gamefic 1.6.0 → 1.7.0
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- checksums.yaml +4 -4
- data/lib/gamefic.rb +4 -1
- data/lib/gamefic/action.rb +4 -0
- data/lib/gamefic/{character.rb → active.rb} +280 -232
- data/lib/gamefic/actor.rb +5 -0
- data/lib/gamefic/core_ext/string.rb +12 -12
- data/lib/gamefic/describable.rb +18 -1
- data/lib/gamefic/element.rb +31 -0
- data/lib/gamefic/engine/base.rb +17 -24
- data/lib/gamefic/entity.rb +18 -36
- data/lib/gamefic/grammar/gender.rb +1 -1
- data/lib/gamefic/grammar/pronouns.rb +3 -2
- data/lib/gamefic/messaging.rb +0 -1
- data/lib/gamefic/plot.rb +14 -4
- data/lib/gamefic/plot/callbacks.rb +1 -2
- data/lib/gamefic/plot/commands.rb +3 -4
- data/lib/gamefic/plot/darkroom.rb +264 -0
- data/lib/gamefic/plot/entities.rb +13 -1
- data/lib/gamefic/plot/host.rb +10 -8
- data/lib/gamefic/plot/playbook.rb +17 -13
- data/lib/gamefic/plot/scenes.rb +50 -12
- data/lib/gamefic/plot/snapshot.rb +15 -210
- data/lib/gamefic/query.rb +1 -0
- data/lib/gamefic/query/base.rb +15 -19
- data/lib/gamefic/query/external.rb +14 -0
- data/lib/gamefic/scene.rb +2 -4
- data/lib/gamefic/scene/{active.rb → activity.rb} +26 -26
- data/lib/gamefic/scene/base.rb +12 -7
- data/lib/gamefic/scene/multiple_choice.rb +0 -13
- data/lib/gamefic/scene/multiple_scene.rb +1 -1
- data/lib/gamefic/subplot.rb +16 -23
- data/lib/gamefic/user.rb +0 -1
- data/lib/gamefic/user/base.rb +15 -1
- data/lib/gamefic/user/tty.rb +15 -31
- data/lib/gamefic/version.rb +1 -1
- metadata +8 -26
- data/lib/gamefic/character/state.rb +0 -12
- data/lib/gamefic/user/buffer.rb +0 -32
@@ -18,7 +18,19 @@ module Gamefic
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18
18
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end
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19
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p_entities.push ent
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p_dynamic.push ent if running?
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-
ent
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+
ent
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+
end
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+
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+
# Cast an active entity.
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+
# This method is similar to make, but it also provides the plot's
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+
# playbook to the entity so it can perform actions. The entity should
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+
# either be a kind of Gamefic::Actor or include the Gamefic::Active
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+
# module.
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+
#
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+
# @return [Gamefic::Actor, Gamefic::Active]
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+
def cast cls, args = {}, &block
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+
ent = make cls, args, &block
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+
ent.playbooks.push playbook
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ent
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end
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data/lib/gamefic/plot/host.rb
CHANGED
@@ -14,30 +14,32 @@ module Gamefic
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14
14
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#
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15
15
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# @param subplot_class [Class] The class of the subplot to be created (Subplot by default)
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# @return [Subplot]
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-
def branch subplot_class = Gamefic::Subplot, introduce: nil, next_cue: nil
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-
subplot = subplot_class.new(self, introduce: introduce, next_cue: next_cue
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+
def branch subplot_class = Gamefic::Subplot, introduce: nil, next_cue: nil
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+
subplot = subplot_class.new(self, introduce: introduce, next_cue: next_cue)
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p_subplots.push subplot
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subplot
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end
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-
# Get the player's current
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+
# Get the player's current subplots.
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#
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-
# @return [Subplot]
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-
def
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+
# @return [Array<Subplot>]
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+
def subplots_featuring player
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+
result = []
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subplots.each { |s|
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-
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+
result.push s if s.players.include?(player)
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}
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-
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+
result
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end
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# Determine whether the player is involved in a subplot.
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#
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# @return [Boolean]
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def in_subplot? player
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-
!
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+
!subplots_featuring(player).empty?
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end
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private
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+
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def p_subplots
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@p_subplots ||= []
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end
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@@ -131,14 +131,7 @@ module Gamefic
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if result.empty?
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result.concat dispatch_from_string(actor, command.join(' '))
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end
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-
result
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-
if a.rank == b.rank
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-
b.order_key <=> a.order_key
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-
else
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-
b.rank <=> a.rank
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-
end
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-
}
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-
result.uniq{|a| a.class}
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+
result
|
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135
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end
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|
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137
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def dispatch_from_string actor, text
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@@ -147,11 +140,12 @@ module Gamefic
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commands.each { |c|
|
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141
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available = actions_for(c.verb)
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149
142
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available.each { |a|
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+
next if a.hidden?
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144
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o = a.attempt(actor, c.arguments)
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result.unshift o unless o.nil?
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}
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}
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-
result
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+
sort_and_reduce_actions result
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149
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end
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def dispatch_from_params actor, verb, params
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@@ -160,7 +154,7 @@ module Gamefic
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154
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available.each { |a|
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result.unshift a.new(actor, params) if a.valid?(actor, params)
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}
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-
result
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+
sort_and_reduce_actions result
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end
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# Duplicate the playbook.
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@@ -223,10 +217,20 @@ module Gamefic
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}
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end
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+
def sort_and_reduce_actions arr
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+
arr.sort { |a,b|
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+
if a.rank == b.rank
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+
b.order_key <=> a.order_key
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+
else
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+
b.rank <=> a.rank
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+
end
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+
}.uniq{|a| a.class}
|
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+
end
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+
|
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def raise_order_key
|
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-
|
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-
tmp =
|
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-
|
231
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+
@@order_key ||= 0
|
232
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+
tmp = @@order_key
|
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+
@@order_key += 1
|
230
234
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tmp
|
231
235
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end
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data/lib/gamefic/plot/scenes.rb
CHANGED
@@ -2,7 +2,7 @@ module Gamefic
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2
2
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3
3
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module Plot::Scenes
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4
4
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def default_scene
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5
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-
@default_scene ||= Scene::
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5
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+
@default_scene ||= Scene::Activity
|
6
6
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end
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7
7
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|
8
8
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def default_conclusion
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@@ -19,7 +19,7 @@ module Gamefic
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19
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# end
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#
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# @yieldparam [Gamefic::Character]
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-
def introduction
|
22
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+
def introduction(&proc)
|
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@introduction = proc
|
24
24
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end
|
25
25
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@@ -28,7 +28,7 @@ module Gamefic
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28
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#
|
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# @param [Gamefic::Character]
|
30
30
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def introduce(player)
|
31
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-
player.playbook
|
31
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+
player.playbooks.push playbook unless player.playbooks.include?(playbook)
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player.cue default_scene
|
33
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p_players.push player
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@introduction.call(player) unless @introduction.nil?
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@@ -40,10 +40,12 @@ module Gamefic
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40
40
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# @yieldparam [Gamefic::Character]
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41
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# @yieldparam [Gamefic::Scene::Data::MultipleChoice]
|
42
42
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def multiple_choice *choices, &block
|
43
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-
Scene::MultipleChoice.subclass do |actor, scene|
|
43
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+
s = Scene::MultipleChoice.subclass do |actor, scene|
|
44
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scene.options.concat choices
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scene.on_finish &block
|
46
46
|
end
|
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+
scene_classes.push s
|
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+
s
|
47
49
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end
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50
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|
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51
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# Create a yes-or-no scene.
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@@ -52,17 +54,30 @@ module Gamefic
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52
54
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# @yieldparam [Gamefic::Character]
|
53
55
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# @yieldparam [Gamefic::Scene::YesOrNo]
|
54
56
|
def yes_or_no prompt = nil, &block
|
55
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-
Scene::YesOrNo.subclass do |actor, scene|
|
57
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+
s = Scene::YesOrNo.subclass do |actor, scene|
|
56
58
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scene.prompt = prompt
|
57
59
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scene.on_finish &block
|
58
60
|
end
|
61
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+
scene_classes.push s
|
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+
s
|
59
63
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end
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-
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+
|
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+
# Create a scene with custom processing on user input.
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+
#
|
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+
# @example Echo the user's response
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+
# @scene = question 'What do you say?' do |actor, scene|
|
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+
# actor.tell "You said #{scene.input}"
|
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+
# end
|
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+
#
|
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+
# @yieldparam [Gamefic::Character]
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+
# @yieldparam [Gamefic::Scene::YesOrNo]
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def question prompt = 'What is your answer?', &block
|
62
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-
Scene::Custom.subclass do |actor, scene|
|
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+
s = Scene::Custom.subclass do |actor, scene|
|
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scene.prompt = prompt
|
64
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scene.on_finish &block
|
65
78
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end
|
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+
scene_classes.push s
|
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+
s
|
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81
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end
|
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|
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83
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# Create a scene that pauses the game.
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@@ -73,10 +88,12 @@ module Gamefic
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73
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# @yieldparam [Gamefic::Character]
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74
89
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# @yieldparam [Gamefic::Scene::Pause]
|
75
90
|
def pause prompt = nil, &block
|
76
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-
Scene::Pause.subclass do |actor, scene|
|
91
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+
s = Scene::Pause.subclass do |actor, scene|
|
77
92
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scene.prompt = prompt unless prompt.nil?
|
78
93
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block.call(actor, scene) unless block.nil?
|
79
94
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end
|
95
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+
scene_classes.push s
|
96
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+
s
|
80
97
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end
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81
98
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# Create a conclusion.
|
@@ -86,7 +103,9 @@ module Gamefic
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86
103
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# @yieldparam [Gamefic::Character]
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# @yieldparam [Gamefic::Scene::Conclusion]
|
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105
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def conclusion &block
|
89
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-
Scene::Conclusion.subclass &block
|
106
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+
s = Scene::Conclusion.subclass &block
|
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+
scene_classes.push s
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+
s
|
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109
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end
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|
92
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# Create a custom scene.
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@@ -111,7 +130,9 @@ module Gamefic
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111
130
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# @yieldparam [Gamefic::Character]
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112
131
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# @yieldparam [Scene::Custom] The instantiated scene.
|
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132
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def custom cls = Scene::Custom, &block
|
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-
cls.subclass &block
|
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+
s = cls.subclass &block
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+
scene_classes.push s
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+
s
|
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136
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end
|
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|
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138
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# Choose a new scene based on a list of options.
|
@@ -133,16 +154,33 @@ module Gamefic
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133
154
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# actor.cue select_one_or_two # The actor will be prompted to select "one" or "two" and get sent to the corresponding scene
|
134
155
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# end
|
135
156
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#
|
136
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-
# @
|
157
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+
# @example Customize options
|
158
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+
# scene_one = pause # do...
|
159
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+
# scene_two = pause # do...
|
160
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+
#
|
161
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+
# # Some event in the game sets actor[:can_go_to_scene_two] to true
|
162
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+
#
|
163
|
+
# select_one_or_two = multiple_scene do |actor, scene|
|
164
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+
# scene.map "Go to scene one", scene_one
|
165
|
+
# scene.map "Go to scene two", scene_two if actor[:can_go_to_scene_two]
|
166
|
+
# end
|
167
|
+
#
|
168
|
+
# @param map [Hash] A Hash of options and associated scenes.
|
137
169
|
# @yieldparam [Gamefic::Character]
|
138
170
|
# @yieldparam [Gamefic::Scene::MultipleScene]
|
139
171
|
def multiple_scene map = {}, &block
|
140
|
-
Scene::MultipleScene.subclass do |actor, scene|
|
172
|
+
s = Scene::MultipleScene.subclass do |actor, scene|
|
141
173
|
map.each_pair { |k, v|
|
142
174
|
scene.map k, v
|
143
175
|
}
|
144
176
|
block.call actor, scene unless block.nil?
|
145
177
|
end
|
178
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+
scene_classes.push s
|
179
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+
s
|
180
|
+
end
|
181
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+
|
182
|
+
def scene_classes
|
183
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+
@scene_classes ||= []
|
146
184
|
end
|
147
185
|
end
|
148
186
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|
@@ -2,226 +2,31 @@ require 'json'
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|
2
2
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|
3
3
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module Gamefic
|
4
4
|
module Plot::Snapshot
|
5
|
-
|
6
|
-
# Take a snapshot of the plot's current state.
|
7
|
-
# The snapshot is a hash with two keys: entities and subplots.
|
8
|
-
#
|
9
5
|
# @return [Hash]
|
10
6
|
def save
|
11
|
-
|
12
|
-
|
13
|
-
@initial_state = store
|
14
|
-
store = []
|
15
|
-
@initial_state.length.times do
|
16
|
-
store.push {}
|
17
|
-
end
|
18
|
-
else
|
19
|
-
store = reduce(store)
|
20
|
-
end
|
21
|
-
return {
|
22
|
-
entities: store,
|
23
|
-
subplots: save_subplots,
|
24
|
-
metadata: metadata
|
25
|
-
}
|
26
|
-
end
|
27
|
-
|
28
|
-
# Restore the plot to the state of the provided snapshot.
|
29
|
-
#
|
30
|
-
# @param snapshot [Hash]
|
31
|
-
def restore snapshot
|
32
|
-
restore_initial_state
|
33
|
-
internal_restore snapshot[:entities]
|
34
|
-
restore_subplots snapshot[:subplots]
|
35
|
-
end
|
36
|
-
|
37
|
-
private
|
38
|
-
|
39
|
-
# Restore the plot to the state of its first snapshot.
|
40
|
-
#
|
41
|
-
def restore_initial_state
|
42
|
-
p_entities[@initial_state.length..-1].each { |e|
|
43
|
-
e.parent = nil
|
44
|
-
}
|
45
|
-
p_entities.slice! @initial_state.length..-1
|
46
|
-
internal_restore @initial_state
|
47
|
-
end
|
48
|
-
|
49
|
-
def get_entity_hash
|
50
|
-
store = []
|
51
|
-
entities.each { |e|
|
52
|
-
hash = {}
|
53
|
-
e.instance_variables.each { |k|
|
54
|
-
next if k == :@children
|
55
|
-
v = e.instance_variable_get(k)
|
56
|
-
hash[k] = v
|
57
|
-
}
|
58
|
-
hash[:class] = e.class.to_s
|
59
|
-
store.push serialize_object(hash)
|
60
|
-
}
|
61
|
-
store
|
62
|
-
end
|
63
|
-
|
64
|
-
def internal_restore snapshot
|
65
|
-
index = 0
|
66
|
-
snapshot.each { |hash|
|
67
|
-
if entities[index].nil?
|
68
|
-
cls = Kernel.const_get(hash[:class])
|
69
|
-
p_entities[index] = make cls
|
70
|
-
end
|
71
|
-
internal_restore_hash hash, index
|
72
|
-
index += 1
|
73
|
-
}
|
74
|
-
nil
|
75
|
-
end
|
76
|
-
|
77
|
-
def internal_restore_hash hash, index
|
78
|
-
hash.each { |k, v|
|
79
|
-
if k == :scene
|
80
|
-
entities[index].cue v.to_sym
|
81
|
-
elsif (k != :class)
|
82
|
-
entities[index].instance_variable_set(k, unserialize(v))
|
83
|
-
end
|
84
|
-
}
|
85
|
-
nil
|
86
|
-
end
|
87
|
-
|
88
|
-
def reduce entities
|
89
|
-
reduced = []
|
90
|
-
index = 0
|
91
|
-
entities.each { |e|
|
92
|
-
r = {}
|
93
|
-
e.each_pair { |k, v|
|
94
|
-
if index >= @initial_state.length or @initial_state[index][k] != v
|
95
|
-
r[k] = v
|
96
|
-
end
|
97
|
-
}
|
98
|
-
reduced.push r
|
99
|
-
index += 1
|
100
|
-
}
|
101
|
-
reduced
|
102
|
-
end
|
103
|
-
|
104
|
-
def can_serialize? obj
|
105
|
-
return true if (obj == true or obj == false or obj.nil?)
|
106
|
-
allowed = [String, Fixnum, Float, Numeric, Entity, Direction, Hash, Array, Symbol]
|
107
|
-
allowed.each { |a|
|
108
|
-
return true if obj.kind_of?(a)
|
109
|
-
}
|
110
|
-
false
|
7
|
+
initial_state
|
8
|
+
internal_save
|
111
9
|
end
|
112
10
|
|
113
|
-
def
|
114
|
-
|
115
|
-
|
116
|
-
|
117
|
-
|
118
|
-
|
119
|
-
return serialize_array obj
|
120
|
-
else
|
121
|
-
if obj.kind_of?(Entity)
|
122
|
-
return "#<EIN_#{p_entities.index(obj)}>"
|
123
|
-
elsif obj.kind_of?(Direction)
|
124
|
-
return "#<DIR_#{obj.name}>"
|
125
|
-
end
|
126
|
-
end
|
127
|
-
return obj
|
128
|
-
end
|
129
|
-
|
130
|
-
def serialize_hash obj
|
131
|
-
hash = {}
|
132
|
-
obj.each_pair { |k, v|
|
133
|
-
if can_serialize?(k) and can_serialize?(v)
|
134
|
-
hash[serialize_object(k)] = serialize_object(v)
|
135
|
-
end
|
136
|
-
}
|
137
|
-
return hash
|
138
|
-
end
|
139
|
-
|
140
|
-
def serialize_array obj
|
141
|
-
arr = []
|
142
|
-
obj.each_index { |i|
|
143
|
-
if can_serialize?(obj[i])
|
144
|
-
arr[i] = serialize_object(obj[i])
|
145
|
-
else
|
146
|
-
raise "Bad array in snapshot"
|
147
|
-
end
|
148
|
-
}
|
149
|
-
return arr
|
11
|
+
def restore snapshot
|
12
|
+
# HACK Force conclusion of current subplots
|
13
|
+
p_subplots.each { |s| s.conclude }
|
14
|
+
p_subplots.clear
|
15
|
+
Gamefic::Plot::Darkroom.new(self).restore(snapshot)
|
16
|
+
entities.each { |e| e.flush }
|
150
17
|
end
|
151
18
|
|
152
|
-
def
|
153
|
-
if
|
154
|
-
|
155
|
-
elsif obj.kind_of?(Array)
|
156
|
-
unserialize_array obj
|
157
|
-
elsif obj.to_s.match(/^#<EIN_[0-9]+>$/)
|
158
|
-
i = obj[6..-2].to_i
|
159
|
-
p_entities[i]
|
160
|
-
elsif obj.to_s.match(/^#<DIR_[a-z]+>$/)
|
161
|
-
Direction.find(obj[6..-2])
|
162
|
-
else
|
163
|
-
obj
|
19
|
+
def initial_state
|
20
|
+
if @initial_state.nil?
|
21
|
+
@initial_state = internal_save
|
164
22
|
end
|
23
|
+
@initial_state
|
165
24
|
end
|
166
25
|
|
167
|
-
|
168
|
-
hash = {}
|
169
|
-
obj.each_pair { |k, v|
|
170
|
-
hash[unserialize(k)] = unserialize(v)
|
171
|
-
}
|
172
|
-
hash
|
173
|
-
end
|
174
|
-
|
175
|
-
def unserialize_array obj
|
176
|
-
arr = []
|
177
|
-
obj.each_index { |i|
|
178
|
-
arr[i] = unserialize(obj[i])
|
179
|
-
}
|
180
|
-
arr
|
181
|
-
end
|
26
|
+
private
|
182
27
|
|
183
|
-
def
|
184
|
-
|
185
|
-
return []
|
186
|
-
arr = []
|
187
|
-
subplots.each { |s|
|
188
|
-
hash = {}
|
189
|
-
hash[:class] = s.class.to_s
|
190
|
-
s.instance_variables.each { |k|
|
191
|
-
v = s.instance_variable_get(k)
|
192
|
-
if can_serialize?(v)
|
193
|
-
hash[k] = serialize_object(v)
|
194
|
-
end
|
195
|
-
}
|
196
|
-
arr.push hash
|
197
|
-
}
|
198
|
-
arr
|
199
|
-
end
|
200
|
-
|
201
|
-
def restore_subplots arr
|
202
|
-
# TODO: Subplot snapshots are temporarily disabled.
|
203
|
-
return
|
204
|
-
players.each { |p|
|
205
|
-
p.send(:p_subplots).clear
|
206
|
-
}
|
207
|
-
p_subplots.clear
|
208
|
-
arr.each { |hash|
|
209
|
-
cls = Kernel.const_get(hash[:class])
|
210
|
-
subplot = cls.new self
|
211
|
-
hash.each { |k, v|
|
212
|
-
if k != :class
|
213
|
-
subplot.instance_variable_set(k, unserialize(v))
|
214
|
-
end
|
215
|
-
}
|
216
|
-
subplot.players.each { |p|
|
217
|
-
p.send(:p_subplots).push subplot
|
218
|
-
}
|
219
|
-
subplot.entities.each { |e|
|
220
|
-
e.extend Subplot::Element
|
221
|
-
e.instance_variable_set(:@subplot, subplot)
|
222
|
-
}
|
223
|
-
p_subplots.push subplot
|
224
|
-
}
|
28
|
+
def internal_save
|
29
|
+
Gamefic::Plot::Darkroom.new(self).save
|
225
30
|
end
|
226
31
|
end
|
227
32
|
end
|