empi 0.21 → 0.25
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/lib/empi.rb +8 -5
- data/lib/lib/game_states/build_state.rb +68 -0
- data/lib/{game_state.rb → lib/game_states/game_state.rb} +0 -0
- data/lib/lib/game_states/play_state.rb +149 -0
- data/lib/{escape_state.rb → lib/game_states/quit_state.rb} +4 -5
- data/lib/lib/game_states/set_state.rb +75 -0
- data/lib/lib/game_states/welcome_state.rb +85 -0
- data/lib/lib/game_states/win_state.rb +61 -0
- data/lib/{army.rb → lib/units/army.rb} +2 -2
- data/lib/{ship.rb → lib/units/ship.rb} +2 -2
- data/lib/{town.rb → lib/units/town.rb} +31 -23
- data/lib/{unit.rb → lib/units/unit.rb} +73 -47
- data/lib/{unitFunction.rb → lib/units/unit_function.rb} +13 -4
- data/lib/lib/user_interface/cursor.rb +252 -0
- data/lib/lib/user_interface/infopane.rb +49 -0
- data/lib/lib/user_interface/map.rb +189 -0
- data/lib/lib/user_interface/tile.rb +56 -0
- metadata +23 -19
- data/lib/build_state.rb +0 -54
- data/lib/cursor.rb +0 -167
- data/lib/infopane.rb +0 -38
- data/lib/map.rb +0 -153
- data/lib/play_state.rb +0 -98
- data/lib/tile.rb +0 -36
@@ -0,0 +1,56 @@
|
|
1
|
+
require_relative './../game_states/set_state'
|
2
|
+
|
3
|
+
TILE_SEA = 0
|
4
|
+
TILE_GROUND = 1
|
5
|
+
|
6
|
+
SYMBOL_SEA = '.'
|
7
|
+
SYMBOL_GROUND = '#'
|
8
|
+
|
9
|
+
class Tile
|
10
|
+
attr_accessor :terrain, :infopane, :unit
|
11
|
+
|
12
|
+
def initialize(x, y, loaded_symbol, infopane)
|
13
|
+
dir_path = File.dirname(__FILE__)
|
14
|
+
|
15
|
+
@x = x
|
16
|
+
@y = y
|
17
|
+
@infopane = infopane
|
18
|
+
|
19
|
+
case(loaded_symbol)
|
20
|
+
when SYMBOL_SEA then
|
21
|
+
@terrain = TILE_SEA
|
22
|
+
@image = Gosu::Image.new(dir_path + '/../../media/sea.png')
|
23
|
+
when SYMBOL_GROUND then
|
24
|
+
@terrain = TILE_GROUND
|
25
|
+
@image = Gosu::Image.new(dir_path + '/../../media/ground.png')
|
26
|
+
else
|
27
|
+
abort("Tile.initialize(): Unknown terrain symbol (#{loaded_symbol})")
|
28
|
+
end
|
29
|
+
end
|
30
|
+
|
31
|
+
def draw
|
32
|
+
# 1) terrain
|
33
|
+
@image.draw(@x * TILESIZE, (@y + 1) * TILESIZE, ZTILE)
|
34
|
+
|
35
|
+
# 2) unit
|
36
|
+
if @unit
|
37
|
+
@unit.draw
|
38
|
+
end
|
39
|
+
|
40
|
+
# 3) axes
|
41
|
+
draw_axis_tick(@x, @y, 0) if SetState.instance.settings['axis_top'] # TODO 0 -> viewport.y
|
42
|
+
draw_axis_tick(@x, @y, MAPY) if SetState.instance.settings['axis_bottom']
|
43
|
+
draw_axis_tick(@y, @x, 0) if SetState.instance.settings['axis_left'] # TODO 0 -> viewport.x
|
44
|
+
draw_axis_tick(@y, @x, MAPX) if SetState.instance.settings['axis_right']
|
45
|
+
end
|
46
|
+
|
47
|
+
# Draw one tick of axis for appropriate tiles
|
48
|
+
def draw_axis_tick(draw_coord, test_coord, test_against)
|
49
|
+
# TODO appropriatness can be changed (show axes: no/top/left/bottom/right)
|
50
|
+
if test_coord == test_against
|
51
|
+
tick = Gosu::Image.from_text(draw_coord, 20)
|
52
|
+
tick.draw(@x * TILESIZE, (@y + 1) * TILESIZE, ZTEXT)
|
53
|
+
# ^^ TODO substract test_against of viewport from @x and @y here?
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: empi
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: '0.
|
4
|
+
version: '0.25'
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Detros
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
11
|
+
date: 2021-09-13 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: gosu
|
@@ -38,22 +38,32 @@ dependencies:
|
|
38
38
|
- - "~>"
|
39
39
|
- !ruby/object:Gem::Version
|
40
40
|
version: '10.0'
|
41
|
-
description:
|
42
|
-
|
43
|
-
|
41
|
+
description: |-
|
42
|
+
Empi: Ruby Edition is a turn-based wargame with hotseat
|
43
|
+
multiplayer, currently in alpha development state. The game is inspired by
|
44
|
+
Classic Empire, originally from 1977.
|
44
45
|
email: rasunadon@seznam.cz
|
45
46
|
executables: []
|
46
47
|
extensions: []
|
47
48
|
extra_rdoc_files: []
|
48
49
|
files:
|
49
|
-
- lib/army.rb
|
50
|
-
- lib/build_state.rb
|
51
|
-
- lib/cursor.rb
|
52
50
|
- lib/empi.rb
|
53
|
-
- lib/
|
54
|
-
- lib/game_state.rb
|
55
|
-
- lib/
|
56
|
-
- lib/
|
51
|
+
- lib/lib/game_states/build_state.rb
|
52
|
+
- lib/lib/game_states/game_state.rb
|
53
|
+
- lib/lib/game_states/play_state.rb
|
54
|
+
- lib/lib/game_states/quit_state.rb
|
55
|
+
- lib/lib/game_states/set_state.rb
|
56
|
+
- lib/lib/game_states/welcome_state.rb
|
57
|
+
- lib/lib/game_states/win_state.rb
|
58
|
+
- lib/lib/units/army.rb
|
59
|
+
- lib/lib/units/ship.rb
|
60
|
+
- lib/lib/units/town.rb
|
61
|
+
- lib/lib/units/unit.rb
|
62
|
+
- lib/lib/units/unit_function.rb
|
63
|
+
- lib/lib/user_interface/cursor.rb
|
64
|
+
- lib/lib/user_interface/infopane.rb
|
65
|
+
- lib/lib/user_interface/map.rb
|
66
|
+
- lib/lib/user_interface/tile.rb
|
57
67
|
- lib/media/Empi v18.png
|
58
68
|
- lib/media/army.png
|
59
69
|
- lib/media/cursor.png
|
@@ -61,16 +71,10 @@ files:
|
|
61
71
|
- lib/media/sea.png
|
62
72
|
- lib/media/ship.png
|
63
73
|
- lib/media/town.png
|
64
|
-
- lib/play_state.rb
|
65
74
|
- lib/save/m01.esf
|
66
75
|
- lib/save/m02-err.esf
|
67
76
|
- lib/save/m02.esf
|
68
77
|
- lib/save/m03.esf
|
69
|
-
- lib/ship.rb
|
70
|
-
- lib/tile.rb
|
71
|
-
- lib/town.rb
|
72
|
-
- lib/unit.rb
|
73
|
-
- lib/unitFunction.rb
|
74
78
|
homepage: http://www.bay12forums.com/smf/index.php?topic=157538
|
75
79
|
licenses:
|
76
80
|
- CC-BY-SA-3.0
|
@@ -99,5 +103,5 @@ rubyforge_project:
|
|
99
103
|
rubygems_version: 2.7.6
|
100
104
|
signing_key:
|
101
105
|
specification_version: 4
|
102
|
-
summary:
|
106
|
+
summary: A turn-based wargame
|
103
107
|
test_files: []
|
data/lib/build_state.rb
DELETED
@@ -1,54 +0,0 @@
|
|
1
|
-
require 'singleton'
|
2
|
-
|
3
|
-
require_relative './game_state'
|
4
|
-
require_relative './play_state'
|
5
|
-
|
6
|
-
require_relative './army'
|
7
|
-
require_relative './ship'
|
8
|
-
|
9
|
-
# Game state of closing the game window
|
10
|
-
class BuildState < GameState
|
11
|
-
include Singleton
|
12
|
-
|
13
|
-
attr_accessor :unit
|
14
|
-
|
15
|
-
# What to do just after state gets activated
|
16
|
-
#def after_start
|
17
|
-
#end
|
18
|
-
|
19
|
-
# What to do just before state gets deactivated
|
20
|
-
#def before_end
|
21
|
-
# TODO hide question?
|
22
|
-
#end
|
23
|
-
|
24
|
-
# Process given button to cursor
|
25
|
-
def update(button)
|
26
|
-
project = nil
|
27
|
-
|
28
|
-
case(button)
|
29
|
-
when Gosu::KbN, Gosu::KbEscape then
|
30
|
-
puts PROMPT + @unit.to_s + ": no project selected, resetting function"
|
31
|
-
@unit.set_function!(FUNCNONE)
|
32
|
-
GameState.switch!(PlayState.instance)
|
33
|
-
when Gosu::Kb1, Gosu::KbA then
|
34
|
-
project = Army
|
35
|
-
when Gosu::Kb2, Gosu::KbS then
|
36
|
-
project = Ship
|
37
|
-
end
|
38
|
-
|
39
|
-
# Did we get any proper answer?
|
40
|
-
if project
|
41
|
-
@unit.set_project!(project)
|
42
|
-
GameState.switch!(PlayState.instance)
|
43
|
-
end
|
44
|
-
end
|
45
|
-
|
46
|
-
def draw
|
47
|
-
build_project = Gosu::Image.from_text(
|
48
|
-
"Select the project for " + @unit.to_s + ":\n
|
49
|
-
1, A – Army (3 turns)\n
|
50
|
-
2, S – Ship (5 turns)\n\n
|
51
|
-
N, Esc – none\n", 20)
|
52
|
-
build_project.draw((2*TILESIZE) + XTEXT, (3*TILESIZE) + YTEXT, ZTEXT)
|
53
|
-
end
|
54
|
-
end
|
data/lib/cursor.rb
DELETED
@@ -1,167 +0,0 @@
|
|
1
|
-
class Cursor
|
2
|
-
attr_accessor :x, :y, :freeroam, :unit
|
3
|
-
|
4
|
-
def initialize(x, y, map, infopane)
|
5
|
-
dir_path = File.dirname(__FILE__)
|
6
|
-
|
7
|
-
@x = x
|
8
|
-
@y = y
|
9
|
-
@map = map
|
10
|
-
@infopane = infopane
|
11
|
-
|
12
|
-
@image = Gosu::Image.new(dir_path + '/media/cursor.png')
|
13
|
-
@freeroam = false
|
14
|
-
end
|
15
|
-
|
16
|
-
def update(button)
|
17
|
-
case button
|
18
|
-
# Cardinal directions
|
19
|
-
when Gosu::KbLeft, Gosu::KbA, Gosu::KB_NUMPAD_4 then
|
20
|
-
move!(-1, 0) unless @x <= 0
|
21
|
-
when Gosu::KbRight, Gosu::KbD, Gosu::KB_NUMPAD_6 then
|
22
|
-
move!(1, 0) unless @x >= MAPX
|
23
|
-
when Gosu::KbUp, Gosu::KbW, Gosu::KB_NUMPAD_8 then
|
24
|
-
move!(0, -1) unless @y <= 0
|
25
|
-
when Gosu::KbDown, Gosu::KbX, Gosu::KB_NUMPAD_2 then
|
26
|
-
move!(0, 1) unless @y >= MAPY
|
27
|
-
|
28
|
-
# Intercardinal directions
|
29
|
-
when Gosu::KbQ, Gosu::KB_NUMPAD_7 then
|
30
|
-
move!(-1, -1) unless @x <= 0 || @y <= 0
|
31
|
-
when Gosu::KbE, Gosu::KB_NUMPAD_9 then
|
32
|
-
move!(1, -1) unless @x >= MAPX || @y <= 0
|
33
|
-
when Gosu::KbZ, Gosu::KB_NUMPAD_1 then
|
34
|
-
move!(-1, 1) unless @x <= 0 || @y >= MAPY
|
35
|
-
when Gosu::KbC, Gosu::KB_NUMPAD_3 then
|
36
|
-
move!(1, 1) unless @x >= MAPX || @y >= MAPY
|
37
|
-
|
38
|
-
# Functions
|
39
|
-
when Gosu::KbS then
|
40
|
-
set_function_to_unit(FUNCSENTRY)
|
41
|
-
when Gosu::KbB then
|
42
|
-
set_function_to_unit(FUNCBUILD)
|
43
|
-
when Gosu::KbN then
|
44
|
-
set_function_to_unit(FUNCNONE)
|
45
|
-
|
46
|
-
# The rest
|
47
|
-
when Gosu::KbJ, Gosu::KB_NUMPAD_0 then
|
48
|
-
switch_freeroam!
|
49
|
-
when Gosu::KbReturn, Gosu::KB_NUMPAD_5 then
|
50
|
-
info
|
51
|
-
end
|
52
|
-
|
53
|
-
# If in locked mode, stay at current/jump to next movable unit
|
54
|
-
to_next_unit! unless freeroam
|
55
|
-
end
|
56
|
-
|
57
|
-
def draw
|
58
|
-
@image.draw(@x * TILESIZE, (@y + 1) * TILESIZE, ZCURSOR)
|
59
|
-
end
|
60
|
-
|
61
|
-
# Move to coordinates of given unit
|
62
|
-
def warp_to!(uu)
|
63
|
-
@x = uu.x
|
64
|
-
@y = uu.y
|
65
|
-
@unit = uu
|
66
|
-
end
|
67
|
-
|
68
|
-
# Move by given change of coordinates
|
69
|
-
def move!(xx, yy)
|
70
|
-
if freeroam
|
71
|
-
@x += xx
|
72
|
-
@y += yy
|
73
|
-
@unit = @map.get_unit(@x, @y)
|
74
|
-
return
|
75
|
-
end
|
76
|
-
|
77
|
-
# If in locked mode
|
78
|
-
if !@unit
|
79
|
-
abort("cursor.move!(): Cursor is in locked mode but there is no unit it is locked to (at #{@x} - #{@y})")
|
80
|
-
end
|
81
|
-
|
82
|
-
@unit.x += xx
|
83
|
-
@unit.y += yy
|
84
|
-
@unit.check_movement(@x, @y) # cursor coordinates work like old_x, old_y
|
85
|
-
|
86
|
-
uu = @map.get_unit(@unit.x, @unit.y)
|
87
|
-
if !uu # it got destroyed
|
88
|
-
@unit = nil # clear the last links so that (object of) given unit can be truly destroyed
|
89
|
-
return
|
90
|
-
end
|
91
|
-
|
92
|
-
warp_to!(@unit) # whether it moved or not, unless it got destroyed
|
93
|
-
end
|
94
|
-
|
95
|
-
# Tries to set function <func> to currently selected unit
|
96
|
-
def set_function_to_unit(func)
|
97
|
-
if freeroam
|
98
|
-
uu = @map.get_unit(@x, @y)
|
99
|
-
else # in locked mode
|
100
|
-
if !@unit
|
101
|
-
abort("cursor.set_function_to_unit(): Cursor is in locked mode but there is no unit it is locked to (at #{@x} - #{@y})")
|
102
|
-
end
|
103
|
-
uu = @unit
|
104
|
-
end
|
105
|
-
|
106
|
-
uu.set_function!(func) unless !uu
|
107
|
-
end
|
108
|
-
|
109
|
-
# Find next unit to target with cursor
|
110
|
-
def to_next_unit!
|
111
|
-
unless @unit && @unit.can_move? && @unit.function == FUNCNONE # unless the current one is still movable
|
112
|
-
movable_units = @map.all_units.select { |uu| uu.can_move? && uu.function == FUNCNONE}
|
113
|
-
|
114
|
-
# If there are no more movable units without function, switch to freeroam mode
|
115
|
-
if movable_units.size <= 0 # == would be enough
|
116
|
-
puts 'all movable units without functions moved'
|
117
|
-
|
118
|
-
switch_freeroam!
|
119
|
-
return
|
120
|
-
end
|
121
|
-
|
122
|
-
@unit = movable_units[0] # newly selected one
|
123
|
-
end
|
124
|
-
|
125
|
-
warp_to!(@unit) # stay at old or go to new
|
126
|
-
info
|
127
|
-
end
|
128
|
-
|
129
|
-
# Switch between being attached to unit and being able to freeroam
|
130
|
-
def switch_freeroam!
|
131
|
-
if freeroam
|
132
|
-
@infopane.text = 'freeroam disabled'
|
133
|
-
puts 'freeroam disabled'
|
134
|
-
@freeroam = false
|
135
|
-
to_next_unit!
|
136
|
-
else
|
137
|
-
@infopane.text = 'freeroam enabled'
|
138
|
-
puts 'freeroam enabled'
|
139
|
-
@freeroam = true
|
140
|
-
@unit = nil
|
141
|
-
end
|
142
|
-
end
|
143
|
-
|
144
|
-
# Find some info about units on the current tile
|
145
|
-
def info
|
146
|
-
if freeroam
|
147
|
-
uu = @map.get_unit(@x, @y)
|
148
|
-
else
|
149
|
-
if !@unit
|
150
|
-
abort("cursor.info(): Cursor is in locked mode but there is no unit it is locked to (at #{@x} - #{@y})")
|
151
|
-
end
|
152
|
-
uu = @unit
|
153
|
-
end
|
154
|
-
|
155
|
-
if uu
|
156
|
-
@infopane.text = uu.info
|
157
|
-
puts uu.info
|
158
|
-
|
159
|
-
if uu.is_transporting?
|
160
|
-
uu.cargo.each { |uu| puts '- cargo: ' + uu.info }
|
161
|
-
end
|
162
|
-
else
|
163
|
-
@infopane.text = ''
|
164
|
-
puts 'nothing here'
|
165
|
-
end
|
166
|
-
end
|
167
|
-
end
|
data/lib/infopane.rb
DELETED
@@ -1,38 +0,0 @@
|
|
1
|
-
LINE_HEIGHT = 20
|
2
|
-
|
3
|
-
# Score, turn and event texts
|
4
|
-
class Infopane
|
5
|
-
attr_writer :text, :act_fact
|
6
|
-
|
7
|
-
def initialize
|
8
|
-
@score = [0, 0]
|
9
|
-
@turn = 0
|
10
|
-
@act_fact = 0 # active faction
|
11
|
-
@text = 'ready'
|
12
|
-
end
|
13
|
-
|
14
|
-
def update
|
15
|
-
end
|
16
|
-
|
17
|
-
def draw
|
18
|
-
turnscore = Gosu::Image.from_text(
|
19
|
-
"Turn: #{@turn}, Score: #{@score[0]} - #{@score[1]}", LINE_HEIGHT)
|
20
|
-
turnscore.draw(XTEXT, YTEXT, ZTEXT)
|
21
|
-
|
22
|
-
text = Gosu::Image.from_text("#{@text}", LINE_HEIGHT)
|
23
|
-
text.draw(XTEXT, (TILESIZE / 2) + YTEXT, ZTEXT)
|
24
|
-
end
|
25
|
-
|
26
|
-
def next_faction
|
27
|
-
# TODO active faction switching
|
28
|
-
end
|
29
|
-
|
30
|
-
def next_turn
|
31
|
-
@turn += 1
|
32
|
-
puts "Turn: #{@turn}, Score: #{@score[0]} - #{@score[1]}"
|
33
|
-
end
|
34
|
-
|
35
|
-
def add_score(to_whom, how_much)
|
36
|
-
@score[to_whom] += how_much
|
37
|
-
end
|
38
|
-
end
|
data/lib/map.rb
DELETED
@@ -1,153 +0,0 @@
|
|
1
|
-
require_relative './army'
|
2
|
-
require_relative './ship'
|
3
|
-
require_relative './tile'
|
4
|
-
require_relative './town'
|
5
|
-
|
6
|
-
class Map
|
7
|
-
attr_accessor :name, :mapx, :mapy, :infopane
|
8
|
-
|
9
|
-
def initialize(infopane)
|
10
|
-
dir_path = File.dirname(__FILE__)
|
11
|
-
|
12
|
-
@infopane = infopane
|
13
|
-
@known_unit_types = Hash[
|
14
|
-
[Army, Ship, Town].collect { |ii| [ii.map_symbol, ii] }
|
15
|
-
]
|
16
|
-
|
17
|
-
# TODO selectable starting scenario
|
18
|
-
load_map(dir_path + '/save/m02.esf')
|
19
|
-
end
|
20
|
-
|
21
|
-
# Load map from file
|
22
|
-
def load_map(filename)
|
23
|
-
input = File.open(filename, 'r')
|
24
|
-
unit_count = load_head(input.gets)
|
25
|
-
|
26
|
-
# Load tiles
|
27
|
-
@tiles = []
|
28
|
-
0.upto(@mapy - 1) { |rr|
|
29
|
-
@tiles[rr] = []
|
30
|
-
map_row = input.gets
|
31
|
-
0.upto(@mapx - 1) { |cc|
|
32
|
-
@tiles[rr][cc] = Tile.new(cc, rr, map_row[cc], @infopane)
|
33
|
-
}
|
34
|
-
}
|
35
|
-
|
36
|
-
# Load units
|
37
|
-
unit_count.times { load_unit(input.gets) }
|
38
|
-
|
39
|
-
puts("Save loaded: #{@name} with #{unit_count} units")
|
40
|
-
input.close
|
41
|
-
end
|
42
|
-
|
43
|
-
# Load core info from given head row of file
|
44
|
-
# Return number of units to be loaded
|
45
|
-
def load_head(row)
|
46
|
-
head = []
|
47
|
-
size = []
|
48
|
-
|
49
|
-
head = row.split(' ')
|
50
|
-
size = head[1].split('x')
|
51
|
-
|
52
|
-
@name = head[0]
|
53
|
-
@mapx = size[0].to_i
|
54
|
-
@mapy = size[1].to_i
|
55
|
-
|
56
|
-
head[2].to_i # unit_count
|
57
|
-
end
|
58
|
-
|
59
|
-
# Load one unit from given row
|
60
|
-
def load_unit(row)
|
61
|
-
unit = []
|
62
|
-
coords = []
|
63
|
-
|
64
|
-
unit = row.split(' ')
|
65
|
-
|
66
|
-
# Check coordinates
|
67
|
-
coords = unit[2].split('-')
|
68
|
-
coords_x = coords[0].to_i
|
69
|
-
coords_y = coords[1].to_i
|
70
|
-
if (coords_x < 0 || coords_x >= @mapx ||
|
71
|
-
coords_y < 0 || coords_y >= @mapy)
|
72
|
-
abort("map.load_unit(): Unit out of map borders (#{coords_x}-#{coords_y})")
|
73
|
-
end
|
74
|
-
|
75
|
-
# Check faction
|
76
|
-
fac = unit[1].to_i
|
77
|
-
if(fac < 0 || fac > FACTIONS)
|
78
|
-
abort("map.load_unit(): Bad faction id (#{fac})")
|
79
|
-
end
|
80
|
-
|
81
|
-
# Create unit
|
82
|
-
unit_type = unit[0]
|
83
|
-
if @known_unit_types.include?(unit_type)
|
84
|
-
@known_unit_types[unit_type].new(coords_x, coords_y, fac, self, @infopane)
|
85
|
-
else
|
86
|
-
abort("map.load_unit(): Unknown unit type symbol (#{unit_type})")
|
87
|
-
end
|
88
|
-
end
|
89
|
-
|
90
|
-
# Draw all tiles
|
91
|
-
def draw_tiles
|
92
|
-
all_tiles.each { |tt| tt.draw}
|
93
|
-
end
|
94
|
-
|
95
|
-
# Getter for tile at given coordinates
|
96
|
-
def tile(cc, rr)
|
97
|
-
@tiles[rr][cc]
|
98
|
-
end
|
99
|
-
|
100
|
-
# Return all tiles
|
101
|
-
def all_tiles
|
102
|
-
ret = []
|
103
|
-
ii = 0
|
104
|
-
0.upto(MAPX) { |rr|
|
105
|
-
0.upto(MAPX) { |cc|
|
106
|
-
ret[ii] = @tiles[rr][cc]
|
107
|
-
ii += 1
|
108
|
-
}
|
109
|
-
}
|
110
|
-
ret
|
111
|
-
end
|
112
|
-
|
113
|
-
# Getter for unit at given coordinates
|
114
|
-
def get_unit(cc, rr)
|
115
|
-
@tiles[rr][cc].unit
|
116
|
-
end
|
117
|
-
|
118
|
-
# Setter for unit at given coordinates
|
119
|
-
def set_unit(cc, rr, uu)
|
120
|
-
@tiles[rr][cc].unit = uu
|
121
|
-
end
|
122
|
-
|
123
|
-
# Return both map units and transported units
|
124
|
-
def all_units
|
125
|
-
all_map_units + all_transported_units
|
126
|
-
end
|
127
|
-
|
128
|
-
# Return only units directly on map
|
129
|
-
def all_map_units
|
130
|
-
ret = []
|
131
|
-
ii = 0
|
132
|
-
0.upto(MAPX) { |rr|
|
133
|
-
0.upto(MAPX) { |cc|
|
134
|
-
if get_unit(cc, rr)
|
135
|
-
ret[ii] = get_unit(cc, rr)
|
136
|
-
ii += 1
|
137
|
-
end
|
138
|
-
}
|
139
|
-
}
|
140
|
-
ret
|
141
|
-
end
|
142
|
-
|
143
|
-
# Return only units transported by other units
|
144
|
-
def all_transported_units
|
145
|
-
ret = []
|
146
|
-
all_map_units.each { |uu|
|
147
|
-
if uu.is_transporting?
|
148
|
-
ret += uu.cargo
|
149
|
-
end
|
150
|
-
}
|
151
|
-
ret
|
152
|
-
end
|
153
|
-
end
|