geometry-in-ruby 0.0.1
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- data/.gitignore +6 -0
- data/Gemfile +7 -0
- data/LICENSE +21 -0
- data/README.markdown +105 -0
- data/Rakefile +24 -0
- data/geometry-in-ruby.gemspec +23 -0
- data/lib/geometry/arc.rb +94 -0
- data/lib/geometry/circle.rb +122 -0
- data/lib/geometry/cluster_factory.rb +15 -0
- data/lib/geometry/edge.rb +140 -0
- data/lib/geometry/line.rb +154 -0
- data/lib/geometry/obround.rb +238 -0
- data/lib/geometry/path.rb +67 -0
- data/lib/geometry/point.rb +163 -0
- data/lib/geometry/point_zero.rb +107 -0
- data/lib/geometry/polygon.rb +368 -0
- data/lib/geometry/polyline.rb +318 -0
- data/lib/geometry/rectangle.rb +378 -0
- data/lib/geometry/regular_polygon.rb +136 -0
- data/lib/geometry/rotation.rb +190 -0
- data/lib/geometry/size.rb +75 -0
- data/lib/geometry/size_zero.rb +70 -0
- data/lib/geometry/square.rb +113 -0
- data/lib/geometry/text.rb +24 -0
- data/lib/geometry/transformation/composition.rb +39 -0
- data/lib/geometry/transformation.rb +171 -0
- data/lib/geometry/triangle.rb +78 -0
- data/lib/geometry/vector.rb +34 -0
- data/lib/geometry.rb +22 -0
- data/test/geometry/arc.rb +25 -0
- data/test/geometry/circle.rb +112 -0
- data/test/geometry/edge.rb +132 -0
- data/test/geometry/line.rb +132 -0
- data/test/geometry/obround.rb +25 -0
- data/test/geometry/path.rb +66 -0
- data/test/geometry/point.rb +258 -0
- data/test/geometry/point_zero.rb +177 -0
- data/test/geometry/polygon.rb +214 -0
- data/test/geometry/polyline.rb +266 -0
- data/test/geometry/rectangle.rb +154 -0
- data/test/geometry/regular_polygon.rb +120 -0
- data/test/geometry/rotation.rb +108 -0
- data/test/geometry/size.rb +97 -0
- data/test/geometry/size_zero.rb +153 -0
- data/test/geometry/square.rb +66 -0
- data/test/geometry/transformation/composition.rb +49 -0
- data/test/geometry/transformation.rb +169 -0
- data/test/geometry/triangle.rb +32 -0
- data/test/geometry/vector.rb +41 -0
- data/test/geometry.rb +5 -0
- metadata +117 -0
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require_relative 'edge'
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module Geometry
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=begin rdoc
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A {Polyline} is like a {Polygon} in that it only contains straight lines, but
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also like a {Path} in that it isn't necessarily closed.
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{http://en.wikipedia.org/wiki/Polyline}
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== Usage
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=end
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class Polyline
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attr_reader :edges, :vertices
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# Construct a new Polyline from Points and/or Edges
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# @note The constructor will try to convert all of its arguments into {Point}s and
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# {Edge}s. Then successive {Point}s will be collpased into {Edge}s. Successive
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# {Edge}s that share a common vertex will be added to the new {Polyline}. If
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# there's a gap between {Edge}s it will be automatically filled with a new
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# {Edge}.
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# @overload initialize(Edge, Edge, ...)
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# @return [Polyline]
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# @overload initialize(Point, Point, ...)
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# @return [Polyline]
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def initialize(*args)
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args.map! {|a| (a.is_a?(Array) || a.is_a?(Vector)) ? Point[a] : a}
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args.each {|a| raise ArgumentError, "Unknown argument type #{a.class}" unless a.is_a?(Point) or a.is_a?(Edge) }
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@edges = [];
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@vertices = [];
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first = args.shift
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if first.is_a?(Point)
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@vertices.push first
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elsif first.is_a?(Edge)
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@edges.push first
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@vertices.push *(first.to_a)
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end
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args.reduce(@vertices.last) do |previous,n|
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if n.is_a?(Point)
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if n == previous # Ignore repeated Points
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previous
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else
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if @edges.last
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new_edge = Edge.new(previous, n)
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if @edges.last.parallel?(new_edge)
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popped_edge = @edges.pop # Remove the previous Edge
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@vertices.pop(@edges.size ? 1 : 2) # Remove the now unused vertex, or vertices
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if n == popped_edge.first
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popped_edge.first
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else
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push_edge Edge.new(popped_edge.first, n)
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push_vertex popped_edge.first
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push_vertex n
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n
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end
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else
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push_edge Edge.new(previous, n)
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push_vertex n
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n
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end
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else
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push_edge Edge.new(previous, n)
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push_vertex n
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n
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end
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end
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elsif n.is_a?(Edge)
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if previous == n.first
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push_edge n
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push_vertex n.last
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elsif previous == n.last
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push_edge n.reverse!
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push_vertex n.last
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else
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e = Edge.new(previous, n.first)
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push_edge e, n
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push_vertex *(e.to_a), *(n.to_a)
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end
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n.last
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end
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end
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end
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# Check the equality of two {Polyline}s. Note that if two {Polyline}s have
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# opposite winding, but are otherwise identical, they will be considered unequal.
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# @return [Bool] true if both {Polyline}s have equal edges
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def eql?(other)
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@vertices.zip(other.vertices).all? {|a,b| a == b}
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end
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alias :== :eql?
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# Clone the receiver, close it, then return it
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# @return [Polyline] the closed clone of the receiver
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def close
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clone.close!
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end
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# Close the receiver and return it
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# @return [Polyline] the receiver after closing
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def close!
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push_edge Edge.new(@edges.last.last, @edges.first.first) unless @edges.empty? || closed?
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self
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end
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# Check to see if the {Polyline} is closed (ie. is it a {Polygon}?)
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# @return [Bool] true if the {Polyline} is closed (the first vertex is equal to the last vertex)
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def closed?
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@edges.last.last == @edges.first.first
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end
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# Clone the receiver, reverse it, then return it
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# @return [Polyline] the reversed clone
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def reverse
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self.class.new *(edges.reverse.map! {|edge| edge.reverse! })
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end
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# Reverse the receiver and return it
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# @return [Polyline] the reversed receiver
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def reverse!
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vertices.reverse!
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edges.reverse!.map! {|edge| edge.reverse! }
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self
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end
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# @group Bisectors
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# Generate the angle bisector unit vectors for each vertex
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# @note If the {Polyline} isn't closed (the normal case), then the first and
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# last vertices will be given bisectors that are perpendicular to themselves.
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# @return [Array<Vector>] the unit {Vector}s representing the angle bisector of each vertex
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def bisectors
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# Multiplying each bisector by the sign of k flips any bisectors that aren't pointing towards the interior of the angle
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bisector_map {|b, k| k <=> 0 }
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end
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# Generate left-side angle bisector unit vectors for each vertex
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# @note This is similar to the #bisector method, but generates vectors that always point to the left side of the {Polyline} instead of towards the inside of each corner
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# @return [Array<Vector>] the unit {Vector}s representing the left-side angle bisector of each vertex
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def left_bisectors
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bisector_map
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end
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# Generate right-side angle bisector unit vectors for each vertex
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# @note This is similar to the #bisector method, but generates vectors that always point to the right side of the {Polyline} instead of towards the inside of each corner
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# @return [Array<Vector>] the unit {Vector}s representing the ride-side angle bisector of each vertex
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def right_bisectors
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bisector_map {|b, k| -1 }
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end
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# Generate the spokes for each vertex. A spoke is the same as a bisector, but in the oppostire direction (bisectors point towards the inside of each corner; spokes point towards the outside)
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# @note If the {Polyline} isn't closed (the normal case), then the first and
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# last vertices will be given bisectors that are perpendicular to themselves.
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# @return [Array<Vector>] the unit {Vector}s representing the spoke of each vertex
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def spokes
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# Multiplying each bisector by the negated sign of k flips any bisectors that aren't pointing towards the exterior of the angle
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bisector_map {|b, k| 0 <=> k }
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end
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# @endgroup Bisectors
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# Offset the receiver by the specified distance
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# @note A positive distance will offset to the left, and a negative distance to the right.
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# @param [Number] distance The distance to offset by
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# @return [Polyline] A new {Polyline} outset by the given distance
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def offset(distance)
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bisector_pairs = if closed?
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bisector_edges = offset_bisectors(distance)
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bisector_edges.push(bisector_edges.first).each_cons(2)
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else
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offset_bisectors(distance).each_cons(2)
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end
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# Create the offset edges and then wrap them in Hashes so the edges
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# can be altered while walking the array
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active_edges = edges.zip(bisector_pairs).map do |e,offset|
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offset_edge = Edge.new(e.first+offset.first.vector, e.last+offset.last.vector)
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# Skip zero-length edges
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{:edge => (offset_edge.first == offset_edge.last) ? nil : offset_edge}
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end
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# Walk the array and handle any intersections
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for i in 0..(active_edges.count-1) do
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e1 = active_edges[i][:edge]
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next unless e1 # Ignore deleted edges
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intersection, j = find_last_intersection(active_edges, i, e1)
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if intersection
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e2 = active_edges[j][:edge]
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if intersection.is_a? Point
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active_edges[i][:edge] = Edge.new(e1.first, intersection)
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active_edges[j][:edge] = Edge.new(intersection, e2.last)
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else
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# Handle the collinear case
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active_edges[i][:edge] = Edge.new(e1.first, e2.last)
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active_edges[j].delete(:edge)
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end
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# Delete everything between e1 and e2
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for k in i..j do
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next if (k==i) or (k==j) # Exclude e1 and e2
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active_edges[k].delete(:edge)
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end
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redo # Recheck the modified edges
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end
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end
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Polyline.new *(active_edges.map {|e| e[:edge]}.compact.map {|e| [e.first, e.last]}.flatten)
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end
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alias :leftset :offset
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# Rightset the receiver by the specified distance
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# @param [Number] distance The distance to offset by
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# @return [Polyline] A new {Polyline} rightset by the given distance
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def rightset(distance)
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offset(-distance)
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end
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private
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# Generate bisectors and k values with an optional mapping block
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# @note If the {Polyline} isn't closed (the normal case), then the first and
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# last vertices will be given bisectors that are perpendicular to themselves.
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# @return [Array<Vector>] the unit {Vector}s representing the angle bisector of each vertex
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def bisector_map
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winding = 0
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tangent_loop.each_cons(2).map do |v1,v2|
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k = v1[0]*v2[1] - v1[1]*v2[0] # z-component of v1 x v2
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winding += k
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if v1 == v2 # collinear, same direction?
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bisector = Vector[-v1[1], v1[0]]
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block_given? ? (bisector * yield(bisector, 1)) : bisector
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elsif 0 == k # collinear, reverse direction
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nil
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else
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bisector_y = (v2[1] - v1[1])/k
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# If v1 or v2 happens to be horizontal, then the other one must be used when calculating
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# the x-component of the bisector (to avoid a divide by zero). But, comparing floats
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# with zero is problematic, so use the one with the largest y-component instead checking
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# for a y-component equal to zero.
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v = (v2[1].abs > v1[1].abs) ? v2 : v1
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bisector = Vector[(v[0]*bisector_y - 1)/v[1], bisector_y]
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block_given? ? (bisector * yield(bisector, k)) : bisector
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end
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end
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end
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# @group Helpers for offset()
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# Vertex bisectors suitable for offsetting
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# @param [Number] length The distance to offset by. Positive generates left offset bisectors, negative generates right offset bisectors
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# @return [Array<Edge>] {Edge}s representing the bisectors
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def offset_bisectors(length)
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vertices.zip(left_bisectors).map {|v,b| b ? Edge.new(v, v+(b * length)) : nil}
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end
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# Generate the tangents and fake a circular buffer while accounting for closedness
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# @return [Array<Vector>] the tangents
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def tangent_loop
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edges.map {|e| e.direction }.tap do |tangents|
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# Generating a bisector for each vertex requires an edge on both sides of each vertex.
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# Obviously, the first and last vertices each have only a single adjacent edge, unless the
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# Polyline happens to be closed (like a Polygon). When not closed, duplicate the
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# first and last direction vectors to fake the adjacent edges. This causes the first and last
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# edges to have bisectors that are perpendicular to themselves.
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if closed?
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# Prepend the last direction vector so that the last edge can be used to find the bisector for the first vertex
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tangents.unshift tangents.last
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else
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# Duplicate the first and last direction vectors to compensate for not having edges adjacent to the first and last vertices
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tangents.unshift(tangents.first)
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tangents.push(tangents.last)
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end
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end
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end
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# Find the next edge that intersects with e, starting at index i
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def find_next_intersection(edges, i, e)
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for j in i..(edges.count-1)
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e2 = edges[j][:edge]
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next if !e2 || e.connected?(e2)
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intersection = e.intersection(e2)
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return [intersection, j] if intersection
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end
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nil
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end
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# Find the last edge that intersects with e, starting at index i
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def find_last_intersection(edges, i, e)
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intersection, intersection_at = nil, nil
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for j in i..(edges.count-1)
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e2 = edges[j][:edge]
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next if !e2 || e.connected?(e2)
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_intersection = e.intersection(e2)
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intersection, intersection_at = _intersection, j if _intersection
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end
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[intersection, intersection_at]
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end
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# @endgroup
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def push_edge(*e)
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@edges.push *e
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@edges.uniq!
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end
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def push_vertex(*v)
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@vertices.push *v
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@vertices.uniq!
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end
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end
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end
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require_relative 'cluster_factory'
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+
require_relative 'edge'
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3
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+
require_relative 'point'
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4
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+
require_relative 'point_zero'
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5
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require_relative 'size'
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6
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+
|
7
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module Geometry
|
8
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=begin
|
9
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+
The {Rectangle} class cluster represents your typical arrangement of 4 corners and 4 sides.
|
10
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+
|
11
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+
== Usage
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12
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+
|
13
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+
=== Constructors
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14
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rect = Rectangle.new [1,2], [2,3] # Using two corners
|
15
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+
rect = Rectangle.new from:[1,2], to:[2,3] # Using two corners
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16
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+
|
17
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+
rect = Rectangle.new center:[1,2], size:[1,1] # Using a center point and a size
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+
rect = Rectangle.new origin:[1,2], size:[1,1] # Using an origin point and a size
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19
|
+
|
20
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+
rect = Rectangle.new size: [10, 20] # origin = [0,0], size = [10, 20]
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21
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+
rect = Rectangle.new size: Size[10, 20] # origin = [0,0], size = [10, 20]
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rect = Rectangle.new width: 10, height: 20 # origin = [0,0], size = [10, 20]
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23
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+
=end
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24
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+
|
25
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class Rectangle
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26
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+
include ClusterFactory
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27
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+
|
28
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# @return [Point] The {Rectangle}'s center
|
29
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attr_reader :center
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30
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+
# @return [Number] Height of the {Rectangle}
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attr_reader :height
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# @return [Point] The {Rectangle}'s origin
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+
attr_reader :origin
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34
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# @return [Size] The {Size} of the {Rectangle}
|
35
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+
attr_reader :size
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36
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+
# @return [Number] Width of the {Rectangle}
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37
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+
attr_reader :width
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38
|
+
|
39
|
+
# @overload new(width, height)
|
40
|
+
# Creates a {Rectangle} of the given width and height, centered on the origin
|
41
|
+
# @param [Number] height Height
|
42
|
+
# @param [Number] width Width
|
43
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+
# @return [CenteredRectangle]
|
44
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+
# @overload new(size)
|
45
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+
# Creates a {Rectangle} of the given {Size} centered on the origin
|
46
|
+
# @param [Size] size Width and height
|
47
|
+
# @return [CenteredRectangle]
|
48
|
+
# @overload new(point0, point1)
|
49
|
+
# Creates a {Rectangle} using the given {Point}s
|
50
|
+
# @param [Point] point0 A corner
|
51
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+
# @param [Point] point1 The other corner
|
52
|
+
# @overload new(origin, size)
|
53
|
+
# Creates a {Rectangle} from the given origin and size
|
54
|
+
# @param [Point] origin Lower-left corner
|
55
|
+
# @param [Size] size Width and height
|
56
|
+
# @return [SizedRectangle]
|
57
|
+
# @overload new(left, bottom, right, top)
|
58
|
+
# Creates a {Rectangle} from the locations of each side
|
59
|
+
# @param [Number] left X-coordinate of the left side
|
60
|
+
# @param [Number] bottom Y-coordinate of the bottom edge
|
61
|
+
# @param [Number] right X-coordinate of the right side
|
62
|
+
# @param [Number] top Y-coordinate of the top edge
|
63
|
+
def self.new(*args)
|
64
|
+
options, args = args.partition {|a| a.is_a? Hash}
|
65
|
+
options = options.reduce({}, :merge)
|
66
|
+
|
67
|
+
if options.has_key?(:size)
|
68
|
+
if options.has_key?(:center)
|
69
|
+
CenteredRectangle.new(center: options[:center], size: options[:size])
|
70
|
+
elsif options.has_key?(:origin)
|
71
|
+
SizedRectangle.new(origin: options[:origin], size: options[:size])
|
72
|
+
else
|
73
|
+
SizedRectangle.new(size: options[:size])
|
74
|
+
end
|
75
|
+
elsif options.has_key?(:from) and options.has_key?(:to)
|
76
|
+
original_new(options[:from], options[:to])
|
77
|
+
elsif options.has_key?(:height) and options.has_key?(:width)
|
78
|
+
SizedRectangle.new(height: options[:height], width: options[:width])
|
79
|
+
elsif (2==args.count) and (args.all? {|a| a.is_a?(Array) || a.is_a?(Point) })
|
80
|
+
original_new(*args)
|
81
|
+
elsif options.empty?
|
82
|
+
raise ArgumentError, "#{self} arguments must be named, not: #{args}"
|
83
|
+
else
|
84
|
+
raise ArgumentError, "Bad Rectangle arguments: #{args}, #{options}"
|
85
|
+
end
|
86
|
+
end
|
87
|
+
|
88
|
+
# Creates a {Rectangle} using the given {Point}s
|
89
|
+
# @param [Point] point0 A corner (ie. bottom-left)
|
90
|
+
# @param [Point] point1 The other corner (ie. top-right)
|
91
|
+
def initialize(point0, point1)
|
92
|
+
point0 = Point[point0]
|
93
|
+
point1 = Point[point1]
|
94
|
+
raise(ArgumentError, "Point sizes must match") unless point0.size == point1.size
|
95
|
+
|
96
|
+
# Reorder the points to get lower-left and upper-right
|
97
|
+
if (point0.x > point1.x) && (point0.y > point1.y)
|
98
|
+
point0, point1 = point1, point0
|
99
|
+
else
|
100
|
+
p0x, p1x = [point0.x, point1.x].minmax
|
101
|
+
p0y, p1y = [point0.y, point1.y].minmax
|
102
|
+
point0 = Point[p0x, p0y]
|
103
|
+
point1 = Point[p1x, p1y]
|
104
|
+
end
|
105
|
+
@points = [point0, point1]
|
106
|
+
end
|
107
|
+
|
108
|
+
def eql?(other)
|
109
|
+
self.points == other.points
|
110
|
+
end
|
111
|
+
alias :== :eql?
|
112
|
+
|
113
|
+
# @group Accessors
|
114
|
+
|
115
|
+
# @return [Rectangle] The smallest axis-aligned {Rectangle} that bounds the receiver
|
116
|
+
def bounds
|
117
|
+
return Rectangle.new(self.min, self.max)
|
118
|
+
end
|
119
|
+
|
120
|
+
# @return [Point] The {Rectangle}'s center
|
121
|
+
def center
|
122
|
+
min, max = @points.minmax {|a,b| a.y <=> b.y}
|
123
|
+
Point[(max.x+min.x)/2, (max.y+min.y)/2]
|
124
|
+
end
|
125
|
+
|
126
|
+
# @return [Array<Edge>] The {Rectangle}'s four edges (counterclockwise)
|
127
|
+
def edges
|
128
|
+
point0, point2 = *@points
|
129
|
+
point1 = Point[point2.x, point0.y]
|
130
|
+
point3 = Point[point0.x, point2.y]
|
131
|
+
[Edge.new(point0, point1),
|
132
|
+
Edge.new(point1, point2),
|
133
|
+
Edge.new(point2, point3),
|
134
|
+
Edge.new(point3, point0)]
|
135
|
+
end
|
136
|
+
|
137
|
+
# @return [Point] The upper right corner of the bounding {Rectangle}
|
138
|
+
def max
|
139
|
+
@points.last
|
140
|
+
end
|
141
|
+
|
142
|
+
# @return [Point] The lower left corner of the bounding {Rectangle}
|
143
|
+
def min
|
144
|
+
@points.first
|
145
|
+
end
|
146
|
+
|
147
|
+
# @return [Array<Point>] The lower left and upper right corners of the bounding {Rectangle}
|
148
|
+
def minmax
|
149
|
+
[self.min, self.max]
|
150
|
+
end
|
151
|
+
|
152
|
+
# @return [Array<Point>] The {Rectangle}'s four points (counterclockwise)
|
153
|
+
def points
|
154
|
+
point0, point2 = *@points
|
155
|
+
point1 = Point[point2.x, point0.y]
|
156
|
+
point3 = Point[point0.x, point2.y]
|
157
|
+
[point0, point1, point2, point3]
|
158
|
+
end
|
159
|
+
|
160
|
+
def origin
|
161
|
+
minx = @points.min {|a,b| a.x <=> b.x}
|
162
|
+
miny = @points.min {|a,b| a.y <=> b.y}
|
163
|
+
Point[minx.x, miny.y]
|
164
|
+
end
|
165
|
+
|
166
|
+
def height
|
167
|
+
min, max = @points.minmax {|a,b| a.y <=> b.y}
|
168
|
+
max.y - min.y
|
169
|
+
end
|
170
|
+
|
171
|
+
def width
|
172
|
+
min, max = @points.minmax {|a,b| a.x <=> b.x}
|
173
|
+
max.x - min.x
|
174
|
+
end
|
175
|
+
# @endgroup
|
176
|
+
|
177
|
+
# Create a new {Rectangle} from the receiver that's inset by the given amount
|
178
|
+
# @overload inset(x, y)
|
179
|
+
# @overload inset(top, left, bottom, right)
|
180
|
+
# @overload inset(x, y)
|
181
|
+
# @option options [Number] :x Inset from the left and right sides
|
182
|
+
# @option options [Number] :y Inset from the top and bottom
|
183
|
+
# @overload inset(top, left, bottom, right)
|
184
|
+
# @option options [Number] :bottom The inset from the bottom of the {Rectangle}
|
185
|
+
# @option options [Number] :left The inset from the left side of the {Rectangle}
|
186
|
+
# @option options [Number] :right The inset from the right side of the {Rectangle}
|
187
|
+
# @option options [Number] :top The inset from the top of the {Rectangle}
|
188
|
+
def inset(*args)
|
189
|
+
options, args = args.partition {|a| a.is_a? Hash}
|
190
|
+
options = options.reduce({}, :merge)
|
191
|
+
raise ArumentError, "Can't specify both arguments and options" if !args.empty? && !options.empty?
|
192
|
+
|
193
|
+
if 1 == args.size
|
194
|
+
distance = args.shift
|
195
|
+
Rectangle.new from:(min + distance), to:(max - distance)
|
196
|
+
elsif 2 == args.size
|
197
|
+
distance = Point[*args]
|
198
|
+
Rectangle.new from:(min + distance), to:(max - distance)
|
199
|
+
elsif 4 == args.size
|
200
|
+
top, left, bottom, right = *args
|
201
|
+
Rectangle.new from:(min + Point[left, bottom]), to:(max - Point[right, top])
|
202
|
+
elsif options[:x] && options[:y]
|
203
|
+
distance = Point[options[:x], options[:y]]
|
204
|
+
Rectangle.new from:(min + distance), to:(max - distance)
|
205
|
+
elsif options[:top] && options[:left] && options[:bottom] && options[:right]
|
206
|
+
Rectangle.new from:(min + Point[options[:left], options[:bottom]]), to:(max - Point[options[:right], options[:top]])
|
207
|
+
end
|
208
|
+
end
|
209
|
+
end
|
210
|
+
|
211
|
+
class CenteredRectangle < Rectangle
|
212
|
+
# @return [Point] The {Rectangle}'s center
|
213
|
+
attr_accessor :center
|
214
|
+
# @return [Size] The {Size} of the {Rectangle}
|
215
|
+
attr_accessor :size
|
216
|
+
|
217
|
+
# @overload new(width, height)
|
218
|
+
# Creates a {Rectangle} of the given width and height, centered on the origin
|
219
|
+
# @param [Number] height Height
|
220
|
+
# @param [Number] width Width
|
221
|
+
# @return [CenteredRectangle]
|
222
|
+
# @overload new(size)
|
223
|
+
# Creates a {Rectangle} of the given {Size} centered on the origin
|
224
|
+
# @param [Size] size Width and height
|
225
|
+
# @return [CenteredRectangle]
|
226
|
+
# @overload new(center, size)
|
227
|
+
# Creates a {Rectangle} with the given center point and size
|
228
|
+
# @param [Point] center
|
229
|
+
# @param [Size] size
|
230
|
+
def initialize(*args)
|
231
|
+
options, args = args.partition {|a| a.is_a? Hash}
|
232
|
+
options = options.reduce({}, :merge)
|
233
|
+
|
234
|
+
@center = options[:center] ? Point[options[:center]] : PointZero.new
|
235
|
+
|
236
|
+
if options.has_key?(:size)
|
237
|
+
@size = Geometry::Size[options[:size]]
|
238
|
+
elsif options.has_key?(:height) and options.has_key?(:width)
|
239
|
+
@size = Geometry::Size[options[:width], options[:height]]
|
240
|
+
else
|
241
|
+
raise ArgumentError, "Bad arguments to CenteredRectangle#new"
|
242
|
+
end
|
243
|
+
end
|
244
|
+
|
245
|
+
def eql?(other)
|
246
|
+
(self.center == other.center) && (self.size == other.size)
|
247
|
+
end
|
248
|
+
alias :== :eql?
|
249
|
+
|
250
|
+
# @group Accessors
|
251
|
+
# @return [Array<Edge>] The {Rectangle}'s four edges
|
252
|
+
def edges
|
253
|
+
point0 = @center - @size/2.0
|
254
|
+
point2 = @center + @size/2.0
|
255
|
+
point1 = Point[point0.x,point2.y]
|
256
|
+
point3 = Point[point2.x, point0.y]
|
257
|
+
[Edge.new(point0, point1),
|
258
|
+
Edge.new(point1, point2),
|
259
|
+
Edge.new(point2, point3),
|
260
|
+
Edge.new(point3, point0)]
|
261
|
+
end
|
262
|
+
|
263
|
+
# @return [Point] The upper right corner of the bounding {Rectangle}
|
264
|
+
def max
|
265
|
+
@center + @size/2.0
|
266
|
+
end
|
267
|
+
|
268
|
+
# @return [Point] The lower left corner of the bounding {Rectangle}
|
269
|
+
def min
|
270
|
+
@center - @size/2.0
|
271
|
+
end
|
272
|
+
|
273
|
+
# @return [Array<Point>] The {Rectangle}'s four points (clockwise)
|
274
|
+
def points
|
275
|
+
point0 = @center - @size/2.0
|
276
|
+
point2 = @center + @size/2.0
|
277
|
+
point1 = Point[point0.x,point2.y]
|
278
|
+
point3 = Point[point2.x, point0.y]
|
279
|
+
[point0, point1, point2, point3]
|
280
|
+
end
|
281
|
+
|
282
|
+
def height
|
283
|
+
@size.height
|
284
|
+
end
|
285
|
+
|
286
|
+
def width
|
287
|
+
@size.width
|
288
|
+
end
|
289
|
+
# @endgroup
|
290
|
+
end
|
291
|
+
|
292
|
+
class SizedRectangle < Rectangle
|
293
|
+
# @return [Point] The {Rectangle}'s origin
|
294
|
+
attr_accessor :origin
|
295
|
+
# @return [Size] The {Size} of the {Rectangle}
|
296
|
+
attr_accessor :size
|
297
|
+
|
298
|
+
# @overload new(width, height)
|
299
|
+
# Creates a {Rectangle} of the given width and height with its origin at [0,0]
|
300
|
+
# @param [Number] height Height
|
301
|
+
# @param [Number] width Width
|
302
|
+
# @return SizedRectangle
|
303
|
+
# @overload new(size)
|
304
|
+
# Creates a {Rectangle} of the given {Size} with its origin at [0,0]
|
305
|
+
# @param [Size] size Width and height
|
306
|
+
# @return SizedRectangle
|
307
|
+
# @overload new(origin, size)
|
308
|
+
# Creates a {Rectangle} with the given origin point and size
|
309
|
+
# @param [Point] origin
|
310
|
+
# @param [Size] size
|
311
|
+
# @return SizedRectangle
|
312
|
+
def initialize(*args)
|
313
|
+
options, args = args.partition {|a| a.is_a? Hash}
|
314
|
+
options = options.reduce({}, :merge)
|
315
|
+
|
316
|
+
@origin = options[:origin] ? Point[options[:origin]] : PointZero.new
|
317
|
+
|
318
|
+
if options.has_key?(:size)
|
319
|
+
@size = Geometry::Size[options[:size]]
|
320
|
+
elsif options.has_key?(:height) and options.has_key?(:width)
|
321
|
+
@size = Geometry::Size[options[:width], options[:height]]
|
322
|
+
else
|
323
|
+
raise ArgumentError, "Bad arguments to SizeRectangle#new"
|
324
|
+
end
|
325
|
+
end
|
326
|
+
|
327
|
+
def eql?(other)
|
328
|
+
(self.origin == other.origin) && (self.size == other.size)
|
329
|
+
end
|
330
|
+
alias :== :eql?
|
331
|
+
|
332
|
+
# @group Accessors
|
333
|
+
# @return [Point] The {Rectangle}'s center
|
334
|
+
def center
|
335
|
+
@origin + @size/2
|
336
|
+
end
|
337
|
+
|
338
|
+
# @return [Array<Edge>] The {Rectangle}'s four edges
|
339
|
+
def edges
|
340
|
+
point0 = @origin
|
341
|
+
point2 = @origin + @size
|
342
|
+
point1 = Point[point0.x,point2.y]
|
343
|
+
point3 = Point[point2.x, point0.y]
|
344
|
+
[Edge.new(point0, point1),
|
345
|
+
Edge.new(point1, point2),
|
346
|
+
Edge.new(point2, point3),
|
347
|
+
Edge.new(point3, point0)]
|
348
|
+
end
|
349
|
+
|
350
|
+
# @return [Point] The upper right corner of the bounding {Rectangle}
|
351
|
+
def max
|
352
|
+
@origin + @size
|
353
|
+
end
|
354
|
+
|
355
|
+
# @return [Point] The lower left corner of the bounding {Rectangle}
|
356
|
+
def min
|
357
|
+
@origin
|
358
|
+
end
|
359
|
+
|
360
|
+
# @return [Array<Point>] The {Rectangle}'s four points (clockwise)
|
361
|
+
def points
|
362
|
+
point0 = @origin
|
363
|
+
point2 = @origin + @size
|
364
|
+
point1 = Point[point0.x,point2.y]
|
365
|
+
point3 = Point[point2.x, point0.y]
|
366
|
+
[point0, point1, point2, point3]
|
367
|
+
end
|
368
|
+
|
369
|
+
def height
|
370
|
+
@size.height
|
371
|
+
end
|
372
|
+
|
373
|
+
def width
|
374
|
+
@size.width
|
375
|
+
end
|
376
|
+
# @endgroup
|
377
|
+
end
|
378
|
+
end
|