gamefic 1.7.0 → 2.0.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +5 -5
- data/.gitignore +12 -0
- data/.rspec +2 -0
- data/.rubocop.yml +13 -0
- data/.solargraph.yml +5 -0
- data/Gemfile +7 -0
- data/LICENSE +20 -0
- data/README.md +28 -0
- data/Rakefile +10 -0
- data/gamefic.gemspec +27 -0
- data/lib/gamefic.rb +7 -6
- data/lib/gamefic/action.rb +38 -28
- data/lib/gamefic/active.rb +325 -280
- data/lib/gamefic/actor.rb +8 -5
- data/lib/gamefic/command.rb +9 -7
- data/lib/gamefic/core_ext/array.rb +24 -49
- data/lib/gamefic/core_ext/string.rb +25 -16
- data/lib/gamefic/describable.rb +21 -23
- data/lib/gamefic/element.rb +43 -31
- data/lib/gamefic/entity.rb +6 -12
- data/lib/gamefic/index.rb +121 -0
- data/lib/gamefic/{matchable.rb → keywords.rb} +52 -50
- data/lib/gamefic/messaging.rb +43 -44
- data/lib/gamefic/node.rb +14 -5
- data/lib/gamefic/plot.rb +69 -89
- data/lib/gamefic/plot/darkroom.rb +92 -264
- data/lib/gamefic/plot/host.rb +42 -48
- data/lib/gamefic/plot/snapshot.rb +5 -18
- data/lib/gamefic/query.rb +14 -18
- data/lib/gamefic/query/base.rb +30 -18
- data/lib/gamefic/query/children.rb +0 -0
- data/lib/gamefic/query/external.rb +18 -14
- data/lib/gamefic/query/family.rb +1 -7
- data/lib/gamefic/query/matches.rb +75 -67
- data/lib/gamefic/query/parent.rb +0 -0
- data/lib/gamefic/query/siblings.rb +0 -0
- data/lib/gamefic/query/text.rb +2 -1
- data/lib/gamefic/scene.rb +0 -2
- data/lib/gamefic/scene/activity.rb +24 -26
- data/lib/gamefic/scene/base.rb +64 -8
- data/lib/gamefic/scene/conclusion.rb +0 -2
- data/lib/gamefic/scene/custom.rb +0 -2
- data/lib/gamefic/scene/multiple_choice.rb +18 -3
- data/lib/gamefic/scene/multiple_scene.rb +29 -20
- data/lib/gamefic/scene/pause.rb +7 -2
- data/lib/gamefic/scene/yes_or_no.rb +21 -9
- data/lib/gamefic/scriptable.rb +87 -0
- data/lib/gamefic/serialize.rb +68 -0
- data/lib/gamefic/subplot.rb +29 -35
- data/lib/gamefic/syntax.rb +14 -13
- data/lib/gamefic/version.rb +3 -3
- data/lib/gamefic/world.rb +16 -0
- data/lib/gamefic/world/callbacks.rb +135 -0
- data/lib/gamefic/world/commands.rb +184 -0
- data/lib/gamefic/{plot → world}/entities.rb +30 -29
- data/lib/gamefic/{plot → world}/playbook.rb +255 -240
- data/lib/gamefic/world/players.rb +21 -0
- data/lib/gamefic/world/scenes.rb +226 -0
- metadata +41 -92
- data/bin/gamefic +0 -9
- data/lib/gamefic/engine.rb +0 -7
- data/lib/gamefic/engine/base.rb +0 -59
- data/lib/gamefic/engine/tty.rb +0 -24
- data/lib/gamefic/grammar.rb +0 -13
- data/lib/gamefic/grammar/conjugator.rb +0 -20
- data/lib/gamefic/grammar/gender.rb +0 -11
- data/lib/gamefic/grammar/person.rb +0 -10
- data/lib/gamefic/grammar/plural.rb +0 -13
- data/lib/gamefic/grammar/pronouns.rb +0 -106
- data/lib/gamefic/grammar/tense.rb +0 -6
- data/lib/gamefic/grammar/verb_set.rb +0 -43
- data/lib/gamefic/grammar/verbs.rb +0 -26
- data/lib/gamefic/grammar/word_adapter.rb +0 -49
- data/lib/gamefic/plot/articles.rb +0 -22
- data/lib/gamefic/plot/callbacks.rb +0 -126
- data/lib/gamefic/plot/commands.rb +0 -120
- data/lib/gamefic/plot/players.rb +0 -15
- data/lib/gamefic/plot/scenes.rb +0 -187
- data/lib/gamefic/plot/theater.rb +0 -73
- data/lib/gamefic/plot/you_mount.rb +0 -22
- data/lib/gamefic/script.rb +0 -13
- data/lib/gamefic/script/base.rb +0 -42
- data/lib/gamefic/script/file.rb +0 -14
- data/lib/gamefic/script/text.rb +0 -14
- data/lib/gamefic/shell.rb +0 -76
- data/lib/gamefic/source.rb +0 -14
- data/lib/gamefic/source/base.rb +0 -12
- data/lib/gamefic/source/file.rb +0 -23
- data/lib/gamefic/source/text.rb +0 -16
- data/lib/gamefic/tester.rb +0 -19
- data/lib/gamefic/text.rb +0 -8
- data/lib/gamefic/text/ansi.rb +0 -53
- data/lib/gamefic/text/html.rb +0 -68
- data/lib/gamefic/text/html/conversions.rb +0 -250
- data/lib/gamefic/text/html/entities.rb +0 -9
- data/lib/gamefic/tty.rb +0 -10
- data/lib/gamefic/user.rb +0 -7
- data/lib/gamefic/user/base.rb +0 -29
- data/lib/gamefic/user/tty.rb +0 -38
@@ -1,120 +0,0 @@
|
|
1
|
-
require 'gamefic/action'
|
2
|
-
|
3
|
-
module Gamefic
|
4
|
-
|
5
|
-
module Plot::Commands
|
6
|
-
# Create an Action that responds to a command.
|
7
|
-
# An Action uses the command argument to identify the imperative verb that
|
8
|
-
# triggers the action.
|
9
|
-
# It can also accept queries to tokenize the remainder of the input and
|
10
|
-
# filter for particular entities or properties.
|
11
|
-
# The block argument contains the code to be executed when the input
|
12
|
-
# matches all of the Action's criteria (i.e., verb and queries).
|
13
|
-
#
|
14
|
-
# @example A simple Action.
|
15
|
-
# respond :salute do |actor|
|
16
|
-
# actor.tell "Hello, sir!"
|
17
|
-
# end
|
18
|
-
# # The command "salute" will respond "Hello, sir!"
|
19
|
-
#
|
20
|
-
# @example An Action that accepts a Character
|
21
|
-
# respond :salute, Use.visible(Character) do |actor, character|
|
22
|
-
# actor.tell "#{The character} returns your salute."
|
23
|
-
# end
|
24
|
-
#
|
25
|
-
# @param command [Symbol] An imperative verb for the command
|
26
|
-
# @param queries [Array<Query::Base>] Filters for the command's tokens
|
27
|
-
# @yieldparam [Character]
|
28
|
-
def respond(command, *queries, &proc)
|
29
|
-
playbook.respond(command, *queries, &proc)
|
30
|
-
end
|
31
|
-
|
32
|
-
# Create a Meta Action that responds to a command.
|
33
|
-
# Meta Actions are very similar to standard Actions, except the Plot
|
34
|
-
# understands them to be commands that operate above and/or outside of the
|
35
|
-
# actual game world. Examples of Meta Actions are commands that report the
|
36
|
-
# player's current score, save and restore saved games, or list the game's
|
37
|
-
# credits.
|
38
|
-
#
|
39
|
-
# @example A simple Meta Action
|
40
|
-
# meta :credits do |actor|
|
41
|
-
# actor.tell "This game was written by John Smith."
|
42
|
-
# end
|
43
|
-
#
|
44
|
-
# @param command [Symbol] An imperative verb for the command
|
45
|
-
# @param queries [Array<Query::Base>] Filters for the command's tokens
|
46
|
-
# @yieldparam [Character]
|
47
|
-
def meta(command, *queries, &proc)
|
48
|
-
playbook.meta command, *queries, &proc
|
49
|
-
end
|
50
|
-
|
51
|
-
# @deprecated
|
52
|
-
def action(command, *queries, &proc)
|
53
|
-
respond command, *queries, &proc
|
54
|
-
end
|
55
|
-
|
56
|
-
# Declare a dismabiguation response for actions.
|
57
|
-
# The disambigurator is executed when an action expects an argument to
|
58
|
-
# reference a specific entity but its query matched more than one. For
|
59
|
-
# example, "red" might refer to either a red key or a red book.
|
60
|
-
#
|
61
|
-
# If a disambiguator is not defined, the playbook will use its default
|
62
|
-
# implementation.
|
63
|
-
#
|
64
|
-
# @example Tell the player the list of ambiguous entities.
|
65
|
-
# disambiguate do |actor, entities|
|
66
|
-
# actor.tell "I don't know which you mean: #{entities.join_or}."
|
67
|
-
# end
|
68
|
-
#
|
69
|
-
# @yieldparam [Gamefic::Character]
|
70
|
-
# @yieldparam [Array<Gamefic::Entity>]
|
71
|
-
def disambiguate &block
|
72
|
-
playbook.disambiguate &block
|
73
|
-
end
|
74
|
-
|
75
|
-
# Validate an order before a character can execute its command.
|
76
|
-
#
|
77
|
-
# @yieldparam [Gamefic::Director::Order]
|
78
|
-
def validate &block
|
79
|
-
playbook.validate &block
|
80
|
-
end
|
81
|
-
|
82
|
-
# Create an alternate Syntax for an Action.
|
83
|
-
# The command and its translation can be parameterized.
|
84
|
-
#
|
85
|
-
# @example Create a synonym for the Inventory Action.
|
86
|
-
# interpret "catalogue", "inventory"
|
87
|
-
# # The command "catalogue" will be translated to "inventory"
|
88
|
-
#
|
89
|
-
# @example Create a parameterized synonym for the Look Action.
|
90
|
-
# interpret "scrutinize :entity", "look :entity"
|
91
|
-
# # The command "scrutinize chair" will be translated to "look chair"
|
92
|
-
#
|
93
|
-
# @param command [String] The format of the original command
|
94
|
-
# @param translation [String] The format of the translated command
|
95
|
-
# @return [Syntax] the Syntax object
|
96
|
-
def interpret command, translation
|
97
|
-
playbook.interpret command, translation
|
98
|
-
end
|
99
|
-
|
100
|
-
# @deprecated
|
101
|
-
def xlate command, translation
|
102
|
-
interpret command, translation
|
103
|
-
end
|
104
|
-
|
105
|
-
# Get an Array of available verbs.
|
106
|
-
#
|
107
|
-
# @return [Array<String>]
|
108
|
-
def verbs
|
109
|
-
playbook.verbs.map { |v| v.to_s }.reject{ |v| v.start_with?('_') }
|
110
|
-
end
|
111
|
-
|
112
|
-
# Get an Array of all Actions defined in the Plot.
|
113
|
-
#
|
114
|
-
# @return [Array<Action>]
|
115
|
-
def actions
|
116
|
-
playbook.actions
|
117
|
-
end
|
118
|
-
end
|
119
|
-
|
120
|
-
end
|
data/lib/gamefic/plot/players.rb
DELETED
data/lib/gamefic/plot/scenes.rb
DELETED
@@ -1,187 +0,0 @@
|
|
1
|
-
module Gamefic
|
2
|
-
|
3
|
-
module Plot::Scenes
|
4
|
-
def default_scene
|
5
|
-
@default_scene ||= Scene::Activity
|
6
|
-
end
|
7
|
-
|
8
|
-
def default_conclusion
|
9
|
-
@default_conclusion ||= Scene::Conclusion
|
10
|
-
end
|
11
|
-
|
12
|
-
# Add a block to be executed when a player is added to the game.
|
13
|
-
# Each Plot can only have one introduction. Subsequent calls will
|
14
|
-
# overwrite the existing one.
|
15
|
-
#
|
16
|
-
# @example Welcome the player to the game
|
17
|
-
# introduction do |actor|
|
18
|
-
# actor.tell "Welcome to the game!"
|
19
|
-
# end
|
20
|
-
#
|
21
|
-
# @yieldparam [Gamefic::Character]
|
22
|
-
def introduction(&proc)
|
23
|
-
@introduction = proc
|
24
|
-
end
|
25
|
-
|
26
|
-
# Introduce a player to the game.
|
27
|
-
# This method is typically called by the Engine that manages game execution.
|
28
|
-
#
|
29
|
-
# @param [Gamefic::Character]
|
30
|
-
def introduce(player)
|
31
|
-
player.playbooks.push playbook unless player.playbooks.include?(playbook)
|
32
|
-
player.cue default_scene
|
33
|
-
p_players.push player
|
34
|
-
@introduction.call(player) unless @introduction.nil?
|
35
|
-
end
|
36
|
-
|
37
|
-
# Create a multiple-choice scene.
|
38
|
-
# The user will be required to make a valid choice to continue.
|
39
|
-
#
|
40
|
-
# @yieldparam [Gamefic::Character]
|
41
|
-
# @yieldparam [Gamefic::Scene::Data::MultipleChoice]
|
42
|
-
def multiple_choice *choices, &block
|
43
|
-
s = Scene::MultipleChoice.subclass do |actor, scene|
|
44
|
-
scene.options.concat choices
|
45
|
-
scene.on_finish &block
|
46
|
-
end
|
47
|
-
scene_classes.push s
|
48
|
-
s
|
49
|
-
end
|
50
|
-
|
51
|
-
# Create a yes-or-no scene.
|
52
|
-
# The user will be required to answer Yes or No to continue.
|
53
|
-
#
|
54
|
-
# @yieldparam [Gamefic::Character]
|
55
|
-
# @yieldparam [Gamefic::Scene::YesOrNo]
|
56
|
-
def yes_or_no prompt = nil, &block
|
57
|
-
s = Scene::YesOrNo.subclass do |actor, scene|
|
58
|
-
scene.prompt = prompt
|
59
|
-
scene.on_finish &block
|
60
|
-
end
|
61
|
-
scene_classes.push s
|
62
|
-
s
|
63
|
-
end
|
64
|
-
|
65
|
-
# Create a scene with custom processing on user input.
|
66
|
-
#
|
67
|
-
# @example Echo the user's response
|
68
|
-
# @scene = question 'What do you say?' do |actor, scene|
|
69
|
-
# actor.tell "You said #{scene.input}"
|
70
|
-
# end
|
71
|
-
#
|
72
|
-
# @yieldparam [Gamefic::Character]
|
73
|
-
# @yieldparam [Gamefic::Scene::YesOrNo]
|
74
|
-
def question prompt = 'What is your answer?', &block
|
75
|
-
s = Scene::Custom.subclass do |actor, scene|
|
76
|
-
scene.prompt = prompt
|
77
|
-
scene.on_finish &block
|
78
|
-
end
|
79
|
-
scene_classes.push s
|
80
|
-
s
|
81
|
-
end
|
82
|
-
|
83
|
-
# Create a scene that pauses the game.
|
84
|
-
# This scene will execute the specified block and wait for input from the
|
85
|
-
# the user (e.g., pressing Enter) to continue.
|
86
|
-
#
|
87
|
-
# @param prompt [String] The text to display when prompting the user to continue.
|
88
|
-
# @yieldparam [Gamefic::Character]
|
89
|
-
# @yieldparam [Gamefic::Scene::Pause]
|
90
|
-
def pause prompt = nil, &block
|
91
|
-
s = Scene::Pause.subclass do |actor, scene|
|
92
|
-
scene.prompt = prompt unless prompt.nil?
|
93
|
-
block.call(actor, scene) unless block.nil?
|
94
|
-
end
|
95
|
-
scene_classes.push s
|
96
|
-
s
|
97
|
-
end
|
98
|
-
|
99
|
-
# Create a conclusion.
|
100
|
-
# The game (or the character's participation in it) will end after this
|
101
|
-
# scene is complete.
|
102
|
-
#
|
103
|
-
# @yieldparam [Gamefic::Character]
|
104
|
-
# @yieldparam [Gamefic::Scene::Conclusion]
|
105
|
-
def conclusion &block
|
106
|
-
s = Scene::Conclusion.subclass &block
|
107
|
-
scene_classes.push s
|
108
|
-
s
|
109
|
-
end
|
110
|
-
|
111
|
-
# Create a custom scene.
|
112
|
-
#
|
113
|
-
# Custom scenes should always specify the next scene to be cued or
|
114
|
-
# prepared. If not, the scene will get repeated on the next turn.
|
115
|
-
#
|
116
|
-
# This method creates a Scene::Custom by default. You can customize other
|
117
|
-
# scene types by specifying the class to create.
|
118
|
-
#
|
119
|
-
# @example Ask the user for a name
|
120
|
-
# @scene = custom do |scene|
|
121
|
-
# data.prompt = "What's your name?"
|
122
|
-
# scene.on_finish do |actor, data|
|
123
|
-
# actor.name = data.input
|
124
|
-
# actor.tell "Hello, #{actor.name}!"
|
125
|
-
# actor.cue :active
|
126
|
-
# end
|
127
|
-
# end
|
128
|
-
#
|
129
|
-
# @param cls [Class] The class of scene to be instantiated.
|
130
|
-
# @yieldparam [Gamefic::Character]
|
131
|
-
# @yieldparam [Scene::Custom] The instantiated scene.
|
132
|
-
def custom cls = Scene::Custom, &block
|
133
|
-
s = cls.subclass &block
|
134
|
-
scene_classes.push s
|
135
|
-
s
|
136
|
-
end
|
137
|
-
|
138
|
-
# Choose a new scene based on a list of options.
|
139
|
-
# This is a specialized type of multiple-choice scene that determines
|
140
|
-
# which scene to cue based on a Hash of choices and scene keys.
|
141
|
-
#
|
142
|
-
# @example Select a scene
|
143
|
-
# scene_one = pause do |actor|
|
144
|
-
# actor.tell "You went to scene one"
|
145
|
-
# end
|
146
|
-
#
|
147
|
-
# scene_two = pause do |actor|
|
148
|
-
# actor.tell "You went to scene two"
|
149
|
-
# end
|
150
|
-
#
|
151
|
-
# select_one_or_two = multiple_scene "One" => scene_one, "Two" => scene_two
|
152
|
-
#
|
153
|
-
# introduction do |actor|
|
154
|
-
# actor.cue select_one_or_two # The actor will be prompted to select "one" or "two" and get sent to the corresponding scene
|
155
|
-
# end
|
156
|
-
#
|
157
|
-
# @example Customize options
|
158
|
-
# scene_one = pause # do...
|
159
|
-
# scene_two = pause # do...
|
160
|
-
#
|
161
|
-
# # Some event in the game sets actor[:can_go_to_scene_two] to true
|
162
|
-
#
|
163
|
-
# select_one_or_two = multiple_scene do |actor, scene|
|
164
|
-
# scene.map "Go to scene one", scene_one
|
165
|
-
# scene.map "Go to scene two", scene_two if actor[:can_go_to_scene_two]
|
166
|
-
# end
|
167
|
-
#
|
168
|
-
# @param map [Hash] A Hash of options and associated scenes.
|
169
|
-
# @yieldparam [Gamefic::Character]
|
170
|
-
# @yieldparam [Gamefic::Scene::MultipleScene]
|
171
|
-
def multiple_scene map = {}, &block
|
172
|
-
s = Scene::MultipleScene.subclass do |actor, scene|
|
173
|
-
map.each_pair { |k, v|
|
174
|
-
scene.map k, v
|
175
|
-
}
|
176
|
-
block.call actor, scene unless block.nil?
|
177
|
-
end
|
178
|
-
scene_classes.push s
|
179
|
-
s
|
180
|
-
end
|
181
|
-
|
182
|
-
def scene_classes
|
183
|
-
@scene_classes ||= []
|
184
|
-
end
|
185
|
-
end
|
186
|
-
|
187
|
-
end
|
data/lib/gamefic/plot/theater.rb
DELETED
@@ -1,73 +0,0 @@
|
|
1
|
-
module Gamefic
|
2
|
-
|
3
|
-
module Plot::Theater
|
4
|
-
# Execute a block of code in a subset of the object's scope. An object's
|
5
|
-
# stage is an isolated namespace that has its own instance variables and
|
6
|
-
# access to its owner's public methods.
|
7
|
-
#
|
8
|
-
# There are two ways to execute code on the stage. It will accept either a
|
9
|
-
# string of code with an optional file name and line number, or a proc
|
10
|
-
# with optional arguments. See module_eval and module_exec for more
|
11
|
-
# information.
|
12
|
-
#
|
13
|
-
# @example Evaluate a string of code
|
14
|
-
# stage "puts 'Hello'"
|
15
|
-
#
|
16
|
-
# @example Evaluate a string of code with a file name and line number
|
17
|
-
# stage "puts 'Hello'", "file.rb", 1
|
18
|
-
#
|
19
|
-
# @example Execute a block of code
|
20
|
-
# stage {
|
21
|
-
# puts 'Hello'
|
22
|
-
# }
|
23
|
-
#
|
24
|
-
# @example Execute a block of code with arguments
|
25
|
-
# stage 'hello' { |message|
|
26
|
-
# puts message # <- prints 'hello'
|
27
|
-
# }
|
28
|
-
#
|
29
|
-
# @example Use an instance variable
|
30
|
-
# stage "@message = 'hello'"
|
31
|
-
# stage "puts @message" # <- prints 'hello'
|
32
|
-
#
|
33
|
-
# @return [Object] The value returned by the executed code
|
34
|
-
def stage *args, &block
|
35
|
-
if block.nil?
|
36
|
-
theater.module_eval *args
|
37
|
-
else
|
38
|
-
theater.module_exec *args, &block
|
39
|
-
end
|
40
|
-
end
|
41
|
-
|
42
|
-
# The module that acts as an isolated namespace for staged code.
|
43
|
-
#
|
44
|
-
# @return [Module]
|
45
|
-
def theater
|
46
|
-
return @theater unless @theater.nil?
|
47
|
-
instance = self
|
48
|
-
|
49
|
-
@theater = Module.new do
|
50
|
-
define_singleton_method :method_missing do |symbol, *args, &block|
|
51
|
-
instance.public_send :public_send, symbol, *args, &block
|
52
|
-
end
|
53
|
-
|
54
|
-
define_singleton_method :stage do |*args|
|
55
|
-
raise NoMethodError.new("The stage method is not available from inside staged scripts")
|
56
|
-
end
|
57
|
-
|
58
|
-
define_singleton_method :to_s do
|
59
|
-
"[Theater]"
|
60
|
-
end
|
61
|
-
end
|
62
|
-
|
63
|
-
# HACK: Include the theater module in Object so that classes and modules
|
64
|
-
# defined in scripts are accessible from procs passed to the stage.
|
65
|
-
Object.class_exec(@theater) do |t|
|
66
|
-
include t
|
67
|
-
end
|
68
|
-
|
69
|
-
@theater
|
70
|
-
end
|
71
|
-
end
|
72
|
-
|
73
|
-
end
|
@@ -1,22 +0,0 @@
|
|
1
|
-
require 'gamefic'
|
2
|
-
require 'gamefic/grammar'
|
3
|
-
|
4
|
-
module Gamefic
|
5
|
-
module Plot::YouMount
|
6
|
-
class YouGrammarSet
|
7
|
-
include Grammar::Gender
|
8
|
-
include Grammar::Person
|
9
|
-
include Grammar::Plural
|
10
|
-
include Grammar::WordAdapter
|
11
|
-
end
|
12
|
-
# @return [YouGrammarSet]
|
13
|
-
def you
|
14
|
-
if @you.nil?
|
15
|
-
@you = YouGrammarSet.new
|
16
|
-
@you.person = 2
|
17
|
-
end
|
18
|
-
@you
|
19
|
-
end
|
20
|
-
end
|
21
|
-
|
22
|
-
end
|
data/lib/gamefic/script.rb
DELETED
@@ -1,13 +0,0 @@
|
|
1
|
-
module Gamefic
|
2
|
-
|
3
|
-
# Script classes provide code to be executed in Plots. They are accessed
|
4
|
-
# through Source classes, e.g., a Source::Text object is used to find
|
5
|
-
# Source::Files.
|
6
|
-
#
|
7
|
-
module Script
|
8
|
-
autoload :Base, 'gamefic/script/base'
|
9
|
-
autoload :File, 'gamefic/script/file'
|
10
|
-
autoload :Text, 'gamefic/script/text'
|
11
|
-
end
|
12
|
-
|
13
|
-
end
|
data/lib/gamefic/script/base.rb
DELETED
@@ -1,42 +0,0 @@
|
|
1
|
-
module Gamefic
|
2
|
-
|
3
|
-
class Script::Base
|
4
|
-
def initialize
|
5
|
-
raise "#initialize must be defined in subclasses"
|
6
|
-
end
|
7
|
-
|
8
|
-
# Get the script's text.
|
9
|
-
# The text must be source code suitable for evaluation via Plot#stage.
|
10
|
-
#
|
11
|
-
# @return [String]
|
12
|
-
def read
|
13
|
-
raise "#read must be defined in subclasses"
|
14
|
-
end
|
15
|
-
|
16
|
-
# Get the script's path.
|
17
|
-
#
|
18
|
-
# @return [String]
|
19
|
-
def path
|
20
|
-
raise "#path must be defined in subclasses"
|
21
|
-
end
|
22
|
-
|
23
|
-
# Get the absolute path of the script's original file, or its URL for
|
24
|
-
# sources that are not file-based.
|
25
|
-
#
|
26
|
-
# @return [String]
|
27
|
-
def absolute_path
|
28
|
-
raise "#absolute_path must be defined in subclasses"
|
29
|
-
end
|
30
|
-
|
31
|
-
# Script objects are equal if their relative paths are the same. Note that
|
32
|
-
# they are still considered equal if their absolute paths are different,
|
33
|
-
# or even if they come from different types of sources.
|
34
|
-
#
|
35
|
-
# @param other[Script::Base]
|
36
|
-
# @return [Boolean]
|
37
|
-
def==(other)
|
38
|
-
path == other.path
|
39
|
-
end
|
40
|
-
end
|
41
|
-
|
42
|
-
end
|