gemwarrior 0.13.1 → 0.13.2

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checksums.yaml CHANGED
@@ -1,7 +1,7 @@
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@@ -59,7 +59,7 @@ module Gemwarrior
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  puts ' The Shifty Woman\'s perplexing speech now over, she disappears.'
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  world.shifty_has_jeweled = true
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  end
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- elsif monster_strikes_first?(arena_battle: is_arena, event_battle: is_event)
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+ elsif monster_strikes_first?(is_arena, is_event)
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  puts " #{monster.name} strikes first!".colorize(:yellow)
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  monster_attacks_player
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  end
@@ -374,7 +374,6 @@ module Gemwarrior
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  puts
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  puts ' Monster Roll for Attack:'.colorize(:red)
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  puts " ATTEMPT_RANGE: #{attempt_success_lo}..#{attempt_success_hi}"
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- puts " ATTEMPT_ROLL : #{attempt}"
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  puts " MUST_BEAT : #{success_min}"
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  if attempt > success_min
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  puts " ATTEMPT_ROLL : #{attempt.to_s.colorize(:green)}"
@@ -447,10 +446,23 @@ module Gemwarrior
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  elsif player.special_abilities.include?(:stone_face)
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  return false
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  elsif (monster.dexterity > player.dexterity)
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+ if GameOptions.data['debug_mode']
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+ puts
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+ puts " MONSTER_DEX: #{monster.dexterity}, PLAYER_DEX: #{player.dexterity}"
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+ end
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+
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  return true
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  else
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  dex_diff = player.dexterity - monster.dexterity
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  rand_dex = rand(0..dex_diff)
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+
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+ if GameOptions.data['debug_mode']
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+ puts
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+ puts " DEX_DIFF : #{dex_diff}"
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+ puts " RAND_DEX : #{rand_dex}"
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+ puts " RAND_DEX % 2: #{rand_dex % 2}"
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+ end
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+
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  if rand_dex % 2 > 0
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  return true
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  else
@@ -195,26 +195,19 @@ module Gemwarrior
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  end
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  def populate_monsters(monsters_available = nil, spawn = false, monster_type = nil)
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- if should_spawn_monster? || spawn
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- self.checked_for_monsters = true unless spawn
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- self.monsters_abounding = [] unless spawn
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+ # debug spawn
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+ if spawn
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  random_monster = nil
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+ # debug spawn random monster
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  if monster_type.nil?
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- # get random non-boss monster
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  loop do
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  random_monster = monsters_available[rand(0..monsters_available.length-1)].clone
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- if spawn
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- break
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- else
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- unless random_monster.is_boss || !self.monster_level_range.include?(random_monster.level)
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- break
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- end
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- end
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+ monsters_abounding.push(random_monster)
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+ break
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  end
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-
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- monsters_abounding.push(random_monster)
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+ # debug spawn w/ monster_type
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  else
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  monster_type_to_spawn = monsters_available.find { |m| m.name.downcase == monster_type.downcase }
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  if monster_type_to_spawn.nil?
@@ -224,6 +217,21 @@ module Gemwarrior
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  monsters_abounding.push(monster_type_to_spawn)
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  end
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  end
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+ # normal location spawn
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+ elsif should_spawn_monster?
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+ self.checked_for_monsters = true
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+ self.monsters_abounding = []
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+ random_monster = nil
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+
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+ # get random non-boss monster
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+ loop do
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+ random_monster = monsters_available[rand(0..monsters_available.length-1)].clone
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+
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+ if !random_monster.is_boss && self.monster_level_range.include?(random_monster.level)
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+ monsters_abounding.push(random_monster)
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+ break
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+ end
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+ end
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  else
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  return nil
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  end
@@ -2,5 +2,5 @@
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  # Version of Gem Warrior
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  module Gemwarrior
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- VERSION = '0.13.1'
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+ VERSION = '0.13.2'
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  end
metadata CHANGED
@@ -1,7 +1,7 @@
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  --- !ruby/object:Gem::Specification
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  name: gemwarrior
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  version: !ruby/object:Gem::Version
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- version: 0.13.1
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+ version: 0.13.2
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  platform: ruby
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  authors:
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  - Michael Chadwick