glimmer-dsl-libui 0.2.17 → 0.2.21
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- checksums.yaml +4 -4
- data/CHANGELOG.md +29 -0
- data/README.md +563 -125
- data/VERSION +1 -1
- data/examples/area_gallery.rb +11 -18
- data/examples/area_gallery2.rb +31 -7
- data/examples/area_gallery3.rb +14 -21
- data/examples/area_gallery4.rb +34 -10
- data/examples/histogram.rb +6 -13
- data/examples/tetris/model/game.rb +2 -0
- data/examples/tetris/model/tetromino.rb +2 -2
- data/examples/tetris.rb +279 -49
- data/examples/tic_tac_toe/board.rb +145 -0
- data/examples/tic_tac_toe/cell.rb +48 -0
- data/examples/tic_tac_toe.rb +85 -0
- data/glimmer-dsl-libui.gemspec +0 -0
- data/lib/glimmer/dsl/libui/shape_expression.rb +1 -0
- data/lib/glimmer/libui/control_proxy/area_proxy.rb +25 -0
- data/lib/glimmer/libui/control_proxy/path_proxy.rb +19 -7
- data/lib/glimmer/libui/control_proxy/window_proxy.rb +40 -1
- data/lib/glimmer/libui/shape/figure.rb +4 -2
- data/lib/glimmer/libui/shape/polybezier.rb +45 -0
- data/lib/glimmer/libui/shape/polygon.rb +46 -0
- data/lib/glimmer/libui/shape/polyline.rb +45 -0
- data/lib/glimmer/libui/shape.rb +9 -3
- data/lib/glimmer/libui.rb +29 -1
- metadata +8 -2
data/examples/tetris.rb
CHANGED
@@ -1,24 +1,3 @@
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# Copyright (c) 2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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require 'glimmer-dsl-libui'
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require_relative 'tetris/model/game'
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@@ -28,85 +7,314 @@ class Tetris
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BLOCK_SIZE = 25
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BEVEL_CONSTANT = 20
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COLOR_GRAY = {r: 192, g: 192, b: 192}
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attr_reader :game
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def initialize
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@game = Model::Game.new
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create_gui
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register_observers
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end
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def launch
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create_gui
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register_observers
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@game.start!
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@main_window.show
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end
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def create_gui
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menu_bar
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@main_window = window('Glimmer Tetris') {
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content_size Model::Game::PLAYFIELD_WIDTH * BLOCK_SIZE, Model::Game::PLAYFIELD_HEIGHT * BLOCK_SIZE + 98
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resizable false
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vertical_box {
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label { # filler
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stretchy false
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}
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score_board(block_size: BLOCK_SIZE) {
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stretchy false
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}
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@playfield_blocks = playfield(playfield_width: Model::Game::PLAYFIELD_WIDTH, playfield_height: Model::Game::PLAYFIELD_HEIGHT, block_size: BLOCK_SIZE)
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}
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}
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end
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def register_observers
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Glimmer::DataBinding::Observer.proc do |game_over|
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if game_over
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@pause_menu_item.enabled = false
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show_game_over_dialog
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else
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@pause_menu_item.enabled = true
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start_moving_tetrominos_down
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end
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end.observe(@game, :game_over)
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Model::Game::PLAYFIELD_HEIGHT.times do |row|
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Model::Game::
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Model::Game::PLAYFIELD_WIDTH.times do |column|
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Glimmer::DataBinding::Observer.proc do |new_color|
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Glimmer::LibUI.queue_main do
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color = Glimmer::LibUI.interpret_color(new_color)
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block = @playfield_blocks[row][column]
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block[:background_square].fill = color
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block[:top_bevel_edge].fill = {r: color[:r] + 4*BEVEL_CONSTANT, g: color[:g] + 4*BEVEL_CONSTANT, b: color[:b] + 4*BEVEL_CONSTANT}
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block[:right_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
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block[:bottom_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
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block[:left_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
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block[:border_square].stroke = new_color == Model::Block::COLOR_CLEAR ? COLOR_GRAY : color
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end
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end.observe(@game.playfield[row][column], :color)
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end
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end
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+
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Model::Game::PREVIEW_PLAYFIELD_HEIGHT.times do |row|
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Model::Game::PREVIEW_PLAYFIELD_WIDTH.times do |column|
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Glimmer::DataBinding::Observer.proc do |new_color|
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Glimmer::LibUI.queue_main do
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color = Glimmer::LibUI.interpret_color(new_color)
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block = @preview_playfield_blocks[row][column]
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block[:background_square].fill = color
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block[:top_bevel_edge].fill = {r: color[:r] + 4*BEVEL_CONSTANT, g: color[:g] + 4*BEVEL_CONSTANT, b: color[:b] + 4*BEVEL_CONSTANT}
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block[:right_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
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block[:bottom_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
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block[:left_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
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block[:border_square].stroke = new_color == Model::Block::COLOR_CLEAR ? COLOR_GRAY : color
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end
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end.observe(@game.preview_playfield[row][column], :color)
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end
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end
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Glimmer::DataBinding::Observer.proc do |new_score|
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Glimmer::LibUI.queue_main do
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@score_label.text = new_score.to_s
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end
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end.observe(@game, :score)
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Glimmer::DataBinding::Observer.proc do |new_lines|
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Glimmer::LibUI.queue_main do
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@lines_label.text = new_lines.to_s
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end
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end.observe(@game, :lines)
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Glimmer::DataBinding::Observer.proc do |new_level|
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Glimmer::LibUI.queue_main do
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@level_label.text = new_level.to_s
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end
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end.observe(@game, :level)
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end
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def
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@
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def menu_bar
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menu('Game') {
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@pause_menu_item = check_menu_item('Pause') {
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enabled false
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on_clicked do
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@game.paused = @pause_menu_item.checked?
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end
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}
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menu_item('Restart') {
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on_clicked do
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@game.restart!
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end
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}
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separator_menu_item
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menu_item('Exit') {
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on_clicked do
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exit(0)
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end
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}
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quit_menu_item if OS.mac?
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}
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menu('View') {
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menu_item('Show High Scores') {
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on_clicked do
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show_high_scores
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end
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}
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menu_item('Clear High Scores') {
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on_clicked {
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@game.clear_high_scores!
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}
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}
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}
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menu('Options') {
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radio_menu_item('Instant Down on Up Arrow') {
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on_clicked do
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@game.instant_down_on_up = true
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end
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}
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radio_menu_item('Rotate Right on Up Arrow') {
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on_clicked do
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@game.rotate_right_on_up = true
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end
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}
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radio_menu_item('Rotate Left on Up Arrow') {
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on_clicked do
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@game.rotate_left_on_up = true
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end
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}
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}
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menu('Help') {
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if OS.mac?
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about_menu_item {
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on_clicked do
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show_about_dialog
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end
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}
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end
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menu_item('About') {
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on_clicked do
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show_about_dialog
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end
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}
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}
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end
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def playfield(playfield_width: , playfield_height: , block_size: , &extra_content)
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blocks = []
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vertical_box {
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padded false
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playfield_height.times.map do |row|
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blocks << []
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horizontal_box {
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padded false
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playfield_width.times.map do |column|
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blocks.last << block(row: row, column: column, block_size: block_size)
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end
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}
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end
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extra_content&.call
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}
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blocks
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end
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def block(row: , column: , block_size: , &extra_content)
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block = {}
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bevel_pixel_size = 0.16 * block_size.to_f
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color = Glimmer::LibUI.interpret_color(Model::Block::COLOR_CLEAR)
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area {
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block[:background_square] = path {
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square(0, 0, block_size)
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fill color
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}
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block[:top_bevel_edge] = path {
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polygon(0, 0, block_size, 0, block_size - bevel_pixel_size, bevel_pixel_size, bevel_pixel_size, bevel_pixel_size)
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fill r: color[:r] + 4*BEVEL_CONSTANT, g: color[:g] + 4*BEVEL_CONSTANT, b: color[:b] + 4*BEVEL_CONSTANT
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}
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block[:right_bevel_edge] = path {
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polygon(block_size, 0, block_size - bevel_pixel_size, bevel_pixel_size, block_size - bevel_pixel_size, block_size - bevel_pixel_size, block_size, block_size)
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fill r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT
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}
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block[:bottom_bevel_edge] = path {
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polygon(block_size, block_size, 0, block_size, bevel_pixel_size, block_size - bevel_pixel_size, block_size - bevel_pixel_size, block_size - bevel_pixel_size)
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+
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fill r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT
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}
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block[:left_bevel_edge] = path {
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polygon(0, 0, 0, block_size, bevel_pixel_size, block_size - bevel_pixel_size, bevel_pixel_size, bevel_pixel_size)
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|
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fill r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT
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}
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block[:border_square] = path {
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square(0, 0, block_size)
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+
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stroke COLOR_GRAY
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}
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+
|
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on_key_down do |key_event|
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case key_event
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237
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in ext_key: :down
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game.down!
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@game.down!
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in key: ' '
|
240
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@game.down!(instant: true)
|
81
241
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in ext_key: :up
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82
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case game.up_arrow_action
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case @game.up_arrow_action
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243
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when :instant_down
|
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game.down!(instant: true)
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244
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@game.down!(instant: true)
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245
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when :rotate_right
|
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game.rotate!(:right)
|
246
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@game.rotate!(:right)
|
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247
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when :rotate_left
|
88
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game.rotate!(:left)
|
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@game.rotate!(:left)
|
89
249
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end
|
90
250
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in ext_key: :left
|
91
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game.left!
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@game.left!
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92
252
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in ext_key: :right
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93
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game.right!
|
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@game.right!
|
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254
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in modifier: :shift
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game.rotate!(:right)
|
255
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@game.rotate!(:right)
|
96
256
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in modifier: :control
|
97
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game.rotate!(:left)
|
257
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@game.rotate!(:left)
|
98
258
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else
|
99
259
|
# Do Nothing
|
100
260
|
end
|
101
261
|
end
|
262
|
+
|
263
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extra_content&.call
|
102
264
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}
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block
|
103
266
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end
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267
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|
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def
|
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-
|
107
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-
|
108
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-
|
109
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-
|
268
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def score_board(block_size: , &extra_content)
|
269
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vertical_box {
|
270
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horizontal_box {
|
271
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label # filler
|
272
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@preview_playfield_blocks = playfield(playfield_width: Model::Game::PREVIEW_PLAYFIELD_WIDTH, playfield_height: Model::Game::PREVIEW_PLAYFIELD_HEIGHT, block_size: block_size)
|
273
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label # filler
|
274
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}
|
275
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+
|
276
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horizontal_box {
|
277
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label # filler
|
278
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grid {
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279
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stretchy false
|
280
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+
|
281
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label('Score') {
|
282
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left 0
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283
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top 0
|
284
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halign :fill
|
285
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}
|
286
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@score_label = label {
|
287
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left 0
|
288
|
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top 1
|
289
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halign :center
|
290
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+
}
|
291
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+
|
292
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+
label('Lines') {
|
293
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+
left 1
|
294
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top 0
|
295
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halign :fill
|
296
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}
|
297
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+
@lines_label = label {
|
298
|
+
left 1
|
299
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top 1
|
300
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halign :center
|
301
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+
}
|
302
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+
|
303
|
+
label('Level') {
|
304
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+
left 2
|
305
|
+
top 0
|
306
|
+
halign :fill
|
307
|
+
}
|
308
|
+
@level_label = label {
|
309
|
+
left 2
|
310
|
+
top 1
|
311
|
+
halign :center
|
312
|
+
}
|
313
|
+
}
|
314
|
+
label # filler
|
315
|
+
}
|
316
|
+
|
317
|
+
extra_content&.call
|
110
318
|
}
|
111
319
|
end
|
112
320
|
|
@@ -117,7 +325,29 @@ class Tetris
|
|
117
325
|
end
|
118
326
|
|
119
327
|
def show_game_over_dialog
|
120
|
-
|
328
|
+
Glimmer::LibUI.queue_main do
|
329
|
+
msg_box('Game Over!', "Score: #{@game.high_scores.first.score}\nLines: #{@game.high_scores.first.lines}\nLevel: #{@game.high_scores.first.level}")
|
330
|
+
@game.restart!
|
331
|
+
end
|
332
|
+
end
|
333
|
+
|
334
|
+
def show_high_scores
|
335
|
+
Glimmer::LibUI.queue_main do
|
336
|
+
if @game.high_scores.empty?
|
337
|
+
high_scores_string = "No games have been scored yet."
|
338
|
+
else
|
339
|
+
high_scores_string = @game.high_scores.map do |high_score|
|
340
|
+
"#{high_score.name} | Score: #{high_score.score} | Lines: #{high_score.lines} | Level: #{high_score.level}"
|
341
|
+
end.join("\n")
|
342
|
+
end
|
343
|
+
msg_box('High Scores', high_scores_string)
|
344
|
+
end
|
345
|
+
end
|
346
|
+
|
347
|
+
def show_about_dialog
|
348
|
+
Glimmer::LibUI.queue_main do
|
349
|
+
msg_box('About', 'Glimmer Tetris - Glimmer DSL for LibUI Example - Copyright (c) 2021 Andy Maleh')
|
350
|
+
end
|
121
351
|
end
|
122
352
|
end
|
123
353
|
|
@@ -0,0 +1,145 @@
|
|
1
|
+
# Copyright (c) 2007-2021 Andy Maleh
|
2
|
+
#
|
3
|
+
# Permission is hereby granted, free of charge, to any person obtaining
|
4
|
+
# a copy of this software and associated documentation files (the
|
5
|
+
# "Software"), to deal in the Software without restriction, including
|
6
|
+
# without limitation the rights to use, copy, modify, merge, publish,
|
7
|
+
# distribute, sublicense, and/or sell copies of the Software, and to
|
8
|
+
# permit persons to whom the Software is furnished to do so, subject to
|
9
|
+
# the following conditions:
|
10
|
+
#
|
11
|
+
# The above copyright notice and this permission notice shall be
|
12
|
+
# included in all copies or substantial portions of the Software.
|
13
|
+
#
|
14
|
+
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
15
|
+
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
16
|
+
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
17
|
+
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
18
|
+
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
19
|
+
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
20
|
+
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
21
|
+
|
22
|
+
require_relative 'cell'
|
23
|
+
|
24
|
+
class TicTacToe
|
25
|
+
class Board
|
26
|
+
DRAW = :draw
|
27
|
+
IN_PROGRESS = :in_progress
|
28
|
+
WIN = :win
|
29
|
+
attr :winning_sign
|
30
|
+
attr_accessor :game_status
|
31
|
+
|
32
|
+
def initialize
|
33
|
+
@sign_state_machine = {nil => "X", "X" => "O", "O" => "X"}
|
34
|
+
build_grid
|
35
|
+
@winning_sign = Cell::EMPTY
|
36
|
+
@game_status = IN_PROGRESS
|
37
|
+
end
|
38
|
+
|
39
|
+
#row and column numbers are 1-based
|
40
|
+
def mark(row, column)
|
41
|
+
self[row, column].mark(current_sign)
|
42
|
+
game_over? #updates winning sign
|
43
|
+
end
|
44
|
+
|
45
|
+
def current_sign
|
46
|
+
@current_sign = @sign_state_machine[@current_sign]
|
47
|
+
end
|
48
|
+
|
49
|
+
def [](row, column)
|
50
|
+
@grid[row-1][column-1]
|
51
|
+
end
|
52
|
+
|
53
|
+
def game_over?
|
54
|
+
win? or draw?
|
55
|
+
end
|
56
|
+
|
57
|
+
def win?
|
58
|
+
win = (row_win? or column_win? or diagonal_win?)
|
59
|
+
self.game_status=WIN if win
|
60
|
+
win
|
61
|
+
end
|
62
|
+
|
63
|
+
def reset!
|
64
|
+
(1..3).each do |row|
|
65
|
+
(1..3).each do |column|
|
66
|
+
self[row, column].reset!
|
67
|
+
end
|
68
|
+
end
|
69
|
+
@winning_sign = Cell::EMPTY
|
70
|
+
@current_sign = nil
|
71
|
+
self.game_status=IN_PROGRESS
|
72
|
+
end
|
73
|
+
|
74
|
+
private
|
75
|
+
|
76
|
+
def build_grid
|
77
|
+
@grid = []
|
78
|
+
3.times do |row_index| #0-based
|
79
|
+
@grid << []
|
80
|
+
3.times { @grid[row_index] << Cell.new }
|
81
|
+
end
|
82
|
+
end
|
83
|
+
|
84
|
+
def row_win?
|
85
|
+
(1..3).each do |row|
|
86
|
+
if row_has_same_sign(row)
|
87
|
+
@winning_sign = self[row, 1].sign
|
88
|
+
return true
|
89
|
+
end
|
90
|
+
end
|
91
|
+
false
|
92
|
+
end
|
93
|
+
|
94
|
+
def column_win?
|
95
|
+
(1..3).each do |column|
|
96
|
+
if column_has_same_sign(column)
|
97
|
+
@winning_sign = self[1, column].sign
|
98
|
+
return true
|
99
|
+
end
|
100
|
+
end
|
101
|
+
false
|
102
|
+
end
|
103
|
+
|
104
|
+
#needs refactoring if we ever decide to make the board size dynamic
|
105
|
+
def diagonal_win?
|
106
|
+
if (self[1, 1].sign == self[2, 2].sign) and (self[2, 2].sign == self[3, 3].sign) and self[1, 1].marked
|
107
|
+
@winning_sign = self[1, 1].sign
|
108
|
+
return true
|
109
|
+
end
|
110
|
+
if (self[3, 1].sign == self[2, 2].sign) and (self[2, 2].sign == self[1, 3].sign) and self[3, 1].marked
|
111
|
+
@winning_sign = self[3, 1].sign
|
112
|
+
return true
|
113
|
+
end
|
114
|
+
false
|
115
|
+
end
|
116
|
+
|
117
|
+
def draw?
|
118
|
+
@board_full = true
|
119
|
+
3.times do |x|
|
120
|
+
3.times do |y|
|
121
|
+
@board_full = false if self[x, y].empty
|
122
|
+
end
|
123
|
+
end
|
124
|
+
self.game_status = DRAW if @board_full
|
125
|
+
@board_full
|
126
|
+
end
|
127
|
+
|
128
|
+
def row_has_same_sign(number)
|
129
|
+
row_sign = self[number, 1].sign
|
130
|
+
[2, 3].each do |column|
|
131
|
+
return false unless row_sign == (self[number, column].sign)
|
132
|
+
end
|
133
|
+
true if self[number, 1].marked
|
134
|
+
end
|
135
|
+
|
136
|
+
def column_has_same_sign(number)
|
137
|
+
column_sign = self[1, number].sign
|
138
|
+
[2, 3].each do |row|
|
139
|
+
return false unless column_sign == (self[row, number].sign)
|
140
|
+
end
|
141
|
+
true if self[1, number].marked
|
142
|
+
end
|
143
|
+
|
144
|
+
end
|
145
|
+
end
|
@@ -0,0 +1,48 @@
|
|
1
|
+
# Copyright (c) 2007-2021 Andy Maleh
|
2
|
+
#
|
3
|
+
# Permission is hereby granted, free of charge, to any person obtaining
|
4
|
+
# a copy of this software and associated documentation files (the
|
5
|
+
# "Software"), to deal in the Software without restriction, including
|
6
|
+
# without limitation the rights to use, copy, modify, merge, publish,
|
7
|
+
# distribute, sublicense, and/or sell copies of the Software, and to
|
8
|
+
# permit persons to whom the Software is furnished to do so, subject to
|
9
|
+
# the following conditions:
|
10
|
+
#
|
11
|
+
# The above copyright notice and this permission notice shall be
|
12
|
+
# included in all copies or substantial portions of the Software.
|
13
|
+
#
|
14
|
+
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
15
|
+
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
16
|
+
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
17
|
+
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
18
|
+
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
19
|
+
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
20
|
+
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
21
|
+
|
22
|
+
class TicTacToe
|
23
|
+
class Cell
|
24
|
+
EMPTY = ""
|
25
|
+
attr_accessor :sign, :empty
|
26
|
+
|
27
|
+
def initialize
|
28
|
+
reset!
|
29
|
+
end
|
30
|
+
|
31
|
+
def mark(sign)
|
32
|
+
self.sign = sign
|
33
|
+
end
|
34
|
+
|
35
|
+
def reset!
|
36
|
+
self.sign = EMPTY
|
37
|
+
end
|
38
|
+
|
39
|
+
def sign=(sign_symbol)
|
40
|
+
@sign = sign_symbol
|
41
|
+
self.empty = sign == EMPTY
|
42
|
+
end
|
43
|
+
|
44
|
+
def marked
|
45
|
+
!empty
|
46
|
+
end
|
47
|
+
end
|
48
|
+
end
|
@@ -0,0 +1,85 @@
|
|
1
|
+
require 'glimmer-dsl-libui'
|
2
|
+
|
3
|
+
require_relative "tic_tac_toe/board"
|
4
|
+
|
5
|
+
class TicTacToe
|
6
|
+
include Glimmer
|
7
|
+
|
8
|
+
def initialize
|
9
|
+
@tic_tac_toe_board = Board.new
|
10
|
+
end
|
11
|
+
|
12
|
+
def launch
|
13
|
+
create_gui
|
14
|
+
register_observers
|
15
|
+
@main_window.show
|
16
|
+
end
|
17
|
+
|
18
|
+
def register_observers
|
19
|
+
Glimmer::DataBinding::Observer.proc do |game_status|
|
20
|
+
display_win_message if game_status == Board::WIN
|
21
|
+
display_draw_message if game_status == Board::DRAW
|
22
|
+
end.observe(@tic_tac_toe_board, :game_status)
|
23
|
+
|
24
|
+
3.times.map do |row|
|
25
|
+
3.times.map do |column|
|
26
|
+
Glimmer::DataBinding::Observer.proc do |sign|
|
27
|
+
@cells[row][column].string = sign
|
28
|
+
end.observe(@tic_tac_toe_board[row + 1, column + 1], :sign) # board model is 1-based
|
29
|
+
end
|
30
|
+
end
|
31
|
+
end
|
32
|
+
|
33
|
+
def create_gui
|
34
|
+
@main_window = window('Tic-Tac-Toe', 180, 180) {
|
35
|
+
resizable false
|
36
|
+
|
37
|
+
@cells = []
|
38
|
+
vertical_box {
|
39
|
+
padded false
|
40
|
+
|
41
|
+
3.times.map do |row|
|
42
|
+
@cells << []
|
43
|
+
horizontal_box {
|
44
|
+
padded false
|
45
|
+
|
46
|
+
3.times.map do |column|
|
47
|
+
area {
|
48
|
+
path {
|
49
|
+
square(0, 0, 60)
|
50
|
+
|
51
|
+
stroke :black, thickness: 2
|
52
|
+
}
|
53
|
+
text(23, 19) {
|
54
|
+
@cells[row] << string('') {
|
55
|
+
font family: 'Arial', size: 20
|
56
|
+
}
|
57
|
+
}
|
58
|
+
on_mouse_up do
|
59
|
+
@tic_tac_toe_board.mark(row + 1, column + 1) # board model is 1-based
|
60
|
+
end
|
61
|
+
}
|
62
|
+
end
|
63
|
+
}
|
64
|
+
end
|
65
|
+
}
|
66
|
+
}
|
67
|
+
end
|
68
|
+
|
69
|
+
def display_win_message
|
70
|
+
display_game_over_message("Player #{@tic_tac_toe_board.winning_sign} has won!")
|
71
|
+
end
|
72
|
+
|
73
|
+
def display_draw_message
|
74
|
+
display_game_over_message("Draw!")
|
75
|
+
end
|
76
|
+
|
77
|
+
def display_game_over_message(message_text)
|
78
|
+
Glimmer::LibUI.queue_main do
|
79
|
+
msg_box('Game Over', message_text)
|
80
|
+
@tic_tac_toe_board.reset!
|
81
|
+
end
|
82
|
+
end
|
83
|
+
end
|
84
|
+
|
85
|
+
TicTacToe.new.launch
|
data/glimmer-dsl-libui.gemspec
CHANGED
Binary file
|