geo3d 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.gitignore +17 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +172 -0
- data/Rakefile +1 -0
- data/geo3d.gemspec +23 -0
- data/lib/geo3d.rb +6 -0
- data/lib/geo3d/version.rb +3 -0
- data/lib/matrix.rb +487 -0
- data/lib/quaternion.rb +51 -0
- data/lib/vector.rb +88 -0
- metadata +83 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 138773d3e8cf380540b6739a3a80ffadcda6d5cd
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data.tar.gz: 6f8470eb7aef952eb1f54750d1ca1249e338d11b
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SHA512:
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metadata.gz: ed5bc833a4aac2126d532fd738a64d0d098413fc35566e92579a35dbcca8dceb56e8610e9db364e636f6fff9fd4fc348933608bad4995a2cae0d756bc4805ef7
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data.tar.gz: 52b7c187aab6b6ccb3383dabb73eb9dfed31b2168266f1d8ad0133714d300f7434b75dbd86368983386fc5bc6556951fd1e66457d9830484aca219d129ff4fac
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data/.gitignore
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data/Gemfile
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data/LICENSE.txt
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Copyright (c) 2014 Misha Conway
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# Geo3d
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TODO: Write a gem description
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## Installation
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Add this line to your application's Gemfile:
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gem 'geo3d'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install geo3d
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## Usage
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```
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a = Geo3d::Vector.new 1, 0, 0
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b = Geo3d::Vector.new 0, 1, 0
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sum = a + b # add them together
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sum *= 2 #double the vector
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m = Geo3d::Matrix.translation 0, 5, 0 #create a translation matrix that transforms a points 5 units on the y-axis
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sum = m * sum #apply the transform to our vector
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```
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## Vector
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Describes a three dimensional point or direction. A vector has the following read/write attributes: x, y, z, w
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Vectors are overloaded with all of the basic math operations.
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Addition
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```
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vec_a + vec_b
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```
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Subtraction
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```
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vec_a - vec_b
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```
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Multiplication
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```
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vec * scalar
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```
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Division
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```
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vec / scalar
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```
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Additional vector operations
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Dot product
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```
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vec.dot
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```
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Cross product
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```
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vec_a.cross vec_b
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```
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Magnitude
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```
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vec.length
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```
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Squared Magnitude
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```
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vec.length_squared
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```
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Normalize
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```
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vec.normalize #returns a normalized version of the vector
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vec.normalize! #normalizes the vector in place
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```
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Linear Interpolation
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```
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vec_a.lerp vec_b, 0.4 #returns a new vector which is the 40% linear interpolation between vec_a and vec_b
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```
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## Matrix
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A 4x4 matrix used for transforming vectors. Elements can be read/written to with the double subscription operation.
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For instance, matrix[0,1] = 7 writes seven to the element in column zero and row one.
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Matrices are overloaded with all of the basic math operations
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Addition
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```
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mat_a + mat_b
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```
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Subtraction
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```
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mat_a - mat_b
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```
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Scalar Multiplication
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```
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mat * scalar
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```
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Scalar Division
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```
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mat / scalar
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```
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Matrix Multiplication
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```
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mat_a * mat_b
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```
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Matrix Vector Multiplication
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```
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mat * vec
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```
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Additional matrix operations
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Inverse
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```
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mat.inverse #returns inverse of matrix
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mat.inverse true #returns inverse of matrix along with its determinant
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```
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Transpose
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```
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mat.tranpose
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```
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Common matrix constructors
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Identity
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```
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Geo3d::Matrix.identity #returns the identity matrix
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```
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Translation
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```
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Geo3d::Matrix.translation x,y,z #returns a translation matrix
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```
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Scaling
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```
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Geo3d::Matrix.scaling x,y,z #returns a scaling matrix
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Geo3d::Matrix.uniform_scaling scale #returns a uniform scaling matrix
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```
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Projection matrix constructors
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```
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Geo3d::Matrix.matrix_perspective_fov_rh fovy, aspect, z_near, z_far #returns a right handed perspective projection matrix
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Geo3d::Matrix.matrix_perspective_fov_lh fovy, aspect, z_near, z_far #returns a left handed perspective projection matrix
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```
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View matrix constructors
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```
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Geo3d::Matrix.look_at_rh eye_position, look_at_position, up_direction #returns a right handed view matrix
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Geo3d::Matrix.look_at_lh eye_position, look_at_position, up_direction #returns a left handed view matrix
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```
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Misc constructors
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```
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Geo3d::Matrix.reflection reflection_plane #returns a reflection matrix where reflection_plane is a Geo3d::Vector that corresponds to the normal of the plane
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```
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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data/Rakefile
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require "bundler/gem_tasks"
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data/geo3d.gemspec
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# coding: utf-8
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'geo3d/version'
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Gem::Specification.new do |spec|
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spec.name = "geo3d"
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spec.version = Geo3d::VERSION
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spec.authors = ["Misha Conway"]
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spec.email = ["MishaAConway@gmail.com"]
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spec.description = %q{Library for common 3d graphics vector and matrix operations}
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spec.summary = %q{Library for common 3d graphics vector and matrix operations}
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spec.homepage = ""
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spec.license = "MIT"
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spec.files = `git ls-files`.split($/)
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spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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spec.require_paths = ["lib"]
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spec.add_development_dependency "bundler", "~> 1.3"
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spec.add_development_dependency "rake"
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end
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data/lib/geo3d.rb
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data/lib/matrix.rb
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module Geo3d
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class Matrix
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attr_accessor :_11, :_12, :_13, :_14
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attr_accessor :_21, :_22, :_23, :_24
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attr_accessor :_31, :_32, :_33, :_34
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attr_accessor :_41, :_42, :_43, :_44
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def initialize *args
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@_11 = 0, @_12 = 0, @_13 = 0, @_14 = 0, @_21 = 0, @_22 = 0, @_23 = 0, @_24 = 0, @_31 = 0, @_32 = 0, @_33 = 0, @_34 = 0, @_41 = 0, @_42 = 0, @_43 = 0, @_44 = 0
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@_11 = args[0] if args.size > 0
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@_12 = args[1] if args.size > 1
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@_13 = args[2] if args.size > 2
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@_14 = args[3] if args.size > 3
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@_21 = args[4] if args.size > 4
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@_22 = args[5] if args.size > 5
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@_23 = args[6] if args.size > 6
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@_24 = args[7] if args.size > 7
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@_31 = args[8] if args.size > 8
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@_32 = args[9] if args.size > 9
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@_33 = args[10] if args.size > 10
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@_34 = args[11] if args.size > 11
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@_41 = args[12] if args.size > 12
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@_42 = args[13] if args.size > 13
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@_43 = args[14] if args.size > 14
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@_44 = args[15] if args.size > 15
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end
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def to_a
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[_11, _12, _13, _14, _21, _22, _23, _24, _31, _32, _33, _34, _41, _42, _43, _44]
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end
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def [] x, y
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to_a[4*y + x]
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end
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def []= x, y, v
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send (%w{_11 _12 _13 _14 _21 _22 _23 _24 _31 _32 _33 _34 _41 _42 _43 _44}[4*y + x] + '=').to_sym, v
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end
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def +@
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self * 1
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end
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def -@
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self * -1
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end
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def + mat
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sum = Matrix.new
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sum._11 = _11 + mat._11
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sum._12 = _12 + mat._12
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sum._13 = _13 + mat._13
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sum._14 = _14 + mat._14
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sum._21 = _21 + mat._21
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sum._22 = _22 + mat._22
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sum._23 = _23 + mat._23
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sum._24 = _24 + mat._24
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sum._31 = _31 + mat._31
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sum._32 = _32 + mat._32
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sum._33 = _33 + mat._33
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sum._34 = _34 + mat._34
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sum._41 = _41 + mat._41
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sum._42 = _42 + mat._42
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sum._43 = _43 + mat._43
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sum._44 = _44 + mat._44
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sum
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end
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def - mat
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sum = Matrix.new
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sum._11 = _11 - mat._11
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sum._12 = _12 - mat._12
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sum._13 = _13 - mat._13
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sum._14 = _14 - mat._14
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sum._21 = _21 - mat._21
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sum._22 = _22 - mat._22
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sum._23 = _23 - mat._23
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sum._24 = _24 - mat._24
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sum._31 = _31 - mat._31
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sum._32 = _32 - mat._32
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sum._33 = _33 - mat._33
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sum._34 = _34 - mat._34
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sum._41 = _41 - mat._41
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sum._42 = _42 - mat._42
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sum._43 = _43 - mat._43
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sum._44 = _44 - mat._44
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sum
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end
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def * v
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result = Matrix.new
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if Matrix == v.class
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matrix = v
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result._11 = _11 * matrix._11 + _12 * matrix._21 + _13 * matrix._31 + _14 * matrix._41
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result._12 = _11 * matrix._12 + _12 * matrix._22 + _13 * matrix._32 + _14 * matrix._42
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result._13 = _11 * matrix._13 + _12 * matrix._23 + _13 * matrix._33 + _14 * matrix._43
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result._14 = _11 * matrix._14 + _12 * matrix._24 + _13 * matrix._34 + _14 * matrix._44
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result._21 = _21 * matrix._11 + _22 * matrix._21 + _23 * matrix._31 + _24 * matrix._41
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result._22 = _21 * matrix._12 + _22 * matrix._22 + _23 * matrix._32 + _24 * matrix._42
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result._23 = _21 * matrix._13 + _22 * matrix._23 + _23 * matrix._33 + _24 * matrix._43
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result._24 = _21 * matrix._14 + _22 * matrix._24 + _23 * matrix._34 + _24 * matrix._44
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result._31 = _31 * matrix._11 + _32 * matrix._21 + _33 * matrix._31 + _34 * matrix._41
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result._32 = _31 * matrix._12 + _32 * matrix._22 + _33 * matrix._32 + _34 * matrix._42
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result._33 = _31 * matrix._13 + _32 * matrix._23 + _33 * matrix._33 + _34 * matrix._43
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result._34 = _31 * matrix._14 + _32 * matrix._24 + _33 * matrix._34 + _34 * matrix._44
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result._41 = _41 * matrix._11 + _42 * matrix._21 + _43 * matrix._31 + _44 * matrix._41
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result._42 = _41 * matrix._12 + _42 * matrix._22 + _43 * matrix._32 + _44 * matrix._42
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result._43 = _41 * matrix._13 + _42 * matrix._23 + _43 * matrix._33 + _44 * matrix._43
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result._44 = _41 * matrix._14 + _42 * matrix._24 + _43 * matrix._34 + _44 * matrix._44
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elsif Vector == v.class
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vec = v
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transformed_vector = Vector.new
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transformed_vector.x = _11 * vec.x + _21 * vec.y + _31 * vec.z + _41
|
129
|
+
transformed_vector.y = _12 * vec.x + _22 * vec.y + _32 * vec.z + _42
|
130
|
+
transformed_vector.z = _13 * vec.x + _23 * vec.y + _33 * vec.z + _43
|
131
|
+
transformed_vector.w = _14 * vec.x + _24 * vec.y + _34 * vec.z + _44
|
132
|
+
return transformed_vector
|
133
|
+
else
|
134
|
+
scalar = v
|
135
|
+
result._11 = _11 * scalar
|
136
|
+
result._12 = _12 * scalar
|
137
|
+
result._13 = _13 * scalar
|
138
|
+
result._14 = _14 * scalar
|
139
|
+
result._21 = _21 * scalar
|
140
|
+
result._22 = _22 * scalar
|
141
|
+
result._23 = _23 * scalar
|
142
|
+
result._24 = _24 * scalar
|
143
|
+
result._31 = _31 * scalar
|
144
|
+
result._32 = _32 * scalar
|
145
|
+
result._33 = _33 * scalar
|
146
|
+
result._34 = _34 * scalar
|
147
|
+
result._41 = _41 * scalar
|
148
|
+
result._42 = _42 * scalar
|
149
|
+
result._43 = _43 * scalar
|
150
|
+
result._44 = _44 * scalar
|
151
|
+
end
|
152
|
+
|
153
|
+
result
|
154
|
+
end
|
155
|
+
|
156
|
+
def / v
|
157
|
+
if Matrix == v.class
|
158
|
+
self * v.inverse
|
159
|
+
elsif Vector == v.class
|
160
|
+
raise 'dividing matrices by vectors not currently supported'
|
161
|
+
else
|
162
|
+
result = Matrix.new
|
163
|
+
scalar = v
|
164
|
+
result._11 = _11 / scalar
|
165
|
+
result._12 = _12 / scalar
|
166
|
+
result._13 = _13 / scalar
|
167
|
+
result._14 = _14 / scalar
|
168
|
+
result._21 = _21 / scalar
|
169
|
+
result._22 = _22 / scalar
|
170
|
+
result._23 = _23 / scalar
|
171
|
+
result._24 = _24 / scalar
|
172
|
+
result._31 = _31 / scalar
|
173
|
+
result._32 = _32 / scalar
|
174
|
+
result._33 = _33 / scalar
|
175
|
+
result._34 = _34 / scalar
|
176
|
+
result._41 = _41 / scalar
|
177
|
+
result._42 = _42 / scalar
|
178
|
+
result._43 = _43 / scalar
|
179
|
+
result._44 = _44 / scalar
|
180
|
+
result
|
181
|
+
end
|
182
|
+
end
|
183
|
+
|
184
|
+
def transform_coord vec
|
185
|
+
norm =_14 * vec.x + _24 * vec.y + _34 * vec.z + _44
|
186
|
+
transformed_vector = self * vec
|
187
|
+
transformed_vector.x /= norm
|
188
|
+
transformed_vector.y /= norm
|
189
|
+
transformed_vector.z /= norm
|
190
|
+
transformed_vector
|
191
|
+
end
|
192
|
+
|
193
|
+
def transform vec
|
194
|
+
self * vec
|
195
|
+
end
|
196
|
+
|
197
|
+
def self.identity
|
198
|
+
identity_matrix = Matrix.new
|
199
|
+
identity_matrix._12 = identity_matrix._13 = identity_matrix._14 = 0
|
200
|
+
identity_matrix._21 = identity_matrix._23 = identity_matrix._24 = 0
|
201
|
+
identity_matrix._31 = identity_matrix._32 = identity_matrix._34 = 0
|
202
|
+
identity_matrix._41 = identity_matrix._42 = identity_matrix._43 = 0
|
203
|
+
identity_matrix._11 = identity_matrix._22 = identity_matrix._33 = identity_matrix._44 = 1
|
204
|
+
identity_matrix
|
205
|
+
end
|
206
|
+
|
207
|
+
def inverse with_determinant = false
|
208
|
+
mat = to_a
|
209
|
+
dst = Array.new 16
|
210
|
+
tmp = Array.new 12
|
211
|
+
src = Array.new 16
|
212
|
+
|
213
|
+
for i in 0..3
|
214
|
+
src[i] = mat[i*4]
|
215
|
+
src[i + 4] = mat[i*4 + 1]
|
216
|
+
src[i + 8] = mat[i*4 + 2]
|
217
|
+
src[i + 12] = mat[i*4 + 3]
|
218
|
+
end
|
219
|
+
|
220
|
+
# calculate pairs for first 8 elements (cofactors)
|
221
|
+
tmp[0] = src[10] * src[15]
|
222
|
+
tmp[1] = src[11] * src[14]
|
223
|
+
tmp[2] = src[9] * src[15]
|
224
|
+
tmp[3] = src[11] * src[13]
|
225
|
+
tmp[4] = src[9] * src[14]
|
226
|
+
tmp[5] = src[10] * src[13]
|
227
|
+
tmp[6] = src[8] * src[15]
|
228
|
+
tmp[7] = src[11] * src[12]
|
229
|
+
tmp[8] = src[8] * src[14]
|
230
|
+
tmp[9] = src[10] * src[12]
|
231
|
+
tmp[10] = src[8] * src[13]
|
232
|
+
tmp[11] = src[9] * src[12]
|
233
|
+
|
234
|
+
# calculate first 8 elements (cofactors)
|
235
|
+
dst[0] = tmp[0]*src[5] + tmp[3]*src[6] + tmp[4]*src[7]
|
236
|
+
dst[0] -= tmp[1]*src[5] + tmp[2]*src[6] + tmp[5]*src[7]
|
237
|
+
dst[1] = tmp[1]*src[4] + tmp[6]*src[6] + tmp[9]*src[7]
|
238
|
+
dst[1] -= tmp[0]*src[4] + tmp[7]*src[6] + tmp[8]*src[7]
|
239
|
+
dst[2] = tmp[2]*src[4] + tmp[7]*src[5] + tmp[10]*src[7]
|
240
|
+
dst[2] -= tmp[3]*src[4] + tmp[6]*src[5] + tmp[11]*src[7]
|
241
|
+
dst[3] = tmp[5]*src[4] + tmp[8]*src[5] + tmp[11]*src[6]
|
242
|
+
dst[3] -= tmp[4]*src[4] + tmp[9]*src[5] + tmp[10]*src[6]
|
243
|
+
dst[4] = tmp[1]*src[1] + tmp[2]*src[2] + tmp[5]*src[3]
|
244
|
+
dst[4] -= tmp[0]*src[1] + tmp[3]*src[2] + tmp[4]*src[3]
|
245
|
+
dst[5] = tmp[0]*src[0] + tmp[7]*src[2] + tmp[8]*src[3]
|
246
|
+
dst[5] -= tmp[1]*src[0] + tmp[6]*src[2] + tmp[9]*src[3]
|
247
|
+
dst[6] = tmp[3]*src[0] + tmp[6]*src[1] + tmp[11]*src[3]
|
248
|
+
dst[6] -= tmp[2]*src[0] + tmp[7]*src[1] + tmp[10]*src[3]
|
249
|
+
dst[7] = tmp[4]*src[0] + tmp[9]*src[1] + tmp[10]*src[2]
|
250
|
+
dst[7] -= tmp[5]*src[0] + tmp[8]*src[1] + tmp[11]*src[2]
|
251
|
+
|
252
|
+
# calculate pairs for second 8 elements (cofactors)
|
253
|
+
tmp[0] = src[2]*src[7]
|
254
|
+
tmp[1] = src[3]*src[6]
|
255
|
+
tmp[2] = src[1]*src[7]
|
256
|
+
tmp[3] = src[3]*src[5]
|
257
|
+
tmp[4] = src[1]*src[6]
|
258
|
+
tmp[5] = src[2]*src[5]
|
259
|
+
tmp[6] = src[0]*src[7]
|
260
|
+
tmp[7] = src[3]*src[4]
|
261
|
+
tmp[8] = src[0]*src[6]
|
262
|
+
tmp[9] = src[2]*src[4]
|
263
|
+
tmp[10] = src[0]*src[5]
|
264
|
+
tmp[11] = src[1]*src[4]
|
265
|
+
|
266
|
+
# calculate second 8 elements (cofactors)
|
267
|
+
dst[8] = tmp[0]*src[13] + tmp[3]*src[14] + tmp[4]*src[15]
|
268
|
+
dst[8] -= tmp[1]*src[13] + tmp[2]*src[14] + tmp[5]*src[15]
|
269
|
+
dst[9] = tmp[1]*src[12] + tmp[6]*src[14] + tmp[9]*src[15]
|
270
|
+
dst[9] -= tmp[0]*src[12] + tmp[7]*src[14] + tmp[8]*src[15]
|
271
|
+
dst[10] = tmp[2]*src[12] + tmp[7]*src[13] + tmp[10]*src[15]
|
272
|
+
dst[10]-= tmp[3]*src[12] + tmp[6]*src[13] + tmp[11]*src[15]
|
273
|
+
dst[11] = tmp[5]*src[12] + tmp[8]*src[13] + tmp[11]*src[14]
|
274
|
+
dst[11]-= tmp[4]*src[12] + tmp[9]*src[13] + tmp[10]*src[14]
|
275
|
+
dst[12] = tmp[2]*src[10] + tmp[5]*src[11] + tmp[1]*src[9]
|
276
|
+
dst[12]-= tmp[4]*src[11] + tmp[0]*src[9] + tmp[3]*src[10]
|
277
|
+
dst[13] = tmp[8]*src[11] + tmp[0]*src[8] + tmp[7]*src[10]
|
278
|
+
dst[13]-= tmp[6]*src[10] + tmp[9]*src[11] + tmp[1]*src[8]
|
279
|
+
dst[14] = tmp[6]*src[9] + tmp[11]*src[11] + tmp[3]*src[8]
|
280
|
+
dst[14]-= tmp[10]*src[11] + tmp[2]*src[8] + tmp[7]*src[9]
|
281
|
+
dst[15] = tmp[10]*src[10] + tmp[4]*src[8] + tmp[9]*src[9]
|
282
|
+
dst[15]-= tmp[8]*src[9] + tmp[11]*src[10] + tmp[5]*src[8]
|
283
|
+
|
284
|
+
# calculate determinant
|
285
|
+
det=src[0]*dst[0]+src[1]*dst[1]+src[2]*dst[2]+src[3]*dst[3]
|
286
|
+
|
287
|
+
|
288
|
+
# calculate matrix inverse
|
289
|
+
det = 1.0/det
|
290
|
+
for j in 0..15
|
291
|
+
dst[j] *= det
|
292
|
+
end
|
293
|
+
|
294
|
+
inverted_matrix = Matrix.new *dst
|
295
|
+
|
296
|
+
if with_determinant
|
297
|
+
[inverted_matrix, det]
|
298
|
+
else
|
299
|
+
inverted_matrix
|
300
|
+
end
|
301
|
+
end
|
302
|
+
|
303
|
+
def transpose
|
304
|
+
transposed_matrix = Matrix.new
|
305
|
+
transposed_matrix._11 = _11
|
306
|
+
transposed_matrix._12 = _21
|
307
|
+
transposed_matrix._13 = _31
|
308
|
+
transposed_matrix._14 = _41
|
309
|
+
transposed_matrix._21 = _12
|
310
|
+
transposed_matrix._22 = _22
|
311
|
+
transposed_matrix._23 = _32
|
312
|
+
transposed_matrix._24 = _42
|
313
|
+
transposed_matrix._31 = _13
|
314
|
+
transposed_matrix._32 = _23
|
315
|
+
transposed_matrix._33 = _33
|
316
|
+
transposed_matrix._34 = _43
|
317
|
+
transposed_matrix._41 = _14
|
318
|
+
transposed_matrix._42 = _24
|
319
|
+
transposed_matrix._43 = _34
|
320
|
+
transposed_matrix._44 = _44
|
321
|
+
transposed_matrix
|
322
|
+
end
|
323
|
+
|
324
|
+
def self.matrix_perspective_fov_rh fovy, aspect, zn, zf
|
325
|
+
y_scale = 1.0 / Math.tan(0.5*fovy)
|
326
|
+
x_scale = y_scale / aspect
|
327
|
+
matrix = Matrix.new
|
328
|
+
matrix._11 = x_scale
|
329
|
+
matrix._22 = y_scale
|
330
|
+
matrix._33 = zf/(zn - zf)
|
331
|
+
matrix._34 = -1
|
332
|
+
matrix._43 = zn*zf/(zn - zf)
|
333
|
+
matrix
|
334
|
+
end
|
335
|
+
|
336
|
+
def self.matrix_perspective_fov_lh fovy, aspect, zn, zf
|
337
|
+
y_scale = 1.0 / Math.tan(0.5*fovy)
|
338
|
+
x_scale = y_scale / aspect
|
339
|
+
matrix = Matrix.new
|
340
|
+
matrix._11 = x_scale
|
341
|
+
matrix._22 = y_scale
|
342
|
+
matrix._33 = zf/(zn - zf)
|
343
|
+
matrix._34 = 1
|
344
|
+
matrix._43 = -zn*zf/(zn - zf)
|
345
|
+
matrix
|
346
|
+
end
|
347
|
+
|
348
|
+
def self.look_at_rh eye_position, look_at_position, up_direction
|
349
|
+
zaxis = (eye_position - look_at_position).normalize
|
350
|
+
xaxis = up_direction.cross(zaxis).normalize
|
351
|
+
yaxis = zaxis.cross xaxis
|
352
|
+
|
353
|
+
matrix = Matrix.new
|
354
|
+
|
355
|
+
# set column one
|
356
|
+
matrix._11 = xaxis.x
|
357
|
+
matrix._21 = xaxis.y
|
358
|
+
matrix._31 = xaxis.z
|
359
|
+
matrix._41 = -xaxis.dot(eye_position)
|
360
|
+
|
361
|
+
# set column two
|
362
|
+
matrix._12 = yaxis.x
|
363
|
+
matrix._22 = yaxis.y
|
364
|
+
matrix._32 = yaxis.z
|
365
|
+
matrix._42 = -yaxis.dot(eye_position)
|
366
|
+
|
367
|
+
# set column three
|
368
|
+
matrix._13 = zaxis.x
|
369
|
+
matrix._23 = zaxis.y
|
370
|
+
matrix._33 = zaxis.z
|
371
|
+
matrix._43 = -zaxis.dot(eye_position)
|
372
|
+
|
373
|
+
# set column four
|
374
|
+
matrix._14 = matrix._24 = matrix._34 = 0
|
375
|
+
matrix._44 = 1
|
376
|
+
|
377
|
+
matrix
|
378
|
+
end
|
379
|
+
|
380
|
+
def self.look_at_lh eye_position, look_at_position, up_direction
|
381
|
+
zaxis = (look_at_position - eye_position).normalize
|
382
|
+
xaxis = up_direction.cross(zaxis).normalize
|
383
|
+
yaxis = zaxis.cross xaxis
|
384
|
+
|
385
|
+
matrix = Matrix.new
|
386
|
+
|
387
|
+
# set column one
|
388
|
+
matrix._11 = xaxis.x
|
389
|
+
matrix._21 = xaxis.y
|
390
|
+
matrix._31 = xaxis.z
|
391
|
+
matrix._41 = -xaxis.dot(eye_position)
|
392
|
+
|
393
|
+
# set column two
|
394
|
+
matrix._12 = yaxis.x
|
395
|
+
matrix._22 = yaxis.y
|
396
|
+
matrix._32 = yaxis.z
|
397
|
+
matrix._42 = -yaxis.dot(eye_position)
|
398
|
+
|
399
|
+
# set column three
|
400
|
+
matrix._13 = zaxis.x
|
401
|
+
matrix._23 = zaxis.y
|
402
|
+
matrix._33 = zaxis.z
|
403
|
+
matrix._43 = -zaxis.dot(eye_position)
|
404
|
+
|
405
|
+
# set column four
|
406
|
+
matrix._14 = matrix._24 = matrix._34 = 0
|
407
|
+
matrix._44 = 1
|
408
|
+
|
409
|
+
matrix
|
410
|
+
end
|
411
|
+
|
412
|
+
def self.reflection reflection_plane
|
413
|
+
reflection_matrix = Matrix.new
|
414
|
+
|
415
|
+
plane_magnitude = Vector.new(reflection_plane.x, reflection_plane.y, reflection_plane.z, 0).length
|
416
|
+
normalized_plane = reflection_plane / plane_magnitude
|
417
|
+
|
418
|
+
# row one
|
419
|
+
reflection_matrix._11 = -2 * normalized_plane.x * normalized_plane.x + 1
|
420
|
+
reflection_matrix._12 = -2 * normalized_plane.y * normalized_plane.x
|
421
|
+
reflection_matrix._13 = -2 * normalized_plane.z * normalized_plane.x
|
422
|
+
reflection_matrix._14 = 0
|
423
|
+
|
424
|
+
# row two
|
425
|
+
reflection_matrix._21 = -2 * normalized_plane.x * normalized_plane.y
|
426
|
+
reflection_matrix._22 = -2 * normalized_plane.y * normalized_plane.y + 1
|
427
|
+
reflection_matrix._23 = -2 * normalized_plane.z * normalized_plane.y
|
428
|
+
reflection_matrix._24 = 0
|
429
|
+
|
430
|
+
# row three
|
431
|
+
reflection_matrix._31 = -2 * normalized_plane.x * normalized_plane.z
|
432
|
+
reflection_matrix._32 = -2 * normalized_plane.y * normalized_plane.z
|
433
|
+
reflection_matrix._33 = -2 * normalized_plane.z * normalized_plane.z + 1
|
434
|
+
reflection_matrix._34 = 0
|
435
|
+
|
436
|
+
# row four
|
437
|
+
reflection_matrix._41 = -2 * normalized_plane.x * normalized_plane.w
|
438
|
+
reflection_matrix._42 = -2 * normalized_plane.y * normalized_plane.w
|
439
|
+
reflection_matrix._43 = -2 * normalized_plane.z * normalized_plane.w
|
440
|
+
reflection_matrix._44 = 1
|
441
|
+
|
442
|
+
reflection_matrix
|
443
|
+
end
|
444
|
+
|
445
|
+
def self.translation x, y, z
|
446
|
+
translation_matrix = Matrix.new
|
447
|
+
translation_matrix._11 = translation_matrix._22 = translation_matrix._33 = translation_matrix._44 = 1
|
448
|
+
#todo: consider simplifying with identity
|
449
|
+
translation_matrix._41 = x
|
450
|
+
translation_matrix._42 = y
|
451
|
+
translation_matrix._43 = z
|
452
|
+
translation_matrix
|
453
|
+
end
|
454
|
+
|
455
|
+
def self.scaling x, y, z
|
456
|
+
scaling_matrix = Matrix.new
|
457
|
+
scaling_matrix._11 = x
|
458
|
+
scaling_matrix._22 = y
|
459
|
+
scaling_matrix._33 = z
|
460
|
+
scaling_matrix._44 = 1
|
461
|
+
scaling_matrix
|
462
|
+
end
|
463
|
+
|
464
|
+
def self.uniform_scaling scale
|
465
|
+
scaling scale, scale, scale
|
466
|
+
end
|
467
|
+
|
468
|
+
def self.rotation_y_rh angle
|
469
|
+
sine = Math.sin angle
|
470
|
+
cosine = Math.cos angle
|
471
|
+
rotation_matrix = Matrix.new
|
472
|
+
rotation_matrix._11 = cosine
|
473
|
+
rotation_matrix._12 = 0
|
474
|
+
rotation_matrix._13 = sine
|
475
|
+
rotation_matrix._14 = 0
|
476
|
+
rotation_matrix._21 = rotation_matrix._23 = rotation_matrix._24 = 0
|
477
|
+
rotation_matrix._22 = 1
|
478
|
+
rotation_matrix._31 = -sine
|
479
|
+
rotation_matrix._32 = 0
|
480
|
+
rotation_matrix._33 = cosine
|
481
|
+
rotation_matrix._34 = 0
|
482
|
+
rotation_matrix._41 = rotation_matrix._42 = rotation_matrix._43 = 0
|
483
|
+
rotation_matrix._44 = 1
|
484
|
+
rotation_matrix
|
485
|
+
end
|
486
|
+
end
|
487
|
+
end
|
data/lib/quaternion.rb
ADDED
@@ -0,0 +1,51 @@
|
|
1
|
+
module Geo3d
|
2
|
+
class Quaternion
|
3
|
+
attr_reader :x, :y, :z, :w
|
4
|
+
|
5
|
+
def initialize rotation_axis = nil, radians = 0
|
6
|
+
@x = @y = @z = @w = 0
|
7
|
+
|
8
|
+
if rotation_axis
|
9
|
+
|
10
|
+
normalized_rotation_axis = rotation_axis.normalize
|
11
|
+
#const float radians = GeoConvertToRadians( degrees );
|
12
|
+
@x = Math.sin(radians / 2.0) * normalized_rotation_axis.x
|
13
|
+
@y = Math.sin(radians / 2.0) * normalized_rotation_axis.y
|
14
|
+
@z = Math.sin(radians / 2.0) * normalized_rotation_axis.z
|
15
|
+
@w = Math.cos(radians / 2.0);
|
16
|
+
end
|
17
|
+
end
|
18
|
+
|
19
|
+
def * quat
|
20
|
+
out = Quat.new
|
21
|
+
out.w = w * quat.w - x * quat.x - y * quat.y - z * quat.z
|
22
|
+
out.x = w * quat.x + x * quat.w + y * quat.z - z * quat.y
|
23
|
+
out.y = w * quat.y - x * quat.z + y * quat.w + z * quat.x
|
24
|
+
out.z = w * quat.z + x * quat.y - y * quat.x + z * quat.w
|
25
|
+
out
|
26
|
+
end
|
27
|
+
|
28
|
+
def to_matrix
|
29
|
+
v = Vector.new(x, y, z, w); ## Normalize();
|
30
|
+
matrix = Matrix.identity
|
31
|
+
matrix._11 = 1.0 - 2.0 * (v.y * v.y + v.z * v.z)
|
32
|
+
matrix._12 = 2.0 * (v.x * v.y + v.z * v.w)
|
33
|
+
matrix._13 = 2.0 * (v.x * v.z - v.y * v.w)
|
34
|
+
matrix._21 = 2.0 * (v.x * v.y - v.z * v.w)
|
35
|
+
matrix._22 = 1.0 - 2.0 * (v.x * v.x + v.z * v.z)
|
36
|
+
matrix._23 = 2.0 * (v.y * v.z + v.x * v.w)
|
37
|
+
matrix._31 = 2.0 * (v.x * v.z + v.y * v.w)
|
38
|
+
matrix._32 = 2.0 * (v.y * v.z - v.x * v.w)
|
39
|
+
matrix._33 = 1.0 - 2.0 * (v.x * v.x + v.y * v.y)
|
40
|
+
matrix
|
41
|
+
end
|
42
|
+
|
43
|
+
def axis
|
44
|
+
Vector.new(x, y, z).normalize
|
45
|
+
end
|
46
|
+
|
47
|
+
def angle
|
48
|
+
Math.acos(w) * 2.0
|
49
|
+
end
|
50
|
+
end
|
51
|
+
end
|
data/lib/vector.rb
ADDED
@@ -0,0 +1,88 @@
|
|
1
|
+
module Geo3d
|
2
|
+
class Vector
|
3
|
+
attr_accessor :x, :y, :z, :w
|
4
|
+
|
5
|
+
def initialize *args
|
6
|
+
@x, @y, @z, @w = 0, 0, 0, 0
|
7
|
+
@x = args[0] if args.size > 0
|
8
|
+
@y = args[1] if args.size > 1
|
9
|
+
@z = args[2] if args.size > 2
|
10
|
+
@w = args[3] if args.size > 3
|
11
|
+
end
|
12
|
+
|
13
|
+
def to_s
|
14
|
+
to_a.compact.join ' '
|
15
|
+
end
|
16
|
+
|
17
|
+
def to_a
|
18
|
+
[x, y, z, w]
|
19
|
+
end
|
20
|
+
|
21
|
+
def +@
|
22
|
+
self * 1
|
23
|
+
end
|
24
|
+
|
25
|
+
def -@
|
26
|
+
self * -1
|
27
|
+
end
|
28
|
+
|
29
|
+
def + vec
|
30
|
+
self.class.new x + vec.x, y + vec.y, z + vec.z, w + vec.w
|
31
|
+
end
|
32
|
+
|
33
|
+
def - vec
|
34
|
+
self.class.new x - vec.x, y - vec.y, z - vec.z, w - vec.w
|
35
|
+
end
|
36
|
+
|
37
|
+
def * scalar
|
38
|
+
self.class.new x * scalar, y * scalar, z * scalar, w * scalar
|
39
|
+
end
|
40
|
+
|
41
|
+
def / scalar
|
42
|
+
self.class.new x / scalar, y / scalar, z / scalar, w / scalar
|
43
|
+
end
|
44
|
+
|
45
|
+
def == vec
|
46
|
+
x == vec.x && y == vec.y && z == vec.z && w == vec.w
|
47
|
+
end
|
48
|
+
|
49
|
+
def != vec
|
50
|
+
x != vec.x || y != vec.y || z != vec.z || w != vec.w
|
51
|
+
end
|
52
|
+
|
53
|
+
def cross vec
|
54
|
+
self.class.new y * vec.z - z * vec.y, z * vec.x - x * vec.z, x * vec.y - y * vec.x
|
55
|
+
end
|
56
|
+
|
57
|
+
def dot vec
|
58
|
+
x * vec.x + y * vec.y + z * vec.z
|
59
|
+
end
|
60
|
+
|
61
|
+
def normalize!
|
62
|
+
len = length
|
63
|
+
if length > 0
|
64
|
+
@x /= len
|
65
|
+
@y /= len
|
66
|
+
@z /= len
|
67
|
+
end
|
68
|
+
end
|
69
|
+
|
70
|
+
def normalize
|
71
|
+
v = self.class.new x, y, z
|
72
|
+
v.normalize!
|
73
|
+
v
|
74
|
+
end
|
75
|
+
|
76
|
+
def length
|
77
|
+
Math.sqrt length_squared
|
78
|
+
end
|
79
|
+
|
80
|
+
def length_squared
|
81
|
+
dot self
|
82
|
+
end
|
83
|
+
|
84
|
+
def lerp vec, s
|
85
|
+
self + ( vec - self )*s;
|
86
|
+
end
|
87
|
+
end
|
88
|
+
end
|
metadata
ADDED
@@ -0,0 +1,83 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: geo3d
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.1
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Misha Conway
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2014-01-10 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: bundler
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ~>
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '1.3'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ~>
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '1.3'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rake
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - '>='
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '0'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - '>='
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '0'
|
41
|
+
description: Library for common 3d graphics vector and matrix operations
|
42
|
+
email:
|
43
|
+
- MishaAConway@gmail.com
|
44
|
+
executables: []
|
45
|
+
extensions: []
|
46
|
+
extra_rdoc_files: []
|
47
|
+
files:
|
48
|
+
- .gitignore
|
49
|
+
- Gemfile
|
50
|
+
- LICENSE.txt
|
51
|
+
- README.md
|
52
|
+
- Rakefile
|
53
|
+
- geo3d.gemspec
|
54
|
+
- lib/geo3d.rb
|
55
|
+
- lib/geo3d/version.rb
|
56
|
+
- lib/matrix.rb
|
57
|
+
- lib/quaternion.rb
|
58
|
+
- lib/vector.rb
|
59
|
+
homepage: ''
|
60
|
+
licenses:
|
61
|
+
- MIT
|
62
|
+
metadata: {}
|
63
|
+
post_install_message:
|
64
|
+
rdoc_options: []
|
65
|
+
require_paths:
|
66
|
+
- lib
|
67
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
68
|
+
requirements:
|
69
|
+
- - '>='
|
70
|
+
- !ruby/object:Gem::Version
|
71
|
+
version: '0'
|
72
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
73
|
+
requirements:
|
74
|
+
- - '>='
|
75
|
+
- !ruby/object:Gem::Version
|
76
|
+
version: '0'
|
77
|
+
requirements: []
|
78
|
+
rubyforge_project:
|
79
|
+
rubygems_version: 2.1.11
|
80
|
+
signing_key:
|
81
|
+
specification_version: 4
|
82
|
+
summary: Library for common 3d graphics vector and matrix operations
|
83
|
+
test_files: []
|