geometry-in-ruby 0.0.1
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- data/.gitignore +6 -0
- data/Gemfile +7 -0
- data/LICENSE +21 -0
- data/README.markdown +105 -0
- data/Rakefile +24 -0
- data/geometry-in-ruby.gemspec +23 -0
- data/lib/geometry/arc.rb +94 -0
- data/lib/geometry/circle.rb +122 -0
- data/lib/geometry/cluster_factory.rb +15 -0
- data/lib/geometry/edge.rb +140 -0
- data/lib/geometry/line.rb +154 -0
- data/lib/geometry/obround.rb +238 -0
- data/lib/geometry/path.rb +67 -0
- data/lib/geometry/point.rb +163 -0
- data/lib/geometry/point_zero.rb +107 -0
- data/lib/geometry/polygon.rb +368 -0
- data/lib/geometry/polyline.rb +318 -0
- data/lib/geometry/rectangle.rb +378 -0
- data/lib/geometry/regular_polygon.rb +136 -0
- data/lib/geometry/rotation.rb +190 -0
- data/lib/geometry/size.rb +75 -0
- data/lib/geometry/size_zero.rb +70 -0
- data/lib/geometry/square.rb +113 -0
- data/lib/geometry/text.rb +24 -0
- data/lib/geometry/transformation/composition.rb +39 -0
- data/lib/geometry/transformation.rb +171 -0
- data/lib/geometry/triangle.rb +78 -0
- data/lib/geometry/vector.rb +34 -0
- data/lib/geometry.rb +22 -0
- data/test/geometry/arc.rb +25 -0
- data/test/geometry/circle.rb +112 -0
- data/test/geometry/edge.rb +132 -0
- data/test/geometry/line.rb +132 -0
- data/test/geometry/obround.rb +25 -0
- data/test/geometry/path.rb +66 -0
- data/test/geometry/point.rb +258 -0
- data/test/geometry/point_zero.rb +177 -0
- data/test/geometry/polygon.rb +214 -0
- data/test/geometry/polyline.rb +266 -0
- data/test/geometry/rectangle.rb +154 -0
- data/test/geometry/regular_polygon.rb +120 -0
- data/test/geometry/rotation.rb +108 -0
- data/test/geometry/size.rb +97 -0
- data/test/geometry/size_zero.rb +153 -0
- data/test/geometry/square.rb +66 -0
- data/test/geometry/transformation/composition.rb +49 -0
- data/test/geometry/transformation.rb +169 -0
- data/test/geometry/triangle.rb +32 -0
- data/test/geometry/vector.rb +41 -0
- data/test/geometry.rb +5 -0
- metadata +117 -0
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require 'minitest/autorun'
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require 'geometry/polygon'
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describe Geometry::Polygon do
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Polygon = Geometry::Polygon
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let(:cw_unit_square) { Polygon.new [0,0], [0,1], [1,1], [1,0] }
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let(:unit_square) { Polygon.new [0,0], [1,0], [1,1], [0,1] }
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let(:simple_concave) { Polygon.new [0,0], [4,0], [4,2], [3,2], [3,1], [1,1], [1,2], [0,2] }
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subject { unit_square }
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it "must create a Polygon object with no arguments" do
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polygon = Geometry::Polygon.new
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assert_kind_of(Geometry::Polygon, polygon)
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assert_equal(0, polygon.edges.size)
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assert_equal(0, polygon.vertices.size)
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end
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it "must create a Polygon object from array arguments" do
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polygon = Geometry::Polygon.new([0,0], [1,0], [1,1], [0,1])
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assert_kind_of(Geometry::Polygon, polygon)
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assert_equal(4, polygon.edges.size)
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assert_equal(4, polygon.vertices.size)
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end
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describe "when creating a Polygon from an array of Points" do
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it "must ignore repeated Points" do
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polygon = Geometry::Polygon.new([0,0], [1,0], [1,1], [1,1], [0,1])
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polygon.must_be_kind_of Geometry::Polygon
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polygon.edges.size.must_equal 4
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polygon.vertices.size.must_equal 4
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polygon.must_equal Geometry::Polygon.new([0,0], [1,0], [1,1], [0,1])
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end
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it "must collapse collinear Edges" do
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polygon = Geometry::Polygon.new([0,0], [1,0], [1,1], [0.5,1], [0,1])
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polygon.must_equal Geometry::Polygon.new([0,0], [1,0], [1,1], [0,1])
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end
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it "must collapse backtracking Edges" do
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polygon = Geometry::Polygon.new [0,0], [2,0], [2,2], [1,2], [1,1], [1,2], [0,2]
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polygon.must_equal Geometry::Polygon.new([0,0], [2,0], [2,2], [0,2])
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end
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end
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it "must compare identical polygons as equal" do
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(unit_square.eql? unit_square).must_equal true
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end
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it "must create closed polygons" do
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subject.closed?.must_equal true
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end
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it "must handle already closed polygons" do
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polygon = Geometry::Polygon.new([0,0], [1,0], [1,1], [0,1], [0,0])
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assert_kind_of(Geometry::Polygon, polygon)
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assert_equal(4, polygon.edges.size)
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assert_equal(4, polygon.vertices.size)
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assert_equal(polygon.edges.first.first, polygon.edges.last.last)
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end
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it "must return itself on close" do
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closed = subject.close
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closed.closed?.must_equal true
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closed.must_equal subject
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closed.must_be_same_as subject
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end
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describe "orientation" do
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it "must return true for clockwise" do
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Polygon.new([0,0], [0,1], [1,1], [1,0]).clockwise?.must_equal true
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Polygon.new([1,1], [1,3], [3,3], [3,1]).clockwise?.must_equal true
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end
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it "must return false for counterclockwise" do
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Polygon.new([0,0], [1,0], [1,1], [0,1]).clockwise?.must_equal false
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Polygon.new([1,1], [3,1], [3,3], [1,3]).clockwise?.must_equal false
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end
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end
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it "must gift wrap a square polygon" do
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polygon = Polygon.new [0,0], [1,0], [1,1], [0,1]
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convex_hull = polygon.wrap
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convex_hull.must_be_kind_of Geometry::Polygon
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convex_hull.edges.size.must_equal 4
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convex_hull.vertices.must_equal [[0,0], [0,1], [1,1], [1,0]].map {|a| Point[*a]}
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end
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it "must gift wrap another square polygon" do
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polygon = Polygon.new [0,1], [0,0], [1,0], [1,1]
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convex_hull = polygon.wrap
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convex_hull.must_be_kind_of Geometry::Polygon
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convex_hull.edges.size.must_equal 4
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convex_hull.vertices.must_equal [[0,0], [0,1], [1,1], [1,0]].map {|a| Point[*a]}
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end
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it "must gift wrap a concave polygon" do
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polygon = Polygon.new [0,0], [1,-1], [2,0], [1,1], [2,2], [0,1]
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convex_hull = polygon.wrap
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convex_hull.must_be_kind_of Geometry::Polygon
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convex_hull.edges.size.must_equal 5
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convex_hull.vertices.must_equal [Point[0, 0], Point[0, 1], Point[2, 2], Point[2, 0], Point[1, -1]]
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end
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it "must gift wrap a polygon" do
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polygon = Polygon.new [0,0], [1,-1], [2,0], [2,1], [0,1]
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convex_hull = polygon.wrap
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convex_hull.must_be_kind_of Geometry::Polygon
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convex_hull.edges.size.must_equal 5
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convex_hull.vertices.must_equal [[0,0], [0,1], [2,1], [2,0], [1,-1]].map {|a| Point[*a]}
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end
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it "must generate spokes" do
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unit_square.spokes.must_equal [Vector[-1,-1], Vector[1,-1], Vector[1,1], Vector[-1,1]]
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cw_unit_square.spokes.must_equal [Vector[-1,-1], Vector[-1,1], Vector[1,1], Vector[1,-1]]
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simple_concave.spokes.must_equal [Vector[-1,-1], Vector[1,-1], Vector[1,1], Vector[-1,1], Vector[-1,1], Vector[1,1], Vector[1,1], Vector[-1,1]]
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end
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describe "spaceship" do
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it "with a Point" do
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(unit_square <=> Point[2,0]).must_equal -1
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(unit_square <=> Point[1,0]).must_equal 0
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(unit_square <=> Point[0.5,0.5]).must_equal 1
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end
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it "with a Point that lies on a horizontal edge" do
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(unit_square <=> Point[0.5,0]).must_equal 0
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end
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end
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describe "when outsetting" do
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it "must outset a unit square" do
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outset_polygon = unit_square.outset(1)
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expected_polygon = Polygon.new [-1.0,-1.0], [2.0,-1.0], [2.0,2.0], [-1.0,2.0]
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outset_polygon.must_equal expected_polygon
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end
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it "must outset a simple concave polygon" do
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concave_polygon = Polygon.new [0,0], [4,0], [4,2], [3,2], [3,1], [1,1], [1,2], [0,2]
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outset_polygon = concave_polygon.outset(1)
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outset_polygon.must_equal Polygon.new [-1,-1], [5,-1], [5,3], [-1,3]
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end
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it "must outset a concave polygon" do
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concave_polygon = Polygon.new [0,0], [4,0], [4,2], [3,2], [3,1], [1,1], [1,2], [0,2]
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outset_polygon = concave_polygon.outset(2)
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outset_polygon.must_equal Polygon.new [-2,-2], [6,-2], [6,4], [-2,4]
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end
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it "must outset an asymetric concave polygon" do
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concave_polygon = Polygon.new [0,0], [4,0], [4,3], [3,3], [3,1], [1,1], [1,2], [0,2]
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outset_polygon = concave_polygon.outset(2)
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outset_polygon.must_equal Polygon.new [-2,-2], [6,-2], [6,5], [1,5], [1,4], [-2,4]
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end
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it "must outset a concave polygon with multiply-intersecting edges" do
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concave_polygon = Polygon.new [0,0], [5,0], [5,2], [4,2], [4,1], [3,1], [3,2], [2,2], [2,1], [1,1], [1,2], [0,2]
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outset_polygon = concave_polygon.outset(1)
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outset_polygon.must_equal Polygon.new [-1,-1], [6,-1], [6,3], [-1,3]
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end
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it "must outset a concave polygon where the first outset edge intersects with the last outset edge" do
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polygon = Polygon.new [0,0], [0,1], [2,1], [2,2], [-1,2], [-1,-1], [2,-1], [2,0]
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polygon.edges.count.must_equal 8
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polygon.outset(1).must_equal Polygon.new [3, 0], [3, 3], [-2, 3], [-2, -2], [3, -2]
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end
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# Naturally, this test is very sensitive to the input coordinate values. This is a painfully contrived example that
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# checks for sensitivity to edges that are very close to horizontal, but not quite.
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# When the test fails, the first point of the offset polygon is at [0,-1]
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it "must not be sensitive to floating point rounding errors" do
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polygon = Polygon.new [0, 0], [0, -2], [10, -2], [10, 10], [-100, 10], [-100, -22], [-69, -22], [-69, 3.552713678800501e-15], [0,0]
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outset = polygon.outset(1)
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outset.edges.first.first.must_equal Geometry::Point[-1,-1]
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end
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end
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describe "set operations" do
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describe "union" do
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it "must union two adjacent squares" do
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polygonA = Polygon.new [0,0], [1,0], [1,1], [0,1]
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polygonB = Polygon.new [1,0], [2,0], [2,1], [1,1]
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(polygonA.union polygonB).must_equal Polygon.new [0,0], [2,0], [2,1], [0,1]
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(polygonA + polygonB).must_equal Polygon.new [0,0], [2,0], [2,1], [0,1]
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end
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it "must union two overlapping squares" do
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polygonA = Polygon.new [0,0], [2,0], [2,2], [0,2]
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polygonB = Polygon.new [1,1], [3,1], [3,3], [1,3]
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expected_polygon = Polygon.new [0,0], [2,0], [2,1], [3,1], [3,3], [1,3], [1,2], [0,2]
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union = polygonA.union polygonB
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union.must_be_kind_of Polygon
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union.must_equal expected_polygon
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end
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it "must union two overlapping clockwise squares" do
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polygonA = Polygon.new [0,0], [0,2], [2,2], [2,0]
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polygonB = Polygon.new [1,1], [1,3], [3,3], [3,1]
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expected_polygon = Polygon.new [0, 0], [0, 2], [1, 2], [1, 3], [3, 3], [3, 1], [2, 1], [2, 0]
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union = polygonA.union polygonB
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union.must_be_kind_of Polygon
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union.must_equal expected_polygon
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end
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it "must union two overlapping squares with collinear edges" do
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polygonA = Polygon.new [0,0], [2,0], [2,2], [0,2]
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polygonB = Polygon.new [1,0], [3,0], [3,2], [1,2]
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union = polygonA + polygonB
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union.must_be_kind_of Polygon
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union.must_equal Polygon.new [0,0], [3,0], [3,2], [0,2]
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end
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end
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end
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end
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require 'minitest/autorun'
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require 'geometry/polyline'
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describe Geometry::Polyline do
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Polyline = Geometry::Polyline
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let(:closed_unit_square) { Polyline.new [0,0], [1,0], [1,1], [0,1], [0,0] }
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let(:unit_square) { Polyline.new [0,0], [1,0], [1,1], [0,1] }
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let(:reverse_unit_square) { Polyline.new [0,1], [1,1], [1,0], [0,0] }
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it "must create a Polyline object with no arguments" do
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polyline = Geometry::Polyline.new
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polyline.must_be_kind_of Polyline
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polyline.edges.count.must_equal 0
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polyline.vertices.count.must_equal 0
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end
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it "must create a Polyline object from array arguments" do
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polyline = Geometry::Polyline.new([0,0], [1,0], [1,1], [0,1])
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polyline.must_be_kind_of Polyline
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polyline.edges.count.must_equal 3
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polyline.vertices.count.must_equal 4
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end
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describe "when the Polyline is closed" do
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let(:closed_concave_polyline) { Polyline.new [-2,0], [0,0], [0,-2], [2,-2], [2,2], [-2,2], [-2,0] }
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subject { closed_concave_polyline }
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it "must be closed" do
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closed_unit_square.closed?.must_equal true
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end
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it "must clone and close" do
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closed = subject.close
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closed.closed?.must_equal true
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closed.must_equal subject
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closed.wont_be_same_as subject
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end
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it "must be able to close itself" do
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subject.close!
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subject.closed?.must_equal true
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subject.must_equal subject
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end
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it "must clone and reverse" do
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vertices = subject.vertices
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vertices.push vertices.shift
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reversed = subject.reverse
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reversed.vertices.must_equal vertices.reverse
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reversed.wont_be_same_as subject
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reversed.closed?.must_equal true
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end
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it "must reverse itself" do
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original = subject.vertices.dup
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subject.reverse!
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subject.vertices.to_a.must_equal original.reverse
|
59
|
+
subject.closed?.must_equal true
|
60
|
+
end
|
61
|
+
|
62
|
+
it "must generate bisectors" do
|
63
|
+
closed_unit_square.bisectors.must_equal [Vector[1, 1], Vector[-1, 1], Vector[-1, -1], Vector[1, -1]]
|
64
|
+
end
|
65
|
+
|
66
|
+
it "must generate bisectors with an inside corner" do
|
67
|
+
closed_concave_polyline.bisectors.must_equal [Vector[1,1], Vector[-1,-1], Vector[1,1], Vector[-1,1], Vector[-1,-1], Vector[1,-1]]
|
68
|
+
end
|
69
|
+
|
70
|
+
it "must generate left bisectors" do
|
71
|
+
closed_unit_square.left_bisectors.must_equal [Vector[1, 1], Vector[-1, 1], Vector[-1, -1], Vector[1, -1]]
|
72
|
+
end
|
73
|
+
|
74
|
+
it "must generate left bisectors with an inside corner" do
|
75
|
+
closed_concave_polyline.left_bisectors.must_equal [Vector[1,1], Vector[1,1], Vector[1,1], Vector[-1,1], Vector[-1,-1], Vector[1,-1]]
|
76
|
+
end
|
77
|
+
|
78
|
+
it "must generate right bisectors" do
|
79
|
+
closed_unit_square.right_bisectors.must_equal [Vector[-1,-1], Vector[1,-1], Vector[1,1], Vector[-1,1]]
|
80
|
+
end
|
81
|
+
|
82
|
+
it "must generate right bisectors with an inside corner" do
|
83
|
+
closed_concave_polyline.right_bisectors.must_equal [Vector[-1,-1], Vector[-1,-1], Vector[-1,-1], Vector[1,-1], Vector[1,1], Vector[-1,1]]
|
84
|
+
end
|
85
|
+
|
86
|
+
it "must generate spokes" do
|
87
|
+
closed_unit_square.spokes.must_equal [Vector[-1,-1], Vector[1,-1], Vector[1,1], Vector[-1,1]]
|
88
|
+
end
|
89
|
+
|
90
|
+
it "must rightset a closed concave polyline where the first outset edge intersects with the last outset edge" do
|
91
|
+
skip
|
92
|
+
polyline = Polyline.new [0,0], [0,1], [2,1], [2,2], [-1,2], [-1,-1], [2,-1], [2,0], [0,0]
|
93
|
+
polyline.offset(-1).must_equal Polyline.new [1, 0], [3, 0], [3, 3], [-2, 3], [-2, -2], [3, -2]
|
94
|
+
end
|
95
|
+
end
|
96
|
+
|
97
|
+
describe "when the Polyline is open" do
|
98
|
+
let(:concave_polyline) { Polyline.new [-2,0], [0,0], [0,-2], [2,-2], [2,2], [-2,2] }
|
99
|
+
subject { concave_polyline }
|
100
|
+
|
101
|
+
it "must not be closed" do
|
102
|
+
unit_square.closed?.must_equal false
|
103
|
+
end
|
104
|
+
|
105
|
+
it "must clone and close" do
|
106
|
+
closed = subject.close
|
107
|
+
closed.closed?.must_equal true
|
108
|
+
closed.must_equal subject
|
109
|
+
closed.wont_be_same_as subject
|
110
|
+
end
|
111
|
+
|
112
|
+
it "must be able to close it" do
|
113
|
+
closed = subject.close!
|
114
|
+
closed.closed?.must_equal true
|
115
|
+
closed.must_equal subject
|
116
|
+
closed.must_be_same_as subject
|
117
|
+
end
|
118
|
+
|
119
|
+
it "must clone and reverse" do
|
120
|
+
reversed = subject.reverse
|
121
|
+
reversed.vertices.must_equal subject.vertices.reverse
|
122
|
+
reversed.wont_be_same_as subject
|
123
|
+
reversed.closed?.wont_equal true
|
124
|
+
end
|
125
|
+
|
126
|
+
it "must reverse itself" do
|
127
|
+
original = subject.vertices.dup
|
128
|
+
subject.reverse!
|
129
|
+
subject.vertices.to_a.must_equal original.reverse
|
130
|
+
subject.closed?.wont_equal true
|
131
|
+
end
|
132
|
+
|
133
|
+
it "must generate bisectors" do
|
134
|
+
unit_square.bisectors.must_equal [Vector[0, 1], Vector[-1, 1], Vector[-1, -1], Vector[0, -1]]
|
135
|
+
end
|
136
|
+
|
137
|
+
it "must generate bisectors with an inside corner" do
|
138
|
+
concave_polyline.bisectors.must_equal [Vector[0,1], Vector[-1,-1], Vector[1,1], Vector[-1,1], Vector[-1,-1], Vector[0,-1]]
|
139
|
+
end
|
140
|
+
|
141
|
+
it "must generate left bisectors" do
|
142
|
+
unit_square.left_bisectors.must_equal [Vector[0, 1], Vector[-1, 1], Vector[-1, -1], Vector[0, -1]]
|
143
|
+
reverse_unit_square.left_bisectors.must_equal [Vector[0, 1], Vector[1, 1], Vector[1, -1], Vector[0, -1]]
|
144
|
+
end
|
145
|
+
|
146
|
+
it "must generate right bisectors" do
|
147
|
+
unit_square.right_bisectors.must_equal [Vector[0,-1], Vector[1,-1], Vector[1,1], Vector[0,1]]
|
148
|
+
end
|
149
|
+
|
150
|
+
it "must generate right bisectors with an inside corner" do
|
151
|
+
concave_polyline.right_bisectors.must_equal [Vector[0,-1], Vector[-1,-1], Vector[-1,-1], Vector[1,-1], Vector[1,1], Vector[0,1]]
|
152
|
+
end
|
153
|
+
|
154
|
+
it "must generate left bisectors with an inside corner" do
|
155
|
+
concave_polyline.left_bisectors.must_equal [Vector[0,1], Vector[1,1], Vector[1,1], Vector[-1,1], Vector[-1,-1], Vector[0,-1]]
|
156
|
+
end
|
157
|
+
|
158
|
+
it "must generate spokes" do
|
159
|
+
unit_square.spokes.must_equal [Vector[0,-1], Vector[1,-1], Vector[1,1], Vector[0,1]]
|
160
|
+
end
|
161
|
+
end
|
162
|
+
|
163
|
+
describe "when checking for closedness" do
|
164
|
+
it "must be closed when it is closed" do
|
165
|
+
closed_unit_square.closed?.must_equal true
|
166
|
+
end
|
167
|
+
|
168
|
+
it "must not be closed when it is not closed" do
|
169
|
+
unit_square.closed?.must_equal false
|
170
|
+
end
|
171
|
+
end
|
172
|
+
|
173
|
+
describe "when creating a Polyline from an array of Points" do
|
174
|
+
it "must ignore repeated Points" do
|
175
|
+
polyline = Geometry::Polyline.new([0,0], [1,0], [1,1], [1,1], [0,1])
|
176
|
+
polyline.must_be_kind_of Geometry::Polyline
|
177
|
+
polyline.must_equal Geometry::Polyline.new([0,0], [1,0], [1,1], [0,1])
|
178
|
+
end
|
179
|
+
|
180
|
+
it "must collapse collinear Edges" do
|
181
|
+
polyline = Geometry::Polyline.new([0,0], [1,0], [1,1], [0.5,1], [0,1])
|
182
|
+
polyline.must_equal Geometry::Polyline.new([0,0], [1,0], [1,1], [0,1])
|
183
|
+
end
|
184
|
+
|
185
|
+
it "must collapse backtracking Edges" do
|
186
|
+
polyline = Geometry::Polyline.new [0,0], [2,0], [2,2], [1,2], [1,1], [1,2], [0,2]
|
187
|
+
polyline.must_equal Geometry::Polyline.new([0,0], [2,0], [2,2], [0,2])
|
188
|
+
end
|
189
|
+
end
|
190
|
+
|
191
|
+
it "must compare identical polylines as equal" do
|
192
|
+
(unit_square.eql? unit_square).must_equal true
|
193
|
+
end
|
194
|
+
|
195
|
+
it "must rightset a closed concave polyline where the first outset edge intersects with the last outset edge" do
|
196
|
+
skip
|
197
|
+
polyline = Polyline.new [0,0], [0,1], [2,1], [2,2], [-1,2], [-1,-1], [2,-1], [2,0], [0,0]
|
198
|
+
polyline.offset(-1).must_equal Polyline.new [1, 0], [3, 0], [3, 3], [-2, 3], [-2, -2], [3, -2]
|
199
|
+
end
|
200
|
+
|
201
|
+
describe "when offsetting" do
|
202
|
+
describe "with a positive offset" do
|
203
|
+
it "must leftset a unit square" do
|
204
|
+
expected_polyline = Polyline.new [0,0.1], [0.9,0.1], [0.9,0.9], [0,0.9]
|
205
|
+
unit_square.offset(0.1).must_equal expected_polyline
|
206
|
+
end
|
207
|
+
|
208
|
+
it "must leftset a simple concave polyline" do
|
209
|
+
concave_polyline = Polyline.new [0,0], [4,0], [4,4], [3,4], [3,3], [1,3], [1,4], [0,4]
|
210
|
+
offset_polyline = concave_polyline.offset(1)
|
211
|
+
offset_polyline.must_equal Polyline.new [0,1], [3,1], [3,2], [0,2], [0,3]
|
212
|
+
end
|
213
|
+
end
|
214
|
+
|
215
|
+
describe "with a negative offset" do
|
216
|
+
it "must rightset a unit square" do
|
217
|
+
expected_polyline = Polyline.new [0,-1.0], [2.0,-1.0], [2.0,2.0], [0,2.0]
|
218
|
+
unit_square.offset(-1).must_equal expected_polyline
|
219
|
+
end
|
220
|
+
|
221
|
+
it "must rightset a simple concave polyline" do
|
222
|
+
concave_polyline = Polyline.new [0,0], [4,0], [4,2], [3,2], [3,1], [1,1], [1,2], [0,2]
|
223
|
+
offset_polyline = concave_polyline.offset(-1)
|
224
|
+
offset_polyline.must_equal Polyline.new [0,-1], [5,-1], [5,3], [0,3]
|
225
|
+
end
|
226
|
+
|
227
|
+
it "must rightset a concave polyline" do
|
228
|
+
concave_polyline = Polyline.new [0,0], [4,0], [4,2], [3,2], [3,1], [1,1], [1,2], [0,2]
|
229
|
+
offset_polyline = concave_polyline.offset(-2)
|
230
|
+
offset_polyline.must_equal Polyline.new [0,-2], [6,-2], [6,4], [0,4]
|
231
|
+
end
|
232
|
+
|
233
|
+
it "must rightset an asymetric concave polyline" do
|
234
|
+
concave_polyline = Polyline.new [0,0], [4,0], [4,3], [3,3], [3,1], [1,1], [1,2], [0,2]
|
235
|
+
offset_polyline = concave_polyline.offset(-2)
|
236
|
+
offset_polyline.must_equal Polyline.new [0,-2], [6,-2], [6,5], [1,5], [1,4], [0,4]
|
237
|
+
end
|
238
|
+
|
239
|
+
it "must rightset a concave polyline with multiply-intersecting edges" do
|
240
|
+
concave_polyline = Polyline.new [0,0], [5,0], [5,2], [4,2], [4,1], [3,1], [3,2], [2,2], [2,1], [1,1], [1,2], [0,2]
|
241
|
+
offset_polyline = concave_polyline.offset(-2)
|
242
|
+
offset_polyline.must_equal Polyline.new [0,-2], [7,-2], [7,4], [0,4]
|
243
|
+
end
|
244
|
+
|
245
|
+
it "must rightset a closed concave polyline with multiply-intersecting edges" do
|
246
|
+
concave_polyline = Polyline.new [0,0], [5,0], [5,2], [4,2], [4,1], [3,1], [3,2], [2,2], [2,1], [1,1], [1,2], [0,2], [0,0]
|
247
|
+
offset_polyline = concave_polyline.offset(-2)
|
248
|
+
offset_polyline.must_equal Polyline.new [-2,-2], [7,-2], [7,4], [-2,4]
|
249
|
+
end
|
250
|
+
|
251
|
+
it "must rightset a concave polyline where the first outset edge intersects with the last outset edge" do
|
252
|
+
polyline = Polyline.new [0,0], [0,1], [2,1], [2,2], [-1,2], [-1,-1], [2,-1], [2,0]
|
253
|
+
polyline.offset(-1).must_equal Polyline.new [1, 0], [3, 0], [3, 3], [-2, 3], [-2, -2], [3, -2]
|
254
|
+
end
|
255
|
+
|
256
|
+
# Naturally, this test is very sensitive to the input coordinate values. This is a painfully contrived example that
|
257
|
+
# checks for sensitivity to edges that are very close to horizontal, but not quite.
|
258
|
+
# When the test fails, the first point of the offset polyline is at [0,-1]
|
259
|
+
it "must not be sensitive to floating point rounding errors" do
|
260
|
+
polyline = Polyline.new [0, 0], [0, -2], [10, -2], [10, 10], [-100, 10], [-100, -22], [-69, -22], [-69, 3.552713678800501e-15], [0,0]
|
261
|
+
outset = polyline.offset(-1)
|
262
|
+
outset.edges.first.first.must_equal Geometry::Point[-1,-1]
|
263
|
+
end
|
264
|
+
end
|
265
|
+
end
|
266
|
+
end
|
@@ -0,0 +1,154 @@
|
|
1
|
+
require 'minitest/autorun'
|
2
|
+
require 'geometry/rectangle'
|
3
|
+
|
4
|
+
def Rectangle(*args)
|
5
|
+
Geometry::Rectangle.new(*args)
|
6
|
+
end
|
7
|
+
|
8
|
+
describe Geometry::Rectangle do
|
9
|
+
Rectangle = Geometry::Rectangle
|
10
|
+
|
11
|
+
describe "when initializing" do
|
12
|
+
it "must accept two corners as Arrays" do
|
13
|
+
rectangle = Rectangle.new [1,2], [2,3]
|
14
|
+
rectangle.must_be_kind_of Geometry::Rectangle
|
15
|
+
rectangle.height.must_equal 1
|
16
|
+
rectangle.width.must_equal 1
|
17
|
+
rectangle.origin.must_equal Point[1,2]
|
18
|
+
end
|
19
|
+
|
20
|
+
it "must accept two named corners as Arrays" do
|
21
|
+
rectangle = Rectangle.new from:[1,2], to:[2,3]
|
22
|
+
rectangle.must_be_kind_of Geometry::Rectangle
|
23
|
+
rectangle.height.must_equal 1
|
24
|
+
rectangle.width.must_equal 1
|
25
|
+
rectangle.origin.must_equal Point[1,2]
|
26
|
+
end
|
27
|
+
|
28
|
+
it "must accept named center point and size arguments" do
|
29
|
+
rectangle = Rectangle.new center:[1,2], size:[3,4]
|
30
|
+
rectangle.must_be_kind_of Geometry::Rectangle
|
31
|
+
rectangle.height.must_equal 4
|
32
|
+
rectangle.width.must_equal 3
|
33
|
+
rectangle.center.must_equal Point[1,2]
|
34
|
+
end
|
35
|
+
|
36
|
+
it "must reject a named center argument with no size argument" do
|
37
|
+
-> { Rectangle.new center:[1,2] }.must_raise ArgumentError
|
38
|
+
end
|
39
|
+
|
40
|
+
it "must accept named origin point and size arguments" do
|
41
|
+
rectangle = Rectangle.new origin:[1,2], size:[3,4]
|
42
|
+
rectangle.must_be_kind_of Geometry::Rectangle
|
43
|
+
rectangle.height.must_equal 4
|
44
|
+
rectangle.width.must_equal 3
|
45
|
+
rectangle.origin.must_equal Point[1,2]
|
46
|
+
end
|
47
|
+
|
48
|
+
it "must reject a named origin argument with no size argument" do
|
49
|
+
-> { Rectangle.new origin:[1,2] }.must_raise ArgumentError
|
50
|
+
end
|
51
|
+
|
52
|
+
it "must accept a sole named size argument that is an Array" do
|
53
|
+
rectangle = Rectangle.new size:[1,2]
|
54
|
+
rectangle.must_be_kind_of Geometry::Rectangle
|
55
|
+
rectangle.origin.must_equal Point[0,0]
|
56
|
+
rectangle.height.must_equal 2
|
57
|
+
rectangle.width.must_equal 1
|
58
|
+
end
|
59
|
+
|
60
|
+
it "must accept a sole named size argument that is a Size" do
|
61
|
+
rectangle = Rectangle.new size:Size[1,2]
|
62
|
+
rectangle.must_be_kind_of Geometry::Rectangle
|
63
|
+
rectangle.origin.must_equal Point[0,0]
|
64
|
+
rectangle.height.must_equal 2
|
65
|
+
rectangle.width.must_equal 1
|
66
|
+
end
|
67
|
+
|
68
|
+
it "must accept named width and height arguments" do
|
69
|
+
rectangle = Rectangle.new width:1, height:3
|
70
|
+
rectangle.must_be_kind_of Geometry::Rectangle
|
71
|
+
rectangle.height.must_equal 3
|
72
|
+
rectangle.width.must_equal 1
|
73
|
+
end
|
74
|
+
|
75
|
+
it "must reject width or height by themselves" do
|
76
|
+
-> { Rectangle.new height:1 }.must_raise ArgumentError
|
77
|
+
-> { Rectangle.new width:1 }.must_raise ArgumentError
|
78
|
+
end
|
79
|
+
end
|
80
|
+
|
81
|
+
describe "comparison" do
|
82
|
+
it "must compare equal" do
|
83
|
+
rectangle = Rectangle [1,2], [3,4]
|
84
|
+
rectangle.must_equal Rectangle([1,2], [3, 4])
|
85
|
+
end
|
86
|
+
end
|
87
|
+
|
88
|
+
describe "inset" do
|
89
|
+
subject { Rectangle.new [0,0], [10,10] }
|
90
|
+
|
91
|
+
it "must inset equally" do
|
92
|
+
subject.inset(1).must_equal Rectangle.new [1,1], [9,9]
|
93
|
+
end
|
94
|
+
|
95
|
+
it "must inset vertically and horizontally" do
|
96
|
+
subject.inset(1,2).must_equal Rectangle.new [1,2], [9,8]
|
97
|
+
subject.inset(x:1, y:2).must_equal Rectangle.new [1,2], [9,8]
|
98
|
+
end
|
99
|
+
|
100
|
+
it "must inset from individual sides" do
|
101
|
+
subject.inset(1,2,3,4).must_equal Rectangle.new [2,3], [6,9]
|
102
|
+
subject.inset(top:1, left:2, bottom:3, right:4).must_equal Rectangle.new [2,3], [6,9]
|
103
|
+
end
|
104
|
+
end
|
105
|
+
|
106
|
+
describe "properties" do
|
107
|
+
subject { Rectangle.new [1,2], [3,4] }
|
108
|
+
let(:rectangle) { Rectangle [1,2], [3,4] }
|
109
|
+
|
110
|
+
it "have a center point property" do
|
111
|
+
rectangle.center.must_equal Point[2,3]
|
112
|
+
end
|
113
|
+
|
114
|
+
it "have a width property" do
|
115
|
+
assert_equal(2, rectangle.width)
|
116
|
+
end
|
117
|
+
|
118
|
+
it "have a height property" do
|
119
|
+
assert_equal(2, rectangle.height)
|
120
|
+
end
|
121
|
+
|
122
|
+
it "have an origin property" do
|
123
|
+
assert_equal(Point[1,2], rectangle.origin)
|
124
|
+
end
|
125
|
+
|
126
|
+
it "have an edges property that returns 4 edges" do
|
127
|
+
edges = rectangle.edges
|
128
|
+
assert_equal(4, edges.size)
|
129
|
+
edges.each {|edge| assert_kind_of(Geometry::Edge, edge)}
|
130
|
+
end
|
131
|
+
|
132
|
+
it "have a points property that returns 4 points" do
|
133
|
+
points = rectangle.points
|
134
|
+
assert_equal(4, points.size)
|
135
|
+
points.each {|point| assert_kind_of(Geometry::Point, point)}
|
136
|
+
end
|
137
|
+
|
138
|
+
it "must have a bounds property that returns a Rectangle" do
|
139
|
+
subject.bounds.must_equal Rectangle.new([1,2], [3,4])
|
140
|
+
end
|
141
|
+
|
142
|
+
it "must have a minmax property that returns the corners of the bounding rectangle" do
|
143
|
+
subject.minmax.must_equal [Point[1,2], Point[3,4]]
|
144
|
+
end
|
145
|
+
|
146
|
+
it "must have a max property that returns the upper right corner of the bounding rectangle" do
|
147
|
+
subject.max.must_equal Point[3,4]
|
148
|
+
end
|
149
|
+
|
150
|
+
it "must have a min property that returns the lower left corner of the bounding rectangle" do
|
151
|
+
subject.min.must_equal Point[1,2]
|
152
|
+
end
|
153
|
+
end
|
154
|
+
end
|