fxruby 1.2.2

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Files changed (692) hide show
  1. data/ANNOUNCE +25 -0
  2. data/ChangeLog +10606 -0
  3. data/INSTALL +50 -0
  4. data/LICENSE +456 -0
  5. data/README +39 -0
  6. data/doc/apes02.html +21 -0
  7. data/doc/apes03.html +39 -0
  8. data/doc/book.html +3 -0
  9. data/doc/build.html +144 -0
  10. data/doc/ch03s02.html +24 -0
  11. data/doc/ch03s03.html +53 -0
  12. data/doc/ch03s04.html +37 -0
  13. data/doc/ch03s05.html +61 -0
  14. data/doc/ch04s02.html +72 -0
  15. data/doc/ch04s03.html +37 -0
  16. data/doc/ch04s04.html +72 -0
  17. data/doc/ch05s02.html +262 -0
  18. data/doc/ch05s03.html +128 -0
  19. data/doc/changes.html +75 -0
  20. data/doc/clipboardtut.html +68 -0
  21. data/doc/cvs.html +35 -0
  22. data/doc/differences.html +11 -0
  23. data/doc/dragdroptut.html +266 -0
  24. data/doc/events.html +36 -0
  25. data/doc/examples.html +104 -0
  26. data/doc/gems.html +73 -0
  27. data/doc/goals.html +39 -0
  28. data/doc/images/babelfish.png +0 -0
  29. data/doc/images/browser.png +0 -0
  30. data/doc/images/button.png +0 -0
  31. data/doc/images/call-chain-example.png +0 -0
  32. data/doc/images/colordialog.png +0 -0
  33. data/doc/images/datatarget.png +0 -0
  34. data/doc/images/dialog.png +0 -0
  35. data/doc/images/dilbert.png +0 -0
  36. data/doc/images/dirlist.png +0 -0
  37. data/doc/images/dropsite-droprejected.png +0 -0
  38. data/doc/images/foursplit.png +0 -0
  39. data/doc/images/gltest.png +0 -0
  40. data/doc/images/glviewer.png +0 -0
  41. data/doc/images/groupbox.png +0 -0
  42. data/doc/images/header.png +0 -0
  43. data/doc/images/hello-with-button.png +0 -0
  44. data/doc/images/hello-with-icon-1.png +0 -0
  45. data/doc/images/hello-with-icon-2.png +0 -0
  46. data/doc/images/hello-with-icon-3.png +0 -0
  47. data/doc/images/hello-with-tooltip.png +0 -0
  48. data/doc/images/hello-without-button.png +0 -0
  49. data/doc/images/hello.png +0 -0
  50. data/doc/images/hello2.png +0 -0
  51. data/doc/images/iconlist-bigicons.png +0 -0
  52. data/doc/images/iconlist-details.png +0 -0
  53. data/doc/images/image.png +0 -0
  54. data/doc/images/imageviewer.png +0 -0
  55. data/doc/images/inheritance.png +0 -0
  56. data/doc/images/mditest.png +0 -0
  57. data/doc/images/raabrowser.png +0 -0
  58. data/doc/images/scribble.png +0 -0
  59. data/doc/images/shutter.png +0 -0
  60. data/doc/images/splitter.png +0 -0
  61. data/doc/images/tabbook.png +0 -0
  62. data/doc/images/table.png +0 -0
  63. data/doc/images/tutorial1.png +0 -0
  64. data/doc/implementation.html +16 -0
  65. data/doc/infosources.html +33 -0
  66. data/doc/library.html +30 -0
  67. data/doc/opengl.html +73 -0
  68. data/doc/pt01.html +3 -0
  69. data/doc/pt02.html +3 -0
  70. data/doc/scintilla.html +36 -0
  71. data/doc/todo.html +40 -0
  72. data/doc/tutorial1.html +97 -0
  73. data/examples/RAA.rb +25 -0
  74. data/examples/README +53 -0
  75. data/examples/babelfish.rb +107 -0
  76. data/examples/bounce.rb +159 -0
  77. data/examples/browser.rb +191 -0
  78. data/examples/button.rb +160 -0
  79. data/examples/datatarget.rb +223 -0
  80. data/examples/dctest.rb +702 -0
  81. data/examples/dialog.rb +148 -0
  82. data/examples/dilbert.rb +105 -0
  83. data/examples/dirlist.rb +63 -0
  84. data/examples/dragdrop.rb +101 -0
  85. data/examples/dragsource.rb +81 -0
  86. data/examples/dropsite.rb +61 -0
  87. data/examples/foursplit.rb +103 -0
  88. data/examples/gltest.rb +342 -0
  89. data/examples/glviewer.rb +579 -0
  90. data/examples/groupbox.rb +422 -0
  91. data/examples/header.rb +150 -0
  92. data/examples/hello.rb +12 -0
  93. data/examples/hello2.rb +51 -0
  94. data/examples/iRAA.rb +153 -0
  95. data/examples/iconlist.rb +104 -0
  96. data/examples/icons/AngryGuyInBunnySuit.ico +0 -0
  97. data/examples/icons/FatBot.ico +0 -0
  98. data/examples/icons/FlippedySwitch.ico +0 -0
  99. data/examples/icons/LeGoon.ico +0 -0
  100. data/examples/icons/Net.ico +0 -0
  101. data/examples/icons/RedMacOS.ico +0 -0
  102. data/examples/icons/SawBlade.ico +0 -0
  103. data/examples/icons/backview.png +0 -0
  104. data/examples/icons/big.png +0 -0
  105. data/examples/icons/bigfolder.png +0 -0
  106. data/examples/icons/bigpenguin.png +0 -0
  107. data/examples/icons/bottomview.png +0 -0
  108. data/examples/icons/camera.png +0 -0
  109. data/examples/icons/capbutt.png +0 -0
  110. data/examples/icons/capnotlast.png +0 -0
  111. data/examples/icons/capproj.png +0 -0
  112. data/examples/icons/capround.png +0 -0
  113. data/examples/icons/colorpal.png +0 -0
  114. data/examples/icons/copy.png +0 -0
  115. data/examples/icons/cut.png +0 -0
  116. data/examples/icons/delimit.png +0 -0
  117. data/examples/icons/dippy.png +0 -0
  118. data/examples/icons/double_dash.png +0 -0
  119. data/examples/icons/filenew.png +0 -0
  120. data/examples/icons/fileopen.png +0 -0
  121. data/examples/icons/filesave.png +0 -0
  122. data/examples/icons/filesaveas.png +0 -0
  123. data/examples/icons/fonts.png +0 -0
  124. data/examples/icons/fox.png +0 -0
  125. data/examples/icons/foxicon.png +0 -0
  126. data/examples/icons/frontview.png +0 -0
  127. data/examples/icons/gem_big.png +0 -0
  128. data/examples/icons/gem_small.png +0 -0
  129. data/examples/icons/hello2.png +0 -0
  130. data/examples/icons/help.png +0 -0
  131. data/examples/icons/indent.png +0 -0
  132. data/examples/icons/jbevel.png +0 -0
  133. data/examples/icons/jmiter.png +0 -0
  134. data/examples/icons/jround.png +0 -0
  135. data/examples/icons/kill.png +0 -0
  136. data/examples/icons/leftview.png +0 -0
  137. data/examples/icons/light.png +0 -0
  138. data/examples/icons/minidoc.png +0 -0
  139. data/examples/icons/minifolder.png +0 -0
  140. data/examples/icons/minifolderopen.png +0 -0
  141. data/examples/icons/newfolder.png +0 -0
  142. data/examples/icons/nolight.png +0 -0
  143. data/examples/icons/onoff_dash.png +0 -0
  144. data/examples/icons/palette.png +0 -0
  145. data/examples/icons/parallel.png +0 -0
  146. data/examples/icons/paste.png +0 -0
  147. data/examples/icons/pattern.png +0 -0
  148. data/examples/icons/penguin.png +0 -0
  149. data/examples/icons/perspective.png +0 -0
  150. data/examples/icons/printicon.png +0 -0
  151. data/examples/icons/prop.png +0 -0
  152. data/examples/icons/redo.png +0 -0
  153. data/examples/icons/rightview.png +0 -0
  154. data/examples/icons/saveas.png +0 -0
  155. data/examples/icons/shutter1.png +0 -0
  156. data/examples/icons/shutter2.png +0 -0
  157. data/examples/icons/small.png +0 -0
  158. data/examples/icons/smoothlight.png +0 -0
  159. data/examples/icons/solid_line.png +0 -0
  160. data/examples/icons/tbuplevel.png +0 -0
  161. data/examples/icons/topview.png +0 -0
  162. data/examples/icons/undo.png +0 -0
  163. data/examples/icons/winapp.png +0 -0
  164. data/examples/icons/zoom.png +0 -0
  165. data/examples/image.rb +281 -0
  166. data/examples/imageviewer.rb +513 -0
  167. data/examples/inputs.rb +84 -0
  168. data/examples/mditest.rb +180 -0
  169. data/examples/pig.rb +77 -0
  170. data/examples/raabrowser.rb +132 -0
  171. data/examples/scintilla-test.rb +81 -0
  172. data/examples/scribble-orig.rb +186 -0
  173. data/examples/scribble.rb +166 -0
  174. data/examples/shutter.rb +158 -0
  175. data/examples/splitter.rb +211 -0
  176. data/examples/styledtext.rb +92 -0
  177. data/examples/tabbook.rb +124 -0
  178. data/examples/table.rb +187 -0
  179. data/examples/textedit/commands.rb +117 -0
  180. data/examples/textedit/helpwindow.rb +295 -0
  181. data/examples/textedit/prefdialog.rb +235 -0
  182. data/examples/textedit/textedit.rb +1767 -0
  183. data/ext/fox12/FXRbApp.cpp +127 -0
  184. data/ext/fox12/FXRbDataTarget.cpp +106 -0
  185. data/ext/fox12/FXRbGLViewer.cpp +89 -0
  186. data/ext/fox12/FXRuby.cpp +1818 -0
  187. data/ext/fox12/MANIFEST +189 -0
  188. data/ext/fox12/core_wrap.cpp +10119 -0
  189. data/ext/fox12/dc_wrap.cpp +2638 -0
  190. data/ext/fox12/dialogs_wrap.cpp +6244 -0
  191. data/ext/fox12/extconf.rb +176 -0
  192. data/ext/fox12/frames_wrap.cpp +8274 -0
  193. data/ext/fox12/fx3d_wrap.cpp +9315 -0
  194. data/ext/fox12/iconlist_wrap.cpp +3742 -0
  195. data/ext/fox12/icons_wrap.cpp +4040 -0
  196. data/ext/fox12/image_wrap.cpp +4026 -0
  197. data/ext/fox12/impl.cpp +1064 -0
  198. data/ext/fox12/include/FXMemoryBuffer.h +52 -0
  199. data/ext/fox12/include/FXRb4Splitter.h +54 -0
  200. data/ext/fox12/include/FXRbAccelTable.h +46 -0
  201. data/ext/fox12/include/FXRbApp.h +137 -0
  202. data/ext/fox12/include/FXRbAppVirtuals.h +15 -0
  203. data/ext/fox12/include/FXRbArrowButton.h +51 -0
  204. data/ext/fox12/include/FXRbBMPIcon.h +54 -0
  205. data/ext/fox12/include/FXRbBMPImage.h +54 -0
  206. data/ext/fox12/include/FXRbBitmap.h +115 -0
  207. data/ext/fox12/include/FXRbBitmapFrame.h +56 -0
  208. data/ext/fox12/include/FXRbBitmapView.h +52 -0
  209. data/ext/fox12/include/FXRbBitmapVirtuals.h +27 -0
  210. data/ext/fox12/include/FXRbButton.h +51 -0
  211. data/ext/fox12/include/FXRbCURCursor.h +60 -0
  212. data/ext/fox12/include/FXRbCanvas.h +51 -0
  213. data/ext/fox12/include/FXRbCheckButton.h +51 -0
  214. data/ext/fox12/include/FXRbColorBar.h +51 -0
  215. data/ext/fox12/include/FXRbColorDialog.h +53 -0
  216. data/ext/fox12/include/FXRbColorSelector.h +51 -0
  217. data/ext/fox12/include/FXRbColorWell.h +51 -0
  218. data/ext/fox12/include/FXRbColorWheel.h +51 -0
  219. data/ext/fox12/include/FXRbComboBox.h +56 -0
  220. data/ext/fox12/include/FXRbCommon.h +86 -0
  221. data/ext/fox12/include/FXRbComposite.h +51 -0
  222. data/ext/fox12/include/FXRbCursor.h +87 -0
  223. data/ext/fox12/include/FXRbCursorVirtuals.h +6 -0
  224. data/ext/fox12/include/FXRbDC.h +385 -0
  225. data/ext/fox12/include/FXRbDCPrint.h +49 -0
  226. data/ext/fox12/include/FXRbDCVirtuals.h +166 -0
  227. data/ext/fox12/include/FXRbDCWindow.h +64 -0
  228. data/ext/fox12/include/FXRbDataTarget.h +65 -0
  229. data/ext/fox12/include/FXRbDebugTarget.h +46 -0
  230. data/ext/fox12/include/FXRbDelegator.h +46 -0
  231. data/ext/fox12/include/FXRbDial.h +51 -0
  232. data/ext/fox12/include/FXRbDialogBox.h +68 -0
  233. data/ext/fox12/include/FXRbDialogBoxVirtuals.h +3 -0
  234. data/ext/fox12/include/FXRbDict.h +46 -0
  235. data/ext/fox12/include/FXRbDirBox.h +51 -0
  236. data/ext/fox12/include/FXRbDirDialog.h +53 -0
  237. data/ext/fox12/include/FXRbDirList.h +79 -0
  238. data/ext/fox12/include/FXRbDirSelector.h +51 -0
  239. data/ext/fox12/include/FXRbDocument.h +46 -0
  240. data/ext/fox12/include/FXRbDragCorner.h +51 -0
  241. data/ext/fox12/include/FXRbDrawable.h +64 -0
  242. data/ext/fox12/include/FXRbDrawableVirtuals.h +3 -0
  243. data/ext/fox12/include/FXRbDriveBox.h +51 -0
  244. data/ext/fox12/include/FXRbFileDialog.h +56 -0
  245. data/ext/fox12/include/FXRbFileDict.h +104 -0
  246. data/ext/fox12/include/FXRbFileDictVirtuals.h +9 -0
  247. data/ext/fox12/include/FXRbFileList.h +81 -0
  248. data/ext/fox12/include/FXRbFileSelector.h +51 -0
  249. data/ext/fox12/include/FXRbFoldingItemVirtuals.h +45 -0
  250. data/ext/fox12/include/FXRbFoldingList.h +183 -0
  251. data/ext/fox12/include/FXRbFont.h +70 -0
  252. data/ext/fox12/include/FXRbFontDialog.h +53 -0
  253. data/ext/fox12/include/FXRbFontSelector.h +51 -0
  254. data/ext/fox12/include/FXRbFrame.h +51 -0
  255. data/ext/fox12/include/FXRbGIFCursor.h +60 -0
  256. data/ext/fox12/include/FXRbGIFIcon.h +54 -0
  257. data/ext/fox12/include/FXRbGIFImage.h +54 -0
  258. data/ext/fox12/include/FXRbGLCanvas.h +92 -0
  259. data/ext/fox12/include/FXRbGLCanvasVirtuals.h +13 -0
  260. data/ext/fox12/include/FXRbGLContext.h +58 -0
  261. data/ext/fox12/include/FXRbGLObject.h +103 -0
  262. data/ext/fox12/include/FXRbGLObjectVirtuals.h +22 -0
  263. data/ext/fox12/include/FXRbGLShape.h +81 -0
  264. data/ext/fox12/include/FXRbGLShapeVirtuals.h +8 -0
  265. data/ext/fox12/include/FXRbGLViewer.h +83 -0
  266. data/ext/fox12/include/FXRbGLViewerVirtuals.h +6 -0
  267. data/ext/fox12/include/FXRbGLVisual.h +56 -0
  268. data/ext/fox12/include/FXRbGradientBar.h +55 -0
  269. data/ext/fox12/include/FXRbGroupBox.h +51 -0
  270. data/ext/fox12/include/FXRbHeader.h +125 -0
  271. data/ext/fox12/include/FXRbHeaderItemVirtuals.h +22 -0
  272. data/ext/fox12/include/FXRbHorizontalFrame.h +51 -0
  273. data/ext/fox12/include/FXRbICOIcon.h +54 -0
  274. data/ext/fox12/include/FXRbICOImage.h +54 -0
  275. data/ext/fox12/include/FXRbIcon.h +57 -0
  276. data/ext/fox12/include/FXRbIconItemVirtuals.h +71 -0
  277. data/ext/fox12/include/FXRbIconList.h +266 -0
  278. data/ext/fox12/include/FXRbIconListVirtuals.h +21 -0
  279. data/ext/fox12/include/FXRbId.h +74 -0
  280. data/ext/fox12/include/FXRbIdVirtuals.h +9 -0
  281. data/ext/fox12/include/FXRbImage.h +162 -0
  282. data/ext/fox12/include/FXRbImageFrame.h +56 -0
  283. data/ext/fox12/include/FXRbImageView.h +52 -0
  284. data/ext/fox12/include/FXRbImageVirtuals.h +51 -0
  285. data/ext/fox12/include/FXRbInputDialog.h +53 -0
  286. data/ext/fox12/include/FXRbJPGIcon.h +54 -0
  287. data/ext/fox12/include/FXRbJPGImage.h +54 -0
  288. data/ext/fox12/include/FXRbLabel.h +51 -0
  289. data/ext/fox12/include/FXRbList.h +204 -0
  290. data/ext/fox12/include/FXRbListBox.h +56 -0
  291. data/ext/fox12/include/FXRbListItemVirtuals.h +36 -0
  292. data/ext/fox12/include/FXRbListVirtuals.h +18 -0
  293. data/ext/fox12/include/FXRbMDIButton.h +162 -0
  294. data/ext/fox12/include/FXRbMDIChild.h +82 -0
  295. data/ext/fox12/include/FXRbMDIChildVirtuals.h +12 -0
  296. data/ext/fox12/include/FXRbMDIClient.h +80 -0
  297. data/ext/fox12/include/FXRbMDIClientVirtuals.h +12 -0
  298. data/ext/fox12/include/FXRbMainWindow.h +54 -0
  299. data/ext/fox12/include/FXRbMatrix.h +51 -0
  300. data/ext/fox12/include/FXRbMenuBar.h +63 -0
  301. data/ext/fox12/include/FXRbMenuButton.h +51 -0
  302. data/ext/fox12/include/FXRbMenuCaption.h +51 -0
  303. data/ext/fox12/include/FXRbMenuCascade.h +51 -0
  304. data/ext/fox12/include/FXRbMenuCheck.h +49 -0
  305. data/ext/fox12/include/FXRbMenuCommand.h +49 -0
  306. data/ext/fox12/include/FXRbMenuPane.h +52 -0
  307. data/ext/fox12/include/FXRbMenuRadio.h +49 -0
  308. data/ext/fox12/include/FXRbMenuSeparator.h +51 -0
  309. data/ext/fox12/include/FXRbMenuTitle.h +51 -0
  310. data/ext/fox12/include/FXRbMessageBox.h +56 -0
  311. data/ext/fox12/include/FXRbObject.h +67 -0
  312. data/ext/fox12/include/FXRbObjectVirtuals.h +9 -0
  313. data/ext/fox12/include/FXRbOptionMenu.h +73 -0
  314. data/ext/fox12/include/FXRbPCXIcon.h +54 -0
  315. data/ext/fox12/include/FXRbPCXImage.h +54 -0
  316. data/ext/fox12/include/FXRbPNGIcon.h +54 -0
  317. data/ext/fox12/include/FXRbPNGImage.h +54 -0
  318. data/ext/fox12/include/FXRbPPMIcon.h +54 -0
  319. data/ext/fox12/include/FXRbPPMImage.h +54 -0
  320. data/ext/fox12/include/FXRbPacker.h +51 -0
  321. data/ext/fox12/include/FXRbPicker.h +51 -0
  322. data/ext/fox12/include/FXRbPopup.h +70 -0
  323. data/ext/fox12/include/FXRbPopupVirtuals.h +6 -0
  324. data/ext/fox12/include/FXRbPrintDialog.h +53 -0
  325. data/ext/fox12/include/FXRbProgressBar.h +51 -0
  326. data/ext/fox12/include/FXRbProgressDialog.h +53 -0
  327. data/ext/fox12/include/FXRbRGBIcon.h +54 -0
  328. data/ext/fox12/include/FXRbRGBImage.h +54 -0
  329. data/ext/fox12/include/FXRbRadioButton.h +51 -0
  330. data/ext/fox12/include/FXRbRealSlider.h +51 -0
  331. data/ext/fox12/include/FXRbRealSpinner.h +64 -0
  332. data/ext/fox12/include/FXRbRealSpinnerVirtuals.h +3 -0
  333. data/ext/fox12/include/FXRbRecentFiles.h +49 -0
  334. data/ext/fox12/include/FXRbRegistry.h +46 -0
  335. data/ext/fox12/include/FXRbReplaceDialog.h +53 -0
  336. data/ext/fox12/include/FXRbRootWindow.h +51 -0
  337. data/ext/fox12/include/FXRbRuler.h +56 -0
  338. data/ext/fox12/include/FXRbScintilla.h +52 -0
  339. data/ext/fox12/include/FXRbScrollArea.h +82 -0
  340. data/ext/fox12/include/FXRbScrollAreaVirtuals.h +13 -0
  341. data/ext/fox12/include/FXRbScrollBar.h +73 -0
  342. data/ext/fox12/include/FXRbScrollPane.h +52 -0
  343. data/ext/fox12/include/FXRbScrollWindow.h +52 -0
  344. data/ext/fox12/include/FXRbSearchDialog.h +53 -0
  345. data/ext/fox12/include/FXRbSeparator.h +95 -0
  346. data/ext/fox12/include/FXRbSettings.h +46 -0
  347. data/ext/fox12/include/FXRbShell.h +56 -0
  348. data/ext/fox12/include/FXRbShutter.h +86 -0
  349. data/ext/fox12/include/FXRbShutterVirtuals.h +3 -0
  350. data/ext/fox12/include/FXRbSlider.h +51 -0
  351. data/ext/fox12/include/FXRbSpinner.h +64 -0
  352. data/ext/fox12/include/FXRbSpinnerVirtuals.h +3 -0
  353. data/ext/fox12/include/FXRbSplitter.h +54 -0
  354. data/ext/fox12/include/FXRbSpring.h +51 -0
  355. data/ext/fox12/include/FXRbStatusBar.h +51 -0
  356. data/ext/fox12/include/FXRbStatusLine.h +51 -0
  357. data/ext/fox12/include/FXRbStream.h +101 -0
  358. data/ext/fox12/include/FXRbStreamVirtuals.h +9 -0
  359. data/ext/fox12/include/FXRbStringDict.h +46 -0
  360. data/ext/fox12/include/FXRbSwitcher.h +51 -0
  361. data/ext/fox12/include/FXRbTGAIcon.h +54 -0
  362. data/ext/fox12/include/FXRbTGAImage.h +54 -0
  363. data/ext/fox12/include/FXRbTIFIcon.h +54 -0
  364. data/ext/fox12/include/FXRbTIFImage.h +54 -0
  365. data/ext/fox12/include/FXRbTabBar.h +64 -0
  366. data/ext/fox12/include/FXRbTabBarVirtuals.h +3 -0
  367. data/ext/fox12/include/FXRbTabBook.h +52 -0
  368. data/ext/fox12/include/FXRbTabItem.h +51 -0
  369. data/ext/fox12/include/FXRbTable.h +416 -0
  370. data/ext/fox12/include/FXRbTableItemVirtuals.h +68 -0
  371. data/ext/fox12/include/FXRbTableVirtuals.h +73 -0
  372. data/ext/fox12/include/FXRbText.h +89 -0
  373. data/ext/fox12/include/FXRbTextField.h +51 -0
  374. data/ext/fox12/include/FXRbTextVirtuals.h +9 -0
  375. data/ext/fox12/include/FXRbToggleButton.h +51 -0
  376. data/ext/fox12/include/FXRbToolBar.h +80 -0
  377. data/ext/fox12/include/FXRbToolBarGrip.h +51 -0
  378. data/ext/fox12/include/FXRbToolBarShell.h +52 -0
  379. data/ext/fox12/include/FXRbToolBarTab.h +51 -0
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data/README ADDED
@@ -0,0 +1,39 @@
1
+ This is FXRuby, the Ruby language bindings for the FOX GUI toolkit. For
2
+ instructions on building FXRuby from the source code, please see the build
3
+ instructions from the FXRuby User's Guide:
4
+
5
+ doc/build.html
6
+
7
+ The directory structure is:
8
+
9
+ doc/
10
+ Contains the documentation (a.k.a. the FXRuby User's Guide) in
11
+ HTML format.
12
+ examples/
13
+ Contains example programs demonstrating how to use FXRuby and
14
+ its many wonderful features.
15
+ ext/fox
16
+ Contains the C++ source code for the shared library part of FXRuby.
17
+ These files are required to build FXRuby from the source code.
18
+ lib/fox
19
+ Contains the Ruby source code for the rest of FXRuby. These files
20
+ are not required to "build" FXRuby, but they are a part of the
21
+ standard FXRuby runtime environment and must be installed along with
22
+ the shared library part.
23
+ tests/
24
+ Contains the beginnings of a test battery for FXRuby. Not much to
25
+ see here.
26
+
27
+ If you're looking at a checkout of the source code from its CVS repository,
28
+ you might see some additional directories of interest:
29
+
30
+ fox-includes/
31
+ An archive of the FOX library header files corresponding to this
32
+ release of FXRuby.
33
+ rdoc-sources/
34
+ The beginnings of a set of "fake" Ruby source files for the various
35
+ FXRuby classes, which are used to generate RDoc-style documentation.
36
+ Not quite ready for prime time, but should be soon.
37
+ swig-interfaces/
38
+ The SWIG interface files used to generate the C++ wrapper code (i.e.
39
+ the code found in the ext/fox directory).
@@ -0,0 +1,21 @@
1
+ <html><head>
2
+ <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
3
+ <title>Object Life Cycles and Garbage Collection</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="implementation.html" title="Appendix&nbsp;E.&nbsp;Implementation"><link rel="previous" href="implementation.html" title="Appendix&nbsp;E.&nbsp;Implementation"><link rel="next" href="apes03.html" title="Virtual Functions"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Object Life Cycles and Garbage Collection</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="implementation.html">Prev</a>&nbsp;</td><th width="60%" align="center">Appendix&nbsp;E.&nbsp;Implementation</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="apes03.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3581"></a>Object Life Cycles and Garbage Collection</h2></div></div><div></div></div><p>One of the more difficult issues to deal with was understanding
4
+ the "life cycle" of FOX objects (that is, the actual C++ objects) and
5
+ their relationship to the associated Ruby instances. Understanding this
6
+ relationship is critical when dealing with Ruby's garbage collector,
7
+ to ensure that objects are disposed of at the right time.</p><p>For our purposes, we can divide the set of all objects in an FXRuby
8
+ program into two groups, those objects that Ruby "owns" and those that
9
+ it doesn't. The first group (the "owned" objects) includes those that you
10
+ create explicitly from Ruby code. This is usually done by calling a class'
11
+ <tt class="methodname">new</tt> method, e.g.</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">myIcon = FXPNGIcon.new(myApp, File.open("icon.png", "rb").read)
12
+ myButton = FXButton.new(parentWin, "Hello, World!", myIcon)</pre></td></tr></table><p>It's important to keep in mind that when you create an object like
13
+ this you're not only creating the Ruby instance part (i.e. whatever
14
+ overhead is usually associated with a Ruby instance) but a C++ FOX object
15
+ as well. Because we created these objects, we would reasonably expect them
16
+ to be destroyed when they are garbage-collected so that our programs
17
+ don't leak memory.</p><p>The other group of objects (those not owned by Ruby) are those
18
+ returned from most class instance methods; they are references to already-
19
+ existing objects. For example, <tt class="methodname">FXStatusBar#statusline
20
+ </tt> returns a reference to the status bar's enclosed status line
21
+ instance.</p><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e3600"></a>GL Objects</h3></div></div><div></div></div><p>A C++ <tt class="classname">FXGLGroup</tt> object owns all of the <tt class="classname">FXGLObject</tt> objects it "contains". In other words, when that <tt class="classname">FXGLGroup</tt> object is destroyed, it will also destroy all of the <tt class="classname">FXGLObject</tt> objects for which it holds pointers.</p><p>In order to keep track of <span class="emphasis"><em>which</em></span> GL objects have been added to an <tt class="classname">FXGLGroup</tt>, all of the FXRuby C++ classes derived from <tt class="classname">FXGLObject</tt> have a boolean member variable <i class="structfield"><tt>owned</tt></i> that indicates whether this object is "owned" or not. Until an <tt class="classname">FXGLObject</tt> object is added to a group, this member variable should stay false.</p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="implementation.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="implementation.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="apes03.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Appendix&nbsp;E.&nbsp;Implementation&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Virtual Functions</td></tr></table></div></body></html>
@@ -0,0 +1,39 @@
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+ <html><head>
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+ <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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+ <title>Virtual Functions</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="implementation.html" title="Appendix&nbsp;E.&nbsp;Implementation"><link rel="previous" href="apes02.html" title="Object Life Cycles and Garbage Collection"><link rel="next" href="cvs.html" title="Appendix&nbsp;F.&nbsp;Getting the Sources from CVS"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Virtual Functions</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="apes02.html">Prev</a>&nbsp;</td><th width="60%" align="center">Appendix&nbsp;E.&nbsp;Implementation</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="cvs.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3634"></a>Virtual Functions</h2></div></div><div></div></div><p>
4
+ One of the design requirements for FXRuby was to ensure that any
5
+ virtual function call made on a FOX object (from the C++ library
6
+ layer) is routed to the proper Ruby instance method, even if that
7
+ method has been overridden in a derived class.
8
+ </p><p>
9
+ For example, many of the FXRuby example programs are structured with a
10
+ main window class that subclasses <tt class="classname">FXMainWindow</tt>
11
+ and then overrides its <tt class="methodname">create</tt> instance method:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">class MyMainWindow &lt; Fox::FXMainWindow
12
+ # overrides the base class version, FXMainWindow#create
13
+ def create
14
+ end
15
+ end</pre></td></tr></table><p>This <tt class="methodname">create</tt> method isn't called directly from Ruby code, however; it's called as a side effect of calling <tt class="methodname">FXApp#create</tt>. Inside the C++ FOX library, the <tt class="methodname">FXApp::create()</tt> member function recursively calls <tt class="methodname">create()</tt> on all of the application's windows and eventually calls the virtual <tt class="methodname">FXMainWindow::create()</tt> member function as well:
16
+ </p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/call-chain-example.png" align="middle"></div></div><p>
17
+ To ensure that our main window's overridden <tt class="methodname">create
18
+ </tt> method is invoked instead of the base class implementation,
19
+ we need some special machinery in place.
20
+ </p><p>
21
+ For every C++ class that declares virtual member functions, we derive
22
+ a new C++ class that overrides all of those virtual functions with special
23
+ stubs that know how to make method calls on Ruby instances. The naming
24
+ convention for these classes is that the "FX" prefix is replaced with
25
+ "FXRb"; for example, our <tt class="classname">FXRbButton</tt> C++ class is
26
+ derived from FOX's <tt class="classname">FXButton</tt>:
27
+ </p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/inheritance.png" align="middle"></div></div><p>
28
+ Although the implementation of these "stubs" varies from function to function, the
29
+ basic requirements are always the same:
30
+ </p><div class="orderedlist"><ol type="1"><li><p>Look up the Ruby object associated with this C++ object.</p></li><li><p>Convert each of the function's arguments to their Ruby
31
+ representation. For example, arguments of type <span class="type">FXint</span> are
32
+ converted to Ruby <tt class="classname">Fixnum</tt>s.</p></li><li><p>Call the Ruby object's method, using the <tt class="function">
33
+ rb_funcall()</tt> function from Ruby's C API, and capture its
34
+ result (which is itself a Ruby object).</p></li><li><p>Convert the method call's result back to the virtual
35
+ function's C++ return type, and then return that result from the C++
36
+ function. For example, if the C++ function has a <span class="type"> FXbool</span>
37
+ return type, we would expect the corresponding Ruby method to return
38
+ either <tt class="constant">Qtrue</tt> or <tt class="constant">Qfalse</tt>.</p></li></ol></div><p>
39
+ </p></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="apes02.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="implementation.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="cvs.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Object Life Cycles and Garbage Collection&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Appendix&nbsp;F.&nbsp;Getting the Sources from CVS</td></tr></table></div></body></html>
@@ -0,0 +1,3 @@
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+ <html><head>
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+ <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
3
+ <title>Developing Graphical User Interfaces with FXRuby</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="next" href="pt01.html" title="Part&nbsp;I.&nbsp;The Basics"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Developing Graphical User Interfaces with FXRuby</th></tr><tr><td width="20%" align="left">&nbsp;</td><th width="60%" align="center">&nbsp;</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="pt01.html">Next</a></td></tr></table><hr></div><div class="book" lang="en"><div class="titlepage"><div><div><h1 class="title"><a name="book"></a>Developing Graphical User Interfaces with FXRuby</h1></div><div><h2 class="subtitle">Covers FXRuby Version 1.2</h2></div><div><div class="author"><h3 class="author"><span class="firstname">Lyle</span> <span class="surname">Johnson</span></h3></div></div><div><p class="copyright">Copyright &copy; 2001-2004 J. Lyle Johnson</p></div></div><div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt>I. <a href="pt01.html">The Basics</a></dt><dd><dl><dt><a href="goals.html">History and Goals</a></dt><dt>1. <a href="build.html">Building from Source Code</a></dt><dt>2. <a href="gems.html">Installing from Gems</a></dt><dt>3. <a href="tutorial1.html">Hello, World!</a></dt><dd><dl><dt><a href="tutorial1.html#d0e619">First Things First</a></dt><dt><a href="ch03s02.html">Better living through buttons</a></dt><dt><a href="ch03s03.html">Messages</a></dt><dt><a href="ch03s04.html">Adding a tool tip</a></dt><dt><a href="ch03s05.html">Adding an icon</a></dt></dl></dd><dt>4. <a href="clipboardtut.html">Working With the Clipboard</a></dt><dd><dl><dt><a href="clipboardtut.html#d0e1008">Basic Application</a></dt><dt><a href="ch04s02.html">Acquiring the Clipboard</a></dt><dt><a href="ch04s03.html">Sending Data to the Clipboard</a></dt><dt><a href="ch04s04.html">Pasting Data from the Clipboard</a></dt></dl></dd><dt>5. <a href="dragdroptut.html">Drag and Drop</a></dt><dd><dl><dt><a href="dragdroptut.html#d0e1223">Drop Sites</a></dt><dt><a href="ch05s02.html">Drag Sources</a></dt><dt><a href="ch05s03.html">Putting It All Together</a></dt></dl></dd><dt>6. <a href="examples.html">Examples</a></dt><dt>7. <a href="events.html">FXRuby's Message-Target System</a></dt><dt>8. <a href="todo.html">To-do list</a></dt><dt>9. <a href="infosources.html">Other Sources of Information</a></dt><dt>10. <a href="changes.html">Change History</a></dt></dl></dd><dt>II. <a href="pt02.html">Appendices</a></dt><dd><dl><dt>A. <a href="opengl.html">Using OpenGL with FXRuby</a></dt><dt>B. <a href="scintilla.html">Using Scintilla with FXRuby</a></dt><dt>C. <a href="differences.html">Differences between FOX and FXRuby</a></dt><dt>D. <a href="library.html">The FXRuby Standard Library</a></dt><dt>E. <a href="implementation.html">Implementation</a></dt><dd><dl><dt><a href="implementation.html#d0e3562">Code Generation</a></dt><dt><a href="apes02.html">Object Life Cycles and Garbage Collection</a></dt><dd><dl><dt><a href="apes02.html#d0e3600">GL Objects</a></dt></dl></dd><dt><a href="apes03.html">Virtual Functions</a></dt></dl></dd><dt>F. <a href="cvs.html">Getting the Sources from CVS</a></dt></dl></dd></dl></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left">&nbsp;</td><td width="20%" align="center">&nbsp;</td><td width="40%" align="right">&nbsp;<a accesskey="n" href="pt01.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">&nbsp;</td><td width="20%" align="center">&nbsp;</td><td width="40%" align="right" valign="top">&nbsp;Part&nbsp;I.&nbsp;The Basics</td></tr></table></div></body></html>
@@ -0,0 +1,144 @@
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+ <html><head>
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+ <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
3
+ <title>Chapter&nbsp;1.&nbsp;Building from Source Code</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="pt01.html" title="Part&nbsp;I.&nbsp;The Basics"><link rel="previous" href="goals.html" title="History and Goals"><link rel="next" href="gems.html" title="Chapter&nbsp;2.&nbsp;Installing from Gems"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Chapter&nbsp;1.&nbsp;Building from Source Code</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="goals.html">Prev</a>&nbsp;</td><th width="60%" align="center">Part&nbsp;I.&nbsp;The Basics</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="gems.html">Next</a></td></tr></table><hr></div><div class="chapter" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="build"></a>Chapter&nbsp;1.&nbsp;Building from Source Code</h2></div></div><div></div></div><p>A few words of advice, before getting started:</p><div class="itemizedlist"><ul type="bullet"><li style="list-style-type: disc"><p>If you're planning to use FXRuby on Windows, with the standard
4
+ <a href="http://rubyinstaller.rubyforge.org" target="_top">Ruby
5
+ Installer for Windows</a>, you may wish to just download the
6
+ pre-compiled binaries from the <a href="http://rubyforge.org/projects/fxruby" target="_top">RubyForge project
7
+ page</a> for FXRuby.</p></li><li style="list-style-type: disc"><p>If you're planning to use FXRuby on Mac OS X, you may want to
8
+ consult <a href="http://www.fox-toolkit.net/cgi-bin/wiki.pl?Mac_OS_X" target="_top">this
9
+ page</a> from the <a href="http://www.fox-toolkit.net" target="_top">FOX
10
+ Community Wiki</a>, in addition to the standard build instructions
11
+ listed below.</p></li></ul></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e92"></a>Building From Source on Unix/Linux</h2></div></div><div></div></div><p>These instructions assume that you've already downloaded, compiled
12
+ and installed FOX. Next, you'll need to download the FXRuby source code
13
+ tarball and unpack it by typing:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">$ <b class="command">tar xzf FXRuby-1.0.21.tar.gz</b></pre></td></tr></table><p>This will create a new directory called <tt class="filename">FXRuby-1.0.21</tt>. Change to the top-level
14
+ directory and configure the build by typing:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">$ <b class="command">ruby install.rb config</b></pre></td></tr></table><p>By default, the <tt class="filename">install.rb</tt> script will look for
15
+ the FOX include files and library in the standard <tt class="filename">/usr/local/include/fox</tt> and <tt class="filename">/usr/local/lib</tt> directories, respectively. You
16
+ can override these locations by passing a few additional arguments to
17
+ <tt class="filename">install.rb</tt> during this step, e.g.</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">$ <b class="command">ruby install.rb config -- \
18
+ --with-fox-include=/home/lyle/fox-1.0.34/include \
19
+ --with-fox-lib=/home/lyle/fox-1.0.34/src/.libs</b></pre></td></tr></table><p>Once the build has been configured, you can start the build by
20
+ typing:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">$ <b class="command">ruby install.rb setup</b></pre></td></tr></table><p>It will take quite awhile to build FXRuby, even on a fast machine,
21
+ so this might be a good time to take a coffee break. If you run into
22
+ problems during the compilation, please check the <a href="build.html#tragedies" title="Things That Can Go Wrong">list of things that can go wrong</a> for
23
+ workarounds for those problems.</p><p>Once it's finished compiling, install FXRuby by typing:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">$ <b class="command">ruby install.rb install</b></pre></td></tr></table><p>As a quick sanity check, to make sure that all is well, you should
24
+ probably fire up <tt class="filename">irb</tt> and try to import FXRuby:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">$ <b class="command">irb</b>
25
+ irb(main):001:0&gt; <b class="userinput"><tt>require 'fox'</tt></b>
26
+ true
27
+ irb(main):002:0&gt;</pre></td></tr></table><p>If the import failed (usually with a message along the lines of
28
+ "Cannot load library"), check the <a href="build.html#tragedies" title="Things That Can Go Wrong">list of things
29
+ that can go wrong</a> for known problems. If that still doesn't solve
30
+ your problem, drop me an e-mail or ask around on the Ruby newsgroup or
31
+ mailing list; it's quite likely that someone else has run into this
32
+ problem too. Once you do have a working FXRuby installation, you're ready
33
+ to check out the example programs.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e163"></a>Building From Source on Windows (Using Visual C++)</h2></div></div><div></div></div><p>This section describes how to compile FXRuby using Microsoft Visual
34
+ C++, for use with a Ruby that was also compiled using Visual C++.</p><p>This discussion assumes that you've built Ruby using the
35
+ instructions and build files distributed with the standard Ruby source
36
+ code. To review, you should have started by unpacking the source code
37
+ tarball, changing into the top-level source code directory (e.g. <tt class="filename">C:\ruby-1.6.8</tt>) and then typing:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">C:\ruby-1.6.8&gt;<b class="command">win32\configure</b>
38
+ type 'nmake' to make ruby for mswin32.
39
+ C:\ruby-1.6.8&gt;<b class="command">nmake</b></pre></td></tr></table><p>After the compilation finished, you installed Ruby somewhere by
40
+ typing, e.g.,</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">C:\ruby-1.6.8&gt;<b class="command">nmake DESTDIR=C:\ruby install</b></pre></td></tr></table><p>Similarly, I'm assuming that you built the FOX library using the
41
+ Developer Studio project files distributed with the standard FOX source
42
+ code distribution. Although it's possible to build FXRuby against either
43
+ the static library build of FOX (<tt class="filename">fox.lib</tt>) or the DLL
44
+ build (<tt class="filename">foxdll.dll</tt>), these instructions currently
45
+ cover only the static library build. Before you get started building
46
+ FXRuby itself, you'll need to rename the static FOX library from its
47
+ default filename (<tt class="filename">fox.lib</tt>) to
48
+ <tt class="filename">foxst.lib</tt>. The reason for this rename is a charming
49
+ little quirk in Microsoft's LINK utility and the fact that the eventual
50
+ output name for the FXRuby DLL is also <tt class="filename">fox.so</tt>; for
51
+ now, just take my word for it. So if your FOX source code distribution and
52
+ build are found in the <tt class="filename">C:\fox-1.0.34</tt> directory, you'd need to rename
53
+ the file:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">C:\fox-1.0.34\lib&gt;<b class="command">rename fox.lib foxst.lib</b></pre></td></tr></table><p>Now you can configure the FXRuby build by typing:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">C:\FXRuby-1.0.21&gt;<b class="command">ruby install.rb config --make-prog=nmake -- \
54
+ --with-fox-include=C:\fox-1.0.21\include \
55
+ --with-fox-lib=C:\fox-1.0.21\lib</b></pre></td></tr></table><p>Once the build has been configured, you can start the build by
56
+ typing:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">C:\FXRuby-1.0.21&gt; <b class="command">ruby install.rb setup</b></pre></td></tr></table><p>It will take quite awhile to build FXRuby, even on a fast machine,
57
+ so this might be a good time to take a coffee break. Because Visual C++ is
58
+ such a strict compiler (usually a good thing), you will probably run into
59
+ a few problems with non-ANSI declarations in the Ruby header files. If you
60
+ do run into problems during the compilation, just check the next section
61
+ for a list of things that could go wrong, and workarounds for those
62
+ problems. None of them are showstoppers and none require you to restart
63
+ the compile from scratch (just type <b class="command">ruby install.rb
64
+ setup</b> to pick up where you left off).</p><p>Once it's finished compiling, install FXRuby by typing:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">C:\FXRuby-1.0.21&gt; <b class="command">ruby install.rb install</b></pre></td></tr></table><p>As a quick sanity check, to make sure that all is well, you should
65
+ probably fire up <tt class="filename">irb</tt> and try to import FXRuby:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">C:\FXRuby-1.0.21&gt; <b class="command">irb</b>
66
+ irb(main):001:0&gt; <b class="userinput"><tt>require 'fox'</tt></b>
67
+ true
68
+ irb(main):002:0&gt;</pre></td></tr></table><p>If the import failed (usually with a message along the lines of
69
+ "Cannot load library"), check the list of things that can go wrong for
70
+ known problems. If that still doesn't solve your problem, drop me an
71
+ e-mail or ask around on the Ruby newsgroup or mailing list; it's quite
72
+ likely that someone else has run into this problem too. Once you do have a
73
+ working FXRuby installation, you're ready to check out the example
74
+ programs.</p></div><div class="simplesect" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="tragedies"></a>Things That Can Go Wrong</h2></div></div><div></div></div><p><span class="emphasis"><em>"Too many arguments to function..."</em></span></p><p>The include files for Ruby versions 1.6.7 and earlier still have
75
+ several function prototypes in the older "K &amp; R" C style, where the
76
+ function's argument list is not included; for example, the function
77
+ <tt class="function">rb_thread_wait_for()</tt> takes a single argument of type
78
+ <span class="type">struct timeval</span>, but its prototype in
79
+ <tt class="filename">intern.h</tt> is:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">void rb_thread_wait_for();</pre></td></tr></table><p>Because FXRuby is written in C++, and C++ requires strict ANSI
80
+ C-style function prototypes, code that attempts to call one of these
81
+ functions will fail to compile under some compilers. For example, the
82
+ error message from gcc will look something like this:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">FXRbApp.cpp: In method `long int FXRbApp::onChoreThreads (FXObject *, unsigned int, void *)':
83
+ /usr/local/lib/ruby/1.6/i686-linux/intern.h:172: too many arguments to function `void rb_thread_wait_for ()'
84
+ FXRbApp.cpp:100: at this point in file
85
+ make: *** [FXRbApp.o] Error 1</pre></td></tr></table><p>while the error message from Microsoft's Visual C++ compiler looks
86
+ something like this:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">FXRbApp.cpp(109): error C2660: 'rb_thread_wait_for' : function does not take 1 parameters
87
+ NMAKE : fatal error U1077: 'cl' : return code '0x2'
88
+ Stop.</pre></td></tr></table><p>This problem with the Ruby header files has been corrected for Ruby
89
+ versions 1.6.8 (and later), but if you're building for an older version of
90
+ Ruby you can do one of two things to work around the problem:</p><div class="itemizedlist"><ul type="bullet"><li style="list-style-type: disc"><p>If you're using gcc version 2.95 or earlier, try modifying the
91
+ compiler flags (<tt class="constant">CFLAGS</tt>) in the FXRuby
92
+ <tt class="filename">Makefile</tt> to include the
93
+ <tt class="option">-fno-strict-prototype</tt> option; this should instruct
94
+ the compiler to allow these kinds of discrepancies. Unfortunately,
95
+ this flag is not supported in more recent versions of gcc.</p></li><li style="list-style-type: disc"><p>A more direct approach is to just fix the offending declarations
96
+ in the Ruby include file(s), i.e. change the declaration for
97
+ <tt class="function">rb_thread_wait_for()</tt> in
98
+ <tt class="filename">intern.h</tt> to read:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">void rb_thread_wait_for(struct timeval);</pre></td></tr></table><p>and change the declaration for <tt class="function">rb_gc_mark()</tt>
99
+ in <tt class="filename">intern.h</tt> to read:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">void rb_gc_mark(VALUE);</pre></td></tr></table></li></ul></div><p><span class="emphasis"><em>"Virtual Memory Exhausted"</em></span></p><p>For FXRuby releases earlier than version 0.99.173 it was common for
100
+ the compiler to run out of memory trying to compile
101
+ <tt class="filename">core_wrap.cpp</tt>, with an error message like:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">core_wrap.cpp: In function 'void Init_core()':
102
+ core_wrap.cpp:108596: virtual memory exhausted</pre></td></tr></table><p>This failure was due to the use of optimizations by the compiler;
103
+ the FXRuby source code makes heavy use of C++ templates and some versions
104
+ of gcc require a lot of memory to process these. Starting with FXRuby
105
+ version 0.99.173, the <tt class="filename">extconf.rb</tt> script
106
+ <span class="emphasis"><em>should</em></span> disable compiler optimizations when it
107
+ generates the FXRuby <tt class="filename">Makefile</tt>. If you suspect that
108
+ it's not disabling optimizations (or can see this by watching the compile
109
+ command lines), try modifying the compiler flags
110
+ (<tt class="constant">CFLAGS</tt>) in the <tt class="filename">Makefile</tt> by hand
111
+ to do so.</p><p><span class="emphasis"><em>"Cannot load library"</em></span></p><p>On Linux and other Unix systems that support shared libraries, FOX
112
+ is typically installed as a shared library named
113
+ <tt class="filename">libFOX.so</tt>. After all of the source files for FXRuby
114
+ are compiled, the last step is to link all of the FXRuby object files
115
+ together with the FOX library (and possibly other system libraries) to
116
+ produce a new shared library, named <tt class="filename">fox.so</tt>, that Ruby
117
+ can import as an extension module.</p><p>There are a few things that can go wrong when you try to import this
118
+ extension into Ruby. A common problem is that the operating system cannot
119
+ locate the FOX shared library (<tt class="filename">libFOX.so</tt>) when it
120
+ tries to dynamically load the FXRuby extension module; when this happens,
121
+ the error message will look something like:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">$ <b class="command">irb</b>
122
+ irb(main):001:0&gt; <b class="userinput"><tt>require 'fox'</tt></b>
123
+ LoadError: libFOX-0.99.so.173: cannot open shared object file: No such file or directory - /usr/local/lib/ruby/1.6/i586-linux/fox.so
124
+ from (irb):1:in 'require'
125
+ from (irb):1
126
+ </pre></td></tr></table><p>One workaround for this problem is to modify the
127
+ <tt class="constant">LD_LIBRARY_PATH</tt> environment variable to include the
128
+ directory where <tt class="filename">libFOX.so</tt> is installed. For example,
129
+ if <tt class="filename">libFOX.so</tt> is installed in <tt class="filename">/usr/local/lib</tt>, try setting:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">$ <b class="command">export LD_LIBRARY_PATH=/usr/local/lib</b>
130
+ $ <b class="command">irb</b>
131
+ irb(main):001:0&gt; <b class="userinput"><tt>require 'fox'</tt></b>
132
+ </pre></td></tr></table><p>If this works, you can of course permanently add the
133
+ <tt class="constant">LD_LIBRARY_PATH</tt> setting to your login file(s) so that
134
+ you don't have to remember to type it each time. Another approach that
135
+ should work for Linux is to modify your
136
+ <tt class="filename">/etc/ld.so.conf</tt> file to include the installation
137
+ directory (e.g. <tt class="filename">/usr/local/lib</tt>). If you'd like to do
138
+ this instead, you'll need to (as root):</p><div class="orderedlist"><ol type="1" compact><li><p>Edit your <tt class="filename">/etc/ld.so.conf</tt> file and add the
139
+ directory where <tt class="filename">libFOX.so</tt> is installed;
140
+ and,</p></li><li><p>At the shell prompt, type <b class="command">ldconfig</b> to reload
141
+ the linker configuration.</p></li></ol></div><p><span class="emphasis"><em>"Undefined symbol..."</em></span></p><p>Another problem that has been reported by users of both Debian
142
+ GNU/Linux and NetBSD 1.5 is an error message along the lines of:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="screen">/usr/lib/libstdc++.so.2: Undefined symbol "__vt_9exception"...</pre></td></tr></table><p>The fix for this problem is reported to be to modify the FXRuby
143
+ <tt class="filename">Makefile</tt> and add <tt class="option">-lgcc</tt> to the
144
+ <tt class="constant">LIBS</tt> line.</p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="goals.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="pt01.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="gems.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">History and Goals&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Chapter&nbsp;2.&nbsp;Installing from Gems</td></tr></table></div></body></html>
@@ -0,0 +1,24 @@
1
+ <html><head>
2
+ <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
3
+ <title>Better living through buttons</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="tutorial1.html" title="Chapter&nbsp;3.&nbsp;Hello, World!"><link rel="previous" href="tutorial1.html" title="Chapter&nbsp;3.&nbsp;Hello, World!"><link rel="next" href="ch03s03.html" title="Messages"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Better living through buttons</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="tutorial1.html">Prev</a>&nbsp;</td><th width="60%" align="center">Chapter&nbsp;3.&nbsp;Hello, World!</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="ch03s03.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e746"></a>Better living through buttons</h2></div></div><div></div></div><p>Obviously, we need to add a few things to make it more interesting.
4
+ Let's start by putting a button inside the main window. The
5
+ <tt class="classname">FXButton</tt> class provides a standard push-button
6
+ widget:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">require 'rubygems'
7
+ require_gem 'fxruby'
8
+
9
+ include Fox
10
+
11
+ theApp = FXApp.new
12
+
13
+ theMainWindow = FXMainWindow.new(theApp, "Hello")
14
+ <span class="bold"><b>FXButton.new(theMainWindow, "Hello, World!")</b></span>
15
+ theApp.create
16
+
17
+ theMainWindow.show
18
+
19
+ theApp.run</pre></td></tr></table><p>As you might guess, passing <i class="parameter"><tt>theMainWindow</tt></i> as
20
+ the first argument to <tt class="methodname">FXButton.new</tt> tells FXRuby
21
+ that the new button is a child of the main window. The second argument to
22
+ <tt class="methodname">FXButton.new</tt> is a string that will be displayed
23
+ on the button. If you run the program <span class="emphasis"><em>now</em></span>, you should
24
+ see this:</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/hello-with-button.png" align="middle"></div></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="tutorial1.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="tutorial1.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="ch03s03.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter&nbsp;3.&nbsp;Hello, World!&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Messages</td></tr></table></div></body></html>
@@ -0,0 +1,53 @@
1
+ <html><head>
2
+ <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
3
+ <title>Messages</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="tutorial1.html" title="Chapter&nbsp;3.&nbsp;Hello, World!"><link rel="previous" href="ch03s02.html" title="Better living through buttons"><link rel="next" href="ch03s04.html" title="Adding a tool tip"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Messages</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="ch03s02.html">Prev</a>&nbsp;</td><th width="60%" align="center">Chapter&nbsp;3.&nbsp;Hello, World!</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="ch03s04.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e777"></a>Messages</h2></div></div><div></div></div><p>Now we're cookin' with Crisco, but let's press on and see what other
4
+ things we can do to improve this. You may have noticed by now that the
5
+ only way to quit the program is to close the window using the window
6
+ manager's "close window" option, or to just kill the program outright. We
7
+ can do better than that. Let's add a message handler for the
8
+ <tt class="classname">FXButton</tt> such that when you click the button, it
9
+ causes the program to exit:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">require 'rubygems'
10
+ require_gem 'fxruby'
11
+
12
+ include Fox
13
+
14
+ theApp = FXApp.new
15
+
16
+ theMainWindow = FXMainWindow.new(theApp, "Hello")
17
+ theButton = FXButton.new(theMainWindow, "Hello, World!")
18
+ <span class="bold"><b>theButton.connect(SEL_COMMAND) do |sender, selector, data|
19
+ exit
20
+ end</b></span>
21
+ theApp.create
22
+
23
+ theMainWindow.show
24
+
25
+ theApp.run</pre></td></tr></table><p>Most FOX objects send out messages (also known as
26
+ <span class="emphasis"><em>events</em></span>) when something interesting happens. FOX
27
+ messages have four important elements:</p><div class="orderedlist"><ol type="1"><li><p>The message <span class="emphasis"><em>sender</em></span> is the object that sends
28
+ the message. In this case, the <tt class="classname">FXButton</tt>
29
+ instance is the sender.</p></li><li><p>The message <span class="emphasis"><em>type</em></span> is a predefined integer
30
+ constant that indicates what kind of event has occurred (i.e. why this
31
+ message is being sent). In this case, the message type is
32
+ <tt class="constant">SEL_COMMAND</tt>, which indicates that the command
33
+ associated with this widget should be invoked.</p></li><li><p>The message <span class="emphasis"><em>identifier</em></span> is another integer
34
+ constant that is used to distinguish between different messages of the
35
+ same type. For example, the message that tells a FOX window to make
36
+ itself visible is a <tt class="constant">SEL_COMMAND</tt> message with the
37
+ identifier <tt class="constant">FXWindow::ID_SHOW</tt> (where
38
+ <tt class="constant">ID_SHOW</tt> is a constant defined in the
39
+ <tt class="classname">FXWindow</tt> class). A different message
40
+ identifier, <tt class="constant">FXWindow::ID_HIDE</tt>, tells an
41
+ <tt class="classname">FXWindow</tt> instance to make itself
42
+ invisible.</p></li><li><p>The message <span class="emphasis"><em>data</em></span> is an object containing
43
+ message-specific information. For this case (the
44
+ <tt class="classname">FXButton</tt>'s <tt class="constant">SEL_COMMAND</tt>
45
+ message, there is no interesting message data, but we'll see other
46
+ kinds of messages where the message data is useful.</p></li></ol></div><p>For historical reasons, the message type and identifier are usually
47
+ packed into a single 32-bit unsigned integer known as the
48
+ <span class="emphasis"><em>selector</em></span>, and this is the value that is passed into
49
+ the message handler block. Since we don't actually need to use the
50
+ <i class="parameter"><tt>sender</tt></i>, <i class="parameter"><tt>selector</tt></i> or
51
+ <i class="parameter"><tt>data</tt></i> arguments for this particular message handler,
52
+ we can just ignore them and shorten the code to:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">theButton.connect(SEL_COMMAND) { exit }</pre></td></tr></table><p>Re-run the program and push the button to convince yourself that it
53
+ works.</p></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="ch03s02.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="tutorial1.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="ch03s04.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Better living through buttons&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Adding a tool tip</td></tr></table></div></body></html>
@@ -0,0 +1,37 @@
1
+ <html><head>
2
+ <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
3
+ <title>Adding a tool tip</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="tutorial1.html" title="Chapter&nbsp;3.&nbsp;Hello, World!"><link rel="previous" href="ch03s03.html" title="Messages"><link rel="next" href="ch03s05.html" title="Adding an icon"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Adding a tool tip</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="ch03s03.html">Prev</a>&nbsp;</td><th width="60%" align="center">Chapter&nbsp;3.&nbsp;Hello, World!</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="ch03s05.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e868"></a>Adding a tool tip</h2></div></div><div></div></div><p>To wrap up this introduction, we'd like to add a few finishing
4
+ touches to the program. The first addition is to add a tool tip to the
5
+ button, such that when the mouse cursor hovers over the button for a short
6
+ while, it will pop up a little message describing what the button
7
+ does:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">require 'rubygems'
8
+ require_gem 'fxruby'
9
+
10
+ include Fox
11
+
12
+ theApp = FXApp.new
13
+
14
+ theMainWindow = FXMainWindow.new(theApp, "Hello")
15
+
16
+ theButton = FXButton.new(theMainWindow, "Hello, World!")
17
+ <span class="bold"><b>theButton.tipText = "Push Me!"</b></span>
18
+ theButton.connect(SEL_COMMAND) { exit }
19
+
20
+ <span class="bold"><b>FXToolTip.new(theApp)</b></span>
21
+
22
+ theApp.create
23
+
24
+ theMainWindow.show
25
+
26
+ theApp.run</pre></td></tr></table><p>There are two changes involved here. The first is to set the tool
27
+ tip text for the button using the <tt class="methodname">tipText</tt>
28
+ accessor, and for this example we're setting the button's tip text to
29
+ "Push Me!". The second change is to create the (single)
30
+ <tt class="classname">FXToolTip</tt> instance for the application. Although
31
+ this program shows the <tt class="classname">FXToolTip</tt> instance being
32
+ created after the <tt class="classname">FXButton</tt>, it doesn't really
33
+ matter when you do it. You just want to have instantiated the
34
+ <tt class="classname">FXToolTip</tt> before you drop into the main event loop
35
+ by calling <tt class="methodname">FXApp#run</tt>. If you run this version and
36
+ hover over the button for a second or so, you should see the tooltip pop
37
+ up:</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/hello-with-tooltip.png" align="middle"></div></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="ch03s03.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="tutorial1.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="ch03s05.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Messages&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Adding an icon</td></tr></table></div></body></html>
@@ -0,0 +1,61 @@
1
+ <html><head>
2
+ <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
3
+ <title>Adding an icon</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="tutorial1.html" title="Chapter&nbsp;3.&nbsp;Hello, World!"><link rel="previous" href="ch03s04.html" title="Adding a tool tip"><link rel="next" href="clipboardtut.html" title="Chapter&nbsp;4.&nbsp;Working With the Clipboard"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Adding an icon</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="ch03s04.html">Prev</a>&nbsp;</td><th width="60%" align="center">Chapter&nbsp;3.&nbsp;Hello, World!</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="clipboardtut.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e905"></a>Adding an icon</h2></div></div><div></div></div><p>The final change is to add an icon to the button to make things a
4
+ little more festive. FOX supports all of the popular image file formats
5
+ (e.g. BMP, GIF, JPEG, PNG and TIFF) and you can use any of them as icons
6
+ on buttons and labels. For this example, we'll use the one of the "Powered
7
+ By Ruby" images created by Hal Fulton (and posted at the <a href="http://www.rubygarden.org/ruby?PoweredByRubyButtons" target="_top">Ruby Garden
8
+ Wiki</a>):</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">require 'rubygems'
9
+ require_gem 'fxruby'
10
+
11
+ include Fox
12
+
13
+ theApp = FXApp.new
14
+
15
+ theMainWindow = FXMainWindow.new(theApp, "Hello")
16
+
17
+ theButton = FXButton.new(theMainWindow, "Hello, World!")
18
+ theButton.tipText = "Push Me!"
19
+ <span class="bold"><b>iconFile = File.open("pbr.jpg", "rb")
20
+ theButton.icon = FXJPGIcon.new(theApp, iconFile.read)
21
+ iconFile.close</b></span>
22
+ theButton.connect(SEL_COMMAND) { exit }
23
+
24
+ FXToolTip.new(theApp)
25
+
26
+ theApp.create
27
+
28
+ theMainWindow.show
29
+
30
+ theApp.run</pre></td></tr></table><p>Here, <tt class="filename">pbr.jpg</tt> is the file name of the JPEG
31
+ image file. You want to be sure to open the file in
32
+ <span class="emphasis"><em>binary</em></span> mode (i.e. including the "b" mode flag),
33
+ because there is a difference on the Windows platform. Since it's a JPEG
34
+ image, we need to use the <tt class="classname">FXJPGIcon</tt> class to
35
+ instantiate this icon. The first argument to
36
+ <tt class="methodname">FXJPGIcon.new</tt> is just a reference to the
37
+ <tt class="classname">FXApp</tt> instance, and the second argument is the
38
+ contents of the image file. We associate this icon object with our button
39
+ using the button's <tt class="methodname">icon</tt> accessor method. If you
40
+ run this example, you should see:</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/hello-with-icon-1.png" align="middle"></div></div><p>When you have both text and an icon displayed on a button (or its
41
+ superclass, <tt class="classname">FXLabel</tt>) the default positioning is to
42
+ display the icon to the left of the text. For this particular example,
43
+ however, it would probably be more appropriate to display the icon
44
+ <span class="emphasis"><em>above</em></span> the text. We can achieve this using the
45
+ button's <tt class="methodname">iconPosition</tt> accessor method:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">theButton.iconPosition = ICON_ABOVE_TEXT</pre></td></tr></table><p>If you re-run the program after adding this line, you should
46
+ see:</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/hello-with-icon-2.png" align="middle"></div></div><p>The last change we're going to make is to make the icon transparent.
47
+ FOX allows you to specify that some regions of an icon should be treated
48
+ as "transparent", meaning that whatever's underneath them shows through.
49
+ FOX distinguishes those transparent regions from the non-transparent ones
50
+ using a transparency color, and any pixels in the original image that have
51
+ that color become transparent. In most cases, FOX can determine this
52
+ transparency color automatically (indeed, for image file formats like GIF
53
+ it's part of the image information). You can also specify the transparency
54
+ color explicitly if you like.</p><p>For the icon we've chosen, it's pretty obvious that the transparency
55
+ color is white, but let's let FOX figure that out for us. We want to
56
+ activate two options for the icon:</p><div class="itemizedlist"><ul type="bullet"><li style="list-style-type: disc"><p>the <tt class="constant">IMAGE_ALPHACOLOR</tt> option, which tells
57
+ FOX that some regions of this image should be treated as transparent;
58
+ and,</p></li><li style="list-style-type: disc"><p>the <tt class="constant">IMAGE_ALPHAGUESS</tt> option, which tells
59
+ FOX to guess the appropriate transparency color using the colors used
60
+ in the four corners of the image.</p></li></ul></div><p>To set these options, add this line to the program:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">theButton.icon.options = IMAGE_ALPHACOLOR | IMAGE_ALPHAGUESS</pre></td></tr></table><p>and then re-run the program after making this change to see the
61
+ final result:</p><div class="screenshot"><div class="mediaobject" align="center"><img src="images/hello-with-icon-3.png" align="middle"></div></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="ch03s04.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="tutorial1.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="clipboardtut.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Adding a tool tip&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Chapter&nbsp;4.&nbsp;Working With the Clipboard</td></tr></table></div></body></html>
@@ -0,0 +1,72 @@
1
+ <html><head>
2
+ <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
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+ <title>Acquiring the Clipboard</title><meta name="generator" content="DocBook XSL Stylesheets V1.61.2"><link rel="home" href="book.html" title="Developing Graphical User Interfaces with FXRuby"><link rel="up" href="clipboardtut.html" title="Chapter&nbsp;4.&nbsp;Working With the Clipboard"><link rel="previous" href="clipboardtut.html" title="Chapter&nbsp;4.&nbsp;Working With the Clipboard"><link rel="next" href="ch04s03.html" title="Sending Data to the Clipboard"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Acquiring the Clipboard</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="clipboardtut.html">Prev</a>&nbsp;</td><th width="60%" align="center">Chapter&nbsp;4.&nbsp;Working With the Clipboard</th><td width="20%" align="right">&nbsp;<a accesskey="n" href="ch04s03.html">Next</a></td></tr></table><hr></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1027"></a>Acquiring the Clipboard</h2></div></div><div></div></div><p>Let's begin by augmenting the GUI to include a row of buttons along
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+ the bottom of the main window for copying and pasting:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">require 'rubygems'
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+ require_gem 'fxruby'
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+ require 'customer'
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+
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+ include Fox
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+
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+ class ClipMainWindow &lt; FXMainWindow
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+ def initialize(anApp)
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+ # Initialize base class first
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+ super(anApp, "Clipboard Example", nil, nil, DECOR_ALL, 0, 0, 400, 300)
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+ <span class="bold"><b>
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+ # Horizontal frame contains buttons
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+ buttons = FXHorizontalFrame.new(self, LAYOUT_SIDE_BOTTOM|LAYOUT_FILL_X|PACK_UNIFORM_WIDTH)
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+ </b></span><span class="bold"><b>
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+ # Cut and paste buttons
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+ copyButton = FXButton.new(buttons, "Copy")
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+ pasteButton = FXButton.new(buttons, "Paste")
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+ </b></span>
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+ # Place the list in a sunken frame
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+ sunkenFrame = FXVerticalFrame.new(self, LAYOUT_FILL_X|LAYOUT_FILL_Y|FRAME_SUNKEN|FRAME_THICK,
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+ 0, 0, 0, 0, 0, 0, 0, 0)
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+
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+ # Customer list
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+ customerList = FXList.new(sunkenFrame, nil, 0, LIST_BROWSESELECT|LAYOUT_FILL_X|LAYOUT_FILL_Y)
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+ $customers.each do |customer|
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+ customerList.appendItem(customer.name, nil, customer)
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+ end
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+ end
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+
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+ def create
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+ super
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+ show(PLACEMENT_SCREEN)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ FXApp.new("ClipboardExample", "FXRuby") do |theApp|
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+ ClipMainWindow.new(theApp)
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+ theApp.create
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+ theApp.run
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+ end
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+ end
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+ </pre></td></tr></table><p>Note that the lines which appear in bold face are those which have
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+ been added (or changed) since the previous source code listing.</p><p>The clipboard is a kind of shared resource in the operating system.
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+ Copying (or cutting) data to the clipboard begins with some window in your
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+ application requesting "ownership" of the clipboard by calling the
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+ <tt class="methodname">acquireClipboard()</tt> instance method. Let's add a
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+ handler for the "Copy" button press which does just that:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting"># User clicks Copy
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+ copyButton.connect(SEL_COMMAND) do
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+ customer = customerList.getItemData(customerList.currentItem)
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+ types = [ FXWindow.stringType ]
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+ if acquireClipboard(types)
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+ @clippedCustomer = customer
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+ end
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+ end
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+ </pre></td></tr></table><p>The <tt class="methodname">acquireClipboard()</tt> method takes as its
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+ input an array of drag types. A <span class="emphasis"><em>drag type</em></span> is just a
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+ unique value, assigned by the window system, that identifies a particular
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+ kind of data. In this case, we're using one of FOX's pre-registered drag
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+ types (<tt class="constant">stringType</tt>) to indicate that we have some
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+ string data to place on the clipboard. Later, we'll see how to register
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+ customized, application-specific drag types as well.</p><p>The <tt class="methodname">acquireClipboard()</tt> method returns
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+ <tt class="constant">true</tt> on success; since we called
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+ <tt class="methodname">acquireClipboard()</tt> on the main window, this means
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+ that the main window is now the clipboard owner. At this time, we want to
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+ save a reference to the currently selected customer in the
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+ <tt class="varname">@clippedCustomer</tt> instance variable so that if its value
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+ is requested later, we'll be able to return the
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+ <span class="emphasis"><em>correct</em></span> customer's information.</p></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="clipboardtut.html">Prev</a>&nbsp;</td><td width="20%" align="center"><a accesskey="u" href="clipboardtut.html">Up</a></td><td width="40%" align="right">&nbsp;<a accesskey="n" href="ch04s03.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Chapter&nbsp;4.&nbsp;Working With the Clipboard&nbsp;</td><td width="20%" align="center"><a accesskey="h" href="book.html">Home</a></td><td width="40%" align="right" valign="top">&nbsp;Sending Data to the Clipboard</td></tr></table></div></body></html>