eventmachine 1.0.0.beta.3-x86-mswin32-60 → 1.0.0.beta.4.1-x86-mswin32-60
Sign up to get free protection for your applications and to get access to all the features.
- data/.gitignore +5 -0
- data/.yardopts +5 -1
- data/{docs/GNU → GNU} +0 -0
- data/Gemfile +1 -0
- data/{docs/COPYING → LICENSE} +0 -0
- data/README.md +109 -0
- data/Rakefile +8 -0
- data/docs/DocumentationGuidesIndex.md +27 -0
- data/docs/GettingStarted.md +521 -0
- data/docs/{ChangeLog → old/ChangeLog} +0 -0
- data/docs/{DEFERRABLES → old/DEFERRABLES} +0 -0
- data/docs/{EPOLL → old/EPOLL} +0 -0
- data/docs/{INSTALL → old/INSTALL} +0 -0
- data/docs/{KEYBOARD → old/KEYBOARD} +0 -0
- data/docs/{LEGAL → old/LEGAL} +0 -0
- data/docs/{LIGHTWEIGHT_CONCURRENCY → old/LIGHTWEIGHT_CONCURRENCY} +0 -0
- data/docs/{PURE_RUBY → old/PURE_RUBY} +0 -0
- data/docs/{RELEASE_NOTES → old/RELEASE_NOTES} +0 -0
- data/docs/{SMTP → old/SMTP} +0 -0
- data/docs/{SPAWNED_PROCESSES → old/SPAWNED_PROCESSES} +0 -0
- data/docs/{TODO → old/TODO} +0 -0
- data/eventmachine.gemspec +5 -2
- data/examples/guides/getting_started/01_eventmachine_echo_server.rb +18 -0
- data/examples/guides/getting_started/02_eventmachine_echo_server_that_recognizes_exit_command.rb +22 -0
- data/examples/guides/getting_started/03_simple_chat_server.rb +149 -0
- data/examples/guides/getting_started/04_simple_chat_server_step_one.rb +27 -0
- data/examples/guides/getting_started/05_simple_chat_server_step_two.rb +43 -0
- data/examples/guides/getting_started/06_simple_chat_server_step_three.rb +98 -0
- data/examples/guides/getting_started/07_simple_chat_server_step_four.rb +121 -0
- data/examples/guides/getting_started/08_simple_chat_server_step_five.rb +141 -0
- data/examples/{ex_channel.rb → old/ex_channel.rb} +3 -3
- data/examples/{ex_queue.rb → old/ex_queue.rb} +0 -0
- data/examples/{ex_tick_loop_array.rb → old/ex_tick_loop_array.rb} +0 -0
- data/examples/{ex_tick_loop_counter.rb → old/ex_tick_loop_counter.rb} +0 -0
- data/examples/{helper.rb → old/helper.rb} +0 -0
- data/ext/cmain.cpp +3 -3
- data/ext/ed.cpp +90 -15
- data/ext/ed.h +5 -5
- data/ext/em.cpp +48 -56
- data/ext/em.h +12 -2
- data/ext/extconf.rb +3 -3
- data/ext/fastfilereader/extconf.rb +1 -1
- data/ext/pipe.cpp +2 -2
- data/ext/project.h +1 -1
- data/ext/rubymain.cpp +48 -3
- data/ext/ssl.cpp +5 -0
- data/java/src/com/rubyeventmachine/EmReactor.java +2 -2
- data/lib/em/buftok.rb +35 -63
- data/lib/em/callback.rb +43 -11
- data/lib/em/channel.rb +21 -14
- data/lib/em/completion.rb +304 -0
- data/lib/em/connection.rb +339 -209
- data/lib/em/deferrable.rb +4 -0
- data/lib/em/deferrable/pool.rb +2 -0
- data/lib/em/file_watch.rb +37 -18
- data/lib/em/iterator.rb +42 -42
- data/lib/em/pool.rb +146 -0
- data/lib/em/process_watch.rb +5 -4
- data/lib/em/processes.rb +8 -4
- data/lib/em/protocols/httpclient.rb +22 -11
- data/lib/em/protocols/httpclient2.rb +15 -5
- data/lib/em/protocols/line_protocol.rb +2 -1
- data/lib/em/protocols/memcache.rb +17 -9
- data/lib/em/protocols/object_protocol.rb +2 -1
- data/lib/em/protocols/postgres3.rb +8 -9
- data/lib/em/protocols/smtpclient.rb +19 -11
- data/lib/em/protocols/smtpserver.rb +1 -1
- data/lib/em/protocols/stomp.rb +8 -6
- data/lib/em/protocols/tcptest.rb +3 -2
- data/lib/em/pure_ruby.rb +212 -208
- data/lib/em/queue.rb +22 -13
- data/lib/em/resolver.rb +70 -64
- data/lib/em/spawnable.rb +6 -3
- data/lib/em/streamer.rb +33 -45
- data/lib/em/threaded_resource.rb +90 -0
- data/lib/em/timers.rb +6 -2
- data/lib/em/version.rb +1 -1
- data/lib/eventmachine.rb +538 -602
- data/lib/jeventmachine.rb +22 -1
- data/tasks/package.rake +12 -2
- data/tasks/test.rake +1 -0
- data/tests/em_test_helper.rb +12 -3
- data/tests/test_completion.rb +177 -0
- data/tests/test_epoll.rb +2 -2
- data/tests/test_httpclient.rb +9 -9
- data/tests/test_httpclient2.rb +11 -9
- data/tests/test_ltp.rb +2 -10
- data/tests/test_pool.rb +128 -0
- data/tests/test_processes.rb +20 -2
- data/tests/test_queue.rb +8 -0
- data/tests/test_resolver.rb +1 -1
- data/tests/test_set_sock_opt.rb +37 -0
- data/tests/test_shutdown_hooks.rb +23 -0
- data/tests/test_threaded_resource.rb +53 -0
- data/tests/test_unbind_reason.rb +31 -0
- metadata +96 -32
- data/README +0 -81
- data/tasks/doc.rake +0 -30
data/lib/em/timers.rb
CHANGED
@@ -20,6 +20,7 @@ module EventMachine
|
|
20
20
|
|
21
21
|
# Creates a periodic timer
|
22
22
|
#
|
23
|
+
# @example
|
23
24
|
# n = 0
|
24
25
|
# timer = EventMachine::PeriodicTimer.new(5) do
|
25
26
|
# puts "the time is #{Time.now}"
|
@@ -44,10 +45,13 @@ module EventMachine
|
|
44
45
|
# Fire the timer every interval seconds
|
45
46
|
attr_accessor :interval
|
46
47
|
|
47
|
-
|
48
|
+
# @private
|
49
|
+
def schedule
|
48
50
|
EventMachine::add_timer @interval, @work
|
49
51
|
end
|
50
|
-
|
52
|
+
|
53
|
+
# @private
|
54
|
+
def fire
|
51
55
|
unless @cancelled
|
52
56
|
@code.call
|
53
57
|
schedule
|
data/lib/em/version.rb
CHANGED
data/lib/eventmachine.rb
CHANGED
@@ -13,6 +13,7 @@ else
|
|
13
13
|
end
|
14
14
|
|
15
15
|
require 'em/version'
|
16
|
+
require 'em/pool'
|
16
17
|
require 'em/deferrable'
|
17
18
|
require 'em/future'
|
18
19
|
require 'em/streamer'
|
@@ -30,154 +31,132 @@ require 'em/file_watch'
|
|
30
31
|
require 'em/process_watch'
|
31
32
|
require 'em/tick_loop'
|
32
33
|
require 'em/resolver'
|
34
|
+
require 'em/completion'
|
35
|
+
require 'em/threaded_resource'
|
33
36
|
|
34
37
|
require 'shellwords'
|
35
38
|
require 'thread'
|
36
39
|
require 'resolv'
|
37
40
|
|
38
|
-
#
|
39
|
-
# EventMachine provides a fast, lightweight framework for implementing
|
40
|
-
# Ruby programs that can use the network to communicate with other
|
41
|
-
# processes. Using EventMachine, Ruby programmers can easily connect
|
42
|
-
# to remote servers and act as servers themselves. EventMachine does not
|
43
|
-
# supplant the Ruby IP libraries. It does provide an alternate technique
|
44
|
-
# for those applications requiring better performance, scalability,
|
45
|
-
# and discipline over the behavior of network sockets, than is easily
|
46
|
-
# obtainable using the built-in libraries, especially in applications
|
47
|
-
# which are structurally well-suited for the event-driven programming model.
|
41
|
+
# Top-level EventMachine namespace. If you are looking for EventMachine examples, see {file:docs/GettingStarted.md EventMachine tutorial}.
|
48
42
|
#
|
49
|
-
#
|
50
|
-
#
|
51
|
-
# initiated and accepted, based on EventMachine methods called by your
|
52
|
-
# program. You also define callback methods which are called by EventMachine
|
53
|
-
# when events of interest occur within the event-loop.
|
43
|
+
# ## Key methods ##
|
44
|
+
# ### Starting and stopping the event loop ###
|
54
45
|
#
|
55
|
-
#
|
56
|
-
# *
|
57
|
-
# * When data is received from network connections
|
58
|
-
# * When connections are closed, either by the local or the remote side
|
59
|
-
# * When user-defined timers expire
|
46
|
+
# * {EventMachine.run}
|
47
|
+
# * {EventMachine.stop_event_loop}
|
60
48
|
#
|
61
|
-
#
|
49
|
+
# ### Implementing clients ###
|
62
50
|
#
|
63
|
-
#
|
51
|
+
# * {EventMachine.connect}
|
64
52
|
#
|
65
|
-
#
|
53
|
+
# ### Implementing servers ###
|
66
54
|
#
|
67
|
-
#
|
68
|
-
# def post_init
|
69
|
-
# puts "-- someone connected to the echo server!"
|
70
|
-
# end
|
55
|
+
# * {EventMachine.start_server}
|
71
56
|
#
|
72
|
-
#
|
73
|
-
# send_data ">>>you sent: #{data}"
|
74
|
-
# close_connection if data =~ /quit/i
|
75
|
-
# end
|
57
|
+
# ### Working with timers ###
|
76
58
|
#
|
77
|
-
#
|
78
|
-
#
|
79
|
-
#
|
80
|
-
# end
|
59
|
+
# * {EventMachine.add_timer}
|
60
|
+
# * {EventMachine.add_periodic_timer}
|
61
|
+
# * {EventMachine.cancel_timer}
|
81
62
|
#
|
82
|
-
#
|
83
|
-
# EventMachine::start_server "127.0.0.1", 8081, EchoServer
|
84
|
-
# }
|
63
|
+
# ### Working with blocking tasks ###
|
85
64
|
#
|
86
|
-
#
|
87
|
-
#
|
88
|
-
# The last three lines invoke the event-machine itself, which runs forever
|
89
|
-
# unless one of your callbacks terminates it. The block that you supply
|
90
|
-
# to EventMachine::run contains code that runs immediately after the event
|
91
|
-
# machine is initialized and before it starts looping. This is the place
|
92
|
-
# to open up a TCP server by specifying the address and port it will listen
|
93
|
-
# on, together with the module that will process the data.
|
94
|
-
#
|
95
|
-
# Our EchoServer is extremely simple as the echo protocol doesn't require
|
96
|
-
# much work. Basically you want to send back to the remote peer whatever
|
97
|
-
# data it sends you. We'll dress it up with a little extra text to make it
|
98
|
-
# interesting. Also, we'll close the connection in case the received data
|
99
|
-
# contains the word "quit."
|
100
|
-
#
|
101
|
-
# So what about this module EchoServer? Well, whenever a network connection
|
102
|
-
# (either a client or a server) starts up, EventMachine instantiates an anonymous
|
103
|
-
# class, that your module has been mixed into. Exactly one of these class
|
104
|
-
# instances is created for each connection. Whenever an event occurs on a
|
105
|
-
# given connection, its corresponding object automatically calls specific
|
106
|
-
# instance methods which your module may redefine. The code in your module
|
107
|
-
# always runs in the context of a class instance, so you can create instance
|
108
|
-
# variables as you wish and they will be carried over to other callbacks
|
109
|
-
# made on that same connection.
|
110
|
-
#
|
111
|
-
# Looking back up at EchoServer, you can see that we've defined the method
|
112
|
-
# receive_data which (big surprise) is called whenever data has been received
|
113
|
-
# from the remote end of the connection. Very simple. We get the data
|
114
|
-
# (a String object) and can do whatever we wish with it. In this case,
|
115
|
-
# we use the method send_data to return the received data to the caller,
|
116
|
-
# with some extra text added in. And if the user sends the word "quit,"
|
117
|
-
# we'll close the connection with (naturally) close_connection.
|
118
|
-
# (Notice that closing the connection doesn't terminate the processing loop,
|
119
|
-
# or change the fact that your echo server is still accepting connections!)
|
65
|
+
# * {EventMachine.defer}
|
66
|
+
# * {EventMachine.next_tick}
|
120
67
|
#
|
121
|
-
#
|
122
|
-
# Would it be useful for EventMachine to incorporate the Observer pattern
|
123
|
-
# and make use of the corresponding Ruby <tt>observer</tt> package?
|
124
|
-
# Interesting thought.
|
68
|
+
# ### Efficient proxying ###
|
125
69
|
#
|
70
|
+
# * {EventMachine.enable_proxy}
|
71
|
+
# * {EventMachine.disable_proxy}
|
126
72
|
module EventMachine
|
127
73
|
class << self
|
128
74
|
# Exposed to allow joining on the thread, when run in a multithreaded
|
129
75
|
# environment. Performing other actions on the thread has undefined
|
130
|
-
# semantics.
|
76
|
+
# semantics (read: a dangerous endevor).
|
77
|
+
#
|
78
|
+
# @return [Thread]
|
131
79
|
attr_reader :reactor_thread
|
132
80
|
end
|
133
81
|
@next_tick_mutex = Mutex.new
|
134
82
|
@reactor_running = false
|
135
83
|
@next_tick_queue = []
|
84
|
+
@tails = []
|
136
85
|
@threadpool = nil
|
137
|
-
|
138
|
-
|
139
|
-
#
|
140
|
-
|
141
|
-
|
142
|
-
|
143
|
-
|
144
|
-
|
145
|
-
|
146
|
-
#
|
147
|
-
#
|
148
|
-
# to
|
149
|
-
#
|
150
|
-
#
|
151
|
-
#
|
152
|
-
#
|
153
|
-
#
|
154
|
-
#
|
155
|
-
#
|
156
|
-
#
|
157
|
-
#
|
158
|
-
#
|
159
|
-
#
|
160
|
-
#
|
161
|
-
#
|
162
|
-
#
|
163
|
-
#
|
164
|
-
#
|
165
|
-
#
|
166
|
-
#
|
167
|
-
#
|
168
|
-
#
|
169
|
-
|
170
|
-
#
|
171
|
-
#
|
172
|
-
#
|
173
|
-
#
|
174
|
-
#
|
175
|
-
#
|
176
|
-
#
|
177
|
-
#
|
86
|
+
|
87
|
+
# System errnos
|
88
|
+
# @private
|
89
|
+
ERRNOS = Errno::constants.grep(/^E/).inject(Hash.new(:unknown)) { |hash, name|
|
90
|
+
errno = Errno.__send__(:const_get, name)
|
91
|
+
hash[errno::Errno] = errno
|
92
|
+
hash
|
93
|
+
}
|
94
|
+
|
95
|
+
# Initializes and runs an event loop. This method only returns if code inside the block passed to this method
|
96
|
+
# calls {EventMachine.stop_event_loop}. The block is executed after initializing its internal event loop but *before* running the loop,
|
97
|
+
# therefore this block is the right place to call any code that needs event loop to run, for example, {EventMachine.start_server},
|
98
|
+
# {EventMachine.connect} or similar methods of libraries that use EventMachine under the hood
|
99
|
+
# (like `EventMachine::HttpRequest.new` or `AMQP.start`).
|
100
|
+
#
|
101
|
+
# Programs that are run for long periods of time (e.g. servers) usually start event loop by calling {EventMachine.run}, and let it
|
102
|
+
# run "forever". It's also possible to use {EventMachine.run} to make a single client-connection to a remote server,
|
103
|
+
# process the data flow from that single connection, and then call {EventMachine.stop_event_loop} to stop, in other words,
|
104
|
+
# to run event loop for a short period of time (necessary to complete some operation) and then shut it down.
|
105
|
+
#
|
106
|
+
# Once event loop is running, it is perfectly possible to start multiple servers and clients simultaneously: content-aware
|
107
|
+
# proxies like [Proxymachine](https://github.com/mojombo/proxymachine) do just that.
|
108
|
+
#
|
109
|
+
# ## Using EventMachine with Ruby on Rails and other Web application frameworks ##
|
110
|
+
#
|
111
|
+
# Standalone applications often run event loop on the main thread, thus blocking for their entire lifespan. In case of Web applications,
|
112
|
+
# if you are running an EventMachine-based app server such as [Thin](http://code.macournoyer.com/thin/) or [Goliath](https://github.com/postrank-labs/goliath/),
|
113
|
+
# they start event loop for you. Servers like Unicorn, Apache Passenger or Mongrel occupy main Ruby thread to serve HTTP(S) requests. This means
|
114
|
+
# that calling {EventMachine.run} on the same thread is not an option (it will result in Web server never binding to the socket).
|
115
|
+
# In that case, start event loop in a separate thread as demonstrated below.
|
116
|
+
#
|
117
|
+
#
|
118
|
+
# @example Starting EventMachine event loop in the current thread to run the "Hello, world"-like Echo server example
|
119
|
+
#
|
120
|
+
# #!/usr/bin/env ruby
|
121
|
+
#
|
122
|
+
# require 'rubygems' # or use Bundler.setup
|
123
|
+
# require 'eventmachine'
|
124
|
+
#
|
125
|
+
# class EchoServer < EM::Connection
|
126
|
+
# def receive_data(data)
|
127
|
+
# send_data(data)
|
128
|
+
# end
|
129
|
+
# end
|
130
|
+
#
|
131
|
+
# EventMachine.run do
|
132
|
+
# EventMachine.start_server("0.0.0.0", 10000, EchoServer)
|
133
|
+
# end
|
134
|
+
#
|
178
135
|
#
|
136
|
+
# @example Starting EventMachine event loop in a separate thread
|
137
|
+
#
|
138
|
+
# # doesn't block current thread, can be used with Ruby on Rails, Sinatra, Merb, Rack
|
139
|
+
# # and any other application server that occupies main Ruby thread.
|
140
|
+
# Thread.new { EventMachine.run }
|
141
|
+
#
|
142
|
+
#
|
143
|
+
# @note This method blocks calling thread. If you need to start EventMachine event loop from a Web app
|
144
|
+
# running on a non event-driven server (Unicorn, Apache Passenger, Mongrel), do it in a separate thread like demonstrated
|
145
|
+
# in one of the examples.
|
146
|
+
# @see file:docs/GettingStarted.md Getting started with EventMachine
|
147
|
+
# @see EventMachine.stop_event_loop
|
179
148
|
def self.run blk=nil, tail=nil, &block
|
180
|
-
|
149
|
+
# Obsoleted the use_threads mechanism.
|
150
|
+
# 25Nov06: Added the begin/ensure block. We need to be sure that release_machine
|
151
|
+
# gets called even if an exception gets thrown within any of the user code
|
152
|
+
# that the event loop runs. The best way to see this is to run a unit
|
153
|
+
# test with two functions, each of which calls {EventMachine.run} and each of
|
154
|
+
# which throws something inside of #run. Without the ensure, the second test
|
155
|
+
# will start without release_machine being called and will immediately throw
|
156
|
+
|
157
|
+
#
|
158
|
+
|
159
|
+
|
181
160
|
tail and @tails.unshift(tail)
|
182
161
|
|
183
162
|
if reactor_running?
|
@@ -188,6 +167,7 @@ module EventMachine
|
|
188
167
|
@timers = {}
|
189
168
|
@wrapped_exception = nil
|
190
169
|
@next_tick_queue ||= []
|
170
|
+
@tails ||= []
|
191
171
|
begin
|
192
172
|
@reactor_running = true
|
193
173
|
initialize_event_machine
|
@@ -235,8 +215,8 @@ module EventMachine
|
|
235
215
|
|
236
216
|
# Sugars a common use case. Will pass the given block to #run, but will terminate
|
237
217
|
# the reactor loop and exit the function as soon as the code in the block completes.
|
238
|
-
# (Normally,
|
239
|
-
# finishes running, until user code calls
|
218
|
+
# (Normally, {EventMachine.run} keeps running indefinitely, even after the block supplied to it
|
219
|
+
# finishes running, until user code calls {EventMachine.stop})
|
240
220
|
#
|
241
221
|
def self.run_block &block
|
242
222
|
pr = proc {
|
@@ -246,13 +226,13 @@ module EventMachine
|
|
246
226
|
run(&pr)
|
247
227
|
end
|
248
228
|
|
249
|
-
#
|
229
|
+
# @return [Boolean] true if the calling thread is the same thread as the reactor.
|
250
230
|
def self.reactor_thread?
|
251
231
|
Thread.current == @reactor_thread
|
252
232
|
end
|
253
233
|
|
254
234
|
# Runs the given callback on the reactor thread, or immediately if called
|
255
|
-
# from the reactor thread. Accepts the same arguments as
|
235
|
+
# from the reactor thread. Accepts the same arguments as {EventMachine::Callback}
|
256
236
|
def self.schedule(*a, &b)
|
257
237
|
cb = Callback(*a, &b)
|
258
238
|
if reactor_running? && reactor_thread?
|
@@ -262,13 +242,12 @@ module EventMachine
|
|
262
242
|
end
|
263
243
|
end
|
264
244
|
|
265
|
-
#
|
266
|
-
#--
|
267
|
-
# This implementation is subject to change, especially if we clean up the relationship
|
268
|
-
# of EM#run to @reactor_running.
|
269
|
-
# Original patch by Aman Gupta.
|
270
|
-
#
|
245
|
+
# Forks a new process, properly stops the reactor and then calls {EventMachine.run} inside of it again, passing your block.
|
271
246
|
def self.fork_reactor &block
|
247
|
+
# This implementation is subject to change, especially if we clean up the relationship
|
248
|
+
# of EM#run to @reactor_running.
|
249
|
+
# Original patch by Aman Gupta.
|
250
|
+
#
|
272
251
|
Kernel.fork do
|
273
252
|
if self.reactor_running?
|
274
253
|
self.stop_event_loop
|
@@ -279,43 +258,54 @@ module EventMachine
|
|
279
258
|
end
|
280
259
|
end
|
281
260
|
|
282
|
-
#
|
261
|
+
# Adds a block to call as the reactor is shutting down.
|
262
|
+
#
|
263
|
+
# These callbacks are called in the _reverse_ order to which they are added.
|
264
|
+
#
|
265
|
+
# @example Scheduling operations to be run when EventMachine event loop is stopped
|
266
|
+
#
|
267
|
+
# EventMachine.run do
|
268
|
+
# EventMachine.add_shutdown_hook { puts "b" }
|
269
|
+
# EventMachine.add_shutdown_hook { puts "a" }
|
270
|
+
# EventMachine.stop
|
271
|
+
# end
|
272
|
+
#
|
273
|
+
# # Outputs:
|
274
|
+
# # a
|
275
|
+
# # b
|
276
|
+
#
|
277
|
+
def self.add_shutdown_hook &block
|
278
|
+
@tails << block
|
279
|
+
end
|
280
|
+
|
281
|
+
# Adds a one-shot timer to the event loop.
|
283
282
|
# Call it with one or two parameters. The first parameters is a delay-time
|
284
|
-
# expressed in
|
285
|
-
# present, must be
|
283
|
+
# expressed in *seconds* (not milliseconds). The second parameter, if
|
284
|
+
# present, must be an object that responds to :call. If 2nd parameter is not given, then you
|
286
285
|
# can also simply pass a block to the method call.
|
287
286
|
#
|
288
|
-
#
|
287
|
+
# This method may be called from the block passed to {EventMachine.run}
|
289
288
|
# or from any callback method. It schedules execution of the proc or block
|
290
|
-
# passed to
|
291
|
-
#
|
289
|
+
# passed to it, after the passage of an interval of time equal to
|
290
|
+
# *at least* the number of seconds specified in the first parameter to
|
292
291
|
# the call.
|
293
292
|
#
|
294
|
-
# EventMachine
|
293
|
+
# {EventMachine.add_timer} is a non-blocking method. Callbacks can and will
|
295
294
|
# be called during the interval of time that the timer is in effect.
|
296
295
|
# There is no built-in limit to the number of timers that can be outstanding at
|
297
296
|
# any given time.
|
298
297
|
#
|
299
|
-
#
|
300
|
-
#
|
301
|
-
# This example shows how easy timers are to use. Observe that two timers are
|
302
|
-
# initiated simultaneously. Also, notice that the event loop will continue
|
303
|
-
# to run even after the second timer event is processed, since there was
|
304
|
-
# no call to EventMachine#stop_event_loop. There will be no activity, of
|
305
|
-
# course, since no network clients or servers are defined. Stop the program
|
306
|
-
# with Ctrl-C.
|
298
|
+
# @example Setting a one-shot timer with EventMachine
|
307
299
|
#
|
308
|
-
# EventMachine
|
300
|
+
# EventMachine.run {
|
309
301
|
# puts "Starting the run now: #{Time.now}"
|
310
|
-
# EventMachine
|
311
|
-
# EventMachine
|
302
|
+
# EventMachine.add_timer 5, proc { puts "Executing timer event: #{Time.now}" }
|
303
|
+
# EventMachine.add_timer(10) { puts "Executing timer event: #{Time.now}" }
|
312
304
|
# }
|
313
305
|
#
|
314
|
-
#
|
315
|
-
#
|
316
|
-
|
317
|
-
# Changed 04Oct06: We now pass the interval as an integer number of milliseconds.
|
318
|
-
#
|
306
|
+
# @param [Integer] delay Delay in seconds
|
307
|
+
# @see EventMachine::Timer
|
308
|
+
# @see EventMachine.add_periodic_timer
|
319
309
|
def self.add_timer *args, &block
|
320
310
|
interval = args.shift
|
321
311
|
code = args.shift || block
|
@@ -327,24 +317,22 @@ module EventMachine
|
|
327
317
|
end
|
328
318
|
end
|
329
319
|
|
330
|
-
#
|
331
|
-
# It takes the same parameters as the one-shot timer method, EventMachine
|
320
|
+
# Adds a periodic timer to the event loop.
|
321
|
+
# It takes the same parameters as the one-shot timer method, {EventMachine.add_timer}.
|
332
322
|
# This method schedules execution of the given block repeatedly, at intervals
|
333
|
-
# of time
|
323
|
+
# of time *at least* as great as the number of seconds given in the first
|
334
324
|
# parameter to the call.
|
335
|
-
#
|
336
|
-
# === Usage example
|
337
325
|
#
|
338
|
-
#
|
339
|
-
# (Of course if the program defined network clients and/or servers, they would
|
340
|
-
# be doing their work while the periodic timer is counting off.)
|
326
|
+
# @example Write a dollar-sign to stderr every five seconds, without blocking
|
341
327
|
#
|
342
|
-
# EventMachine
|
343
|
-
# EventMachine
|
328
|
+
# EventMachine.run {
|
329
|
+
# EventMachine.add_periodic_timer( 5 ) { $stderr.write "$" }
|
344
330
|
# }
|
345
331
|
#
|
332
|
+
# @param [Integer] delay Delay in seconds
|
346
333
|
#
|
347
|
-
#
|
334
|
+
# @see EventMachine::PeriodicTimer
|
335
|
+
# @see EventMachine.add_timer
|
348
336
|
#
|
349
337
|
def self.add_periodic_timer *args, &block
|
350
338
|
interval = args.shift
|
@@ -353,8 +341,11 @@ module EventMachine
|
|
353
341
|
EventMachine::PeriodicTimer.new(interval, code)
|
354
342
|
end
|
355
343
|
|
356
|
-
|
344
|
+
|
345
|
+
# Cancel a timer (can be a callback or an {EventMachine::Timer} instance).
|
357
346
|
#
|
347
|
+
# @param [#cancel, #call] timer_or_sig A timer to cancel
|
348
|
+
# @see EventMachine::Timer#cancel
|
358
349
|
def self.cancel_timer timer_or_sig
|
359
350
|
if timer_or_sig.respond_to? :cancel
|
360
351
|
timer_or_sig.cancel
|
@@ -364,19 +355,14 @@ module EventMachine
|
|
364
355
|
end
|
365
356
|
|
366
357
|
|
367
|
-
#
|
368
|
-
#
|
369
|
-
#
|
370
|
-
#
|
371
|
-
#
|
372
|
-
# will
|
373
|
-
# (There currently is no option to panic-stop the loop without
|
374
|
-
# closing connections.) When all of this processing is complete,
|
375
|
-
# the call to EventMachine::run which started the processing loop
|
376
|
-
# will return and program flow will resume from the statement
|
377
|
-
# following EventMachine::run call.
|
358
|
+
# Causes the processing loop to stop executing, which will cause all open connections and accepting servers
|
359
|
+
# to be run down and closed. Connection termination callbacks added using {EventMachine.add_shutdown_hook}
|
360
|
+
# will be called as part of running this method.
|
361
|
+
#
|
362
|
+
# When all of this processing is complete, the call to {EventMachine.run} which started the processing loop
|
363
|
+
# will return and program flow will resume from the statement following {EventMachine.run} call.
|
378
364
|
#
|
379
|
-
#
|
365
|
+
# @example Stopping a running EventMachine event loop
|
380
366
|
#
|
381
367
|
# require 'rubygems'
|
382
368
|
# require 'eventmachine'
|
@@ -386,40 +372,40 @@ module EventMachine
|
|
386
372
|
# puts "We're sending a dumb HTTP request to the remote peer."
|
387
373
|
# send_data "GET / HTTP/1.1\r\nHost: www.microsoft.com\r\n\r\n"
|
388
374
|
# end
|
389
|
-
#
|
375
|
+
#
|
390
376
|
# def receive_data data
|
391
377
|
# puts "We received #{data.length} bytes from the remote peer."
|
392
378
|
# puts "We're going to stop the event loop now."
|
393
379
|
# EventMachine::stop_event_loop
|
394
380
|
# end
|
395
|
-
#
|
381
|
+
#
|
396
382
|
# def unbind
|
397
383
|
# puts "A connection has terminated."
|
398
384
|
# end
|
399
385
|
# end
|
400
|
-
#
|
386
|
+
#
|
401
387
|
# puts "We're starting the event loop now."
|
402
|
-
# EventMachine
|
403
|
-
# EventMachine
|
388
|
+
# EventMachine.run {
|
389
|
+
# EventMachine.connect "www.microsoft.com", 80, Redmond
|
404
390
|
# }
|
405
391
|
# puts "The event loop has stopped."
|
406
|
-
#
|
407
|
-
# This program will produce approximately the following output:
|
408
392
|
#
|
409
|
-
#
|
410
|
-
#
|
411
|
-
# We
|
412
|
-
# We're
|
413
|
-
#
|
414
|
-
#
|
393
|
+
# # This program will produce approximately the following output:
|
394
|
+
# #
|
395
|
+
# # We're starting the event loop now.
|
396
|
+
# # We're sending a dumb HTTP request to the remote peer.
|
397
|
+
# # We received 1440 bytes from the remote peer.
|
398
|
+
# # We're going to stop the event loop now.
|
399
|
+
# # A connection has terminated.
|
400
|
+
# # The event loop has stopped.
|
415
401
|
#
|
416
402
|
#
|
417
403
|
def self.stop_event_loop
|
418
404
|
EventMachine::stop
|
419
405
|
end
|
420
406
|
|
421
|
-
#
|
422
|
-
#
|
407
|
+
# Initiates a TCP server (socket acceptor) on the specified IP address and port.
|
408
|
+
#
|
423
409
|
# The IP address must be valid on the machine where the program
|
424
410
|
# runs, and the process must be privileged enough to listen
|
425
411
|
# on the specified port (on Unix-like systems, superuser privileges
|
@@ -427,35 +413,37 @@ module EventMachine
|
|
427
413
|
# Only one listener may be running on any given address/port
|
428
414
|
# combination. start_server will fail if the given address and port
|
429
415
|
# are already listening on the machine, either because of a prior call
|
430
|
-
# to start_server or some unrelated process running on the machine.
|
431
|
-
# If start_server succeeds, the new network listener becomes active
|
416
|
+
# to {.start_server} or some unrelated process running on the machine.
|
417
|
+
# If {.start_server} succeeds, the new network listener becomes active
|
432
418
|
# immediately and starts accepting connections from remote peers,
|
433
419
|
# and these connections generate callback events that are processed
|
434
|
-
# by the code specified in the handler parameter to start_server.
|
420
|
+
# by the code specified in the handler parameter to {.start_server}.
|
435
421
|
#
|
436
|
-
# The optional handler which is passed to
|
422
|
+
# The optional handler which is passed to this method is the key
|
437
423
|
# to EventMachine's ability to handle particular network protocols.
|
438
424
|
# The handler parameter passed to start_server must be a Ruby Module
|
439
425
|
# that you must define. When the network server that is started by
|
440
426
|
# start_server accepts a new connection, it instantiates a new
|
441
|
-
# object of an anonymous class that is inherited from EventMachine::Connection,
|
442
|
-
#
|
443
|
-
# Your handler module may redefine any of the methods in EventMachine::Connection
|
444
|
-
# in order to implement the specific behavior of the network protocol.
|
427
|
+
# object of an anonymous class that is inherited from {EventMachine::Connection},
|
428
|
+
# *into which your handler module have been included*.
|
445
429
|
#
|
446
|
-
#
|
447
|
-
#
|
430
|
+
# Your handler module may override any of the methods in {EventMachine::Connection},
|
431
|
+
# such as {EventMachine::Connection#receive_data}, in order to implement the specific behavior
|
432
|
+
# of the network protocol.
|
433
|
+
#
|
434
|
+
# Callbacks invoked in response to network events *always* take place
|
435
|
+
# within the execution context of the object derived from {EventMachine::Connection}
|
448
436
|
# extended by your handler module. There is one object per connection, and
|
449
437
|
# all of the callbacks invoked for a particular connection take the form
|
450
|
-
# of instance methods called against the corresponding EventMachine::Connection
|
438
|
+
# of instance methods called against the corresponding {EventMachine::Connection}
|
451
439
|
# object. Therefore, you are free to define whatever instance variables you
|
452
440
|
# wish, in order to contain the per-connection state required by the network protocol you are
|
453
441
|
# implementing.
|
454
442
|
#
|
455
|
-
# start_server is
|
456
|
-
# but it can be called from any EventMachine callback. start_server will fail
|
443
|
+
# {EventMachine.start_server} is usually called inside the block passed to {EventMachine.run},
|
444
|
+
# but it can be called from any EventMachine callback. {EventMachine.start_server} will fail
|
457
445
|
# unless the EventMachine event loop is currently running (which is why
|
458
|
-
# it's often called in the block suppled to EventMachine
|
446
|
+
# it's often called in the block suppled to {EventMachine.run}).
|
459
447
|
#
|
460
448
|
# You may call start_server any number of times to start up network
|
461
449
|
# listeners on different address/port combinations. The servers will
|
@@ -463,29 +451,29 @@ module EventMachine
|
|
463
451
|
# can specify a different handler module and thus implement a different
|
464
452
|
# network protocol from all the others.
|
465
453
|
#
|
466
|
-
#
|
467
|
-
# Here is an example of a server that counts lines of input from the remote
|
468
|
-
# peer and sends back the total number of lines received, after each line.
|
469
|
-
# Try the example with more than one client connection opened via telnet,
|
470
|
-
# and you will see that the line count increments independently on each
|
471
|
-
# of the client connections. Also very important to note, is that the
|
472
|
-
# handler for the receive_data function, which our handler redefines, may
|
473
|
-
# not assume that the data it receives observes any kind of message boundaries.
|
474
|
-
# Also, to use this example, be sure to change the server and port parameters
|
475
|
-
# to the start_server call to values appropriate for your environment.
|
454
|
+
# @example
|
476
455
|
#
|
477
456
|
# require 'rubygems'
|
478
457
|
# require 'eventmachine'
|
479
458
|
#
|
459
|
+
# # Here is an example of a server that counts lines of input from the remote
|
460
|
+
# # peer and sends back the total number of lines received, after each line.
|
461
|
+
# # Try the example with more than one client connection opened via telnet,
|
462
|
+
# # and you will see that the line count increments independently on each
|
463
|
+
# # of the client connections. Also very important to note, is that the
|
464
|
+
# # handler for the receive_data function, which our handler redefines, may
|
465
|
+
# # not assume that the data it receives observes any kind of message boundaries.
|
466
|
+
# # Also, to use this example, be sure to change the server and port parameters
|
467
|
+
# # to the start_server call to values appropriate for your environment.
|
480
468
|
# module LineCounter
|
481
469
|
# MaxLinesPerConnection = 10
|
482
|
-
#
|
470
|
+
#
|
483
471
|
# def post_init
|
484
472
|
# puts "Received a new connection"
|
485
473
|
# @data_received = ""
|
486
474
|
# @line_count = 0
|
487
475
|
# end
|
488
|
-
#
|
476
|
+
#
|
489
477
|
# def receive_data data
|
490
478
|
# @data_received << data
|
491
479
|
# while @data_received.slice!( /^[^\n]*[\n]/m )
|
@@ -495,15 +483,22 @@ module EventMachine
|
|
495
483
|
# end
|
496
484
|
# end
|
497
485
|
# end
|
498
|
-
#
|
499
|
-
# EventMachine
|
500
|
-
# host,port = "192.168.0.100", 8090
|
501
|
-
# EventMachine
|
486
|
+
#
|
487
|
+
# EventMachine.run {
|
488
|
+
# host, port = "192.168.0.100", 8090
|
489
|
+
# EventMachine.start_server host, port, LineCounter
|
502
490
|
# puts "Now accepting connections on address #{host}, port #{port}..."
|
503
|
-
# EventMachine
|
491
|
+
# EventMachine.add_periodic_timer(10) { $stderr.write "*" }
|
504
492
|
# }
|
505
|
-
#
|
506
493
|
#
|
494
|
+
# @param [String] server Host to bind to.
|
495
|
+
# @param [Integer] port Port to bind to.
|
496
|
+
# @param [Module, Class] handler A module or class that implements connection callbacks
|
497
|
+
#
|
498
|
+
# @note Don't forget that in order to bind to ports < 1024 on Linux, *BSD and Mac OS X your process must have superuser privileges.
|
499
|
+
#
|
500
|
+
# @see file:docs/GettingStarted.md EventMachine tutorial
|
501
|
+
# @see EventMachine.stop_server
|
507
502
|
def self.start_server server, port=nil, handler=nil, *args, &block
|
508
503
|
begin
|
509
504
|
port = Integer(port)
|
@@ -527,122 +522,118 @@ module EventMachine
|
|
527
522
|
end
|
528
523
|
|
529
524
|
|
530
|
-
# Stop a TCP server socket that was started with EventMachine
|
531
|
-
|
532
|
-
# Requested by Kirk Haines. TODO, this isn't OOP enough. We ought somehow
|
533
|
-
# to have #start_server return an object that has a close or a stop method on it.
|
534
|
-
#
|
525
|
+
# Stop a TCP server socket that was started with {EventMachine.start_server}.
|
526
|
+
# @see EventMachine.start_server
|
535
527
|
def self.stop_server signature
|
536
528
|
EventMachine::stop_tcp_server signature
|
537
529
|
end
|
538
530
|
|
539
|
-
# Start a Unix-domain server
|
531
|
+
# Start a Unix-domain server.
|
532
|
+
#
|
533
|
+
# Note that this is an alias for {EventMachine.start_server}, which can be used to start both
|
534
|
+
# TCP and Unix-domain servers.
|
540
535
|
#
|
541
|
-
#
|
542
|
-
# TCP and Unix-domain servers
|
536
|
+
# @see EventMachine.start_server
|
543
537
|
def self.start_unix_domain_server filename, *args, &block
|
544
538
|
start_server filename, *args, &block
|
545
539
|
end
|
546
540
|
|
547
|
-
#
|
548
|
-
#
|
549
|
-
# You can call EventMachine#connect in the block supplied
|
550
|
-
# to EventMachine#run or in any callback method.
|
541
|
+
# Initiates a TCP connection to a remote server and sets up event handling for the connection.
|
542
|
+
# {EventMachine.connect} requires event loop to be running (see {EventMachine.run}).
|
551
543
|
#
|
552
|
-
# EventMachine
|
544
|
+
# {EventMachine.connect} takes the IP address (or hostname) and
|
553
545
|
# port of the remote server you want to connect to.
|
554
|
-
# It also takes an optional handler
|
555
|
-
# contains the callbacks that will be invoked by the event loop
|
556
|
-
# on behalf of the connection.
|
546
|
+
# It also takes an optional handler (a module or a subclass of {EventMachine::Connection}) which you must define, that
|
547
|
+
# contains the callbacks that will be invoked by the event loop on behalf of the connection.
|
557
548
|
#
|
558
|
-
#
|
559
|
-
#
|
560
|
-
# apply for connections created with EventMachine#connect.
|
549
|
+
# Learn more about connection lifecycle callbacks in the {file:docs/GettingStarted.md EventMachine tutorial} and
|
550
|
+
# {file:docs/ConnectionLifecycleCallbacks.md Connection lifecycle guide}.
|
561
551
|
#
|
562
|
-
# === Usage Example
|
563
552
|
#
|
564
|
-
#
|
565
|
-
#
|
566
|
-
#
|
567
|
-
#
|
568
|
-
#
|
553
|
+
# @example
|
554
|
+
#
|
555
|
+
# # Here's a program which connects to a web server, sends a naive
|
556
|
+
# # request, parses the HTTP header of the response, and then
|
557
|
+
# # (antisocially) ends the event loop, which automatically drops the connection
|
558
|
+
# # (and incidentally calls the connection's unbind method).
|
569
559
|
# module DumbHttpClient
|
570
560
|
# def post_init
|
571
561
|
# send_data "GET / HTTP/1.1\r\nHost: _\r\n\r\n"
|
572
562
|
# @data = ""
|
573
563
|
# @parsed = false
|
574
564
|
# end
|
575
|
-
#
|
565
|
+
#
|
576
566
|
# def receive_data data
|
577
567
|
# @data << data
|
578
568
|
# if !@parsed and @data =~ /[\n][\r]*[\n]/m
|
579
569
|
# @parsed = true
|
580
570
|
# puts "RECEIVED HTTP HEADER:"
|
581
571
|
# $`.each {|line| puts ">>> #{line}" }
|
582
|
-
#
|
572
|
+
#
|
583
573
|
# puts "Now we'll terminate the loop, which will also close the connection"
|
584
574
|
# EventMachine::stop_event_loop
|
585
575
|
# end
|
586
576
|
# end
|
587
|
-
#
|
577
|
+
#
|
588
578
|
# def unbind
|
589
579
|
# puts "A connection has terminated"
|
590
580
|
# end
|
591
581
|
# end
|
592
|
-
#
|
593
|
-
# EventMachine
|
594
|
-
# EventMachine
|
582
|
+
#
|
583
|
+
# EventMachine.run {
|
584
|
+
# EventMachine.connect "www.bayshorenetworks.com", 80, DumbHttpClient
|
595
585
|
# }
|
596
586
|
# puts "The event loop has ended"
|
597
|
-
#
|
598
587
|
#
|
599
|
-
#
|
600
|
-
#
|
588
|
+
#
|
589
|
+
# @example Defining protocol handler as a class
|
601
590
|
#
|
602
591
|
# class MyProtocolHandler < EventMachine::Connection
|
603
592
|
# def initialize *args
|
604
593
|
# super
|
605
594
|
# # whatever else you want to do here
|
606
595
|
# end
|
607
|
-
#
|
608
|
-
#
|
596
|
+
#
|
597
|
+
# # ...
|
609
598
|
# end
|
610
599
|
#
|
611
|
-
# If you do this, then an instance of your class will be instantiated to handle
|
612
|
-
# every network connection created by your code or accepted by servers that you
|
613
|
-
# create. If you redefine #post_init in your protocol-handler class, your
|
614
|
-
# #post_init method will be called _inside_ the call to #super that you will
|
615
|
-
# make in your #initialize method (if you provide one).
|
616
|
-
#
|
617
|
-
#--
|
618
|
-
# EventMachine::connect initiates a TCP connection to a remote
|
619
|
-
# server and sets up event-handling for the connection.
|
620
|
-
# It internally creates an object that should not be handled
|
621
|
-
# by the caller. HOWEVER, it's often convenient to get the
|
622
|
-
# object to set up interfacing to other objects in the system.
|
623
|
-
# We return the newly-created anonymous-class object to the caller.
|
624
|
-
# It's expected that a considerable amount of code will depend
|
625
|
-
# on this behavior, so don't change it.
|
626
|
-
#
|
627
|
-
# Ok, added support for a user-defined block, 13Apr06.
|
628
|
-
# This leads us to an interesting choice because of the
|
629
|
-
# presence of the post_init call, which happens in the
|
630
|
-
# initialize method of the new object. We call the user's
|
631
|
-
# block and pass the new object to it. This is a great
|
632
|
-
# way to do protocol-specific initiation. It happens
|
633
|
-
# AFTER post_init has been called on the object, which I
|
634
|
-
# certainly hope is the right choice.
|
635
|
-
# Don't change this lightly, because accepted connections
|
636
|
-
# are different from connected ones and we don't want
|
637
|
-
# to have them behave differently with respect to post_init
|
638
|
-
# if at all possible.
|
639
600
|
#
|
601
|
+
# @param [String] server Host to connect to
|
602
|
+
# @param [Integer] port Port to connect to
|
603
|
+
# @param [Module, Class] handler A module or class that implements connection lifecycle callbacks
|
604
|
+
#
|
605
|
+
# @see EventMachine.start_server
|
606
|
+
# @see file:docs/GettingStarted.md EventMachine tutorial
|
640
607
|
def self.connect server, port=nil, handler=nil, *args, &blk
|
608
|
+
# EventMachine::connect initiates a TCP connection to a remote
|
609
|
+
# server and sets up event-handling for the connection.
|
610
|
+
# It internally creates an object that should not be handled
|
611
|
+
# by the caller. HOWEVER, it's often convenient to get the
|
612
|
+
# object to set up interfacing to other objects in the system.
|
613
|
+
# We return the newly-created anonymous-class object to the caller.
|
614
|
+
# It's expected that a considerable amount of code will depend
|
615
|
+
# on this behavior, so don't change it.
|
616
|
+
#
|
617
|
+
# Ok, added support for a user-defined block, 13Apr06.
|
618
|
+
# This leads us to an interesting choice because of the
|
619
|
+
# presence of the post_init call, which happens in the
|
620
|
+
# initialize method of the new object. We call the user's
|
621
|
+
# block and pass the new object to it. This is a great
|
622
|
+
# way to do protocol-specific initiation. It happens
|
623
|
+
# AFTER post_init has been called on the object, which I
|
624
|
+
# certainly hope is the right choice.
|
625
|
+
# Don't change this lightly, because accepted connections
|
626
|
+
# are different from connected ones and we don't want
|
627
|
+
# to have them behave differently with respect to post_init
|
628
|
+
# if at all possible.
|
629
|
+
|
641
630
|
bind_connect nil, nil, server, port, handler, *args, &blk
|
642
631
|
end
|
643
632
|
|
644
|
-
#
|
633
|
+
# This method is like {EventMachine.connect}, but allows for a local address/port
|
645
634
|
# to bind the connection to.
|
635
|
+
#
|
636
|
+
# @see EventMachine.connect
|
646
637
|
def self.bind_connect bind_addr, bind_port, server, port=nil, handler=nil, *args
|
647
638
|
begin
|
648
639
|
port = Integer(port)
|
@@ -672,18 +663,18 @@ module EventMachine
|
|
672
663
|
c
|
673
664
|
end
|
674
665
|
|
675
|
-
# EventMachine
|
666
|
+
# {EventMachine.watch} registers a given file descriptor or IO object with the eventloop. The
|
676
667
|
# file descriptor will not be modified (it will remain blocking or non-blocking).
|
677
668
|
#
|
678
669
|
# The eventloop can be used to process readable and writable events on the file descriptor, using
|
679
|
-
# EventMachine::Connection#notify_readable= and EventMachine::Connection#notify_writable=
|
670
|
+
# {EventMachine::Connection#notify_readable=} and {EventMachine::Connection#notify_writable=}
|
680
671
|
#
|
681
|
-
# EventMachine::Connection#notify_readable? and EventMachine::Connection#notify_writable? can be used
|
672
|
+
# {EventMachine::Connection#notify_readable?} and {EventMachine::Connection#notify_writable?} can be used
|
682
673
|
# to check what events are enabled on the connection.
|
683
674
|
#
|
684
|
-
# To detach the file descriptor, use EventMachine::Connection#detach
|
675
|
+
# To detach the file descriptor, use {EventMachine::Connection#detach}
|
685
676
|
#
|
686
|
-
#
|
677
|
+
# @example
|
687
678
|
#
|
688
679
|
# module SimpleHttpClient
|
689
680
|
# def notify_readable
|
@@ -705,15 +696,14 @@ module EventMachine
|
|
705
696
|
# end
|
706
697
|
# end
|
707
698
|
#
|
708
|
-
#
|
709
|
-
#
|
710
|
-
#
|
711
|
-
# conn =
|
699
|
+
# EventMachine.run {
|
700
|
+
# sock = TCPSocket.new('site.com', 80)
|
701
|
+
# sock.write("GET / HTTP/1.0\r\n\r\n")
|
702
|
+
# conn = EventMachine.watch(sock, SimpleHttpClient)
|
712
703
|
# conn.notify_readable = true
|
713
704
|
# }
|
714
705
|
#
|
715
|
-
|
716
|
-
# Thanks to Riham Aldakkak (eSpace Technologies) for the initial patch
|
706
|
+
# @author Riham Aldakkak (eSpace Technologies)
|
717
707
|
def EventMachine::watch io, handler=nil, *args, &blk
|
718
708
|
attach_io io, true, handler, *args, &blk
|
719
709
|
end
|
@@ -722,13 +712,14 @@ module EventMachine
|
|
722
712
|
# The file descriptor will be set as non-blocking, and EventMachine will process
|
723
713
|
# receive_data and send_data events on it as it would for any other connection.
|
724
714
|
#
|
725
|
-
# To watch a fd instead, use EventMachine
|
715
|
+
# To watch a fd instead, use {EventMachine.watch}, which will not alter the state of the socket
|
726
716
|
# and fire notify_readable and notify_writable events instead.
|
727
717
|
def EventMachine::attach io, handler=nil, *args, &blk
|
728
718
|
attach_io io, false, handler, *args, &blk
|
729
719
|
end
|
730
720
|
|
731
|
-
|
721
|
+
# @private
|
722
|
+
def EventMachine::attach_io io, watch_mode, handler=nil, *args
|
732
723
|
klass = klass_from_handler(Connection, handler, *args)
|
733
724
|
|
734
725
|
if !watch_mode and klass.public_instance_methods.any?{|m| [:notify_readable, :notify_writable].include? m.to_sym }
|
@@ -753,17 +744,19 @@ module EventMachine
|
|
753
744
|
end
|
754
745
|
|
755
746
|
|
756
|
-
# Connect to a given host/port and re-use the provided EventMachine::Connection instance
|
757
|
-
|
758
|
-
# Observe, the test for already-connected FAILS if we call a reconnect inside post_init,
|
759
|
-
# because we haven't set up the connection in @conns by that point.
|
760
|
-
# RESIST THE TEMPTATION to "fix" this problem by redefining the behavior of post_init.
|
761
|
-
#
|
762
|
-
# Changed 22Nov06: if called on an already-connected handler, just return the
|
763
|
-
# handler and do nothing more. Originally this condition raised an exception.
|
764
|
-
# We may want to change it yet again and call the block, if any.
|
747
|
+
# Connect to a given host/port and re-use the provided {EventMachine::Connection} instance.
|
748
|
+
# Consider also {EventMachine::Connection#reconnect}.
|
765
749
|
#
|
766
|
-
|
750
|
+
# @see EventMachine::Connection#reconnect
|
751
|
+
def self.reconnect server, port, handler
|
752
|
+
# Observe, the test for already-connected FAILS if we call a reconnect inside post_init,
|
753
|
+
# because we haven't set up the connection in @conns by that point.
|
754
|
+
# RESIST THE TEMPTATION to "fix" this problem by redefining the behavior of post_init.
|
755
|
+
#
|
756
|
+
# Changed 22Nov06: if called on an already-connected handler, just return the
|
757
|
+
# handler and do nothing more. Originally this condition raised an exception.
|
758
|
+
# We may want to change it yet again and call the block, if any.
|
759
|
+
|
767
760
|
raise "invalid handler" unless handler.respond_to?(:connection_completed)
|
768
761
|
#raise "still connected" if @conns.has_key?(handler.signature)
|
769
762
|
return handler if @conns.has_key?(handler.signature)
|
@@ -776,90 +769,77 @@ module EventMachine
|
|
776
769
|
end
|
777
770
|
|
778
771
|
|
779
|
-
# Make a connection to a Unix-domain socket. This is
|
780
|
-
#
|
781
|
-
#
|
782
|
-
#
|
783
|
-
#
|
784
|
-
#
|
785
|
-
#
|
786
|
-
# socket rather than a TCP socket.
|
787
|
-
#
|
788
|
-
# Note that this method is simply an alias for #connect, which can connect to both TCP
|
789
|
-
# and Unix-domain sockets
|
790
|
-
#--
|
791
|
-
# For making connections to Unix-domain sockets.
|
792
|
-
# Eventually this has to get properly documented and unified with the TCP-connect methods.
|
793
|
-
# Note how nearly identical this is to EventMachine#connect
|
772
|
+
# Make a connection to a Unix-domain socket. This method is simply an alias for {.connect},
|
773
|
+
# which can connect to both TCP and Unix-domain sockets. Make sure that your process has sufficient
|
774
|
+
# permissions to open the socket it is given.
|
775
|
+
#
|
776
|
+
# @param [String] socketname Unix domain socket (local fully-qualified path) you want to connect to.
|
777
|
+
#
|
778
|
+
# @note UNIX sockets, as the name suggests, are not available on Microsoft Windows.
|
794
779
|
def self.connect_unix_domain socketname, *args, &blk
|
795
780
|
connect socketname, *args, &blk
|
796
781
|
end
|
797
782
|
|
798
783
|
|
799
|
-
#
|
800
|
-
#
|
801
|
-
# It takes three parameters: an IP address (which must be valid
|
802
|
-
# on the machine which executes the method), a port number,
|
803
|
-
# and an optional Module name which will handle the data.
|
784
|
+
# Used for UDP-based protocols. Its usage is similar to that of {EventMachine.start_server}.
|
785
|
+
#
|
804
786
|
# This method will create a new UDP (datagram) socket and
|
805
787
|
# bind it to the address and port that you specify.
|
806
|
-
# The normal callbacks (see EventMachine
|
788
|
+
# The normal callbacks (see {EventMachine.start_server}) will
|
807
789
|
# be called as events of interest occur on the newly-created
|
808
790
|
# socket, but there are some differences in how they behave.
|
809
791
|
#
|
810
|
-
# Connection#receive_data will be called when a datagram packet
|
792
|
+
# {Connection#receive_data} will be called when a datagram packet
|
811
793
|
# is received on the socket, but unlike TCP sockets, the message
|
812
794
|
# boundaries of the received data will be respected. In other words,
|
813
795
|
# if the remote peer sent you a datagram of a particular size,
|
814
|
-
# you may rely on Connection#receive_data to give you the
|
796
|
+
# you may rely on {Connection#receive_data} to give you the
|
815
797
|
# exact data in the packet, with the original data length.
|
816
798
|
# Also observe that Connection#receive_data may be called with a
|
817
|
-
#
|
818
|
-
# in UDP.
|
799
|
+
# *zero-length* data payload, since empty datagrams are permitted in UDP.
|
819
800
|
#
|
820
|
-
# Connection#send_data is available with UDP packets as with TCP,
|
801
|
+
# {Connection#send_data} is available with UDP packets as with TCP,
|
821
802
|
# but there is an important difference. Because UDP communications
|
822
|
-
# are
|
803
|
+
# are *connectionless*, there is no implicit recipient for the packets you
|
823
804
|
# send. Ordinarily you must specify the recipient for each packet you send.
|
824
|
-
# However, EventMachine
|
825
|
-
# provides for the typical pattern of receiving a UDP datagram
|
805
|
+
# However, EventMachine provides for the typical pattern of receiving a UDP datagram
|
826
806
|
# from a remote peer, performing some operation, and then sending
|
827
807
|
# one or more packets in response to the same remote peer.
|
828
|
-
# To support this model easily, just use Connection#send_data
|
829
|
-
# in the code that you supply for Connection
|
830
|
-
#
|
831
|
-
# provide an implicit return address for any messages sent to
|
832
|
-
# Connection#send_data within the context of a Connection#receive_data callback,
|
808
|
+
# To support this model easily, just use {Connection#send_data}
|
809
|
+
# in the code that you supply for {Connection#receive_data}.
|
810
|
+
#
|
811
|
+
# EventMachine will provide an implicit return address for any messages sent to
|
812
|
+
# {Connection#send_data} within the context of a {Connection#receive_data} callback,
|
833
813
|
# and your response will automatically go to the correct remote peer.
|
834
|
-
# (TODO: Example-code needed!)
|
835
814
|
#
|
836
|
-
# Observe that the port number that you supply to EventMachine
|
815
|
+
# Observe that the port number that you supply to {EventMachine.open_datagram_socket}
|
837
816
|
# may be zero. In this case, EventMachine will create a UDP socket
|
838
|
-
# that is bound to an
|
817
|
+
# that is bound to an [ephemeral port](http://en.wikipedia.org/wiki/Ephemeral_port).
|
839
818
|
# This is not appropriate for servers that must publish a well-known
|
840
819
|
# port to which remote peers may send datagrams. But it can be useful
|
841
820
|
# for clients that send datagrams to other servers.
|
842
821
|
# If you do this, you will receive any responses from the remote
|
843
|
-
# servers through the normal Connection#receive_data callback.
|
822
|
+
# servers through the normal {Connection#receive_data} callback.
|
844
823
|
# Observe that you will probably have issues with firewalls blocking
|
845
824
|
# the ephemeral port numbers, so this technique is most appropriate for LANs.
|
846
|
-
# (TODO: Need an example!)
|
847
825
|
#
|
848
826
|
# If you wish to send datagrams to arbitrary remote peers (not
|
849
827
|
# necessarily ones that have sent data to which you are responding),
|
850
|
-
# then see Connection#send_datagram.
|
828
|
+
# then see {Connection#send_datagram}.
|
851
829
|
#
|
852
|
-
# DO NOT call send_data from a datagram socket
|
853
|
-
# outside of a #receive_data method
|
854
|
-
#
|
855
|
-
#
|
856
|
-
# #send_data "fakes" the peer as described above.)
|
857
|
-
#
|
858
|
-
#--
|
859
|
-
# Replaced the implementation on 01Oct06. Thanks to Tobias Gustafsson for pointing
|
860
|
-
# out that this originally did not take a class but only a module.
|
830
|
+
# DO NOT call send_data from a datagram socket outside of a {Connection#receive_data} method. Use {Connection#send_datagram}.
|
831
|
+
# If you do use {Connection#send_data} outside of a {Connection#receive_data} method, you'll get a confusing error
|
832
|
+
# because there is no "peer," as #send_data requires (inside of {EventMachine::Connection#receive_data},
|
833
|
+
# {EventMachine::Connection#send_data} "fakes" the peer as described above).
|
861
834
|
#
|
835
|
+
# @param [String] address IP address
|
836
|
+
# @param [String] port Port
|
837
|
+
# @param [Class, Module] handler A class or a module that implements connection lifecycle callbacks.
|
862
838
|
def self.open_datagram_socket address, port, handler=nil, *args
|
839
|
+
# Replaced the implementation on 01Oct06. Thanks to Tobias Gustafsson for pointing
|
840
|
+
# out that this originally did not take a class but only a module.
|
841
|
+
|
842
|
+
|
863
843
|
klass = klass_from_handler(Connection, handler, *args)
|
864
844
|
s = open_udp_socket address, port.to_i
|
865
845
|
c = klass.new s, *args
|
@@ -871,31 +851,42 @@ module EventMachine
|
|
871
851
|
|
872
852
|
# For advanced users. This function sets the default timer granularity, which by default is
|
873
853
|
# slightly smaller than 100 milliseconds. Call this function to set a higher or lower granularity.
|
874
|
-
# The function affects the behavior of
|
875
|
-
# will not need to call this function.
|
854
|
+
# The function affects the behavior of {EventMachine.add_timer} and {EventMachine.add_periodic_timer}.
|
855
|
+
# Most applications will not need to call this function.
|
856
|
+
#
|
857
|
+
# Avoid setting the quantum to very low values because that may reduce performance under some extreme conditions.
|
858
|
+
# We recommend that you not use values lower than 10.
|
876
859
|
#
|
877
|
-
#
|
878
|
-
# that may reduce performance under some extreme conditions. We recommend that you not set a quantum
|
879
|
-
# lower than 10.
|
860
|
+
# This method only can be used if event loop is running.
|
880
861
|
#
|
881
|
-
#
|
882
|
-
# EventMachine#run and before a subsequent call to EventMachine#stop).
|
862
|
+
# @param [Integer] mills New timer granularity, in milliseconds
|
883
863
|
#
|
864
|
+
# @see EventMachine.add_timer
|
865
|
+
# @see EventMachine.add_periodic_timer
|
866
|
+
# @see EventMachine::Timer
|
867
|
+
# @see EventMachine.run
|
884
868
|
def self.set_quantum mills
|
885
869
|
set_timer_quantum mills.to_i
|
886
870
|
end
|
887
871
|
|
888
872
|
# Sets the maximum number of timers and periodic timers that may be outstanding at any
|
889
|
-
# given time. You only need to call
|
873
|
+
# given time. You only need to call {.set_max_timers} if you need more than the default
|
890
874
|
# number of timers, which on most platforms is 1000.
|
891
|
-
# Call this method before calling EventMachine#run.
|
892
875
|
#
|
876
|
+
# @note This method has to be used *before* event loop is started.
|
877
|
+
#
|
878
|
+
# @param [Integer] ct Maximum number of timers that may be outstanding at any given time
|
879
|
+
#
|
880
|
+
# @see EventMachine.add_timer
|
881
|
+
# @see EventMachine.add_periodic_timer
|
882
|
+
# @see EventMachine::Timer
|
893
883
|
def self.set_max_timers ct
|
894
884
|
set_max_timer_count ct
|
895
885
|
end
|
896
886
|
|
897
887
|
# Gets the current maximum number of allowed timers
|
898
888
|
#
|
889
|
+
# @return [Integer] Maximum number of timers that may be outstanding at any given time
|
899
890
|
def self.get_max_timers
|
900
891
|
get_max_timer_count
|
901
892
|
end
|
@@ -904,35 +895,42 @@ module EventMachine
|
|
904
895
|
# Note that a tick must pass after the 'initiation' of a connection for this number to increment.
|
905
896
|
# It's usually accurate, but don't rely on the exact precision of this number unless you really know EM internals.
|
906
897
|
#
|
907
|
-
#
|
898
|
+
# @example
|
908
899
|
#
|
909
|
-
#
|
910
|
-
#
|
911
|
-
#
|
900
|
+
# EventMachine.run {
|
901
|
+
# EventMachine.connect("rubyeventmachine.com", 80)
|
902
|
+
# # count will be 0 in this case, because connection is not
|
903
|
+
# # established yet
|
904
|
+
# count = EventMachine.connection_count
|
912
905
|
# }
|
913
906
|
#
|
914
|
-
# In this example, $count will be 1 since the connection has been established in the next loop of the reactor.
|
915
907
|
#
|
916
|
-
#
|
917
|
-
#
|
918
|
-
#
|
919
|
-
#
|
908
|
+
# @example
|
909
|
+
#
|
910
|
+
# EventMachine.run {
|
911
|
+
# EventMachine.connect("rubyeventmachine.com", 80)
|
912
|
+
#
|
913
|
+
# EventMachine.next_tick {
|
914
|
+
# # In this example, count will be 1 since the connection has been established in
|
915
|
+
# # the next loop of the reactor.
|
916
|
+
# count = EventMachine.connection_count
|
920
917
|
# }
|
921
918
|
# }
|
922
919
|
#
|
920
|
+
# @return [Integer] Number of connections currently held by the reactor.
|
923
921
|
def self.connection_count
|
924
922
|
self.get_connection_count
|
925
923
|
end
|
926
924
|
|
927
|
-
#--
|
928
925
|
# The is the responder for the loopback-signalled event.
|
929
|
-
# It can be fired either by code running on a separate thread (
|
930
|
-
# the main thread (
|
926
|
+
# It can be fired either by code running on a separate thread ({EventMachine.defer}) or on
|
927
|
+
# the main thread ({EventMachine.next_tick}).
|
931
928
|
# It will often happen that a next_tick handler will reschedule itself. We
|
932
929
|
# consume a copy of the tick queue so that tick events scheduled by tick events
|
933
930
|
# have to wait for the next pass through the reactor core.
|
934
931
|
#
|
935
|
-
|
932
|
+
# @private
|
933
|
+
def self.run_deferred_callbacks
|
936
934
|
until (@resultqueue ||= []).empty?
|
937
935
|
result,cback = @resultqueue.pop
|
938
936
|
cback.call result if cback
|
@@ -945,50 +943,53 @@ module EventMachine
|
|
945
943
|
end
|
946
944
|
|
947
945
|
|
948
|
-
#
|
949
|
-
#
|
950
|
-
#
|
951
|
-
# operation = proc {
|
952
|
-
# # perform a long-running operation here, such as a database query.
|
953
|
-
# "result" # as usual, the last expression evaluated in the block will be the return value.
|
954
|
-
# }
|
955
|
-
# callback = proc {|result|
|
956
|
-
# # do something with result here, such as send it back to a network client.
|
957
|
-
# }
|
958
|
-
#
|
959
|
-
# EventMachine.defer( operation, callback )
|
960
|
-
#
|
961
|
-
# The action of #defer is to take the block specified in the first parameter (the "operation")
|
946
|
+
# EventMachine.defer is used for integrating blocking operations into EventMachine's control flow.
|
947
|
+
# The action of {.defer} is to take the block specified in the first parameter (the "operation")
|
962
948
|
# and schedule it for asynchronous execution on an internal thread pool maintained by EventMachine.
|
963
949
|
# When the operation completes, it will pass the result computed by the block (if any)
|
964
950
|
# back to the EventMachine reactor. Then, EventMachine calls the block specified in the
|
965
|
-
# second parameter to
|
966
|
-
#
|
967
|
-
#
|
968
|
-
#
|
951
|
+
# second parameter to {.defer} (the "callback"), as part of its normal event handling loop.
|
952
|
+
# The result computed by the operation block is passed as a parameter to the callback.
|
953
|
+
# You may omit the callback parameter if you don't need to execute any code after the operation completes.
|
954
|
+
#
|
955
|
+
# ## Caveats ##
|
969
956
|
#
|
970
|
-
# == Caveats
|
971
957
|
# Note carefully that the code in your deferred operation will be executed on a separate
|
972
958
|
# thread from the main EventMachine processing and all other Ruby threads that may exist in
|
973
959
|
# your program. Also, multiple deferred operations may be running at once! Therefore, you
|
974
|
-
# are responsible for ensuring that your operation code is threadsafe.
|
975
|
-
#
|
960
|
+
# are responsible for ensuring that your operation code is threadsafe.
|
961
|
+
#
|
976
962
|
# Don't write a deferred operation that will block forever. If so, the current implementation will
|
977
963
|
# not detect the problem, and the thread will never be returned to the pool. EventMachine limits
|
978
964
|
# the number of threads in its pool, so if you do this enough times, your subsequent deferred
|
979
|
-
# operations won't get a chance to run.
|
965
|
+
# operations won't get a chance to run.
|
966
|
+
#
|
967
|
+
# @example
|
968
|
+
#
|
969
|
+
# operation = proc {
|
970
|
+
# # perform a long-running operation here, such as a database query.
|
971
|
+
# "result" # as usual, the last expression evaluated in the block will be the return value.
|
972
|
+
# }
|
973
|
+
# callback = proc {|result|
|
974
|
+
# # do something with result here, such as send it back to a network client.
|
975
|
+
# }
|
980
976
|
#
|
981
|
-
|
982
|
-
# OBSERVE that #next_tick hacks into this mechanism, so don't make any changes here
|
983
|
-
# without syncing there.
|
977
|
+
# EventMachine.defer(operation, callback)
|
984
978
|
#
|
985
|
-
#
|
986
|
-
#
|
987
|
-
# need it, because the Ruby threads are so heavyweight. We end up with this bizarre
|
988
|
-
# way of initializing @threadqueue because EventMachine is a Module, not a Class, and
|
989
|
-
# has no constructor.
|
979
|
+
# @param [#call] op An operation you want to offload to EventMachine thread pool
|
980
|
+
# @param [#call] callback A callback that will be run on the event loop thread after `operation` finishes.
|
990
981
|
#
|
982
|
+
# @see EventMachine.threadpool_size
|
991
983
|
def self.defer op = nil, callback = nil, &blk
|
984
|
+
# OBSERVE that #next_tick hacks into this mechanism, so don't make any changes here
|
985
|
+
# without syncing there.
|
986
|
+
#
|
987
|
+
# Running with $VERBOSE set to true gives a warning unless all ivars are defined when
|
988
|
+
# they appear in rvalues. But we DON'T ever want to initialize @threadqueue unless we
|
989
|
+
# need it, because the Ruby threads are so heavyweight. We end up with this bizarre
|
990
|
+
# way of initializing @threadqueue because EventMachine is a Module, not a Class, and
|
991
|
+
# has no constructor.
|
992
|
+
|
992
993
|
unless @threadpool
|
993
994
|
require 'thread'
|
994
995
|
@threadpool = []
|
@@ -1000,7 +1001,9 @@ module EventMachine
|
|
1000
1001
|
@threadqueue << [op||blk,callback]
|
1001
1002
|
end
|
1002
1003
|
|
1003
|
-
|
1004
|
+
|
1005
|
+
# @private
|
1006
|
+
def self.spawn_threadpool
|
1004
1007
|
until @threadpool.size == @threadpool_size.to_i
|
1005
1008
|
thread = Thread.new do
|
1006
1009
|
Thread.current.abort_on_exception = true
|
@@ -1016,9 +1019,11 @@ module EventMachine
|
|
1016
1019
|
end
|
1017
1020
|
|
1018
1021
|
class << self
|
1019
|
-
|
1022
|
+
# @private
|
1023
|
+
attr_reader :threadpool
|
1020
1024
|
|
1021
1025
|
# Size of the EventMachine.defer threadpool (defaults to 20)
|
1026
|
+
# @return [Number]
|
1022
1027
|
attr_accessor :threadpool_size
|
1023
1028
|
EventMachine.threadpool_size = 20
|
1024
1029
|
end
|
@@ -1026,19 +1031,20 @@ module EventMachine
|
|
1026
1031
|
# Schedules a proc for execution immediately after the next "turn" through the reactor
|
1027
1032
|
# core. An advanced technique, this can be useful for improving memory management and/or
|
1028
1033
|
# application responsiveness, especially when scheduling large amounts of data for
|
1029
|
-
# writing to a network connection.
|
1030
|
-
#
|
1031
|
-
# #next_tick takes either a single argument (which must be a Proc) or a block.
|
1032
|
-
#--
|
1033
|
-
# This works by adding to the @resultqueue that's used for #defer.
|
1034
|
-
# The general idea is that next_tick is used when we want to give the reactor a chance
|
1035
|
-
# to let other operations run, either to balance the load out more evenly, or to let
|
1036
|
-
# outbound network buffers drain, or both. So we probably do NOT want to block, and
|
1037
|
-
# we probably do NOT want to be spinning any threads. A program that uses next_tick
|
1038
|
-
# but not #defer shouldn't suffer the penalty of having Ruby threads running. They're
|
1039
|
-
# extremely expensive even if they're just sleeping.
|
1034
|
+
# writing to a network connection.
|
1040
1035
|
#
|
1036
|
+
# This method takes either a single argument (which must be a callable object) or a block.
|
1037
|
+
#
|
1038
|
+
# @param [#call] pr A callable object to run
|
1041
1039
|
def self.next_tick pr=nil, &block
|
1040
|
+
# This works by adding to the @resultqueue that's used for #defer.
|
1041
|
+
# The general idea is that next_tick is used when we want to give the reactor a chance
|
1042
|
+
# to let other operations run, either to balance the load out more evenly, or to let
|
1043
|
+
# outbound network buffers drain, or both. So we probably do NOT want to block, and
|
1044
|
+
# we probably do NOT want to be spinning any threads. A program that uses next_tick
|
1045
|
+
# but not #defer shouldn't suffer the penalty of having Ruby threads running. They're
|
1046
|
+
# extremely expensive even if they're just sleeping.
|
1047
|
+
|
1042
1048
|
raise ArgumentError, "no proc or block given" unless ((pr && pr.respond_to?(:call)) or block)
|
1043
1049
|
@next_tick_mutex.synchronize do
|
1044
1050
|
@next_tick_queue << ( pr || block )
|
@@ -1048,42 +1054,44 @@ module EventMachine
|
|
1048
1054
|
|
1049
1055
|
# A wrapper over the setuid system call. Particularly useful when opening a network
|
1050
1056
|
# server on a privileged port because you can use this call to drop privileges
|
1051
|
-
# after opening the port. Also very useful after a call to
|
1057
|
+
# after opening the port. Also very useful after a call to {.set_descriptor_table_size},
|
1052
1058
|
# which generally requires that you start your process with root privileges.
|
1053
1059
|
#
|
1054
|
-
# This method has no effective implementation on Windows or in the pure-Ruby
|
1055
|
-
# implementation of EventMachine.
|
1056
|
-
# Call #set_effective_user by passing it a string containing the effective name
|
1057
|
-
# of the user whose privilege-level your process should attain.
|
1058
1060
|
# This method is intended for use in enforcing security requirements, consequently
|
1059
1061
|
# it will throw a fatal error and end your program if it fails.
|
1060
1062
|
#
|
1063
|
+
# @param [String] username The effective name of the user whose privilege-level your process should attain.
|
1064
|
+
#
|
1065
|
+
# @note This method has no effective implementation on Windows or in the pure-Ruby
|
1066
|
+
# implementation of EventMachine
|
1061
1067
|
def self.set_effective_user username
|
1062
1068
|
EventMachine::setuid_string username
|
1063
1069
|
end
|
1064
1070
|
|
1065
1071
|
|
1066
1072
|
# Sets the maximum number of file or socket descriptors that your process may open.
|
1067
|
-
#
|
1068
|
-
# Returns the new descriptor-table size, which may be less than the number you
|
1069
|
-
# requested. If you call this method with no arguments, it will simply return
|
1073
|
+
# If you call this method with no arguments, it will simply return
|
1070
1074
|
# the current size of the descriptor table without attempting to change it.
|
1071
1075
|
#
|
1072
|
-
# The new limit on open descriptors
|
1073
|
-
# that belong to EventMachine. It has
|
1076
|
+
# The new limit on open descriptors **only** applies to sockets and other descriptors
|
1077
|
+
# that belong to EventMachine. It has **no effect** on the number of descriptors
|
1074
1078
|
# you can create in ordinary Ruby code.
|
1075
1079
|
#
|
1076
1080
|
# Not available on all platforms. Increasing the number of descriptors beyond its
|
1077
|
-
# default limit usually requires superuser privileges. (See
|
1081
|
+
# default limit usually requires superuser privileges. (See {.set_effective_user}
|
1078
1082
|
# for a way to drop superuser privileges while your program is running.)
|
1079
1083
|
#
|
1084
|
+
# @param [Integer] n_descriptors The maximum number of file or socket descriptors that your process may open
|
1085
|
+
# @return [Integer] The new descriptor table size.
|
1080
1086
|
def self.set_descriptor_table_size n_descriptors=nil
|
1081
1087
|
EventMachine::set_rlimit_nofile n_descriptors
|
1082
1088
|
end
|
1083
1089
|
|
1084
1090
|
|
1085
1091
|
|
1086
|
-
#
|
1092
|
+
# Runs an external process.
|
1093
|
+
#
|
1094
|
+
# @example
|
1087
1095
|
#
|
1088
1096
|
# module RubyCounter
|
1089
1097
|
# def post_init
|
@@ -1098,16 +1106,17 @@ module EventMachine
|
|
1098
1106
|
# end
|
1099
1107
|
# end
|
1100
1108
|
#
|
1101
|
-
#
|
1102
|
-
#
|
1109
|
+
# EventMachine.run {
|
1110
|
+
# EventMachine.popen("ruby -e' $stdout.sync = true; gets.to_i.times{ |i| puts i+1; sleep 1 } '", RubyCounter)
|
1103
1111
|
# }
|
1104
1112
|
#
|
1105
|
-
#
|
1106
|
-
|
1107
|
-
#
|
1108
|
-
# Perhaps misnamed since the underlying function uses socketpair and is full-duplex.
|
1109
|
-
#
|
1113
|
+
# @note This method is not supported on Microsoft Windows
|
1114
|
+
# @see EventMachine::DeferrableChildProcess
|
1115
|
+
# @see EventMachine.system
|
1110
1116
|
def self.popen cmd, handler=nil, *args
|
1117
|
+
# At this moment, it's only available on Unix.
|
1118
|
+
# Perhaps misnamed since the underlying function uses socketpair and is full-duplex.
|
1119
|
+
|
1111
1120
|
klass = klass_from_handler(Connection, handler, *args)
|
1112
1121
|
w = Shellwords::shellwords( cmd )
|
1113
1122
|
w.unshift( w.first ) if w.first
|
@@ -1119,16 +1128,15 @@ module EventMachine
|
|
1119
1128
|
end
|
1120
1129
|
|
1121
1130
|
|
1122
|
-
# Tells you whether the EventMachine reactor loop is currently running.
|
1123
|
-
# false. Useful when writing libraries that want to run event-driven code, but may
|
1124
|
-
# be running in programs that are already event-driven. In such cases, if EventMachine#reactor_running?
|
1125
|
-
# returns false, your code can invoke EventMachine#run and run your application code inside
|
1126
|
-
# the block passed to that method. If EventMachine#reactor_running? returns true, just
|
1127
|
-
# execute your event-aware code.
|
1131
|
+
# Tells you whether the EventMachine reactor loop is currently running.
|
1128
1132
|
#
|
1129
|
-
#
|
1130
|
-
#
|
1133
|
+
# Useful when writing libraries that want to run event-driven code, but may
|
1134
|
+
# be running in programs that are already event-driven. In such cases, if {EventMachine.reactor_running?}
|
1135
|
+
# returns false, your code can invoke {EventMachine.run} and run your application code inside
|
1136
|
+
# the block passed to that method. If this method returns true, just
|
1137
|
+
# execute your event-aware code.
|
1131
1138
|
#
|
1139
|
+
# @return [Boolean] true if the EventMachine reactor loop is currently running
|
1132
1140
|
def self.reactor_running?
|
1133
1141
|
(@reactor_running || false)
|
1134
1142
|
end
|
@@ -1136,7 +1144,7 @@ module EventMachine
|
|
1136
1144
|
|
1137
1145
|
# (Experimental)
|
1138
1146
|
#
|
1139
|
-
#
|
1147
|
+
# @private
|
1140
1148
|
def self.open_keyboard handler=nil, *args
|
1141
1149
|
klass = klass_from_handler(Connection, handler, *args)
|
1142
1150
|
|
@@ -1148,7 +1156,7 @@ module EventMachine
|
|
1148
1156
|
end
|
1149
1157
|
|
1150
1158
|
# EventMachine's file monitoring API. Currently supported are the following events
|
1151
|
-
# on individual files, using inotify on Linux systems, and kqueue for
|
1159
|
+
# on individual files, using inotify on Linux systems, and kqueue for *BSD and Mac OS X:
|
1152
1160
|
#
|
1153
1161
|
# * File modified (written to)
|
1154
1162
|
# * File moved/renamed
|
@@ -1156,26 +1164,26 @@ module EventMachine
|
|
1156
1164
|
#
|
1157
1165
|
# EventMachine::watch_file takes a filename and a handler Module containing your custom callback methods.
|
1158
1166
|
# This will setup the low level monitoring on the specified file, and create a new EventMachine::FileWatch
|
1159
|
-
# object with your Module mixed in. FileWatch is a subclass of
|
1167
|
+
# object with your Module mixed in. FileWatch is a subclass of {EventMachine::Connection}, so callbacks on this object
|
1160
1168
|
# work in the familiar way. The callbacks that will be fired by EventMachine are:
|
1161
1169
|
#
|
1162
1170
|
# * file_modified
|
1163
1171
|
# * file_moved
|
1164
1172
|
# * file_deleted
|
1165
1173
|
#
|
1166
|
-
# You can access the filename being monitored from within this object using FileWatch#path.
|
1174
|
+
# You can access the filename being monitored from within this object using {FileWatch#path}.
|
1167
1175
|
#
|
1168
|
-
# When a file is deleted, FileWatch#stop_watching will be called after your file_deleted callback,
|
1169
|
-
# to clean up the underlying monitoring and remove EventMachine's reference to the now-useless FileWatch.
|
1176
|
+
# When a file is deleted, {FileWatch#stop_watching} will be called after your file_deleted callback,
|
1177
|
+
# to clean up the underlying monitoring and remove EventMachine's reference to the now-useless {FileWatch} instance.
|
1170
1178
|
# This will in turn call unbind, if you wish to use it.
|
1171
1179
|
#
|
1172
1180
|
# The corresponding system-level Errno will be raised when attempting to monitor non-existent files,
|
1173
1181
|
# files with wrong permissions, or if an error occurs dealing with inotify/kqueue.
|
1174
1182
|
#
|
1175
|
-
#
|
1183
|
+
# @example
|
1176
1184
|
#
|
1177
|
-
#
|
1178
|
-
# $ echo "bar" > /tmp/foo
|
1185
|
+
# # Before running this example, make sure we have a file to monitor:
|
1186
|
+
# # $ echo "bar" > /tmp/foo
|
1179
1187
|
#
|
1180
1188
|
# module Handler
|
1181
1189
|
# def file_modified
|
@@ -1195,20 +1203,22 @@ module EventMachine
|
|
1195
1203
|
# end
|
1196
1204
|
# end
|
1197
1205
|
#
|
1198
|
-
#
|
1206
|
+
# # for efficient file watching, use kqueue on Mac OS X
|
1207
|
+
# EventMachine.kqueue = true if EventMachine.kqueue?
|
1199
1208
|
#
|
1200
|
-
#
|
1201
|
-
#
|
1209
|
+
# EventMachine.run {
|
1210
|
+
# EventMachine.watch_file("/tmp/foo", Handler)
|
1202
1211
|
# }
|
1203
1212
|
#
|
1204
|
-
# $ echo "baz" >> /tmp/foo => "/tmp/foo modified"
|
1205
|
-
# $ mv /tmp/foo /tmp/oof => "/tmp/foo moved"
|
1206
|
-
# $ rm /tmp/oof => "/tmp/foo deleted"
|
1207
|
-
# => "/tmp/foo monitoring ceased"
|
1213
|
+
# # $ echo "baz" >> /tmp/foo => "/tmp/foo modified"
|
1214
|
+
# # $ mv /tmp/foo /tmp/oof => "/tmp/foo moved"
|
1215
|
+
# # $ rm /tmp/oof => "/tmp/foo deleted"
|
1208
1216
|
#
|
1209
|
-
#
|
1210
|
-
#
|
1217
|
+
# @note The ability to pick up on the new filename after a rename is not yet supported.
|
1218
|
+
# Calling #path will always return the filename you originally used.
|
1211
1219
|
#
|
1220
|
+
# @param [String] filename Local path to the file to watch.
|
1221
|
+
# @param [Class, Module] handler A class or module that implements event handlers associated with the file.
|
1212
1222
|
def self.watch_file(filename, handler=nil, *args)
|
1213
1223
|
klass = klass_from_handler(FileWatch, handler, *args)
|
1214
1224
|
|
@@ -1221,9 +1231,9 @@ module EventMachine
|
|
1221
1231
|
c
|
1222
1232
|
end
|
1223
1233
|
|
1224
|
-
# EventMachine's process monitoring API.
|
1234
|
+
# EventMachine's process monitoring API. On Mac OS X and *BSD this method is implemented using kqueue.
|
1225
1235
|
#
|
1226
|
-
#
|
1236
|
+
# @example
|
1227
1237
|
#
|
1228
1238
|
# module ProcessWatcher
|
1229
1239
|
# def process_exited
|
@@ -1233,11 +1243,13 @@ module EventMachine
|
|
1233
1243
|
#
|
1234
1244
|
# pid = fork{ sleep }
|
1235
1245
|
#
|
1236
|
-
#
|
1237
|
-
#
|
1238
|
-
#
|
1246
|
+
# EventMachine.run {
|
1247
|
+
# EventMachine.watch_process(pid, ProcessWatcher)
|
1248
|
+
# EventMachine.add_timer(1){ Process.kill('TERM', pid) }
|
1239
1249
|
# }
|
1240
1250
|
#
|
1251
|
+
# @param [Integer] pid PID of the process to watch.
|
1252
|
+
# @param [Class, Module] handler A class or module that implements event handlers associated with the file.
|
1241
1253
|
def self.watch_process(pid, handler=nil, *args)
|
1242
1254
|
pid = pid.to_i
|
1243
1255
|
|
@@ -1254,10 +1266,13 @@ module EventMachine
|
|
1254
1266
|
|
1255
1267
|
# Catch-all for errors raised during event loop callbacks.
|
1256
1268
|
#
|
1257
|
-
#
|
1258
|
-
# puts "Error raised during event loop: #{e.message}"
|
1259
|
-
# }
|
1269
|
+
# @example
|
1260
1270
|
#
|
1271
|
+
# EventMachine.error_handler{ |e|
|
1272
|
+
# puts "Error raised during event loop: #{e.message}"
|
1273
|
+
# }
|
1274
|
+
#
|
1275
|
+
# @param [#call] cb Global catch-all errback
|
1261
1276
|
def self.error_handler cb = nil, &blk
|
1262
1277
|
if cb or blk
|
1263
1278
|
@error_handler = cb || blk
|
@@ -1266,12 +1281,12 @@ module EventMachine
|
|
1266
1281
|
end
|
1267
1282
|
end
|
1268
1283
|
|
1269
|
-
#
|
1270
|
-
# This is especially useful for proxies where high performance is required. Propogating data from a server response
|
1284
|
+
# This method allows for direct writing of incoming data back out to another descriptor, at the C++ level in the reactor.
|
1285
|
+
# This is very efficient and especially useful for proxies where high performance is required. Propogating data from a server response
|
1271
1286
|
# all the way up to Ruby, and then back down to the reactor to be sent back to the client, is often unnecessary and
|
1272
1287
|
# incurs a significant performance decrease.
|
1273
1288
|
#
|
1274
|
-
# The two arguments are
|
1289
|
+
# The two arguments are instance of {EventMachine::Connection} subclasses, 'from' and 'to'. 'from' is the connection whose inbound data you want
|
1275
1290
|
# relayed back out. 'to' is the connection to write it to.
|
1276
1291
|
#
|
1277
1292
|
# Once you call this method, the 'from' connection will no longer get receive_data callbacks from the reactor,
|
@@ -1279,10 +1294,10 @@ module EventMachine
|
|
1279
1294
|
# in the example, that proxy_target_unbound will be called when this occurs. After that, further incoming
|
1280
1295
|
# data will be passed into receive_data as normal.
|
1281
1296
|
#
|
1282
|
-
# Note also that this feature supports different types of descriptors
|
1283
|
-
# data from one kind to another.
|
1297
|
+
# Note also that this feature supports different types of descriptors: TCP, UDP, and pipes. You can relay
|
1298
|
+
# data from one kind to another, for example, feed a pipe from a UDP stream.
|
1284
1299
|
#
|
1285
|
-
#
|
1300
|
+
# @example
|
1286
1301
|
#
|
1287
1302
|
# module ProxyConnection
|
1288
1303
|
# def initialize(client, request)
|
@@ -1310,42 +1325,55 @@ module EventMachine
|
|
1310
1325
|
# def receive_data(data)
|
1311
1326
|
# (@buf ||= "") << data
|
1312
1327
|
# if @buf =~ /\r\n\r\n/ # all http headers received
|
1313
|
-
#
|
1328
|
+
# EventMachine.connect("10.0.0.15", 80, ProxyConnection, self, data)
|
1314
1329
|
# end
|
1315
1330
|
# end
|
1316
1331
|
# end
|
1317
1332
|
#
|
1318
|
-
#
|
1319
|
-
#
|
1333
|
+
# EventMachine.run {
|
1334
|
+
# EventMachine.start_server("127.0.0.1", 8080, ProxyServer)
|
1320
1335
|
# }
|
1336
|
+
#
|
1337
|
+
# @param [EventMachine::Connection] from Source of data to be proxies/streamed.
|
1338
|
+
# @param [EventMachine::Connection] to Destination of data to be proxies/streamed.
|
1339
|
+
# @param [Integer] bufsize Buffer size to use
|
1340
|
+
# @param [Integer] length Maximum number of bytes to proxy.
|
1341
|
+
#
|
1342
|
+
# @see EventMachine.disable_proxy
|
1321
1343
|
def self.enable_proxy(from, to, bufsize=0, length=0)
|
1322
1344
|
EM::start_proxy(from.signature, to.signature, bufsize, length)
|
1323
1345
|
end
|
1324
1346
|
|
1325
|
-
#
|
1347
|
+
# Takes just one argument, a {Connection} that has proxying enabled via {EventMachine.enable_proxy}.
|
1326
1348
|
# Calling this method will remove that functionality and your connection will begin receiving
|
1327
|
-
# data via receive_data again.
|
1349
|
+
# data via {Connection#receive_data} again.
|
1350
|
+
#
|
1351
|
+
# @param [EventMachine::Connection] from Source of data that is being proxied
|
1352
|
+
# @see EventMachine.enable_proxy
|
1328
1353
|
def self.disable_proxy(from)
|
1329
1354
|
EM::stop_proxy(from.signature)
|
1330
1355
|
end
|
1331
1356
|
|
1332
1357
|
# Retrieve the heartbeat interval. This is how often EventMachine will check for dead connections
|
1333
|
-
# that have had an
|
1358
|
+
# that have had an inactivity timeout set via {Connection#set_comm_inactivity_timeout}.
|
1334
1359
|
# Default is 2 seconds.
|
1360
|
+
#
|
1361
|
+
# @return [Integer] Heartbeat interval, in seconds
|
1335
1362
|
def self.heartbeat_interval
|
1336
1363
|
EM::get_heartbeat_interval
|
1337
1364
|
end
|
1338
1365
|
|
1339
1366
|
# Set the heartbeat interval. This is how often EventMachine will check for dead connections
|
1340
|
-
# that have had an
|
1367
|
+
# that have had an inactivity timeout set via {Connection#set_comm_inactivity_timeout}.
|
1341
1368
|
# Takes a Numeric number of seconds. Default is 2.
|
1342
|
-
|
1369
|
+
#
|
1370
|
+
# @param [Integer] time Heartbeat interval, in seconds
|
1371
|
+
def self.heartbeat_interval=(time)
|
1343
1372
|
EM::set_heartbeat_interval time.to_f
|
1344
1373
|
end
|
1345
1374
|
|
1346
|
-
private
|
1347
|
-
|
1348
|
-
def self.event_callback conn_binding, opcode, data # :nodoc:
|
1375
|
+
# @private
|
1376
|
+
def self.event_callback conn_binding, opcode, data
|
1349
1377
|
#
|
1350
1378
|
# Changed 27Dec07: Eliminated the hookable error handling.
|
1351
1379
|
# No one was using it, and it degraded performance significantly.
|
@@ -1363,7 +1391,11 @@ module EventMachine
|
|
1363
1391
|
if opcode == ConnectionUnbound
|
1364
1392
|
if c = @conns.delete( conn_binding )
|
1365
1393
|
begin
|
1366
|
-
c.unbind
|
1394
|
+
if c.original_method(:unbind).arity == 1
|
1395
|
+
c.unbind(data == 0 ? nil : EventMachine::ERRNOS[data])
|
1396
|
+
else
|
1397
|
+
c.unbind
|
1398
|
+
end
|
1367
1399
|
rescue
|
1368
1400
|
@wrapped_exception = $!
|
1369
1401
|
stop
|
@@ -1385,9 +1417,9 @@ module EventMachine
|
|
1385
1417
|
@conns[data] = c
|
1386
1418
|
blk and blk.call(c)
|
1387
1419
|
c # (needed?)
|
1388
|
-
|
1389
|
-
|
1390
|
-
|
1420
|
+
##
|
1421
|
+
# The remaining code is a fallback for the pure ruby and java reactors.
|
1422
|
+
# In the C++ reactor, these events are handled in the C event_callback() in rubymain.cpp
|
1391
1423
|
elsif opcode == ConnectionCompleted
|
1392
1424
|
c = @conns[conn_binding] or raise ConnectionNotBound, "received ConnectionCompleted for unknown signature: #{conn_binding}"
|
1393
1425
|
c.connection_completed
|
@@ -1410,107 +1442,10 @@ module EventMachine
|
|
1410
1442
|
end
|
1411
1443
|
end
|
1412
1444
|
|
1413
|
-
|
1414
|
-
#
|
1415
|
-
#
|
1416
|
-
|
1417
|
-
# private
|
1418
|
-
# def EventMachine::original_event_callback conn_binding, opcode, data
|
1419
|
-
# #
|
1420
|
-
# # Added 03Oct07: Any code path that invokes user-written code must
|
1421
|
-
# # wrap itself in a begin/rescue for RuntimeErrors, that calls the
|
1422
|
-
# # user-overridable class method #handle_runtime_error.
|
1423
|
-
# #
|
1424
|
-
# if opcode == ConnectionData
|
1425
|
-
# c = @conns[conn_binding] or raise ConnectionNotBound
|
1426
|
-
# begin
|
1427
|
-
# c.receive_data data
|
1428
|
-
# rescue
|
1429
|
-
# EventMachine.handle_runtime_error
|
1430
|
-
# end
|
1431
|
-
# elsif opcode == ConnectionUnbound
|
1432
|
-
# if c = @conns.delete( conn_binding )
|
1433
|
-
# begin
|
1434
|
-
# c.unbind
|
1435
|
-
# rescue
|
1436
|
-
# EventMachine.handle_runtime_error
|
1437
|
-
# end
|
1438
|
-
# elsif c = @acceptors.delete( conn_binding )
|
1439
|
-
# # no-op
|
1440
|
-
# else
|
1441
|
-
# raise ConnectionNotBound
|
1442
|
-
# end
|
1443
|
-
# elsif opcode == ConnectionAccepted
|
1444
|
-
# accep,args,blk = @acceptors[conn_binding]
|
1445
|
-
# raise NoHandlerForAcceptedConnection unless accep
|
1446
|
-
# c = accep.new data, *args
|
1447
|
-
# @conns[data] = c
|
1448
|
-
# begin
|
1449
|
-
# blk and blk.call(c)
|
1450
|
-
# rescue
|
1451
|
-
# EventMachine.handle_runtime_error
|
1452
|
-
# end
|
1453
|
-
# c # (needed?)
|
1454
|
-
# elsif opcode == TimerFired
|
1455
|
-
# t = @timers.delete( data ) or raise UnknownTimerFired
|
1456
|
-
# begin
|
1457
|
-
# t.call
|
1458
|
-
# rescue
|
1459
|
-
# EventMachine.handle_runtime_error
|
1460
|
-
# end
|
1461
|
-
# elsif opcode == ConnectionCompleted
|
1462
|
-
# c = @conns[conn_binding] or raise ConnectionNotBound
|
1463
|
-
# begin
|
1464
|
-
# c.connection_completed
|
1465
|
-
# rescue
|
1466
|
-
# EventMachine.handle_runtime_error
|
1467
|
-
# end
|
1468
|
-
# elsif opcode == LoopbreakSignalled
|
1469
|
-
# begin
|
1470
|
-
# run_deferred_callbacks
|
1471
|
-
# rescue
|
1472
|
-
# EventMachine.handle_runtime_error
|
1473
|
-
# end
|
1474
|
-
# end
|
1475
|
-
# end
|
1476
|
-
#
|
1477
|
-
#
|
1478
|
-
# # Default handler for RuntimeErrors that are raised in user code.
|
1479
|
-
# # The default behavior is to re-raise the error, which ends your program.
|
1480
|
-
# # To override the default behavior, re-implement this method in your code.
|
1481
|
-
# # For example:
|
1482
|
-
# #
|
1483
|
-
# # module EventMachine
|
1484
|
-
# # def self.handle_runtime_error
|
1485
|
-
# # $>.puts $!
|
1486
|
-
# # end
|
1487
|
-
# # end
|
1488
|
-
# #
|
1489
|
-
# #--
|
1490
|
-
# # We need to ensure that any code path which invokes user code rescues RuntimeError
|
1491
|
-
# # and calls this method. The obvious place to do that is in #event_callback,
|
1492
|
-
# # but, scurrilously, it turns out that we need to be finer grained that that.
|
1493
|
-
# # Periodic timers, in particular, wrap their invocations of user code inside
|
1494
|
-
# # procs that do other stuff we can't not do, like schedule the next invocation.
|
1495
|
-
# # This is a potential non-robustness, since we need to remember to hook in the
|
1496
|
-
# # error handler whenever and wherever we change how user code is invoked.
|
1497
|
-
# #
|
1498
|
-
# def EventMachine::handle_runtime_error
|
1499
|
-
# @runtime_error_hook ? @runtime_error_hook.call : raise
|
1500
|
-
# end
|
1501
|
-
#
|
1502
|
-
# # Sets a handler for RuntimeErrors that are raised in user code.
|
1503
|
-
# # Pass a block with no parameters. You can also call this method without a block,
|
1504
|
-
# # which restores the default behavior (see #handle_runtime_error).
|
1505
|
-
# #
|
1506
|
-
# def EventMachine::set_runtime_error_hook &blk
|
1507
|
-
# @runtime_error_hook = blk
|
1508
|
-
# end
|
1509
|
-
|
1510
|
-
#--
|
1511
|
-
# This is a provisional implementation of a stream-oriented file access object.
|
1512
|
-
# We also experiment with wrapping up some better exception reporting.
|
1513
|
-
def self._open_file_for_writing filename, handler=nil # :nodoc:
|
1445
|
+
#
|
1446
|
+
#
|
1447
|
+
# @private
|
1448
|
+
def self._open_file_for_writing filename, handler=nil
|
1514
1449
|
klass = klass_from_handler(Connection, handler)
|
1515
1450
|
|
1516
1451
|
s = _write_file filename
|
@@ -1520,7 +1455,7 @@ module EventMachine
|
|
1520
1455
|
c
|
1521
1456
|
end
|
1522
1457
|
|
1523
|
-
private
|
1458
|
+
# @private
|
1524
1459
|
def self.klass_from_handler(klass = Connection, handler = nil, *args)
|
1525
1460
|
klass = if handler and handler.is_a?(Class)
|
1526
1461
|
raise ArgumentError, "must provide module or subclass of #{klass.name}" unless klass >= handler
|
@@ -1545,6 +1480,7 @@ module EventMachine
|
|
1545
1480
|
end
|
1546
1481
|
end # module EventMachine
|
1547
1482
|
|
1548
|
-
#
|
1483
|
+
# Alias for {EventMachine}
|
1549
1484
|
EM = EventMachine
|
1485
|
+
# Alias for {EventMachine::Protocols}
|
1550
1486
|
EM::P = EventMachine::Protocols
|