glimmer-dsl-libui 0.2.15 → 0.2.19
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- checksums.yaml +4 -4
- data/CHANGELOG.md +22 -0
- data/README.md +597 -92
- data/VERSION +1 -1
- data/bin/girb +0 -0
- data/examples/area_gallery.rb +11 -18
- data/examples/area_gallery2.rb +31 -7
- data/examples/area_gallery3.rb +14 -21
- data/examples/area_gallery4.rb +34 -10
- data/examples/basic_transform.rb +8 -2
- data/examples/color_button.rb +1 -1
- data/examples/histogram.rb +6 -13
- data/examples/meta_example.rb +3 -1
- data/examples/tetris/model/block.rb +48 -0
- data/examples/tetris/model/game.rb +306 -0
- data/examples/tetris/model/past_game.rb +39 -0
- data/examples/tetris/model/tetromino.rb +329 -0
- data/examples/tetris.rb +262 -0
- data/glimmer-dsl-libui.gemspec +0 -0
- data/lib/glimmer/dsl/libui/shape_expression.rb +1 -0
- data/lib/glimmer/libui/control_proxy/area_proxy.rb +25 -0
- data/lib/glimmer/libui/control_proxy/path_proxy.rb +19 -7
- data/lib/glimmer/libui/shape/figure.rb +4 -2
- data/lib/glimmer/libui/shape/polybezier.rb +45 -0
- data/lib/glimmer/libui/shape/polygon.rb +46 -0
- data/lib/glimmer/libui/shape/polyline.rb +45 -0
- data/lib/glimmer/libui/shape.rb +9 -3
- metadata +10 -2
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# Copyright (c) 2007-2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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class Tetris
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module Model
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class PastGame
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attr_accessor :name, :score, :lines, :level
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def initialize(name, score, lines, level)
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@name = name
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@score = score.to_i
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@lines = lines.to_i
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@level = level.to_i
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end
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def to_a
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[@name, @score, @lines, @level]
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end
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end
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end
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end
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# Copyright (c) 2007-2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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require_relative 'block'
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require 'matrix'
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class Tetris
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module Model
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class Tetromino
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ORIENTATIONS = [:north, :east, :south, :west]
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LETTER_COLORS = {
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I: :cyan,
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J: :blue,
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L: :olive,
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O: :yellow,
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S: :lime,
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T: :magenta,
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Z: :red,
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}
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attr_reader :game, :letter, :preview
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alias preview? preview
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attr_accessor :orientation, :blocks, :row, :column
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def initialize(game)
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@game = game
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@letter = LETTER_COLORS.keys.sample
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@orientation = :north
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@blocks = default_blocks
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@preview = true
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new_row = 0
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new_column = (Model::Game::PREVIEW_PLAYFIELD_WIDTH - width)/2
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update_playfield(new_row, new_column)
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end
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def playfield
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@preview ? game.preview_playfield : game.playfield
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end
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def launch!
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remove_from_playfield
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@preview = false
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new_row = 1 - height
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new_column = (game.playfield_width - width)/2
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update_playfield(new_row, new_column)
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game.tetrominoes << self
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end
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def update_playfield(new_row = nil, new_column = nil)
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remove_from_playfield
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if !new_row.nil? && !new_column.nil?
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@row = new_row
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@column = new_column
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add_to_playfield
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end
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end
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def add_to_playfield
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update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
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playfield[playfield_row][playfield_column].color = blocks[row_index][column_index].color if playfield_row >= 0 && playfield[playfield_row][playfield_column]&.clear? && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column].color != blocks[row_index][column_index].color
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end
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end
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def remove_from_playfield
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return if @row.nil? || @column.nil?
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update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
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playfield[playfield_row][playfield_column].clear if playfield_row >= 0 && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column]&.color == color
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end
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end
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def stopped?
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return true if @stopped || @preview
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playfield_remaining_heights = game.playfield_remaining_heights(self)
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result = bottom_most_blocks.any? do |bottom_most_block|
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playfield_column = @column + bottom_most_block[:column_index]
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playfield_remaining_heights[playfield_column] &&
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@row + bottom_most_block[:row_index] >= playfield_remaining_heights[playfield_column] - 1
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end
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if result && !game.hypothetical?
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@stopped = result
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game.consider_eliminating_lines
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@game.consider_adding_tetromino
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end
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result
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end
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# Returns bottom-most blocks of a tetromino, which could be from multiple rows depending on shape (e.g. T)
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def bottom_most_blocks
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width.times.map do |column_index|
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row_blocks_with_row_index = @blocks.each_with_index.to_a.reverse.detect do |row_blocks, row_index|
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!row_blocks[column_index].clear?
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end
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bottom_most_block = row_blocks_with_row_index[0][column_index]
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bottom_most_block_row = row_blocks_with_row_index[1]
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{
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block: bottom_most_block,
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row_index: bottom_most_block_row,
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column_index: column_index
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}
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end
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end
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def bottom_most_block_for_column(column)
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bottom_most_blocks.detect {|bottom_most_block| (@column + bottom_most_block[:column_index]) == column}
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end
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def right_blocked?
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(@column == game.playfield_width - width) ||
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right_most_blocks.any? { |right_most_block|
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(@row + right_most_block[:row_index]) >= 0 &&
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playfield[@row + right_most_block[:row_index]][@column + right_most_block[:column_index] + 1].occupied?
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}
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end
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# Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
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def right_most_blocks
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@blocks.each_with_index.map do |row_blocks, row_index|
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column_block_with_column_index = row_blocks.each_with_index.to_a.reverse.detect do |column_block, column_index|
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!column_block.clear?
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end
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if column_block_with_column_index
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right_most_block = column_block_with_column_index[0]
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{
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block: right_most_block,
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row_index: row_index,
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column_index: column_block_with_column_index[1]
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}
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end
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end.compact
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end
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def left_blocked?
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(@column == 0) ||
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left_most_blocks.any? { |left_most_block|
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(@row + left_most_block[:row_index]) >= 0 &&
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playfield[@row + left_most_block[:row_index]][@column + left_most_block[:column_index] - 1].occupied?
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}
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end
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# Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
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def left_most_blocks
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@blocks.each_with_index.map do |row_blocks, row_index|
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column_block_with_column_index = row_blocks.each_with_index.to_a.detect do |column_block, column_index|
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!column_block.clear?
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end
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if column_block_with_column_index
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left_most_block = column_block_with_column_index[0]
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{
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block: left_most_block,
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row_index: row_index,
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column_index: column_block_with_column_index[1]
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}
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end
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end.compact
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end
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def width
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@blocks[0].size
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end
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def height
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@blocks.size
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end
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def down!(instant: false)
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launch! if preview?
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unless stopped?
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block_count = 1
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if instant
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remaining_height, bottom_touching_block = remaining_height_and_bottom_touching_block
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block_count = remaining_height - @row
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end
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new_row = @row + block_count
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update_playfield(new_row, @column)
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end
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end
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def left!
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unless left_blocked?
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new_column = @column - 1
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update_playfield(@row, new_column)
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end
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end
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def right!
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unless right_blocked?
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new_column = @column + 1
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update_playfield(@row, new_column)
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end
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end
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# Rotate in specified direcation, which can be :right (clockwise) or :left (counterclockwise)
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def rotate!(direction)
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return if stopped?
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can_rotate = nil
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new_blocks = nil
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game.hypothetical do
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hypothetical_rotated_tetromino = hypothetical_tetromino
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new_blocks = hypothetical_rotated_tetromino.rotate_blocks(direction)
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can_rotate = !hypothetical_rotated_tetromino.stopped? && !hypothetical_rotated_tetromino.right_blocked? && !hypothetical_rotated_tetromino.left_blocked?
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end
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if can_rotate
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remove_from_playfield
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self.orientation = ORIENTATIONS[ORIENTATIONS.rotate(direction == :right ? -1 : 1).index(@orientation)]
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self.blocks = new_blocks
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update_playfield(@row, @column)
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end
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rescue => e
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puts e.full_message
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end
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def rotate_blocks(direction)
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new_blocks = Matrix[*@blocks].transpose.to_a
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if direction == :right
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new_blocks = new_blocks.map(&:reverse)
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else
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new_blocks = new_blocks.reverse
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end
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Matrix[*new_blocks].to_a
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end
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def hypothetical_tetromino
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clone.tap do |hypo_clone|
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remove_from_playfield
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hypo_clone.blocks = @blocks.map do |row_blocks|
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row_blocks.map do |column_block|
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column_block.clone
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end
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end
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end
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end
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def remaining_height_and_bottom_touching_block
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playfield_remaining_heights = game.playfield_remaining_heights(self)
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bottom_most_blocks.map do |bottom_most_block|
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playfield_column = @column + bottom_most_block[:column_index]
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[playfield_remaining_heights[playfield_column] - (bottom_most_block[:row_index] + 1), bottom_most_block]
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end.min_by(&:first)
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end
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def default_blocks
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case @letter
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when :I
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[
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[block, block, block, block]
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]
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when :J
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[
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[block, block, block],
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[empty, empty, block],
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]
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when :L
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[
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[block, block, block],
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[block, empty, empty],
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]
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when :O
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[
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[block, block],
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[block, block],
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]
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when :S
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[
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[empty, block, block],
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[block, block, empty],
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]
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when :T
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[
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[block, block, block],
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[empty, block, empty],
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]
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when :Z
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[
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[block, block, empty],
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[empty, block, block],
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]
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end
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end
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def color
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LETTER_COLORS[@letter]
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end
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def include_block?(block)
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@blocks.flatten.include?(block)
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end
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private
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def block
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Block.new(color)
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end
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|
+
def empty
|
315
|
+
Block.new
|
316
|
+
end
|
317
|
+
|
318
|
+
def update_playfield_block(&updater)
|
319
|
+
@row.upto(@row + height - 1) do |playfield_row|
|
320
|
+
@column.upto(@column + width - 1) do |playfield_column|
|
321
|
+
row_index = playfield_row - @row
|
322
|
+
column_index = playfield_column - @column
|
323
|
+
updater.call(playfield_row, playfield_column, row_index, column_index)
|
324
|
+
end
|
325
|
+
end
|
326
|
+
end
|
327
|
+
end
|
328
|
+
end
|
329
|
+
end
|
data/examples/tetris.rb
ADDED
@@ -0,0 +1,262 @@
|
|
1
|
+
require 'glimmer-dsl-libui'
|
2
|
+
|
3
|
+
require_relative 'tetris/model/game'
|
4
|
+
|
5
|
+
class Tetris
|
6
|
+
include Glimmer
|
7
|
+
|
8
|
+
BLOCK_SIZE = 25
|
9
|
+
BEVEL_CONSTANT = 20
|
10
|
+
COLOR_GRAY = {r: 192, g: 192, b: 192}
|
11
|
+
|
12
|
+
attr_reader :game
|
13
|
+
|
14
|
+
def initialize
|
15
|
+
@game = Model::Game.new
|
16
|
+
end
|
17
|
+
|
18
|
+
def launch
|
19
|
+
create_gui
|
20
|
+
register_observers
|
21
|
+
@game.start!
|
22
|
+
@main_window.show
|
23
|
+
end
|
24
|
+
|
25
|
+
def create_gui
|
26
|
+
@main_window = window('Glimmer Tetris') {
|
27
|
+
content_size Model::Game::PLAYFIELD_WIDTH * BLOCK_SIZE, Model::Game::PLAYFIELD_HEIGHT * BLOCK_SIZE + 98
|
28
|
+
|
29
|
+
vertical_box {
|
30
|
+
label { # filler
|
31
|
+
stretchy false
|
32
|
+
}
|
33
|
+
|
34
|
+
score_board(block_size: BLOCK_SIZE) {
|
35
|
+
stretchy false
|
36
|
+
}
|
37
|
+
|
38
|
+
@playfield_blocks = playfield(playfield_width: Model::Game::PLAYFIELD_WIDTH, playfield_height: Model::Game::PLAYFIELD_HEIGHT, block_size: BLOCK_SIZE)
|
39
|
+
}
|
40
|
+
}
|
41
|
+
end
|
42
|
+
|
43
|
+
def register_observers
|
44
|
+
Glimmer::DataBinding::Observer.proc do |game_over|
|
45
|
+
if game_over
|
46
|
+
show_game_over_dialog
|
47
|
+
else
|
48
|
+
start_moving_tetrominos_down
|
49
|
+
end
|
50
|
+
end.observe(@game, :game_over)
|
51
|
+
|
52
|
+
Model::Game::PLAYFIELD_HEIGHT.times do |row|
|
53
|
+
Model::Game::PLAYFIELD_WIDTH.times do |column|
|
54
|
+
Glimmer::DataBinding::Observer.proc do |new_color|
|
55
|
+
Glimmer::LibUI.queue_main do
|
56
|
+
color = Glimmer::LibUI.interpret_color(new_color)
|
57
|
+
block = @playfield_blocks[row][column]
|
58
|
+
block[:background_square].fill = color
|
59
|
+
block[:top_bevel_edge].fill = {r: color[:r] + 4*BEVEL_CONSTANT, g: color[:g] + 4*BEVEL_CONSTANT, b: color[:b] + 4*BEVEL_CONSTANT}
|
60
|
+
block[:right_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
|
61
|
+
block[:bottom_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
|
62
|
+
block[:left_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
|
63
|
+
block[:border_square].stroke = new_color == Model::Block::COLOR_CLEAR ? COLOR_GRAY : color
|
64
|
+
end
|
65
|
+
end.observe(@game.playfield[row][column], :color)
|
66
|
+
end
|
67
|
+
end
|
68
|
+
|
69
|
+
Model::Game::PREVIEW_PLAYFIELD_HEIGHT.times do |row|
|
70
|
+
Model::Game::PREVIEW_PLAYFIELD_WIDTH.times do |column|
|
71
|
+
Glimmer::DataBinding::Observer.proc do |new_color|
|
72
|
+
Glimmer::LibUI.queue_main do
|
73
|
+
color = Glimmer::LibUI.interpret_color(new_color)
|
74
|
+
block = @preview_playfield_blocks[row][column]
|
75
|
+
block[:background_square].fill = color
|
76
|
+
block[:top_bevel_edge].fill = {r: color[:r] + 4*BEVEL_CONSTANT, g: color[:g] + 4*BEVEL_CONSTANT, b: color[:b] + 4*BEVEL_CONSTANT}
|
77
|
+
block[:right_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
|
78
|
+
block[:bottom_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
|
79
|
+
block[:left_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
|
80
|
+
block[:border_square].stroke = new_color == Model::Block::COLOR_CLEAR ? COLOR_GRAY : color
|
81
|
+
end
|
82
|
+
end.observe(@game.preview_playfield[row][column], :color)
|
83
|
+
end
|
84
|
+
end
|
85
|
+
|
86
|
+
Glimmer::DataBinding::Observer.proc do |new_score|
|
87
|
+
Glimmer::LibUI.queue_main do
|
88
|
+
@score_label.text = new_score.to_s
|
89
|
+
end
|
90
|
+
end.observe(@game, :score)
|
91
|
+
|
92
|
+
Glimmer::DataBinding::Observer.proc do |new_lines|
|
93
|
+
Glimmer::LibUI.queue_main do
|
94
|
+
@lines_label.text = new_lines.to_s
|
95
|
+
end
|
96
|
+
end.observe(@game, :lines)
|
97
|
+
|
98
|
+
Glimmer::DataBinding::Observer.proc do |new_level|
|
99
|
+
Glimmer::LibUI.queue_main do
|
100
|
+
@level_label.text = new_level.to_s
|
101
|
+
end
|
102
|
+
end.observe(@game, :level)
|
103
|
+
end
|
104
|
+
|
105
|
+
def playfield(playfield_width: , playfield_height: , block_size: , &extra_content)
|
106
|
+
blocks = []
|
107
|
+
vertical_box {
|
108
|
+
padded false
|
109
|
+
|
110
|
+
playfield_height.times.map do |row|
|
111
|
+
blocks << []
|
112
|
+
horizontal_box {
|
113
|
+
padded false
|
114
|
+
|
115
|
+
playfield_width.times.map do |column|
|
116
|
+
blocks.last << block(row: row, column: column, block_size: block_size)
|
117
|
+
end
|
118
|
+
}
|
119
|
+
end
|
120
|
+
|
121
|
+
extra_content&.call
|
122
|
+
}
|
123
|
+
blocks
|
124
|
+
end
|
125
|
+
|
126
|
+
def block(row: , column: , block_size: , &extra_content)
|
127
|
+
block = {}
|
128
|
+
bevel_pixel_size = 0.16 * block_size.to_f
|
129
|
+
color = Glimmer::LibUI.interpret_color(Model::Block::COLOR_CLEAR)
|
130
|
+
area {
|
131
|
+
block[:background_square] = path {
|
132
|
+
square(0, 0, block_size)
|
133
|
+
|
134
|
+
fill color
|
135
|
+
}
|
136
|
+
block[:top_bevel_edge] = path {
|
137
|
+
polygon(0, 0, block_size, 0, block_size - bevel_pixel_size, bevel_pixel_size, bevel_pixel_size, bevel_pixel_size)
|
138
|
+
|
139
|
+
fill r: color[:r] + 4*BEVEL_CONSTANT, g: color[:g] + 4*BEVEL_CONSTANT, b: color[:b] + 4*BEVEL_CONSTANT
|
140
|
+
}
|
141
|
+
block[:right_bevel_edge] = path {
|
142
|
+
polygon(block_size, 0, block_size - bevel_pixel_size, bevel_pixel_size, block_size - bevel_pixel_size, block_size - bevel_pixel_size, block_size, block_size)
|
143
|
+
|
144
|
+
fill r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT
|
145
|
+
}
|
146
|
+
block[:bottom_bevel_edge] = path {
|
147
|
+
polygon(block_size, block_size, 0, block_size, bevel_pixel_size, block_size - bevel_pixel_size, block_size - bevel_pixel_size, block_size - bevel_pixel_size)
|
148
|
+
|
149
|
+
fill r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT
|
150
|
+
}
|
151
|
+
block[:left_bevel_edge] = path {
|
152
|
+
polygon(0, 0, 0, block_size, bevel_pixel_size, block_size - bevel_pixel_size, bevel_pixel_size, bevel_pixel_size)
|
153
|
+
|
154
|
+
fill r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT
|
155
|
+
}
|
156
|
+
block[:border_square] = path {
|
157
|
+
square(0, 0, block_size)
|
158
|
+
|
159
|
+
stroke COLOR_GRAY
|
160
|
+
}
|
161
|
+
|
162
|
+
on_key_down do |key_event|
|
163
|
+
case key_event
|
164
|
+
in ext_key: :down
|
165
|
+
game.down!
|
166
|
+
in key: ' '
|
167
|
+
game.down!(instant: true)
|
168
|
+
in ext_key: :up
|
169
|
+
case game.up_arrow_action
|
170
|
+
when :instant_down
|
171
|
+
game.down!(instant: true)
|
172
|
+
when :rotate_right
|
173
|
+
game.rotate!(:right)
|
174
|
+
when :rotate_left
|
175
|
+
game.rotate!(:left)
|
176
|
+
end
|
177
|
+
in ext_key: :left
|
178
|
+
game.left!
|
179
|
+
in ext_key: :right
|
180
|
+
game.right!
|
181
|
+
in modifier: :shift
|
182
|
+
game.rotate!(:right)
|
183
|
+
in modifier: :control
|
184
|
+
game.rotate!(:left)
|
185
|
+
else
|
186
|
+
# Do Nothing
|
187
|
+
end
|
188
|
+
end
|
189
|
+
|
190
|
+
extra_content&.call
|
191
|
+
}
|
192
|
+
block
|
193
|
+
end
|
194
|
+
|
195
|
+
def score_board(block_size: , &extra_content)
|
196
|
+
vertical_box {
|
197
|
+
horizontal_box {
|
198
|
+
label # filler
|
199
|
+
@preview_playfield_blocks = playfield(playfield_width: Model::Game::PREVIEW_PLAYFIELD_WIDTH, playfield_height: Model::Game::PREVIEW_PLAYFIELD_HEIGHT, block_size: block_size)
|
200
|
+
label # filler
|
201
|
+
}
|
202
|
+
|
203
|
+
horizontal_box {
|
204
|
+
label # filler
|
205
|
+
grid {
|
206
|
+
stretchy false
|
207
|
+
|
208
|
+
label('Score') {
|
209
|
+
left 0
|
210
|
+
top 0
|
211
|
+
halign :fill
|
212
|
+
}
|
213
|
+
@score_label = label {
|
214
|
+
left 0
|
215
|
+
top 1
|
216
|
+
halign :center
|
217
|
+
}
|
218
|
+
|
219
|
+
label('Lines') {
|
220
|
+
left 1
|
221
|
+
top 0
|
222
|
+
halign :fill
|
223
|
+
}
|
224
|
+
@lines_label = label {
|
225
|
+
left 1
|
226
|
+
top 1
|
227
|
+
halign :center
|
228
|
+
}
|
229
|
+
|
230
|
+
label('Level') {
|
231
|
+
left 2
|
232
|
+
top 0
|
233
|
+
halign :fill
|
234
|
+
}
|
235
|
+
@level_label = label {
|
236
|
+
left 2
|
237
|
+
top 1
|
238
|
+
halign :center
|
239
|
+
}
|
240
|
+
}
|
241
|
+
label # filler
|
242
|
+
}
|
243
|
+
|
244
|
+
extra_content&.call
|
245
|
+
}
|
246
|
+
end
|
247
|
+
|
248
|
+
def start_moving_tetrominos_down
|
249
|
+
Glimmer::LibUI.timer(@game.delay) do
|
250
|
+
@game.down! if !@game.game_over? && !@game.paused?
|
251
|
+
end
|
252
|
+
end
|
253
|
+
|
254
|
+
def show_game_over_dialog
|
255
|
+
Glimmer::LibUI.queue_main do
|
256
|
+
msg_box('Game Over', "Score: #{@game.high_scores.first.score}\nLines: #{@game.high_scores.first.lines}\nLevel: #{@game.high_scores.first.level}")
|
257
|
+
@game.restart!
|
258
|
+
end
|
259
|
+
end
|
260
|
+
end
|
261
|
+
|
262
|
+
Tetris.new.launch
|
data/glimmer-dsl-libui.gemspec
CHANGED
Binary file
|
@@ -109,6 +109,31 @@ module Glimmer
|
|
109
109
|
queue_redraw_all
|
110
110
|
end
|
111
111
|
|
112
|
+
def request_auto_redraw
|
113
|
+
# TODO implement functionality to delay queuing area redraws until post_add_content has been called (area definition is done). Maybe offer an option to enable redrawing before area is closed too.
|
114
|
+
queue_redraw_all if auto_redraw_enabled?
|
115
|
+
end
|
116
|
+
|
117
|
+
def auto_redraw_enabled(value = nil)
|
118
|
+
if value.nil?
|
119
|
+
@auto_redraw_enabled = true if @auto_redraw_enabled.nil?
|
120
|
+
@auto_redraw_enabled
|
121
|
+
else
|
122
|
+
@auto_redraw_enabled = !!value
|
123
|
+
end
|
124
|
+
end
|
125
|
+
alias auto_redraw_enabled? auto_redraw_enabled
|
126
|
+
alias auto_redraw_enabled= auto_redraw_enabled
|
127
|
+
alias set_auto_redraw_enabled auto_redraw_enabled
|
128
|
+
|
129
|
+
def pause_auto_redraw
|
130
|
+
self.auto_redraw_enabled = false
|
131
|
+
end
|
132
|
+
|
133
|
+
def resume_auto_redraw
|
134
|
+
self.auto_redraw_enabled = true
|
135
|
+
end
|
136
|
+
|
112
137
|
private
|
113
138
|
|
114
139
|
def build_control
|