gamefic 0.2.0 → 0.6.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/lib/gamefic/action.rb +87 -56
- data/lib/gamefic/ansi.rb +55 -0
- data/lib/gamefic/character.rb +130 -76
- data/lib/gamefic/command.rb +19 -0
- data/lib/gamefic/core_ext/array.rb +51 -40
- data/lib/gamefic/core_ext/string.rb +4 -0
- data/lib/gamefic/describable.rb +108 -46
- data/lib/gamefic/direction.rb +46 -0
- data/lib/gamefic/director/delegate.rb +91 -0
- data/lib/gamefic/director/order.rb +10 -0
- data/lib/gamefic/director/parser.rb +119 -0
- data/lib/gamefic/director.rb +16 -197
- data/lib/gamefic/engine/cgi.rb +221 -0
- data/lib/gamefic/engine/tty.rb +237 -0
- data/lib/gamefic/engine.rb +88 -67
- data/lib/gamefic/entity.rb +96 -69
- data/lib/gamefic/grammar/conjugator.rb +20 -0
- data/lib/gamefic/grammar/gender.rb +11 -0
- data/lib/gamefic/grammar/person.rb +10 -0
- data/lib/gamefic/grammar/plural.rb +13 -0
- data/lib/gamefic/grammar/pronouns.rb +60 -0
- data/lib/gamefic/grammar/tense.rb +6 -0
- data/lib/gamefic/grammar/verb_set.rb +43 -0
- data/lib/gamefic/grammar/verbs.rb +25 -0
- data/lib/gamefic/grammar/word_adapter.rb +36 -0
- data/lib/gamefic/grammar.rb +13 -0
- data/lib/gamefic/html.rb +53 -0
- data/lib/gamefic/keywords.rb +51 -33
- data/lib/gamefic/node.rb +65 -58
- data/lib/gamefic/plot/article_mount.rb +22 -0
- data/lib/gamefic/plot/command_mount.rb +88 -0
- data/lib/gamefic/plot/entity_mount.rb +45 -0
- data/lib/gamefic/plot/query_mount.rb +9 -0
- data/lib/gamefic/plot/scene_mount.rb +181 -0
- data/lib/gamefic/plot/you_mount.rb +22 -0
- data/lib/gamefic/plot.rb +296 -247
- data/lib/gamefic/query/ambiguous_children.rb +5 -0
- data/lib/gamefic/query/base.rb +265 -0
- data/lib/gamefic/query/children.rb +10 -0
- data/lib/gamefic/query/expression.rb +47 -0
- data/lib/gamefic/query/family.rb +10 -0
- data/lib/gamefic/query/many_children.rb +7 -0
- data/lib/gamefic/query/matches.rb +11 -0
- data/lib/gamefic/query/parent.rb +10 -0
- data/lib/gamefic/query/plural_children.rb +14 -0
- data/lib/gamefic/query/self.rb +10 -0
- data/lib/gamefic/query/siblings.rb +10 -0
- data/lib/gamefic/query/text.rb +43 -0
- data/lib/gamefic/query.rb +19 -203
- data/lib/gamefic/rule.rb +18 -0
- data/lib/gamefic/scene/active.rb +25 -0
- data/lib/gamefic/scene/concluded.rb +22 -0
- data/lib/gamefic/scene/multiplechoice.rb +74 -0
- data/lib/gamefic/scene/paused.rb +26 -0
- data/lib/gamefic/scene/yesorno.rb +43 -0
- data/lib/gamefic/scene.rb +125 -0
- data/lib/gamefic/script/base.rb +33 -0
- data/lib/gamefic/script/file.rb +14 -0
- data/lib/gamefic/script/text.rb +14 -0
- data/lib/gamefic/script.rb +9 -0
- data/lib/gamefic/serialized.rb +24 -0
- data/lib/gamefic/shell.rb +9 -247
- data/lib/gamefic/snapshots.rb +134 -0
- data/lib/gamefic/source/base.rb +12 -0
- data/lib/gamefic/source/file.rb +23 -0
- data/lib/gamefic/source/text.rb +16 -0
- data/lib/gamefic/source.rb +9 -0
- data/lib/gamefic/stage.rb +75 -0
- data/lib/gamefic/syntax.rb +106 -124
- data/lib/gamefic/tester.rb +20 -0
- data/lib/gamefic/version.rb +3 -0
- data/lib/gamefic.rb +18 -12
- metadata +102 -70
- data/lib/gamefic/base.rb +0 -10
- data/lib/gamefic/before.rb +0 -12
- data/lib/gamefic/import/basics/actions/close.rb +0 -16
- data/lib/gamefic/import/basics/actions/commands.rb +0 -3
- data/lib/gamefic/import/basics/actions/drop-in.rb +0 -17
- data/lib/gamefic/import/basics/actions/drop-on.rb +0 -16
- data/lib/gamefic/import/basics/actions/drop.rb +0 -30
- data/lib/gamefic/import/basics/actions/enter.rb +0 -16
- data/lib/gamefic/import/basics/actions/go.rb +0 -35
- data/lib/gamefic/import/basics/actions/inventory.rb +0 -8
- data/lib/gamefic/import/basics/actions/leave.rb +0 -29
- data/lib/gamefic/import/basics/actions/look-in-at.rb +0 -27
- data/lib/gamefic/import/basics/actions/look-under.rb +0 -3
- data/lib/gamefic/import/basics/actions/look.rb +0 -71
- data/lib/gamefic/import/basics/actions/nil.rb +0 -25
- data/lib/gamefic/import/basics/actions/open.rb +0 -23
- data/lib/gamefic/import/basics/actions/quit.rb +0 -3
- data/lib/gamefic/import/basics/actions/take.rb +0 -107
- data/lib/gamefic/import/basics/entities/container.rb +0 -8
- data/lib/gamefic/import/basics/entities/entity.rb +0 -11
- data/lib/gamefic/import/basics/entities/fixture.rb +0 -5
- data/lib/gamefic/import/basics/entities/item.rb +0 -5
- data/lib/gamefic/import/basics/entities/portal.rb +0 -40
- data/lib/gamefic/import/basics/entities/room.rb +0 -30
- data/lib/gamefic/import/basics/entities/scenery.rb +0 -5
- data/lib/gamefic/import/basics/entities/supporter.rb +0 -6
- data/lib/gamefic/import/basics/entities/thing.rb +0 -16
- data/lib/gamefic/import/basics/queries/reachable.rb +0 -38
- data/lib/gamefic/import/basics/queries/room.rb +0 -8
- data/lib/gamefic/import/basics/queries/visible.rb +0 -32
- data/lib/gamefic/import/basics/rules/has-enough-light.rb +0 -14
- data/lib/gamefic/import/basics.old/actions/container.rb +0 -112
- data/lib/gamefic/import/basics.old/actions/inventory.rb +0 -50
- data/lib/gamefic/import/basics.old/actions/look.rb +0 -53
- data/lib/gamefic/import/basics.old/actions/meta.rb +0 -6
- data/lib/gamefic/import/basics.old/actions/traversal.rb +0 -35
- data/lib/gamefic/import/basics.old/actions.rb +0 -1
- data/lib/gamefic/import/basics.old/entities/container.rb +0 -3
- data/lib/gamefic/import/basics.old/entities/fixture.rb +0 -3
- data/lib/gamefic/import/basics.old/entities/item.rb +0 -3
- data/lib/gamefic/import/basics.old/entities/portal.rb +0 -43
- data/lib/gamefic/import/basics.old/entities/room.rb +0 -27
- data/lib/gamefic/import/basics.old/entities/scenery.rb +0 -3
- data/lib/gamefic/import/basics.old/entities/supporter.rb +0 -3
- data/lib/gamefic/import/basics.old/entities.rb +0 -1
- data/lib/gamefic/import/basics.old/room_modes.rb +0 -48
- data/lib/gamefic/import/basics.rb +0 -6
- data/lib/gamefic/import/room_modes.rb +0 -48
- data/lib/gamefic/import/standard.rb +0 -1
- data/lib/gamefic/meta.rb +0 -12
- data/lib/gamefic/optionset.rb +0 -114
- data/lib/gamefic/requirement.rb +0 -14
- data/lib/gamefic/story.rb +0 -14
- data/lib/gamefic/thing.rb +0 -7
@@ -0,0 +1,25 @@
|
|
1
|
+
module Gamefic
|
2
|
+
|
3
|
+
class ActiveSceneManager < SceneManager
|
4
|
+
def scene_class
|
5
|
+
ActiveScene
|
6
|
+
end
|
7
|
+
def state
|
8
|
+
@state ||= "Active"
|
9
|
+
end
|
10
|
+
end
|
11
|
+
|
12
|
+
class ActiveScene < Scene
|
13
|
+
def finish actor, input
|
14
|
+
@data.input = input
|
15
|
+
if @finish.nil?
|
16
|
+
last_order = actor.perform data.input
|
17
|
+
# HACK Set the last_order here so inline performs don't set it
|
18
|
+
actor.send(:last_order=, last_order)
|
19
|
+
else
|
20
|
+
@finish.call actor, data
|
21
|
+
end
|
22
|
+
end
|
23
|
+
end
|
24
|
+
|
25
|
+
end
|
@@ -0,0 +1,22 @@
|
|
1
|
+
module Gamefic
|
2
|
+
|
3
|
+
class ConcludedSceneManager < SceneManager
|
4
|
+
def scene_class
|
5
|
+
ConcludedScene
|
6
|
+
end
|
7
|
+
def state
|
8
|
+
@state ||= "Concluded"
|
9
|
+
end
|
10
|
+
def prompt
|
11
|
+
@prompt ||= "GAME OVER"
|
12
|
+
end
|
13
|
+
end
|
14
|
+
|
15
|
+
class ConcludedScene < Scene
|
16
|
+
# TODO: This class might need some logic for closing the game. Then again,
|
17
|
+
# maybe not. The Concluded state might be enough for the plot to know what
|
18
|
+
# to do. In fact, if the plot detects the Concluded state, it might never
|
19
|
+
# get around to calling the scene's finish proc.
|
20
|
+
end
|
21
|
+
|
22
|
+
end
|
@@ -0,0 +1,74 @@
|
|
1
|
+
module Gamefic
|
2
|
+
|
3
|
+
class MultipleChoiceSceneManager < SceneManager
|
4
|
+
def data_class
|
5
|
+
MultipleChoiceSceneData
|
6
|
+
end
|
7
|
+
def scene_class
|
8
|
+
MultipleChoiceScene
|
9
|
+
end
|
10
|
+
def state
|
11
|
+
@state ||= "MultipleChoice"
|
12
|
+
end
|
13
|
+
def prompt
|
14
|
+
@prompt ||= "Enter a choice:"
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
class MultipleChoiceSceneData < SceneData
|
19
|
+
attr_accessor :index, :selection, :options
|
20
|
+
def options
|
21
|
+
@options ||= []
|
22
|
+
end
|
23
|
+
end
|
24
|
+
|
25
|
+
class MultipleChoiceScene < Scene
|
26
|
+
def initialize manager, key
|
27
|
+
super
|
28
|
+
@prompt ||= "Enter a choice:"
|
29
|
+
end
|
30
|
+
def start actor
|
31
|
+
super
|
32
|
+
list = '<ol class="multiple_choice">'
|
33
|
+
@data.options.each { |o|
|
34
|
+
list += "<li>#{o}</li>"
|
35
|
+
}
|
36
|
+
list += "</ol>"
|
37
|
+
actor.tell list
|
38
|
+
@data.prompt ||= @prompt
|
39
|
+
end
|
40
|
+
def finish actor, input
|
41
|
+
@data.input = input
|
42
|
+
@data.index = nil
|
43
|
+
@data.selection = nil
|
44
|
+
if @data.input.strip =~ /[0-9]+/
|
45
|
+
if input.to_i > 0
|
46
|
+
@data.index = input.to_i - 1
|
47
|
+
@data.selection = @data.options[@data.index]
|
48
|
+
@data.index = nil if @data.selection.nil?
|
49
|
+
end
|
50
|
+
else
|
51
|
+
i = 0
|
52
|
+
@data.options.each { |o|
|
53
|
+
if o.casecmp(@data.input).zero?
|
54
|
+
@data.index = i
|
55
|
+
@data.selection = o
|
56
|
+
break
|
57
|
+
end
|
58
|
+
i += 1
|
59
|
+
}
|
60
|
+
end
|
61
|
+
if @data.selection.nil?
|
62
|
+
# TODO: Consider allowing for an error block to customize this
|
63
|
+
# response.
|
64
|
+
actor.tell "That's not a valid selection."
|
65
|
+
else
|
66
|
+
@data.next_cue ||= :active
|
67
|
+
if !@finish.nil?
|
68
|
+
@finish.call actor, @data
|
69
|
+
end
|
70
|
+
end
|
71
|
+
end
|
72
|
+
end
|
73
|
+
|
74
|
+
end
|
@@ -0,0 +1,26 @@
|
|
1
|
+
module Gamefic
|
2
|
+
|
3
|
+
class PausedSceneManager < SceneManager
|
4
|
+
def scene_class
|
5
|
+
PausedScene
|
6
|
+
end
|
7
|
+
def data_class
|
8
|
+
PausedSceneData
|
9
|
+
end
|
10
|
+
def state
|
11
|
+
@state ||= "Paused"
|
12
|
+
end
|
13
|
+
def prompt
|
14
|
+
@prompt ||= "Press enter to continue..."
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
class PausedSceneData < SceneData
|
19
|
+
attr_accessor :next_cue
|
20
|
+
end
|
21
|
+
|
22
|
+
class PausedScene < Scene
|
23
|
+
|
24
|
+
end
|
25
|
+
|
26
|
+
end
|
@@ -0,0 +1,43 @@
|
|
1
|
+
module Gamefic
|
2
|
+
|
3
|
+
class YesOrNoSceneManager < SceneManager
|
4
|
+
def scene_class
|
5
|
+
YesOrNoScene
|
6
|
+
end
|
7
|
+
def data_class
|
8
|
+
YesOrNoSceneData
|
9
|
+
end
|
10
|
+
def state
|
11
|
+
@state ||= "YesOrNo"
|
12
|
+
end
|
13
|
+
def prompt
|
14
|
+
@prompt ||= "Enter Yes Or No:"
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
class YesOrNoSceneData < SceneData
|
19
|
+
# @!attribute [rw] answer
|
20
|
+
# @return [String] The answer provided by the user, normalized to either "yes" or "no"
|
21
|
+
attr_accessor :answer
|
22
|
+
end
|
23
|
+
|
24
|
+
class YesOrNoScene < Scene
|
25
|
+
def finish actor, input
|
26
|
+
@data.input = input
|
27
|
+
# The input in a YesOrNoScene gets normalized to "yes" or "no"
|
28
|
+
@data.answer = nil
|
29
|
+
if input.downcase[0, 1] == "y"
|
30
|
+
@data.answer = "yes"
|
31
|
+
elsif input.downcase[0, 1] == "n"
|
32
|
+
@data.answer = "no"
|
33
|
+
end
|
34
|
+
if @data.answer.nil?
|
35
|
+
actor.tell "Please enter Yes or No."
|
36
|
+
else
|
37
|
+
return if @finish.nil?
|
38
|
+
@finish.call actor, data
|
39
|
+
end
|
40
|
+
end
|
41
|
+
end
|
42
|
+
|
43
|
+
end
|
@@ -0,0 +1,125 @@
|
|
1
|
+
module Gamefic
|
2
|
+
|
3
|
+
# SceneManagers handle the creation and execution of player scenes.
|
4
|
+
#
|
5
|
+
# @example Create a scene that lets the player select a name.
|
6
|
+
# scene_managers[:get_name] = SceneManager.new do |manager|
|
7
|
+
# manager.state = "Active" # Tell the Engine that this scene accepts input
|
8
|
+
# manager.prompt = "Enter your name:"
|
9
|
+
# manager.start do |actor, data|
|
10
|
+
# actor.tell "Let's start with a formal introduction."
|
11
|
+
# end
|
12
|
+
# manager.finish do |actor, data|
|
13
|
+
# actor[:name] = data.input
|
14
|
+
# actor.tell "Howdy, #{actor[:name]}!"
|
15
|
+
# actor.next_cue = :active # Proceed to the default :active scene
|
16
|
+
# end
|
17
|
+
# end
|
18
|
+
#
|
19
|
+
class SceneManager
|
20
|
+
attr_accessor :state
|
21
|
+
attr_writer :prompt
|
22
|
+
|
23
|
+
def initialize &block
|
24
|
+
yield self if block_given?
|
25
|
+
end
|
26
|
+
|
27
|
+
# Get the SceneData class that provide data about the current event to a
|
28
|
+
# Scene instance.
|
29
|
+
#
|
30
|
+
def data_class
|
31
|
+
SceneData
|
32
|
+
end
|
33
|
+
|
34
|
+
# Get the name that describes this scene's state.
|
35
|
+
# Two common values for the state are Active and Passive. If a scene is
|
36
|
+
# Active, it is capable of accepting user input. If it is Passive, it
|
37
|
+
# is probably not interactive (e.g., a cutscene) and will usually cue
|
38
|
+
# an Active scene in order to continue gameplay.
|
39
|
+
#
|
40
|
+
# @return [String] The name of the state.
|
41
|
+
def state
|
42
|
+
@state ||= 'Passive'
|
43
|
+
end
|
44
|
+
|
45
|
+
# Get the Scene class that the SceneManager uses to prepare a scene for
|
46
|
+
# the plot.
|
47
|
+
#
|
48
|
+
def scene_class
|
49
|
+
Scene
|
50
|
+
end
|
51
|
+
|
52
|
+
# Define a Block to be executed when the scene starts. The Engine should
|
53
|
+
# execute this block before the player is queried for input.
|
54
|
+
#
|
55
|
+
# @yieldparam [Character]
|
56
|
+
# @yieldparam [SceneData]
|
57
|
+
def start &block
|
58
|
+
@start = block
|
59
|
+
end
|
60
|
+
|
61
|
+
# Define a Block to be executed when the scene finishes. The engine should
|
62
|
+
# process user input in this block.
|
63
|
+
#
|
64
|
+
# @yieldparam [Character]
|
65
|
+
# @yieldparam [SceneData]
|
66
|
+
def finish &block
|
67
|
+
@finish = block
|
68
|
+
end
|
69
|
+
|
70
|
+
# Prepare a new Scene for execution.
|
71
|
+
#
|
72
|
+
# @return [Scene]
|
73
|
+
def prepare key
|
74
|
+
scene_class.new(self, key)
|
75
|
+
end
|
76
|
+
|
77
|
+
# Get the prompt to display to the user when requesting input.
|
78
|
+
#
|
79
|
+
# @return [String]
|
80
|
+
def prompt
|
81
|
+
@prompt ||= ">"
|
82
|
+
end
|
83
|
+
end
|
84
|
+
|
85
|
+
class SceneData
|
86
|
+
attr_accessor :input, :prompt, :next_cue
|
87
|
+
end
|
88
|
+
|
89
|
+
class Scene
|
90
|
+
attr_reader :data, :state, :key
|
91
|
+
|
92
|
+
def initialize(manager, key)
|
93
|
+
@manager = manager
|
94
|
+
@start = manager.instance_variable_get(:@start)
|
95
|
+
@finish = manager.instance_variable_get(:@finish)
|
96
|
+
@state = manager.state
|
97
|
+
@data = manager.data_class.new
|
98
|
+
@data.prompt = manager.prompt
|
99
|
+
@key = key
|
100
|
+
end
|
101
|
+
|
102
|
+
# Start the scene. This method is typically called by the Plot.
|
103
|
+
#
|
104
|
+
# @param actor [Character] The Scene's Character.
|
105
|
+
def start actor
|
106
|
+
return if @start.nil?
|
107
|
+
@data.input = nil
|
108
|
+
@start.call actor, @data
|
109
|
+
end
|
110
|
+
|
111
|
+
# Finish the scene. This method is typically called by the Plot.
|
112
|
+
# The Finish method is responsible for processing any input received
|
113
|
+
# from players.
|
114
|
+
#
|
115
|
+
# @param actor [Character] The Scene's Character.
|
116
|
+
# @param input [String] Input received from the Character (e.g., a player command).
|
117
|
+
def finish actor, input
|
118
|
+
@data.next_cue ||= :active
|
119
|
+
return if @finish.nil?
|
120
|
+
@data.input = input
|
121
|
+
@finish.call actor, @data
|
122
|
+
end
|
123
|
+
end
|
124
|
+
|
125
|
+
end
|
@@ -0,0 +1,33 @@
|
|
1
|
+
module Gamefic
|
2
|
+
|
3
|
+
class Script::Base
|
4
|
+
def initialize
|
5
|
+
raise "#initialize must be defined in subclasses"
|
6
|
+
end
|
7
|
+
# Get the script's text.
|
8
|
+
# The text must be source code suitable for evaluation via Plot#stage.
|
9
|
+
#
|
10
|
+
# @return [String]
|
11
|
+
def read
|
12
|
+
raise "#read must be defined in subclasses"
|
13
|
+
end
|
14
|
+
# Get the script's path
|
15
|
+
#
|
16
|
+
# @return [String]
|
17
|
+
def path
|
18
|
+
raise "#path must be defined in subclasses"
|
19
|
+
end
|
20
|
+
# Get the absolute path of the script's original file
|
21
|
+
#
|
22
|
+
# @return [String]
|
23
|
+
def absolute_path
|
24
|
+
raise "#absolute_path must be defined in subclasses"
|
25
|
+
end
|
26
|
+
# @param other[Script::Base]
|
27
|
+
# @return [Boolean]
|
28
|
+
def==(other)
|
29
|
+
path == other.path
|
30
|
+
end
|
31
|
+
end
|
32
|
+
|
33
|
+
end
|
@@ -0,0 +1,14 @@
|
|
1
|
+
module Gamefic
|
2
|
+
|
3
|
+
class Script::Text < Script::Base
|
4
|
+
attr_reader :path, :absolute_path
|
5
|
+
def initialize path, code, absolute_path = nil
|
6
|
+
@path = path
|
7
|
+
@code = code
|
8
|
+
@absolute_path = absolute_path || path
|
9
|
+
end
|
10
|
+
def read
|
11
|
+
@code
|
12
|
+
end
|
13
|
+
end
|
14
|
+
end
|
@@ -0,0 +1,24 @@
|
|
1
|
+
module Gamefic
|
2
|
+
module Serialized
|
3
|
+
def serialized_attributes
|
4
|
+
self.class.serializer.keys
|
5
|
+
end
|
6
|
+
module ClassMethods
|
7
|
+
def serialize *args
|
8
|
+
args.each { |a|
|
9
|
+
serializer[a] = nil
|
10
|
+
}
|
11
|
+
end
|
12
|
+
def serializer
|
13
|
+
@@serialized_attributes ||= from_superclass(:serializer, {}).dup
|
14
|
+
end
|
15
|
+
private
|
16
|
+
def from_superclass(m, default = nil)
|
17
|
+
superclass.respond_to?(m) ? superclass.send(m) : default
|
18
|
+
end
|
19
|
+
end
|
20
|
+
def self.included(base)
|
21
|
+
base.extend(Gamefic::Serialized::ClassMethods)
|
22
|
+
end
|
23
|
+
end
|
24
|
+
end
|