gamebox 0.0.7 → 0.0.8

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Files changed (53) hide show
  1. data/.gitignore +6 -0
  2. data/History.txt +6 -0
  3. data/Rakefile +25 -23
  4. data/TODO.txt +5 -3
  5. data/VERSION +1 -0
  6. data/bin/gamebox +2 -2
  7. data/docs/CODE_REVIEW +48 -0
  8. data/docs/getting_started.rdoc +30 -14
  9. data/gamebox.gemspec +184 -0
  10. data/lib/gamebox/actor.rb +29 -37
  11. data/lib/gamebox/actor_factory.rb +7 -24
  12. data/lib/gamebox/actors/curtain.rb +57 -0
  13. data/lib/gamebox/actors/label.rb +23 -0
  14. data/lib/gamebox/actors/score.rb +9 -5
  15. data/lib/gamebox/arbiter.rb +75 -0
  16. data/lib/gamebox/backstage.rb +17 -0
  17. data/lib/gamebox/behavior.rb +24 -1
  18. data/lib/gamebox/behaviors/animated.rb +2 -0
  19. data/lib/gamebox/behaviors/audible.rb +34 -0
  20. data/lib/gamebox/behaviors/collidable.rb +41 -0
  21. data/lib/gamebox/class_finder.rb +29 -0
  22. data/lib/gamebox/data/config/objects.yml +0 -1
  23. data/lib/gamebox/director.rb +13 -0
  24. data/lib/gamebox/gamebox_application.rb +2 -0
  25. data/lib/gamebox/input_manager.rb +58 -36
  26. data/lib/gamebox/{templates/template_app/lib → lib}/code_statistics.rb +0 -0
  27. data/lib/gamebox/lib/platform.rb +1 -0
  28. data/lib/gamebox/lib/surface_ext.rb +1 -1
  29. data/lib/gamebox/sound_manager.rb +11 -5
  30. data/lib/gamebox/spec/helper.rb +25 -0
  31. data/lib/gamebox/stage.rb +69 -2
  32. data/lib/gamebox/stage_manager.rb +6 -5
  33. data/lib/gamebox/tasks/gamebox_tasks.rb +18 -0
  34. data/lib/gamebox/templates/template_app/.gitignore +6 -0
  35. data/lib/gamebox/templates/template_app/README +3 -9
  36. data/lib/gamebox/templates/template_app/Rakefile +0 -13
  37. data/lib/gamebox/templates/template_app/spec/helper.rb +1 -1
  38. data/lib/gamebox/templates/template_app/src/demo_stage.rb +1 -1
  39. data/lib/gamebox/version.rb +1 -1
  40. data/lib/gamebox/views/graphical_actor_view.rb +13 -21
  41. data/spec/actor_spec.rb +12 -4
  42. data/spec/actor_view_spec.rb +16 -0
  43. data/spec/animated_spec.rb +1 -0
  44. data/spec/backstage_spec.rb +45 -0
  45. data/spec/behavior_spec.rb +11 -0
  46. data/spec/collidable_spec.rb +15 -0
  47. data/spec/label_spec.rb +11 -0
  48. data/spec/resource_manager_spec.rb +14 -0
  49. data/spec/stage_spec.rb +65 -0
  50. metadata +66 -34
  51. data/Manifest.txt +0 -97
  52. data/lib/gamebox/ftor.rb +0 -2
  53. data/lib/gamebox/templates/template_app/lib/platform.rb +0 -16
data/.gitignore ADDED
@@ -0,0 +1,6 @@
1
+ pkg
2
+ *.swp
3
+ *.log
4
+ doc
5
+ coverage
6
+ .DS_Store
data/History.txt CHANGED
@@ -61,3 +61,9 @@
61
61
  * new major ruby platformer example
62
62
  * merged Mode/Level into Stage
63
63
  * added curtain transitions
64
+
65
+ === 0.0.8 / 2010-02-05
66
+
67
+ * Cleaning up APIs
68
+ * Adding basic collision detection system
69
+ * added timers to stage for calling blocks on an interval
data/Rakefile CHANGED
@@ -1,25 +1,27 @@
1
- require 'rubygems'
2
- gem 'hoe', '>= 2.3.0'
3
- require 'hoe'
4
-
5
- require File.dirname(__FILE__)+'/lib/gamebox/version'
6
- Hoe.spec 'gamebox' do
7
- developer('Shawn Anderson', 'shawn42@gmail.com')
8
- developer('Jason Roelofs', 'jameskilton@gmail.com')
9
- developer('Karlin Fox', 'karlin.fox@gmail.com')
10
- description = "Framework for building and distributing games using Rubygame"
11
- email = 'shawn42@gmail.com'
12
- summary = "Framework for building and distributing games using Rubygame"
13
- url = "http://shawn42.github.com/gamebox"
14
- self.version = Gamebox::VERSION::STRING
15
- changes = paragraphs_of('History.txt', 12..13).join("\n\n")
16
- extra_deps << ['constructor']
17
- extra_deps << ['publisher']
18
- extra_deps << ['rspec']
19
- if extra_rdoc_files
20
- extra_rdoc_files << 'docs/getting_started.rdoc'
1
+ begin
2
+ require 'jeweler'
3
+ require File.dirname(__FILE__)+'/lib/gamebox/version'
4
+ Jeweler::Tasks.new do |gem|
5
+ gem.name = "gamebox"
6
+ gem.executables = "gamebox"
7
+ gem.rubyforge_project = "gamebox"
8
+ gem.summary = %Q{Framework for building and distributing games using Rubygame}
9
+ gem.description = %Q{Framework for building and distributing games using Rubygame}
10
+ gem.email = "shawn42@gmail.com"
11
+ gem.homepage = "http://shawn42.github.com/gamebox"
12
+ gem.authors = ["Shawn Anderson","Jason Roelofs","Karlin Fox"]
13
+ gem.add_development_dependency "rspec"
14
+ gem.add_development_dependency "jeweler"
15
+ gem.add_dependency 'rubygame'
16
+ gem.add_dependency 'constructor'
17
+ gem.add_dependency 'publisher'
18
+ gem.files.exclude 'examples'
19
+ gem.test_files = FileList['{spec,test}/**/*.rb']
20
+ # gem is a Gem::Specification... see http://www.rubygems.org/read/chapter/20 for additional settings
21
21
  end
22
- remote_rdoc_dir = ' ' # Release to root
22
+ Jeweler::GemcutterTasks.new
23
+ rescue LoadError
24
+ puts "Jeweler (or a dependency) not available. Install it with: sudo gem install jeweler"
23
25
  end
24
26
 
25
27
  STATS_DIRECTORIES = [
@@ -34,9 +36,10 @@ end
34
36
 
35
37
  require 'spec/rake/spectask'
36
38
  desc "Run all rspecs"
37
- Spec::Rake::SpecTask.new('rspec') do |t|
39
+ Spec::Rake::SpecTask.new(:spec) do |t|
38
40
  t.spec_files = FileList['spec/*_spec.rb']
39
41
  end
42
+ task :default => :spec
40
43
 
41
44
  desc "Run rcov rspecs"
42
45
  Spec::Rake::SpecTask.new('rcov_rspec') do |t|
@@ -44,6 +47,5 @@ Spec::Rake::SpecTask.new('rcov_rspec') do |t|
44
47
  t.rcov = true
45
48
  t.rcov_opts = ['--exclude', 'examples']
46
49
  end
47
- task :default => :rspec
48
50
 
49
51
  # vim: syntax=Ruby
data/TODO.txt CHANGED
@@ -1,9 +1,11 @@
1
1
  planned features:
2
2
  add network manager stub
3
3
  highscore upload system (use from chingu)
4
- FIX:add some kind of fade in/out for actors w/ smooth interpolation
5
- add basic generator for things like actors/levels/etc with tests
6
- add while key down K_UP callback?
4
+
5
+ change update system to
6
+ on_update do |time|
7
+ # do stuff?
8
+ end
7
9
 
8
10
  allow easy pausing of game and physics
9
11
  - fire :pause event w/ a new Director of actors?
data/VERSION ADDED
@@ -0,0 +1 @@
1
+ 0.0.8
data/bin/gamebox CHANGED
@@ -51,13 +51,13 @@ Dir.mkdir(TARGET_DIR) unless File.exist?(TARGET_DIR) && File.directory?(TARGET_D
51
51
  Dir.mkdir(TARGET_DIR + "/config")
52
52
  Dir.mkdir(TARGET_DIR + "/data")
53
53
  Dir.mkdir(TARGET_DIR + "/data/graphics")
54
- Dir.mkdir(TARGET_DIR + "/data/sound")
54
+ Dir.mkdir(TARGET_DIR + "/data/sounds")
55
55
  Dir.mkdir(TARGET_DIR + "/data/music")
56
56
  Dir.mkdir(TARGET_DIR + "/doc")
57
57
  Dir.mkdir(TARGET_DIR + "/lib")
58
58
  Dir.mkdir(TARGET_DIR + "/script")
59
59
  Dir.mkdir(TARGET_DIR + "/src")
60
- Dir.mkdir(TARGET_DIR + "/test")
60
+ Dir.mkdir(TARGET_DIR + "/spec")
61
61
 
62
62
  Dir.chdir(SOURCE_DIR + "/template_app")
63
63
  Dir.glob("**/*").each do |file|
data/docs/CODE_REVIEW ADDED
@@ -0,0 +1,48 @@
1
+ 1) Lots more documentation. All public methods and All classes need rdoc, including example usage where applicable
2
+
3
+ 2) Other non-code documentation:
4
+ - Gamebox convensions (data dir is the big one)
5
+ - High level: what is a Stage, Actor, Director, etc, the description of the concepts Gamebox uses
6
+ - update / render loop
7
+ - Parallax and view layers
8
+ - Publisher usage. how why and where
9
+
10
+ actor.rb
11
+ * visibility should be a part of graphical
12
+
13
+ behavior.rb
14
+ * To reiterate the documentation point, given that Behaviors are the core of Gamebox, this class will need a
15
+ lot of documentation on what they are, why it's done this way, how to make your own, etc.
16
+
17
+ physics.rb
18
+ * Potential confusion with #add_collision_func. The comment implies that :foo and :bar won't be registerd to collide, nor will :baz or :yar. Would it make more sense to change the signature to:
19
+
20
+ add_collision_func(*these_things, *can_collide_with)
21
+
22
+ or make it just a straight *args and Gamebox will register all permutations of the given arguments?
23
+
24
+ resource_manager.rb
25
+ * Potentially doing too much? Split out font, sound, image loading into seperate manager subclasses?
26
+
27
+ stage.rb
28
+ * create_actors_from_svg sounds more like a resource manager job than the stage
29
+
30
+ views/graphical_actor_view.rb
31
+ * seems to handle too much. This class shouldn't care about physics, possibly have a PhysicalActorView instead for rendering according to Chipmunk?
32
+
33
+
34
+ notes:
35
+
36
+ - Auto dependency detection and resolution for behaviors
37
+
38
+ - Possible implementation for dynamic behavior parameters (see mjr_ruby background.rb)
39
+ * In line w/ procs that get evaluated later:
40
+ has_behaviors :graphical => {:tiled => true, :num_x_tiles => proc{|alksjdfla| alkdjfasd }
41
+ * Can set later
42
+ has_behaviors :graphical => {:tiled => true}
43
+
44
+ def setup
45
+ self.graphical.num_x_tiles = ...
46
+ ...
47
+ end
48
+
@@ -18,7 +18,7 @@ The reason I wrote Gamebox is twofold: first, to aid in 48 hour game writing com
18
18
  - rubygame (all of its dependencies)
19
19
  - constructor
20
20
  - publisher
21
- - bacon for unit tests
21
+ - rspec for unit tests
22
22
 
23
23
  == Game Creation
24
24
 
@@ -31,6 +31,7 @@ The reason I wrote Gamebox is twofold: first, to aid in 48 hour game writing com
31
31
  | |-- boot.rb
32
32
  | |-- environment.rb
33
33
  | |-- game.yml
34
+ | |-- gamebox_generator_version.yml
34
35
  | `-- stage_config.yml
35
36
  |-- data
36
37
  | |-- fonts
@@ -46,13 +47,16 @@ The reason I wrote Gamebox is twofold: first, to aid in 48 hour game writing com
46
47
  |-- lib
47
48
  | |-- code_statistics.rb
48
49
  | `-- platform.rb
49
- |-- script
50
- |-- src
51
- | |-- app.rb
52
- | |-- demo_level.rb
53
- | |-- game.rb
54
- | `-- my_actor.rb
55
- `-- test
50
+ |-- script
51
+ | `-- generate
52
+ |-- spec
53
+ | `-- helper.rb
54
+ `-- src
55
+ |-- app.rb
56
+ |-- demo_stage.rb
57
+ |-- game.rb
58
+ `-- my_actor.rb
59
+
56
60
  - you now have a runnable gamebox game
57
61
 
58
62
  cd zapper
@@ -64,7 +68,7 @@ An Actor is the base class for any game object. A building, the player, the scor
64
68
 
65
69
  So Actors sound fun, how do I get one? That's where the ActorFactory comes in. In your Level class (demo_level.rb by default) you can use the create_actor helper method as shown below.
66
70
 
67
- @score = create_actor :score, :x => 10, :y => 10
71
+ @score = spawn :score, :x => 10, :y => 10
68
72
 
69
73
  This call will return an instance of the Score class (the first arg is the symbolized version of the classname). The ActorFactory will try to require the symbolized class name for you. It will also create the view for the actor and register it to be drawn. Which view is instantiated depends on the actor requested. The factory will always look for a class named the same as the actor with View on the end. So the actor Score will look for ScoreView. If ScoreView does not exist, a generic view class will be used based on the behaviors of the actor. Each ActorView class is constructed with a reference to the actor it is displaying. See ActorFactor#build for more details.
70
74
 
@@ -76,7 +80,7 @@ That's great, but how do I tell my actors what to do? They can register for eve
76
80
 
77
81
  == Sound
78
82
 
79
- There are two ways to play sounds in Gamebox. From your level you can simple access the SoundManager via the @sound_manager instance variable. From your actors, you can play sounds via the play_sound helper method.
83
+ There are two ways to play sounds in Gamebox. From your stage you can simple access the SoundManager via the sound_manager method. From your actors, you can play sounds via the play_sound helper method in the audible behavior.
80
84
 
81
85
  # music
82
86
  sound_manager.play_music :overworld
@@ -87,6 +91,7 @@ There are two ways to play sounds in Gamebox. From your level you can simple acc
87
91
  or
88
92
 
89
93
  # from an actor
94
+ has_behavior :audible
90
95
  play_sound :jump
91
96
 
92
97
  == Resources
@@ -113,8 +118,7 @@ This snippet show us that our Actor wants to be updated on every gameloop and th
113
118
  | |-- 2.png
114
119
  | |-- ...
115
120
  | `-- 8.png
116
- |-- idle
117
- | `-- 1.png
121
+ |-- idle.png
118
122
  `-- walking
119
123
  |-- 1.png
120
124
  `-- 2.png
@@ -129,9 +133,21 @@ The animation will cycle through all the numbered png files for the current acti
129
133
  batman.stop_animating
130
134
 
131
135
 
132
- Animated and Updatable are just two behaviors available in Gamebox. Other include graphical, layered, and physical. You can easily add your own game specific behaviors by extending Behavior. (see Wanderer in rague example).
136
+ Animated and Updatable are just two behaviors available in Gamebox. Other include graphical, audible, layered, and physical. You can easily add your own game specific behaviors by extending Behavior. (see Wanderer in rague example for a simple behavior).
133
137
 
134
- == Levels
135
138
  == Stages
139
+
140
+ A Stage is where all the magic happens. A Stage can be any gameplay mode in your game. The main menu has a different interactions than the _real_ game. In Gamebox, each should have their own Stage. Stages are configured via the stage_config.yml file in config. Listing :demo there will create DemoStage for you. Game.rb decides which stage to start on.
141
+
142
+ == StageManager
143
+
144
+ So how do these actors end up on the screen? The StageManager. The stage manager handles contruction of new stages and drawing their actors too. Gamebox has built-in support for parallaxing. Parallax layers denote this distance from the audience an Actor should be. The clouds in the sky that are really far away can be set to INFINITY to have them not move at all as the viewport moves. Each parallax layer has layers to allow Actors to be on top of one another, but have the same distance from the audience. The StageManager respects Actor's layered behaviors, if specified. If no layer is specified, the StageManager puts the Actor on parallax layer one of layer one. Example layered behavior:
145
+
146
+ has_behavior :layered => {:parallax => 30, :layer => 2}
147
+
148
+ This Actor will be 30 layers away from the audience, and will sit on top of anything in parallax layer 30 that has layer less than 2.
149
+
150
+
151
+ == Publisher
136
152
  == Physics
137
153
  == SVG Levels
data/gamebox.gemspec ADDED
@@ -0,0 +1,184 @@
1
+ # Generated by jeweler
2
+ # DO NOT EDIT THIS FILE DIRECTLY
3
+ # Instead, edit Jeweler::Tasks in Rakefile, and run the gemspec command
4
+ # -*- encoding: utf-8 -*-
5
+
6
+ Gem::Specification.new do |s|
7
+ s.name = %q{gamebox}
8
+ s.version = "0.0.8"
9
+
10
+ s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
11
+ s.authors = ["Shawn Anderson", "Jason Roelofs", "Karlin Fox"]
12
+ s.date = %q{2010-02-18}
13
+ s.default_executable = %q{gamebox}
14
+ s.description = %q{Framework for building and distributing games using Rubygame}
15
+ s.email = %q{shawn42@gmail.com}
16
+ s.executables = ["gamebox"]
17
+ s.extra_rdoc_files = [
18
+ "README.txt"
19
+ ]
20
+ s.files = [
21
+ ".gitignore",
22
+ "History.txt",
23
+ "README.txt",
24
+ "Rakefile",
25
+ "TODO.txt",
26
+ "VERSION",
27
+ "bin/gamebox",
28
+ "docs/CODE_REVIEW",
29
+ "docs/getting_started.rdoc",
30
+ "docs/logo.png",
31
+ "gamebox.gemspec",
32
+ "lib/gamebox.rb",
33
+ "lib/gamebox/actor.rb",
34
+ "lib/gamebox/actor_factory.rb",
35
+ "lib/gamebox/actor_view.rb",
36
+ "lib/gamebox/actors/curtain.rb",
37
+ "lib/gamebox/actors/label.rb",
38
+ "lib/gamebox/actors/logo.rb",
39
+ "lib/gamebox/actors/score.rb",
40
+ "lib/gamebox/actors/svg_actor.rb",
41
+ "lib/gamebox/ai/line_of_site.rb",
42
+ "lib/gamebox/ai/polaris.rb",
43
+ "lib/gamebox/ai/two_d_grid_location.rb",
44
+ "lib/gamebox/ai/two_d_grid_map.rb",
45
+ "lib/gamebox/arbiter.rb",
46
+ "lib/gamebox/backstage.rb",
47
+ "lib/gamebox/behavior.rb",
48
+ "lib/gamebox/behaviors/animated.rb",
49
+ "lib/gamebox/behaviors/audible.rb",
50
+ "lib/gamebox/behaviors/collidable.rb",
51
+ "lib/gamebox/behaviors/graphical.rb",
52
+ "lib/gamebox/behaviors/layered.rb",
53
+ "lib/gamebox/behaviors/physical.rb",
54
+ "lib/gamebox/behaviors/updatable.rb",
55
+ "lib/gamebox/class_finder.rb",
56
+ "lib/gamebox/config_manager.rb",
57
+ "lib/gamebox/console_app.rb",
58
+ "lib/gamebox/data/config/objects.yml",
59
+ "lib/gamebox/data/fonts/Asimov.ttf",
60
+ "lib/gamebox/data/fonts/GAMEBOX_FONTS_GO_HERE",
61
+ "lib/gamebox/data/graphics/GAMEBOX_GRAPHICS_GO_HERE",
62
+ "lib/gamebox/data/graphics/logo.png",
63
+ "lib/gamebox/data/music/GAMEBOX_MUSIC_GOES_HERE",
64
+ "lib/gamebox/data/sounds/GAMEBOX_SOUND_FX_GO_HERE",
65
+ "lib/gamebox/director.rb",
66
+ "lib/gamebox/event_compat.rb",
67
+ "lib/gamebox/gamebox_application.rb",
68
+ "lib/gamebox/gamebox_generator.rb",
69
+ "lib/gamebox/generators/actor_generator.rb",
70
+ "lib/gamebox/generators/view_generator.rb",
71
+ "lib/gamebox/input_manager.rb",
72
+ "lib/gamebox/lib/aliasing.rb",
73
+ "lib/gamebox/lib/code_statistics.rb",
74
+ "lib/gamebox/lib/diy.rb",
75
+ "lib/gamebox/lib/inflections.rb",
76
+ "lib/gamebox/lib/inflector.rb",
77
+ "lib/gamebox/lib/linked_list.rb",
78
+ "lib/gamebox/lib/metaclass.rb",
79
+ "lib/gamebox/lib/numbers_ext.rb",
80
+ "lib/gamebox/lib/platform.rb",
81
+ "lib/gamebox/lib/publisher_ext.rb",
82
+ "lib/gamebox/lib/sorted_list.rb",
83
+ "lib/gamebox/lib/surface_ext.rb",
84
+ "lib/gamebox/physical_director.rb",
85
+ "lib/gamebox/physical_stage.rb",
86
+ "lib/gamebox/physics.rb",
87
+ "lib/gamebox/resource_manager.rb",
88
+ "lib/gamebox/sound_manager.rb",
89
+ "lib/gamebox/spec/helper.rb",
90
+ "lib/gamebox/stage.rb",
91
+ "lib/gamebox/stage_manager.rb",
92
+ "lib/gamebox/svg_document.rb",
93
+ "lib/gamebox/tasks/gamebox_tasks.rb",
94
+ "lib/gamebox/templates/actor.erb",
95
+ "lib/gamebox/templates/actor_spec.erb",
96
+ "lib/gamebox/templates/actor_view.erb",
97
+ "lib/gamebox/templates/actor_view_spec.erb",
98
+ "lib/gamebox/templates/template_app/.gitignore",
99
+ "lib/gamebox/templates/template_app/README",
100
+ "lib/gamebox/templates/template_app/Rakefile",
101
+ "lib/gamebox/templates/template_app/config/boot.rb",
102
+ "lib/gamebox/templates/template_app/config/environment.rb",
103
+ "lib/gamebox/templates/template_app/config/game.yml",
104
+ "lib/gamebox/templates/template_app/config/stage_config.yml",
105
+ "lib/gamebox/templates/template_app/data/fonts/FONTS_GO_HERE",
106
+ "lib/gamebox/templates/template_app/data/graphics/GRAPHICS_GO_HERE",
107
+ "lib/gamebox/templates/template_app/data/music/MUSIC_GOES_HERE",
108
+ "lib/gamebox/templates/template_app/data/sounds/SOUND_FX_GO_HERE",
109
+ "lib/gamebox/templates/template_app/doc/README_FOR_APP",
110
+ "lib/gamebox/templates/template_app/script/generate",
111
+ "lib/gamebox/templates/template_app/spec/helper.rb",
112
+ "lib/gamebox/templates/template_app/src/app.rb",
113
+ "lib/gamebox/templates/template_app/src/demo_stage.rb",
114
+ "lib/gamebox/templates/template_app/src/game.rb",
115
+ "lib/gamebox/templates/template_app/src/my_actor.rb",
116
+ "lib/gamebox/version.rb",
117
+ "lib/gamebox/viewport.rb",
118
+ "lib/gamebox/views/graphical_actor_view.rb",
119
+ "lib/gamebox/wrapped_screen.rb",
120
+ "script/perf_polaris.rb",
121
+ "spec/actor_spec.rb",
122
+ "spec/actor_view_spec.rb",
123
+ "spec/animated_spec.rb",
124
+ "spec/backstage_spec.rb",
125
+ "spec/behavior_spec.rb",
126
+ "spec/collidable_spec.rb",
127
+ "spec/helper.rb",
128
+ "spec/label_spec.rb",
129
+ "spec/line_of_site_spec.rb",
130
+ "spec/physical_spec.rb",
131
+ "spec/polaris_spec.rb",
132
+ "spec/resource_manager_spec.rb",
133
+ "spec/stage_spec.rb",
134
+ "spec/viewport_spec.rb"
135
+ ]
136
+ s.homepage = %q{http://shawn42.github.com/gamebox}
137
+ s.rdoc_options = ["--charset=UTF-8"]
138
+ s.require_paths = ["lib"]
139
+ s.rubyforge_project = %q{gamebox}
140
+ s.rubygems_version = %q{1.3.5}
141
+ s.summary = %q{Framework for building and distributing games using Rubygame}
142
+ s.test_files = [
143
+ "spec/actor_spec.rb",
144
+ "spec/actor_view_spec.rb",
145
+ "spec/animated_spec.rb",
146
+ "spec/backstage_spec.rb",
147
+ "spec/behavior_spec.rb",
148
+ "spec/collidable_spec.rb",
149
+ "spec/helper.rb",
150
+ "spec/label_spec.rb",
151
+ "spec/line_of_site_spec.rb",
152
+ "spec/physical_spec.rb",
153
+ "spec/polaris_spec.rb",
154
+ "spec/resource_manager_spec.rb",
155
+ "spec/stage_spec.rb",
156
+ "spec/viewport_spec.rb"
157
+ ]
158
+
159
+ if s.respond_to? :specification_version then
160
+ current_version = Gem::Specification::CURRENT_SPECIFICATION_VERSION
161
+ s.specification_version = 3
162
+
163
+ if Gem::Version.new(Gem::RubyGemsVersion) >= Gem::Version.new('1.2.0') then
164
+ s.add_development_dependency(%q<rspec>, [">= 0"])
165
+ s.add_development_dependency(%q<jeweler>, [">= 0"])
166
+ s.add_runtime_dependency(%q<rubygame>, [">= 0"])
167
+ s.add_runtime_dependency(%q<constructor>, [">= 0"])
168
+ s.add_runtime_dependency(%q<publisher>, [">= 0"])
169
+ else
170
+ s.add_dependency(%q<rspec>, [">= 0"])
171
+ s.add_dependency(%q<jeweler>, [">= 0"])
172
+ s.add_dependency(%q<rubygame>, [">= 0"])
173
+ s.add_dependency(%q<constructor>, [">= 0"])
174
+ s.add_dependency(%q<publisher>, [">= 0"])
175
+ end
176
+ else
177
+ s.add_dependency(%q<rspec>, [">= 0"])
178
+ s.add_dependency(%q<jeweler>, [">= 0"])
179
+ s.add_dependency(%q<rubygame>, [">= 0"])
180
+ s.add_dependency(%q<constructor>, [">= 0"])
181
+ s.add_dependency(%q<publisher>, [">= 0"])
182
+ end
183
+ end
184
+