glimmer-dsl-libui 0.2.17 → 0.2.21

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data/CHANGELOG.md CHANGED
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  # Change Log
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+ ## 0.2.21
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+
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+ - examples/tic_tac_toe.rb
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+ - `Glimmer::LibUI::enum_names` provides all possible enum names to use with `Glimmer::LibUI::enum_symbols(enum_name)`
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+ - Document all `Glimmer::LibUI` custom operations
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+ - Fix issue with retrieving `Glimmer::LibUI::enum_symbols` for `:at` enum name
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+
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+ ## 0.2.20
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+
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+ - Improve examples/tetris.rb with menus, high score dialog, and options
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+ - Prevent examples/tetris.rb `window` from being resized
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+ - Support `window` `resizable` property (`resizable false` means one cannot resize `window`)
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+ - Support calling `window.content_size = [x, y]` as an alternative to `window.set_content_size(x, y)`
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+ - Fix issue with hooking `on_content_size_changed` listener to `window`
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+ - Fix issue with using `window` `content_size` property getter
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+
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+ ## 0.2.19
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+
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+ - Improve examples/tetris.rb with a score board (indicating next Tetromino, score, level, and lines)
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+ - Add instant down action to examples/tetris.rb upon hitting the space button
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+
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+ ## 0.2.18
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+
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+ - Support `polygon` (closed figure of lines), `polyline` (open figure of lines), and `polybezier` (open figure of beziers) shape keywords to use under `path`
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+ - Improve examples/tetris.rb with bevel block 3D look and restarting upon game over
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+ - Update examples/area_gallery.rb to add uses of `polygon`, `polyline`, and `polybezier`
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+ - Refactor examples/histogram.rb to utilize new `polygon` and `polyline` keywords
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+ - Support `area` `request_auto_redraw`, `pause_auto_redraw`, and `resume_auto_redraw`, operations, and `auto_redraw_enabled` property.
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+
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  ## 0.2.17
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  - Tetris example - basic version with simple color squares