glimmer-dsl-libui 0.2.18 → 0.2.22
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- checksums.yaml +4 -4
- data/CHANGELOG.md +25 -0
- data/README.md +510 -35
- data/VERSION +1 -1
- data/examples/meta_example.rb +1 -1
- data/examples/snake/model/apple.rb +33 -0
- data/examples/snake/model/game.rb +52 -0
- data/examples/snake/model/snake.rb +95 -0
- data/examples/snake/model/vertebra.rb +22 -0
- data/examples/snake/presenter/cell.rb +27 -0
- data/examples/snake/presenter/grid.rb +47 -0
- data/examples/snake.rb +90 -0
- data/examples/tetris/model/game.rb +3 -1
- data/examples/tetris.rb +222 -23
- data/examples/tic_tac_toe/board.rb +145 -0
- data/examples/tic_tac_toe/cell.rb +48 -0
- data/examples/tic_tac_toe.rb +85 -0
- data/glimmer-dsl-libui.gemspec +0 -0
- data/lib/glimmer/libui/control_proxy/window_proxy.rb +40 -1
- data/lib/glimmer/libui.rb +29 -1
- metadata +12 -2
checksums.yaml
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metadata.gz:
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data/CHANGELOG.md
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# Change Log
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## 0.2.22
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- examples/snake.rb implemented test-first
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## 0.2.21
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- examples/tic_tac_toe.rb
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- `Glimmer::LibUI::enum_names` provides all possible enum names to use with `Glimmer::LibUI::enum_symbols(enum_name)`
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- Document all `Glimmer::LibUI` custom operations
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- Fix issue with retrieving `Glimmer::LibUI::enum_symbols` for `:at` enum name
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## 0.2.20
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- Improve examples/tetris.rb with menus, high score dialog, and options
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- Prevent examples/tetris.rb `window` from being resized
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- Support `window` `resizable` property (`resizable false` means one cannot resize `window`)
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- Support calling `window.content_size = [x, y]` as an alternative to `window.set_content_size(x, y)`
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- Fix issue with hooking `on_content_size_changed` listener to `window`
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- Fix issue with using `window` `content_size` property getter
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## 0.2.19
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- Improve examples/tetris.rb with a score board (indicating next Tetromino, score, level, and lines)
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- Add instant down action to examples/tetris.rb upon hitting the space button
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## 0.2.18
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- Support `polygon` (closed figure of lines), `polyline` (open figure of lines), and `polybezier` (open figure of beziers) shape keywords to use under `path`
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