gemwarrior 0.15.10 → 0.15.11
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/bin/gemwarrior +146 -146
- data/gemwarrior.gemspec +3 -1
- data/lib/gemwarrior/arena.rb +81 -81
- data/lib/gemwarrior/battle.rb +690 -690
- data/lib/gemwarrior/evaluator.rb +836 -836
- data/lib/gemwarrior/game.rb +191 -191
- data/lib/gemwarrior/game_assets.rb +100 -100
- data/lib/gemwarrior/game_options.rb +15 -15
- data/lib/gemwarrior/inventory.rb +243 -243
- data/lib/gemwarrior/repl.rb +705 -705
- data/lib/gemwarrior/version.rb +6 -6
- metadata +6 -6
data/lib/gemwarrior/game.rb
CHANGED
@@ -1,191 +1,191 @@
|
|
1
|
-
# lib/gemwarrior/game.rb
|
2
|
-
# Main launching point for Gem Warrior
|
3
|
-
|
4
|
-
require 'colorize'
|
5
|
-
require 'matrext'
|
6
|
-
|
7
|
-
require_relative 'entities/armor/iron_helmet'
|
8
|
-
require_relative 'entities/items/herb'
|
9
|
-
require_relative 'entities/weapons/dagger'
|
10
|
-
require_relative 'misc/animation'
|
11
|
-
require_relative 'misc/audio'
|
12
|
-
require_relative 'misc/formatting'
|
13
|
-
require_relative 'misc/hr'
|
14
|
-
require_relative 'evaluator'
|
15
|
-
require_relative 'game_assets'
|
16
|
-
require_relative 'game_options'
|
17
|
-
require_relative 'inventory'
|
18
|
-
require_relative 'repl'
|
19
|
-
require_relative 'world'
|
20
|
-
|
21
|
-
module Gemwarrior
|
22
|
-
class Game
|
23
|
-
# CONSTANTS
|
24
|
-
INVENTORY_DEFAULT = Inventory.new
|
25
|
-
INVENTORY_DEBUG = Inventory.new([Herb.new, Herb.new, Herb.new])
|
26
|
-
ROX_DEFAULT = 0
|
27
|
-
ROX_DEBUG = 300
|
28
|
-
|
29
|
-
attr_accessor :world,
|
30
|
-
:evaluator,
|
31
|
-
:repl,
|
32
|
-
:monsters,
|
33
|
-
:weapons
|
34
|
-
|
35
|
-
def initialize(options)
|
36
|
-
# set game options
|
37
|
-
GameOptions.add 'beast_mode', options.fetch(:beast_mode)
|
38
|
-
GameOptions.add 'debug_mode', options.fetch(:debug_mode)
|
39
|
-
GameOptions.add 'god_mode', options.fetch(:god_mode)
|
40
|
-
GameOptions.add 'sound_enabled', options.fetch(:sound_enabled)
|
41
|
-
GameOptions.add 'sound_system', options.fetch(:sound_system)
|
42
|
-
GameOptions.add 'sound_volume', options.fetch(:sound_volume)
|
43
|
-
GameOptions.add 'use_wordnik', options.fetch(:use_wordnik)
|
44
|
-
GameOptions.add 'fight_completion', options.fetch(:fight_completion)
|
45
|
-
|
46
|
-
# add classes for creatures, monsters, people, items, weapons, and armor to game
|
47
|
-
# also add them to the global GameAssets
|
48
|
-
init_creatures
|
49
|
-
init_monsters
|
50
|
-
init_people
|
51
|
-
init_items
|
52
|
-
init_weapons
|
53
|
-
init_armor
|
54
|
-
|
55
|
-
# create new world based on default template
|
56
|
-
self.world = init_world
|
57
|
-
|
58
|
-
# update some player aspects to make more dynamic
|
59
|
-
world.player.name = world.player.generate_name
|
60
|
-
world.player.face = world.player.generate_face
|
61
|
-
world.player.hands = world.player.generate_hands
|
62
|
-
world.player.mood = world.player.generate_mood
|
63
|
-
world.player.inventory = GameOptions.data['debug_mode'] ? INVENTORY_DEBUG : INVENTORY_DEFAULT
|
64
|
-
world.player.rox = GameOptions.data['debug_mode'] ? ROX_DEBUG : ROX_DEFAULT
|
65
|
-
|
66
|
-
# set some global variables
|
67
|
-
world.duration = { mins: 0, secs: 0, ms: 0 }
|
68
|
-
world.emerald_beaten = false
|
69
|
-
world.shifty_to_jewel = false
|
70
|
-
world.shifty_has_jeweled = false
|
71
|
-
|
72
|
-
# spawn bosses
|
73
|
-
## Pain Quarry
|
74
|
-
world.location_by_name('pain_quarry-southeast').bosses_abounding.push(Gemwarrior.const_get('Garynetty').new)
|
75
|
-
world.location_by_name('pain_quarry-east').bosses_abounding.push(Gemwarrior.const_get('Garynetty').new)
|
76
|
-
world.location_by_name('pain_quarry-central').bosses_abounding.push(Gemwarrior.const_get('Garynetty').new)
|
77
|
-
world.location_by_name('pain_quarry-south').bosses_abounding.push(Gemwarrior.const_get('Garynetty').new)
|
78
|
-
world.location_by_name('pain_quarry-west').bosses_abounding.push(Gemwarrior.const_get('Garynetty').new)
|
79
|
-
world.location_by_name('pain_quarry-northwest').bosses_abounding.push(Gemwarrior.const_get('Garynetty').new)
|
80
|
-
world.location_by_name('pain_quarry-north').bosses_abounding.push(Gemwarrior.const_get('Garynetty').new)
|
81
|
-
## River Bridge
|
82
|
-
world.location_by_name('river_bridge').bosses_abounding.push(Gemwarrior.const_get('Jaspern').new)
|
83
|
-
## Throne Room
|
84
|
-
world.location_by_name('sky_tower-throne_room').bosses_abounding.push(Gemwarrior.const_get('Emerald').new)
|
85
|
-
|
86
|
-
# mark home as visited
|
87
|
-
world.location_by_name('home').visited = true
|
88
|
-
|
89
|
-
# create options file if not existing
|
90
|
-
update_options_file
|
91
|
-
|
92
|
-
# require needed files for selected sound_system if sound_enabled
|
93
|
-
if GameOptions.data['sound_enabled']
|
94
|
-
Audio.init
|
95
|
-
end
|
96
|
-
|
97
|
-
# create the console
|
98
|
-
self.evaluator = Evaluator.new(world)
|
99
|
-
self.repl = Repl.new(self, world, evaluator)
|
100
|
-
|
101
|
-
# enter Jool!
|
102
|
-
repl.start('look', options.fetch(:extra_command), options.fetch(:new_skip), options.fetch(:resume_skip))
|
103
|
-
end
|
104
|
-
|
105
|
-
def update_options_file
|
106
|
-
File.open(GameOptions.data['options_file_path'], 'w') do |f|
|
107
|
-
f.puts "sound_enabled:#{GameOptions.data['sound_enabled']}"
|
108
|
-
f.puts "sound_system:#{GameOptions.data['sound_system']}"
|
109
|
-
f.puts "sound_volume:#{GameOptions.data['sound_volume']}"
|
110
|
-
f.puts "use_wordnik:#{GameOptions.data['use_wordnik']}"
|
111
|
-
f.puts "fight_completion:#{GameOptions.data['fight_completion']}"
|
112
|
-
end
|
113
|
-
end
|
114
|
-
|
115
|
-
private
|
116
|
-
|
117
|
-
# convert an entity filename to a class so it can be added to game asset singleton registry
|
118
|
-
def file_to_class(filename)
|
119
|
-
filename_to_string = Formatting.upstyle(filename.split('/').last.split('.')[0], no_space: true)
|
120
|
-
Gemwarrior.const_get(filename_to_string).new
|
121
|
-
end
|
122
|
-
|
123
|
-
def init_creatures
|
124
|
-
Dir.glob(File.expand_path('../entities/creatures/*.rb', __FILE__)).each do |creature|
|
125
|
-
require_relative creature
|
126
|
-
GameCreatures.add(file_to_class(creature))
|
127
|
-
end
|
128
|
-
end
|
129
|
-
|
130
|
-
def init_monsters
|
131
|
-
Dir.glob(File.expand_path('../entities/monsters/*.rb', __FILE__)).each do |monster|
|
132
|
-
require_relative monster
|
133
|
-
GameMonsters.add(file_to_class(monster))
|
134
|
-
end
|
135
|
-
Dir.glob(File.expand_path('../entities/monsters/bosses/*.rb', __FILE__)).each do |boss|
|
136
|
-
require_relative boss
|
137
|
-
GameMonsters.add(file_to_class(boss))
|
138
|
-
end
|
139
|
-
end
|
140
|
-
|
141
|
-
def init_people
|
142
|
-
Dir.glob(File.expand_path('../entities/people/*.rb', __FILE__)).each do |person|
|
143
|
-
require_relative person
|
144
|
-
GamePeople.add(file_to_class(person))
|
145
|
-
end
|
146
|
-
end
|
147
|
-
|
148
|
-
def init_items
|
149
|
-
Dir.glob(File.expand_path('../entities/items/*.rb', __FILE__)).each do |item|
|
150
|
-
require_relative item
|
151
|
-
GameItems.add(file_to_class(item))
|
152
|
-
end
|
153
|
-
end
|
154
|
-
|
155
|
-
def init_weapons
|
156
|
-
Dir.glob(File.expand_path('../entities/weapons/*.rb', __FILE__)).each do |weapon|
|
157
|
-
require_relative weapon
|
158
|
-
GameWeapons.add(file_to_class(weapon))
|
159
|
-
end
|
160
|
-
end
|
161
|
-
|
162
|
-
def init_armor
|
163
|
-
Dir.glob(File.expand_path('../entities/armor/*.rb', __FILE__)).each do |armor|
|
164
|
-
require_relative armor
|
165
|
-
GameArmor.add(file_to_class(armor))
|
166
|
-
end
|
167
|
-
end
|
168
|
-
|
169
|
-
def init_world
|
170
|
-
mode = GameOptions.data['save_file_mode']
|
171
|
-
|
172
|
-
if mode.eql?('Y')
|
173
|
-
if File.exist?(GameOptions.data['default_world_path_yaml'])
|
174
|
-
File.open(GameOptions.data['default_world_path_yaml'], 'r') do |f|
|
175
|
-
return YAML.load(f)
|
176
|
-
end
|
177
|
-
else
|
178
|
-
puts "Error: cannot load #{GameOptions.data['default_world_path_yaml']}."
|
179
|
-
end
|
180
|
-
else
|
181
|
-
if File.exist?(GameOptions.data['default_world_path_bin'])
|
182
|
-
File.open(GameOptions.data['default_world_path_bin'], 'r') do |f|
|
183
|
-
return Marshal.load(f)
|
184
|
-
end
|
185
|
-
else
|
186
|
-
puts "Error: cannot load #{GameOptions.data['default_world_path_bin']}."
|
187
|
-
end
|
188
|
-
end
|
189
|
-
end
|
190
|
-
end
|
191
|
-
end
|
1
|
+
# lib/gemwarrior/game.rb
|
2
|
+
# Main launching point for Gem Warrior
|
3
|
+
|
4
|
+
require 'colorize'
|
5
|
+
require 'matrext'
|
6
|
+
|
7
|
+
require_relative 'entities/armor/iron_helmet'
|
8
|
+
require_relative 'entities/items/herb'
|
9
|
+
require_relative 'entities/weapons/dagger'
|
10
|
+
require_relative 'misc/animation'
|
11
|
+
require_relative 'misc/audio'
|
12
|
+
require_relative 'misc/formatting'
|
13
|
+
require_relative 'misc/hr'
|
14
|
+
require_relative 'evaluator'
|
15
|
+
require_relative 'game_assets'
|
16
|
+
require_relative 'game_options'
|
17
|
+
require_relative 'inventory'
|
18
|
+
require_relative 'repl'
|
19
|
+
require_relative 'world'
|
20
|
+
|
21
|
+
module Gemwarrior
|
22
|
+
class Game
|
23
|
+
# CONSTANTS
|
24
|
+
INVENTORY_DEFAULT = Inventory.new
|
25
|
+
INVENTORY_DEBUG = Inventory.new([Herb.new, Herb.new, Herb.new])
|
26
|
+
ROX_DEFAULT = 0
|
27
|
+
ROX_DEBUG = 300
|
28
|
+
|
29
|
+
attr_accessor :world,
|
30
|
+
:evaluator,
|
31
|
+
:repl,
|
32
|
+
:monsters,
|
33
|
+
:weapons
|
34
|
+
|
35
|
+
def initialize(options)
|
36
|
+
# set game options
|
37
|
+
GameOptions.add 'beast_mode', options.fetch(:beast_mode)
|
38
|
+
GameOptions.add 'debug_mode', options.fetch(:debug_mode)
|
39
|
+
GameOptions.add 'god_mode', options.fetch(:god_mode)
|
40
|
+
GameOptions.add 'sound_enabled', options.fetch(:sound_enabled)
|
41
|
+
GameOptions.add 'sound_system', options.fetch(:sound_system)
|
42
|
+
GameOptions.add 'sound_volume', options.fetch(:sound_volume)
|
43
|
+
GameOptions.add 'use_wordnik', options.fetch(:use_wordnik)
|
44
|
+
GameOptions.add 'fight_completion', options.fetch(:fight_completion)
|
45
|
+
|
46
|
+
# add classes for creatures, monsters, people, items, weapons, and armor to game
|
47
|
+
# also add them to the global GameAssets
|
48
|
+
init_creatures
|
49
|
+
init_monsters
|
50
|
+
init_people
|
51
|
+
init_items
|
52
|
+
init_weapons
|
53
|
+
init_armor
|
54
|
+
|
55
|
+
# create new world based on default template
|
56
|
+
self.world = init_world
|
57
|
+
|
58
|
+
# update some player aspects to make more dynamic
|
59
|
+
world.player.name = world.player.generate_name
|
60
|
+
world.player.face = world.player.generate_face
|
61
|
+
world.player.hands = world.player.generate_hands
|
62
|
+
world.player.mood = world.player.generate_mood
|
63
|
+
world.player.inventory = GameOptions.data['debug_mode'] ? INVENTORY_DEBUG : INVENTORY_DEFAULT
|
64
|
+
world.player.rox = GameOptions.data['debug_mode'] ? ROX_DEBUG : ROX_DEFAULT
|
65
|
+
|
66
|
+
# set some global variables
|
67
|
+
world.duration = { mins: 0, secs: 0, ms: 0 }
|
68
|
+
world.emerald_beaten = false
|
69
|
+
world.shifty_to_jewel = false
|
70
|
+
world.shifty_has_jeweled = false
|
71
|
+
|
72
|
+
# spawn bosses
|
73
|
+
## Pain Quarry
|
74
|
+
world.location_by_name('pain_quarry-southeast').bosses_abounding.push(Gemwarrior.const_get('Garynetty').new)
|
75
|
+
world.location_by_name('pain_quarry-east').bosses_abounding.push(Gemwarrior.const_get('Garynetty').new)
|
76
|
+
world.location_by_name('pain_quarry-central').bosses_abounding.push(Gemwarrior.const_get('Garynetty').new)
|
77
|
+
world.location_by_name('pain_quarry-south').bosses_abounding.push(Gemwarrior.const_get('Garynetty').new)
|
78
|
+
world.location_by_name('pain_quarry-west').bosses_abounding.push(Gemwarrior.const_get('Garynetty').new)
|
79
|
+
world.location_by_name('pain_quarry-northwest').bosses_abounding.push(Gemwarrior.const_get('Garynetty').new)
|
80
|
+
world.location_by_name('pain_quarry-north').bosses_abounding.push(Gemwarrior.const_get('Garynetty').new)
|
81
|
+
## River Bridge
|
82
|
+
world.location_by_name('river_bridge').bosses_abounding.push(Gemwarrior.const_get('Jaspern').new)
|
83
|
+
## Throne Room
|
84
|
+
world.location_by_name('sky_tower-throne_room').bosses_abounding.push(Gemwarrior.const_get('Emerald').new)
|
85
|
+
|
86
|
+
# mark home as visited
|
87
|
+
world.location_by_name('home').visited = true
|
88
|
+
|
89
|
+
# create options file if not existing
|
90
|
+
update_options_file
|
91
|
+
|
92
|
+
# require needed files for selected sound_system if sound_enabled
|
93
|
+
if GameOptions.data['sound_enabled']
|
94
|
+
Audio.init
|
95
|
+
end
|
96
|
+
|
97
|
+
# create the console
|
98
|
+
self.evaluator = Evaluator.new(world)
|
99
|
+
self.repl = Repl.new(self, world, evaluator)
|
100
|
+
|
101
|
+
# enter Jool!
|
102
|
+
repl.start('look', options.fetch(:extra_command), options.fetch(:new_skip), options.fetch(:resume_skip))
|
103
|
+
end
|
104
|
+
|
105
|
+
def update_options_file
|
106
|
+
File.open(GameOptions.data['options_file_path'], 'w') do |f|
|
107
|
+
f.puts "sound_enabled:#{GameOptions.data['sound_enabled']}"
|
108
|
+
f.puts "sound_system:#{GameOptions.data['sound_system']}"
|
109
|
+
f.puts "sound_volume:#{GameOptions.data['sound_volume']}"
|
110
|
+
f.puts "use_wordnik:#{GameOptions.data['use_wordnik']}"
|
111
|
+
f.puts "fight_completion:#{GameOptions.data['fight_completion']}"
|
112
|
+
end
|
113
|
+
end
|
114
|
+
|
115
|
+
private
|
116
|
+
|
117
|
+
# convert an entity filename to a class so it can be added to game asset singleton registry
|
118
|
+
def file_to_class(filename)
|
119
|
+
filename_to_string = Formatting.upstyle(filename.split('/').last.split('.')[0], no_space: true)
|
120
|
+
Gemwarrior.const_get(filename_to_string).new
|
121
|
+
end
|
122
|
+
|
123
|
+
def init_creatures
|
124
|
+
Dir.glob(File.expand_path('../entities/creatures/*.rb', __FILE__)).each do |creature|
|
125
|
+
require_relative creature
|
126
|
+
GameCreatures.add(file_to_class(creature))
|
127
|
+
end
|
128
|
+
end
|
129
|
+
|
130
|
+
def init_monsters
|
131
|
+
Dir.glob(File.expand_path('../entities/monsters/*.rb', __FILE__)).each do |monster|
|
132
|
+
require_relative monster
|
133
|
+
GameMonsters.add(file_to_class(monster))
|
134
|
+
end
|
135
|
+
Dir.glob(File.expand_path('../entities/monsters/bosses/*.rb', __FILE__)).each do |boss|
|
136
|
+
require_relative boss
|
137
|
+
GameMonsters.add(file_to_class(boss))
|
138
|
+
end
|
139
|
+
end
|
140
|
+
|
141
|
+
def init_people
|
142
|
+
Dir.glob(File.expand_path('../entities/people/*.rb', __FILE__)).each do |person|
|
143
|
+
require_relative person
|
144
|
+
GamePeople.add(file_to_class(person))
|
145
|
+
end
|
146
|
+
end
|
147
|
+
|
148
|
+
def init_items
|
149
|
+
Dir.glob(File.expand_path('../entities/items/*.rb', __FILE__)).each do |item|
|
150
|
+
require_relative item
|
151
|
+
GameItems.add(file_to_class(item))
|
152
|
+
end
|
153
|
+
end
|
154
|
+
|
155
|
+
def init_weapons
|
156
|
+
Dir.glob(File.expand_path('../entities/weapons/*.rb', __FILE__)).each do |weapon|
|
157
|
+
require_relative weapon
|
158
|
+
GameWeapons.add(file_to_class(weapon))
|
159
|
+
end
|
160
|
+
end
|
161
|
+
|
162
|
+
def init_armor
|
163
|
+
Dir.glob(File.expand_path('../entities/armor/*.rb', __FILE__)).each do |armor|
|
164
|
+
require_relative armor
|
165
|
+
GameArmor.add(file_to_class(armor))
|
166
|
+
end
|
167
|
+
end
|
168
|
+
|
169
|
+
def init_world
|
170
|
+
mode = GameOptions.data['save_file_mode']
|
171
|
+
|
172
|
+
if mode.eql?('Y')
|
173
|
+
if File.exist?(GameOptions.data['default_world_path_yaml'])
|
174
|
+
File.open(GameOptions.data['default_world_path_yaml'], 'r') do |f|
|
175
|
+
return YAML.load(f)
|
176
|
+
end
|
177
|
+
else
|
178
|
+
puts "Error: cannot load #{GameOptions.data['default_world_path_yaml']}."
|
179
|
+
end
|
180
|
+
else
|
181
|
+
if File.exist?(GameOptions.data['default_world_path_bin'])
|
182
|
+
File.open(GameOptions.data['default_world_path_bin'], 'r') do |f|
|
183
|
+
return Marshal.load(f)
|
184
|
+
end
|
185
|
+
else
|
186
|
+
puts "Error: cannot load #{GameOptions.data['default_world_path_bin']}."
|
187
|
+
end
|
188
|
+
end
|
189
|
+
end
|
190
|
+
end
|
191
|
+
end
|
@@ -1,100 +1,100 @@
|
|
1
|
-
# lib/gemwarrior/game_assets.rb
|
2
|
-
# Gem Warrior Global Assets
|
3
|
-
## Game Armor
|
4
|
-
## Game Creatures
|
5
|
-
## Game Items
|
6
|
-
## Game Monsters
|
7
|
-
## Game People
|
8
|
-
## Game Weapons
|
9
|
-
|
10
|
-
module Gemwarrior
|
11
|
-
module GameArmor
|
12
|
-
def self.add obj
|
13
|
-
@@data ||= []
|
14
|
-
@@data.push(obj)
|
15
|
-
end
|
16
|
-
|
17
|
-
def self.data
|
18
|
-
@@data ||= []
|
19
|
-
end
|
20
|
-
|
21
|
-
def self.get(name)
|
22
|
-
self.data.find { |i| i.name.downcase == name.downcase }
|
23
|
-
end
|
24
|
-
end
|
25
|
-
|
26
|
-
module GameCreatures
|
27
|
-
def self.add obj
|
28
|
-
@@data ||= []
|
29
|
-
@@data.push(obj)
|
30
|
-
end
|
31
|
-
|
32
|
-
def self.data
|
33
|
-
@@data ||= []
|
34
|
-
end
|
35
|
-
|
36
|
-
def self.get(name)
|
37
|
-
self.data.find { |i| i.name.downcase == name.downcase }
|
38
|
-
end
|
39
|
-
end
|
40
|
-
|
41
|
-
module GameItems
|
42
|
-
def self.add obj
|
43
|
-
@@data ||= []
|
44
|
-
@@data.push(obj)
|
45
|
-
end
|
46
|
-
|
47
|
-
def self.data
|
48
|
-
@@data ||= []
|
49
|
-
end
|
50
|
-
|
51
|
-
def self.get(name)
|
52
|
-
self.data.find { |i| i.name.downcase == name.downcase }
|
53
|
-
end
|
54
|
-
end
|
55
|
-
|
56
|
-
module GameMonsters
|
57
|
-
def self.add obj
|
58
|
-
@@data ||= []
|
59
|
-
@@data.push(obj)
|
60
|
-
end
|
61
|
-
|
62
|
-
def self.data
|
63
|
-
@@data ||= []
|
64
|
-
end
|
65
|
-
|
66
|
-
def self.get(name)
|
67
|
-
self.data.find { |i| i.name.downcase == name.downcase }
|
68
|
-
end
|
69
|
-
end
|
70
|
-
|
71
|
-
module GamePeople
|
72
|
-
def self.add obj
|
73
|
-
@@data ||= []
|
74
|
-
@@data.push(obj)
|
75
|
-
end
|
76
|
-
|
77
|
-
def self.data
|
78
|
-
@@data ||= []
|
79
|
-
end
|
80
|
-
|
81
|
-
def self.get(name)
|
82
|
-
self.data.find { |i| i.name.downcase == name.downcase }
|
83
|
-
end
|
84
|
-
end
|
85
|
-
|
86
|
-
module GameWeapons
|
87
|
-
def self.add obj
|
88
|
-
@@data ||= []
|
89
|
-
@@data.push(obj)
|
90
|
-
end
|
91
|
-
|
92
|
-
def self.data
|
93
|
-
@@data ||= []
|
94
|
-
end
|
95
|
-
|
96
|
-
def self.get(name)
|
97
|
-
self.data.find { |i| i.name.downcase == name.downcase }
|
98
|
-
end
|
99
|
-
end
|
100
|
-
end
|
1
|
+
# lib/gemwarrior/game_assets.rb
|
2
|
+
# Gem Warrior Global Assets
|
3
|
+
## Game Armor
|
4
|
+
## Game Creatures
|
5
|
+
## Game Items
|
6
|
+
## Game Monsters
|
7
|
+
## Game People
|
8
|
+
## Game Weapons
|
9
|
+
|
10
|
+
module Gemwarrior
|
11
|
+
module GameArmor
|
12
|
+
def self.add obj
|
13
|
+
@@data ||= []
|
14
|
+
@@data.push(obj)
|
15
|
+
end
|
16
|
+
|
17
|
+
def self.data
|
18
|
+
@@data ||= []
|
19
|
+
end
|
20
|
+
|
21
|
+
def self.get(name)
|
22
|
+
self.data.find { |i| i.name.downcase == name.downcase }
|
23
|
+
end
|
24
|
+
end
|
25
|
+
|
26
|
+
module GameCreatures
|
27
|
+
def self.add obj
|
28
|
+
@@data ||= []
|
29
|
+
@@data.push(obj)
|
30
|
+
end
|
31
|
+
|
32
|
+
def self.data
|
33
|
+
@@data ||= []
|
34
|
+
end
|
35
|
+
|
36
|
+
def self.get(name)
|
37
|
+
self.data.find { |i| i.name.downcase == name.downcase }
|
38
|
+
end
|
39
|
+
end
|
40
|
+
|
41
|
+
module GameItems
|
42
|
+
def self.add obj
|
43
|
+
@@data ||= []
|
44
|
+
@@data.push(obj)
|
45
|
+
end
|
46
|
+
|
47
|
+
def self.data
|
48
|
+
@@data ||= []
|
49
|
+
end
|
50
|
+
|
51
|
+
def self.get(name)
|
52
|
+
self.data.find { |i| i.name.downcase == name.downcase }
|
53
|
+
end
|
54
|
+
end
|
55
|
+
|
56
|
+
module GameMonsters
|
57
|
+
def self.add obj
|
58
|
+
@@data ||= []
|
59
|
+
@@data.push(obj)
|
60
|
+
end
|
61
|
+
|
62
|
+
def self.data
|
63
|
+
@@data ||= []
|
64
|
+
end
|
65
|
+
|
66
|
+
def self.get(name)
|
67
|
+
self.data.find { |i| i.name.downcase == name.downcase }
|
68
|
+
end
|
69
|
+
end
|
70
|
+
|
71
|
+
module GamePeople
|
72
|
+
def self.add obj
|
73
|
+
@@data ||= []
|
74
|
+
@@data.push(obj)
|
75
|
+
end
|
76
|
+
|
77
|
+
def self.data
|
78
|
+
@@data ||= []
|
79
|
+
end
|
80
|
+
|
81
|
+
def self.get(name)
|
82
|
+
self.data.find { |i| i.name.downcase == name.downcase }
|
83
|
+
end
|
84
|
+
end
|
85
|
+
|
86
|
+
module GameWeapons
|
87
|
+
def self.add obj
|
88
|
+
@@data ||= []
|
89
|
+
@@data.push(obj)
|
90
|
+
end
|
91
|
+
|
92
|
+
def self.data
|
93
|
+
@@data ||= []
|
94
|
+
end
|
95
|
+
|
96
|
+
def self.get(name)
|
97
|
+
self.data.find { |i| i.name.downcase == name.downcase }
|
98
|
+
end
|
99
|
+
end
|
100
|
+
end
|
@@ -1,15 +1,15 @@
|
|
1
|
-
# lib/gemwarrior/game_options.rb
|
2
|
-
# Gem Warrior Global Game Options
|
3
|
-
|
4
|
-
module Gemwarrior
|
5
|
-
module GameOptions
|
6
|
-
def self.add key, value
|
7
|
-
@@data ||= {}
|
8
|
-
@@data[key] = value
|
9
|
-
end
|
10
|
-
|
11
|
-
def self.data
|
12
|
-
@@data ||= {}
|
13
|
-
end
|
14
|
-
end
|
15
|
-
end
|
1
|
+
# lib/gemwarrior/game_options.rb
|
2
|
+
# Gem Warrior Global Game Options
|
3
|
+
|
4
|
+
module Gemwarrior
|
5
|
+
module GameOptions
|
6
|
+
def self.add key, value
|
7
|
+
@@data ||= {}
|
8
|
+
@@data[key] = value
|
9
|
+
end
|
10
|
+
|
11
|
+
def self.data
|
12
|
+
@@data ||= {}
|
13
|
+
end
|
14
|
+
end
|
15
|
+
end
|