fxruby 1.6.19 → 1.6.20
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- data/History.txt +10 -0
- data/Manifest.txt +922 -0
- data/{LICENSE → README.txt} +27 -1
- data/Rakefile +191 -0
- data/TODO +47 -0
- data/doap.rdf +87 -0
- data/examples/icons/bluebullet14x14.gif +0 -0
- data/examples/icons/transpbullet14x14.gif +0 -0
- data/ext/fox16/FXRbApp.cpp +2 -2
- data/ext/fox16/FXRbDataTarget.cpp +2 -2
- data/ext/fox16/FXRbGLViewer.cpp +2 -2
- data/ext/fox16/FXRuby.cpp +7 -3
- data/ext/fox16/extconf.rb +18 -85
- data/ext/fox16/impl.cpp +0 -0
- data/ext/fox16/include/FXMemoryBuffer.h +2 -2
- data/ext/fox16/include/FXRb4Splitter.h +2 -2
- data/ext/fox16/include/FXRb7Segment.h +2 -2
- data/ext/fox16/include/FXRbAccelTable.h +2 -2
- data/ext/fox16/include/FXRbApp.h +2 -2
- data/ext/fox16/include/FXRbAppVirtuals.h +0 -0
- data/ext/fox16/include/FXRbArrowButton.h +2 -2
- data/ext/fox16/include/FXRbBMPIcon.h +2 -2
- data/ext/fox16/include/FXRbBMPImage.h +2 -2
- data/ext/fox16/include/FXRbBitmap.h +2 -2
- data/ext/fox16/include/FXRbBitmapFrame.h +1 -1
- data/ext/fox16/include/FXRbBitmapView.h +2 -2
- data/ext/fox16/include/FXRbBitmapVirtuals.h +0 -0
- data/ext/fox16/include/FXRbButton.h +2 -2
- data/ext/fox16/include/FXRbCURCursor.h +2 -2
- data/ext/fox16/include/FXRbCanvas.h +2 -2
- data/ext/fox16/include/FXRbCheckButton.h +2 -2
- data/ext/fox16/include/FXRbChoiceBox.h +1 -1
- data/ext/fox16/include/FXRbColorBar.h +2 -2
- data/ext/fox16/include/FXRbColorDialog.h +2 -2
- data/ext/fox16/include/FXRbColorList.h +2 -2
- data/ext/fox16/include/FXRbColorRing.h +2 -2
- data/ext/fox16/include/FXRbColorSelector.h +2 -2
- data/ext/fox16/include/FXRbColorWell.h +2 -2
- data/ext/fox16/include/FXRbColorWheel.h +2 -2
- data/ext/fox16/include/FXRbComboBox.h +2 -2
- data/ext/fox16/include/FXRbCommon.h +2 -2
- data/ext/fox16/include/FXRbComposite.h +2 -2
- data/ext/fox16/include/FXRbCursor.h +2 -2
- data/ext/fox16/include/FXRbCursorVirtuals.h +0 -0
- data/ext/fox16/include/FXRbDC.h +2 -2
- data/ext/fox16/include/FXRbDCPrint.h +2 -2
- data/ext/fox16/include/FXRbDCVirtuals.h +0 -0
- data/ext/fox16/include/FXRbDCWindow.h +2 -2
- data/ext/fox16/include/FXRbDataTarget.h +2 -2
- data/ext/fox16/include/FXRbDebugTarget.h +2 -2
- data/ext/fox16/include/FXRbDelegator.h +2 -2
- data/ext/fox16/include/FXRbDial.h +2 -2
- data/ext/fox16/include/FXRbDialogBox.h +2 -2
- data/ext/fox16/include/FXRbDialogBoxVirtuals.h +0 -0
- data/ext/fox16/include/FXRbDict.h +2 -2
- data/ext/fox16/include/FXRbDirBox.h +2 -2
- data/ext/fox16/include/FXRbDirDialog.h +2 -2
- data/ext/fox16/include/FXRbDirList.h +2 -2
- data/ext/fox16/include/FXRbDirSelector.h +2 -2
- data/ext/fox16/include/FXRbDockBar.h +1 -1
- data/ext/fox16/include/FXRbDockBarVirtuals.h +0 -0
- data/ext/fox16/include/FXRbDockHandler.h +2 -2
- data/ext/fox16/include/FXRbDockSite.h +0 -0
- data/ext/fox16/include/FXRbDockSiteVirtuals.h +0 -0
- data/ext/fox16/include/FXRbDockTitle.h +2 -2
- data/ext/fox16/include/FXRbDocument.h +2 -2
- data/ext/fox16/include/FXRbDragCorner.h +2 -2
- data/ext/fox16/include/FXRbDrawable.h +2 -2
- data/ext/fox16/include/FXRbDrawableVirtuals.h +0 -0
- data/ext/fox16/include/FXRbDriveBox.h +2 -2
- data/ext/fox16/include/FXRbFileDialog.h +2 -2
- data/ext/fox16/include/FXRbFileDict.h +2 -2
- data/ext/fox16/include/FXRbFileDictVirtuals.h +0 -0
- data/ext/fox16/include/FXRbFileList.h +2 -2
- data/ext/fox16/include/FXRbFileSelector.h +2 -2
- data/ext/fox16/include/FXRbFoldingItemVirtuals.h +0 -0
- data/ext/fox16/include/FXRbFoldingList.h +2 -2
- data/ext/fox16/include/FXRbFoldingListVirtuals.h +0 -0
- data/ext/fox16/include/FXRbFont.h +2 -2
- data/ext/fox16/include/FXRbFontDialog.h +2 -2
- data/ext/fox16/include/FXRbFontSelector.h +2 -2
- data/ext/fox16/include/FXRbFontVirtuals.h +0 -0
- data/ext/fox16/include/FXRbFrame.h +2 -2
- data/ext/fox16/include/FXRbGIFCursor.h +2 -2
- data/ext/fox16/include/FXRbGIFIcon.h +2 -2
- data/ext/fox16/include/FXRbGIFImage.h +2 -2
- data/ext/fox16/include/FXRbGLCanvas.h +2 -2
- data/ext/fox16/include/FXRbGLCanvasVirtuals.h +0 -0
- data/ext/fox16/include/FXRbGLContext.h +2 -2
- data/ext/fox16/include/FXRbGLObject.h +2 -2
- data/ext/fox16/include/FXRbGLObjectVirtuals.h +0 -0
- data/ext/fox16/include/FXRbGLShape.h +2 -2
- data/ext/fox16/include/FXRbGLShapeVirtuals.h +0 -0
- data/ext/fox16/include/FXRbGLViewer.h +2 -2
- data/ext/fox16/include/FXRbGLViewerVirtuals.h +0 -0
- data/ext/fox16/include/FXRbGLVisual.h +2 -2
- data/ext/fox16/include/FXRbGradientBar.h +1 -1
- data/ext/fox16/include/FXRbGroupBox.h +2 -2
- data/ext/fox16/include/FXRbHeader.h +2 -2
- data/ext/fox16/include/FXRbHeaderItemVirtuals.h +0 -0
- data/ext/fox16/include/FXRbHorizontalFrame.h +2 -2
- data/ext/fox16/include/FXRbICOIcon.h +2 -2
- data/ext/fox16/include/FXRbICOImage.h +2 -2
- data/ext/fox16/include/FXRbIcon.h +2 -2
- data/ext/fox16/include/FXRbIconItemVirtuals.h +0 -0
- data/ext/fox16/include/FXRbIconList.h +2 -2
- data/ext/fox16/include/FXRbIconListVirtuals.h +0 -0
- data/ext/fox16/include/FXRbIconSource.h +2 -2
- data/ext/fox16/include/FXRbIconSourceVirtuals.h +0 -0
- data/ext/fox16/include/FXRbId.h +2 -2
- data/ext/fox16/include/FXRbIdVirtuals.h +0 -0
- data/ext/fox16/include/FXRbImage.h +2 -2
- data/ext/fox16/include/FXRbImageFrame.h +1 -1
- data/ext/fox16/include/FXRbImageView.h +2 -2
- data/ext/fox16/include/FXRbImageVirtuals.h +0 -0
- data/ext/fox16/include/FXRbInputDialog.h +2 -2
- data/ext/fox16/include/FXRbJPGIcon.h +2 -2
- data/ext/fox16/include/FXRbJPGImage.h +2 -2
- data/ext/fox16/include/FXRbKnob.h +2 -2
- data/ext/fox16/include/FXRbLabel.h +2 -2
- data/ext/fox16/include/FXRbList.h +2 -2
- data/ext/fox16/include/FXRbListBox.h +2 -2
- data/ext/fox16/include/FXRbListBoxVirtuals.h +0 -0
- data/ext/fox16/include/FXRbListItemVirtuals.h +0 -0
- data/ext/fox16/include/FXRbListVirtuals.h +0 -0
- data/ext/fox16/include/FXRbMDIButton.h +2 -2
- data/ext/fox16/include/FXRbMDIChild.h +2 -2
- data/ext/fox16/include/FXRbMDIChildVirtuals.h +0 -0
- data/ext/fox16/include/FXRbMDIClient.h +2 -2
- data/ext/fox16/include/FXRbMDIClientVirtuals.h +0 -0
- data/ext/fox16/include/FXRbMainWindow.h +2 -2
- data/ext/fox16/include/FXRbMatrix.h +2 -2
- data/ext/fox16/include/FXRbMenuBar.h +1 -1
- data/ext/fox16/include/FXRbMenuButton.h +2 -2
- data/ext/fox16/include/FXRbMenuCaption.h +2 -2
- data/ext/fox16/include/FXRbMenuCascade.h +2 -2
- data/ext/fox16/include/FXRbMenuCheck.h +1 -1
- data/ext/fox16/include/FXRbMenuCommand.h +2 -2
- data/ext/fox16/include/FXRbMenuPane.h +2 -2
- data/ext/fox16/include/FXRbMenuRadio.h +1 -1
- data/ext/fox16/include/FXRbMenuSeparator.h +2 -2
- data/ext/fox16/include/FXRbMenuTitle.h +2 -2
- data/ext/fox16/include/FXRbMessageBox.h +2 -2
- data/ext/fox16/include/FXRbObject.h +2 -2
- data/ext/fox16/include/FXRbObjectVirtuals.h +0 -0
- data/ext/fox16/include/FXRbOptionMenu.h +2 -2
- data/ext/fox16/include/FXRbPCXIcon.h +2 -2
- data/ext/fox16/include/FXRbPCXImage.h +2 -2
- data/ext/fox16/include/FXRbPNGIcon.h +2 -2
- data/ext/fox16/include/FXRbPNGImage.h +2 -2
- data/ext/fox16/include/FXRbPPMIcon.h +2 -2
- data/ext/fox16/include/FXRbPPMImage.h +2 -2
- data/ext/fox16/include/FXRbPacker.h +2 -2
- data/ext/fox16/include/FXRbPicker.h +2 -2
- data/ext/fox16/include/FXRbPopup.h +2 -2
- data/ext/fox16/include/FXRbPopupVirtuals.h +0 -0
- data/ext/fox16/include/FXRbPrintDialog.h +2 -2
- data/ext/fox16/include/FXRbProgressBar.h +2 -2
- data/ext/fox16/include/FXRbProgressDialog.h +2 -2
- data/ext/fox16/include/FXRbRGBIcon.h +2 -2
- data/ext/fox16/include/FXRbRGBImage.h +2 -2
- data/ext/fox16/include/FXRbRadioButton.h +2 -2
- data/ext/fox16/include/FXRbRealSlider.h +2 -2
- data/ext/fox16/include/FXRbRealSpinner.h +2 -2
- data/ext/fox16/include/FXRbRealSpinnerVirtuals.h +0 -0
- data/ext/fox16/include/FXRbRecentFiles.h +2 -2
- data/ext/fox16/include/FXRbRegistry.h +2 -2
- data/ext/fox16/include/FXRbReplaceDialog.h +2 -2
- data/ext/fox16/include/FXRbRootWindow.h +2 -2
- data/ext/fox16/include/FXRbRuler.h +1 -1
- data/ext/fox16/include/FXRbRulerView.h +1 -1
- data/ext/fox16/include/FXRbScintilla.h +2 -2
- data/ext/fox16/include/FXRbScrollArea.h +2 -2
- data/ext/fox16/include/FXRbScrollAreaVirtuals.h +0 -0
- data/ext/fox16/include/FXRbScrollBar.h +1 -1
- data/ext/fox16/include/FXRbScrollPane.h +2 -2
- data/ext/fox16/include/FXRbScrollWindow.h +2 -2
- data/ext/fox16/include/FXRbSearchDialog.h +2 -2
- data/ext/fox16/include/FXRbSeparator.h +2 -2
- data/ext/fox16/include/FXRbSettings.h +2 -2
- data/ext/fox16/include/FXRbShell.h +2 -2
- data/ext/fox16/include/FXRbShutter.h +2 -2
- data/ext/fox16/include/FXRbShutterVirtuals.h +0 -0
- data/ext/fox16/include/FXRbSlider.h +2 -2
- data/ext/fox16/include/FXRbSpinner.h +2 -2
- data/ext/fox16/include/FXRbSpinnerVirtuals.h +0 -0
- data/ext/fox16/include/FXRbSplashWindow.h +2 -2
- data/ext/fox16/include/FXRbSplitter.h +2 -2
- data/ext/fox16/include/FXRbSpring.h +2 -2
- data/ext/fox16/include/FXRbStatusBar.h +1 -1
- data/ext/fox16/include/FXRbStatusLine.h +1 -1
- data/ext/fox16/include/FXRbStream.h +2 -2
- data/ext/fox16/include/FXRbStreamVirtuals.h +0 -0
- data/ext/fox16/include/FXRbStringDict.h +2 -2
- data/ext/fox16/include/FXRbSwitcher.h +2 -2
- data/ext/fox16/include/FXRbTGAIcon.h +2 -2
- data/ext/fox16/include/FXRbTGAImage.h +2 -2
- data/ext/fox16/include/FXRbTIFIcon.h +2 -2
- data/ext/fox16/include/FXRbTIFImage.h +2 -2
- data/ext/fox16/include/FXRbTabBar.h +2 -2
- data/ext/fox16/include/FXRbTabBarVirtuals.h +0 -0
- data/ext/fox16/include/FXRbTabBook.h +2 -2
- data/ext/fox16/include/FXRbTabItem.h +2 -2
- data/ext/fox16/include/FXRbTable.h +2 -2
- data/ext/fox16/include/FXRbTableItemVirtuals.h +0 -0
- data/ext/fox16/include/FXRbTableVirtuals.h +0 -0
- data/ext/fox16/include/FXRbText.h +2 -2
- data/ext/fox16/include/FXRbTextField.h +2 -2
- data/ext/fox16/include/FXRbTextVirtuals.h +0 -0
- data/ext/fox16/include/FXRbToggleButton.h +2 -2
- data/ext/fox16/include/FXRbToolBar.h +1 -1
- data/ext/fox16/include/FXRbToolBarGrip.h +1 -1
- data/ext/fox16/include/FXRbToolBarShell.h +1 -1
- data/ext/fox16/include/FXRbToolBarTab.h +1 -1
- data/ext/fox16/include/FXRbToolTip.h +1 -1
- data/ext/fox16/include/FXRbTopWindow.h +2 -2
- data/ext/fox16/include/FXRbTopWindowVirtuals.h +0 -0
- data/ext/fox16/include/FXRbTranslator.h +2 -2
- data/ext/fox16/include/FXRbTranslatorVirtuals.h +0 -0
- data/ext/fox16/include/FXRbTreeItemVirtuals.h +0 -0
- data/ext/fox16/include/FXRbTreeList.h +2 -2
- data/ext/fox16/include/FXRbTreeListBox.h +2 -2
- data/ext/fox16/include/FXRbTreeListBoxVirtuals.h +0 -0
- data/ext/fox16/include/FXRbTreeListVirtuals.h +0 -0
- data/ext/fox16/include/FXRbTriStateButton.h +2 -2
- data/ext/fox16/include/FXRbVerticalFrame.h +2 -2
- data/ext/fox16/include/FXRbVisual.h +2 -2
- data/ext/fox16/include/FXRbWindow.h +2 -2
- data/ext/fox16/include/FXRbWindowVirtuals.h +0 -0
- data/ext/fox16/include/FXRbWizard.h +1 -1
- data/ext/fox16/include/FXRbXBMIcon.h +2 -2
- data/ext/fox16/include/FXRbXBMImage.h +2 -2
- data/ext/fox16/include/FXRbXPMIcon.h +2 -2
- data/ext/fox16/include/FXRbXPMImage.h +2 -2
- data/ext/fox16/include/FXRuby.h +2 -2
- data/ext/fox16/include/impl.h +2 -2
- data/ext/fox16/make_impl.rb +121 -0
- data/ext/fox16/markfuncs.cpp +0 -0
- data/lib/fox16.rb +8 -0
- data/lib/fox16/bitmapview.rb +223 -0
- data/lib/fox16/scintilla.rb +103 -3
- data/lib/fox16/version.rb +1 -5
- data/rdoc-sources/Makefile +23 -0
- data/scripts/build-fox.rb +31 -0
- data/scripts/generate_kwargs_lib.rb +414 -0
- data/scripts/iface.rb +391 -0
- data/swig-interfaces/FX4Splitter.i +149 -0
- data/swig-interfaces/FX7Segment.i +141 -0
- data/swig-interfaces/FXAccelTable.i +100 -0
- data/swig-interfaces/FXApp.i +735 -0
- data/swig-interfaces/FXArrowButton.i +136 -0
- data/swig-interfaces/FXBMPIcon.i +88 -0
- data/swig-interfaces/FXBMPImage.i +54 -0
- data/swig-interfaces/FXBitmap.i +90 -0
- data/swig-interfaces/FXBitmapFrame.i +72 -0
- data/swig-interfaces/FXBitmapView.i +94 -0
- data/swig-interfaces/FXButton.i +130 -0
- data/swig-interfaces/FXCURCursor.i +49 -0
- data/swig-interfaces/FXCanvas.i +61 -0
- data/swig-interfaces/FXCheckButton.i +108 -0
- data/swig-interfaces/FXChoiceBox.i +91 -0
- data/swig-interfaces/FXColorBar.i +110 -0
- data/swig-interfaces/FXColorDialog.i +79 -0
- data/swig-interfaces/FXColorList.i +99 -0
- data/swig-interfaces/FXColorRing.i +148 -0
- data/swig-interfaces/FXColorSelector.i +157 -0
- data/swig-interfaces/FXColorWell.i +133 -0
- data/swig-interfaces/FXColorWheel.i +108 -0
- data/swig-interfaces/FXComboBox.i +280 -0
- data/swig-interfaces/FXComposeContext.i +66 -0
- data/swig-interfaces/FXComposite.i +103 -0
- data/swig-interfaces/FXCursor.i +120 -0
- data/swig-interfaces/FXDC.i +280 -0
- data/swig-interfaces/FXDCPrint.i +141 -0
- data/swig-interfaces/FXDCWindow.i +75 -0
- data/swig-interfaces/FXDataTarget.i +115 -0
- data/swig-interfaces/FXDebugTarget.i +60 -0
- data/swig-interfaces/FXDelegator.i +56 -0
- data/swig-interfaces/FXDial.i +168 -0
- data/swig-interfaces/FXDialogBox.i +131 -0
- data/swig-interfaces/FXDict.i +200 -0
- data/swig-interfaces/FXDirBox.i +68 -0
- data/swig-interfaces/FXDirDialog.i +97 -0
- data/swig-interfaces/FXDirList.i +274 -0
- data/swig-interfaces/FXDirSelector.i +142 -0
- data/swig-interfaces/FXDockBar.i +180 -0
- data/swig-interfaces/FXDockHandler.i +94 -0
- data/swig-interfaces/FXDockSite.i +91 -0
- data/swig-interfaces/FXDockTitle.i +91 -0
- data/swig-interfaces/FXDocument.i +70 -0
- data/swig-interfaces/FXDragCorner.i +72 -0
- data/swig-interfaces/FXDrawable.i +90 -0
- data/swig-interfaces/FXDriveBox.i +63 -0
- data/swig-interfaces/FXExtentd.i +131 -0
- data/swig-interfaces/FXExtentf.i +131 -0
- data/swig-interfaces/FXFileDialog.i +268 -0
- data/swig-interfaces/FXFileDict.i +121 -0
- data/swig-interfaces/FXFileList.i +345 -0
- data/swig-interfaces/FXFileSelector.i +347 -0
- data/swig-interfaces/FXFileStream.i +49 -0
- data/swig-interfaces/FXFoldingList.i +556 -0
- data/swig-interfaces/FXFont.i +333 -0
- data/swig-interfaces/FXFontDialog.i +63 -0
- data/swig-interfaces/FXFontSelector.i +127 -0
- data/swig-interfaces/FXFrame.i +245 -0
- data/swig-interfaces/FXGIFCursor.i +86 -0
- data/swig-interfaces/FXGIFIcon.i +54 -0
- data/swig-interfaces/FXGIFImage.i +54 -0
- data/swig-interfaces/FXGLCanvas.i +90 -0
- data/swig-interfaces/FXGLContext.i +85 -0
- data/swig-interfaces/FXGLObject.i +70 -0
- data/swig-interfaces/FXGLShape.i +152 -0
- data/swig-interfaces/FXGLViewer.i +691 -0
- data/swig-interfaces/FXGLVisual.i +136 -0
- data/swig-interfaces/FXGradientBar.i +310 -0
- data/swig-interfaces/FXGroupBox.i +94 -0
- data/swig-interfaces/FXHeader.i +432 -0
- data/swig-interfaces/FXHorizontalFrame.i +60 -0
- data/swig-interfaces/FXICOIcon.i +92 -0
- data/swig-interfaces/FXICOImage.i +54 -0
- data/swig-interfaces/FXIcon.i +128 -0
- data/swig-interfaces/FXIconDict.i +90 -0
- data/swig-interfaces/FXIconList.i +596 -0
- data/swig-interfaces/FXIconSource.i +55 -0
- data/swig-interfaces/FXId.i +103 -0
- data/swig-interfaces/FXImage.i +197 -0
- data/swig-interfaces/FXImageFrame.i +66 -0
- data/swig-interfaces/FXImageView.i +88 -0
- data/swig-interfaces/FXInputDialog.i +180 -0
- data/swig-interfaces/FXJPGIcon.i +101 -0
- data/swig-interfaces/FXJPGImage.i +67 -0
- data/swig-interfaces/FXKnob.i +182 -0
- data/swig-interfaces/FXLabel.i +199 -0
- data/swig-interfaces/FXList.i +476 -0
- data/swig-interfaces/FXListBox.i +234 -0
- data/swig-interfaces/FXMDIButton.i +173 -0
- data/swig-interfaces/FXMDIChild.i +242 -0
- data/swig-interfaces/FXMDIClient.i +149 -0
- data/swig-interfaces/FXMainWindow.i +53 -0
- data/swig-interfaces/FXMat3d.i +102 -0
- data/swig-interfaces/FXMat3f.i +102 -0
- data/swig-interfaces/FXMat4d.i +122 -0
- data/swig-interfaces/FXMat4f.i +138 -0
- data/swig-interfaces/FXMatrix.i +101 -0
- data/swig-interfaces/FXMemoryBuffer.i +64 -0
- data/swig-interfaces/FXMemoryStream.i +73 -0
- data/swig-interfaces/FXMenuBar.i +67 -0
- data/swig-interfaces/FXMenuButton.i +152 -0
- data/swig-interfaces/FXMenuCaption.i +176 -0
- data/swig-interfaces/FXMenuCascade.i +76 -0
- data/swig-interfaces/FXMenuCheck.i +90 -0
- data/swig-interfaces/FXMenuCommand.i +69 -0
- data/swig-interfaces/FXMenuPane.i +60 -0
- data/swig-interfaces/FXMenuRadio.i +93 -0
- data/swig-interfaces/FXMenuSeparator.i +65 -0
- data/swig-interfaces/FXMenuTitle.i +74 -0
- data/swig-interfaces/FXMessageBox.i +128 -0
- data/swig-interfaces/FXObject.i +169 -0
- data/swig-interfaces/FXOptionMenu.i +140 -0
- data/swig-interfaces/FXPCXIcon.i +91 -0
- data/swig-interfaces/FXPCXImage.i +55 -0
- data/swig-interfaces/FXPNGIcon.i +95 -0
- data/swig-interfaces/FXPNGImage.i +59 -0
- data/swig-interfaces/FXPPMIcon.i +91 -0
- data/swig-interfaces/FXPPMImage.i +55 -0
- data/swig-interfaces/FXPacker.i +255 -0
- data/swig-interfaces/FXPicker.i +54 -0
- data/swig-interfaces/FXPoint.i +52 -0
- data/swig-interfaces/FXPopup.i +162 -0
- data/swig-interfaces/FXPrintDialog.i +154 -0
- data/swig-interfaces/FXProgressBar.i +133 -0
- data/swig-interfaces/FXProgressDialog.i +105 -0
- data/swig-interfaces/FXQuatd.i +128 -0
- data/swig-interfaces/FXQuatf.i +122 -0
- data/swig-interfaces/FXRGBIcon.i +90 -0
- data/swig-interfaces/FXRGBImage.i +56 -0
- data/swig-interfaces/FXRadioButton.i +117 -0
- data/swig-interfaces/FXRanged.i +163 -0
- data/swig-interfaces/FXRangef.i +172 -0
- data/swig-interfaces/FXRealSlider.i +166 -0
- data/swig-interfaces/FXRealSpinner.i +215 -0
- data/swig-interfaces/FXRecentFiles.i +119 -0
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<title>Chapter 8. FXRuby's Message-Target System</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt01.html" title="Part I. The Basics"><link rel="prev" href="examples.html" title="Chapter 7. Examples"><link rel="next" href="infosources.html" title="Chapter 9. Other Sources of Information"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 8. FXRuby's Message-Target System</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="examples.html">Prev</a> </td><th width="60%" align="center">Part I. The Basics</th><td width="20%" align="right"> <a accesskey="n" href="infosources.html">Next</a></td></tr></table><hr></div><div class="chapter" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="events"></a>Chapter 8. FXRuby's Message-Target System</h2></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2095"></a>Background</h2></div></div></div><p>One of the biggest flaws with earlier releases of FXRuby was its strict reproduction of FOX's process for mapping GUI events (messages) to instance methods (handlers). That process involved four distinct steps:</p><div class="orderedlist"><ol type="1" compact><li><p>Initializing a <span class="emphasis"><em>message identifier</em></span>, an integer that helps to disambiguate the sender of the message and/or its purpose.</p></li><li><p>Mapping a specific message type and identifier to an instance method for the message target object.</p></li><li><p>Implementing the actual handler method in the message target.</p></li><li><p>Registering the message target and message identifier with the widget that's going to send the messages.</p></li></ol></div><p>So, for example, let's say you wanted to create a button widget that, when pressed, prints the string "Ouch!" to the terminal. In the old scheme of things, you'd need to identify some object to act as the target for any messages generated by this button. To keep things simple, let's say that the application's main window (<span class="emphasis"><em>mainWindow</em></span>) is designated as the target for the button. We'll need to generate a unique identifier associated with the button:</p><pre class="programlisting">class MyMainWindow < FXMainWindow
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ID_BUTTON = FXMainWindow::ID_LAST
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end</pre><p>Next, you'd want to specify the mapping for a specific message type to the target's instance method that handles that message:</p><pre class="programlisting">FXMAPFUNC(SEL_COMMAND, MyMainWindow::ID_BUTTON, 'onCmdButton')</pre><p>Finally, you'd need to implement the instance method (<code class="methodname">onCmdButton</code>) named in the call to <code class="methodname">FXMAPFUNC</code>:</p><pre class="programlisting">def onCmdButton(sender, sel, ptr)
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puts "Ouch!"
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end</pre><p>The last step is to tell the button who it's message target is, and which message identifier to use when sending messages to that target:</p><pre class="programlisting">aButton = FXButton.new(parent, "Push Me", nil, mainWindow, ID_BUTTON)</pre><p>This was an extremely tedious process, especially for programmers who are used to Ruby/Tk's or Ruby/GTK's approach for connecting signals (events) to blocks that handle the signal. After some discussions at RubyConf 2001 and subsequent discussions on the Ruby newsgroup, a new model was proposed and hashed out on the RubyGarden Wiki. This new model was introduced with the FXRuby-0.99.179 release.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2143"></a>Event Model</h2></div></div></div><p>FXRuby implements a new, simplified approach to this built on top of the old model. It more or less mimics the syntax used in Ruby/GTK; you can attach a message handler block to a widget using a new <code class="methodname">connect</code> instance method, e.g.</p><pre class="programlisting">aButton = FXButton.new(parent, "Push Me")
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aButton.connect(SEL_COMMAND) { |sender, sel, ptr|
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}</pre><p>Alternate forms of the <code class="methodname">FXObject#connect</code> method can take either a <code class="classname">Method</code> or <code class="classname">Proc</code> instance as a second argument (i.e. instead of attaching a block), e.g.</p><pre class="programlisting">def push(sender, sel, ptr)
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aButton = FXButton.new(parent, "Push Me")
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aButton.connect(SEL_COMMAND, method(:push))</pre><p>It works by creating a special target object (behind the scenes) that stands-in as the message target for your widget and passes off incoming messages to the appropriate block. The single argument to <code class="methodname">connect</code> is the FOX message type you're handling (e.g. <code class="constant">SEL_COMMAND</code>, <code class="constant">SEL_CHANGED</code>, etc.) The three arguments to the block are the same as those for regular FOX message handler methods, namely, the sender object, the message type and identifier and the message data. And of course, for simple handlers like this one, you can just leave the arguments off altogether:</p><pre class="programlisting">aButton = FXButton.new(parent, "Push Me")
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aButton.connect(SEL_COMMAND) { puts "Ouch!" }</pre></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2179"></a>Timers</h2></div></div></div><p>Timers are scheduled by calling <code class="methodname">FXApp#addTimeout</code>. There are three different forms of <code class="methodname">addTimeout</code>, but the first argument to each is the timeout interval in milliseconds. The most primitive version of this method takes two additional arguments to specify the target object and message identifier for the object that will handle the timeout event:</p><pre class="programlisting">aTimer = getApp().addTimeout(1000, timeoutHandlerObj, ID_TIMER)</pre><p>The second form takes either a <code class="classname">Method</code> or <code class="classname">Proc</code> instance as its second argument, e.g.</p><pre class="programlisting">aTimer = getApp().addTimeout(1000, method(:timeoutHandlerMethod))</pre><p>The last form uses a code block as the handler for the timeout event:</p><pre class="programlisting">aTimer = getApp().addTimeout(1000) { |sender, sel, ptr|
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}</pre></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2206"></a>Chores</h2></div></div></div><p>Chores are scheduled by calling <code class="methodname">FXApp#addChore</code>. There are three different forms of <code class="methodname">addChore</code>; the most primitive version requires two arguments to specify the target object and message identifier for the object that will handle the chore event:</p><pre class="programlisting">aChore = getApp().addChore(choreHandlerObj, ID_CHORE)</pre><p>The second form takes either a <code class="classname">Method</code> or <code class="classname">Proc</code> instance as its single argument, e.g.</p><pre class="programlisting">aChore = getApp().addChore(method(:choreHandlerMethod))</pre><p>The last form uses a code block as the handler for the chore:</p><pre class="programlisting">aChore = getApp().addChore { |sender, sel, ptr|
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# handle this chore
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}</pre></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2233"></a>Signals</h2></div></div></div><p>Operating system signal handlers are designated by calling <code class="methodname">FXApp#addSignal</code>. There are three different forms of <code class="methodname">addSignal</code>, but the first argument to each is the signal name (e.g. "SIGINT") or number. Each version also has two optional arguments (which should come at the end of the list) to specify <em class="parameter"><code>immediate</code></em> and <em class="parameter"><code>flags</code></em>. The most primitive version of this method takes two additional arguments to specify the target object and message identifier for the object that will handle this operating system signal:</p><pre class="programlisting">aSignal = getApp().addSignal("SIGINT", signalHandlerObj, ID_SIGINT)</pre><p>The second form takes either a <code class="classname">Method</code> or <code class="classname">Proc</code> instance as its second argument, e.g.</p><pre class="programlisting">aSignal = getApp().addSignal("SIGINT", method(:signalHandlerMethod))</pre><p>The last form uses a code block as the handler for the signal:</p><pre class="programlisting">aSignal = getApp().addSignal("SIGINT") { |sender, sel, ptr|
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}</pre></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2266"></a>Input Events</h2></div></div></div><p>Input event handlers are designated by calling <code class="methodname">FXApp#addInput</code>. There are three different forms of <code class="methodname">addInput</code>, but the first two arguments to each are the file object (including sockets) and the mode flag (some combination of <code class="constant">INPUT_READ</code>, <code class="constant">INPUT_WRITE</code> and <code class="constant">INPUT_EXCEPT</code>). The most primitive version of this method takes two additional arguments to specify the target object and message identifier for the object that will handle this input event:</p><pre class="programlisting">getApp().addInput(aFile, INPUT_READ, inputHandlerObj, ID_INPUT)</pre><p>The second form takes either a <code class="classname">Method</code> or <code class="classname">Proc</code> instance as its third argument, e.g.</p><pre class="programlisting">getApp().addInput(aSocket, INPUT_READ|INPUT_EXCEPT, method(:inputHandlerMethod))</pre><p>The last form uses a code block as the handler for the input event:</p><pre class="programlisting">getApp().addInput(aFile, INPUT_WRITE|INPUT_EXCEPT) { |sender, sel, ptr|
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}</pre><p>This API is a little different from the other cases. For example, timeout events always send the same message type (<code class="constant">SEL_TIMEOUT</code>) to their message target, so you just have a single handler method (or block) to handle the timeout. In contrast, input sources (e.g. pipes or sockets) can generate three different FOX messages, <code class="constant">SEL_IO_READ</code>, <code class="constant">SEL_IO_WRITE</code> and <code class="constant">SEL_IO_EXCEPTION</code>, depending on what happens, so your handler method (block) needs to check the message type, e.g.</p><pre class="programlisting">getApp().addInput(socket, INPUT_READ|INPUT_WRITE) { |sender, sel, ptr|
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}</pre></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="examples.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="pt01.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="infosources.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter 7. Examples </td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top"> Chapter 9. Other Sources of Information</td></tr></table></div></body></html>
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<title>Chapter 7. Examples</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt01.html" title="Part I. The Basics"><link rel="prev" href="unicode.html" title="Chapter 6. Unicode and FXRuby"><link rel="next" href="events.html" title="Chapter 8. FXRuby's Message-Target System"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 7. Examples</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="unicode.html">Prev</a> </td><th width="60%" align="center">Part I. The Basics</th><td width="20%" align="right"> <a accesskey="n" href="events.html">Next</a></td></tr></table><hr></div><div class="chapter" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="examples"></a>Chapter 7. Examples</h2></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1668"></a>hello</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/hello.rb" target="_top"><code class="filename">hello.rb</code></a>
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example program is about as short as it gets for a working FXRuby program.
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Use this as a starting point for understanding the basic elements of an
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FXRuby program, especially if you're new to GUI programming in
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general.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/hello.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1681"></a>hello2</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/hello2.rb" target="_top"><code class="filename">hello2.rb</code></a>
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example kicks it up a notch by adding an icon and tooltip to the button
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from the <code class="filename">hello.rb</code> example.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/hello2.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1697"></a>scribble</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/scribble.rb" target="_top"><code class="filename">scribble.rb</code></a>
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example is a good demonstration of how to obtain a device context for a
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window (in this case, an <code class="classname">FXCanvas</code>) and draw into
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that window. It also provides a basic demonstration of how FOX's GUI
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updating mechanism can be used to automatically update the state of
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widgets based on the application's state. Observe the "Clear"
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button becoming enabled and disabled (greyed-out) depending on whether the
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canvas is currently "dirty" or "clean", and then see how
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this updating is actually handled in the code.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/scribble.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1713"></a>button</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/button.rb" target="_top"><code class="filename">button.rb</code></a>
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example program shows off the various options (or button styles) for
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<code class="classname">FXButton</code> widgets.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/button.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1729"></a>datatarget</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/datatarget.rb" target="_top"><code class="filename">datatarget.rb</code></a>
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example program demonstrates most or all of the widgets that can work with
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FOX data targets (that is, instances of class <code class="classname">FXDataTarget</code>).
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Data targets are special objects that have a a string, float or integer
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value associated with them, and can interact with widgets to keep the data
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target's value in sync with the widget's setting. For example, you
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can create a data target with a string value and attach that to a text
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field widget. When the user types a new value in the text field, the data
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target's value is automatically updated; and when the data
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target's value is changed, the text field will update its setting.
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Since a single data targets can be attached to multiple widgets, this can
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be a useful way to keep multiple controls for the same logical value in
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sync with each other.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/datatarget.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1745"></a>dialog</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/dialog.rb" target="_top"><code class="filename">dialog.rb</code></a>
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example is a simple program demonstrating how to construct and display
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modal and non-modal dialog boxes.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/dialog.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1758"></a>dirlist</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/dirlist.rb" target="_top"><code class="filename">dirlist.rb</code></a>
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example program demonstrates the <code class="classname">FXDirList</code> widget.
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The directory list is a special kind of tree list, where each tree item
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represents a directory (or folder) in the file system.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/dirlist.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1774"></a>iconlist</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/iconlist.rb" target="_top"><code class="filename">iconlist.rb</code></a>
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example program demonstrates the <code class="classname">FXIconList</code> widget.
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An icon list is a special kind of list widget that can display its
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contents in one of three basic modes (details mode, small icons mode or
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large icons mode). The first screenshot below shows an icon list in
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details mode, while the second shows the same icon list in "big
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icons" mode.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/iconlist-details.png" align="middle"></div></div><div class="screenshot"><div class="mediaobject" align="center"><img src="images/iconlist-bigicons.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1794"></a>mditest</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/mditest.rb" target="_top"><code class="filename">mditest.rb</code></a>
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example program demonstrates FOX's Multiple Document Interface (MDI)
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capabilities, specifically the <code class="classname">FXMDIClient</code> and
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<code class="classname">FXMDIChild</code> classes.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/mditest.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1813"></a>groupbox</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/groupbox.rb" target="_top"><code class="filename">groupbox.rb</code></a>
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example program is a kind of "periodic table of widgets"
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demonstration, FOX-style. It shows off a lot of the FOX widgets as well as
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providing a good exercise of FOX's layout managers.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/groupbox.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1826"></a>header</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/header.rb" target="_top"><code class="filename">header.rb</code></a>
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example program mainly demonstrates the <code class="classname">FXHeader</code>
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widget and the <code class="classname">FXSplitter</code> layout manager.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/header.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1845"></a>image</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/image.rb" target="_top"><code class="filename">image.rb</code></a>
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example demonstrates how to draw directly into an <code class="classname">FXImage</code>
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object and then "draw" that image into a canvas.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/image.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1861"></a>splitter</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/splitter.rb" target="_top"><code class="filename">splitter.rb</code></a>
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example demonstrates the <code class="classname">FXSplitter</code> layout manager.
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It also provides an example of the <code class="classname">FXTreeList</code>
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widget (on the left side of the split) and the <code class="classname">FXMatrix</code>
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layout manager (in the middle pane).</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/splitter.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1883"></a>foursplit</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/foursplit.rb" target="_top"><code class="filename">foursplit.rb</code></a>
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example program demonstrates the <code class="classname">FX4Splitter</code> layout
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manager. This four-way split is especially useful for CAD-type programs
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where it's necessary to show multiple views of the model
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simultaneously.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/foursplit.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1899"></a>shutter</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/shutter.rb" target="_top"><code class="filename">shutter.rb</code></a>
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example provides a simple demonstration of the <code class="classname">FXShutter</code>
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widget, with the skeleton of a PIM-type application. The very nice icons
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used for this program are courtesy of <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.forrestwalter.com/icons" target="_top">Gort's Icons</a>.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/shutter.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1918"></a>tabbook</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/tabbook.rb" target="_top"><code class="filename">tabbook.rb</code></a>
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example exists mainly to demonstrate the <code class="classname">FXTabBook</code>
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widget, but shows off a few other features in the process.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/tabbook.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1934"></a>table</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/table.rb" target="_top"><code class="filename">table.rb</code></a>
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example features the <code class="classname">FXTable</code> widget, sometimes
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known as a "grid" or "spreadsheet" widget in other
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toolkits.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/table.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1950"></a>gltest</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/gltest.rb" target="_top"><code class="filename">gltest.rb</code></a>
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example program demonstrates how to create a basic OpenGL canvas (i.e. an
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instance of the <code class="classname">FXGLCanvas</code> widget) and draw into
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it. It also demonstrates how to use timers and chores. This example
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requires the Ruby/OpenGL extension, available from the Ruby Application
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Archive.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/gltest.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1966"></a>glviewer</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/glviewer.rb" target="_top"><code class="filename">glviewer.rb</code></a>
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widget and draw various kinds of GL objects into it. It can also be used
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as model for a fairly complicated FXRuby application, since it includes a
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lot of typical features (like a menu bar, toolbar, status line, etc.).</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/glviewer.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1982"></a>imageviewer</h2></div></div></div><p>Like the <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/glviewer.rb" target="_top"><code class="filename">glviewer.rb</code></a>
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example, the <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/imageviewer.rb" target="_top"><code class="filename">imageviewer.rb</code></a>
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can be used as a model for a typical full-featured GUI application, with a
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menu bar, toolbar, and so forth. It also features the
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<code class="classname">FXImageView</code> widget.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/imageviewer.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2002"></a>dilbert</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/dilbert.rb" target="_top"><code class="filename">dilbert.rb</code></a>
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example fetches the "Daily Dilbert" cartoon and displays it in a
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window. This was just a fun little exercise for me, but it does provide a
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more bare-bones example of the <code class="classname">FXImageView</code> widget
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than that provided by the (more complicated) <code class="filename">imageviewer.rb</code>
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example.</p><p>This example program requires the html-parser extension, available
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from the Ruby Application Archive.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/dilbert.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2023"></a>raabrowser</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/raabrowser.rb" target="_top"><code class="filename">raabrowser.rb</code></a>
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example program shows a treelist view of the current Ruby Application
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selected product in the panel on the right. This is a good demonstration
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of the following features:</p><div class="itemizedlist"><ul type="bullet"><li style="list-style-type: disc"><p>the <code class="classname">FXSplitter</code> layout manager, used to
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split the left side (containing the tree list) from the right side
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(containing the information panel). If the panel on the left is too
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narrow to see all of its contents (especially when you've expanded
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the tree) try resizing the split.</p></li><li style="list-style-type: disc"><p>the <code class="classname">FXTreeList</code> widget, used to display
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the RAA contents.</p></li><li style="list-style-type: disc"><p>data targets (i.e. instances of class <code class="classname">FXDataTarget</code>),
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which are used for the contents of the fields in the information
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panel.</p></li></ul></div><p>This example program requires the <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.jin.gr.jp/~nahi/Ruby/SOAP4R" target="_top">SOAP4R</a> extension.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/raabrowser.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2060"></a>babelfish</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/babelfish.rb" target="_top"><code class="filename">babelfish.rb</code></a>
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example program, like the <code class="filename">raabrowser.rb</code> example,
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depends on the <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.jin.gr.jp/~nahi/Ruby/SOAP4R" target="_top">SOAP4R</a>
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extension. Other than that it doesn't bring anything new to the table.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/babelfish.png" align="middle"></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2079"></a>browser</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="../examples/browser.rb" target="_top"><code class="filename">browser.rb</code></a>
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example program is mainly a "me too" for the class browser
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distributed with Ruby/GTK. It's hard for me to get excited about it,
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but here it is.</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/browser.png" align="middle"></div></div></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="unicode.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="pt01.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="events.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter 6. Unicode and FXRuby </td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top"> Chapter 8. FXRuby's Message-Target System</td></tr></table></div></body></html>
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<title>Chapter 2. Installing from Gems</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt01.html" title="Part I. The Basics"><link rel="prev" href="build.html" title="Chapter 1. Building from Source Code"><link rel="next" href="tutorial1.html" title="Chapter 3. Hello, World!"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 2. Installing from Gems</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="build.html">Prev</a> </td><th width="60%" align="center">Part I. The Basics</th><td width="20%" align="right"> <a accesskey="n" href="tutorial1.html">Next</a></td></tr></table><hr></div><div class="chapter" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="gems"></a>Chapter 2. Installing from Gems</h2></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e430"></a>Introduction</h2></div></div></div><p>FXRuby uses <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://rubygems.rubyforge.org" target="_top">RubyGems</a> as its preferred
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packaging and distribution method. The code is available both as</p><div class="itemizedlist"><ul type="bullet"><li style="list-style-type: disc"><p>a "source" gem, which contains source code that must be compiled
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on your computer before it's installed; and,</p></li><li style="list-style-type: disc"><p>a "binary" gem, which contains a precompiled version of the code
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for a specific operating system (such as Windows).</p></li></ul></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e445"></a>Installing from a Source Gem</h2></div></div></div><p>If you've already downloaded the source gem, you can install it by
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typing:</p><pre class="screen">$ <span><strong class="command">sudo gem install fxruby-1.6.13.gem</strong></span></pre><p>Note the use of the <span><strong class="command">sudo</strong></span> command to invoke
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superuser privileges, since you'll typically need superuser privileges to
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install the library files. By default, the source gem will look for your
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FOX (and optionally, FXScintilla) installation in a few standard places,
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such as the <code class="filename">/usr</code>, <code class="filename">/usr/local</code> and
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<code class="filename">/sw</code> directories. If you've installed those libraries
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under some other directory (for example, in your home directory) you might
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need to pass some additional arguments on the command line, e.g.</p><pre class="screen">$ <span><strong class="command">sudo gem install fxruby-1.6.13.gem --force -- --with-fox-include=/home/lyle/include/fox-1.6 --with-fox-lib=/home/lyle/lib</strong></span></pre><p>If you're installing a source gem on a Windows box, you'd instead
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type something like:</p><pre class="screen">C:\> <span><strong class="command">gem install fxruby-1.6.13.gem --force -- --with-fox-include=C:\include\fox-1.6 --with-fox-lib=C:\lib</strong></span></pre><p>If you're installing a source gem, it can take quite awhile to build
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FXRuby, so this might be a good time to take a coffee break. You won't see
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any compiler output appear on the screen while the gem is compiling, but
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rest assured that the output is being saved into the
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<code class="filename">gem_make.out</code> file.</p><p>As a quick sanity check, to make sure that all is well, you should
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probably fire up <code class="filename">irb</code> and try to require the FXRuby
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gem once the installation is complete:</p><pre class="screen">$ <span><strong class="command">irb</strong></span>
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irb(main):001:0> <strong class="userinput"><code><span><strong class="command">require 'rubygems'</strong></span></code></strong>
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true
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irb(main):002:0> <span><strong class="command">require 'fox16'</strong></span>
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true</pre><p>If the import failed (usually with a message along the lines of
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"Cannot load library"), first check the "Things That Can Go Wrong" section
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of this chapter. If that doesn't help, drop me an e-mail or ask around on
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the Ruby newsgroup or mailing list; it's quite likely that someone else
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has run into this problem too. Once you do have a working FXRuby
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installation, you're ready to check out the example programs.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e502"></a>Installing from a Binary Gem</h2></div></div></div><p>To install a binary gem for Windows, just type:</p><pre class="screen">C:\> <span><strong class="command">gem install fxruby-1.6.13-mswin32.gem</strong></span></pre><p>As a quick sanity check, to make sure that all is well, you should
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probably fire up <code class="filename">irb</code> and try to require the FXRuby
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gem once the installation is complete:</p><pre class="screen">C:\> <span><strong class="command">irb</strong></span>
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irb(main):001:0> <strong class="userinput"><code><span><strong class="command">require 'rubygems'</strong></span></code></strong>
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true
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irb(main):002:0> <span><strong class="command">require 'fox16'</strong></span>
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true</pre><p>If the import failed (usually with a message along the lines of
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"Cannot load library"), first check the "Things That Can Go Wrong" section
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of this chapter. If that doesn't help, drop me an e-mail or ask around on
|
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the Ruby newsgroup or mailing list; it's quite likely that someone else
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has run into this problem too. Once you do have a working FXRuby
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installation, you're ready to check out the example programs.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e530"></a>Things That Can Go Wrong</h2></div></div></div><p><span class="emphasis"><em>"Cannot load library"</em></span></p><p>On Linux and other Unix systems that support shared libraries, FOX
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is typically installed as a shared library named
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<code class="filename">libFOX-1.6.so</code>. After all of the source files for
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FXRuby are compiled, the last step is to link all of the FXRuby object
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files together with the FOX library (and possibly other system libraries)
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to produce a new shared object that Ruby can import as an extension
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module.</p><p>There are a few things that can go wrong when you try to import this
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extension into Ruby. A common problem is that the operating system cannot
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locate the FOX shared library (<code class="filename">libFOX-1.6.so</code>) when it
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tries to dynamically load the FXRuby extension module; when this happens,
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the error message will look something like:</p><pre class="screen">$ <span><strong class="command">irb</strong></span>
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irb(main):001:0> <strong class="userinput"><code>require 'fox16'</code></strong>
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LoadError: libFOX-1.6.so: cannot open shared object file: No such file or directory - /usr/local/lib/ruby/1.8/i686-linux/fox16.so
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from (irb):1:in 'require'
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from (irb):1
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</pre><p>Note that the wording of this error message may be slightly
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different, depending on your operating environment. One workaround for
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this problem is to modify the <code class="constant">LD_LIBRARY_PATH</code>
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environment variable to include the directory where
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<code class="filename">libFOX-1.6.so</code> is installed. For example, if
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<code class="filename">libFOX-1.6.so</code> is installed in <code class="filename">/usr/local/lib</code>, try setting:</p><pre class="screen">$ <span><strong class="command">export LD_LIBRARY_PATH=/usr/local/lib</strong></span>
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$ <span><strong class="command">irb</strong></span>
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irb(main):001:0> <strong class="userinput"><code>require 'fox16'</code></strong>
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</pre><p>If this works, you can of course permanently add the
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<code class="constant">LD_LIBRARY_PATH</code> setting to your login file(s) so that
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you don't have to remember to type it each time. Another approach that
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should work for Linux is to modify your
|
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<code class="filename">/etc/ld.so.conf</code> file to include the installation
|
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directory (e.g. <code class="filename">/usr/local/lib</code>). If you'd like to do
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this instead, you'll need to (as root):</p><div class="orderedlist"><ol type="1" compact><li><p>Edit your <code class="filename">/etc/ld.so.conf</code> file and add the
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directory where <code class="filename">libFOX-1.6.so</code> is installed;
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and,</p></li><li><p>At the shell prompt, type <span><strong class="command">ldconfig</strong></span> to reload
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the linker configuration.</p></li></ol></div></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="build.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="pt01.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="tutorial1.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter 1. Building from Source Code </td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top"> Chapter 3. Hello, World!</td></tr></table></div></body></html>
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<html><head>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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<title>History and Goals</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt01.html" title="Part I. The Basics"><link rel="prev" href="pt01.html" title="Part I. The Basics"><link rel="next" href="build.html" title="Chapter 1. Building from Source Code"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">History and Goals</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="pt01.html">Prev</a> </td><th width="60%" align="center">Part I. The Basics</th><td width="20%" align="right"> <a accesskey="n" href="build.html">Next</a></td></tr></table><hr></div><div class="preface" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="goals"></a>History and Goals</h2></div></div></div><p>The primary goal of this project was (and is) to provide a complete
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interface to <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.fox-toolkit.com" target="_top">FOX</a> from
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<a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.ruby-lang.org" target="_top">Ruby</a>. Ruby programs should
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be able to access FOX classes transparently; this includes deriving new
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Ruby classes from FOX classes and overriding their virtual functions. This
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goal has been met pretty well at this point although there are undoubtedly
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a number of bugs waiting to be discovered.</p><p>A secondary goal of the project is to promote Ruby and FOX, two great
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open-source projects that both deserve wider recognition. After discovering
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Ruby and monitoring the comp.lang.ruby newsgroup postings for only a few
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weeks, it became apparent that users were dissatisfied with the existing
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GUI options for Ruby. As with Python, Tk is the de facto standard because
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of its maturity and availability on a number of platforms (including the
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Macintosh). But Tk is also showing its age in many ways and it has failed
|
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to keep pace with some of the "younger" cross-platform GUI toolkits like
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FOX, wxWidgets, FLTK, Qt and GTK+. Of the latter five, only Qt and GTK+
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appeared (at the time) to have usable Ruby interfaces and there are some
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problems associated with these as well; for Qt, it's the restrictive
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license for the Windows platform version, and for GTK+ it's a Windows
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version that often lags far behind the standard Linux/Unix version. There
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is clearly a need for a modern, open-source, cross-platform GUI for Ruby,
|
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and FOX fills that need.</p><p>Since its first public release in January 2001, FXRuby has become one
|
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of the most popular GUI options for Ruby:</p><div class="itemizedlist"><ul type="bullet"><li style="list-style-type: disc"><p>In a <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.rubygarden.org/pollBooth.php?op=results&pollID=4" target="_top">
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Ruby Garden poll</a> held in July 2001, FXRuby edged out Ruby/GTK as the
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most-preferred GUI writing toolkit for Ruby.</p></li><li style="list-style-type: disc"><p>In August 2001, FXRuby was added to the Pragmatic Programmers'
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<a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://rubyinstaller.sourceforge.net" target="_top">
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Windows installer for Ruby</a>.</p></li><li style="list-style-type: disc"><p>In October 2001, Lyle gave a presentation on
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<a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.rubyconf.org/2001/talks/lyle/lylefox.htm" target="_top">
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"Developing GUIs with FOX and Ruby"</a> at the first annual Ruby
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Conference in Tampa, Florida.</p></li><li style="list-style-type: disc"><p>Although the lack of documentation has been a sore spot for
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some time, several Ruby books (such as the <em class="citetitle">
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Ruby Developer's Guide</em> and <em class="citetitle">The Ruby
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Way</em>) feature FXRuby as a Ruby GUI development option.</p></li><li style="list-style-type: disc"><p>FXRuby is used as the GUI for <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://freeride.rubyforge.org/wiki/wiki.pl" target="_top">
|
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FreeRIDE</a> and a number of other Ruby-based projects.</p></li></ul></div><p>Most recently, work has focused on keeping FXRuby up-to-date with the
|
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still evolving FOX library while looking for new ways to make Ruby GUI
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development fun. If you have suggestions about where you'd like to
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see things go, feel free to drop me an e-mail.</p><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e71"></a>About this Document</h2></div></div></div><p>The contents of this document were written using <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://docbook.org/whatis" target="_top">DocBook</a> version 5.0.
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The HTML version of this document uses the CSS stylesheet originally developed for the
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HTML version of the book <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://svnbook.red-bean.com/" target="_top">Version Control with Subversion</a>,
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which is licensed under the <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://creativecommons.org/licenses/by/2.0/" target="_top">Creative Commons Attribution License</a>.</p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="pt01.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="pt01.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="build.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Part I. The Basics </td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top"> Chapter 1. Building from Source Code</td></tr></table></div></body></html>
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<html><head>
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<title>Appendix E. Implementation</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt02.html" title="Part II. Appendices"><link rel="prev" href="library.html" title="Appendix D. The FXRuby Standard Library"><link rel="next" href="apes02.html" title="Object Life Cycles and Garbage Collection"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix E. Implementation</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="library.html">Prev</a> </td><th width="60%" align="center">Part II. Appendices</th><td width="20%" align="right"> <a accesskey="n" href="apes02.html">Next</a></td></tr></table><hr></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="implementation"></a>Appendix E. Implementation</h2></div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="implementation.html#d0e5797">Code Generation</a></span></dt><dt><span class="section"><a href="apes02.html">Object Life Cycles and Garbage Collection</a></span></dt><dd><dl><dt><span class="section"><a href="apes02.html#d0e5835">GL Objects</a></span></dt></dl></dd><dt><span class="section"><a href="apes03.html">Virtual Functions</a></span></dt></dl></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e5797"></a>Code Generation</h2></div></div></div><p>The development and maintenance of FXRuby would be almost impossible
|
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without the help of Dave Beazley's excellent
|
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<a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.swig.org" target="_top">SWIG</a>. The complete set of SWIG
|
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interface files used to generate FXRuby is included in the standard
|
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FXRuby source code distribution, and if you'd like you can even
|
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regenerate the FXRuby sources using SWIG. Because FXRuby relies on
|
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functionality in the latest development version of SWIG, you will need
|
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to check out that version from the SWIG CVS repository. For instructions
|
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on how to do so, please see <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.swig.org/cvs.html" target="_top">
|
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this page</a>.</p><p>To regenerate the FXRuby sources from the SWIG interface files,
|
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change directories to the <code class="filename">swig-interfaces
|
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</code> subdirectory of the FXRuby source tree and type <span><strong class="command">make
|
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</strong></span>. Any time that you make a change to the SWIG interface files,
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you'll need to repeat this step to update the C++ sources.</p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="library.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="pt02.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="apes02.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Appendix D. The FXRuby Standard Library </td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top"> Object Life Cycles and Garbage Collection</td></tr></table></div></body></html>
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<title>Chapter 9. Other Sources of Information</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt01.html" title="Part I. The Basics"><link rel="prev" href="events.html" title="Chapter 8. FXRuby's Message-Target System"><link rel="next" href="changes.html" title="Chapter 10. Change History"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 9. Other Sources of Information</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="events.html">Prev</a> </td><th width="60%" align="center">Part I. The Basics</th><td width="20%" align="right"> <a accesskey="n" href="changes.html">Next</a></td></tr></table><hr></div><div class="chapter" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="infosources"></a>Chapter 9. Other Sources of Information</h2></div></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2322"></a>Books</h2></div></div></div><p>There are no books entirely dedicated to programming with FXRuby,
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but the following Ruby books contain sections on FXRuby:</p><div class="itemizedlist"><ul type="bullet"><li style="list-style-type: disc"><p><em class="citetitle">The Ruby Way</em>, by Hal
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Fulton.</p></li><li style="list-style-type: disc"><p><em class="citetitle">Ruby Developer's Guide</em>,
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by Michael Neumann, Robert Feldt and Lyle Johnson.</p></li></ul></div></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2338"></a>Reference Documentation</h2></div></div></div><p>The current <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.fxruby.org/doc/api" target="_top">FXRuby API
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Reference Documentation</a> is a work in progress, but serves as a
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pretty good guide to the available methods and attributes for the
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different classes. The regular <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.fox-toolkit.org" target="_top">FOX</a> API
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Reference Documentation can be used as a fallback source of
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information, although it is intended for users of the C++ library.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2349"></a>Web Sites</h2></div></div></div><p>The <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.fox-toolkit.com" target="_top">FOX toolkit home page</a>
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is still one of the best places to find information about GUI programming
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with FOX. This is the site maintained by Jeroen van der Zijp, the creator
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and primary developer of FOX, and serves as the official download site for
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the FOX library. In addition to a number of articles about programming
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with FOX, you'll find links to projects using FOX. A newer web site,
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the <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.fox-toolkit.net" target="_top">FOX Community Wiki</a>, is
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maintained by Sander Jansen. Like most Wiki sites, the information here is
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a little more scattered but tends to be more up-to-date than some
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information on the main FOX site. This site includes a number of tutorial
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articles, as well as "cookbook" and "how-to" pages on many
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topics.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2360"></a>Mailing Lists</h2></div></div></div><p>One or more of the following mailing lists may be of interest:</p><div class="itemizedlist"><ul type="bullet"><li style="list-style-type: disc"><p>The fxruby-announce@rubyforge.org mailing list is a very
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low-volume list for FXRuby-related announcements. To subscribe to this
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list, follow the instructions at <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://rubyforge.org/mailman/listinfo/fxruby-announce" target="_top">http://rubyforge.org/mailman/listinfo/fxruby-announce</a></p></li><li style="list-style-type: disc"><p>The fxruby-users@rubyforge.org mailing list is a
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higher-volume list for FXRuby-related discussions. To subscribe to
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this list, follow the instructions at <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://rubyforge.org/mailman/listinfo/fxruby-users" target="_top">http://rubyforge.org/mailman/listinfo/fxruby-users</a></p></li><li style="list-style-type: disc"><p>The foxgui-announce@lists.sourceforge.net mailing list is a very
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low-volume list for FOX-related announcements. To subscribe to this
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list, follow the instructions at <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://lists.sourceforge.net/lists/listinfo/foxgui-announce" target="_top">http://lists.sourceforge.net/lists/listinfo/foxgui-announce</a></p></li><li style="list-style-type: disc"><p>The foxgui-users@lists.sourceforge.net mailing list is a
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higher-volume list for FOX-related discussions. To subscribe to this
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list, follow the instructions at <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://lists.sourceforge.net/lists/listinfo/foxgui-users" target="_top">http://lists.sourceforge.net/lists/listinfo/foxgui-users</a></p></li><li style="list-style-type: disc"><p>The Ruby-Talk mailing list (or its mirror, the
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comp.lang.ruby newsgroup) is a high-volume list for Ruby-related
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discussions. To subscribe to this list, follow the instructions at
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<a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.ruby-lang.org/en/community/mailing-lists/" target="_top">http://www.ruby-lang.org/en/community/mailing-lists/</a></p></li></ul></div></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="events.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="pt01.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="changes.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter 8. FXRuby's Message-Target System </td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top"> Chapter 10. Change History</td></tr></table></div></body></html>
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<html><head>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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<title>Appendix D. The FXRuby Standard Library</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt02.html" title="Part II. Appendices"><link rel="prev" href="differences.html" title="Appendix C. Differences between FOX and FXRuby"><link rel="next" href="implementation.html" title="Appendix E. Implementation"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix D. The FXRuby Standard Library</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="differences.html">Prev</a> </td><th width="60%" align="center">Part II. Appendices</th><td width="20%" align="right"> <a accesskey="n" href="implementation.html">Next</a></td></tr></table><hr></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="library"></a>Appendix D. The FXRuby Standard Library</h2></div></div></div><p>While the majority of FXRuby is in fact implemented by an extension module, some parts are provided instead by "pure Ruby" code. This section describes the classes and modules available in the FXRuby standard library.</p><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e5659"></a>Undoable Commands</h2></div></div></div><p>The <code class="filename">fox16/undolist.rb</code> file provides the <code class="classname">FXCommand</code> and <code class="classname">FXUndoList</code> classes. These serve the same purpose as the <code class="classname">FXCommand</code> and <code class="classname">FXUndoList</code> classes from the standard FOX distribution, but they're implemented entirely in Ruby.</p><p>For a complete description of these classes and how to use them, see the RD documentation in <code class="filename">fox16/undolist.rb</code>.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e5684"></a>Aliases</h2></div></div></div><p>The <code class="filename">fox16/aliases.rb</code> implements most of the accessor-style aliases for methods. This file is loaded automatically when you </p><pre class="programlisting">require 'fox16'</pre><p> and so you should never need to load it directly.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e5695"></a>Color Names</h2></div></div></div><p>The <code class="filename">fox16/colors.rb</code> file, contributed by Jeff
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Heard, provides a bunch of predefined color values (based on the standard
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X11 color names). You can use these color constants anywhere that FOX
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expects an RGB color value, e.g.</p><pre class="programlisting">dc = FXDCWindow.new(drawable, ev)
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dc.foreground = FXColor::MistyRose # instead of FXRGB(255, 228, 225)
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dc.background = FXColor::MidnightBlue # instead of FXRGB( 25, 25, 112)</pre></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e5705"></a>OpenGL Shapes</h2></div></div></div><p>The <code class="filename">fox16/glshapes.rb</code> library provides Ruby
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implementations of a number of basic 3-D shapes (all derived from the
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built-in <code class="classname">FXGLShape</code> class) that can be used with
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the <code class="classname">FXGLViewer</code>. Several of these shapes are used
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in the <code class="filename">glviewer.rb</code> example program. These shapes
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were originally implemented in C++ and wrapped using SWIG, but they are
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straightforward enough to implement in Ruby so they were moved out to
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this library instead.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e5722"></a>Iterators</h2></div></div></div><p>The <code class="filename">fox16/iterators.rb</code> library just adds an
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<code class="methodname">each</code> instance method for the <code class="classname">
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FXComboBox</code>, <code class="classname">FXGLGroup</code>, <code class="classname">
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FXHeader</code>, <code class="classname">FXIconList</code>, <code class="classname">
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FXList</code>, <code class="classname">FXListBox</code>, <code class="classname">
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FXTable</code>, <code class="classname">FXTreeItem</code>, <code class="classname">
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FXTreeList</code> and <code class="classname">FXTreeListBox</code> classes,
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so that you can iterate over their members in a Ruby-friendly way. It
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also mixes the <code class="classname">Enumerable</code> module into each of
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these classes.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e5766"></a>Key Codes</h2></div></div></div><p>The <code class="filename">fox16/keys.rb</code> library file defines all of the
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key codes (e.g. <code class="constant">KEY_space</code>) that might show up in the
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code field of an <code class="classname">FXEvent</code> instance. This file is
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loaded automatically when you
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</p><pre class="programlisting">require 'fox16'</pre><p> and
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so you should never need to load it
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directly.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e5783"></a>Calendar Widget</h2></div></div></div><p>The <code class="filename">fox16/calendar.rb</code> library file provides the <code class="classname">FXCalendar</code> widget, contributed by David Naseby.</p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="differences.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="pt02.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="implementation.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Appendix C. Differences between FOX and FXRuby </td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top"> Appendix E. Implementation</td></tr></table></div></body></html>
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<html><head>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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<title>Appendix A. Using OpenGL with FXRuby</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt02.html" title="Part II. Appendices"><link rel="prev" href="pt02.html" title="Part II. Appendices"><link rel="next" href="scintilla.html" title="Appendix B. Using Scintilla with FXRuby"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Appendix A. Using OpenGL with FXRuby</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="pt02.html">Prev</a> </td><th width="60%" align="center">Part II. Appendices</th><td width="20%" align="right"> <a accesskey="n" href="scintilla.html">Next</a></td></tr></table><hr></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="opengl"></a>Appendix A. Using OpenGL with FXRuby</h2></div></div></div><div class="abstract"><p class="title"><b>Abstract</b></p><p>FOX provides extensive support for OpenGL through its
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<code class="classname">FXGLCanvas</code> and <code class="classname">FXGLViewer</code>
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widgets, and FXRuby in turn provides interfaces to those classes. By
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combining FXRuby with the OpenGL interface for Ruby (described below) you
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can develop very powerful 3-D graphics applications. This chapter gives
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you the information you'll need to get started.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e4761"></a>What is OpenGL?</h2></div></div></div><p>OpenGL is a platform-independent API for 2D and 3D graphics. The
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home page is <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.opengl.org" target="_top">http://www.opengl.org</a>. Because it's a
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fairly open standard, highly optimized OpenGL drivers are available for
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most operating systems (including Windows and Linux).</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e4769"></a>OpenGL Extensions for Ruby</h2></div></div></div><p>This extension module, developed by Yoshiyuki Kusano, provides
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interfaces to not only the basic OpenGL API, but also the GLU and GLUT
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APIs. As of this writing, the currently released version is 0.32d and is
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available for download from <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www2.giganet.net/~yoshi/rbogl-0.32b.tgz" target="_top">http://www2.giganet.net/~yoshi/rbogl-0.32d.tgz</a>.
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Be sure to check the <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.ruby-lang.org/en/raa.html" target="_top">Ruby Application
|
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Archive</a> for the latest version of this extension as it is still
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under development.</p><p>Once you've downloaded the tarball, you should extract its contents
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to the working directory of your choice by typing:</p><pre class="screen">$ <span><strong class="command">tar xzf rbogl-0.32d.tgz</strong></span></pre><p>After executing this command you should have a new <code class="filename">opengl</code> (<span class="emphasis"><em>not</em></span> <code class="filename">rbogl-0.32b</code>) subdirectory. Change to this
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directory and then type:</p><pre class="screen">$ <span><strong class="command">ruby extconf.rb</strong></span></pre><p>This should create a <code class="filename">Makefile</code> configured
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appropriately for your local Ruby installation. To now build the OpenGL
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module, type:</p><pre class="screen">$ <span><strong class="command">make</strong></span></pre><p>You can safely ignore the warning(s) about
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<code class="methodname">glut_KeyboardFunc</code> when it's compiling
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<code class="filename">glut.c</code>. Well, I ignore them and it hasn't hurt me yet
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;) Assuming you get an otherwise clean build, install the OpenGL
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extensions by typing:</p><pre class="screen">$ <span><strong class="command">make site-install</strong></span></pre><p>Please note that I'm not the maintainer of this particular Ruby
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extension, so I can't really accept bug fixes for it. But if you're having
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trouble integrating Ruby/OpenGL with FXRuby, let me know and we'll see
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what we can do.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e4824"></a>The FXGLVisual Class</h2></div></div></div><p>An <code class="classname">FXGLVisual</code> object describes the
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capabilities of an <code class="classname">FXGLCanvas</code> or
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<code class="classname">FXGLViewer</code> window. Typically, an X server supports
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many different visuals with varying capabilities, but the ones with
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greater capabilities require more resources than those with fewer
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capbilities. To construct an <code class="classname">FXGLVisual</code> object,
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just call <code class="methodname">FXGLVisual.new</code>:</p><pre class="programlisting">aVisual = FXGLVisual.new(theApp, VISUAL_DOUBLEBUFFER)</pre><p>The first argument to <code class="methodname">FXGLVisual.new</code> is a
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reference to the application object. The second argument is a set of
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options indicating the <span class="emphasis"><em>requested</em></span> capabilities for the
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visual. If one or more of the requested capabilities aren't available, FOX
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will try to gracefully degrade to a working GL visual; but if you're
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counting on a specific capability, be sure to check the returned visual to
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see if it actually supports that capability. For example, say you request
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a visual with double-buffering and stereographic capabilities:</p><pre class="programlisting">anotherVisual = FXGLVisual.new(theApp, VISUAL_DOUBLEBUFFER | VISUAL_STEREO)</pre><p>Double-buffering is pretty commonplace these days, but stereo may
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not be available on the system. We can check to see whether the visual we
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got supports these capabilities by calling the
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<code class="methodname">FXGLVisual#doubleBuffered?</code> and
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<code class="methodname">FXGLVisual#stereo?</code> methods:</p><pre class="programlisting">anotherVisual = FXGLVisual.new(theApp, VISUAL_DOUBLEBUFFER | VISUAL_STEREO)
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if anotherVisual.doubleBuffered?
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puts "It's double-buffered."
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else
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puts "It's single-buffered."
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end
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if anotherVisual.stereo?
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puts "It's stereo."
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else
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puts "It isn't stereo."
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end</pre><p>Some <code class="classname">FXGLVisual</code> object must be associated
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with every <code class="classname">FXGLCanvas</code> or
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<code class="classname">FXGLViewer</code> window, but you don't need to have a
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separate <code class="classname">FXGLVisual</code> object for each window. For
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most applications, you can just construct a single
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<code class="classname">FXGLVisual</code> object that's shared among all the
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OpenGL windows.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e4883"></a>The FXGLCanvas Class</h2></div></div></div><p>The <code class="classname">FXGLCanvas</code> widget provides a very simple
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OpenGL-capable window with minimal functionality. To construct an
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<code class="classname">FXGLCanvas</code>, call
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<code class="methodname">FXGLCanvas.new</code>:</p><pre class="programlisting">glCanvas = FXGLCanvas.new(parent, vis)</pre><p>The first argument to <code class="methodname">FXGLCanvas.new</code> is the
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parent (container) widget and the second argument is the
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<code class="classname">FXGLVisual</code> that should be used for this
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window.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e4907"></a>OpenGL objects and the FXGLViewer</h2></div></div></div><p>The <code class="classname">FXGLViewer</code> widget provides a higher-level
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OpenGL-capable window with a lot of built-in functionality. To construct
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an <code class="classname">FXGLViewer</code>, call
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<code class="methodname">FXGLViewer.new</code>:</p><pre class="programlisting">glViewer = FXGLViewer.new(parent, vis)</pre><p>The first argument to <code class="methodname">FXGLViewer.new</code> is the
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parent (container) widget and the second argument is the
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<code class="classname">FXGLVisual</code> that should be used for this
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