geo3d 0.0.1
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- checksums.yaml +7 -0
- data/.gitignore +17 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +172 -0
- data/Rakefile +1 -0
- data/geo3d.gemspec +23 -0
- data/lib/geo3d.rb +6 -0
- data/lib/geo3d/version.rb +3 -0
- data/lib/matrix.rb +487 -0
- data/lib/quaternion.rb +51 -0
- data/lib/vector.rb +88 -0
- metadata +83 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 138773d3e8cf380540b6739a3a80ffadcda6d5cd
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data.tar.gz: 6f8470eb7aef952eb1f54750d1ca1249e338d11b
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SHA512:
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metadata.gz: ed5bc833a4aac2126d532fd738a64d0d098413fc35566e92579a35dbcca8dceb56e8610e9db364e636f6fff9fd4fc348933608bad4995a2cae0d756bc4805ef7
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data.tar.gz: 52b7c187aab6b6ccb3383dabb73eb9dfed31b2168266f1d8ad0133714d300f7434b75dbd86368983386fc5bc6556951fd1e66457d9830484aca219d129ff4fac
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data/.gitignore
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data/Gemfile
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data/LICENSE.txt
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Copyright (c) 2014 Misha Conway
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# Geo3d
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TODO: Write a gem description
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## Installation
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Add this line to your application's Gemfile:
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gem 'geo3d'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install geo3d
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## Usage
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```
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a = Geo3d::Vector.new 1, 0, 0
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b = Geo3d::Vector.new 0, 1, 0
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sum = a + b # add them together
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sum *= 2 #double the vector
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m = Geo3d::Matrix.translation 0, 5, 0 #create a translation matrix that transforms a points 5 units on the y-axis
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sum = m * sum #apply the transform to our vector
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```
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## Vector
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Describes a three dimensional point or direction. A vector has the following read/write attributes: x, y, z, w
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Vectors are overloaded with all of the basic math operations.
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Addition
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```
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vec_a + vec_b
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```
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Subtraction
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```
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vec_a - vec_b
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```
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Multiplication
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```
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vec * scalar
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```
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Division
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```
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vec / scalar
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```
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Additional vector operations
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Dot product
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```
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vec.dot
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```
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Cross product
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```
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vec_a.cross vec_b
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```
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Magnitude
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```
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vec.length
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```
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Squared Magnitude
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```
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vec.length_squared
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```
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Normalize
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```
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vec.normalize #returns a normalized version of the vector
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vec.normalize! #normalizes the vector in place
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```
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Linear Interpolation
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```
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vec_a.lerp vec_b, 0.4 #returns a new vector which is the 40% linear interpolation between vec_a and vec_b
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```
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## Matrix
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A 4x4 matrix used for transforming vectors. Elements can be read/written to with the double subscription operation.
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For instance, matrix[0,1] = 7 writes seven to the element in column zero and row one.
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Matrices are overloaded with all of the basic math operations
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Addition
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```
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mat_a + mat_b
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```
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Subtraction
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```
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mat_a - mat_b
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```
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Scalar Multiplication
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```
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mat * scalar
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```
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Scalar Division
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```
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mat / scalar
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```
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Matrix Multiplication
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```
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mat_a * mat_b
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```
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Matrix Vector Multiplication
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```
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mat * vec
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```
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Additional matrix operations
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Inverse
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```
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mat.inverse #returns inverse of matrix
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mat.inverse true #returns inverse of matrix along with its determinant
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```
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Transpose
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```
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mat.tranpose
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```
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Common matrix constructors
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Identity
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```
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Geo3d::Matrix.identity #returns the identity matrix
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```
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Translation
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```
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Geo3d::Matrix.translation x,y,z #returns a translation matrix
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```
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Scaling
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```
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Geo3d::Matrix.scaling x,y,z #returns a scaling matrix
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Geo3d::Matrix.uniform_scaling scale #returns a uniform scaling matrix
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```
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Projection matrix constructors
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```
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Geo3d::Matrix.matrix_perspective_fov_rh fovy, aspect, z_near, z_far #returns a right handed perspective projection matrix
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Geo3d::Matrix.matrix_perspective_fov_lh fovy, aspect, z_near, z_far #returns a left handed perspective projection matrix
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```
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View matrix constructors
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```
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Geo3d::Matrix.look_at_rh eye_position, look_at_position, up_direction #returns a right handed view matrix
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Geo3d::Matrix.look_at_lh eye_position, look_at_position, up_direction #returns a left handed view matrix
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```
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Misc constructors
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```
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Geo3d::Matrix.reflection reflection_plane #returns a reflection matrix where reflection_plane is a Geo3d::Vector that corresponds to the normal of the plane
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```
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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data/Rakefile
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require "bundler/gem_tasks"
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data/geo3d.gemspec
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# coding: utf-8
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'geo3d/version'
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Gem::Specification.new do |spec|
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spec.name = "geo3d"
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spec.version = Geo3d::VERSION
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spec.authors = ["Misha Conway"]
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spec.email = ["MishaAConway@gmail.com"]
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spec.description = %q{Library for common 3d graphics vector and matrix operations}
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spec.summary = %q{Library for common 3d graphics vector and matrix operations}
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spec.homepage = ""
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spec.license = "MIT"
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spec.files = `git ls-files`.split($/)
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spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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spec.require_paths = ["lib"]
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spec.add_development_dependency "bundler", "~> 1.3"
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spec.add_development_dependency "rake"
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end
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data/lib/geo3d.rb
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data/lib/matrix.rb
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module Geo3d
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class Matrix
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attr_accessor :_11, :_12, :_13, :_14
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attr_accessor :_21, :_22, :_23, :_24
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attr_accessor :_31, :_32, :_33, :_34
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attr_accessor :_41, :_42, :_43, :_44
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def initialize *args
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@_11 = 0, @_12 = 0, @_13 = 0, @_14 = 0, @_21 = 0, @_22 = 0, @_23 = 0, @_24 = 0, @_31 = 0, @_32 = 0, @_33 = 0, @_34 = 0, @_41 = 0, @_42 = 0, @_43 = 0, @_44 = 0
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@_11 = args[0] if args.size > 0
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@_12 = args[1] if args.size > 1
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@_13 = args[2] if args.size > 2
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@_14 = args[3] if args.size > 3
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@_21 = args[4] if args.size > 4
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@_22 = args[5] if args.size > 5
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@_23 = args[6] if args.size > 6
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@_24 = args[7] if args.size > 7
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@_31 = args[8] if args.size > 8
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@_32 = args[9] if args.size > 9
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@_33 = args[10] if args.size > 10
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@_34 = args[11] if args.size > 11
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@_41 = args[12] if args.size > 12
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@_42 = args[13] if args.size > 13
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@_43 = args[14] if args.size > 14
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@_44 = args[15] if args.size > 15
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end
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def to_a
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[_11, _12, _13, _14, _21, _22, _23, _24, _31, _32, _33, _34, _41, _42, _43, _44]
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end
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def [] x, y
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to_a[4*y + x]
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end
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def []= x, y, v
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send (%w{_11 _12 _13 _14 _21 _22 _23 _24 _31 _32 _33 _34 _41 _42 _43 _44}[4*y + x] + '=').to_sym, v
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end
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def +@
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self * 1
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end
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def -@
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self * -1
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end
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def + mat
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sum = Matrix.new
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sum._11 = _11 + mat._11
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sum._12 = _12 + mat._12
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sum._13 = _13 + mat._13
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sum._14 = _14 + mat._14
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sum._21 = _21 + mat._21
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sum._22 = _22 + mat._22
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sum._23 = _23 + mat._23
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sum._24 = _24 + mat._24
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sum._31 = _31 + mat._31
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sum._32 = _32 + mat._32
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sum._33 = _33 + mat._33
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sum._34 = _34 + mat._34
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sum._41 = _41 + mat._41
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sum._42 = _42 + mat._42
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sum._43 = _43 + mat._43
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sum._44 = _44 + mat._44
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sum
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end
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def - mat
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sum = Matrix.new
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sum._11 = _11 - mat._11
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sum._12 = _12 - mat._12
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sum._13 = _13 - mat._13
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sum._14 = _14 - mat._14
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sum._21 = _21 - mat._21
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sum._22 = _22 - mat._22
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sum._23 = _23 - mat._23
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sum._24 = _24 - mat._24
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sum._31 = _31 - mat._31
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sum._32 = _32 - mat._32
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sum._33 = _33 - mat._33
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sum._34 = _34 - mat._34
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sum._41 = _41 - mat._41
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sum._42 = _42 - mat._42
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sum._43 = _43 - mat._43
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sum._44 = _44 - mat._44
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sum
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end
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def * v
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result = Matrix.new
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if Matrix == v.class
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matrix = v
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result._11 = _11 * matrix._11 + _12 * matrix._21 + _13 * matrix._31 + _14 * matrix._41
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result._12 = _11 * matrix._12 + _12 * matrix._22 + _13 * matrix._32 + _14 * matrix._42
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result._13 = _11 * matrix._13 + _12 * matrix._23 + _13 * matrix._33 + _14 * matrix._43
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result._14 = _11 * matrix._14 + _12 * matrix._24 + _13 * matrix._34 + _14 * matrix._44
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result._21 = _21 * matrix._11 + _22 * matrix._21 + _23 * matrix._31 + _24 * matrix._41
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result._22 = _21 * matrix._12 + _22 * matrix._22 + _23 * matrix._32 + _24 * matrix._42
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result._23 = _21 * matrix._13 + _22 * matrix._23 + _23 * matrix._33 + _24 * matrix._43
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result._24 = _21 * matrix._14 + _22 * matrix._24 + _23 * matrix._34 + _24 * matrix._44
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result._31 = _31 * matrix._11 + _32 * matrix._21 + _33 * matrix._31 + _34 * matrix._41
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result._32 = _31 * matrix._12 + _32 * matrix._22 + _33 * matrix._32 + _34 * matrix._42
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result._33 = _31 * matrix._13 + _32 * matrix._23 + _33 * matrix._33 + _34 * matrix._43
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result._34 = _31 * matrix._14 + _32 * matrix._24 + _33 * matrix._34 + _34 * matrix._44
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result._41 = _41 * matrix._11 + _42 * matrix._21 + _43 * matrix._31 + _44 * matrix._41
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result._42 = _41 * matrix._12 + _42 * matrix._22 + _43 * matrix._32 + _44 * matrix._42
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result._43 = _41 * matrix._13 + _42 * matrix._23 + _43 * matrix._33 + _44 * matrix._43
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result._44 = _41 * matrix._14 + _42 * matrix._24 + _43 * matrix._34 + _44 * matrix._44
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elsif Vector == v.class
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vec = v
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transformed_vector = Vector.new
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transformed_vector.x = _11 * vec.x + _21 * vec.y + _31 * vec.z + _41
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129
|
+
transformed_vector.y = _12 * vec.x + _22 * vec.y + _32 * vec.z + _42
|
130
|
+
transformed_vector.z = _13 * vec.x + _23 * vec.y + _33 * vec.z + _43
|
131
|
+
transformed_vector.w = _14 * vec.x + _24 * vec.y + _34 * vec.z + _44
|
132
|
+
return transformed_vector
|
133
|
+
else
|
134
|
+
scalar = v
|
135
|
+
result._11 = _11 * scalar
|
136
|
+
result._12 = _12 * scalar
|
137
|
+
result._13 = _13 * scalar
|
138
|
+
result._14 = _14 * scalar
|
139
|
+
result._21 = _21 * scalar
|
140
|
+
result._22 = _22 * scalar
|
141
|
+
result._23 = _23 * scalar
|
142
|
+
result._24 = _24 * scalar
|
143
|
+
result._31 = _31 * scalar
|
144
|
+
result._32 = _32 * scalar
|
145
|
+
result._33 = _33 * scalar
|
146
|
+
result._34 = _34 * scalar
|
147
|
+
result._41 = _41 * scalar
|
148
|
+
result._42 = _42 * scalar
|
149
|
+
result._43 = _43 * scalar
|
150
|
+
result._44 = _44 * scalar
|
151
|
+
end
|
152
|
+
|
153
|
+
result
|
154
|
+
end
|
155
|
+
|
156
|
+
def / v
|
157
|
+
if Matrix == v.class
|
158
|
+
self * v.inverse
|
159
|
+
elsif Vector == v.class
|
160
|
+
raise 'dividing matrices by vectors not currently supported'
|
161
|
+
else
|
162
|
+
result = Matrix.new
|
163
|
+
scalar = v
|
164
|
+
result._11 = _11 / scalar
|
165
|
+
result._12 = _12 / scalar
|
166
|
+
result._13 = _13 / scalar
|
167
|
+
result._14 = _14 / scalar
|
168
|
+
result._21 = _21 / scalar
|
169
|
+
result._22 = _22 / scalar
|
170
|
+
result._23 = _23 / scalar
|
171
|
+
result._24 = _24 / scalar
|
172
|
+
result._31 = _31 / scalar
|
173
|
+
result._32 = _32 / scalar
|
174
|
+
result._33 = _33 / scalar
|
175
|
+
result._34 = _34 / scalar
|
176
|
+
result._41 = _41 / scalar
|
177
|
+
result._42 = _42 / scalar
|
178
|
+
result._43 = _43 / scalar
|
179
|
+
result._44 = _44 / scalar
|
180
|
+
result
|
181
|
+
end
|
182
|
+
end
|
183
|
+
|
184
|
+
def transform_coord vec
|
185
|
+
norm =_14 * vec.x + _24 * vec.y + _34 * vec.z + _44
|
186
|
+
transformed_vector = self * vec
|
187
|
+
transformed_vector.x /= norm
|
188
|
+
transformed_vector.y /= norm
|
189
|
+
transformed_vector.z /= norm
|
190
|
+
transformed_vector
|
191
|
+
end
|
192
|
+
|
193
|
+
def transform vec
|
194
|
+
self * vec
|
195
|
+
end
|
196
|
+
|
197
|
+
def self.identity
|
198
|
+
identity_matrix = Matrix.new
|
199
|
+
identity_matrix._12 = identity_matrix._13 = identity_matrix._14 = 0
|
200
|
+
identity_matrix._21 = identity_matrix._23 = identity_matrix._24 = 0
|
201
|
+
identity_matrix._31 = identity_matrix._32 = identity_matrix._34 = 0
|
202
|
+
identity_matrix._41 = identity_matrix._42 = identity_matrix._43 = 0
|
203
|
+
identity_matrix._11 = identity_matrix._22 = identity_matrix._33 = identity_matrix._44 = 1
|
204
|
+
identity_matrix
|
205
|
+
end
|
206
|
+
|
207
|
+
def inverse with_determinant = false
|
208
|
+
mat = to_a
|
209
|
+
dst = Array.new 16
|
210
|
+
tmp = Array.new 12
|
211
|
+
src = Array.new 16
|
212
|
+
|
213
|
+
for i in 0..3
|
214
|
+
src[i] = mat[i*4]
|
215
|
+
src[i + 4] = mat[i*4 + 1]
|
216
|
+
src[i + 8] = mat[i*4 + 2]
|
217
|
+
src[i + 12] = mat[i*4 + 3]
|
218
|
+
end
|
219
|
+
|
220
|
+
# calculate pairs for first 8 elements (cofactors)
|
221
|
+
tmp[0] = src[10] * src[15]
|
222
|
+
tmp[1] = src[11] * src[14]
|
223
|
+
tmp[2] = src[9] * src[15]
|
224
|
+
tmp[3] = src[11] * src[13]
|
225
|
+
tmp[4] = src[9] * src[14]
|
226
|
+
tmp[5] = src[10] * src[13]
|
227
|
+
tmp[6] = src[8] * src[15]
|
228
|
+
tmp[7] = src[11] * src[12]
|
229
|
+
tmp[8] = src[8] * src[14]
|
230
|
+
tmp[9] = src[10] * src[12]
|
231
|
+
tmp[10] = src[8] * src[13]
|
232
|
+
tmp[11] = src[9] * src[12]
|
233
|
+
|
234
|
+
# calculate first 8 elements (cofactors)
|
235
|
+
dst[0] = tmp[0]*src[5] + tmp[3]*src[6] + tmp[4]*src[7]
|
236
|
+
dst[0] -= tmp[1]*src[5] + tmp[2]*src[6] + tmp[5]*src[7]
|
237
|
+
dst[1] = tmp[1]*src[4] + tmp[6]*src[6] + tmp[9]*src[7]
|
238
|
+
dst[1] -= tmp[0]*src[4] + tmp[7]*src[6] + tmp[8]*src[7]
|
239
|
+
dst[2] = tmp[2]*src[4] + tmp[7]*src[5] + tmp[10]*src[7]
|
240
|
+
dst[2] -= tmp[3]*src[4] + tmp[6]*src[5] + tmp[11]*src[7]
|
241
|
+
dst[3] = tmp[5]*src[4] + tmp[8]*src[5] + tmp[11]*src[6]
|
242
|
+
dst[3] -= tmp[4]*src[4] + tmp[9]*src[5] + tmp[10]*src[6]
|
243
|
+
dst[4] = tmp[1]*src[1] + tmp[2]*src[2] + tmp[5]*src[3]
|
244
|
+
dst[4] -= tmp[0]*src[1] + tmp[3]*src[2] + tmp[4]*src[3]
|
245
|
+
dst[5] = tmp[0]*src[0] + tmp[7]*src[2] + tmp[8]*src[3]
|
246
|
+
dst[5] -= tmp[1]*src[0] + tmp[6]*src[2] + tmp[9]*src[3]
|
247
|
+
dst[6] = tmp[3]*src[0] + tmp[6]*src[1] + tmp[11]*src[3]
|
248
|
+
dst[6] -= tmp[2]*src[0] + tmp[7]*src[1] + tmp[10]*src[3]
|
249
|
+
dst[7] = tmp[4]*src[0] + tmp[9]*src[1] + tmp[10]*src[2]
|
250
|
+
dst[7] -= tmp[5]*src[0] + tmp[8]*src[1] + tmp[11]*src[2]
|
251
|
+
|
252
|
+
# calculate pairs for second 8 elements (cofactors)
|
253
|
+
tmp[0] = src[2]*src[7]
|
254
|
+
tmp[1] = src[3]*src[6]
|
255
|
+
tmp[2] = src[1]*src[7]
|
256
|
+
tmp[3] = src[3]*src[5]
|
257
|
+
tmp[4] = src[1]*src[6]
|
258
|
+
tmp[5] = src[2]*src[5]
|
259
|
+
tmp[6] = src[0]*src[7]
|
260
|
+
tmp[7] = src[3]*src[4]
|
261
|
+
tmp[8] = src[0]*src[6]
|
262
|
+
tmp[9] = src[2]*src[4]
|
263
|
+
tmp[10] = src[0]*src[5]
|
264
|
+
tmp[11] = src[1]*src[4]
|
265
|
+
|
266
|
+
# calculate second 8 elements (cofactors)
|
267
|
+
dst[8] = tmp[0]*src[13] + tmp[3]*src[14] + tmp[4]*src[15]
|
268
|
+
dst[8] -= tmp[1]*src[13] + tmp[2]*src[14] + tmp[5]*src[15]
|
269
|
+
dst[9] = tmp[1]*src[12] + tmp[6]*src[14] + tmp[9]*src[15]
|
270
|
+
dst[9] -= tmp[0]*src[12] + tmp[7]*src[14] + tmp[8]*src[15]
|
271
|
+
dst[10] = tmp[2]*src[12] + tmp[7]*src[13] + tmp[10]*src[15]
|
272
|
+
dst[10]-= tmp[3]*src[12] + tmp[6]*src[13] + tmp[11]*src[15]
|
273
|
+
dst[11] = tmp[5]*src[12] + tmp[8]*src[13] + tmp[11]*src[14]
|
274
|
+
dst[11]-= tmp[4]*src[12] + tmp[9]*src[13] + tmp[10]*src[14]
|
275
|
+
dst[12] = tmp[2]*src[10] + tmp[5]*src[11] + tmp[1]*src[9]
|
276
|
+
dst[12]-= tmp[4]*src[11] + tmp[0]*src[9] + tmp[3]*src[10]
|
277
|
+
dst[13] = tmp[8]*src[11] + tmp[0]*src[8] + tmp[7]*src[10]
|
278
|
+
dst[13]-= tmp[6]*src[10] + tmp[9]*src[11] + tmp[1]*src[8]
|
279
|
+
dst[14] = tmp[6]*src[9] + tmp[11]*src[11] + tmp[3]*src[8]
|
280
|
+
dst[14]-= tmp[10]*src[11] + tmp[2]*src[8] + tmp[7]*src[9]
|
281
|
+
dst[15] = tmp[10]*src[10] + tmp[4]*src[8] + tmp[9]*src[9]
|
282
|
+
dst[15]-= tmp[8]*src[9] + tmp[11]*src[10] + tmp[5]*src[8]
|
283
|
+
|
284
|
+
# calculate determinant
|
285
|
+
det=src[0]*dst[0]+src[1]*dst[1]+src[2]*dst[2]+src[3]*dst[3]
|
286
|
+
|
287
|
+
|
288
|
+
# calculate matrix inverse
|
289
|
+
det = 1.0/det
|
290
|
+
for j in 0..15
|
291
|
+
dst[j] *= det
|
292
|
+
end
|
293
|
+
|
294
|
+
inverted_matrix = Matrix.new *dst
|
295
|
+
|
296
|
+
if with_determinant
|
297
|
+
[inverted_matrix, det]
|
298
|
+
else
|
299
|
+
inverted_matrix
|
300
|
+
end
|
301
|
+
end
|
302
|
+
|
303
|
+
def transpose
|
304
|
+
transposed_matrix = Matrix.new
|
305
|
+
transposed_matrix._11 = _11
|
306
|
+
transposed_matrix._12 = _21
|
307
|
+
transposed_matrix._13 = _31
|
308
|
+
transposed_matrix._14 = _41
|
309
|
+
transposed_matrix._21 = _12
|
310
|
+
transposed_matrix._22 = _22
|
311
|
+
transposed_matrix._23 = _32
|
312
|
+
transposed_matrix._24 = _42
|
313
|
+
transposed_matrix._31 = _13
|
314
|
+
transposed_matrix._32 = _23
|
315
|
+
transposed_matrix._33 = _33
|
316
|
+
transposed_matrix._34 = _43
|
317
|
+
transposed_matrix._41 = _14
|
318
|
+
transposed_matrix._42 = _24
|
319
|
+
transposed_matrix._43 = _34
|
320
|
+
transposed_matrix._44 = _44
|
321
|
+
transposed_matrix
|
322
|
+
end
|
323
|
+
|
324
|
+
def self.matrix_perspective_fov_rh fovy, aspect, zn, zf
|
325
|
+
y_scale = 1.0 / Math.tan(0.5*fovy)
|
326
|
+
x_scale = y_scale / aspect
|
327
|
+
matrix = Matrix.new
|
328
|
+
matrix._11 = x_scale
|
329
|
+
matrix._22 = y_scale
|
330
|
+
matrix._33 = zf/(zn - zf)
|
331
|
+
matrix._34 = -1
|
332
|
+
matrix._43 = zn*zf/(zn - zf)
|
333
|
+
matrix
|
334
|
+
end
|
335
|
+
|
336
|
+
def self.matrix_perspective_fov_lh fovy, aspect, zn, zf
|
337
|
+
y_scale = 1.0 / Math.tan(0.5*fovy)
|
338
|
+
x_scale = y_scale / aspect
|
339
|
+
matrix = Matrix.new
|
340
|
+
matrix._11 = x_scale
|
341
|
+
matrix._22 = y_scale
|
342
|
+
matrix._33 = zf/(zn - zf)
|
343
|
+
matrix._34 = 1
|
344
|
+
matrix._43 = -zn*zf/(zn - zf)
|
345
|
+
matrix
|
346
|
+
end
|
347
|
+
|
348
|
+
def self.look_at_rh eye_position, look_at_position, up_direction
|
349
|
+
zaxis = (eye_position - look_at_position).normalize
|
350
|
+
xaxis = up_direction.cross(zaxis).normalize
|
351
|
+
yaxis = zaxis.cross xaxis
|
352
|
+
|
353
|
+
matrix = Matrix.new
|
354
|
+
|
355
|
+
# set column one
|
356
|
+
matrix._11 = xaxis.x
|
357
|
+
matrix._21 = xaxis.y
|
358
|
+
matrix._31 = xaxis.z
|
359
|
+
matrix._41 = -xaxis.dot(eye_position)
|
360
|
+
|
361
|
+
# set column two
|
362
|
+
matrix._12 = yaxis.x
|
363
|
+
matrix._22 = yaxis.y
|
364
|
+
matrix._32 = yaxis.z
|
365
|
+
matrix._42 = -yaxis.dot(eye_position)
|
366
|
+
|
367
|
+
# set column three
|
368
|
+
matrix._13 = zaxis.x
|
369
|
+
matrix._23 = zaxis.y
|
370
|
+
matrix._33 = zaxis.z
|
371
|
+
matrix._43 = -zaxis.dot(eye_position)
|
372
|
+
|
373
|
+
# set column four
|
374
|
+
matrix._14 = matrix._24 = matrix._34 = 0
|
375
|
+
matrix._44 = 1
|
376
|
+
|
377
|
+
matrix
|
378
|
+
end
|
379
|
+
|
380
|
+
def self.look_at_lh eye_position, look_at_position, up_direction
|
381
|
+
zaxis = (look_at_position - eye_position).normalize
|
382
|
+
xaxis = up_direction.cross(zaxis).normalize
|
383
|
+
yaxis = zaxis.cross xaxis
|
384
|
+
|
385
|
+
matrix = Matrix.new
|
386
|
+
|
387
|
+
# set column one
|
388
|
+
matrix._11 = xaxis.x
|
389
|
+
matrix._21 = xaxis.y
|
390
|
+
matrix._31 = xaxis.z
|
391
|
+
matrix._41 = -xaxis.dot(eye_position)
|
392
|
+
|
393
|
+
# set column two
|
394
|
+
matrix._12 = yaxis.x
|
395
|
+
matrix._22 = yaxis.y
|
396
|
+
matrix._32 = yaxis.z
|
397
|
+
matrix._42 = -yaxis.dot(eye_position)
|
398
|
+
|
399
|
+
# set column three
|
400
|
+
matrix._13 = zaxis.x
|
401
|
+
matrix._23 = zaxis.y
|
402
|
+
matrix._33 = zaxis.z
|
403
|
+
matrix._43 = -zaxis.dot(eye_position)
|
404
|
+
|
405
|
+
# set column four
|
406
|
+
matrix._14 = matrix._24 = matrix._34 = 0
|
407
|
+
matrix._44 = 1
|
408
|
+
|
409
|
+
matrix
|
410
|
+
end
|
411
|
+
|
412
|
+
def self.reflection reflection_plane
|
413
|
+
reflection_matrix = Matrix.new
|
414
|
+
|
415
|
+
plane_magnitude = Vector.new(reflection_plane.x, reflection_plane.y, reflection_plane.z, 0).length
|
416
|
+
normalized_plane = reflection_plane / plane_magnitude
|
417
|
+
|
418
|
+
# row one
|
419
|
+
reflection_matrix._11 = -2 * normalized_plane.x * normalized_plane.x + 1
|
420
|
+
reflection_matrix._12 = -2 * normalized_plane.y * normalized_plane.x
|
421
|
+
reflection_matrix._13 = -2 * normalized_plane.z * normalized_plane.x
|
422
|
+
reflection_matrix._14 = 0
|
423
|
+
|
424
|
+
# row two
|
425
|
+
reflection_matrix._21 = -2 * normalized_plane.x * normalized_plane.y
|
426
|
+
reflection_matrix._22 = -2 * normalized_plane.y * normalized_plane.y + 1
|
427
|
+
reflection_matrix._23 = -2 * normalized_plane.z * normalized_plane.y
|
428
|
+
reflection_matrix._24 = 0
|
429
|
+
|
430
|
+
# row three
|
431
|
+
reflection_matrix._31 = -2 * normalized_plane.x * normalized_plane.z
|
432
|
+
reflection_matrix._32 = -2 * normalized_plane.y * normalized_plane.z
|
433
|
+
reflection_matrix._33 = -2 * normalized_plane.z * normalized_plane.z + 1
|
434
|
+
reflection_matrix._34 = 0
|
435
|
+
|
436
|
+
# row four
|
437
|
+
reflection_matrix._41 = -2 * normalized_plane.x * normalized_plane.w
|
438
|
+
reflection_matrix._42 = -2 * normalized_plane.y * normalized_plane.w
|
439
|
+
reflection_matrix._43 = -2 * normalized_plane.z * normalized_plane.w
|
440
|
+
reflection_matrix._44 = 1
|
441
|
+
|
442
|
+
reflection_matrix
|
443
|
+
end
|
444
|
+
|
445
|
+
def self.translation x, y, z
|
446
|
+
translation_matrix = Matrix.new
|
447
|
+
translation_matrix._11 = translation_matrix._22 = translation_matrix._33 = translation_matrix._44 = 1
|
448
|
+
#todo: consider simplifying with identity
|
449
|
+
translation_matrix._41 = x
|
450
|
+
translation_matrix._42 = y
|
451
|
+
translation_matrix._43 = z
|
452
|
+
translation_matrix
|
453
|
+
end
|
454
|
+
|
455
|
+
def self.scaling x, y, z
|
456
|
+
scaling_matrix = Matrix.new
|
457
|
+
scaling_matrix._11 = x
|
458
|
+
scaling_matrix._22 = y
|
459
|
+
scaling_matrix._33 = z
|
460
|
+
scaling_matrix._44 = 1
|
461
|
+
scaling_matrix
|
462
|
+
end
|
463
|
+
|
464
|
+
def self.uniform_scaling scale
|
465
|
+
scaling scale, scale, scale
|
466
|
+
end
|
467
|
+
|
468
|
+
def self.rotation_y_rh angle
|
469
|
+
sine = Math.sin angle
|
470
|
+
cosine = Math.cos angle
|
471
|
+
rotation_matrix = Matrix.new
|
472
|
+
rotation_matrix._11 = cosine
|
473
|
+
rotation_matrix._12 = 0
|
474
|
+
rotation_matrix._13 = sine
|
475
|
+
rotation_matrix._14 = 0
|
476
|
+
rotation_matrix._21 = rotation_matrix._23 = rotation_matrix._24 = 0
|
477
|
+
rotation_matrix._22 = 1
|
478
|
+
rotation_matrix._31 = -sine
|
479
|
+
rotation_matrix._32 = 0
|
480
|
+
rotation_matrix._33 = cosine
|
481
|
+
rotation_matrix._34 = 0
|
482
|
+
rotation_matrix._41 = rotation_matrix._42 = rotation_matrix._43 = 0
|
483
|
+
rotation_matrix._44 = 1
|
484
|
+
rotation_matrix
|
485
|
+
end
|
486
|
+
end
|
487
|
+
end
|
data/lib/quaternion.rb
ADDED
@@ -0,0 +1,51 @@
|
|
1
|
+
module Geo3d
|
2
|
+
class Quaternion
|
3
|
+
attr_reader :x, :y, :z, :w
|
4
|
+
|
5
|
+
def initialize rotation_axis = nil, radians = 0
|
6
|
+
@x = @y = @z = @w = 0
|
7
|
+
|
8
|
+
if rotation_axis
|
9
|
+
|
10
|
+
normalized_rotation_axis = rotation_axis.normalize
|
11
|
+
#const float radians = GeoConvertToRadians( degrees );
|
12
|
+
@x = Math.sin(radians / 2.0) * normalized_rotation_axis.x
|
13
|
+
@y = Math.sin(radians / 2.0) * normalized_rotation_axis.y
|
14
|
+
@z = Math.sin(radians / 2.0) * normalized_rotation_axis.z
|
15
|
+
@w = Math.cos(radians / 2.0);
|
16
|
+
end
|
17
|
+
end
|
18
|
+
|
19
|
+
def * quat
|
20
|
+
out = Quat.new
|
21
|
+
out.w = w * quat.w - x * quat.x - y * quat.y - z * quat.z
|
22
|
+
out.x = w * quat.x + x * quat.w + y * quat.z - z * quat.y
|
23
|
+
out.y = w * quat.y - x * quat.z + y * quat.w + z * quat.x
|
24
|
+
out.z = w * quat.z + x * quat.y - y * quat.x + z * quat.w
|
25
|
+
out
|
26
|
+
end
|
27
|
+
|
28
|
+
def to_matrix
|
29
|
+
v = Vector.new(x, y, z, w); ## Normalize();
|
30
|
+
matrix = Matrix.identity
|
31
|
+
matrix._11 = 1.0 - 2.0 * (v.y * v.y + v.z * v.z)
|
32
|
+
matrix._12 = 2.0 * (v.x * v.y + v.z * v.w)
|
33
|
+
matrix._13 = 2.0 * (v.x * v.z - v.y * v.w)
|
34
|
+
matrix._21 = 2.0 * (v.x * v.y - v.z * v.w)
|
35
|
+
matrix._22 = 1.0 - 2.0 * (v.x * v.x + v.z * v.z)
|
36
|
+
matrix._23 = 2.0 * (v.y * v.z + v.x * v.w)
|
37
|
+
matrix._31 = 2.0 * (v.x * v.z + v.y * v.w)
|
38
|
+
matrix._32 = 2.0 * (v.y * v.z - v.x * v.w)
|
39
|
+
matrix._33 = 1.0 - 2.0 * (v.x * v.x + v.y * v.y)
|
40
|
+
matrix
|
41
|
+
end
|
42
|
+
|
43
|
+
def axis
|
44
|
+
Vector.new(x, y, z).normalize
|
45
|
+
end
|
46
|
+
|
47
|
+
def angle
|
48
|
+
Math.acos(w) * 2.0
|
49
|
+
end
|
50
|
+
end
|
51
|
+
end
|
data/lib/vector.rb
ADDED
@@ -0,0 +1,88 @@
|
|
1
|
+
module Geo3d
|
2
|
+
class Vector
|
3
|
+
attr_accessor :x, :y, :z, :w
|
4
|
+
|
5
|
+
def initialize *args
|
6
|
+
@x, @y, @z, @w = 0, 0, 0, 0
|
7
|
+
@x = args[0] if args.size > 0
|
8
|
+
@y = args[1] if args.size > 1
|
9
|
+
@z = args[2] if args.size > 2
|
10
|
+
@w = args[3] if args.size > 3
|
11
|
+
end
|
12
|
+
|
13
|
+
def to_s
|
14
|
+
to_a.compact.join ' '
|
15
|
+
end
|
16
|
+
|
17
|
+
def to_a
|
18
|
+
[x, y, z, w]
|
19
|
+
end
|
20
|
+
|
21
|
+
def +@
|
22
|
+
self * 1
|
23
|
+
end
|
24
|
+
|
25
|
+
def -@
|
26
|
+
self * -1
|
27
|
+
end
|
28
|
+
|
29
|
+
def + vec
|
30
|
+
self.class.new x + vec.x, y + vec.y, z + vec.z, w + vec.w
|
31
|
+
end
|
32
|
+
|
33
|
+
def - vec
|
34
|
+
self.class.new x - vec.x, y - vec.y, z - vec.z, w - vec.w
|
35
|
+
end
|
36
|
+
|
37
|
+
def * scalar
|
38
|
+
self.class.new x * scalar, y * scalar, z * scalar, w * scalar
|
39
|
+
end
|
40
|
+
|
41
|
+
def / scalar
|
42
|
+
self.class.new x / scalar, y / scalar, z / scalar, w / scalar
|
43
|
+
end
|
44
|
+
|
45
|
+
def == vec
|
46
|
+
x == vec.x && y == vec.y && z == vec.z && w == vec.w
|
47
|
+
end
|
48
|
+
|
49
|
+
def != vec
|
50
|
+
x != vec.x || y != vec.y || z != vec.z || w != vec.w
|
51
|
+
end
|
52
|
+
|
53
|
+
def cross vec
|
54
|
+
self.class.new y * vec.z - z * vec.y, z * vec.x - x * vec.z, x * vec.y - y * vec.x
|
55
|
+
end
|
56
|
+
|
57
|
+
def dot vec
|
58
|
+
x * vec.x + y * vec.y + z * vec.z
|
59
|
+
end
|
60
|
+
|
61
|
+
def normalize!
|
62
|
+
len = length
|
63
|
+
if length > 0
|
64
|
+
@x /= len
|
65
|
+
@y /= len
|
66
|
+
@z /= len
|
67
|
+
end
|
68
|
+
end
|
69
|
+
|
70
|
+
def normalize
|
71
|
+
v = self.class.new x, y, z
|
72
|
+
v.normalize!
|
73
|
+
v
|
74
|
+
end
|
75
|
+
|
76
|
+
def length
|
77
|
+
Math.sqrt length_squared
|
78
|
+
end
|
79
|
+
|
80
|
+
def length_squared
|
81
|
+
dot self
|
82
|
+
end
|
83
|
+
|
84
|
+
def lerp vec, s
|
85
|
+
self + ( vec - self )*s;
|
86
|
+
end
|
87
|
+
end
|
88
|
+
end
|
metadata
ADDED
@@ -0,0 +1,83 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: geo3d
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.1
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Misha Conway
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2014-01-10 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: bundler
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ~>
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '1.3'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ~>
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '1.3'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rake
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - '>='
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '0'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - '>='
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '0'
|
41
|
+
description: Library for common 3d graphics vector and matrix operations
|
42
|
+
email:
|
43
|
+
- MishaAConway@gmail.com
|
44
|
+
executables: []
|
45
|
+
extensions: []
|
46
|
+
extra_rdoc_files: []
|
47
|
+
files:
|
48
|
+
- .gitignore
|
49
|
+
- Gemfile
|
50
|
+
- LICENSE.txt
|
51
|
+
- README.md
|
52
|
+
- Rakefile
|
53
|
+
- geo3d.gemspec
|
54
|
+
- lib/geo3d.rb
|
55
|
+
- lib/geo3d/version.rb
|
56
|
+
- lib/matrix.rb
|
57
|
+
- lib/quaternion.rb
|
58
|
+
- lib/vector.rb
|
59
|
+
homepage: ''
|
60
|
+
licenses:
|
61
|
+
- MIT
|
62
|
+
metadata: {}
|
63
|
+
post_install_message:
|
64
|
+
rdoc_options: []
|
65
|
+
require_paths:
|
66
|
+
- lib
|
67
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
68
|
+
requirements:
|
69
|
+
- - '>='
|
70
|
+
- !ruby/object:Gem::Version
|
71
|
+
version: '0'
|
72
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
73
|
+
requirements:
|
74
|
+
- - '>='
|
75
|
+
- !ruby/object:Gem::Version
|
76
|
+
version: '0'
|
77
|
+
requirements: []
|
78
|
+
rubyforge_project:
|
79
|
+
rubygems_version: 2.1.11
|
80
|
+
signing_key:
|
81
|
+
specification_version: 4
|
82
|
+
summary: Library for common 3d graphics vector and matrix operations
|
83
|
+
test_files: []
|