games_dice 0.3.12 → 0.4.0
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- checksums.yaml +5 -5
- data/.rubocop.yml +15 -0
- data/.travis.yml +7 -10
- data/CHANGELOG.md +6 -0
- data/Gemfile +2 -0
- data/Rakefile +14 -11
- data/ext/games_dice/extconf.rb +4 -22
- data/ext/games_dice/probabilities.c +1 -1
- data/games_dice.gemspec +26 -32
- data/lib/games_dice/bunch.rb +241 -247
- data/lib/games_dice/complex_die.rb +287 -270
- data/lib/games_dice/complex_die_helpers.rb +68 -60
- data/lib/games_dice/constants.rb +10 -10
- data/lib/games_dice/dice.rb +146 -143
- data/lib/games_dice/die.rb +101 -97
- data/lib/games_dice/die_result.rb +193 -189
- data/lib/games_dice/map_rule.rb +72 -70
- data/lib/games_dice/marshal.rb +18 -13
- data/lib/games_dice/parser.rb +219 -218
- data/lib/games_dice/reroll_rule.rb +76 -77
- data/lib/games_dice/version.rb +3 -1
- data/lib/games_dice.rb +19 -19
- data/spec/bunch_spec.rb +399 -420
- data/spec/complex_die_spec.rb +314 -305
- data/spec/dice_spec.rb +33 -34
- data/spec/die_result_spec.rb +162 -169
- data/spec/die_spec.rb +81 -81
- data/spec/helpers.rb +23 -21
- data/spec/map_rule_spec.rb +40 -44
- data/spec/parser_spec.rb +106 -82
- data/spec/probability_spec.rb +530 -526
- data/spec/readme_spec.rb +404 -390
- data/spec/reroll_rule_spec.rb +40 -44
- metadata +39 -28
- data/lib/games_dice/prob_helpers.rb +0 -259
- data/lib/games_dice/probabilities.rb +0 -244
data/spec/complex_die_spec.rb
CHANGED
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GamesDice::ComplexDie.new(
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GamesDice::ComplexDie.new(
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GamesDice::ComplexDie.new(
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GamesDice::ComplexDie.new(
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GamesDice::ComplexDie.new(
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GamesDice::ComplexDie.new(
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die = GamesDice::ComplexDie.new(
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die.min.
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die.max.
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die = GamesDice::ComplexDie.new(
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end
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it
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end
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# frozen_string_literal: true
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require 'helpers'
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describe GamesDice::ComplexDie do
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before do
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# Set state of default PRNG
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srand(4567)
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end
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it 'should represent a basic die as an object' do
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die = GamesDice::ComplexDie.new(6)
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expect(die.min).to eql 1
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expect(die.max).to eql 6
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expect(die.sides).to eql 6
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end
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it "should return results based on Ruby's internal rand() by default" do
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die = GamesDice::ComplexDie.new(10)
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[5, 4, 10, 4, 7, 8, 1, 9].each do |expected|
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expect(die.roll.value).to eql expected
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expect(die.result.value).to eql expected
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end
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end
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it 'should use any object with a rand(Integer) method' do
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prng = TestPRNG.new
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die = GamesDice::ComplexDie.new(20, prng: prng)
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[16, 7, 3, 11, 16, 18, 20, 7].each do |expected|
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expect(die.roll.value).to eql expected
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expect(die.result.value).to eql expected
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end
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end
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it 'should optionally accept a rerolls param' do
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GamesDice::ComplexDie.new(10, rerolls: [])
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GamesDice::ComplexDie.new(10, rerolls: [GamesDice::RerollRule.new(6, :<=, :reroll_add)])
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GamesDice::ComplexDie.new(10,
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rerolls: [GamesDice::RerollRule.new(6, :<=, :reroll_add),
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GamesDice::RerollRule.new(1, :>=, :reroll_subtract)])
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GamesDice::ComplexDie.new(10, rerolls: [[6, :<=, :reroll_add]])
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GamesDice::ComplexDie.new(10, rerolls: [[6, :<=, :reroll_add], [1, :>=, :reroll_subtract]])
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expect(lambda do
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GamesDice::ComplexDie.new(10, rerolls: 7)
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end).to raise_error(TypeError)
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expect(lambda do
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GamesDice::ComplexDie.new(10, rerolls: ['hello'])
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end).to raise_error(TypeError)
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expect(lambda do
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GamesDice::ComplexDie.new(10, rerolls: [GamesDice::RerollRule.new(6, :<=, :reroll_add), :reroll_add])
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end).to raise_error(TypeError)
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expect(lambda do
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GamesDice::ComplexDie.new(10, rerolls: [7])
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end).to raise_error(TypeError)
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expect(lambda do
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GamesDice::ComplexDie.new(10, rerolls: [['hello']])
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end).to raise_error(ArgumentError)
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expect(lambda do
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GamesDice::ComplexDie.new(10, rerolls: [[6, :<=, :reroll_add], :reroll_add])
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end).to raise_error(TypeError)
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end
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it 'should optionally accept a maps param' do
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GamesDice::ComplexDie.new(10, maps: [])
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GamesDice::ComplexDie.new(10, maps: [GamesDice::MapRule.new(7, :<=, 1)])
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GamesDice::ComplexDie.new(10, maps: [GamesDice::MapRule.new(7, :<=, 1), GamesDice::MapRule.new(1, :>, -1)])
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GamesDice::ComplexDie.new(10, maps: [[7, :<=, 1]])
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GamesDice::ComplexDie.new(10, maps: [[7, :<=, 1], [1, :>, -1]])
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expect(lambda do
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GamesDice::ComplexDie.new(10, maps: 7)
|
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end).to raise_error(TypeError)
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expect(lambda do
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GamesDice::ComplexDie.new(10, maps: [7])
|
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end).to raise_error(TypeError)
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expect(lambda do
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GamesDice::ComplexDie.new(10, maps: [[7]])
|
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end).to raise_error(ArgumentError)
|
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|
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expect(lambda do
|
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GamesDice::ComplexDie.new(10, maps: ['hello'])
|
90
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end).to raise_error(TypeError)
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expect(lambda do
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GamesDice::ComplexDie.new(10,
|
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maps: [GamesDice::MapRule.new(7, :<=, 1),
|
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GamesDice::RerollRule.new(6, :<=, :reroll_add)])
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end).to raise_error(TypeError)
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end
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describe 'with rerolls' do
|
100
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it 'should calculate correct minimum and maximum results' do
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101
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die = GamesDice::ComplexDie.new(10, rerolls: [GamesDice::RerollRule.new(10, :<=, :reroll_add, 3)])
|
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expect(die.min).to eql 1
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expect(die.max).to eql 40
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die = GamesDice::ComplexDie.new(10, rerolls: [[1, :>=, :reroll_subtract]])
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expect(die.min).to eql(-9)
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expect(die.max).to eql 10
|
108
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+
|
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die = GamesDice::ComplexDie.new(10, rerolls: [GamesDice::RerollRule.new(10, :<=, :reroll_add)])
|
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expect(die.min).to eql 1
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expect(die.max).to eql 10_010
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112
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end
|
113
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+
|
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it 'should simulate a d10 that rerolls and adds on a result of 10' do
|
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die = GamesDice::ComplexDie.new(10, rerolls: [[10, :<=, :reroll_add]])
|
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[5, 4, 14, 7, 8, 1, 9].each do |expected|
|
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expect(die.roll.value).to eql expected
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expect(die.result.value).to eql expected
|
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end
|
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end
|
121
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+
|
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it 'should explain how it got results outside range 1 to 10 on a d10' do
|
123
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die = GamesDice::ComplexDie.new(10, rerolls: [[10, :<=, :reroll_add], [1, :>=, :reroll_subtract]])
|
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['5', '4', '[10+4] 14', '7', '8', '[1-9] -8'].each do |expected|
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die.roll
|
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expect(die.explain_result).to eql expected
|
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end
|
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+
end
|
129
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+
|
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it 'should calculate an expected result' do
|
131
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die = GamesDice::ComplexDie.new(10, rerolls: [[10, :<=, :reroll_add], [1, :>=, :reroll_subtract]])
|
132
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+
expect(die.probabilities.expected).to be_within(1e-10).of 5.5
|
133
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+
|
134
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die = GamesDice::ComplexDie.new(10, rerolls: [GamesDice::RerollRule.new(1, :<=, :reroll_use_best, 1)])
|
135
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+
expect(die.probabilities.expected).to be_within(1e-10).of 7.15
|
136
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+
|
137
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+
die = GamesDice::ComplexDie.new(10, rerolls: [GamesDice::RerollRule.new(1, :<=, :reroll_use_worst, 2)])
|
138
|
+
expect(die.probabilities.expected).to be_within(1e-10).of 3.025
|
139
|
+
|
140
|
+
die = GamesDice::ComplexDie.new(6, rerolls: [GamesDice::RerollRule.new(6, :<=, :reroll_add)])
|
141
|
+
expect(die.probabilities.expected).to be_within(1e-10).of 4.2
|
142
|
+
|
143
|
+
die = GamesDice::ComplexDie.new(8, rerolls: [GamesDice::RerollRule.new(1, :>=, :reroll_use_best)])
|
144
|
+
expect(die.probabilities.expected).to be_within(1e-10).of 5.0
|
145
|
+
|
146
|
+
die = GamesDice::ComplexDie.new(4, rerolls: [GamesDice::RerollRule.new(1, :>=, :reroll_replace, 1)])
|
147
|
+
expect(die.probabilities.expected).to be_within(1e-10).of 2.875
|
148
|
+
end
|
149
|
+
|
150
|
+
it 'should calculate probabilities of each possible result' do
|
151
|
+
die = GamesDice::ComplexDie.new(6, rerolls: [GamesDice::RerollRule.new(7, :>, :reroll_add, 1)])
|
152
|
+
probs = die.probabilities.to_h
|
153
|
+
expect(probs[11]).to be_within(1e-10).of 2 / 36.0
|
154
|
+
expect(probs[8]).to be_within(1e-10).of 5 / 36.0
|
155
|
+
expect(probs.values.inject(:+)).to be_within(1e-9).of 1.0
|
156
|
+
|
157
|
+
die = GamesDice::ComplexDie.new(10, rerolls: [GamesDice::RerollRule.new(10, :<=, :reroll_add)])
|
158
|
+
probs = die.probabilities.to_h
|
159
|
+
expect(probs[8]).to be_within(1e-10).of 0.1
|
160
|
+
expect(probs[10]).to be_nil
|
161
|
+
expect(probs[13]).to be_within(1e-10).of 0.01
|
162
|
+
expect(probs[27]).to be_within(1e-10).of 0.001
|
163
|
+
expect(probs.values.inject(:+)).to be_within(1e-9).of 1.0
|
164
|
+
|
165
|
+
die = GamesDice::ComplexDie.new(6, rerolls: [GamesDice::RerollRule.new(1, :>=, :reroll_replace, 1)])
|
166
|
+
probs = die.probabilities.to_h
|
167
|
+
expect(probs[1]).to be_within(1e-10).of 1 / 36.0
|
168
|
+
expect(probs[2]).to be_within(1e-10).of 7 / 36.0
|
169
|
+
expect(probs.values.inject(:+)).to be_within(1e-9).of 1.0
|
170
|
+
end
|
171
|
+
|
172
|
+
it 'should calculate aggregate probabilities' do
|
173
|
+
die = GamesDice::ComplexDie.new(6, rerolls: [GamesDice::RerollRule.new(7, :>, :reroll_add, 1)])
|
174
|
+
probs = die.probabilities
|
175
|
+
expect(probs.p_gt(7)).to be_within(1e-10).of 15 / 36.0
|
176
|
+
expect(probs.p_gt(-10)).to eql 1.0
|
177
|
+
expect(probs.p_gt(12)).to eql 0.0
|
178
|
+
|
179
|
+
expect(probs.p_ge(7)).to be_within(1e-10).of 21 / 36.0
|
180
|
+
expect(probs.p_ge(2)).to eql 1.0
|
181
|
+
expect(probs.p_ge(15)).to eql 0.0
|
182
|
+
|
183
|
+
expect(probs.p_lt(7)).to be_within(1e-10).of 15 / 36.0
|
184
|
+
expect(probs.p_lt(-10)).to eql 0.0
|
185
|
+
expect(probs.p_lt(13)).to eql 1.0
|
186
|
+
|
187
|
+
expect(probs.p_le(7)).to be_within(1e-10).of 21 / 36.0
|
188
|
+
expect(probs.p_le(1)).to eql 0.0
|
189
|
+
expect(probs.p_le(12)).to eql 1.0
|
190
|
+
end
|
191
|
+
end
|
192
|
+
|
193
|
+
describe 'with maps' do
|
194
|
+
it 'should calculate correct minimum and maximum results' do
|
195
|
+
die = GamesDice::ComplexDie.new(10, maps: [GamesDice::MapRule.new(7, :<=, 1, 'S')])
|
196
|
+
expect(die.min).to eql 0
|
197
|
+
expect(die.max).to eql 1
|
198
|
+
end
|
199
|
+
|
200
|
+
it 'should simulate a d10 that scores 1 for success on a value of 7 or more' do
|
201
|
+
die = GamesDice::ComplexDie.new(10, maps: [[7, :<=, 1, 'S']])
|
202
|
+
[0, 0, 1, 0, 1, 1, 0, 1].each do |expected|
|
203
|
+
expect(die.roll.value).to eql expected
|
204
|
+
expect(die.result.value).to eql expected
|
205
|
+
end
|
206
|
+
end
|
207
|
+
|
208
|
+
it 'should label the mappings applied with the provided names' do
|
209
|
+
die = GamesDice::ComplexDie.new(10, maps: [[7, :<=, 1, 'S'], [1, :>=, -1, 'F']])
|
210
|
+
['5', '4', '10 S', '4', '7 S', '8 S', '1 F', '9 S'].each do |expected|
|
211
|
+
die.roll
|
212
|
+
expect(die.explain_result).to eql expected
|
213
|
+
end
|
214
|
+
end
|
215
|
+
|
216
|
+
it 'should calculate an expected result' do
|
217
|
+
die = GamesDice::ComplexDie.new(10,
|
218
|
+
maps: [GamesDice::MapRule.new(7, :<=, 1, 'S'),
|
219
|
+
GamesDice::MapRule.new(1, :>=, -1, 'F')])
|
220
|
+
expect(die.probabilities.expected).to be_within(1e-10).of 0.3
|
221
|
+
end
|
222
|
+
|
223
|
+
it 'should calculate probabilities of each possible result' do
|
224
|
+
die = GamesDice::ComplexDie.new(10,
|
225
|
+
maps: [GamesDice::MapRule.new(7, :<=, 1, 'S'),
|
226
|
+
GamesDice::MapRule.new(1, :>=, -1, 'F')])
|
227
|
+
probs_hash = die.probabilities.to_h
|
228
|
+
expect(probs_hash[1]).to be_within(1e-10).of 0.4
|
229
|
+
expect(probs_hash[0]).to be_within(1e-10).of 0.5
|
230
|
+
expect(probs_hash[-1]).to be_within(1e-10).of 0.1
|
231
|
+
expect(probs_hash.values.inject(:+)).to be_within(1e-9).of 1.0
|
232
|
+
end
|
233
|
+
|
234
|
+
it 'should calculate aggregate probabilities' do
|
235
|
+
die = GamesDice::ComplexDie.new(10,
|
236
|
+
maps: [GamesDice::MapRule.new(7, :<=, 1, 'S'),
|
237
|
+
GamesDice::MapRule.new(1, :>=, -1, 'F')])
|
238
|
+
probs = die.probabilities
|
239
|
+
expect(probs.p_gt(-2)).to eql 1.0
|
240
|
+
expect(probs.p_gt(-1)).to be_within(1e-10).of 0.9
|
241
|
+
expect(probs.p_gt(1)).to eql 0.0
|
242
|
+
|
243
|
+
expect(probs.p_ge(1)).to be_within(1e-10).of 0.4
|
244
|
+
expect(probs.p_ge(-1)).to eql 1.0
|
245
|
+
expect(probs.p_ge(2)).to eql 0.0
|
246
|
+
|
247
|
+
expect(probs.p_lt(1)).to be_within(1e-10).of 0.6
|
248
|
+
expect(probs.p_lt(-1)).to eql 0.0
|
249
|
+
expect(probs.p_lt(2)).to eql 1.0
|
250
|
+
|
251
|
+
expect(probs.p_le(-1)).to be_within(1e-10).of 0.1
|
252
|
+
expect(probs.p_le(-2)).to eql 0.0
|
253
|
+
expect(probs.p_le(1)).to eql 1.0
|
254
|
+
end
|
255
|
+
end
|
256
|
+
|
257
|
+
describe 'with rerolls and maps together' do
|
258
|
+
before do
|
259
|
+
@die = GamesDice::ComplexDie.new(6,
|
260
|
+
rerolls: [[6, :<=, :reroll_add]],
|
261
|
+
maps: [GamesDice::MapRule.new(9, :<=, 1, 'Success')])
|
262
|
+
end
|
263
|
+
|
264
|
+
it 'should calculate correct minimum and maximum results' do
|
265
|
+
expect(@die.min).to eql 0
|
266
|
+
expect(@die.max).to eql 1
|
267
|
+
end
|
268
|
+
|
269
|
+
it 'should calculate an expected result' do
|
270
|
+
expect(@die.probabilities.expected).to be_within(1e-10).of 4 / 36.0
|
271
|
+
end
|
272
|
+
|
273
|
+
it 'should calculate probabilities of each possible result' do
|
274
|
+
probs_hash = @die.probabilities.to_h
|
275
|
+
expect(probs_hash[1]).to be_within(1e-10).of 4 / 36.0
|
276
|
+
expect(probs_hash[0]).to be_within(1e-10).of 32 / 36.0
|
277
|
+
expect(probs_hash.values.inject(:+)).to be_within(1e-9).of 1.0
|
278
|
+
end
|
279
|
+
|
280
|
+
it 'should calculate aggregate probabilities' do
|
281
|
+
probs = @die.probabilities
|
282
|
+
|
283
|
+
expect(probs.p_gt(0)).to be_within(1e-10).of 4 / 36.0
|
284
|
+
expect(probs.p_gt(-2)).to eql 1.0
|
285
|
+
expect(probs.p_gt(1)).to eql 0.0
|
286
|
+
|
287
|
+
expect(probs.p_ge(1)).to be_within(1e-10).of 4 / 36.0
|
288
|
+
expect(probs.p_ge(-1)).to eql 1.0
|
289
|
+
expect(probs.p_ge(2)).to eql 0.0
|
290
|
+
|
291
|
+
expect(probs.p_lt(1)).to be_within(1e-10).of 32 / 36.0
|
292
|
+
expect(probs.p_lt(0)).to eql 0.0
|
293
|
+
expect(probs.p_lt(2)).to eql 1.0
|
294
|
+
|
295
|
+
expect(probs.p_le(0)).to be_within(1e-10).of 32 / 36.0
|
296
|
+
expect(probs.p_le(-1)).to eql 0.0
|
297
|
+
expect(probs.p_le(1)).to eql 1.0
|
298
|
+
end
|
299
|
+
|
300
|
+
it 'should apply mapping to final re-rolled result' do
|
301
|
+
[0, 1, 0, 0].each do |expected|
|
302
|
+
expect(@die.roll.value).to eql expected
|
303
|
+
expect(@die.result.value).to eql expected
|
304
|
+
end
|
305
|
+
end
|
306
|
+
|
307
|
+
it 'should explain how it got each result' do
|
308
|
+
['5', '[6+4] 10 Success', '[6+2] 8', '5'].each do |expected|
|
309
|
+
@die.roll
|
310
|
+
expect(@die.explain_result).to eql expected
|
311
|
+
end
|
312
|
+
end
|
313
|
+
end
|
314
|
+
end
|