gamefic 1.7.0 → 2.1.0
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- checksums.yaml +5 -5
- data/.gitignore +12 -0
- data/.rspec +2 -0
- data/.rubocop.yml +16 -0
- data/.solargraph.yml +5 -0
- data/CHANGELOG.md +10 -0
- data/Gemfile +7 -0
- data/LICENSE +20 -0
- data/README.md +28 -0
- data/Rakefile +10 -0
- data/gamefic.gemspec +27 -0
- data/lib/gamefic.rb +7 -7
- data/lib/gamefic/action.rb +66 -60
- data/lib/gamefic/active.rb +331 -280
- data/lib/gamefic/actor.rb +8 -5
- data/lib/gamefic/command.rb +9 -7
- data/lib/gamefic/core_ext/array.rb +27 -49
- data/lib/gamefic/core_ext/string.rb +25 -16
- data/lib/gamefic/describable.rb +21 -23
- data/lib/gamefic/element.rb +47 -31
- data/lib/gamefic/entity.rb +6 -12
- data/lib/gamefic/{matchable.rb → keywords.rb} +52 -50
- data/lib/gamefic/messaging.rb +43 -44
- data/lib/gamefic/node.rb +14 -5
- data/lib/gamefic/plot.rb +69 -91
- data/lib/gamefic/plot/darkroom.rb +80 -264
- data/lib/gamefic/plot/host.rb +42 -48
- data/lib/gamefic/plot/snapshot.rb +14 -19
- data/lib/gamefic/query.rb +15 -18
- data/lib/gamefic/query/base.rb +50 -37
- data/lib/gamefic/query/children.rb +0 -0
- data/lib/gamefic/query/descendants.rb +2 -2
- data/lib/gamefic/query/external.rb +18 -14
- data/lib/gamefic/query/family.rb +3 -7
- data/lib/gamefic/query/matches.rb +75 -67
- data/lib/gamefic/query/parent.rb +0 -0
- data/lib/gamefic/query/siblings.rb +0 -0
- data/lib/gamefic/query/text.rb +12 -12
- data/lib/gamefic/query/tree.rb +17 -0
- data/lib/gamefic/scene.rb +0 -2
- data/lib/gamefic/scene/activity.rb +24 -26
- data/lib/gamefic/scene/base.rb +71 -10
- data/lib/gamefic/scene/conclusion.rb +1 -3
- data/lib/gamefic/scene/multiple_choice.rb +19 -14
- data/lib/gamefic/scene/multiple_scene.rb +29 -20
- data/lib/gamefic/scene/pause.rb +8 -3
- data/lib/gamefic/scene/yes_or_no.rb +22 -10
- data/lib/gamefic/scriptable.rb +88 -0
- data/lib/gamefic/serialize.rb +223 -0
- data/lib/gamefic/subplot.rb +38 -35
- data/lib/gamefic/syntax.rb +15 -13
- data/lib/gamefic/version.rb +3 -3
- data/lib/gamefic/world.rb +18 -0
- data/lib/gamefic/world/callbacks.rb +135 -0
- data/lib/gamefic/world/commands.rb +184 -0
- data/lib/gamefic/{plot → world}/entities.rb +33 -35
- data/lib/gamefic/{plot → world}/playbook.rb +245 -240
- data/lib/gamefic/world/players.rb +37 -0
- data/lib/gamefic/world/scenes.rb +226 -0
- metadata +37 -88
- data/bin/gamefic +0 -9
- data/lib/gamefic/engine.rb +0 -7
- data/lib/gamefic/engine/base.rb +0 -59
- data/lib/gamefic/engine/tty.rb +0 -24
- data/lib/gamefic/grammar.rb +0 -13
- data/lib/gamefic/grammar/conjugator.rb +0 -20
- data/lib/gamefic/grammar/gender.rb +0 -11
- data/lib/gamefic/grammar/person.rb +0 -10
- data/lib/gamefic/grammar/plural.rb +0 -13
- data/lib/gamefic/grammar/pronouns.rb +0 -106
- data/lib/gamefic/grammar/tense.rb +0 -6
- data/lib/gamefic/grammar/verb_set.rb +0 -43
- data/lib/gamefic/grammar/verbs.rb +0 -26
- data/lib/gamefic/grammar/word_adapter.rb +0 -49
- data/lib/gamefic/plot/articles.rb +0 -22
- data/lib/gamefic/plot/callbacks.rb +0 -126
- data/lib/gamefic/plot/commands.rb +0 -120
- data/lib/gamefic/plot/players.rb +0 -15
- data/lib/gamefic/plot/scenes.rb +0 -187
- data/lib/gamefic/plot/theater.rb +0 -73
- data/lib/gamefic/plot/you_mount.rb +0 -22
- data/lib/gamefic/scene/custom.rb +0 -9
- data/lib/gamefic/script.rb +0 -13
- data/lib/gamefic/script/base.rb +0 -42
- data/lib/gamefic/script/file.rb +0 -14
- data/lib/gamefic/script/text.rb +0 -14
- data/lib/gamefic/shell.rb +0 -76
- data/lib/gamefic/source.rb +0 -14
- data/lib/gamefic/source/base.rb +0 -12
- data/lib/gamefic/source/file.rb +0 -23
- data/lib/gamefic/source/text.rb +0 -16
- data/lib/gamefic/tester.rb +0 -19
- data/lib/gamefic/text.rb +0 -8
- data/lib/gamefic/text/ansi.rb +0 -53
- data/lib/gamefic/text/html.rb +0 -68
- data/lib/gamefic/text/html/conversions.rb +0 -250
- data/lib/gamefic/text/html/entities.rb +0 -9
- data/lib/gamefic/tty.rb +0 -10
- data/lib/gamefic/user.rb +0 -7
- data/lib/gamefic/user/base.rb +0 -29
- data/lib/gamefic/user/tty.rb +0 -38
@@ -0,0 +1,88 @@
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module Gamefic
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# The Scriptable module provides a clean room (aka "theater") for scripts.
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#
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# @!method stage(*args, &block)
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# Execute a block of code in a subset of the owner's scope.
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#
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# The provided code is evaluated inside a clean room object that has its
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# own instance variables and access to the owner's public methods. The proc
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# can accept the method call's arguments.
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#
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# @example Execute a block of code
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# stage {
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# puts 'Hello'
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# }
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#
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# @example Execute a block of code with arguments
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# stage 'hello' { |message|
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# puts message # <- prints 'hello'
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# }
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#
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# @example Use an instance variable
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# stage { @message = 'hello'" }
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# stage { puts @message } # <- prints 'hello'
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#
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# @yieldpublic [Gamefic::Plot]
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# @return [Object] The value returned by the executed code
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#
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# @!method theater
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# The object that acts as an isolated namespace for staged code.
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# @return [Object]
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#
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# @!parse alias cleanroom theater
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module Scriptable
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module ClassMethods
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# An array of blocks that were added by the `script` class method.
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#
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# @return [Array<Proc>]
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def blocks
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@blocks ||= []
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end
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# Add a block to be executed by the instance's `stage` method.
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#
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# Note that `script` does not execute the block instantly, but stores
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# it in the `blocks` array to be executed later.
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#
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# @yieldpublic [Gamefic::Plot]
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def script &block
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blocks.push block
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end
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end
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def self.included klass
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klass.extend ClassMethods
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end
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private
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# Execute all the scripts that were added by the `script` class method.
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#
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def run_scripts
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self.class.blocks.each { |blk| stage &blk }
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end
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end
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end
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# @note #stage and #theater are implemented this way so the clean room object
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# defines its classes and modules in the root namespace.
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Gamefic::Scriptable.module_exec do
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define_method :stage do |*args, &block|
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theater.instance_exec *args, &block
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end
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define_method :theater do
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@theater ||= begin
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instance = self
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theater ||= Object.new
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theater.instance_exec do
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define_singleton_method :method_missing do |symbol, *args, &block|
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instance.public_send :public_send, symbol, *args, &block
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end
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end
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theater.extend Gamefic::Serialize
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theater
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end
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end
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alias cleanroom theater
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end
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require 'set'
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module Gamefic
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module Serialize
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def to_serial(index = [])
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if index.include?(self)
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{
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'instance' => "#<ELE_#{index.index(self)}>",
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'ivars' => {}
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}
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else
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if self.class == Class && self.name
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{
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'class' => 'Class',
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'name' => name
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}
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else
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index.push self if self.is_a?(Gamefic::Serialize)
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{
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'class' => serialized_class(index),
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'ivars' => serialize_instance_variables(index)
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}
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end
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end
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end
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def serialized_class index
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if index.include?(self.class)
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"#<ELE_#{index.index(self.class)}>"
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else
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self.class.to_s
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end
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end
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def self.instances
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GC.start
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result = []
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ObjectSpace.each_object(Gamefic::Serialize) { |obj| result.push obj }
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result
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end
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# @param string [String]
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# @return [Object]
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def self.string_to_constant string
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space = Object
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string.split('::').each do |part|
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space = space.const_get(part)
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end
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space
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end
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end
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end
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class Object
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class << self
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def exclude_from_serial ary
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@excluded_from_serial = ary
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end
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def excluded_from_serial
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@excluded_from_serial ||= []
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end
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end
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def to_serial(_index)
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return self if [true, false, nil].include?(self)
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# @todo This warning is a little too spammy. Set up a logger so it can be
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# limited to an info or debug level.
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# STDERR.puts "Unable to convert #{self} to element"
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"#<UNKNOWN>"
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end
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def from_serial(index = [])
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if self.is_a?(Hash) && (self['class'] || self['instance'])
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if self['instance']
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elematch = self['instance'].match(/^#<ELE_([\d]+)>$/)
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object = index[elematch[1].to_i]
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raise "Unable to load indexed element ##{elematch[1]} #{self}" if object.nil?
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elsif self['class']
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if self['class'] == 'Hash'
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object = {}
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self['data'].each do |arr|
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object[arr[0].from_serial(index)] = arr[1].from_serial(index)
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end
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return object
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elsif self['class'] == 'Class'
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return Gamefic::Serialize.string_to_constant(self['name'])
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elsif self['class'] == 'Set'
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return Set.new(self['data'].map { |el| el.from_serial(index) })
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else
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elematch = self['class'].match(/^#<ELE_([\d]+)>$/)
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if elematch
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klass = index[elematch[1].to_i]
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else
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klass = Gamefic::Serialize.string_to_constant(self['class'])
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end
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raise "Unable to find class #{self['class']} #{self}" if klass.nil?
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object = klass.allocate
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index.push object if object.is_a?(Gamefic::Serialize)
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end
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end
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self['ivars'].each_pair do |k, v|
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object.instance_variable_set(k, v.from_serial(index))
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end
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object
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elsif self.is_a?(Numeric)
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self
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elsif self.is_a?(String)
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match = self.match(/#<ELE_([0-9]+)>/)
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return index.index(match[1].to_i) if match
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match = self.match(/#<SYM:([a-z0-9_\?\!]+)>/i)
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return match[1].to_sym if match
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# return nil if self == '#<UNKNOWN>'
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self
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elsif self.is_a?(Hash)
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result = {}
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unknown = false
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self.each_pair do |k, v|
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k2 = k.from_serial(index)
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v2 = v.from_serial(index)
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if k2 == "#<UNKNOWN>" || v2 == "#<UNKNOWN>"
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unknown = true
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break
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end
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result[k2] = v2
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end
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result = "#<UNKNOWN>" if unknown
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result
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elsif self && self != true
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STDERR.puts "Unable to unserialize #{self.class}"
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nil
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else
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# true, false, or nil
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self
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end
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end
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def serialize_instance_variables(index)
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result = {}
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instance_variables.each do |k|
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next if self.class.excluded_from_serial.include?(k)
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val = instance_variable_get(k)
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if index.include?(val)
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result[k.to_s] = {
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'instance' => "#<ELE_#{index.index(val)}>",
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'ivars' => {}
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}
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else
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result[k.to_s] = val.to_serial(index)
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end
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end
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result
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end
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end
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class Class
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def to_serial(index = [])
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if name.nil?
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super
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else
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{
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'class' => 'Class',
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'name' => name
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}
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end
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end
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end
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class Symbol
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def to_serial(_index = [])
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"#<SYM:#{self}>"
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end
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end
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class String
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def to_serial(_index = [])
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self
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end
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end
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class Numeric
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def to_serial(_index = [])
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self
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end
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end
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class Array
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def to_serial(index = [])
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map do |e|
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s = e.to_serial(index)
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return "#<UNKNOWN>" if s == "#<UNKNOWN>"
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s
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end
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end
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def from_serial(index = [])
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result = map { |e| e.from_serial(index) }
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result = "#<UNKNOWN>" if result.any? { |e| e == "#<UNKNOWN>" }
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result
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end
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end
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class Hash
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def to_serial(index = [])
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result = {'class' => 'Hash', 'data' => []}
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each_pair do |key, value|
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k2 = key.to_serial(index)
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v2 = value.to_serial(index)
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return "#<UNKNOWN>" if k2 == "#<UNKNOWN>" || v2 == "#<UNKNOWN>"
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result['data'].push [k2, v2]
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end
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result
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end
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end
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class Set
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def to_serial(index = [])
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{
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'class' => 'Set',
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|
+
'data' => to_a.map { |el| el.to_serial(index) }
|
221
|
+
}
|
222
|
+
end
|
223
|
+
end
|
data/lib/gamefic/subplot.rb
CHANGED
@@ -1,39 +1,37 @@
|
|
1
1
|
require 'gamefic/plot'
|
2
2
|
|
3
3
|
module Gamefic
|
4
|
-
|
5
|
-
|
6
|
-
include
|
7
|
-
include
|
8
|
-
|
9
|
-
include Plot::Callbacks
|
10
|
-
include Plot::Scenes
|
11
|
-
include Plot::Articles
|
4
|
+
class Subplot #< Container
|
5
|
+
include World
|
6
|
+
include Scriptable
|
7
|
+
include Gamefic::Serialize
|
8
|
+
# @!parse extend Scriptable::ClassMethods
|
12
9
|
|
13
10
|
# @return [Gamefic::Plot]
|
14
11
|
attr_reader :plot
|
15
12
|
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
def on_start &block
|
22
|
-
@start_proc = block
|
23
|
-
end
|
24
|
-
end
|
25
|
-
|
26
|
-
def initialize plot, introduce: nil, next_cue: nil
|
13
|
+
# @param plot [Gamefic::Plot]
|
14
|
+
# @param introduce [Gamefic::Actor, nil]
|
15
|
+
# @param next_cue [Class<Gamefic::Scene::Base>, nil]
|
16
|
+
# @param more [Hash]
|
17
|
+
def initialize plot, introduce: nil, next_cue: nil, **more
|
27
18
|
@plot = plot
|
28
19
|
@next_cue = next_cue
|
29
20
|
@concluded = false
|
30
|
-
|
21
|
+
@more = more
|
22
|
+
configure more
|
23
|
+
run_scripts
|
31
24
|
playbook.freeze
|
32
25
|
self.introduce introduce unless introduce.nil?
|
26
|
+
@static = [self] + scene_classes + entities
|
27
|
+
end
|
28
|
+
|
29
|
+
def static
|
30
|
+
plot.static
|
33
31
|
end
|
34
32
|
|
35
|
-
def
|
36
|
-
@
|
33
|
+
def players
|
34
|
+
@players ||= []
|
37
35
|
end
|
38
36
|
|
39
37
|
def subplot
|
@@ -58,25 +56,22 @@ module Gamefic
|
|
58
56
|
ent
|
59
57
|
end
|
60
58
|
|
61
|
-
# HACK: Always assume subplots are running for the sake of entity destruction
|
62
|
-
def running?
|
63
|
-
true
|
64
|
-
end
|
65
|
-
|
66
59
|
def exeunt player
|
60
|
+
player_conclude_procs.each { |block| block.call player }
|
67
61
|
player.playbooks.delete playbook
|
68
62
|
player.cue (@next_cue || default_scene)
|
69
|
-
|
63
|
+
players.delete player
|
70
64
|
end
|
71
65
|
|
72
66
|
def conclude
|
73
67
|
@concluded = true
|
74
|
-
|
75
|
-
|
76
|
-
}
|
77
|
-
|
78
|
-
|
79
|
-
}
|
68
|
+
# Players needed to exit first in case any player_conclude procs need to
|
69
|
+
# interact with the subplot's entities.
|
70
|
+
players.each { |p| exeunt p }
|
71
|
+
# @todo I'm not sure why rejecting nils is necessary here. It's only an
|
72
|
+
# issue in Opal.
|
73
|
+
entities.reject(&:nil?).each { |e| destroy e }
|
74
|
+
# plot.static.remove(scene_classes + entities)
|
80
75
|
end
|
81
76
|
|
82
77
|
def concluded?
|
@@ -84,6 +79,9 @@ module Gamefic
|
|
84
79
|
end
|
85
80
|
|
86
81
|
def ready
|
82
|
+
# @todo We might not want to conclude subplots without players. There
|
83
|
+
# might be cases where a subplot gets created with the intention of
|
84
|
+
# introducing players in a later turn.
|
87
85
|
conclude if players.empty?
|
88
86
|
return if concluded?
|
89
87
|
playbook.freeze
|
@@ -95,6 +93,11 @@ module Gamefic
|
|
95
93
|
call_player_update
|
96
94
|
call_update
|
97
95
|
end
|
98
|
-
end
|
99
96
|
|
97
|
+
# Subclasses can override this method to handle additional configuration
|
98
|
+
# options.
|
99
|
+
#
|
100
|
+
def configure more
|
101
|
+
end
|
102
|
+
end
|
100
103
|
end
|
data/lib/gamefic/syntax.rb
CHANGED
@@ -1,11 +1,9 @@
|
|
1
1
|
require 'gamefic/command'
|
2
2
|
|
3
3
|
module Gamefic
|
4
|
-
|
5
4
|
class Syntax
|
6
5
|
attr_reader :token_count, :first_word, :verb, :template, :command
|
7
|
-
|
8
|
-
|
6
|
+
|
9
7
|
def initialize template, command
|
10
8
|
words = template.split_words
|
11
9
|
@token_count = words.length
|
@@ -15,8 +13,8 @@ module Gamefic
|
|
15
13
|
@token_count -= 1
|
16
14
|
@first_word = ''
|
17
15
|
else
|
18
|
-
@verb = command_words[0].to_sym if !command_words[0].nil?
|
19
16
|
@first_word = words[0].to_s
|
17
|
+
@verb = command_words[0].to_sym
|
20
18
|
end
|
21
19
|
@command = command_words.join(' ')
|
22
20
|
@template = words.join(' ')
|
@@ -29,7 +27,7 @@ module Gamefic
|
|
29
27
|
if last_token_is_reg
|
30
28
|
next
|
31
29
|
else
|
32
|
-
tokens.push
|
30
|
+
tokens.push '([\w\W\s\S]*?)'
|
33
31
|
last_token_is_reg = true
|
34
32
|
end
|
35
33
|
else
|
@@ -50,11 +48,11 @@ module Gamefic
|
|
50
48
|
@replace = subs.join(' ')
|
51
49
|
@regexp = Regexp.new("^#{tokens.join(' ')}$", Regexp::IGNORECASE)
|
52
50
|
end
|
53
|
-
|
51
|
+
|
54
52
|
# Convert a String into a Command.
|
55
53
|
#
|
56
54
|
# @param text [String]
|
57
|
-
# @return [Command]
|
55
|
+
# @return [Gamefic::Command]
|
58
56
|
def tokenize text
|
59
57
|
m = text.match(@regexp)
|
60
58
|
return nil if m.nil?
|
@@ -71,7 +69,11 @@ module Gamefic
|
|
71
69
|
}
|
72
70
|
Command.new @verb, arguments
|
73
71
|
end
|
74
|
-
|
72
|
+
|
73
|
+
# Determine if the specified text matches the syntax's expected pattern.
|
74
|
+
#
|
75
|
+
# @param text [String]
|
76
|
+
# @return [Boolean]
|
75
77
|
def accept? text
|
76
78
|
!text.match(@regexp).nil?
|
77
79
|
end
|
@@ -82,16 +84,17 @@ module Gamefic
|
|
82
84
|
def signature
|
83
85
|
[@regexp, @replace]
|
84
86
|
end
|
85
|
-
|
87
|
+
|
86
88
|
def ==(other)
|
89
|
+
return false unless other.is_a?(Syntax)
|
87
90
|
signature == other.signature
|
88
91
|
end
|
89
|
-
|
92
|
+
|
90
93
|
# Tokenize an Array of Commands from the specified text.
|
91
94
|
#
|
92
95
|
# @param text [String] The text to tokenize.
|
93
|
-
# @param syntaxes [Array<Syntax>] The Syntaxes to use.
|
94
|
-
# @return [Array<Command>] The tokenized commands.
|
96
|
+
# @param syntaxes [Array<Gamefic::Syntax>] The Syntaxes to use.
|
97
|
+
# @return [Array<Gamefic::Command>] The tokenized commands.
|
95
98
|
def self.tokenize text, syntaxes
|
96
99
|
matches = []
|
97
100
|
syntaxes.each { |syntax|
|
@@ -108,5 +111,4 @@ module Gamefic
|
|
108
111
|
matches
|
109
112
|
end
|
110
113
|
end
|
111
|
-
|
112
114
|
end
|