
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@game.height.times do |row|
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@game.width.times do |column|
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Glimmer::DataBinding::Observer.proc do |new_color|
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@cell_grid[row][column].fill = new_color
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end.observe(@grid.cells[row][column], :color)
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end
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end
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Glimmer::DataBinding::Observer.proc do |game_over|
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Glimmer::LibUI.queue_main do
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if game_over
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msg_box('Game Over!', "Score: #{@game.score} | High Score: #{@game.high_score}")
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@game.start
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end
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end
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end.observe(@game, :over)
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Glimmer::LibUI.timer(SNAKE_MOVE_DELAY) do
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unless @game.over?
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@game.snake.move
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@main_window.title = "Glimmer Snake (Score: #{@game.score} | High Score: #{@game.high_score})"
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end
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end
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end
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def create_gui
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@cell_grid = []
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@main_window = window('Glimmer Snake', @game.width * CELL_SIZE, @game.height * CELL_SIZE) {
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resizable false
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vertical_box {
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padded false
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@game.height.times do |row|
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@cell_grid << []
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horizontal_box {
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padded false
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@game.width.times do |column|
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area {
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@cell_grid.last << path {
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square(0, 0, CELL_SIZE)
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fill Presenter::Cell::COLOR_CLEAR
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}
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on_key_up do |area_key_event|
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orientation_and_key = [@game.snake.head.orientation, area_key_event[:ext_key]]
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case orientation_and_key
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in [:north, :right] | [:east, :down] | [:south, :left] | [:west, :up]
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@game.snake.turn_right
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in [:north, :left] | [:west, :down] | [:south, :right] | [:east, :up]
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@game.snake.turn_left
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else
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# No Op
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end
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end
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}
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end
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}
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end
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}
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}
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end
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end
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90
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+
Snake.new.launch
|
@@ -85,11 +85,13 @@ class Tetris
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|
85
85
|
|
86
86
|
def clear_high_scores!
|
87
87
|
high_scores.clear
|
88
|
+
save_high_scores!
|
88
89
|
end
|
89
90
|
|
90
91
|
def add_high_score!
|
91
92
|
self.added_high_score = true
|
92
93
|
high_scores.prepend(PastGame.new("Player #{high_scores.count + 1}", score, lines, level))
|
94
|
+
save_high_scores!
|
93
95
|
end
|
94
96
|
|
95
97
|
def save_high_scores!
|
@@ -111,7 +113,7 @@ class Tetris
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|
111
113
|
end
|
112
114
|
|
113
115
|
def tetris_dir
|
114
|
-
@tetris_dir ||= File.join(
|
116
|
+
@tetris_dir ||= File.join(Dir.home, '.glimmer-tetris')
|
115
117
|
end
|
116
118
|
|
117
119
|
def tetris_high_score_file
|