fxruby 1.6.19 → 1.6.20
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- data/History.txt +10 -0
- data/Manifest.txt +922 -0
- data/{LICENSE → README.txt} +27 -1
- data/Rakefile +191 -0
- data/TODO +47 -0
- data/doap.rdf +87 -0
- data/examples/icons/bluebullet14x14.gif +0 -0
- data/examples/icons/transpbullet14x14.gif +0 -0
- data/ext/fox16/FXRbApp.cpp +2 -2
- data/ext/fox16/FXRbDataTarget.cpp +2 -2
- data/ext/fox16/FXRbGLViewer.cpp +2 -2
- data/ext/fox16/FXRuby.cpp +7 -3
- data/ext/fox16/extconf.rb +18 -85
- data/ext/fox16/impl.cpp +0 -0
- data/ext/fox16/include/FXMemoryBuffer.h +2 -2
- data/ext/fox16/include/FXRb4Splitter.h +2 -2
- data/ext/fox16/include/FXRb7Segment.h +2 -2
- data/ext/fox16/include/FXRbAccelTable.h +2 -2
- data/ext/fox16/include/FXRbApp.h +2 -2
- data/ext/fox16/include/FXRbAppVirtuals.h +0 -0
- data/ext/fox16/include/FXRbArrowButton.h +2 -2
- data/ext/fox16/include/FXRbBMPIcon.h +2 -2
- data/ext/fox16/include/FXRbBMPImage.h +2 -2
- data/ext/fox16/include/FXRbBitmap.h +2 -2
- data/ext/fox16/include/FXRbBitmapFrame.h +1 -1
- data/ext/fox16/include/FXRbBitmapView.h +2 -2
- data/ext/fox16/include/FXRbBitmapVirtuals.h +0 -0
- data/ext/fox16/include/FXRbButton.h +2 -2
- data/ext/fox16/include/FXRbCURCursor.h +2 -2
- data/ext/fox16/include/FXRbCanvas.h +2 -2
- data/ext/fox16/include/FXRbCheckButton.h +2 -2
- data/ext/fox16/include/FXRbChoiceBox.h +1 -1
- data/ext/fox16/include/FXRbColorBar.h +2 -2
- data/ext/fox16/include/FXRbColorDialog.h +2 -2
- data/ext/fox16/include/FXRbColorList.h +2 -2
- data/ext/fox16/include/FXRbColorRing.h +2 -2
- data/ext/fox16/include/FXRbColorSelector.h +2 -2
- data/ext/fox16/include/FXRbColorWell.h +2 -2
- data/ext/fox16/include/FXRbColorWheel.h +2 -2
- data/ext/fox16/include/FXRbComboBox.h +2 -2
- data/ext/fox16/include/FXRbCommon.h +2 -2
- data/ext/fox16/include/FXRbComposite.h +2 -2
- data/ext/fox16/include/FXRbCursor.h +2 -2
- data/ext/fox16/include/FXRbCursorVirtuals.h +0 -0
- data/ext/fox16/include/FXRbDC.h +2 -2
- data/ext/fox16/include/FXRbDCPrint.h +2 -2
- data/ext/fox16/include/FXRbDCVirtuals.h +0 -0
- data/ext/fox16/include/FXRbDCWindow.h +2 -2
- data/ext/fox16/include/FXRbDataTarget.h +2 -2
- data/ext/fox16/include/FXRbDebugTarget.h +2 -2
- data/ext/fox16/include/FXRbDelegator.h +2 -2
- data/ext/fox16/include/FXRbDial.h +2 -2
- data/ext/fox16/include/FXRbDialogBox.h +2 -2
- data/ext/fox16/include/FXRbDialogBoxVirtuals.h +0 -0
- data/ext/fox16/include/FXRbDict.h +2 -2
- data/ext/fox16/include/FXRbDirBox.h +2 -2
- data/ext/fox16/include/FXRbDirDialog.h +2 -2
- data/ext/fox16/include/FXRbDirList.h +2 -2
- data/ext/fox16/include/FXRbDirSelector.h +2 -2
- data/ext/fox16/include/FXRbDockBar.h +1 -1
- data/ext/fox16/include/FXRbDockBarVirtuals.h +0 -0
- data/ext/fox16/include/FXRbDockHandler.h +2 -2
- data/ext/fox16/include/FXRbDockSite.h +0 -0
- data/ext/fox16/include/FXRbDockSiteVirtuals.h +0 -0
- data/ext/fox16/include/FXRbDockTitle.h +2 -2
- data/ext/fox16/include/FXRbDocument.h +2 -2
- data/ext/fox16/include/FXRbDragCorner.h +2 -2
- data/ext/fox16/include/FXRbDrawable.h +2 -2
- data/ext/fox16/include/FXRbDrawableVirtuals.h +0 -0
- data/ext/fox16/include/FXRbDriveBox.h +2 -2
- data/ext/fox16/include/FXRbFileDialog.h +2 -2
- data/ext/fox16/include/FXRbFileDict.h +2 -2
- data/ext/fox16/include/FXRbFileDictVirtuals.h +0 -0
- data/ext/fox16/include/FXRbFileList.h +2 -2
- data/ext/fox16/include/FXRbFileSelector.h +2 -2
- data/ext/fox16/include/FXRbFoldingItemVirtuals.h +0 -0
- data/ext/fox16/include/FXRbFoldingList.h +2 -2
- data/ext/fox16/include/FXRbFoldingListVirtuals.h +0 -0
- data/ext/fox16/include/FXRbFont.h +2 -2
- data/ext/fox16/include/FXRbFontDialog.h +2 -2
- data/ext/fox16/include/FXRbFontSelector.h +2 -2
- data/ext/fox16/include/FXRbFontVirtuals.h +0 -0
- data/ext/fox16/include/FXRbFrame.h +2 -2
- data/ext/fox16/include/FXRbGIFCursor.h +2 -2
- data/ext/fox16/include/FXRbGIFIcon.h +2 -2
- data/ext/fox16/include/FXRbGIFImage.h +2 -2
- data/ext/fox16/include/FXRbGLCanvas.h +2 -2
- data/ext/fox16/include/FXRbGLCanvasVirtuals.h +0 -0
- data/ext/fox16/include/FXRbGLContext.h +2 -2
- data/ext/fox16/include/FXRbGLObject.h +2 -2
- data/ext/fox16/include/FXRbGLObjectVirtuals.h +0 -0
- data/ext/fox16/include/FXRbGLShape.h +2 -2
- data/ext/fox16/include/FXRbGLShapeVirtuals.h +0 -0
- data/ext/fox16/include/FXRbGLViewer.h +2 -2
- data/ext/fox16/include/FXRbGLViewerVirtuals.h +0 -0
- data/ext/fox16/include/FXRbGLVisual.h +2 -2
- data/ext/fox16/include/FXRbGradientBar.h +1 -1
- data/ext/fox16/include/FXRbGroupBox.h +2 -2
- data/ext/fox16/include/FXRbHeader.h +2 -2
- data/ext/fox16/include/FXRbHeaderItemVirtuals.h +0 -0
- data/ext/fox16/include/FXRbHorizontalFrame.h +2 -2
- data/ext/fox16/include/FXRbICOIcon.h +2 -2
- data/ext/fox16/include/FXRbICOImage.h +2 -2
- data/ext/fox16/include/FXRbIcon.h +2 -2
- data/ext/fox16/include/FXRbIconItemVirtuals.h +0 -0
- data/ext/fox16/include/FXRbIconList.h +2 -2
- data/ext/fox16/include/FXRbIconListVirtuals.h +0 -0
- data/ext/fox16/include/FXRbIconSource.h +2 -2
- data/ext/fox16/include/FXRbIconSourceVirtuals.h +0 -0
- data/ext/fox16/include/FXRbId.h +2 -2
- data/ext/fox16/include/FXRbIdVirtuals.h +0 -0
- data/ext/fox16/include/FXRbImage.h +2 -2
- data/ext/fox16/include/FXRbImageFrame.h +1 -1
- data/ext/fox16/include/FXRbImageView.h +2 -2
- data/ext/fox16/include/FXRbImageVirtuals.h +0 -0
- data/ext/fox16/include/FXRbInputDialog.h +2 -2
- data/ext/fox16/include/FXRbJPGIcon.h +2 -2
- data/ext/fox16/include/FXRbJPGImage.h +2 -2
- data/ext/fox16/include/FXRbKnob.h +2 -2
- data/ext/fox16/include/FXRbLabel.h +2 -2
- data/ext/fox16/include/FXRbList.h +2 -2
- data/ext/fox16/include/FXRbListBox.h +2 -2
- data/ext/fox16/include/FXRbListBoxVirtuals.h +0 -0
- data/ext/fox16/include/FXRbListItemVirtuals.h +0 -0
- data/ext/fox16/include/FXRbListVirtuals.h +0 -0
- data/ext/fox16/include/FXRbMDIButton.h +2 -2
- data/ext/fox16/include/FXRbMDIChild.h +2 -2
- data/ext/fox16/include/FXRbMDIChildVirtuals.h +0 -0
- data/ext/fox16/include/FXRbMDIClient.h +2 -2
- data/ext/fox16/include/FXRbMDIClientVirtuals.h +0 -0
- data/ext/fox16/include/FXRbMainWindow.h +2 -2
- data/ext/fox16/include/FXRbMatrix.h +2 -2
- data/ext/fox16/include/FXRbMenuBar.h +1 -1
- data/ext/fox16/include/FXRbMenuButton.h +2 -2
- data/ext/fox16/include/FXRbMenuCaption.h +2 -2
- data/ext/fox16/include/FXRbMenuCascade.h +2 -2
- data/ext/fox16/include/FXRbMenuCheck.h +1 -1
- data/ext/fox16/include/FXRbMenuCommand.h +2 -2
- data/ext/fox16/include/FXRbMenuPane.h +2 -2
- data/ext/fox16/include/FXRbMenuRadio.h +1 -1
- data/ext/fox16/include/FXRbMenuSeparator.h +2 -2
- data/ext/fox16/include/FXRbMenuTitle.h +2 -2
- data/ext/fox16/include/FXRbMessageBox.h +2 -2
- data/ext/fox16/include/FXRbObject.h +2 -2
- data/ext/fox16/include/FXRbObjectVirtuals.h +0 -0
- data/ext/fox16/include/FXRbOptionMenu.h +2 -2
- data/ext/fox16/include/FXRbPCXIcon.h +2 -2
- data/ext/fox16/include/FXRbPCXImage.h +2 -2
- data/ext/fox16/include/FXRbPNGIcon.h +2 -2
- data/ext/fox16/include/FXRbPNGImage.h +2 -2
- data/ext/fox16/include/FXRbPPMIcon.h +2 -2
- data/ext/fox16/include/FXRbPPMImage.h +2 -2
- data/ext/fox16/include/FXRbPacker.h +2 -2
- data/ext/fox16/include/FXRbPicker.h +2 -2
- data/ext/fox16/include/FXRbPopup.h +2 -2
- data/ext/fox16/include/FXRbPopupVirtuals.h +0 -0
- data/ext/fox16/include/FXRbPrintDialog.h +2 -2
- data/ext/fox16/include/FXRbProgressBar.h +2 -2
- data/ext/fox16/include/FXRbProgressDialog.h +2 -2
- data/ext/fox16/include/FXRbRGBIcon.h +2 -2
- data/ext/fox16/include/FXRbRGBImage.h +2 -2
- data/ext/fox16/include/FXRbRadioButton.h +2 -2
- data/ext/fox16/include/FXRbRealSlider.h +2 -2
- data/ext/fox16/include/FXRbRealSpinner.h +2 -2
- data/ext/fox16/include/FXRbRealSpinnerVirtuals.h +0 -0
- data/ext/fox16/include/FXRbRecentFiles.h +2 -2
- data/ext/fox16/include/FXRbRegistry.h +2 -2
- data/ext/fox16/include/FXRbReplaceDialog.h +2 -2
- data/ext/fox16/include/FXRbRootWindow.h +2 -2
- data/ext/fox16/include/FXRbRuler.h +1 -1
- data/ext/fox16/include/FXRbRulerView.h +1 -1
- data/ext/fox16/include/FXRbScintilla.h +2 -2
- data/ext/fox16/include/FXRbScrollArea.h +2 -2
- data/ext/fox16/include/FXRbScrollAreaVirtuals.h +0 -0
- data/ext/fox16/include/FXRbScrollBar.h +1 -1
- data/ext/fox16/include/FXRbScrollPane.h +2 -2
- data/ext/fox16/include/FXRbScrollWindow.h +2 -2
- data/ext/fox16/include/FXRbSearchDialog.h +2 -2
- data/ext/fox16/include/FXRbSeparator.h +2 -2
- data/ext/fox16/include/FXRbSettings.h +2 -2
- data/ext/fox16/include/FXRbShell.h +2 -2
- data/ext/fox16/include/FXRbShutter.h +2 -2
- data/ext/fox16/include/FXRbShutterVirtuals.h +0 -0
- data/ext/fox16/include/FXRbSlider.h +2 -2
- data/ext/fox16/include/FXRbSpinner.h +2 -2
- data/ext/fox16/include/FXRbSpinnerVirtuals.h +0 -0
- data/ext/fox16/include/FXRbSplashWindow.h +2 -2
- data/ext/fox16/include/FXRbSplitter.h +2 -2
- data/ext/fox16/include/FXRbSpring.h +2 -2
- data/ext/fox16/include/FXRbStatusBar.h +1 -1
- data/ext/fox16/include/FXRbStatusLine.h +1 -1
- data/ext/fox16/include/FXRbStream.h +2 -2
- data/ext/fox16/include/FXRbStreamVirtuals.h +0 -0
- data/ext/fox16/include/FXRbStringDict.h +2 -2
- data/ext/fox16/include/FXRbSwitcher.h +2 -2
- data/ext/fox16/include/FXRbTGAIcon.h +2 -2
- data/ext/fox16/include/FXRbTGAImage.h +2 -2
- data/ext/fox16/include/FXRbTIFIcon.h +2 -2
- data/ext/fox16/include/FXRbTIFImage.h +2 -2
- data/ext/fox16/include/FXRbTabBar.h +2 -2
- data/ext/fox16/include/FXRbTabBarVirtuals.h +0 -0
- data/ext/fox16/include/FXRbTabBook.h +2 -2
- data/ext/fox16/include/FXRbTabItem.h +2 -2
- data/ext/fox16/include/FXRbTable.h +2 -2
- data/ext/fox16/include/FXRbTableItemVirtuals.h +0 -0
- data/ext/fox16/include/FXRbTableVirtuals.h +0 -0
- data/ext/fox16/include/FXRbText.h +2 -2
- data/ext/fox16/include/FXRbTextField.h +2 -2
- data/ext/fox16/include/FXRbTextVirtuals.h +0 -0
- data/ext/fox16/include/FXRbToggleButton.h +2 -2
- data/ext/fox16/include/FXRbToolBar.h +1 -1
- data/ext/fox16/include/FXRbToolBarGrip.h +1 -1
- data/ext/fox16/include/FXRbToolBarShell.h +1 -1
- data/ext/fox16/include/FXRbToolBarTab.h +1 -1
- data/ext/fox16/include/FXRbToolTip.h +1 -1
- data/ext/fox16/include/FXRbTopWindow.h +2 -2
- data/ext/fox16/include/FXRbTopWindowVirtuals.h +0 -0
- data/ext/fox16/include/FXRbTranslator.h +2 -2
- data/ext/fox16/include/FXRbTranslatorVirtuals.h +0 -0
- data/ext/fox16/include/FXRbTreeItemVirtuals.h +0 -0
- data/ext/fox16/include/FXRbTreeList.h +2 -2
- data/ext/fox16/include/FXRbTreeListBox.h +2 -2
- data/ext/fox16/include/FXRbTreeListBoxVirtuals.h +0 -0
- data/ext/fox16/include/FXRbTreeListVirtuals.h +0 -0
- data/ext/fox16/include/FXRbTriStateButton.h +2 -2
- data/ext/fox16/include/FXRbVerticalFrame.h +2 -2
- data/ext/fox16/include/FXRbVisual.h +2 -2
- data/ext/fox16/include/FXRbWindow.h +2 -2
- data/ext/fox16/include/FXRbWindowVirtuals.h +0 -0
- data/ext/fox16/include/FXRbWizard.h +1 -1
- data/ext/fox16/include/FXRbXBMIcon.h +2 -2
- data/ext/fox16/include/FXRbXBMImage.h +2 -2
- data/ext/fox16/include/FXRbXPMIcon.h +2 -2
- data/ext/fox16/include/FXRbXPMImage.h +2 -2
- data/ext/fox16/include/FXRuby.h +2 -2
- data/ext/fox16/include/impl.h +2 -2
- data/ext/fox16/make_impl.rb +121 -0
- data/ext/fox16/markfuncs.cpp +0 -0
- data/lib/fox16.rb +8 -0
- data/lib/fox16/bitmapview.rb +223 -0
- data/lib/fox16/scintilla.rb +103 -3
- data/lib/fox16/version.rb +1 -5
- data/rdoc-sources/Makefile +23 -0
- data/scripts/build-fox.rb +31 -0
- data/scripts/generate_kwargs_lib.rb +414 -0
- data/scripts/iface.rb +391 -0
- data/swig-interfaces/FX4Splitter.i +149 -0
- data/swig-interfaces/FX7Segment.i +141 -0
- data/swig-interfaces/FXAccelTable.i +100 -0
- data/swig-interfaces/FXApp.i +735 -0
- data/swig-interfaces/FXArrowButton.i +136 -0
- data/swig-interfaces/FXBMPIcon.i +88 -0
- data/swig-interfaces/FXBMPImage.i +54 -0
- data/swig-interfaces/FXBitmap.i +90 -0
- data/swig-interfaces/FXBitmapFrame.i +72 -0
- data/swig-interfaces/FXBitmapView.i +94 -0
- data/swig-interfaces/FXButton.i +130 -0
- data/swig-interfaces/FXCURCursor.i +49 -0
- data/swig-interfaces/FXCanvas.i +61 -0
- data/swig-interfaces/FXCheckButton.i +108 -0
- data/swig-interfaces/FXChoiceBox.i +91 -0
- data/swig-interfaces/FXColorBar.i +110 -0
- data/swig-interfaces/FXColorDialog.i +79 -0
- data/swig-interfaces/FXColorList.i +99 -0
- data/swig-interfaces/FXColorRing.i +148 -0
- data/swig-interfaces/FXColorSelector.i +157 -0
- data/swig-interfaces/FXColorWell.i +133 -0
- data/swig-interfaces/FXColorWheel.i +108 -0
- data/swig-interfaces/FXComboBox.i +280 -0
- data/swig-interfaces/FXComposeContext.i +66 -0
- data/swig-interfaces/FXComposite.i +103 -0
- data/swig-interfaces/FXCursor.i +120 -0
- data/swig-interfaces/FXDC.i +280 -0
- data/swig-interfaces/FXDCPrint.i +141 -0
- data/swig-interfaces/FXDCWindow.i +75 -0
- data/swig-interfaces/FXDataTarget.i +115 -0
- data/swig-interfaces/FXDebugTarget.i +60 -0
- data/swig-interfaces/FXDelegator.i +56 -0
- data/swig-interfaces/FXDial.i +168 -0
- data/swig-interfaces/FXDialogBox.i +131 -0
- data/swig-interfaces/FXDict.i +200 -0
- data/swig-interfaces/FXDirBox.i +68 -0
- data/swig-interfaces/FXDirDialog.i +97 -0
- data/swig-interfaces/FXDirList.i +274 -0
- data/swig-interfaces/FXDirSelector.i +142 -0
- data/swig-interfaces/FXDockBar.i +180 -0
- data/swig-interfaces/FXDockHandler.i +94 -0
- data/swig-interfaces/FXDockSite.i +91 -0
- data/swig-interfaces/FXDockTitle.i +91 -0
- data/swig-interfaces/FXDocument.i +70 -0
- data/swig-interfaces/FXDragCorner.i +72 -0
- data/swig-interfaces/FXDrawable.i +90 -0
- data/swig-interfaces/FXDriveBox.i +63 -0
- data/swig-interfaces/FXExtentd.i +131 -0
- data/swig-interfaces/FXExtentf.i +131 -0
- data/swig-interfaces/FXFileDialog.i +268 -0
- data/swig-interfaces/FXFileDict.i +121 -0
- data/swig-interfaces/FXFileList.i +345 -0
- data/swig-interfaces/FXFileSelector.i +347 -0
- data/swig-interfaces/FXFileStream.i +49 -0
- data/swig-interfaces/FXFoldingList.i +556 -0
- data/swig-interfaces/FXFont.i +333 -0
- data/swig-interfaces/FXFontDialog.i +63 -0
- data/swig-interfaces/FXFontSelector.i +127 -0
- data/swig-interfaces/FXFrame.i +245 -0
- data/swig-interfaces/FXGIFCursor.i +86 -0
- data/swig-interfaces/FXGIFIcon.i +54 -0
- data/swig-interfaces/FXGIFImage.i +54 -0
- data/swig-interfaces/FXGLCanvas.i +90 -0
- data/swig-interfaces/FXGLContext.i +85 -0
- data/swig-interfaces/FXGLObject.i +70 -0
- data/swig-interfaces/FXGLShape.i +152 -0
- data/swig-interfaces/FXGLViewer.i +691 -0
- data/swig-interfaces/FXGLVisual.i +136 -0
- data/swig-interfaces/FXGradientBar.i +310 -0
- data/swig-interfaces/FXGroupBox.i +94 -0
- data/swig-interfaces/FXHeader.i +432 -0
- data/swig-interfaces/FXHorizontalFrame.i +60 -0
- data/swig-interfaces/FXICOIcon.i +92 -0
- data/swig-interfaces/FXICOImage.i +54 -0
- data/swig-interfaces/FXIcon.i +128 -0
- data/swig-interfaces/FXIconDict.i +90 -0
- data/swig-interfaces/FXIconList.i +596 -0
- data/swig-interfaces/FXIconSource.i +55 -0
- data/swig-interfaces/FXId.i +103 -0
- data/swig-interfaces/FXImage.i +197 -0
- data/swig-interfaces/FXImageFrame.i +66 -0
- data/swig-interfaces/FXImageView.i +88 -0
- data/swig-interfaces/FXInputDialog.i +180 -0
- data/swig-interfaces/FXJPGIcon.i +101 -0
- data/swig-interfaces/FXJPGImage.i +67 -0
- data/swig-interfaces/FXKnob.i +182 -0
- data/swig-interfaces/FXLabel.i +199 -0
- data/swig-interfaces/FXList.i +476 -0
- data/swig-interfaces/FXListBox.i +234 -0
- data/swig-interfaces/FXMDIButton.i +173 -0
- data/swig-interfaces/FXMDIChild.i +242 -0
- data/swig-interfaces/FXMDIClient.i +149 -0
- data/swig-interfaces/FXMainWindow.i +53 -0
- data/swig-interfaces/FXMat3d.i +102 -0
- data/swig-interfaces/FXMat3f.i +102 -0
- data/swig-interfaces/FXMat4d.i +122 -0
- data/swig-interfaces/FXMat4f.i +138 -0
- data/swig-interfaces/FXMatrix.i +101 -0
- data/swig-interfaces/FXMemoryBuffer.i +64 -0
- data/swig-interfaces/FXMemoryStream.i +73 -0
- data/swig-interfaces/FXMenuBar.i +67 -0
- data/swig-interfaces/FXMenuButton.i +152 -0
- data/swig-interfaces/FXMenuCaption.i +176 -0
- data/swig-interfaces/FXMenuCascade.i +76 -0
- data/swig-interfaces/FXMenuCheck.i +90 -0
- data/swig-interfaces/FXMenuCommand.i +69 -0
- data/swig-interfaces/FXMenuPane.i +60 -0
- data/swig-interfaces/FXMenuRadio.i +93 -0
- data/swig-interfaces/FXMenuSeparator.i +65 -0
- data/swig-interfaces/FXMenuTitle.i +74 -0
- data/swig-interfaces/FXMessageBox.i +128 -0
- data/swig-interfaces/FXObject.i +169 -0
- data/swig-interfaces/FXOptionMenu.i +140 -0
- data/swig-interfaces/FXPCXIcon.i +91 -0
- data/swig-interfaces/FXPCXImage.i +55 -0
- data/swig-interfaces/FXPNGIcon.i +95 -0
- data/swig-interfaces/FXPNGImage.i +59 -0
- data/swig-interfaces/FXPPMIcon.i +91 -0
- data/swig-interfaces/FXPPMImage.i +55 -0
- data/swig-interfaces/FXPacker.i +255 -0
- data/swig-interfaces/FXPicker.i +54 -0
- data/swig-interfaces/FXPoint.i +52 -0
- data/swig-interfaces/FXPopup.i +162 -0
- data/swig-interfaces/FXPrintDialog.i +154 -0
- data/swig-interfaces/FXProgressBar.i +133 -0
- data/swig-interfaces/FXProgressDialog.i +105 -0
- data/swig-interfaces/FXQuatd.i +128 -0
- data/swig-interfaces/FXQuatf.i +122 -0
- data/swig-interfaces/FXRGBIcon.i +90 -0
- data/swig-interfaces/FXRGBImage.i +56 -0
- data/swig-interfaces/FXRadioButton.i +117 -0
- data/swig-interfaces/FXRanged.i +163 -0
- data/swig-interfaces/FXRangef.i +172 -0
- data/swig-interfaces/FXRealSlider.i +166 -0
- data/swig-interfaces/FXRealSpinner.i +215 -0
- data/swig-interfaces/FXRecentFiles.i +119 -0
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<title>Object Life Cycles and Garbage Collection</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="implementation.html" title="Appendix E. Implementation"><link rel="prev" href="implementation.html" title="Appendix E. Implementation"><link rel="next" href="apes03.html" title="Virtual Functions"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Object Life Cycles and Garbage Collection</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="implementation.html">Prev</a> </td><th width="60%" align="center">Appendix E. Implementation</th><td width="20%" align="right"> <a accesskey="n" href="apes03.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e5816"></a>Object Life Cycles and Garbage Collection</h2></div></div></div><p>One of the more difficult issues to deal with was understanding
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the "life cycle" of FOX objects (that is, the actual C++ objects) and
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their relationship to the associated Ruby instances. Understanding this
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to ensure that objects are disposed of at the right time.</p><p>For our purposes, we can divide the set of all objects in an FXRuby
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create explicitly from Ruby code. This is usually done by calling a class'
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<code class="methodname">new</code> method, e.g.</p><pre class="programlisting">myIcon = FXPNGIcon.new(myApp, File.open("icon.png", "rb").read)
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myButton = FXButton.new(parentWin, "Hello, World!", myIcon)</pre><p>It's important to keep in mind that when you create an object like
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as well. Because we created these objects, we would reasonably expect them
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instance.</p><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e5835"></a>GL Objects</h3></div></div></div><p>A C++ <code class="classname">FXGLGroup</code> object owns all of the <code class="classname">FXGLObject</code> objects it "contains". In other words, when that <code class="classname">FXGLGroup</code> object is destroyed, it will also destroy all of the <code class="classname">FXGLObject</code> objects for which it holds pointers.</p><p>In order to keep track of <span class="emphasis"><em>which</em></span> GL objects have been added to an <code class="classname">FXGLGroup</code>, all of the FXRuby C++ classes derived from <code class="classname">FXGLObject</code> have a boolean member variable <em class="structfield"><code>owned</code></em> that indicates whether this object is "owned" or not. Until an <code class="classname">FXGLObject</code> object is added to a group, this member variable should stay false.</p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="implementation.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="implementation.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="apes03.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Appendix E. Implementation </td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top"> Virtual Functions</td></tr></table></div></body></html>
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<title>Virtual Functions</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="implementation.html" title="Appendix E. Implementation"><link rel="prev" href="apes02.html" title="Object Life Cycles and Garbage Collection"><link rel="next" href="subversion.html" title="Appendix F. Getting the Sources from Subversion"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Virtual Functions</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="apes02.html">Prev</a> </td><th width="60%" align="center">Appendix E. Implementation</th><td width="20%" align="right"> <a accesskey="n" href="subversion.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e5869"></a>Virtual Functions</h2></div></div></div><p>
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One of the design requirements for FXRuby was to ensure that any
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</p></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="apes02.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="implementation.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="subversion.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Object Life Cycles and Garbage Collection </td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top"> Appendix F. Getting the Sources from Subversion</td></tr></table></div></body></html>
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<html><head>
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<title>Developing Graphical User Interfaces with FXRuby</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="next" href="pt01.html" title="Part I. The Basics"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Developing Graphical User Interfaces with FXRuby</th></tr><tr><td width="20%" align="left"> </td><th width="60%" align="center"> </th><td width="20%" align="right"> <a accesskey="n" href="pt01.html">Next</a></td></tr></table><hr></div><div class="book" lang="en"><div class="titlepage"><div><div><h1 class="title"><a name="book"></a>Developing Graphical User Interfaces with FXRuby</h1></div><div><h2 class="subtitle">Covers FXRuby Version 1.6</h2></div><div><div class="author"><h3 class="author"><span class="firstname">Lyle</span> <span class="surname">Johnson</span></h3></div></div><div><p class="copyright">Copyright © 2006 J. Lyle Johnson</p></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="part"><a href="pt01.html">I. The Basics</a></span></dt><dd><dl><dt><span class="preface"><a href="goals.html">History and Goals</a></span></dt><dt><span class="chapter"><a href="build.html">1. Building from Source Code</a></span></dt><dt><span class="chapter"><a href="gems.html">2. Installing from Gems</a></span></dt><dt><span class="chapter"><a href="tutorial1.html">3. Hello, World!</a></span></dt><dd><dl><dt><span class="section"><a href="tutorial1.html#d0e614">First Things First</a></span></dt><dt><span class="section"><a href="ch03s02.html">Better living through buttons</a></span></dt><dt><span class="section"><a href="ch03s03.html">Messages</a></span></dt><dt><span class="section"><a href="ch03s04.html">Adding a tool tip</a></span></dt><dt><span class="section"><a href="ch03s05.html">Adding an icon</a></span></dt></dl></dd><dt><span class="chapter"><a href="clipboardtut.html">4. Working With the Clipboard</a></span></dt><dd><dl><dt><span class="section"><a href="clipboardtut.html#d0e1003">Basic Application</a></span></dt><dt><span class="section"><a href="ch04s02.html">Acquiring the Clipboard</a></span></dt><dt><span class="section"><a href="ch04s03.html">Sending Data to the Clipboard</a></span></dt><dt><span class="section"><a href="ch04s04.html">Pasting Data from the Clipboard</a></span></dt></dl></dd><dt><span class="chapter"><a href="dragdroptut.html">5. Drag and Drop</a></span></dt><dd><dl><dt><span class="section"><a href="dragdroptut.html#d0e1218">Drop Sites</a></span></dt><dt><span class="section"><a href="ch05s02.html">Drag Sources</a></span></dt><dt><span class="section"><a href="ch05s03.html">Putting It All Together</a></span></dt></dl></dd><dt><span class="chapter"><a href="unicode.html">6. Unicode and FXRuby</a></span></dt><dd><dl><dt><span class="section"><a href="unicode.html#d0e1628">Basic Application</a></span></dt></dl></dd><dt><span class="chapter"><a href="examples.html">7. Examples</a></span></dt><dt><span class="chapter"><a href="events.html">8. FXRuby's Message-Target System</a></span></dt><dt><span class="chapter"><a href="infosources.html">9. Other Sources of Information</a></span></dt><dt><span class="chapter"><a href="changes.html">10. Change History</a></span></dt></dl></dd><dt><span class="part"><a href="pt02.html">II. Appendices</a></span></dt><dd><dl><dt><span class="appendix"><a href="opengl.html">A. Using OpenGL with FXRuby</a></span></dt><dt><span class="appendix"><a href="scintilla.html">B. Using Scintilla with FXRuby</a></span></dt><dt><span class="appendix"><a href="differences.html">C. Differences between FOX and FXRuby</a></span></dt><dt><span class="appendix"><a href="library.html">D. The FXRuby Standard Library</a></span></dt><dt><span class="appendix"><a href="implementation.html">E. Implementation</a></span></dt><dd><dl><dt><span class="section"><a href="implementation.html#d0e5797">Code Generation</a></span></dt><dt><span class="section"><a href="apes02.html">Object Life Cycles and Garbage Collection</a></span></dt><dd><dl><dt><span class="section"><a href="apes02.html#d0e5835">GL Objects</a></span></dt></dl></dd><dt><span class="section"><a href="apes03.html">Virtual Functions</a></span></dt></dl></dd><dt><span class="appendix"><a href="subversion.html">F. Getting the Sources from Subversion</a></span></dt></dl></dd></dl></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"> </td><td width="20%" align="center"> </td><td width="40%" align="right"> <a accesskey="n" href="pt01.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top"> </td><td width="20%" align="center"> </td><td width="40%" align="right" valign="top"> Part I. The Basics</td></tr></table></div></body></html>
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<title>Chapter 1. Building from Source Code</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt01.html" title="Part I. The Basics"><link rel="prev" href="goals.html" title="History and Goals"><link rel="next" href="gems.html" title="Chapter 2. Installing from Gems"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter 1. Building from Source Code</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="goals.html">Prev</a> </td><th width="60%" align="center">Part I. The Basics</th><td width="20%" align="right"> <a accesskey="n" href="gems.html">Next</a></td></tr></table><hr></div><div class="chapter" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="build"></a>Chapter 1. Building from Source Code</h2></div></div></div><p>This chapter provides instructions for building and installing FXRuby
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directly from source, and not using some more direct means (such as
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installing a gem, or via some package manager).</p><div class="itemizedlist"><ul type="disc"><li><p>If you're planning to use FXRuby on Windows, with the standard
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<a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://rubyinstaller.rubyforge.org" target="_top">Ruby Installer for
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Windows</a>, you may wish to just download the pre-compiled binaries
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from the <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://rubyforge.org/projects/fxruby" target="_top">RubyForge
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project page</a> for FXRuby.</p></li><li><p>If you're already using the <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.macports.org/" target="_top">MacPorts</a> version of ruby, you may
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wish to just install the <code class="filename">rb-fxruby</code> port.</p></li></ul></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e109"></a>Building From Source on Unix/Linux</h2></div></div></div><p>These instructions assume that you've already downloaded, compiled
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and installed FOX. Next, you'll need to download the FXRuby source code
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tarball and unpack it by typing:</p><pre class="screen">$ <span><strong class="command">tar xzf FXRuby-1.6.13.tar.gz</strong></span></pre><p>This will create a new directory called <code class="filename">FXRuby-1.6.13</code>. Change to the top-level
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directory and configure the build by typing:</p><pre class="screen">$ <span><strong class="command">ruby install.rb config</strong></span></pre><p>By default, the <code class="filename">install.rb</code> script will look for
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the FOX include files and library in the standard <code class="filename">/usr/local/include/fox-1.6</code> and <code class="filename">/usr/local/lib</code> directories, respectively. You
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can override these locations by passing a few additional arguments to
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<code class="filename">install.rb</code> during this step, e.g.</p><pre class="screen">$ <span><strong class="command">ruby install.rb config -- \
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--with-fox-include=/home/lyle/fox-1.6.32/include \
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--with-fox-lib=/home/lyle/fox-1.6.32/src/.libs</strong></span></pre><p>Once the build has been configured, you can start the build by
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typing:</p><pre class="screen">$ <span><strong class="command">ruby install.rb setup</strong></span></pre><p>It will take quite awhile to build FXRuby, even on a fast machine,
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so this might be a good time to take a coffee break. If you run into
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problems during the compilation, please check the <a href="build.html#tragedies" title="Things That Can Go Wrong">list of things that can go wrong</a> for
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workarounds for those problems.</p><p>Once it's finished compiling, install FXRuby by typing:</p><pre class="screen">$ <span><strong class="command">ruby install.rb install</strong></span></pre><p>As a quick sanity check, to make sure that all is well, you should
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probably fire up <code class="filename">irb</code> and try to import FXRuby:</p><pre class="screen">$ <span><strong class="command">irb</strong></span>
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irb(main):001:0> <strong class="userinput"><code>require 'fox16'</code></strong>
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true
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irb(main):002:0></pre><p>If the import failed (usually with a message along the lines of
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"Cannot load library"), check the <a href="build.html#tragedies" title="Things That Can Go Wrong">list of things
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that can go wrong</a> for known problems. If that still doesn't solve
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your problem, drop me an e-mail or ask around on the Ruby newsgroup or
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mailing list; it's quite likely that someone else has run into this
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problem too. Once you do have a working FXRuby installation, you're ready
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to check out the example programs.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e180"></a>Building From Source on Windows (Using Visual C++)</h2></div></div></div><p>This section describes how to compile FXRuby using Microsoft Visual
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C++, for use with a Ruby that was also compiled using Visual C++.</p><p>This discussion assumes that you've built Ruby using the
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instructions and build files distributed with the standard Ruby source
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code. To review, you should have started by unpacking the source code
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tarball, changing into the top-level source code directory (e.g. <code class="filename">C:\ruby-1.8.6</code>) and then typing:</p><pre class="screen">C:\ruby-1.8.6><span><strong class="command">win32\configure</strong></span>
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type 'nmake' to make ruby for mswin32.
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C:\ruby-1.8.6><span><strong class="command">nmake</strong></span></pre><p>After the compilation finished, you installed Ruby somewhere by
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typing, e.g.,</p><pre class="screen">C:\ruby-1.8.6><span><strong class="command">nmake DESTDIR=C:\ruby install</strong></span></pre><p>Similarly, I'm assuming that you built the FOX library using the
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Developer Studio project files distributed with the standard FOX source
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code distribution.</p><p>Now you can configure the FXRuby build by typing:</p><pre class="screen">C:\FXRuby-1.6.13><span><strong class="command">ruby install.rb config --make-prog=nmake -- \
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--with-fox-include=C:\fox-1.6.32\include \
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--with-fox-lib=C:\fox-1.6.32\lib</strong></span></pre><p>Once the build has been configured, you can start the build by
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typing:</p><pre class="screen">C:\FXRuby-1.6.13> <span><strong class="command">ruby install.rb setup</strong></span></pre><p>It will take quite awhile to build FXRuby, even on a fast machine,
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so this might be a good time to take a coffee break. Because Visual C++ is
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such a strict compiler (usually a good thing), you will probably run into
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a few problems with non-ANSI declarations in the Ruby header files. If you
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do run into problems during the compilation, just check the next section
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for a list of things that could go wrong, and workarounds for those
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problems. None of them are showstoppers and none require you to restart
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the compile from scratch (just type <span><strong class="command">ruby install.rb
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setup</strong></span> to pick up where you left off).</p><p>Once it's finished compiling, install FXRuby by typing:</p><pre class="screen">C:\FXRuby-1.6.13> <span><strong class="command">ruby install.rb install</strong></span></pre><p>As a quick sanity check, to make sure that all is well, you should
|
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probably fire up <code class="filename">irb</code> and try to import FXRuby:</p><pre class="screen">C:\FXRuby-1.6.13> <span><strong class="command">irb</strong></span>
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irb(main):001:0> <strong class="userinput"><code>require 'fox16'</code></strong>
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true
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irb(main):002:0></pre><p>If the import failed (usually with a message along the lines of
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"Cannot load library"), check the list of things that can go wrong for
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known problems. If that still doesn't solve your problem, drop me an
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e-mail or ask around on the Ruby newsgroup or mailing list; it's quite
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likely that someone else has run into this problem too. Once you do have a
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working FXRuby installation, you're ready to check out the example
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programs.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="tragedies"></a>Things That Can Go Wrong</h2></div></div></div><p><span class="emphasis"><em>"Too many arguments to function..."</em></span></p><p>The include files for Ruby versions 1.6.7 and earlier still have
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several function prototypes in the older "K & R" C style, where the
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function's argument list is not included; for example, the function
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<code class="function">rb_thread_wait_for()</code> takes a single argument of type
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<span class="type">struct timeval</span>, but its prototype in
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<code class="filename">intern.h</code> is:</p><pre class="programlisting">void rb_thread_wait_for();</pre><p>Because FXRuby is written in C++, and C++ requires strict ANSI
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C-style function prototypes, code that attempts to call one of these
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functions will fail to compile under some compilers. For example, the
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error message from gcc will look something like this:</p><pre class="screen">FXRbApp.cpp: In method `long int FXRbApp::onChoreThreads (FXObject *, unsigned int, void *)':
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/usr/local/lib/ruby/1.8/i686-linux/intern.h:172: too many arguments to function `void rb_thread_wait_for ()'
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FXRbApp.cpp:100: at this point in file
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make: *** [FXRbApp.o] Error 1</pre><p>while the error message from Microsoft's Visual C++ compiler looks
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something like this:</p><pre class="screen">FXRbApp.cpp(109): error C2660: 'rb_thread_wait_for' : function does not take 1 parameters
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NMAKE : fatal error U1077: 'cl' : return code '0x2'
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Stop.</pre><p>This problem with the Ruby header files has been corrected for Ruby
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versions 1.6.8 (and later), but if you're building for an older version of
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Ruby you can do one of two things to work around the problem:</p><div class="itemizedlist"><ul type="bullet"><li style="list-style-type: disc"><p>If you're using gcc version 2.95 or earlier, try modifying the
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compiler flags (<code class="constant">CFLAGS</code>) in the FXRuby
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<code class="filename">Makefile</code> to include the
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<code class="option">-fno-strict-prototype</code> option; this should instruct
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the compiler to allow these kinds of discrepancies. Unfortunately,
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this flag is not supported in more recent versions of gcc.</p></li><li style="list-style-type: disc"><p>A more direct approach is to just fix the offending declarations
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in the Ruby include file(s), i.e. change the declaration for
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<code class="function">rb_thread_wait_for()</code> in
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<code class="filename">intern.h</code> to read:</p><pre class="programlisting">void rb_thread_wait_for(struct timeval);</pre><p>and change the declaration for <code class="function">rb_gc_mark()</code>
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in <code class="filename">intern.h</code> to read:</p><pre class="programlisting">void rb_gc_mark(VALUE);</pre></li></ul></div><p><span class="emphasis"><em>"Virtual Memory Exhausted"</em></span></p><p>For FXRuby releases earlier than version 0.99.173 it was common for
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the compiler to run out of memory trying to compile
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<code class="filename">core_wrap.cpp</code>, with an error message like:</p><pre class="screen">core_wrap.cpp: In function 'void Init_core()':
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core_wrap.cpp:108596: virtual memory exhausted</pre><p>This failure was due to the use of optimizations by the compiler;
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the FXRuby source code makes heavy use of C++ templates and some versions
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of gcc require a lot of memory to process these. Starting with FXRuby
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version 0.99.173, the <code class="filename">extconf.rb</code> script
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<span class="emphasis"><em>should</em></span> disable compiler optimizations when it
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generates the FXRuby <code class="filename">Makefile</code>. If you suspect that
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it's not disabling optimizations (or can see this by watching the compile
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command lines), try modifying the compiler flags
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(<code class="constant">CFLAGS</code>) in the <code class="filename">Makefile</code> by hand
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to do so.</p><p><span class="emphasis"><em>"Cannot load library"</em></span></p><p>On Linux and other Unix systems that support shared libraries, FOX
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is typically installed as a shared library named
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<code class="filename">libFOX-1.6.so</code>. After all of the source files for
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FXRuby are compiled, the last step is to link all of the FXRuby object
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files together with the FOX library (and possibly other system libraries)
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to produce a new shared library, named <code class="filename">fox16.so</code>, that
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Ruby can import as an extension module.</p><p>There are a few things that can go wrong when you try to import this
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extension into Ruby. A common problem is that the operating system cannot
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locate the FOX shared library (<code class="filename">libFOX-1.6.so</code>) when it
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tries to dynamically load the FXRuby extension module; when this happens,
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the error message will look something like:</p><pre class="screen">$ <span><strong class="command">irb</strong></span>
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irb(main):001:0> <strong class="userinput"><code>require 'fox16'</code></strong>
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LoadError: libFOX-1.6.so: cannot open shared object file: No such file or directory - /usr/local/lib/ruby/1.8/i686-linux/fox16.so
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from (irb):1:in 'require'
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from (irb):1
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</pre><p>One workaround for this problem is to modify the
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<code class="constant">LD_LIBRARY_PATH</code> environment variable to include the
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directory where <code class="filename">libFOX-1.6.so</code> is installed. For
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example, if <code class="filename">libFOX-1.6.so</code> is installed in <code class="filename">/usr/local/lib</code>, try setting:</p><pre class="screen">$ <span><strong class="command">export LD_LIBRARY_PATH=/usr/local/lib</strong></span>
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$ <span><strong class="command">irb</strong></span>
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irb(main):001:0> <strong class="userinput"><code>require 'fox16'</code></strong>
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</pre><p>If this works, you can of course permanently add the
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<code class="constant">LD_LIBRARY_PATH</code> setting to your login file(s) so that
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you don't have to remember to type it each time. Another approach that
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should work for Linux is to modify your
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<code class="filename">/etc/ld.so.conf</code> file to include the installation
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directory (e.g. <code class="filename">/usr/local/lib</code>). If you'd like to do
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this instead, you'll need to (as root):</p><div class="orderedlist"><ol type="1" compact><li><p>Edit your <code class="filename">/etc/ld.so.conf</code> file and add the
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directory where <code class="filename">libFOX-1.6.so</code> is installed;
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and,</p></li><li><p>At the shell prompt, type <span><strong class="command">ldconfig</strong></span> to reload
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the linker configuration.</p></li></ol></div><p><span class="emphasis"><em>"Undefined symbol..."</em></span></p><p>Another problem that has been reported by users of both Debian
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GNU/Linux and NetBSD 1.5 is an error message along the lines of:</p><pre class="screen">/usr/lib/libstdc++.so.2: Undefined symbol "__vt_9exception"...</pre><p>The fix for this problem is reported to be to modify the FXRuby
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<code class="filename">Makefile</code> and add <code class="option">-lgcc</code> to the
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<code class="constant">LIBS</code> line.</p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="goals.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="pt01.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="gems.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">History and Goals </td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top"> Chapter 2. Installing from Gems</td></tr></table></div></body></html>
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<title>Better living through buttons</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="tutorial1.html" title="Chapter 3. Hello, World!"><link rel="prev" href="tutorial1.html" title="Chapter 3. Hello, World!"><link rel="next" href="ch03s03.html" title="Messages"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Better living through buttons</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="tutorial1.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Hello, World!</th><td width="20%" align="right"> <a accesskey="n" href="ch03s03.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e741"></a>Better living through buttons</h2></div></div></div><p>Obviously, we need to add a few things to make it more interesting.
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Let's start by putting a button inside the main window. The
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<code class="classname">FXButton</code> class provides a standard push-button
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widget:</p><pre class="programlisting">require 'fox16'
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theMainWindow.show
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theApp.run</pre><p>As you might guess, passing <em class="parameter"><code>theMainWindow</code></em> as
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the first argument to <code class="methodname">FXButton.new</code> tells FXRuby
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that the new button is a child of the main window. The second argument to
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<code class="methodname">FXButton.new</code> is a string that will be displayed
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on the button. If you run the program <span class="emphasis"><em>now</em></span>, you should
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see this:</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/hello-with-button.png" align="middle"></div></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="tutorial1.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="tutorial1.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="ch03s03.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter 3. Hello, World! </td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top"> Messages</td></tr></table></div></body></html>
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<title>Messages</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="tutorial1.html" title="Chapter 3. Hello, World!"><link rel="prev" href="ch03s02.html" title="Better living through buttons"><link rel="next" href="ch03s04.html" title="Adding a tool tip"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Messages</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="ch03s02.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Hello, World!</th><td width="20%" align="right"> <a accesskey="n" href="ch03s04.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e772"></a>Messages</h2></div></div></div><p>Now we're cookin' with Crisco, but let's press on and see what other
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things we can do to improve this. You may have noticed by now that the
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only way to quit the program is to close the window using the window
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manager's "close window" option, or to just kill the program outright. We
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can do better than that. Let's add a message handler for the
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<code class="classname">FXButton</code> such that when you click the button, it
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causes the program to exit:</p><pre class="programlisting">require 'fox16'
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theMainWindow = FXMainWindow.new(theApp, "Hello")
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theButton = FXButton.new(theMainWindow, "Hello, World!")
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<span class="bold"><strong>theButton.connect(SEL_COMMAND) do |sender, selector, data|
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theApp.create
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theMainWindow.show
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theApp.run</pre><p>Most FOX objects send out messages (also known as
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<span class="emphasis"><em>events</em></span>) when something interesting happens. FOX
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messages have four important elements:</p><div class="orderedlist"><ol type="1"><li><p>The message <span class="emphasis"><em>sender</em></span> is the object that sends
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the message. In this case, the <code class="classname">FXButton</code>
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instance is the sender.</p></li><li><p>The message <span class="emphasis"><em>type</em></span> is a predefined integer
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constant that indicates what kind of event has occurred (i.e. why this
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message is being sent). In this case, the message type is
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<code class="constant">SEL_COMMAND</code>, which indicates that the command
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associated with this widget should be invoked.</p></li><li><p>The message <span class="emphasis"><em>identifier</em></span> is another integer
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constant that is used to distinguish between different messages of the
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same type. For example, the message that tells a FOX window to make
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itself visible is a <code class="constant">SEL_COMMAND</code> message with the
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identifier <code class="constant">FXWindow::ID_SHOW</code> (where
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<code class="constant">ID_SHOW</code> is a constant defined in the
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<code class="classname">FXWindow</code> class). A different message
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identifier, <code class="constant">FXWindow::ID_HIDE</code>, tells an
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<code class="classname">FXWindow</code> instance to make itself
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invisible.</p></li><li><p>The message <span class="emphasis"><em>data</em></span> is an object containing
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message-specific information. For this case (the
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<code class="classname">FXButton</code>'s <code class="constant">SEL_COMMAND</code>
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message, there is no interesting message data, but we'll see other
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kinds of messages where the message data is useful.</p></li></ol></div><p>For historical reasons, the message type and identifier are usually
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packed into a single 32-bit unsigned integer known as the
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<span class="emphasis"><em>selector</em></span>, and this is the value that is passed into
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the message handler block. Since we don't actually need to use the
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<em class="parameter"><code>sender</code></em>, <em class="parameter"><code>selector</code></em> or
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<em class="parameter"><code>data</code></em> arguments for this particular message handler,
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we can just ignore them and shorten the code to:</p><pre class="programlisting">theButton.connect(SEL_COMMAND) { exit }</pre><p>Re-run the program and push the button to convince yourself that it
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works.</p></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="ch03s02.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="tutorial1.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="ch03s04.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Better living through buttons </td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top"> Adding a tool tip</td></tr></table></div></body></html>
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<title>Adding a tool tip</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="tutorial1.html" title="Chapter 3. Hello, World!"><link rel="prev" href="ch03s03.html" title="Messages"><link rel="next" href="ch03s05.html" title="Adding an icon"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Adding a tool tip</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="ch03s03.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Hello, World!</th><td width="20%" align="right"> <a accesskey="n" href="ch03s05.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e863"></a>Adding a tool tip</h2></div></div></div><p>To wrap up this introduction, we'd like to add a few finishing
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touches to the program. The first addition is to add a tool tip to the
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button, such that when the mouse cursor hovers over the button for a short
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while, it will pop up a little message describing what the button
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does:</p><pre class="programlisting">require 'fox16'
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theMainWindow = FXMainWindow.new(theApp, "Hello")
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theButton = FXButton.new(theMainWindow, "Hello, World!")
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<span class="bold"><strong>theButton.tipText = "Push Me!"</strong></span>
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theButton.connect(SEL_COMMAND) { exit }
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<span class="bold"><strong>FXToolTip.new(theApp)</strong></span>
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theApp.create
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theMainWindow.show
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theApp.run</pre><p>There are two changes involved here. The first is to set the tool
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tip text for the button using the <code class="methodname">tipText</code>
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accessor, and for this example we're setting the button's tip text to
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"Push Me!". The second change is to create the (single)
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<code class="classname">FXToolTip</code> instance for the application. Although
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this program shows the <code class="classname">FXToolTip</code> instance being
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created after the <code class="classname">FXButton</code>, it doesn't really
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matter when you do it. You just want to have instantiated the
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<code class="classname">FXToolTip</code> before you drop into the main event loop
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by calling <code class="methodname">FXApp#run</code>. If you run this version and
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hover over the button for a second or so, you should see the tooltip pop
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up:</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/hello-with-tooltip.png" align="middle"></div></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="ch03s03.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="tutorial1.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="ch03s05.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Messages </td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top"> Adding an icon</td></tr></table></div></body></html>
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<title>Adding an icon</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="tutorial1.html" title="Chapter 3. Hello, World!"><link rel="prev" href="ch03s04.html" title="Adding a tool tip"><link rel="next" href="clipboardtut.html" title="Chapter 4. Working With the Clipboard"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Adding an icon</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="ch03s04.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Hello, World!</th><td width="20%" align="right"> <a accesskey="n" href="clipboardtut.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e900"></a>Adding an icon</h2></div></div></div><p>The final change is to add an icon to the button to make things a
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little more festive. FOX supports all of the popular image file formats
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(e.g. BMP, GIF, JPEG, PNG and TIFF) and you can use any of them as icons
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on buttons and labels. For this example, we'll use the one of the "Powered
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By Ruby" images created by Hal Fulton (and posted at the <a xmlns:xlink="http://www.w3.org/1999/xlink" href="http://www.rubygarden.org/ruby?PoweredByRubyButtons" target="_top">Ruby Garden
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Wiki</a>):</p><pre class="programlisting">require 'fox16'
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theButton = FXButton.new(theMainWindow, "Hello, World!")
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theButton.tipText = "Push Me!"
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<span class="bold"><strong>iconFile = File.open("pbr.jpg", "rb")
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iconFile.close</strong></span>
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theButton.connect(SEL_COMMAND) { exit }
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FXToolTip.new(theApp)
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theMainWindow.show
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theApp.run</pre><p>Here, <code class="filename">pbr.jpg</code> is the file name of the JPEG
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image file. You want to be sure to open the file in
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<span class="emphasis"><em>binary</em></span> mode (i.e. including the "b" mode flag),
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because there is a difference on the Windows platform. Since it's a JPEG
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image, we need to use the <code class="classname">FXJPGIcon</code> class to
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instantiate this icon. The first argument to
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<code class="methodname">FXJPGIcon.new</code> is just a reference to the
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<code class="classname">FXApp</code> instance, and the second argument is the
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contents of the image file. We associate this icon object with our button
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using the button's <code class="methodname">icon</code> accessor method. If you
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run this example, you should see:</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/hello-with-icon-1.png" align="middle"></div></div><p>When you have both text and an icon displayed on a button (or its
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superclass, <code class="classname">FXLabel</code>) the default positioning is to
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display the icon to the left of the text. For this particular example,
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however, it would probably be more appropriate to display the icon
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<span class="emphasis"><em>above</em></span> the text. We can achieve this using the
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button's <code class="methodname">iconPosition</code> accessor method:</p><pre class="programlisting">theButton.iconPosition = ICON_ABOVE_TEXT</pre><p>If you re-run the program after adding this line, you should
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see:</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/hello-with-icon-2.png" align="middle"></div></div><p>The last change we're going to make is to make the icon transparent.
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FOX allows you to specify that some regions of an icon should be treated
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as "transparent", meaning that whatever's underneath them shows through.
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FOX distinguishes those transparent regions from the non-transparent ones
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using a transparency color, and any pixels in the original image that have
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that color become transparent. In most cases, FOX can determine this
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transparency color automatically (indeed, for image file formats like GIF
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it's part of the image information). You can also specify the transparency
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color explicitly if you like.</p><p>For the icon we've chosen, it's pretty obvious that the transparency
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color is white, but let's let FOX figure that out for us. We want to
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activate two options for the icon:</p><div class="itemizedlist"><ul type="bullet"><li style="list-style-type: disc"><p>the <code class="constant">IMAGE_ALPHACOLOR</code> option, which tells
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FOX that some regions of this image should be treated as transparent;
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and,</p></li><li style="list-style-type: disc"><p>the <code class="constant">IMAGE_ALPHAGUESS</code> option, which tells
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FOX to guess the appropriate transparency color using the colors used
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in the four corners of the image.</p></li></ul></div><p>To set these options, add this line to the program:</p><pre class="programlisting">theButton.icon.options = IMAGE_ALPHACOLOR | IMAGE_ALPHAGUESS</pre><p>and then re-run the program after making this change to see the
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final result:</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/hello-with-icon-3.png" align="middle"></div></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="ch03s04.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="tutorial1.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="clipboardtut.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Adding a tool tip </td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top"> Chapter 4. Working With the Clipboard</td></tr></table></div></body></html>
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<title>Acquiring the Clipboard</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook v5 XSL Stylesheets V1.72.0"><link rel="start" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="clipboardtut.html" title="Chapter 4. Working With the Clipboard"><link rel="prev" href="clipboardtut.html" title="Chapter 4. Working With the Clipboard"><link rel="next" href="ch04s03.html" title="Sending Data to the Clipboard"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Acquiring the Clipboard</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="clipboardtut.html">Prev</a> </td><th width="60%" align="center">Chapter 4. Working With the Clipboard</th><td width="20%" align="right"> <a accesskey="n" href="ch04s03.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1022"></a>Acquiring the Clipboard</h2></div></div></div><p>Let's begin by augmenting the GUI to include a row of buttons along
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the bottom of the main window for copying and pasting:</p><pre class="programlisting">require 'fox16'
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require 'customer'
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include Fox
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class ClipMainWindow < FXMainWindow
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def initialize(anApp)
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# Initialize base class first
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super(anApp, "Clipboard Example", :opts => DECOR_ALL, :width => 400, :height => 300)
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<span class="bold"><strong>
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# Horizontal frame contains buttons
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buttons = FXHorizontalFrame.new(self, LAYOUT_SIDE_BOTTOM|LAYOUT_FILL_X|PACK_UNIFORM_WIDTH)
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</strong></span><span class="bold"><strong>
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# Cut and paste buttons
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copyButton = FXButton.new(buttons, "Copy")
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pasteButton = FXButton.new(buttons, "Paste")
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</strong></span>
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# Place the list in a sunken frame
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sunkenFrame = FXVerticalFrame.new(self,
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LAYOUT_FILL_X|LAYOUT_FILL_Y|FRAME_SUNKEN|FRAME_THICK, :padding => 0)
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# Customer list
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customerList = FXList.new(sunkenFrame, :opts => LIST_BROWSESELECT|LAYOUT_FILL_X|LAYOUT_FILL_Y)
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$customers.each do |customer|
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customerList.appendItem(customer.name, nil, customer)
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end
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end
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def create
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super
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show(PLACEMENT_SCREEN)
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end
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end
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if __FILE__ == $0
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FXApp.new("ClipboardExample", "FXRuby") do |theApp|
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ClipMainWindow.new(theApp)
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theApp.create
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theApp.run
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end
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end
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</pre><p>Note that the lines which appear in bold face are those which have
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been added (or changed) since the previous source code listing.</p><p>The clipboard is a kind of shared resource in the operating system.
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Copying (or cutting) data to the clipboard begins with some window in your
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application requesting "ownership" of the clipboard by calling the
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<code class="methodname">acquireClipboard()</code> instance method. Let's add a
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handler for the "Copy" button press which does just that:</p><pre class="programlisting"># User clicks Copy
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copyButton.connect(SEL_COMMAND) do
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customer = customerList.getItemData(customerList.currentItem)
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types = [ FXWindow.stringType ]
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if acquireClipboard(types)
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@clippedCustomer = customer
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end
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end
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</pre><p>The <code class="methodname">acquireClipboard()</code> method takes as its
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input an array of drag types. A <span class="emphasis"><em>drag type</em></span> is just a
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unique value, assigned by the window system, that identifies a particular
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kind of data. In this case, we're using one of FOX's pre-registered drag
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types (<code class="constant">stringType</code>) to indicate that we have some
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string data to place on the clipboard. Later, we'll see how to register
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customized, application-specific drag types as well.</p><p>The <code class="methodname">acquireClipboard()</code> method returns
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<code class="constant">true</code> on success; since we called
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<code class="methodname">acquireClipboard()</code> on the main window, this means
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that the main window is now the clipboard owner. At this time, we want to
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save a reference to the currently selected customer in the
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<code class="varname">@clippedCustomer</code> instance variable so that if its value
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is requested later, we'll be able to return the
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<span class="emphasis"><em>correct</em></span> customer's information.</p></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="clipboardtut.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="clipboardtut.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="ch04s03.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter 4. Working With the Clipboard </td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top"> Sending Data to the Clipboard</td></tr></table></div></body></html>
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