gamefic 1.6.0 → 2.0.3
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- checksums.yaml +5 -5
- data/.gitignore +12 -0
- data/.rspec +2 -0
- data/.rubocop.yml +16 -0
- data/.solargraph.yml +5 -0
- data/CHANGELOG.md +6 -0
- data/Gemfile +7 -0
- data/LICENSE +20 -0
- data/README.md +28 -0
- data/Rakefile +10 -0
- data/gamefic.gemspec +27 -0
- data/lib/gamefic.rb +11 -8
- data/lib/gamefic/action.rb +68 -58
- data/lib/gamefic/active.rb +331 -0
- data/lib/gamefic/actor.rb +8 -0
- data/lib/gamefic/command.rb +9 -7
- data/lib/gamefic/core_ext/array.rb +27 -49
- data/lib/gamefic/core_ext/string.rb +25 -16
- data/lib/gamefic/describable.rb +37 -22
- data/lib/gamefic/element.rb +47 -0
- data/lib/gamefic/entity.rb +24 -48
- data/lib/gamefic/{matchable.rb → keywords.rb} +52 -50
- data/lib/gamefic/messaging.rb +43 -45
- data/lib/gamefic/node.rb +14 -5
- data/lib/gamefic/plot.rb +73 -85
- data/lib/gamefic/plot/darkroom.rb +80 -0
- data/lib/gamefic/plot/host.rb +42 -46
- data/lib/gamefic/plot/snapshot.rb +14 -214
- data/lib/gamefic/query.rb +15 -17
- data/lib/gamefic/query/base.rb +51 -42
- data/lib/gamefic/query/children.rb +0 -0
- data/lib/gamefic/query/descendants.rb +2 -2
- data/lib/gamefic/query/external.rb +18 -0
- data/lib/gamefic/query/family.rb +3 -7
- data/lib/gamefic/query/matches.rb +75 -67
- data/lib/gamefic/query/parent.rb +0 -0
- data/lib/gamefic/query/siblings.rb +0 -0
- data/lib/gamefic/query/text.rb +12 -12
- data/lib/gamefic/query/tree.rb +17 -0
- data/lib/gamefic/scene.rb +1 -5
- data/lib/gamefic/scene/{active.rb → activity.rb} +4 -6
- data/lib/gamefic/scene/base.rb +77 -13
- data/lib/gamefic/scene/conclusion.rb +0 -2
- data/lib/gamefic/scene/custom.rb +0 -2
- data/lib/gamefic/scene/multiple_choice.rb +18 -16
- data/lib/gamefic/scene/multiple_scene.rb +29 -20
- data/lib/gamefic/scene/pause.rb +7 -2
- data/lib/gamefic/scene/yes_or_no.rb +21 -9
- data/lib/gamefic/scriptable.rb +88 -0
- data/lib/gamefic/serialize.rb +223 -0
- data/lib/gamefic/subplot.rb +47 -51
- data/lib/gamefic/syntax.rb +15 -13
- data/lib/gamefic/version.rb +3 -3
- data/lib/gamefic/world.rb +18 -0
- data/lib/gamefic/world/callbacks.rb +135 -0
- data/lib/gamefic/world/commands.rb +184 -0
- data/lib/gamefic/world/entities.rb +98 -0
- data/lib/gamefic/{plot → world}/playbook.rb +245 -236
- data/lib/gamefic/world/players.rb +37 -0
- data/lib/gamefic/world/scenes.rb +226 -0
- metadata +40 -108
- data/bin/gamefic +0 -9
- data/lib/gamefic/character.rb +0 -232
- data/lib/gamefic/character/state.rb +0 -12
- data/lib/gamefic/engine.rb +0 -7
- data/lib/gamefic/engine/base.rb +0 -66
- data/lib/gamefic/engine/tty.rb +0 -24
- data/lib/gamefic/grammar.rb +0 -13
- data/lib/gamefic/grammar/conjugator.rb +0 -20
- data/lib/gamefic/grammar/gender.rb +0 -11
- data/lib/gamefic/grammar/person.rb +0 -10
- data/lib/gamefic/grammar/plural.rb +0 -13
- data/lib/gamefic/grammar/pronouns.rb +0 -105
- data/lib/gamefic/grammar/tense.rb +0 -6
- data/lib/gamefic/grammar/verb_set.rb +0 -43
- data/lib/gamefic/grammar/verbs.rb +0 -26
- data/lib/gamefic/grammar/word_adapter.rb +0 -49
- data/lib/gamefic/plot/articles.rb +0 -22
- data/lib/gamefic/plot/callbacks.rb +0 -127
- data/lib/gamefic/plot/commands.rb +0 -121
- data/lib/gamefic/plot/entities.rb +0 -88
- data/lib/gamefic/plot/players.rb +0 -15
- data/lib/gamefic/plot/scenes.rb +0 -149
- data/lib/gamefic/plot/theater.rb +0 -73
- data/lib/gamefic/plot/you_mount.rb +0 -22
- data/lib/gamefic/script.rb +0 -13
- data/lib/gamefic/script/base.rb +0 -42
- data/lib/gamefic/script/file.rb +0 -14
- data/lib/gamefic/script/text.rb +0 -14
- data/lib/gamefic/shell.rb +0 -76
- data/lib/gamefic/source.rb +0 -14
- data/lib/gamefic/source/base.rb +0 -12
- data/lib/gamefic/source/file.rb +0 -23
- data/lib/gamefic/source/text.rb +0 -16
- data/lib/gamefic/tester.rb +0 -19
- data/lib/gamefic/text.rb +0 -8
- data/lib/gamefic/text/ansi.rb +0 -53
- data/lib/gamefic/text/html.rb +0 -68
- data/lib/gamefic/text/html/conversions.rb +0 -250
- data/lib/gamefic/text/html/entities.rb +0 -9
- data/lib/gamefic/tty.rb +0 -10
- data/lib/gamefic/user.rb +0 -8
- data/lib/gamefic/user/base.rb +0 -15
- data/lib/gamefic/user/buffer.rb +0 -32
- data/lib/gamefic/user/tty.rb +0 -54
data/lib/gamefic/subplot.rb
CHANGED
@@ -1,36 +1,37 @@
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1
1
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require 'gamefic/plot'
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2
2
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3
3
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module Gamefic
|
4
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+
class Subplot #< Container
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5
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+
include World
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6
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+
include Scriptable
|
7
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+
include Gamefic::Serialize
|
8
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+
# @!parse extend Scriptable::ClassMethods
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4
9
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5
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-
|
10
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+
# @return [Gamefic::Plot]
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6
11
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attr_reader :plot
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7
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-
attr_writer :denied_message
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8
12
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9
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-
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10
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-
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11
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-
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12
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-
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13
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-
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14
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-
include Plot::Articles
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15
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-
|
16
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-
class << self
|
17
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-
attr_reader :start_proc
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18
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-
|
19
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-
protected
|
20
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-
|
21
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-
def on_start &block
|
22
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-
@start_proc = block
|
23
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-
end
|
24
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-
end
|
25
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-
|
26
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-
def initialize plot, introduce: nil, next_cue: nil, busy_cue: nil
|
13
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+
# @param plot [Gamefic::Plot]
|
14
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+
# @param introduce [Gamefic::Actor, nil]
|
15
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+
# @param next_cue [Class<Gamefic::Scene::Base>, nil]
|
16
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+
# @param more [Hash]
|
17
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+
def initialize plot, introduce: nil, next_cue: nil, **more
|
27
18
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@plot = plot
|
28
19
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@next_cue = next_cue
|
29
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-
@busy_cue = busy_cue
|
30
20
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@concluded = false
|
31
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-
|
21
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+
@more = more
|
22
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+
configure more
|
23
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+
run_scripts
|
32
24
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playbook.freeze
|
33
25
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self.introduce introduce unless introduce.nil?
|
26
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+
@static = [self] + scene_classes + entities
|
27
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+
end
|
28
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+
|
29
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+
def static
|
30
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+
plot.static
|
31
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+
end
|
32
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+
|
33
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+
def players
|
34
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+
@players ||= []
|
34
35
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end
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35
36
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|
36
37
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def subplot
|
@@ -46,44 +47,31 @@ module Gamefic
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46
47
|
end
|
47
48
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|
48
49
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def playbook
|
49
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-
@playbook ||=
|
50
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-
end
|
51
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-
|
52
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-
# HACK: Always assume subplots are running for the sake of entity destruction
|
53
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-
def running?
|
54
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-
true
|
55
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-
end
|
56
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-
|
57
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-
def denied_message
|
58
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-
@denied_message ||= 'You are already involved in another subplot.'
|
50
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+
@playbook ||= Gamefic::Plot::Playbook.new
|
59
51
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end
|
60
52
|
|
61
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-
def
|
62
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-
|
63
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-
|
64
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-
|
65
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-
else
|
66
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-
player.cue @busy_cue
|
67
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-
end
|
68
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-
else
|
69
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-
super
|
70
|
-
end
|
53
|
+
def cast cls, args = {}, &block
|
54
|
+
ent = super
|
55
|
+
ent.playbooks.push plot.playbook unless ent.playbooks.include?(plot.playbook)
|
56
|
+
ent
|
71
57
|
end
|
72
58
|
|
73
59
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def exeunt player
|
74
|
-
|
60
|
+
player_conclude_procs.each { |block| block.call player }
|
61
|
+
player.playbooks.delete playbook
|
75
62
|
player.cue (@next_cue || default_scene)
|
76
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-
|
63
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+
players.delete player
|
77
64
|
end
|
78
65
|
|
79
66
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def conclude
|
80
67
|
@concluded = true
|
81
|
-
|
82
|
-
|
83
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-
}
|
84
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-
|
85
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-
|
86
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-
}
|
68
|
+
# Players needed to exit first in case any player_conclude procs need to
|
69
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+
# interact with the subplot's entities.
|
70
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+
players.each { |p| exeunt p }
|
71
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+
# @todo I'm not sure why rejecting nils is necessary here. It's only an
|
72
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+
# issue in Opal.
|
73
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+
entities.reject(&:nil?).each { |e| destroy e }
|
74
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+
# plot.static.remove(scene_classes + entities)
|
87
75
|
end
|
88
76
|
|
89
77
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def concluded?
|
@@ -91,6 +79,9 @@ module Gamefic
|
|
91
79
|
end
|
92
80
|
|
93
81
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def ready
|
82
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+
# @todo We might not want to conclude subplots without players. There
|
83
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+
# might be cases where a subplot gets created with the intention of
|
84
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+
# introducing players in a later turn.
|
94
85
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conclude if players.empty?
|
95
86
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return if concluded?
|
96
87
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playbook.freeze
|
@@ -102,6 +93,11 @@ module Gamefic
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|
102
93
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call_player_update
|
103
94
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call_update
|
104
95
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end
|
105
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-
end
|
106
96
|
|
97
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+
# Subclasses can override this method to handle additional configuration
|
98
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+
# options.
|
99
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+
#
|
100
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+
def configure more
|
101
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+
end
|
102
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+
end
|
107
103
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end
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data/lib/gamefic/syntax.rb
CHANGED
@@ -1,11 +1,9 @@
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1
1
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require 'gamefic/command'
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2
2
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3
3
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module Gamefic
|
4
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-
|
5
4
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class Syntax
|
6
5
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attr_reader :token_count, :first_word, :verb, :template, :command
|
7
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-
|
8
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-
|
6
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+
|
9
7
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def initialize template, command
|
10
8
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words = template.split_words
|
11
9
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@token_count = words.length
|
@@ -15,8 +13,8 @@ module Gamefic
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|
15
13
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@token_count -= 1
|
16
14
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@first_word = ''
|
17
15
|
else
|
18
|
-
@verb = command_words[0].to_sym if !command_words[0].nil?
|
19
16
|
@first_word = words[0].to_s
|
17
|
+
@verb = command_words[0].to_sym
|
20
18
|
end
|
21
19
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@command = command_words.join(' ')
|
22
20
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@template = words.join(' ')
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@@ -29,7 +27,7 @@ module Gamefic
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|
29
27
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if last_token_is_reg
|
30
28
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next
|
31
29
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else
|
32
|
-
tokens.push
|
30
|
+
tokens.push '([\w\W\s\S]*?)'
|
33
31
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last_token_is_reg = true
|
34
32
|
end
|
35
33
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else
|
@@ -50,11 +48,11 @@ module Gamefic
|
|
50
48
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@replace = subs.join(' ')
|
51
49
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@regexp = Regexp.new("^#{tokens.join(' ')}$", Regexp::IGNORECASE)
|
52
50
|
end
|
53
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-
|
51
|
+
|
54
52
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# Convert a String into a Command.
|
55
53
|
#
|
56
54
|
# @param text [String]
|
57
|
-
# @return [Command]
|
55
|
+
# @return [Gamefic::Command]
|
58
56
|
def tokenize text
|
59
57
|
m = text.match(@regexp)
|
60
58
|
return nil if m.nil?
|
@@ -71,7 +69,11 @@ module Gamefic
|
|
71
69
|
}
|
72
70
|
Command.new @verb, arguments
|
73
71
|
end
|
74
|
-
|
72
|
+
|
73
|
+
# Determine if the specified text matches the syntax's expected pattern.
|
74
|
+
#
|
75
|
+
# @param text [String]
|
76
|
+
# @return [Boolean]
|
75
77
|
def accept? text
|
76
78
|
!text.match(@regexp).nil?
|
77
79
|
end
|
@@ -82,16 +84,17 @@ module Gamefic
|
|
82
84
|
def signature
|
83
85
|
[@regexp, @replace]
|
84
86
|
end
|
85
|
-
|
87
|
+
|
86
88
|
def ==(other)
|
89
|
+
return false unless other.is_a?(Syntax)
|
87
90
|
signature == other.signature
|
88
91
|
end
|
89
|
-
|
92
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+
|
90
93
|
# Tokenize an Array of Commands from the specified text.
|
91
94
|
#
|
92
95
|
# @param text [String] The text to tokenize.
|
93
|
-
# @param syntaxes [Array<Syntax>] The Syntaxes to use.
|
94
|
-
# @return [Array<Command>] The tokenized commands.
|
96
|
+
# @param syntaxes [Array<Gamefic::Syntax>] The Syntaxes to use.
|
97
|
+
# @return [Array<Gamefic::Command>] The tokenized commands.
|
95
98
|
def self.tokenize text, syntaxes
|
96
99
|
matches = []
|
97
100
|
syntaxes.each { |syntax|
|
@@ -108,5 +111,4 @@ module Gamefic
|
|
108
111
|
matches
|
109
112
|
end
|
110
113
|
end
|
111
|
-
|
112
114
|
end
|
data/lib/gamefic/version.rb
CHANGED
@@ -1,3 +1,3 @@
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1
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-
module Gamefic
|
2
|
-
VERSION = '
|
3
|
-
end
|
1
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+
module Gamefic
|
2
|
+
VERSION = '2.0.3'
|
3
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+
end
|
@@ -0,0 +1,18 @@
|
|
1
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+
module Gamefic
|
2
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+
# A collection of classes and modules related to generating a world model.
|
3
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+
#
|
4
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+
module World
|
5
|
+
autoload :Playbook, 'gamefic/world/playbook'
|
6
|
+
autoload :Entities, 'gamefic/world/entities'
|
7
|
+
autoload :Commands, 'gamefic/world/commands'
|
8
|
+
autoload :Callbacks, 'gamefic/world/callbacks'
|
9
|
+
autoload :Scenes, 'gamefic/world/scenes'
|
10
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+
autoload :Players, 'gamefic/world/players'
|
11
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+
|
12
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+
include Entities
|
13
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+
include Commands
|
14
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+
include Callbacks
|
15
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+
include Scenes
|
16
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+
include Players
|
17
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+
end
|
18
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+
end
|
@@ -0,0 +1,135 @@
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1
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+
module Gamefic
|
2
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+
module World
|
3
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+
module Callbacks
|
4
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+
# Add a block to be executed on preparation of every turn.
|
5
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+
#
|
6
|
+
# @example Increment a turn counter
|
7
|
+
# turn = 0
|
8
|
+
# on_ready do
|
9
|
+
# turn += 1
|
10
|
+
# end
|
11
|
+
#
|
12
|
+
def on_ready &block
|
13
|
+
ready_procs.push block
|
14
|
+
end
|
15
|
+
|
16
|
+
# Add a block to be executed after the Plot is finished updating a turn.
|
17
|
+
#
|
18
|
+
def on_update &block
|
19
|
+
update_procs.push block
|
20
|
+
end
|
21
|
+
|
22
|
+
# Add a block to be executed for each player at the beginning of a turn.
|
23
|
+
#
|
24
|
+
# @example Tell the player how many turns they've played.
|
25
|
+
# on_player_ready do |player|
|
26
|
+
# player[:turns] ||= 0
|
27
|
+
# if player[:turns] > 0
|
28
|
+
# player.tell "Turn #{player[:turns]}"
|
29
|
+
# end
|
30
|
+
# player[:turns] += 1
|
31
|
+
# end
|
32
|
+
#
|
33
|
+
# @yieldparam [Gamefic::Actor]
|
34
|
+
def on_player_ready &block
|
35
|
+
player_ready_procs.push block
|
36
|
+
end
|
37
|
+
|
38
|
+
# Add a block to be executed for each player before an update.
|
39
|
+
#
|
40
|
+
# @yieldparam[Gamefic::Actor]
|
41
|
+
def before_player_update &block
|
42
|
+
before_player_update_procs.push block
|
43
|
+
end
|
44
|
+
|
45
|
+
# Add a block to be executed for each player at the end of a turn.
|
46
|
+
#
|
47
|
+
# @yieldparam [Gamefic::Actor]
|
48
|
+
def on_player_update &block
|
49
|
+
player_update_procs.push block
|
50
|
+
end
|
51
|
+
|
52
|
+
# Add a block to be executed at the conclusion of the plot.
|
53
|
+
#
|
54
|
+
# @yieldparam [Gamefic::Actor]
|
55
|
+
def on_player_conclude &block
|
56
|
+
player_conclude_procs.push block
|
57
|
+
end
|
58
|
+
|
59
|
+
def player_conclude_procs
|
60
|
+
@player_conclude_procs ||= []
|
61
|
+
end
|
62
|
+
|
63
|
+
def ready_procs
|
64
|
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@ready_procs ||= []
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end
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def update_procs
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@update_procs ||= []
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+
end
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+
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def player_ready_procs
|
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@player_ready_procs ||= []
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+
end
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+
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+
def before_player_update_procs
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@before_player_update_procs ||= []
|
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+
end
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+
|
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def player_update_procs
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@player_update_procs ||= []
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|
+
end
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+
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+
private
|
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+
|
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|
+
# Execute the on_ready blocks. This method is typically called by the
|
86
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+
# Plot while beginning a turn.
|
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+
#
|
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|
+
def call_ready
|
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ready_procs.each { |p| p.call }
|
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|
+
end
|
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+
|
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|
+
# Execute the on_update blocks. This method is typically called by the
|
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+
# Plot while ending a turn.
|
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+
#
|
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|
+
def call_update
|
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|
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update_procs.each { |p| p.call }
|
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|
+
end
|
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|
+
|
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|
+
# Execute the before_player_update blocks for each player. This method is
|
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|
+
# typically called by the Plot while updating a turn, immediately before
|
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|
+
# processing player input.
|
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|
+
#
|
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+
def call_before_player_update
|
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players.each { |player|
|
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player.flush
|
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before_player_update_procs.each { |block| block.call player }
|
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+
}
|
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|
+
end
|
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|
+
|
110
|
+
# Execute the on_player_ready blocks for each player. This method is
|
111
|
+
# typically called by the Plot while beginning a turn, immediately after
|
112
|
+
# the on_ready blocks.
|
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|
+
#
|
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|
+
def call_player_ready
|
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|
+
players.each { |player|
|
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|
+
unless player.next_scene.nil? || !player.scene.finished?
|
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+
player.cue player.next_scene, **player.next_options
|
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|
+
end
|
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|
+
player.cue default_scene if player.scene.nil?
|
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|
+
player_ready_procs.each { |block| block.call player }
|
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|
+
}
|
122
|
+
end
|
123
|
+
|
124
|
+
# Execute the on_player_update blocks for each player. This method is
|
125
|
+
# typically called by the Plot while ending a turn, immediately before the
|
126
|
+
# on_ready blocks.
|
127
|
+
#
|
128
|
+
def call_player_update
|
129
|
+
players.each { |player|
|
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|
+
player_update_procs.each { |block| block.call player }
|
131
|
+
}
|
132
|
+
end
|
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|
+
end
|
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|
+
end
|
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|
+
end
|
@@ -0,0 +1,184 @@
|
|
1
|
+
require 'gamefic/action'
|
2
|
+
|
3
|
+
module Gamefic
|
4
|
+
module World
|
5
|
+
module Commands
|
6
|
+
include Gamefic::World::Entities
|
7
|
+
|
8
|
+
# @return [Gamefic::World::Playbook]
|
9
|
+
def playbook
|
10
|
+
@playbook ||= Gamefic::World::Playbook.new
|
11
|
+
end
|
12
|
+
|
13
|
+
# Create an Action that responds to a command.
|
14
|
+
# An Action uses the command argument to identify the imperative verb that
|
15
|
+
# triggers the action.
|
16
|
+
# It can also accept queries to tokenize the remainder of the input and
|
17
|
+
# filter for particular entities or properties.
|
18
|
+
# The block argument contains the code to be executed when the input
|
19
|
+
# matches all of the Action's criteria (i.e., verb and queries).
|
20
|
+
#
|
21
|
+
# @example A simple Action.
|
22
|
+
# respond :salute do |actor|
|
23
|
+
# actor.tell "Hello, sir!"
|
24
|
+
# end
|
25
|
+
# # The command "salute" will respond "Hello, sir!"
|
26
|
+
#
|
27
|
+
# @example An Action that accepts a Character
|
28
|
+
# respond :salute, Use.visible(Character) do |actor, character|
|
29
|
+
# actor.tell "#{The character} returns your salute."
|
30
|
+
# end
|
31
|
+
#
|
32
|
+
# @param command [Symbol] An imperative verb for the command
|
33
|
+
# @param queries [Array<Query::Base>] Filters for the command's tokens
|
34
|
+
# @yieldparam [Gamefic::Actor]
|
35
|
+
# @return [Class] The resulting Action subclass
|
36
|
+
def respond(command, *queries, &proc)
|
37
|
+
playbook.respond(command, *map_response_args(queries), &proc)
|
38
|
+
end
|
39
|
+
alias action respond
|
40
|
+
|
41
|
+
# Parse a verb and a list of arguments into an action.
|
42
|
+
# This method serves as a shortcut to creating an action with one or more
|
43
|
+
# arguments that identify specific entities.
|
44
|
+
#
|
45
|
+
# @example
|
46
|
+
# @thing = make Entity, name: 'a thing'
|
47
|
+
# parse "use", "the thing" do |actor, thing|
|
48
|
+
# actor.tell "You use it."
|
49
|
+
# end
|
50
|
+
#
|
51
|
+
# @raise [ArgumentError] if tokens are unrecognized or ambiguous
|
52
|
+
#
|
53
|
+
# @param verb [String, Symbol] The command's verb
|
54
|
+
# @param tokens [Array<String>] The arguments passed to the action
|
55
|
+
# @return [Class] The resulting Action subclass
|
56
|
+
def parse verb, *tokens, &proc
|
57
|
+
query = Query::External.new(entities)
|
58
|
+
params = []
|
59
|
+
tokens.each do |arg|
|
60
|
+
matches = query.resolve(nil, arg)
|
61
|
+
raise ArgumentError, "Unable to resolve token '#{arg}'" if matches.objects.empty?
|
62
|
+
raise ArgumentError, "Ambiguous results for '#{arg}'" if matches.objects.length > 1
|
63
|
+
params.push Query::Family.new(matches.objects[0])
|
64
|
+
end
|
65
|
+
respond(verb.to_sym, *params, &proc)
|
66
|
+
end
|
67
|
+
|
68
|
+
# Tokenize and parse a command to create a new Action subclass.
|
69
|
+
#
|
70
|
+
# @param command [String] The command
|
71
|
+
# @yieldparam [Gamefic::Actor]
|
72
|
+
# @return [Class] the resulting Action subclass
|
73
|
+
def override(command, &proc)
|
74
|
+
cmd = Syntax.tokenize(command, playbook.syntaxes).first
|
75
|
+
raise "Unable to tokenize command '#{command}'" if cmd.nil?
|
76
|
+
parse cmd.verb, *cmd.arguments, &proc
|
77
|
+
end
|
78
|
+
|
79
|
+
# Create a Meta Action that responds to a command.
|
80
|
+
# Meta Actions are very similar to standard Actions, except the Plot
|
81
|
+
# understands them to be commands that operate above and/or outside of the
|
82
|
+
# actual game world. Examples of Meta Actions are commands that report the
|
83
|
+
# player's current score, save and restore saved games, or list the game's
|
84
|
+
# credits.
|
85
|
+
#
|
86
|
+
# @example A simple Meta Action
|
87
|
+
# meta :credits do |actor|
|
88
|
+
# actor.tell "This game was written by John Smith."
|
89
|
+
# end
|
90
|
+
#
|
91
|
+
# @param command [Symbol] An imperative verb for the command
|
92
|
+
# @param queries [Array<Query::Base>] Filters for the command's tokens
|
93
|
+
# @yieldparam [Gamefic::Actor]
|
94
|
+
def meta(command, *queries, &proc)
|
95
|
+
playbook.meta command, *queries, &proc
|
96
|
+
end
|
97
|
+
|
98
|
+
# Declare a dismabiguation response for actions.
|
99
|
+
# The disambiguator is executed when an action expects an argument to
|
100
|
+
# reference a specific entity but its query matched more than one. For
|
101
|
+
# example, "red" might refer to either a red key or a red book.
|
102
|
+
#
|
103
|
+
# If a disambiguator is not defined, the playbook will use its default
|
104
|
+
# implementation.
|
105
|
+
#
|
106
|
+
# @example Tell the player the list of ambiguous entities.
|
107
|
+
# disambiguate do |actor, entities|
|
108
|
+
# actor.tell "I don't know which you mean: #{entities.join_or}."
|
109
|
+
# end
|
110
|
+
#
|
111
|
+
# @yieldparam [Gamefic::Actor]
|
112
|
+
# @yieldparam [Array<Gamefic::Entity>]
|
113
|
+
def disambiguate &block
|
114
|
+
playbook.disambiguate &block
|
115
|
+
end
|
116
|
+
|
117
|
+
# Validate an order before a character can execute its command.
|
118
|
+
#
|
119
|
+
# @yieldparam [Gamefic::Director::Order]
|
120
|
+
def validate &block
|
121
|
+
playbook.validate &block
|
122
|
+
end
|
123
|
+
|
124
|
+
# Create an alternate Syntax for an Action.
|
125
|
+
# The command and its translation can be parameterized.
|
126
|
+
#
|
127
|
+
# @example Create a synonym for the Inventory Action.
|
128
|
+
# interpret "catalogue", "inventory"
|
129
|
+
# # The command "catalogue" will be translated to "inventory"
|
130
|
+
#
|
131
|
+
# @example Create a parameterized synonym for the Look Action.
|
132
|
+
# interpret "scrutinize :entity", "look :entity"
|
133
|
+
# # The command "scrutinize chair" will be translated to "look chair"
|
134
|
+
#
|
135
|
+
# @param command [String] The format of the original command
|
136
|
+
# @param translation [String] The format of the translated command
|
137
|
+
# @return [Syntax] the Syntax object
|
138
|
+
def interpret command, translation
|
139
|
+
playbook.interpret command, translation
|
140
|
+
end
|
141
|
+
alias xlate interpret
|
142
|
+
|
143
|
+
# Get an Array of available verbs.
|
144
|
+
#
|
145
|
+
# @return [Array<String>]
|
146
|
+
def verbs
|
147
|
+
playbook.verbs.map(&:to_s).reject { |v| v.start_with?('_') }
|
148
|
+
end
|
149
|
+
|
150
|
+
# Get an Array of all Actions defined in the Plot.
|
151
|
+
#
|
152
|
+
# @return [Array<Action>]
|
153
|
+
def actions
|
154
|
+
playbook.actions
|
155
|
+
end
|
156
|
+
|
157
|
+
def get_default_query
|
158
|
+
@default_query_class ||= Gamefic::Query::Family
|
159
|
+
end
|
160
|
+
|
161
|
+
def set_default_query cls
|
162
|
+
@default_query_class = cls
|
163
|
+
end
|
164
|
+
|
165
|
+
private
|
166
|
+
|
167
|
+
# @param queries [Array]
|
168
|
+
# @return [Array<Query::Base>]
|
169
|
+
def map_response_args queries
|
170
|
+
queries.map do |q|
|
171
|
+
if q.is_a?(Regexp)
|
172
|
+
Gamefic::Query::Text.new(q)
|
173
|
+
elsif q.is_a?(Gamefic::Query::Base)
|
174
|
+
q
|
175
|
+
elsif q.is_a?(Gamefic::Element) || (q.is_a?(Class) && q <= Gamefic::Element)
|
176
|
+
get_default_query.new(q)
|
177
|
+
else
|
178
|
+
raise ArgumentError.new("Invalid argument for response: #{q}")
|
179
|
+
end
|
180
|
+
end
|
181
|
+
end
|
182
|
+
end
|
183
|
+
end
|
184
|
+
end
|