gamefic 1.7.0 → 2.1.0
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- checksums.yaml +5 -5
- data/.gitignore +12 -0
- data/.rspec +2 -0
- data/.rubocop.yml +16 -0
- data/.solargraph.yml +5 -0
- data/CHANGELOG.md +10 -0
- data/Gemfile +7 -0
- data/LICENSE +20 -0
- data/README.md +28 -0
- data/Rakefile +10 -0
- data/gamefic.gemspec +27 -0
- data/lib/gamefic.rb +7 -7
- data/lib/gamefic/action.rb +66 -60
- data/lib/gamefic/active.rb +331 -280
- data/lib/gamefic/actor.rb +8 -5
- data/lib/gamefic/command.rb +9 -7
- data/lib/gamefic/core_ext/array.rb +27 -49
- data/lib/gamefic/core_ext/string.rb +25 -16
- data/lib/gamefic/describable.rb +21 -23
- data/lib/gamefic/element.rb +47 -31
- data/lib/gamefic/entity.rb +6 -12
- data/lib/gamefic/{matchable.rb → keywords.rb} +52 -50
- data/lib/gamefic/messaging.rb +43 -44
- data/lib/gamefic/node.rb +14 -5
- data/lib/gamefic/plot.rb +69 -91
- data/lib/gamefic/plot/darkroom.rb +80 -264
- data/lib/gamefic/plot/host.rb +42 -48
- data/lib/gamefic/plot/snapshot.rb +14 -19
- data/lib/gamefic/query.rb +15 -18
- data/lib/gamefic/query/base.rb +50 -37
- data/lib/gamefic/query/children.rb +0 -0
- data/lib/gamefic/query/descendants.rb +2 -2
- data/lib/gamefic/query/external.rb +18 -14
- data/lib/gamefic/query/family.rb +3 -7
- data/lib/gamefic/query/matches.rb +75 -67
- data/lib/gamefic/query/parent.rb +0 -0
- data/lib/gamefic/query/siblings.rb +0 -0
- data/lib/gamefic/query/text.rb +12 -12
- data/lib/gamefic/query/tree.rb +17 -0
- data/lib/gamefic/scene.rb +0 -2
- data/lib/gamefic/scene/activity.rb +24 -26
- data/lib/gamefic/scene/base.rb +71 -10
- data/lib/gamefic/scene/conclusion.rb +1 -3
- data/lib/gamefic/scene/multiple_choice.rb +19 -14
- data/lib/gamefic/scene/multiple_scene.rb +29 -20
- data/lib/gamefic/scene/pause.rb +8 -3
- data/lib/gamefic/scene/yes_or_no.rb +22 -10
- data/lib/gamefic/scriptable.rb +88 -0
- data/lib/gamefic/serialize.rb +223 -0
- data/lib/gamefic/subplot.rb +38 -35
- data/lib/gamefic/syntax.rb +15 -13
- data/lib/gamefic/version.rb +3 -3
- data/lib/gamefic/world.rb +18 -0
- data/lib/gamefic/world/callbacks.rb +135 -0
- data/lib/gamefic/world/commands.rb +184 -0
- data/lib/gamefic/{plot → world}/entities.rb +33 -35
- data/lib/gamefic/{plot → world}/playbook.rb +245 -240
- data/lib/gamefic/world/players.rb +37 -0
- data/lib/gamefic/world/scenes.rb +226 -0
- metadata +37 -88
- data/bin/gamefic +0 -9
- data/lib/gamefic/engine.rb +0 -7
- data/lib/gamefic/engine/base.rb +0 -59
- data/lib/gamefic/engine/tty.rb +0 -24
- data/lib/gamefic/grammar.rb +0 -13
- data/lib/gamefic/grammar/conjugator.rb +0 -20
- data/lib/gamefic/grammar/gender.rb +0 -11
- data/lib/gamefic/grammar/person.rb +0 -10
- data/lib/gamefic/grammar/plural.rb +0 -13
- data/lib/gamefic/grammar/pronouns.rb +0 -106
- data/lib/gamefic/grammar/tense.rb +0 -6
- data/lib/gamefic/grammar/verb_set.rb +0 -43
- data/lib/gamefic/grammar/verbs.rb +0 -26
- data/lib/gamefic/grammar/word_adapter.rb +0 -49
- data/lib/gamefic/plot/articles.rb +0 -22
- data/lib/gamefic/plot/callbacks.rb +0 -126
- data/lib/gamefic/plot/commands.rb +0 -120
- data/lib/gamefic/plot/players.rb +0 -15
- data/lib/gamefic/plot/scenes.rb +0 -187
- data/lib/gamefic/plot/theater.rb +0 -73
- data/lib/gamefic/plot/you_mount.rb +0 -22
- data/lib/gamefic/scene/custom.rb +0 -9
- data/lib/gamefic/script.rb +0 -13
- data/lib/gamefic/script/base.rb +0 -42
- data/lib/gamefic/script/file.rb +0 -14
- data/lib/gamefic/script/text.rb +0 -14
- data/lib/gamefic/shell.rb +0 -76
- data/lib/gamefic/source.rb +0 -14
- data/lib/gamefic/source/base.rb +0 -12
- data/lib/gamefic/source/file.rb +0 -23
- data/lib/gamefic/source/text.rb +0 -16
- data/lib/gamefic/tester.rb +0 -19
- data/lib/gamefic/text.rb +0 -8
- data/lib/gamefic/text/ansi.rb +0 -53
- data/lib/gamefic/text/html.rb +0 -68
- data/lib/gamefic/text/html/conversions.rb +0 -250
- data/lib/gamefic/text/html/entities.rb +0 -9
- data/lib/gamefic/tty.rb +0 -10
- data/lib/gamefic/user.rb +0 -7
- data/lib/gamefic/user/base.rb +0 -29
- data/lib/gamefic/user/tty.rb +0 -38
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module Gamefic
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module Plot::Callbacks
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# Add a block to be executed on preparation of every turn.
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#
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# @example Increment a turn counter
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# turn = 0
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# on_ready do
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# turn += 1
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# end
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#
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def on_ready &block
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p_ready_procs.push block
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end
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# Add a block to be executed after the Plot is finished updating a turn.
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#
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def on_update &block
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p_update_procs.push block
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end
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# Add a block to be executed for each player at the beginning of a turn.
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#
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# @example Tell the player how many turns they've played.
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# on_player_ready do |player|
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# player[:turns] ||= 0
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# if player[:turns] > 0
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# player.tell "Turn #{player[:turns]}"
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# end
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# player[:turns] += 1
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# end
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#
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# @yieldparam [Gamefic::Performance]
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def on_player_ready &block
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p_player_ready_procs.push block
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end
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# Add a block to be executed for each player before an update.
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#
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# @yieldparam[Character]
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def before_player_update &block
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p_before_player_update_procs.push block
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end
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# Add a block to be executed for each player at the end of a turn.
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#
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# @yieldparam [Character]
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def on_player_update &block
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p_player_update_procs.push block
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end
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private
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# Execute the on_ready blocks. This method is typically called by the
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# Plot while beginning a turn.
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#
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def call_ready
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p_ready_procs.each { |p| p.call }
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end
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# Execute the on_update blocks. This method is typically called by the
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# Plot while ending a turn.
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#
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def call_update
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p_update_procs.each { |p| p.call }
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end
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# Execute the before_player_update blocks for each player. This method is
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# typically called by the Plot while updating a turn, immediately before
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# processing player input.
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#
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def call_before_player_update
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p_players.each { |player|
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player.flush
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p_before_player_update_procs.each { |block| block.call player }
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}
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end
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# Execute the on_player_ready blocks for each player. This method is
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# typically called by the Plot while beginning a turn, immediately after
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# the on_ready blocks.
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#
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def call_player_ready
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p_players.each { |player|
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unless player.next_scene.nil?
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player.cue player.next_scene
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end
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player.cue default_scene if player.scene.nil?
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#player.prepare nil
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#player.cue this_scene #unless player.scene.class == this_scene
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p_player_ready_procs.each { |block| block.call player }
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}
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end
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# Execute the on_player_update blocks for each player. This method is
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# typically called by the Plot while ending a turn, immediately before the
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# on_ready blocks.
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#
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def call_player_update
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p_players.each { |player|
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p_player_update_procs.each { |block| block.call player }
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}
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end
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def p_ready_procs
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@p_ready_procs ||= []
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end
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def p_update_procs
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@p_update_procs ||= []
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end
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def p_before_player_update_procs
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@p_before_player_update_procs ||= []
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end
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def p_player_ready_procs
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@p_player_ready_procs ||= []
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end
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def p_player_update_procs
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@p_player_update_procs ||= []
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end
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end
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end
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@@ -1,120 +0,0 @@
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require 'gamefic/action'
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module Gamefic
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module Plot::Commands
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# Create an Action that responds to a command.
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# An Action uses the command argument to identify the imperative verb that
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# triggers the action.
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# It can also accept queries to tokenize the remainder of the input and
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# filter for particular entities or properties.
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# The block argument contains the code to be executed when the input
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# matches all of the Action's criteria (i.e., verb and queries).
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#
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# @example A simple Action.
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# respond :salute do |actor|
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# actor.tell "Hello, sir!"
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# end
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# # The command "salute" will respond "Hello, sir!"
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#
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# @example An Action that accepts a Character
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# respond :salute, Use.visible(Character) do |actor, character|
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# actor.tell "#{The character} returns your salute."
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# end
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#
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# @param command [Symbol] An imperative verb for the command
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# @param queries [Array<Query::Base>] Filters for the command's tokens
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# @yieldparam [Character]
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def respond(command, *queries, &proc)
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playbook.respond(command, *queries, &proc)
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end
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# Create a Meta Action that responds to a command.
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# Meta Actions are very similar to standard Actions, except the Plot
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# understands them to be commands that operate above and/or outside of the
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# actual game world. Examples of Meta Actions are commands that report the
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# player's current score, save and restore saved games, or list the game's
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# credits.
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#
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# @example A simple Meta Action
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# meta :credits do |actor|
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# actor.tell "This game was written by John Smith."
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# end
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#
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# @param command [Symbol] An imperative verb for the command
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# @param queries [Array<Query::Base>] Filters for the command's tokens
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# @yieldparam [Character]
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def meta(command, *queries, &proc)
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playbook.meta command, *queries, &proc
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end
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# @deprecated
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def action(command, *queries, &proc)
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respond command, *queries, &proc
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end
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# Declare a dismabiguation response for actions.
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# The disambigurator is executed when an action expects an argument to
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# reference a specific entity but its query matched more than one. For
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# example, "red" might refer to either a red key or a red book.
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#
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# If a disambiguator is not defined, the playbook will use its default
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# implementation.
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#
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# @example Tell the player the list of ambiguous entities.
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# disambiguate do |actor, entities|
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# actor.tell "I don't know which you mean: #{entities.join_or}."
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# end
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#
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# @yieldparam [Gamefic::Character]
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# @yieldparam [Array<Gamefic::Entity>]
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def disambiguate &block
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playbook.disambiguate &block
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end
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# Validate an order before a character can execute its command.
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#
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# @yieldparam [Gamefic::Director::Order]
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def validate &block
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playbook.validate &block
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end
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# Create an alternate Syntax for an Action.
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# The command and its translation can be parameterized.
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#
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# @example Create a synonym for the Inventory Action.
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# interpret "catalogue", "inventory"
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# # The command "catalogue" will be translated to "inventory"
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#
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# @example Create a parameterized synonym for the Look Action.
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# interpret "scrutinize :entity", "look :entity"
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# # The command "scrutinize chair" will be translated to "look chair"
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#
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# @param command [String] The format of the original command
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# @param translation [String] The format of the translated command
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# @return [Syntax] the Syntax object
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def interpret command, translation
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playbook.interpret command, translation
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end
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# @deprecated
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def xlate command, translation
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interpret command, translation
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end
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# Get an Array of available verbs.
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#
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# @return [Array<String>]
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def verbs
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playbook.verbs.map { |v| v.to_s }.reject{ |v| v.start_with?('_') }
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end
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# Get an Array of all Actions defined in the Plot.
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#
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# @return [Array<Action>]
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def actions
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playbook.actions
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end
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end
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end
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data/lib/gamefic/plot/players.rb
DELETED
data/lib/gamefic/plot/scenes.rb
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module Gamefic
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module Plot::Scenes
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def default_scene
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@default_scene ||= Scene::Activity
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end
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def default_conclusion
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@default_conclusion ||= Scene::Conclusion
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end
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# Add a block to be executed when a player is added to the game.
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# Each Plot can only have one introduction. Subsequent calls will
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# overwrite the existing one.
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#
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# @example Welcome the player to the game
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# introduction do |actor|
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# actor.tell "Welcome to the game!"
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# end
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#
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# @yieldparam [Gamefic::Character]
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def introduction(&proc)
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@introduction = proc
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end
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# Introduce a player to the game.
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# This method is typically called by the Engine that manages game execution.
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#
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# @param [Gamefic::Character]
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def introduce(player)
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player.playbooks.push playbook unless player.playbooks.include?(playbook)
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player.cue default_scene
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p_players.push player
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@introduction.call(player) unless @introduction.nil?
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end
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# Create a multiple-choice scene.
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# The user will be required to make a valid choice to continue.
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#
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# @yieldparam [Gamefic::Character]
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# @yieldparam [Gamefic::Scene::Data::MultipleChoice]
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def multiple_choice *choices, &block
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s = Scene::MultipleChoice.subclass do |actor, scene|
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scene.options.concat choices
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scene.on_finish &block
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end
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scene_classes.push s
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s
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end
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# Create a yes-or-no scene.
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# The user will be required to answer Yes or No to continue.
|
53
|
-
#
|
54
|
-
# @yieldparam [Gamefic::Character]
|
55
|
-
# @yieldparam [Gamefic::Scene::YesOrNo]
|
56
|
-
def yes_or_no prompt = nil, &block
|
57
|
-
s = Scene::YesOrNo.subclass do |actor, scene|
|
58
|
-
scene.prompt = prompt
|
59
|
-
scene.on_finish &block
|
60
|
-
end
|
61
|
-
scene_classes.push s
|
62
|
-
s
|
63
|
-
end
|
64
|
-
|
65
|
-
# Create a scene with custom processing on user input.
|
66
|
-
#
|
67
|
-
# @example Echo the user's response
|
68
|
-
# @scene = question 'What do you say?' do |actor, scene|
|
69
|
-
# actor.tell "You said #{scene.input}"
|
70
|
-
# end
|
71
|
-
#
|
72
|
-
# @yieldparam [Gamefic::Character]
|
73
|
-
# @yieldparam [Gamefic::Scene::YesOrNo]
|
74
|
-
def question prompt = 'What is your answer?', &block
|
75
|
-
s = Scene::Custom.subclass do |actor, scene|
|
76
|
-
scene.prompt = prompt
|
77
|
-
scene.on_finish &block
|
78
|
-
end
|
79
|
-
scene_classes.push s
|
80
|
-
s
|
81
|
-
end
|
82
|
-
|
83
|
-
# Create a scene that pauses the game.
|
84
|
-
# This scene will execute the specified block and wait for input from the
|
85
|
-
# the user (e.g., pressing Enter) to continue.
|
86
|
-
#
|
87
|
-
# @param prompt [String] The text to display when prompting the user to continue.
|
88
|
-
# @yieldparam [Gamefic::Character]
|
89
|
-
# @yieldparam [Gamefic::Scene::Pause]
|
90
|
-
def pause prompt = nil, &block
|
91
|
-
s = Scene::Pause.subclass do |actor, scene|
|
92
|
-
scene.prompt = prompt unless prompt.nil?
|
93
|
-
block.call(actor, scene) unless block.nil?
|
94
|
-
end
|
95
|
-
scene_classes.push s
|
96
|
-
s
|
97
|
-
end
|
98
|
-
|
99
|
-
# Create a conclusion.
|
100
|
-
# The game (or the character's participation in it) will end after this
|
101
|
-
# scene is complete.
|
102
|
-
#
|
103
|
-
# @yieldparam [Gamefic::Character]
|
104
|
-
# @yieldparam [Gamefic::Scene::Conclusion]
|
105
|
-
def conclusion &block
|
106
|
-
s = Scene::Conclusion.subclass &block
|
107
|
-
scene_classes.push s
|
108
|
-
s
|
109
|
-
end
|
110
|
-
|
111
|
-
# Create a custom scene.
|
112
|
-
#
|
113
|
-
# Custom scenes should always specify the next scene to be cued or
|
114
|
-
# prepared. If not, the scene will get repeated on the next turn.
|
115
|
-
#
|
116
|
-
# This method creates a Scene::Custom by default. You can customize other
|
117
|
-
# scene types by specifying the class to create.
|
118
|
-
#
|
119
|
-
# @example Ask the user for a name
|
120
|
-
# @scene = custom do |scene|
|
121
|
-
# data.prompt = "What's your name?"
|
122
|
-
# scene.on_finish do |actor, data|
|
123
|
-
# actor.name = data.input
|
124
|
-
# actor.tell "Hello, #{actor.name}!"
|
125
|
-
# actor.cue :active
|
126
|
-
# end
|
127
|
-
# end
|
128
|
-
#
|
129
|
-
# @param cls [Class] The class of scene to be instantiated.
|
130
|
-
# @yieldparam [Gamefic::Character]
|
131
|
-
# @yieldparam [Scene::Custom] The instantiated scene.
|
132
|
-
def custom cls = Scene::Custom, &block
|
133
|
-
s = cls.subclass &block
|
134
|
-
scene_classes.push s
|
135
|
-
s
|
136
|
-
end
|
137
|
-
|
138
|
-
# Choose a new scene based on a list of options.
|
139
|
-
# This is a specialized type of multiple-choice scene that determines
|
140
|
-
# which scene to cue based on a Hash of choices and scene keys.
|
141
|
-
#
|
142
|
-
# @example Select a scene
|
143
|
-
# scene_one = pause do |actor|
|
144
|
-
# actor.tell "You went to scene one"
|
145
|
-
# end
|
146
|
-
#
|
147
|
-
# scene_two = pause do |actor|
|
148
|
-
# actor.tell "You went to scene two"
|
149
|
-
# end
|
150
|
-
#
|
151
|
-
# select_one_or_two = multiple_scene "One" => scene_one, "Two" => scene_two
|
152
|
-
#
|
153
|
-
# introduction do |actor|
|
154
|
-
# actor.cue select_one_or_two # The actor will be prompted to select "one" or "two" and get sent to the corresponding scene
|
155
|
-
# end
|
156
|
-
#
|
157
|
-
# @example Customize options
|
158
|
-
# scene_one = pause # do...
|
159
|
-
# scene_two = pause # do...
|
160
|
-
#
|
161
|
-
# # Some event in the game sets actor[:can_go_to_scene_two] to true
|
162
|
-
#
|
163
|
-
# select_one_or_two = multiple_scene do |actor, scene|
|
164
|
-
# scene.map "Go to scene one", scene_one
|
165
|
-
# scene.map "Go to scene two", scene_two if actor[:can_go_to_scene_two]
|
166
|
-
# end
|
167
|
-
#
|
168
|
-
# @param map [Hash] A Hash of options and associated scenes.
|
169
|
-
# @yieldparam [Gamefic::Character]
|
170
|
-
# @yieldparam [Gamefic::Scene::MultipleScene]
|
171
|
-
def multiple_scene map = {}, &block
|
172
|
-
s = Scene::MultipleScene.subclass do |actor, scene|
|
173
|
-
map.each_pair { |k, v|
|
174
|
-
scene.map k, v
|
175
|
-
}
|
176
|
-
block.call actor, scene unless block.nil?
|
177
|
-
end
|
178
|
-
scene_classes.push s
|
179
|
-
s
|
180
|
-
end
|
181
|
-
|
182
|
-
def scene_classes
|
183
|
-
@scene_classes ||= []
|
184
|
-
end
|
185
|
-
end
|
186
|
-
|
187
|
-
end
|