fantasy 0.1.13 → 0.1.17
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- checksums.yaml +4 -4
- data/.rubocop.yml +22 -1
- data/.yardopts +4 -0
- data/CHANGELOG.md +6 -0
- data/Gemfile +1 -1
- data/Gemfile.lock +55 -0
- data/README.md +14 -6
- data/docs/Actor.html +2737 -0
- data/docs/Background.html +961 -0
- data/docs/Camera.html +791 -0
- data/docs/Clock.html +753 -0
- data/docs/Color.html +776 -0
- data/docs/Coordinates.html +730 -0
- data/docs/Cursor.html +752 -0
- data/docs/Disk.html +236 -0
- data/docs/Draggable.html +198 -0
- data/docs/Fantasy.html +121 -0
- data/docs/Game.html +904 -0
- data/docs/Global.html +2791 -0
- data/docs/Gravitier.html +179 -0
- data/docs/HudImage.html +979 -0
- data/docs/HudText.html +1151 -0
- data/docs/Image.html +506 -0
- data/docs/Jumper.html +189 -0
- data/docs/Mouse.html +226 -0
- data/docs/MoveByCursor.html +374 -0
- data/docs/MoveByDirection.html +179 -0
- data/docs/Mover.html +305 -0
- data/docs/Music.html +524 -0
- data/docs/Shape.html +1057 -0
- data/docs/Sound.html +374 -0
- data/docs/Tilemap.html +491 -0
- data/docs/Tween.html +186 -0
- data/docs/UserInputs.html +879 -0
- data/docs/Utils.html +345 -0
- data/docs/_index.html +346 -0
- data/docs/class_list.html +51 -0
- data/docs/css/common.css +1 -0
- data/docs/css/full_list.css +58 -0
- data/docs/css/style.css +497 -0
- data/docs/file.CHANGELOG.html +121 -0
- data/docs/file.README.html +599 -0
- data/docs/file_list.html +61 -0
- data/docs/frames.html +17 -0
- data/docs/index.html +599 -0
- data/docs/js/app.js +314 -0
- data/docs/js/full_list.js +216 -0
- data/docs/js/jquery.js +4 -0
- data/docs/method_list.html +1931 -0
- data/docs/top-level-namespace.html +978 -0
- data/lib/fantasy/actor.rb +455 -123
- data/lib/fantasy/background.rb +109 -13
- data/lib/fantasy/base.rb +113 -1
- data/lib/fantasy/camera.rb +95 -11
- data/lib/fantasy/clock.rb +4 -2
- data/lib/fantasy/color.rb +158 -153
- data/lib/fantasy/coordinates.rb +5 -9
- data/lib/fantasy/cursor.rb +2 -1
- data/lib/fantasy/disk.rb +12 -8
- data/lib/fantasy/draggable.rb +22 -1
- data/lib/fantasy/global.rb +59 -31
- data/lib/fantasy/hud_image.rb +5 -3
- data/lib/fantasy/hud_text.rb +6 -2
- data/lib/fantasy/image.rb +12 -4
- data/lib/fantasy/includes/gravitier.rb +2 -0
- data/lib/fantasy/includes/jumper.rb +3 -2
- data/lib/fantasy/includes/log.rb +12 -0
- data/lib/fantasy/includes/move_by_cursors.rb +24 -15
- data/lib/fantasy/includes/move_by_direction.rb +2 -0
- data/lib/fantasy/includes/mover.rb +3 -0
- data/lib/fantasy/includes/user_inputs.rb +6 -0
- data/lib/fantasy/loop.rb +41 -44
- data/lib/fantasy/mouse.rb +2 -0
- data/lib/fantasy/music.rb +4 -2
- data/lib/fantasy/shape.rb +11 -2
- data/lib/fantasy/sound.rb +3 -1
- data/lib/fantasy/tilemap.rb +19 -13
- data/lib/fantasy/tween.rb +3 -1
- data/lib/fantasy/utils.rb +7 -13
- data/lib/fantasy/version.rb +1 -1
- data/lib/fantasy.rb +2 -0
- metadata +90 -4
- data/fantasy.gemspec +0 -40
- data/fonts/VT323-Regular.ttf +0 -0
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File: README
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— Documentation by YARD 0.9.27
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<span class="title">File: README</span>
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<div id="content"><div id='filecontents'><h1 id="ruby-in-fantasy">Ruby in Fantasy</h1>
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<p>Simple toolbox library and lean API to build great mini games in Ruby.</p>
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<p>An upper layer over Gosu library to offer a more friendly API for an easy and lean game development.</p>
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<p>Specially intended to use Ruby as a learning language to introduce children into programming.</p>
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<p><strong>Attention</strong>: This project is in early development phase, right now it is just an experiment</p>
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<h2 id="use">Use</h2>
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<h3 id="hello-world">Hello World</h3>
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<pre class="code ruby"><code class="ruby"><span class='id identifier rubyid_require'>require</span> <span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>fantasy</span><span class='tstring_end'>"</span></span>
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<span class='const'>SCREEN_WIDTH</span> <span class='op'>=</span> <span class='int'>320</span>
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<span class='const'>SCREEN_HEIGHT</span> <span class='op'>=</span> <span class='int'>240</span>
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<span class='id identifier rubyid_on_game'><span class='object_link'><a href="top-level-namespace.html#on_game-instance_method" title="#on_game (method)">on_game</a></span></span> <span class='kw'>do</span>
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<span class='id identifier rubyid_message'>message</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="HudText.html" title="HudText (class)">HudText</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="HudText.html#initialize-instance_method" title="HudText#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='label'>position:</span> <span class='const'><span class='object_link'><a href="Coordinates.html" title="Coordinates (class)">Coordinates</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span><span class='lparen'>(</span><span class='int'>10</span><span class='comma'>,</span> <span class='int'>10</span><span class='rparen'>)</span><span class='rparen'>)</span>
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<span class='id identifier rubyid_message'>message</span><span class='period'>.</span><span class='id identifier rubyid_text'>text</span> <span class='op'>=</span> <span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>Hello, World!</span><span class='tstring_end'>"</span></span>
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<span class='id identifier rubyid_message'>message</span><span class='period'>.</span><span class='id identifier rubyid_size'>size</span> <span class='op'>=</span> <span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>big</span><span class='tstring_end'>"</span></span>
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<span class='kw'>end</span>
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<span class='id identifier rubyid_start!'><span class='object_link'><a href="top-level-namespace.html#start!-instance_method" title="#start! (method)">start!</a></span></span>
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</code></pre>
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<h3 id="action-game">Action game</h3>
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<pre class="code ruby"><code class="ruby"><span class='const'>SCREEN_WIDTH</span> <span class='op'>=</span> <span class='int'>640</span>
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<span class='const'>SCREEN_HEIGHT</span> <span class='op'>=</span> <span class='int'>360</span>
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<span class='id identifier rubyid_on_game'><span class='object_link'><a href="top-level-namespace.html#on_game-instance_method" title="#on_game (method)">on_game</a></span></span> <span class='kw'>do</span>
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<span class='id identifier rubyid_player'>player</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="Actor.html" title="Actor (class)">Actor</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="Actor.html#initialize-instance_method" title="Actor#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>warrior</span><span class='tstring_end'>"</span></span><span class='rparen'>)</span>
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<span class='id identifier rubyid_player'>player</span><span class='period'>.</span><span class='id identifier rubyid_position'>position</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="Coordinates.html" title="Coordinates (class)">Coordinates</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span><span class='lparen'>(</span><span class='int'>100</span><span class='comma'>,</span> <span class='int'>100</span><span class='rparen'>)</span>
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<span class='id identifier rubyid_points'>points</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="HudText.html" title="HudText (class)">HudText</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="HudText.html#initialize-instance_method" title="HudText#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='label'>position:</span> <span class='const'><span class='object_link'><a href="Coordinates.html" title="Coordinates (class)">Coordinates</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span><span class='lparen'>(</span><span class='int'>10</span><span class='comma'>,</span> <span class='int'>20</span><span class='rparen'>)</span><span class='rparen'>)</span>
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<span class='id identifier rubyid_points'>points</span><span class='period'>.</span><span class='id identifier rubyid_text'>text</span> <span class='op'>=</span> <span class='int'>0</span>
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<span class='id identifier rubyid_on_space_bar'><span class='object_link'><a href="top-level-namespace.html#on_space_bar-instance_method" title="#on_space_bar (method)">on_space_bar</a></span></span> <span class='kw'>do</span>
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<span class='const'><span class='object_link'><a href="Sound.html" title="Sound (module)">Sound</a></span></span><span class='period'>.</span><span class='id identifier rubyid_play'><span class='object_link'><a href="Sound.html#play-class_method" title="Sound.play (method)">play</a></span></span><span class='lparen'>(</span><span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>shoot</span><span class='tstring_end'>"</span></span><span class='rparen'>)</span>
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<span class='id identifier rubyid_bullet'>bullet</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="Actor.html" title="Actor (class)">Actor</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="Actor.html#initialize-instance_method" title="Actor#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>bullet</span><span class='tstring_end'>"</span></span><span class='rparen'>)</span>
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<span class='id identifier rubyid_bullet'>bullet</span><span class='period'>.</span><span class='id identifier rubyid_position'>position</span> <span class='op'>=</span> <span class='id identifier rubyid_player'>player</span><span class='period'>.</span><span class='id identifier rubyid_position'>position</span>
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<span class='id identifier rubyid_bullet'>bullet</span><span class='period'>.</span><span class='id identifier rubyid_speed'>speed</span> <span class='op'>=</span> <span class='int'>100</span>
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<span class='id identifier rubyid_bullet'>bullet</span><span class='period'>.</span><span class='id identifier rubyid_direction'>direction</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="Coordinates.html" title="Coordinates (class)">Coordinates</a></span></span><span class='period'>.</span><span class='id identifier rubyid_up'><span class='object_link'><a href="Coordinates.html#up-class_method" title="Coordinates.up (method)">up</a></span></span>
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<span class='id identifier rubyid_bullet'>bullet</span><span class='period'>.</span><span class='id identifier rubyid_on_collision'>on_collision</span> <span class='kw'>do</span> <span class='op'>|</span><span class='id identifier rubyid_other'>other</span><span class='op'>|</span>
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<span class='kw'>if</span> <span class='id identifier rubyid_other'>other</span><span class='period'>.</span><span class='id identifier rubyid_name'>name</span> <span class='op'>==</span> <span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>enemy</span><span class='tstring_end'>"</span></span>
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<span class='const'><span class='object_link'><a href="Sound.html" title="Sound (module)">Sound</a></span></span><span class='period'>.</span><span class='id identifier rubyid_play'><span class='object_link'><a href="Sound.html#play-class_method" title="Sound.play (method)">play</a></span></span><span class='lparen'>(</span><span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>impact</span><span class='tstring_end'>"</span></span><span class='rparen'>)</span>
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<span class='id identifier rubyid_other'>other</span><span class='period'>.</span><span class='id identifier rubyid_destroy'>destroy</span>
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<span class='id identifier rubyid_bullet'>bullet</span><span class='period'>.</span><span class='id identifier rubyid_destroy'>destroy</span>
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<span class='id identifier rubyid_points'>points</span><span class='period'>.</span><span class='id identifier rubyid_text'>text</span> <span class='op'>+=</span> <span class='int'>1</span>
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<span class='kw'>end</span>
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<span class='kw'>end</span>
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<span class='kw'>end</span>
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<span class='id identifier rubyid_player'>player</span><span class='period'>.</span><span class='id identifier rubyid_on_collision'>on_collision</span> <span class='kw'>do</span> <span class='op'>|</span><span class='id identifier rubyid_other'>other</span><span class='op'>|</span>
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<span class='kw'>if</span> <span class='id identifier rubyid_other'>other</span><span class='period'>.</span><span class='id identifier rubyid_name'>name</span> <span class='op'>==</span> <span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>enemy</span><span class='tstring_end'>"</span></span>
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<span class='const'><span class='object_link'><a href="Sound.html" title="Sound (module)">Sound</a></span></span><span class='period'>.</span><span class='id identifier rubyid_play'><span class='object_link'><a href="Sound.html#play-class_method" title="Sound.play (method)">play</a></span></span><span class='lparen'>(</span><span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>game_over</span><span class='tstring_end'>"</span></span><span class='rparen'>)</span>
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<span class='const'><span class='object_link'><a href="Global.html" title="Global (module)">Global</a></span></span><span class='period'>.</span><span class='id identifier rubyid_go_to_end'><span class='object_link'><a href="Global.html#go_to_end-class_method" title="Global.go_to_end (method)">go_to_end</a></span></span>
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<span class='kw'>end</span>
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<span class='kw'>end</span>
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<span class='kw'>end</span>
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<span class='id identifier rubyid_on_end'><span class='object_link'><a href="top-level-namespace.html#on_end-instance_method" title="#on_end (method)">on_end</a></span></span> <span class='kw'>do</span>
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<span class='const'><span class='object_link'><a href="HudText.html" title="HudText (class)">HudText</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="HudText.html#initialize-instance_method" title="HudText#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='label'>position:</span> <span class='const'><span class='object_link'><a href="Coordinates.html" title="Coordinates (class)">Coordinates</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span><span class='lparen'>(</span><span class='int'>10</span><span class='comma'>,</span> <span class='int'>100</span><span class='rparen'>)</span><span class='comma'>,</span> <span class='label'>text:</span> <span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>You are dead. Press space to re-tart</span><span class='tstring_end'>"</span></span><span class='rparen'>)</span>
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<span class='id identifier rubyid_on_space_bar'><span class='object_link'><a href="top-level-namespace.html#on_space_bar-instance_method" title="#on_space_bar (method)">on_space_bar</a></span></span> <span class='kw'>do</span>
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<span class='const'><span class='object_link'><a href="Global.html" title="Global (module)">Global</a></span></span><span class='period'>.</span><span class='id identifier rubyid_go_to_game'><span class='object_link'><a href="Global.html#go_to_game-class_method" title="Global.go_to_game (method)">go_to_game</a></span></span>
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<span class='kw'>end</span>
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<span class='kw'>end</span>
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<span class='id identifier rubyid_start!'><span class='object_link'><a href="top-level-namespace.html#start!-instance_method" title="#start! (method)">start!</a></span></span>
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</code></pre>
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<h2 id="examples">Examples</h2>
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<p>See the <a href="https://github.com/fguillen/RubyInFantasyGames">Ruby in Fantasy Games Collection</a>.</p>
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<h2 id="installation">Installation</h2>
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<p>Add this line to your application's Gemfile:</p>
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<pre class="code ruby"><code class="ruby"><span class='id identifier rubyid_gem'>gem</span> <span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>fantasy</span><span class='tstring_end'>"</span></span>
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</code></pre>
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<p>And then execute:</p>
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<pre class="code ruby"><code class="ruby">$ bundle install
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</code></pre>
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<p>Or install it yourself as:</p>
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<pre class="code ruby"><code class="ruby">$ gem install fantasy
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</code></pre>
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<h2 id="features">Features</h2>
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<h3 id="game-scenes">Game Scenes</h3>
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<p>Easy to configure 3 basic game states:</p>
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<ul>
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<li>Game presentation scene</li>
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<li>Game game scene</li>
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<li>Game end scene</li>
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<li>Other scenes, like levels or such (TODO)</li>
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</ul>
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<p>Each state should be independent and unique Actors and other elements can be created and configured for each state</p>
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<p>Built-in mechanism to move from one state to another.</p>
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<h3 id="actor">Actor</h3>
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<p>Managing game elements which have (optionally) image, movement and collision</p>
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<ul>
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<li>Easy to set an <code>image</code></li>
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<li>Managing movement through <code>direction</code> and <code>speed</code></li>
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<li>Built-in movement control through cursors</li>
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<li>Collision detection, OnCollision callback, Collision matrix</li>
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<li>Jump</li>
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<li>Gravity</li>
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<li>Animations (TODO)</li>
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<li>Possibility to extend Actor class or instantiate it directly for simple characters</li>
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<li>Allowing magic instance properties (Like in OpenStruct). So programmer can do <code>actor.stuff = 1</code> and it is valid (TODO)</li>
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<li>Alignment "center" and "top-left" (TODO)</li>
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</ul>
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<h3 id="clock">Clock</h3>
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<p>Create new execution threads to program delayed behaviors, repetitive actions, animations, ...</p>
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<ul>
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<li>Run now</li>
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<li>Run after a delay</li>
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<li>Repeat</li>
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<li>Stop</li>
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<li>Callback when finished (TODO)</li>
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</ul>
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<h3 id="animations">Animations</h3>
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<p>Add animations to an Actor and activate them when special state triggered</p>
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<ul>
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<li>Set frames (TODO)</li>
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<li>Duration in seconds (TODO)</li>
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<li>Run once (TODO)</li>
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<li>Run on loop (TODO)</li>
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<li>Stop (TODO)</li>
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<li>Callback when finished (TODO)</li>
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</ul>
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<h3 id="ui">UI</h3>
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<h4 id="button-todo">Button (TODO)</h4>
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<p>Easy to set up a graphical component that responds to mouse hover and click events.</p>
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<ul>
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<li>Set image (TODO)</li>
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<li>Set image when hover (TODO)</li>
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<li>Set image when clicked (TODO)</li>
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<li>OnClicked callback (TODO)</li>
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</ul>
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<h4 id="hud-elements">HUD Elements</h4>
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<p>For easy creation of head-up display components.</p>
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<ul>
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<li>Text Element</li>
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<li>Image Element</li>
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<li>Auto update text (observer variable changes) (TODO)</li>
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</ul>
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|
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<h3 id="debug-mode">Debug Mode</h3>
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|
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<p>Press <code>d</code> to activate it. When active debug visuals are shown:</p>
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<ul>
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<li>Position</li>
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<li>Collider</li>
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</ul>
|
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|
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<p>On top, when debug mode is active, the Actors and HUD elements become draggable.
|
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The new position won't be persistent but it will be helpful to identify which should be the desired position.</p>
|
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|
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<h3 id="camera">Camera</h3>
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|
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<p>Setting up a camera component that we can easily move around and all the active
|
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Actors in the game will be rendered in the relative position to this camera.</p>
|
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|
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<ul>
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<li>Allow camera move</li>
|
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<li>Easy to follow one actor</li>
|
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</ul>
|
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|
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<h3 id="colors-palette">Colors palette</h3>
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|
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<ul>
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<li>Not deal with RGB or anything, just a list of colors. See <a href="COLOR_PALETTE.md">Color.palette</a></li>
|
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</ul>
|
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|
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<h3 id="pause-game-todo">Pause Game (TODO)</h3>
|
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|
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<ul>
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<li>Pause game, pause Actors, animations, clocks, ... (TODO)</li>
|
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</ul>
|
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|
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<h3 id="core-run">Core run</h3>
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|
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<p>Move the core functions to the top level hierarchy so I don't need to create a <code>Game::Window</code> class</p>
|
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|
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<h3 id="sound">Sound</h3>
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|
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<ul>
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<li>Direct and easy way to play a sound</li>
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<li>Direct and easy way to play a background music</li>
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</ul>
|
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|
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<h3 id="background">Background</h3>
|
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|
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<p>Simple way to set up:</p>
|
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|
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<ul>
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<li>Background color</li>
|
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<li>Image background</li>
|
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<li>Repeatable image background</li>
|
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</ul>
|
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|
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<h3 id="data-persistance">Data Persistance</h3>
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|
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<p>Simple mechanism to save data in disk. For user preferences, game progress, high scores and others</p>
|
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|
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<h3 id="user-inputs">User Inputs</h3>
|
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|
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|
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<p>Easy access to keyboard and mouse inputs on any part of the code. Specially in the Actors.</p>
|
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|
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|
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|
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<ul>
|
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|
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<li>Allow "on_space_bar" and each Actor (TODO)</li>
|
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<li>Allow multiple "on_space_bar" (TODO)</li>
|
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<li>Remove "on_space_bar" when changing scene (TODO)</li>
|
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|
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<li>Detect when key/mouse button is pressed in the actual frame in any part of the code (TODO)</li>
|
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|
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</ul>
|
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|
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|
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|
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<h3 id="tilemap-todo">Tilemap (TODO)</h3>
|
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|
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|
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|
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<p>For easy creation of:</p>
|
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|
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<ul>
|
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|
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<li>Top-down map levels</li>
|
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|
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<li>Platformer map levels (TODO)</li>
|
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|
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<li>Allow specific map keys like a=>actor_1, b=>actor_2 (TODO)</li>
|
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|
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</ul>
|
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|
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|
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|
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<h3 id="tweens-todo">Tweens (TODO)</h3>
|
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|
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|
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|
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<p>Multiple movement animation effects like in <a href="http://dotween.demigiant.com/documentation.php">DoTween</a> (TODO)</p>
|
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|
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|
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|
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<h2 id="api">API</h2>
|
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|
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<h3 id="game-scenes">Game Scenes</h3>
|
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|
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|
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|
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<p>Configure your game elements on each Scene:</p>
|
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|
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|
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<pre class="code ruby"><code class="ruby"><span class='const'>SCREEN_WIDTH</span> <span class='op'>=</span> <span class='int'>640</span>
|
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|
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<span class='const'>SCREEN_HEIGHT</span> <span class='op'>=</span> <span class='int'>360</span>
|
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|
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|
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<span class='comment'># (Optional)
|
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</span><span class='id identifier rubyid_on_presentation'><span class='object_link'><a href="top-level-namespace.html#on_presentation-instance_method" title="#on_presentation (method)">on_presentation</a></span></span> <span class='kw'>do</span>
|
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<span class='comment'># Game elements running when the game loads
|
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|
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</span><span class='kw'>end</span>
|
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|
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|
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|
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<span class='id identifier rubyid_on_game'><span class='object_link'><a href="top-level-namespace.html#on_game-instance_method" title="#on_game (method)">on_game</a></span></span> <span class='kw'>do</span>
|
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|
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<span class='comment'># Game elements running when in game Scene
|
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|
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</span><span class='kw'>end</span>
|
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|
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|
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|
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<span class='comment'># (Optional)
|
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|
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</span><span class='id identifier rubyid_on_end'><span class='object_link'><a href="top-level-namespace.html#on_end-instance_method" title="#on_end (method)">on_end</a></span></span> <span class='kw'>do</span>
|
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|
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<span class='comment'># Game elements running when game is ended
|
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|
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</span><span class='kw'>end</span>
|
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|
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</code></pre>
|
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|
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|
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|
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<p>How to go from Scene to Scene:</p>
|
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|
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|
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<pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="Global.html" title="Global (module)">Global</a></span></span><span class='period'>.</span><span class='id identifier rubyid_go_to_presentation'><span class='object_link'><a href="Global.html#go_to_presentation-class_method" title="Global.go_to_presentation (method)">go_to_presentation</a></span></span>
|
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|
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<span class='const'><span class='object_link'><a href="Global.html" title="Global (module)">Global</a></span></span><span class='period'>.</span><span class='id identifier rubyid_go_to_game'><span class='object_link'><a href="Global.html#go_to_game-class_method" title="Global.go_to_game (method)">go_to_game</a></span></span>
|
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|
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<span class='const'><span class='object_link'><a href="Global.html" title="Global (module)">Global</a></span></span><span class='period'>.</span><span class='id identifier rubyid_go_to_end'><span class='object_link'><a href="Global.html#go_to_end-class_method" title="Global.go_to_end (method)">go_to_end</a></span></span>
|
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|
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</code></pre>
|
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|
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|
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|
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<h4 id="example">Example</h4>
|
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|
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|
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|
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<pre class="code ruby"><code class="ruby"><span class='id identifier rubyid_on_presentation'><span class='object_link'><a href="top-level-namespace.html#on_presentation-instance_method" title="#on_presentation (method)">on_presentation</a></span></span> <span class='kw'>do</span>
|
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|
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<span class='const'><span class='object_link'><a href="HudText.html" title="HudText (class)">HudText</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="HudText.html#initialize-instance_method" title="HudText#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='label'>position:</span> <span class='const'><span class='object_link'><a href="Coordinates.html" title="Coordinates (class)">Coordinates</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span><span class='lparen'>(</span><span class='int'>10</span><span class='comma'>,</span> <span class='int'>100</span><span class='rparen'>)</span><span class='comma'>,</span> <span class='label'>text:</span> <span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>Press space to start</span><span class='tstring_end'>"</span></span><span class='rparen'>)</span>
|
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|
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<span class='id identifier rubyid_on_space_bar'><span class='object_link'><a href="top-level-namespace.html#on_space_bar-instance_method" title="#on_space_bar (method)">on_space_bar</a></span></span> <span class='kw'>do</span>
|
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|
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<span class='const'><span class='object_link'><a href="Global.html" title="Global (module)">Global</a></span></span><span class='period'>.</span><span class='id identifier rubyid_go_to_game'><span class='object_link'><a href="Global.html#go_to_game-class_method" title="Global.go_to_game (method)">go_to_game</a></span></span>
|
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|
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<span class='kw'>end</span>
|
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|
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<span class='kw'>end</span>
|
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|
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|
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|
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<span class='id identifier rubyid_on_game'><span class='object_link'><a href="top-level-namespace.html#on_game-instance_method" title="#on_game (method)">on_game</a></span></span> <span class='kw'>do</span>
|
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|
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<span class='comment'># [...]
|
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|
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</span> <span class='kw'>if</span> <span class='id identifier rubyid_player'>player</span><span class='period'>.</span><span class='id identifier rubyid_dead'>dead</span>
|
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|
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<span class='const'><span class='object_link'><a href="Global.html" title="Global (module)">Global</a></span></span><span class='period'>.</span><span class='id identifier rubyid_go_to_end'><span class='object_link'><a href="Global.html#go_to_end-class_method" title="Global.go_to_end (method)">go_to_end</a></span></span>
|
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|
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<span class='kw'>end</span>
|
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|
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<span class='kw'>end</span>
|
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|
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|
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|
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<span class='id identifier rubyid_on_end'><span class='object_link'><a href="top-level-namespace.html#on_end-instance_method" title="#on_end (method)">on_end</a></span></span> <span class='kw'>do</span>
|
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|
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<span class='const'><span class='object_link'><a href="HudText.html" title="HudText (class)">HudText</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="HudText.html#initialize-instance_method" title="HudText#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='label'>position:</span> <span class='const'><span class='object_link'><a href="Coordinates.html" title="Coordinates (class)">Coordinates</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span><span class='lparen'>(</span><span class='int'>10</span><span class='comma'>,</span> <span class='int'>100</span><span class='rparen'>)</span><span class='comma'>,</span> <span class='label'>text:</span> <span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>You are dead. Press space to re-tart</span><span class='tstring_end'>"</span></span><span class='rparen'>)</span>
|
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|
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<span class='id identifier rubyid_on_space_bar'><span class='object_link'><a href="top-level-namespace.html#on_space_bar-instance_method" title="#on_space_bar (method)">on_space_bar</a></span></span> <span class='kw'>do</span>
|
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<span class='const'><span class='object_link'><a href="Global.html" title="Global (module)">Global</a></span></span><span class='period'>.</span><span class='id identifier rubyid_go_to_presentation'><span class='object_link'><a href="Global.html#go_to_presentation-class_method" title="Global.go_to_presentation (method)">go_to_presentation</a></span></span>
|
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<span class='kw'>end</span>
|
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|
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<span class='kw'>end</span>
|
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|
+
</code></pre>
|
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|
+
|
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|
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<h3 id="actor">Actor</h3>
|
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|
+
|
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|
+
<p>Actor can be used directly:</p>
|
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|
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|
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|
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<pre class="code ruby"><code class="ruby"><span class='id identifier rubyid_player'>player</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="Actor.html" title="Actor (class)">Actor</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="Actor.html#initialize-instance_method" title="Actor#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>warrior</span><span class='tstring_end'>"</span></span><span class='rparen'>)</span> <span class='comment'># ./images/warrior.png
|
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|
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</span><span class='id identifier rubyid_player'>player</span><span class='period'>.</span><span class='id identifier rubyid_position'>position</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="Coordinates.html" title="Coordinates (class)">Coordinates</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span><span class='lparen'>(</span><span class='int'>100</span><span class='comma'>,</span> <span class='int'>100</span><span class='rparen'>)</span>
|
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|
+
<span class='id identifier rubyid_player'>player</span><span class='period'>.</span><span class='id identifier rubyid_solid'>solid</span> <span class='op'>=</span> <span class='kw'>true</span>
|
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|
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<span class='id identifier rubyid_player'>player</span><span class='period'>.</span><span class='id identifier rubyid_speed'>speed</span> <span class='op'>=</span> <span class='int'>200</span>
|
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<span class='id identifier rubyid_player'>player</span><span class='period'>.</span><span class='id identifier rubyid_layer'>layer</span> <span class='op'>=</span> <span class='int'>1</span>
|
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|
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<span class='id identifier rubyid_player'>player</span><span class='period'>.</span><span class='id identifier rubyid_move_with_cursors'>move_with_cursors</span>
|
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|
+
<span class='id identifier rubyid_player'>player</span><span class='period'>.</span><span class='id identifier rubyid_collision_with'>collision_with</span> <span class='op'>=</span> <span class='lbracket'>[</span><span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>enemy</span><span class='tstring_end'>"</span></span><span class='comma'>,</span> <span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>bullets</span><span class='tstring_end'>"</span></span><span class='rbracket'>]</span> <span class='comment'># default "all"
|
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|
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</span>
|
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|
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<span class='id identifier rubyid_player'>player</span><span class='period'>.</span><span class='id identifier rubyid_on_collision'>on_collision</span> <span class='kw'>do</span> <span class='op'>|</span><span class='id identifier rubyid_other'>other</span><span class='op'>|</span>
|
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|
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<span class='kw'>if</span> <span class='id identifier rubyid_other'>other</span><span class='period'>.</span><span class='id identifier rubyid_name'>name</span> <span class='op'>==</span> <span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>enemy</span><span class='tstring_end'>"</span></span>
|
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|
+
<span class='id identifier rubyid_player'>player</span><span class='period'>.</span><span class='id identifier rubyid_destroy'>destroy</span>
|
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|
+
<span class='kw'>end</span>
|
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|
+
<span class='kw'>end</span>
|
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|
+
|
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|
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<span class='id identifier rubyid_player'>player</span><span class='period'>.</span><span class='id identifier rubyid_on_after_move'>on_after_move</span> <span class='kw'>do</span>
|
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|
+
<span class='kw'>if</span> <span class='id identifier rubyid_player'>player</span><span class='period'>.</span><span class='id identifier rubyid_position'>position</span><span class='period'>.</span><span class='id identifier rubyid_x'>x</span> <span class='op'>></span> <span class='const'>SCREEN_WIDTH</span>
|
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|
+
<span class='id identifier rubyid_player'>player</span><span class='period'>.</span><span class='id identifier rubyid_position'>position</span><span class='period'>.</span><span class='id identifier rubyid_x'>x</span> <span class='op'>=</span> <span class='const'>SCREEN_WIDTH</span>
|
399
|
+
<span class='kw'>end</span>
|
400
|
+
|
401
|
+
<span class='kw'>if</span> <span class='id identifier rubyid_player'>player</span><span class='period'>.</span><span class='id identifier rubyid_position'>position</span><span class='period'>.</span><span class='id identifier rubyid_x'>x</span> <span class='op'><</span> <span class='int'>0</span>
|
402
|
+
<span class='id identifier rubyid_player'>player</span><span class='period'>.</span><span class='id identifier rubyid_position'>position</span><span class='period'>.</span><span class='id identifier rubyid_x'>x</span> <span class='op'>=</span> <span class='int'>0</span>
|
403
|
+
<span class='kw'>end</span>
|
404
|
+
<span class='kw'>end</span>
|
405
|
+
</code></pre>
|
406
|
+
|
407
|
+
<p>Or in a subclass:</p>
|
408
|
+
|
409
|
+
<pre class="code ruby"><code class="ruby"><span class='kw'>class</span> <span class='const'>Player</span> <span class='op'><</span> <span class='const'><span class='object_link'><a href="Actor.html" title="Actor (class)">Actor</a></span></span>
|
410
|
+
<span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span>
|
411
|
+
<span class='kw'>super</span><span class='lparen'>(</span><span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>warrior</span><span class='tstring_end'>"</span></span><span class='rparen'>)</span> <span class='comment'># ./images/warrior.png
|
412
|
+
</span> <span class='ivar'>@position</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="Coordinates.html" title="Coordinates (class)">Coordinates</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span><span class='lparen'>(</span><span class='int'>100</span><span class='comma'>,</span> <span class='int'>100</span><span class='rparen'>)</span>
|
413
|
+
<span class='ivar'>@solid</span> <span class='op'>=</span> <span class='kw'>true</span>
|
414
|
+
<span class='ivar'>@speed</span> <span class='op'>=</span> <span class='int'>200</span>
|
415
|
+
<span class='ivar'>@layer</span> <span class='op'>=</span> <span class='int'>1</span>
|
416
|
+
<span class='ivar'>@direction</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="Coordinates.html" title="Coordinates (class)">Coordinates</a></span></span><span class='period'>.</span><span class='id identifier rubyid_zero'><span class='object_link'><a href="Coordinates.html#zero-class_method" title="Coordinates.zero (method)">zero</a></span></span>
|
417
|
+
<span class='ivar'>@collision_with</span> <span class='op'>=</span> <span class='lbracket'>[</span><span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>enemy</span><span class='tstring_end'>"</span></span><span class='comma'>,</span> <span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>bullets</span><span class='tstring_end'>"</span></span><span class='rbracket'>]</span> <span class='comment'># default "all"
|
418
|
+
</span> <span class='id identifier rubyid_move_with_cursors'>move_with_cursors</span>
|
419
|
+
<span class='kw'>end</span>
|
420
|
+
|
421
|
+
<span class='id identifier rubyid_on_collision'>on_collision</span> <span class='kw'>do</span> <span class='op'>|</span><span class='id identifier rubyid_other'>other</span><span class='op'>|</span>
|
422
|
+
<span class='kw'>if</span> <span class='id identifier rubyid_other'>other</span><span class='period'>.</span><span class='id identifier rubyid_name'>name</span> <span class='op'>==</span> <span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>enemy</span><span class='tstring_end'>"</span></span>
|
423
|
+
<span class='id identifier rubyid_destroy'>destroy</span>
|
424
|
+
<span class='kw'>end</span>
|
425
|
+
<span class='kw'>end</span>
|
426
|
+
|
427
|
+
<span class='id identifier rubyid_on_after_move'>on_after_move</span> <span class='kw'>do</span>
|
428
|
+
<span class='kw'>if</span> <span class='ivar'>@position</span><span class='period'>.</span><span class='id identifier rubyid_x'>x</span> <span class='op'>></span> <span class='const'>SCREEN_WIDTH</span>
|
429
|
+
<span class='ivar'>@position</span><span class='period'>.</span><span class='id identifier rubyid_x'>x</span> <span class='op'>=</span> <span class='const'>SCREEN_WIDTH</span>
|
430
|
+
<span class='kw'>end</span>
|
431
|
+
|
432
|
+
<span class='kw'>if</span> <span class='ivar'>@position</span><span class='period'>.</span><span class='id identifier rubyid_x'>x</span> <span class='op'><</span> <span class='int'>0</span>
|
433
|
+
<span class='ivar'>@position</span><span class='period'>.</span><span class='id identifier rubyid_x'>x</span> <span class='op'>=</span> <span class='int'>0</span>
|
434
|
+
<span class='kw'>end</span>
|
435
|
+
<span class='kw'>end</span>
|
436
|
+
<span class='kw'>end</span>
|
437
|
+
</code></pre>
|
438
|
+
|
439
|
+
<p>Actor settings for a platformer:</p>
|
440
|
+
|
441
|
+
<pre class="code ruby"><code class="ruby">player = Actor.new("warrior") # ./images/warrior.png
|
442
|
+
player.solid = true
|
443
|
+
player.jump = 150
|
444
|
+
player.gravity = 200
|
445
|
+
player.move_with_cursors(left: true, right: true, up: false, down: false, jump: true)
|
446
|
+
|
447
|
+
player.on_jumping do
|
448
|
+
Sound.play("jump")
|
449
|
+
player.image = "warrior_jump")
|
450
|
+
end
|
451
|
+
|
452
|
+
player.on_floor do
|
453
|
+
player.image = "warrior")
|
454
|
+
end
|
455
|
+
</code></pre>
|
456
|
+
|
457
|
+
<h3 id="clock">Clock</h3>
|
458
|
+
|
459
|
+
<pre class="code ruby"><code class="ruby"><span class='id identifier rubyid_clock'>clock</span> <span class='op'>=</span>
|
460
|
+
<span class='const'><span class='object_link'><a href="Clock.html" title="Clock (class)">Clock</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="Clock.html#initialize-instance_method" title="Clock#initialize (method)">new</a></span></span> <span class='kw'>do</span>
|
461
|
+
<span class='id identifier rubyid_enemy'>enemy</span><span class='period'>.</span><span class='id identifier rubyid_attack'>attack</span>
|
462
|
+
<span class='id identifier rubyid_sleep'>sleep</span><span class='lparen'>(</span><span class='int'>1</span><span class='rparen'>)</span>
|
463
|
+
<span class='id identifier rubyid_enemy'>enemy</span><span class='period'>.</span><span class='id identifier rubyid_defend'>defend</span>
|
464
|
+
<span class='kw'>end</span>
|
465
|
+
|
466
|
+
<span class='id identifier rubyid_clock'>clock</span><span class='period'>.</span><span class='id identifier rubyid_run_now'>run_now</span>
|
467
|
+
<span class='id identifier rubyid_clock'>clock</span><span class='period'>.</span><span class='id identifier rubyid_run_on'>run_on</span><span class='lparen'>(</span><span class='label'>seconds:</span> <span class='int'>2</span><span class='rparen'>)</span>
|
468
|
+
<span class='id identifier rubyid_clock'>clock</span><span class='period'>.</span><span class='id identifier rubyid_repeat'>repeat</span><span class='lparen'>(</span><span class='label'>seconds:</span> <span class='int'>2</span><span class='comma'>,</span> <span class='label'>times:</span> <span class='int'>10</span><span class='rparen'>)</span>
|
469
|
+
<span class='id identifier rubyid_clock'>clock</span><span class='period'>.</span><span class='id identifier rubyid_stop'>stop</span>
|
470
|
+
</code></pre>
|
471
|
+
|
472
|
+
<h3 id="background">Background</h3>
|
473
|
+
|
474
|
+
<pre class="code ruby"><code class="ruby"><span class='comment'># Simple color
|
475
|
+
</span><span class='id identifier rubyid_on_presentation'><span class='object_link'><a href="top-level-namespace.html#on_presentation-instance_method" title="#on_presentation (method)">on_presentation</a></span></span> <span class='kw'>do</span>
|
476
|
+
<span class='const'><span class='object_link'><a href="Global.html" title="Global (module)">Global</a></span></span><span class='period'>.</span><span class='id identifier rubyid_background'><span class='object_link'><a href="Global.html#background-class_method" title="Global.background (method)">background</a></span></span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="Color.html" title="Color (class)">Color</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="Color.html#initialize-instance_method" title="Color#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='label'>r:</span> <span class='int'>34</span><span class='comma'>,</span> <span class='label'>g:</span> <span class='int'>35</span><span class='comma'>,</span> <span class='label'>b:</span> <span class='int'>35</span><span class='rparen'>)</span>
|
477
|
+
<span class='kw'>end</span>
|
478
|
+
|
479
|
+
<span class='comment'># Replicable (by default) Image
|
480
|
+
</span><span class='comment'># position is relative to Camera.main
|
481
|
+
</span><span class='id identifier rubyid_on_game'><span class='object_link'><a href="top-level-namespace.html#on_game-instance_method" title="#on_game (method)">on_game</a></span></span> <span class='kw'>do</span>
|
482
|
+
<span class='id identifier rubyid_background'>background</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="Background.html" title="Background (class)">Background</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="Background.html#initialize-instance_method" title="Background#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='label'>image_name:</span> <span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>beach</span><span class='tstring_end'>"</span></span><span class='rparen'>)</span>
|
483
|
+
<span class='comment'># background.replicable = false # if you don't want the image to replicate
|
484
|
+
</span> <span class='id identifier rubyid_background'>background</span><span class='period'>.</span><span class='id identifier rubyid_scale'>scale</span> <span class='op'>=</span> <span class='int'>6</span>
|
485
|
+
<span class='kw'>end</span>
|
486
|
+
</code></pre>
|
487
|
+
|
488
|
+
<h3 id="data-persistance">Data Persistance</h3>
|
489
|
+
|
490
|
+
<pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="Disk.html" title="Disk (module)">Disk</a></span></span><span class='period'>.</span><span class='id identifier rubyid_data'><span class='object_link'><a href="Disk.html#data-class_method" title="Disk.data (method)">data</a></span></span><span class='period'>.</span><span class='id identifier rubyid_records'>records</span> <span class='op'>=</span> <span class='lbracket'>[</span><span class='int'>120_000</span><span class='comma'>,</span> <span class='int'>11_000</span><span class='comma'>,</span> <span class='int'>678</span><span class='rbracket'>]</span>
|
491
|
+
<span class='const'><span class='object_link'><a href="Disk.html" title="Disk (module)">Disk</a></span></span><span class='period'>.</span><span class='id identifier rubyid_data'><span class='object_link'><a href="Disk.html#data-class_method" title="Disk.data (method)">data</a></span></span><span class='period'>.</span><span class='id identifier rubyid_last_level'>last_level</span> <span class='op'>=</span> <span class='int'>3</span>
|
492
|
+
<span class='const'><span class='object_link'><a href="Disk.html" title="Disk (module)">Disk</a></span></span><span class='period'>.</span><span class='id identifier rubyid_data'><span class='object_link'><a href="Disk.html#data-class_method" title="Disk.data (method)">data</a></span></span><span class='period'>.</span><span class='id identifier rubyid_sound_volume'>sound_volume</span> <span class='op'>=</span> <span class='int'>12</span>
|
493
|
+
<span class='const'><span class='object_link'><a href="Disk.html" title="Disk (module)">Disk</a></span></span><span class='period'>.</span><span class='id identifier rubyid_save'><span class='object_link'><a href="Disk.html#save-class_method" title="Disk.save (method)">save</a></span></span> <span class='comment'># data stored in ./disk/data.json
|
494
|
+
</span>
|
495
|
+
<span class='comment'># ... in another session
|
496
|
+
</span>
|
497
|
+
<span class='const'><span class='object_link'><a href="Disk.html" title="Disk (module)">Disk</a></span></span><span class='period'>.</span><span class='id identifier rubyid_data'><span class='object_link'><a href="Disk.html#data-class_method" title="Disk.data (method)">data</a></span></span><span class='period'>.</span><span class='id identifier rubyid_records'>records</span> <span class='comment'># => [120_000, 11_000, 678]
|
498
|
+
</span><span class='const'><span class='object_link'><a href="Disk.html" title="Disk (module)">Disk</a></span></span><span class='period'>.</span><span class='id identifier rubyid_data'><span class='object_link'><a href="Disk.html#data-class_method" title="Disk.data (method)">data</a></span></span><span class='period'>.</span><span class='id identifier rubyid_last_level'>last_level</span> <span class='comment'># => 3
|
499
|
+
</span><span class='const'><span class='object_link'><a href="Disk.html" title="Disk (module)">Disk</a></span></span><span class='period'>.</span><span class='id identifier rubyid_data'><span class='object_link'><a href="Disk.html#data-class_method" title="Disk.data (method)">data</a></span></span><span class='period'>.</span><span class='id identifier rubyid_sound_volume'>sound_volume</span> <span class='comment'># => 12
|
500
|
+
</span></code></pre>
|
501
|
+
|
502
|
+
<h3 id="camera">Camera</h3>
|
503
|
+
|
504
|
+
<pre class="code ruby"><code class="ruby"><span class='id identifier rubyid_on_game'><span class='object_link'><a href="top-level-namespace.html#on_game-instance_method" title="#on_game (method)">on_game</a></span></span> <span class='kw'>do</span>
|
505
|
+
<span class='id identifier rubyid_on_loop'><span class='object_link'><a href="top-level-namespace.html#on_loop-instance_method" title="#on_loop (method)">on_loop</a></span></span> <span class='kw'>do</span>
|
506
|
+
<span class='comment'># Camera follows player
|
507
|
+
</span> <span class='const'><span class='object_link'><a href="Camera.html" title="Camera (class)">Camera</a></span></span><span class='period'>.</span><span class='id identifier rubyid_main'><span class='object_link'><a href="Camera.html#main-class_method" title="Camera.main (method)">main</a></span></span><span class='period'>.</span><span class='id identifier rubyid_position'><span class='object_link'><a href="Camera.html#position-instance_method" title="Camera#position (method)">position</a></span></span><span class='period'>.</span><span class='id identifier rubyid_y'>y</span> <span class='op'>=</span> <span class='id identifier rubyid_player'>player</span><span class='period'>.</span><span class='id identifier rubyid_position'>position</span><span class='period'>.</span><span class='id identifier rubyid_y'>y</span> <span class='op'>-</span> <span class='lparen'>(</span><span class='const'>SCREEN_HEIGHT</span> <span class='op'>/</span> <span class='int'>2</span><span class='rparen'>)</span>
|
508
|
+
<span class='kw'>end</span>
|
509
|
+
<span class='kw'>end</span>
|
510
|
+
</code></pre>
|
511
|
+
|
512
|
+
<h3 id="sound">Sound</h3>
|
513
|
+
|
514
|
+
<p>Plays only once:</p>
|
515
|
+
|
516
|
+
<pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="Sound.html" title="Sound (module)">Sound</a></span></span><span class='period'>.</span><span class='id identifier rubyid_play'><span class='object_link'><a href="Sound.html#play-class_method" title="Sound.play (method)">play</a></span></span><span class='lparen'>(</span><span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>shoot</span><span class='tstring_end'>"</span></span><span class='rparen'>)</span> <span class='comment'># ./sounds/shoot.wav
|
517
|
+
</span></code></pre>
|
518
|
+
|
519
|
+
<p>Plays in loop:</p>
|
520
|
+
|
521
|
+
<pre class="code ruby"><code class="ruby"><span class='const'><span class='object_link'><a href="Music.html" title="Music (module)">Music</a></span></span><span class='period'>.</span><span class='id identifier rubyid_play'><span class='object_link'><a href="Music.html#play-class_method" title="Music.play (method)">play</a></span></span><span class='lparen'>(</span><span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>music</span><span class='tstring_end'>"</span></span><span class='rparen'>)</span> <span class='comment'># ./musics/music.mp3
|
522
|
+
</span><span class='const'><span class='object_link'><a href="Music.html" title="Music (module)">Music</a></span></span><span class='period'>.</span><span class='id identifier rubyid_volume'><span class='object_link'><a href="Music.html#volume-class_method" title="Music.volume (method)">volume</a></span></span> <span class='op'>=</span> <span class='float'>0.5</span>
|
523
|
+
<span class='const'><span class='object_link'><a href="Music.html" title="Music (module)">Music</a></span></span><span class='period'>.</span><span class='id identifier rubyid_stop'><span class='object_link'><a href="Music.html#stop-class_method" title="Music.stop (method)">stop</a></span></span>
|
524
|
+
</code></pre>
|
525
|
+
|
526
|
+
<h3 id="tilemap">Tilemap</h3>
|
527
|
+
|
528
|
+
<pre class="code ruby"><code class="ruby"><span class='comment'># ./maps/sky.txt
|
529
|
+
</span><span class='comment'># 0 0
|
530
|
+
</span><span class='comment'># 0 1
|
531
|
+
</span><span class='comment'># 0 0
|
532
|
+
</span><span class='comment'># 0 01
|
533
|
+
</span>
|
534
|
+
<span class='id identifier rubyid_planet'>planet</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="Actor.html" title="Actor (class)">Actor</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="Actor.html#initialize-instance_method" title="Actor#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>planet</span><span class='tstring_end'>"</span></span><span class='rparen'>)</span>
|
535
|
+
<span class='id identifier rubyid_star'>star</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="Actor.html" title="Actor (class)">Actor</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="Actor.html#initialize-instance_method" title="Actor#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>star</span><span class='tstring_end'>"</span></span><span class='rparen'>)</span>
|
536
|
+
<span class='id identifier rubyid_map'>map</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="Tilemap.html" title="Tilemap (class)">Tilemap</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="Tilemap.html#initialize-instance_method" title="Tilemap#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='label'>map_name:</span> <span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>sky</span><span class='tstring_end'>"</span></span><span class='comma'>,</span> <span class='label'>tiles:</span> <span class='lbracket'>[</span><span class='id identifier rubyid_planet'>planet</span><span class='comma'>,</span> <span class='id identifier rubyid_star'>star</span><span class='rbracket'>]</span><span class='comma'>,</span> <span class='label'>tile_size:</span> <span class='int'>30</span><span class='rparen'>)</span>
|
537
|
+
<span class='id identifier rubyid_map'>map</span><span class='period'>.</span><span class='id identifier rubyid_spawn'>spawn</span>
|
538
|
+
</code></pre>
|
539
|
+
|
540
|
+
<h3 id="ui">UI</h3>
|
541
|
+
|
542
|
+
<h4 id="hud-text">HUD Text</h4>
|
543
|
+
|
544
|
+
<pre class="code ruby"><code class="ruby"><span class='id identifier rubyid_timer'>timer</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="HudText.html" title="HudText (class)">HudText</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="HudText.html#initialize-instance_method" title="HudText#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='label'>position:</span> <span class='const'><span class='object_link'><a href="Coordinates.html" title="Coordinates (class)">Coordinates</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span><span class='lparen'>(</span><span class='const'>SCREEN_WIDTH</span> <span class='op'>/</span> <span class='int'>2</span><span class='comma'>,</span> <span class='int'>10</span><span class='rparen'>)</span><span class='rparen'>)</span>
|
545
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+
<span class='id identifier rubyid_timer'>timer</span><span class='period'>.</span><span class='id identifier rubyid_text'>text</span> <span class='op'>=</span> <span class='int'>0</span>
|
546
|
+
<span class='id identifier rubyid_timer'>timer</span><span class='period'>.</span><span class='id identifier rubyid_alignment'>alignment</span> <span class='op'>=</span> <span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>center</span><span class='tstring_end'>"</span></span>
|
547
|
+
<span class='id identifier rubyid_timer'>timer</span><span class='period'>.</span><span class='id identifier rubyid_size'>size</span> <span class='op'>=</span> <span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>big</span><span class='tstring_end'>"</span></span>
|
548
|
+
|
549
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+
<span class='const'><span class='object_link'><a href="Clock.html" title="Clock (class)">Clock</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="Clock.html#initialize-instance_method" title="Clock#initialize (method)">new</a></span></span> <span class='lbrace'>{</span> <span class='id identifier rubyid_timer'>timer</span><span class='period'>.</span><span class='id identifier rubyid_text'>text</span> <span class='op'>+=</span> <span class='int'>1</span> <span class='rbrace'>}</span><span class='period'>.</span><span class='id identifier rubyid_repeat'>repeat</span><span class='lparen'>(</span><span class='label'>seconds:</span> <span class='int'>1</span><span class='rparen'>)</span>
|
550
|
+
</code></pre>
|
551
|
+
|
552
|
+
<h4 id="hud-image">HUD Image</h4>
|
553
|
+
|
554
|
+
<pre class="code ruby"><code class="ruby"><span class='id identifier rubyid_icon'>icon</span> <span class='op'>=</span> <span class='const'><span class='object_link'><a href="HudImage.html" title="HudImage (class)">HudImage</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="HudImage.html#initialize-instance_method" title="HudImage#initialize (method)">new</a></span></span><span class='lparen'>(</span><span class='label'>position:</span> <span class='const'><span class='object_link'><a href="Coordinates.html" title="Coordinates (class)">Coordinates</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span><span class='lparen'>(</span><span class='const'>SCREEN_WIDTH</span> <span class='op'>-</span> <span class='int'>220</span><span class='comma'>,</span> <span class='int'>8</span><span class='rparen'>)</span><span class='comma'>,</span> <span class='label'>image_name:</span> <span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>ring</span><span class='tstring_end'>"</span></span><span class='rparen'>)</span>
|
555
|
+
<span class='id identifier rubyid_icon'>icon</span><span class='period'>.</span><span class='id identifier rubyid_scale'>scale</span> <span class='op'>=</span> <span class='int'>4</span>
|
556
|
+
<span class='id identifier rubyid_icon'>icon</span><span class='period'>.</span><span class='id identifier rubyid_visible'>visible</span> <span class='op'>=</span> <span class='kw'>true</span>
|
557
|
+
|
558
|
+
<span class='const'><span class='object_link'><a href="Clock.html" title="Clock (class)">Clock</a></span></span><span class='period'>.</span><span class='id identifier rubyid_new'><span class='object_link'><a href="Clock.html#initialize-instance_method" title="Clock#initialize (method)">new</a></span></span> <span class='lbrace'>{</span> <span class='id identifier rubyid_icon'>icon</span><span class='period'>.</span><span class='id identifier rubyid_visible'>visible</span> <span class='op'>=</span> <span class='op'>!</span><span class='id identifier rubyid_icon'>icon</span><span class='period'>.</span><span class='id identifier rubyid_visible'>visible</span> <span class='rbrace'>}</span><span class='period'>.</span><span class='id identifier rubyid_repeat'>repeat</span><span class='lparen'>(</span><span class='label'>seconds:</span> <span class='int'>1</span><span class='rparen'>)</span>
|
559
|
+
</code></pre>
|
560
|
+
|
561
|
+
<h2 id="credits-for-assets">Credits for assets</h2>
|
562
|
+
|
563
|
+
<ul>
|
564
|
+
<li>Font: VT323 Project Authors (<a href="mailto:peter.hull@oikoi.com">peter.hull@oikoi.com</a>)</li>
|
565
|
+
</ul>
|
566
|
+
|
567
|
+
<h2 id="bugs">Bugs</h2>
|
568
|
+
|
569
|
+
<ul>
|
570
|
+
<li>When dragging in debug mode new elements are being added to the drag (TODO)</li>
|
571
|
+
<li>Rubocop is not passing</li>
|
572
|
+
<li>Tests are missing</li>
|
573
|
+
<li>Allow Ruby 2.5+</li>
|
574
|
+
</ul>
|
575
|
+
|
576
|
+
<h2 id="development">Development</h2>
|
577
|
+
|
578
|
+
<p>After checking out the repo, run <code>bin/setup</code> to install dependencies. Then, run <code>rake test</code> to run the tests. You can also run <code>bin/console</code> for an interactive prompt that will allow you to experiment.</p>
|
579
|
+
|
580
|
+
<p>To install this gem onto your local machine, run <code>bundle exec rake install</code>. To release a new version, update the version number in <code>version.rb</code>, and then run <code>bundle exec rake release</code>, which will create a git tag for the version, push git commits and the created tag, and push the <code>.gem</code> file to <a href="https://rubygems.org">rubygems.org</a>.</p>
|
581
|
+
|
582
|
+
<h2 id="contributing">Contributing</h2>
|
583
|
+
|
584
|
+
<p>Bug reports and pull requests are welcome on GitHub at <a href="https://github.com/fguillen/fantasy">https://github.com/fguillen/fantasy</a>.</p>
|
585
|
+
|
586
|
+
<h2 id="license">License</h2>
|
587
|
+
|
588
|
+
<p>The gem is available as open source under the terms of the <a href="https://opensource.org/licenses/MIT">MIT License</a>.</p>
|
589
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+
</div></div>
|
590
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+
|
591
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+
<div id="footer">
|
592
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+
Generated on Sat Apr 2 14:24:11 2022 by
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593
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+
<a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
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594
|
+
0.9.27 (ruby-3.0.2).
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595
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</div>
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+
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597
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</div>
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</body>
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</html>
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