gamefic 0.2.0 → 0.6.0
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- checksums.yaml +4 -4
- data/lib/gamefic/action.rb +87 -56
- data/lib/gamefic/ansi.rb +55 -0
- data/lib/gamefic/character.rb +130 -76
- data/lib/gamefic/command.rb +19 -0
- data/lib/gamefic/core_ext/array.rb +51 -40
- data/lib/gamefic/core_ext/string.rb +4 -0
- data/lib/gamefic/describable.rb +108 -46
- data/lib/gamefic/direction.rb +46 -0
- data/lib/gamefic/director/delegate.rb +91 -0
- data/lib/gamefic/director/order.rb +10 -0
- data/lib/gamefic/director/parser.rb +119 -0
- data/lib/gamefic/director.rb +16 -197
- data/lib/gamefic/engine/cgi.rb +221 -0
- data/lib/gamefic/engine/tty.rb +237 -0
- data/lib/gamefic/engine.rb +88 -67
- data/lib/gamefic/entity.rb +96 -69
- data/lib/gamefic/grammar/conjugator.rb +20 -0
- data/lib/gamefic/grammar/gender.rb +11 -0
- data/lib/gamefic/grammar/person.rb +10 -0
- data/lib/gamefic/grammar/plural.rb +13 -0
- data/lib/gamefic/grammar/pronouns.rb +60 -0
- data/lib/gamefic/grammar/tense.rb +6 -0
- data/lib/gamefic/grammar/verb_set.rb +43 -0
- data/lib/gamefic/grammar/verbs.rb +25 -0
- data/lib/gamefic/grammar/word_adapter.rb +36 -0
- data/lib/gamefic/grammar.rb +13 -0
- data/lib/gamefic/html.rb +53 -0
- data/lib/gamefic/keywords.rb +51 -33
- data/lib/gamefic/node.rb +65 -58
- data/lib/gamefic/plot/article_mount.rb +22 -0
- data/lib/gamefic/plot/command_mount.rb +88 -0
- data/lib/gamefic/plot/entity_mount.rb +45 -0
- data/lib/gamefic/plot/query_mount.rb +9 -0
- data/lib/gamefic/plot/scene_mount.rb +181 -0
- data/lib/gamefic/plot/you_mount.rb +22 -0
- data/lib/gamefic/plot.rb +296 -247
- data/lib/gamefic/query/ambiguous_children.rb +5 -0
- data/lib/gamefic/query/base.rb +265 -0
- data/lib/gamefic/query/children.rb +10 -0
- data/lib/gamefic/query/expression.rb +47 -0
- data/lib/gamefic/query/family.rb +10 -0
- data/lib/gamefic/query/many_children.rb +7 -0
- data/lib/gamefic/query/matches.rb +11 -0
- data/lib/gamefic/query/parent.rb +10 -0
- data/lib/gamefic/query/plural_children.rb +14 -0
- data/lib/gamefic/query/self.rb +10 -0
- data/lib/gamefic/query/siblings.rb +10 -0
- data/lib/gamefic/query/text.rb +43 -0
- data/lib/gamefic/query.rb +19 -203
- data/lib/gamefic/rule.rb +18 -0
- data/lib/gamefic/scene/active.rb +25 -0
- data/lib/gamefic/scene/concluded.rb +22 -0
- data/lib/gamefic/scene/multiplechoice.rb +74 -0
- data/lib/gamefic/scene/paused.rb +26 -0
- data/lib/gamefic/scene/yesorno.rb +43 -0
- data/lib/gamefic/scene.rb +125 -0
- data/lib/gamefic/script/base.rb +33 -0
- data/lib/gamefic/script/file.rb +14 -0
- data/lib/gamefic/script/text.rb +14 -0
- data/lib/gamefic/script.rb +9 -0
- data/lib/gamefic/serialized.rb +24 -0
- data/lib/gamefic/shell.rb +9 -247
- data/lib/gamefic/snapshots.rb +134 -0
- data/lib/gamefic/source/base.rb +12 -0
- data/lib/gamefic/source/file.rb +23 -0
- data/lib/gamefic/source/text.rb +16 -0
- data/lib/gamefic/source.rb +9 -0
- data/lib/gamefic/stage.rb +75 -0
- data/lib/gamefic/syntax.rb +106 -124
- data/lib/gamefic/tester.rb +20 -0
- data/lib/gamefic/version.rb +3 -0
- data/lib/gamefic.rb +18 -12
- metadata +102 -70
- data/lib/gamefic/base.rb +0 -10
- data/lib/gamefic/before.rb +0 -12
- data/lib/gamefic/import/basics/actions/close.rb +0 -16
- data/lib/gamefic/import/basics/actions/commands.rb +0 -3
- data/lib/gamefic/import/basics/actions/drop-in.rb +0 -17
- data/lib/gamefic/import/basics/actions/drop-on.rb +0 -16
- data/lib/gamefic/import/basics/actions/drop.rb +0 -30
- data/lib/gamefic/import/basics/actions/enter.rb +0 -16
- data/lib/gamefic/import/basics/actions/go.rb +0 -35
- data/lib/gamefic/import/basics/actions/inventory.rb +0 -8
- data/lib/gamefic/import/basics/actions/leave.rb +0 -29
- data/lib/gamefic/import/basics/actions/look-in-at.rb +0 -27
- data/lib/gamefic/import/basics/actions/look-under.rb +0 -3
- data/lib/gamefic/import/basics/actions/look.rb +0 -71
- data/lib/gamefic/import/basics/actions/nil.rb +0 -25
- data/lib/gamefic/import/basics/actions/open.rb +0 -23
- data/lib/gamefic/import/basics/actions/quit.rb +0 -3
- data/lib/gamefic/import/basics/actions/take.rb +0 -107
- data/lib/gamefic/import/basics/entities/container.rb +0 -8
- data/lib/gamefic/import/basics/entities/entity.rb +0 -11
- data/lib/gamefic/import/basics/entities/fixture.rb +0 -5
- data/lib/gamefic/import/basics/entities/item.rb +0 -5
- data/lib/gamefic/import/basics/entities/portal.rb +0 -40
- data/lib/gamefic/import/basics/entities/room.rb +0 -30
- data/lib/gamefic/import/basics/entities/scenery.rb +0 -5
- data/lib/gamefic/import/basics/entities/supporter.rb +0 -6
- data/lib/gamefic/import/basics/entities/thing.rb +0 -16
- data/lib/gamefic/import/basics/queries/reachable.rb +0 -38
- data/lib/gamefic/import/basics/queries/room.rb +0 -8
- data/lib/gamefic/import/basics/queries/visible.rb +0 -32
- data/lib/gamefic/import/basics/rules/has-enough-light.rb +0 -14
- data/lib/gamefic/import/basics.old/actions/container.rb +0 -112
- data/lib/gamefic/import/basics.old/actions/inventory.rb +0 -50
- data/lib/gamefic/import/basics.old/actions/look.rb +0 -53
- data/lib/gamefic/import/basics.old/actions/meta.rb +0 -6
- data/lib/gamefic/import/basics.old/actions/traversal.rb +0 -35
- data/lib/gamefic/import/basics.old/actions.rb +0 -1
- data/lib/gamefic/import/basics.old/entities/container.rb +0 -3
- data/lib/gamefic/import/basics.old/entities/fixture.rb +0 -3
- data/lib/gamefic/import/basics.old/entities/item.rb +0 -3
- data/lib/gamefic/import/basics.old/entities/portal.rb +0 -43
- data/lib/gamefic/import/basics.old/entities/room.rb +0 -27
- data/lib/gamefic/import/basics.old/entities/scenery.rb +0 -3
- data/lib/gamefic/import/basics.old/entities/supporter.rb +0 -3
- data/lib/gamefic/import/basics.old/entities.rb +0 -1
- data/lib/gamefic/import/basics.old/room_modes.rb +0 -48
- data/lib/gamefic/import/basics.rb +0 -6
- data/lib/gamefic/import/room_modes.rb +0 -48
- data/lib/gamefic/import/standard.rb +0 -1
- data/lib/gamefic/meta.rb +0 -12
- data/lib/gamefic/optionset.rb +0 -114
- data/lib/gamefic/requirement.rb +0 -14
- data/lib/gamefic/story.rb +0 -14
- data/lib/gamefic/thing.rb +0 -7
data/lib/gamefic/plot.rb
CHANGED
@@ -1,238 +1,297 @@
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# TODO: JSON support is currently experimental.
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#require 'gamefic/entityloader'
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require 'gamefic/stage'
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require 'gamefic/tester'
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require 'gamefic/source'
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require 'gamefic/script'
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require 'gamefic/query'
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require 'gamefic/plot/article_mount'
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require 'gamefic/plot/you_mount'
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module Gamefic
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class Plot
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autoload :SceneMount, 'gamefic/plot/scene_mount'
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autoload :CommandMount, 'gamefic/plot/command_mount'
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autoload :EntityMount, 'gamefic/plot/entity_mount'
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autoload :QueryMount, 'gamefic/plot/query_mount'
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#autoload :ArticleMount, 'gamefic/plot/article_mount'
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#autoload :YouMount, 'gamefic/plot/you_mount'
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attr_reader :commands, :imported_scripts, :rules, :asserts, :source
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attr_accessor :default_scene
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include Stage
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# TODO This include is only here to make the module's methods visible in the IDE.
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# Gamefic Studio has a PlotStageMetaMapper that handles it, but it doesn't run if
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# the plugin isn't activated.
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include Gamefic, Tester, SceneMount, CommandMount, EntityMount, QueryMount, ArticleMount, YouMount
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mount Gamefic, Tester, SceneMount, CommandMount, EntityMount, QueryMount, ArticleMount, YouMount
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expose :script, :introduction, :assert_action, :on_update, :on_player_update, :entities, :on_ready, :on_player_ready, :players
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# @param [Source::Base]
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def initialize(source = nil)
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@source = source || Source::Text.new({})
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@commands = Hash.new
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@syntaxes = Array.new
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@ready_procs = Array.new
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@update_procs = Array.new
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@player_ready = Array.new
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@player_procs = Array.new
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@working_scripts = Array.new
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@imported_scripts = Array.new
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@entities = Array.new
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@players = Array.new
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@asserts = Hash.new
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@default_scene = :active
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post_initialize
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end
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end
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class Plot
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attr_reader :scenes, :commands, :conclusions, :imported_scripts, :rules
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attr_accessor :story
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include OptionMap
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def commandwords
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words = Array.new
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@syntaxes.each { |s|
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word = s.template[0]
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words.push(word) if !word.kind_of?(Symbol)
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}
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words.uniq
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end
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def initialize
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@scenes = Hash.new
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@commands = Hash.new
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@syntaxes = Array.new
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@conclusions = Hash.new
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@update_procs = Array.new
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@available_scripts = Hash.new
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@imported_scripts = Array.new
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@entities = Array.new
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@rules = Hash.new
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post_initialize
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end
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def assert name, &block
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@rules[name] = Requirement.new self, name, &block
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# Get an Array of all Actions defined in the Plot.
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#
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# @return Array[Action]
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def actions
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@commands.values.flatten
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end
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# Get an Array of all Actions associated with the specified verb.
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#
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# @param verb [Symbol] The Symbol for the verb (e.g., :go or :look)
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# @return Array<Action> The verb's associated Actions
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def actions_with_verb(verb)
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@commands[verb].clone || []
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end
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# Get an Array of all scripts that have been imported into the Plot.
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#
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# @return [Array<Script>] The imported scripts
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def imported_scripts
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@imported_scripts ||= []
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end
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# Add a Block to be executed for the given verb.
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# If the block returns false, the Action is cancelled.
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#
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# @example Require the player to have a property enabled before performing the Action.
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# assert_action :authorize do |actor, verb, arguments|
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# if actor[:can_authorize] == true
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# true
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# else
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# actor.tell "You don't have permission to use the authorize command."
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# false
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# end
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# end
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#
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# @yieldparam [Character] The character performing the Action.
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# @yieldparam [Symbol] The verb associated with the Action.
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# @yieldparam [Array] The arguments that will be passed to the Action's #execute method.
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def assert_action name, &block
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@asserts[name] = Assert.new(name, &block)
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end
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def post_initialize
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# TODO: Should this method be required by extended classes?
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end
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def meta(command, *queries, &proc)
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act = Meta.new(self, command, *queries, &proc)
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end
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def action(command, *queries, &proc)
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act = Action.new(self, command, *queries, &proc)
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end
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def respond(command, *queries, &proc)
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self.action(command, *queries, &proc)
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end
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def before(command, *queries, &proc)
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bef = Before.new(self, command, *queries, &proc)
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end
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def make(cls, args = {})
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ent = cls.new(self, args)
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if ent.kind_of?(Entity) == false
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raise "Invalid entity class"
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end
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ent
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end
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def syntax(*args)
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xlate *args
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end
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def xlate(*args)
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syn = Syntax.new(self, *args)
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@syntaxes.push syn
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syn
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end
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def entities
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@entities.clone
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end
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def syntaxes
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@syntaxes.clone
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end
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def on_update(&block)
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@update_procs.push block
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end
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def introduction (&proc)
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@introduction = proc
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end
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def conclusion(key, &proc)
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@conclusions[key] = proc
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end
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def scene(key, &proc)
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@scenes[key] = proc
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end
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def introduce(player)
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if @introduction != nil
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@introduction.call(player)
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end
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end
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def conclude(player, key = nil)
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if key != nil and @conclusions[key]
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@conclusions[key].call(player)
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player.state = GameOverState.new(player)
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end
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end
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def cue scene
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@scenes[scene].call
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end
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def passthru
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Director::Delegate.passthru
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end
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def pass requirement
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Director::Delegate.pass requirement
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end
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# Get an Array of the Plot's current Entities.
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#
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# @return [Array<Entity>]
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def entities
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@entities.clone
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end
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# Get an Array of the Plot's current Syntaxes.
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#
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# @return [Array<Syntax>]
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def syntaxes
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@syntaxes.clone
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end
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# Get an Array of current players.
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#
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# @return [Array<Character>] The players.
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def players
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@players.clone
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end
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# Add a block to be executed on preparation of every turn.
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# Each on_ready block is executed once per turn, as opposed to
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# on_player_ready blocks, which are executed once for each player.
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#
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# @example Increment a turn counter
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# turn = 0
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# on_ready do
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# turn += 1
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# end
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#
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def on_ready(&block)
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@ready_procs.push block
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end
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# Add a block to be executed after the Plot is finished updating a turn.
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# Each on_update block is executed once per turn, as opposed to
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# on_player_update blocks, which are executed once for each player.
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def on_update(&block)
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@update_procs.push block
|
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+
end
|
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+
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136
|
+
# Add a block to be executed when a player is added to the game.
|
137
|
+
# Each Plot can only have one introduction. Subsequent calls will
|
138
|
+
# overwrite the existing one.
|
139
|
+
#
|
140
|
+
# @example Welcome the player to the game
|
141
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+
# introduction do |actor|
|
142
|
+
# actor.tell "Welcome to the game!"
|
143
|
+
# end
|
144
|
+
#
|
145
|
+
# @yieldparam [Character]
|
146
|
+
def introduction (&proc)
|
147
|
+
@introduction = proc
|
148
|
+
end
|
149
|
+
|
150
|
+
# Introduce a player to the game.
|
151
|
+
# This method is typically called by the Engine that manages game execution.
|
152
|
+
def introduce(player)
|
153
|
+
@players.push player
|
154
|
+
if @introduction != nil
|
155
|
+
@introduction.call(player)
|
156
|
+
end
|
157
|
+
# TODO: There should probably be a default state specified
|
158
|
+
# by the plot, which would be :active by default. We could
|
159
|
+
# get it like player.cue nil.
|
160
|
+
if player.scene.nil?
|
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|
+
cue player, default_scene
|
162
|
+
ready
|
163
|
+
update
|
148
164
|
end
|
149
|
-
get_scripts @source_directory + '/import'
|
150
|
-
proc {
|
151
|
-
$SAFE = Gamefic.safe_level
|
152
|
-
eval code, ::Gamefic.bind(self), script, 1
|
153
|
-
}.call
|
154
165
|
end
|
155
166
|
|
156
|
-
|
157
|
-
|
158
|
-
|
159
|
-
|
160
|
-
|
161
|
-
|
162
|
-
|
163
|
-
|
167
|
+
# Prepare the Plot for the next turn of gameplay.
|
168
|
+
# This method is typically called by the Engine that manages game execution.
|
169
|
+
def ready
|
170
|
+
@ready_procs.each { |p|
|
171
|
+
p.call
|
172
|
+
}
|
173
|
+
# Prepare player scenes for the update.
|
174
|
+
@players.each { |player|
|
175
|
+
@player_ready.each { |block|
|
176
|
+
block.call player
|
164
177
|
}
|
178
|
+
player.scene.start player
|
179
|
+
}
|
180
|
+
end
|
181
|
+
|
182
|
+
# Update the Plot's current turn of gameplay.
|
183
|
+
# This method is typically called by the Engine that manages game execution.
|
184
|
+
def update
|
185
|
+
# Update the plot.
|
186
|
+
@players.each { |player|
|
187
|
+
process_input player
|
188
|
+
}
|
189
|
+
@entities.each { |e|
|
190
|
+
e.update
|
191
|
+
}
|
192
|
+
@players.each { |player|
|
193
|
+
update_player player
|
194
|
+
cue player, player.scene.data.next_cue if !player.scene.data.next_cue.nil?
|
195
|
+
}
|
196
|
+
@update_procs.each { |p|
|
197
|
+
p.call
|
198
|
+
}
|
199
|
+
end
|
200
|
+
|
201
|
+
def tell entities, message, refresh = false
|
202
|
+
entities.each { |entity|
|
203
|
+
entity.tell message, refresh
|
204
|
+
}
|
205
|
+
end
|
206
|
+
|
207
|
+
# Load a script into the current Plot.
|
208
|
+
# This method is similar to Kernel#require, except that the script is
|
209
|
+
# evaluated within the Plot's context via #stage.
|
210
|
+
#
|
211
|
+
# @param path [String] The path to the script being evaluated
|
212
|
+
# @return [Boolean] true if the script was loaded by this call or false if it was already loaded.
|
213
|
+
def script path
|
214
|
+
imported_script = source.export(path)
|
215
|
+
if imported_script.nil?
|
216
|
+
raise "Script not found: #{path}"
|
217
|
+
end
|
218
|
+
if !@working_scripts.include?(imported_script) and !imported_scripts.include?(imported_script)
|
219
|
+
@working_scripts.push imported_script
|
220
|
+
stage imported_script.read, imported_script.absolute_path
|
221
|
+
@working_scripts.pop
|
222
|
+
imported_scripts.push imported_script
|
223
|
+
true
|
165
224
|
else
|
166
|
-
|
167
|
-
if !@available_scripts.has_key?(resolved)
|
168
|
-
if @available_scripts.has_key?(resolved + '.rb')
|
169
|
-
resolved = resolved + '.rb'
|
170
|
-
end
|
171
|
-
end
|
172
|
-
if @available_scripts.has_key?(resolved)
|
173
|
-
if @available_scripts[resolved] != nil
|
174
|
-
script_object = @available_scripts[resolved]
|
175
|
-
@available_scripts[resolved] = nil
|
176
|
-
proc {
|
177
|
-
$SAFE = Gamefic.safe_level
|
178
|
-
@imported_scripts.push script_object
|
179
|
-
eval script_object.code, Gamefic.bind(self), script_object.filename, 1
|
180
|
-
}.call
|
181
|
-
end
|
182
|
-
else
|
183
|
-
raise "Unavailable import: #{resolved}"
|
184
|
-
end
|
225
|
+
false
|
185
226
|
end
|
186
227
|
end
|
187
228
|
|
188
|
-
|
189
|
-
|
190
|
-
|
191
|
-
|
192
|
-
|
193
|
-
|
194
|
-
|
195
|
-
|
196
|
-
|
229
|
+
# Add a block to be executed for each player when the Plot prepares them
|
230
|
+
# for the next turn in the game.
|
231
|
+
#
|
232
|
+
# @yieldparam [Character]
|
233
|
+
def on_player_ready &block
|
234
|
+
@player_ready.push block
|
235
|
+
end
|
236
|
+
|
237
|
+
# Add a block to be executed for each player after they have completed a
|
238
|
+
# turn in the game.
|
239
|
+
#
|
240
|
+
# @yieldparam [Character]
|
241
|
+
def on_player_update &block
|
242
|
+
@player_procs.push block
|
243
|
+
end
|
244
|
+
|
245
|
+
private
|
246
|
+
def process_input player
|
247
|
+
line = player.queue.shift
|
248
|
+
if !line.nil?
|
249
|
+
player.scene.finish player, line
|
250
|
+
#cue player, player.scene.data.next_cue if !player.scene.data.next_cue.nil?
|
251
|
+
end
|
252
|
+
end
|
253
|
+
def update_player player
|
254
|
+
@player_procs.each { |proc|
|
255
|
+
proc.call player
|
197
256
|
}
|
257
|
+
# HACK Exception for running tests
|
258
|
+
if player[:testing] == true
|
259
|
+
cue player, :test
|
260
|
+
end
|
198
261
|
end
|
199
|
-
|
200
|
-
|
201
|
-
|
202
|
-
|
203
|
-
|
204
|
-
|
205
|
-
|
206
|
-
|
207
|
-
|
208
|
-
|
209
|
-
|
210
|
-
|
211
|
-
|
212
|
-
|
213
|
-
|
214
|
-
|
215
|
-
|
216
|
-
|
217
|
-
|
218
|
-
|
219
|
-
|
220
|
-
|
262
|
+
def rem_entity(entity)
|
263
|
+
@entities.delete(entity)
|
264
|
+
end
|
265
|
+
def recursive_update(entity)
|
266
|
+
entity.update
|
267
|
+
entity.children.each { |e|
|
268
|
+
recursive_update e
|
269
|
+
}
|
270
|
+
end
|
271
|
+
def add_syntax syntax
|
272
|
+
if @commands[syntax.verb] == nil
|
273
|
+
raise "Action \"#{syntax.verb}\" does not exist."
|
274
|
+
end
|
275
|
+
# Delete duplicate syntaxes
|
276
|
+
@syntaxes = @syntaxes.delete_if { |existing|
|
277
|
+
existing == syntax
|
278
|
+
}
|
279
|
+
@syntaxes.unshift syntax
|
280
|
+
@syntaxes.sort! { |a, b|
|
281
|
+
if a.token_count == b.token_count
|
282
|
+
# For syntaxes of the same length, length of action takes precedence
|
283
|
+
b.first_word <=> a.first_word
|
284
|
+
else
|
285
|
+
b.token_count <=> a.token_count
|
221
286
|
end
|
222
|
-
|
223
|
-
|
224
|
-
|
225
|
-
|
226
|
-
|
227
|
-
|
228
|
-
|
229
|
-
|
230
|
-
def add_action(action)
|
231
|
-
if (@commands[action.command] == nil)
|
232
|
-
@commands[action.command] = Array.new
|
233
|
-
end
|
234
|
-
@commands[action.command].unshift action
|
235
|
-
@commands[action.command].sort! { |a, b|
|
287
|
+
}
|
288
|
+
end
|
289
|
+
def add_action(action)
|
290
|
+
if (@commands[action.verb] == nil)
|
291
|
+
@commands[action.verb] = Array.new
|
292
|
+
end
|
293
|
+
@commands[action.verb].unshift action
|
294
|
+
@commands[action.verb].sort! { |a, b|
|
236
295
|
if a.specificity == b.specificity
|
237
296
|
# Newer action takes precedence
|
238
297
|
b.order_key <=> a.order_key
|
@@ -240,41 +299,31 @@ module Gamefic
|
|
240
299
|
# Higher specificity takes precedence
|
241
300
|
b.specificity <=> a.specificity
|
242
301
|
end
|
243
|
-
|
244
|
-
|
245
|
-
|
246
|
-
|
247
|
-
|
248
|
-
|
249
|
-
|
250
|
-
|
251
|
-
|
252
|
-
|
253
|
-
|
254
|
-
|
255
|
-
|
256
|
-
|
257
|
-
|
258
|
-
|
259
|
-
|
260
|
-
#end
|
261
|
-
end
|
302
|
+
}
|
303
|
+
user_friendly = action.verb.to_s.gsub(/_/, ' ')
|
304
|
+
args = Array.new
|
305
|
+
used_names = Array.new
|
306
|
+
action.queries.each { |c|
|
307
|
+
num = 1
|
308
|
+
new_name = ":var"
|
309
|
+
while used_names.include? new_name
|
310
|
+
num = num + 1
|
311
|
+
new_name = ":var#{num}"
|
312
|
+
end
|
313
|
+
used_names.push new_name
|
314
|
+
user_friendly += " #{new_name}"
|
315
|
+
args.push new_name
|
316
|
+
}
|
317
|
+
Syntax.new self, user_friendly.strip, "#{action.verb} #{args.join(' ')}"
|
318
|
+
end
|
262
319
|
def rem_action(action)
|
263
|
-
@commands[action.
|
320
|
+
@commands[action.verb].delete(action)
|
264
321
|
end
|
265
322
|
def rem_syntax(syntax)
|
266
323
|
@syntaxes.delete syntax
|
267
324
|
end
|
268
|
-
|
269
|
-
|
270
|
-
end
|
271
|
-
class Script
|
272
|
-
attr_reader :filename, :code
|
273
|
-
def initialize filename
|
274
|
-
@filename = filename
|
275
|
-
@code = File.read(filename)
|
276
|
-
@code.untaint
|
277
|
-
end
|
325
|
+
def add_entity(entity)
|
326
|
+
@entities.push entity
|
278
327
|
end
|
279
328
|
end
|
280
329
|
|