empi 0.21 → 0.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
 - data/lib/empi.rb +8 -5
 - data/lib/lib/game_states/build_state.rb +68 -0
 - data/lib/{game_state.rb → lib/game_states/game_state.rb} +0 -0
 - data/lib/lib/game_states/play_state.rb +149 -0
 - data/lib/{escape_state.rb → lib/game_states/quit_state.rb} +4 -5
 - data/lib/lib/game_states/set_state.rb +75 -0
 - data/lib/lib/game_states/welcome_state.rb +85 -0
 - data/lib/lib/game_states/win_state.rb +61 -0
 - data/lib/{army.rb → lib/units/army.rb} +2 -2
 - data/lib/{ship.rb → lib/units/ship.rb} +2 -2
 - data/lib/{town.rb → lib/units/town.rb} +31 -23
 - data/lib/{unit.rb → lib/units/unit.rb} +73 -47
 - data/lib/{unitFunction.rb → lib/units/unit_function.rb} +13 -4
 - data/lib/lib/user_interface/cursor.rb +252 -0
 - data/lib/lib/user_interface/infopane.rb +49 -0
 - data/lib/lib/user_interface/map.rb +189 -0
 - data/lib/lib/user_interface/tile.rb +56 -0
 - metadata +23 -19
 - data/lib/build_state.rb +0 -54
 - data/lib/cursor.rb +0 -167
 - data/lib/infopane.rb +0 -38
 - data/lib/map.rb +0 -153
 - data/lib/play_state.rb +0 -98
 - data/lib/tile.rb +0 -36
 
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         @@ -0,0 +1,56 @@ 
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            require_relative './../game_states/set_state'
         
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            TILE_SEA = 0
         
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            TILE_GROUND = 1
         
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            SYMBOL_SEA = '.'
         
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            SYMBOL_GROUND = '#'
         
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            class Tile
         
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              attr_accessor :terrain, :infopane, :unit
         
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              def initialize(x, y, loaded_symbol, infopane)
         
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                dir_path = File.dirname(__FILE__)
         
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                @x = x
         
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                @y = y
         
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                @infopane = infopane
         
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                case(loaded_symbol)
         
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                when SYMBOL_SEA then
         
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                  @terrain = TILE_SEA
         
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                  @image = Gosu::Image.new(dir_path + '/../../media/sea.png')
         
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                when SYMBOL_GROUND then
         
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                  @terrain = TILE_GROUND
         
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                  @image = Gosu::Image.new(dir_path + '/../../media/ground.png')
         
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                else
         
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                  abort("Tile.initialize(): Unknown terrain symbol (#{loaded_symbol})")
         
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                end
         
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              end
         
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              def draw
         
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                # 1) terrain
         
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                @image.draw(@x * TILESIZE, (@y + 1) * TILESIZE, ZTILE)
         
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                # 2) unit
         
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                if @unit
         
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                  @unit.draw
         
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                end
         
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                # 3) axes
         
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                draw_axis_tick(@x, @y, 0) if SetState.instance.settings['axis_top'] # TODO 0 -> viewport.y
         
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                draw_axis_tick(@x, @y, MAPY) if SetState.instance.settings['axis_bottom']
         
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                draw_axis_tick(@y, @x, 0) if SetState.instance.settings['axis_left'] # TODO 0 -> viewport.x
         
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                draw_axis_tick(@y, @x, MAPX) if SetState.instance.settings['axis_right']
         
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              end
         
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              # Draw one tick of axis for appropriate tiles
         
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              def draw_axis_tick(draw_coord, test_coord, test_against)
         
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                # TODO appropriatness can be changed (show axes: no/top/left/bottom/right)
         
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                if test_coord == test_against
         
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                  tick = Gosu::Image.from_text(draw_coord, 20)
         
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                  tick.draw(@x * TILESIZE, (@y + 1) * TILESIZE, ZTEXT)
         
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                  # ^^ TODO substract test_against of viewport from @x and @y here?
         
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                end
         
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              end
         
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            end
         
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        metadata
    CHANGED
    
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         @@ -1,14 +1,14 @@ 
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            --- !ruby/object:Gem::Specification
         
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            name: empi
         
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            version: !ruby/object:Gem::Version
         
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              version: '0. 
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              version: '0.25'
         
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            platform: ruby
         
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            authors:
         
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            - Detros
         
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            autorequire: 
         
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            bindir: bin
         
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            cert_chain: []
         
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            date:  
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            date: 2021-09-13 00:00:00.000000000 Z
         
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            dependencies:
         
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            - !ruby/object:Gem::Dependency
         
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              name: gosu
         
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         @@ -38,22 +38,32 @@ dependencies: 
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                - - "~>"
         
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                  - !ruby/object:Gem::Version
         
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                    version: '10.0'
         
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            description:  
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            description: |-
         
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              Empi: Ruby Edition is a turn-based wargame with hotseat
         
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                multiplayer, currently in alpha development state. The game is inspired by
         
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                Classic Empire, originally from 1977.
         
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            email: rasunadon@seznam.cz
         
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            executables: []
         
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            extensions: []
         
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            extra_rdoc_files: []
         
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            files:
         
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            - lib/army.rb
         
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            - lib/build_state.rb
         
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            - lib/cursor.rb
         
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            - lib/empi.rb
         
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            - lib/ 
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            - lib/game_state.rb
         
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            - lib/ 
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            - lib/ 
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            - lib/lib/game_states/build_state.rb
         
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            - lib/lib/game_states/game_state.rb
         
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            - lib/lib/game_states/play_state.rb
         
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            - lib/lib/game_states/quit_state.rb
         
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            - lib/lib/game_states/set_state.rb
         
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            - lib/lib/game_states/welcome_state.rb
         
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            - lib/lib/game_states/win_state.rb
         
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            - lib/lib/units/army.rb
         
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            - lib/lib/units/ship.rb
         
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            - lib/lib/units/town.rb
         
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            - lib/lib/units/unit.rb
         
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            - lib/lib/units/unit_function.rb
         
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            - lib/lib/user_interface/cursor.rb
         
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            - lib/lib/user_interface/infopane.rb
         
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            - lib/lib/user_interface/map.rb
         
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            - lib/lib/user_interface/tile.rb
         
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            - lib/media/Empi v18.png
         
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            - lib/media/army.png
         
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            - lib/media/cursor.png
         
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            - lib/media/sea.png
         
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            - lib/media/ship.png
         
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            - lib/media/town.png
         
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            - lib/play_state.rb
         
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            - lib/save/m01.esf
         
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            - lib/save/m02-err.esf
         
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            - lib/save/m02.esf
         
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            - lib/save/m03.esf
         
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            - lib/ship.rb
         
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            - lib/tile.rb
         
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            - lib/town.rb
         
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            - lib/unit.rb
         
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            - lib/unitFunction.rb
         
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            homepage: http://www.bay12forums.com/smf/index.php?topic=157538
         
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            licenses:
         
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            - CC-BY-SA-3.0
         
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            rubygems_version: 2.7.6
         
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            signing_key: 
         
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            specification_version: 4
         
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            summary:  
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            summary: A turn-based wargame
         
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            test_files: []
         
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        data/lib/build_state.rb
    DELETED
    
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         @@ -1,54 +0,0 @@ 
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            require 'singleton'
         
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            require_relative './game_state'
         
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            require_relative './play_state'
         
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            require_relative './army'
         
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            require_relative './ship'
         
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            # Game state of closing the game window
         
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            class BuildState < GameState
         
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              include Singleton
         
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              attr_accessor :unit
         
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              # What to do just after state gets activated
         
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              #def after_start
         
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              #end
         
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              # What to do just before state gets deactivated
         
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              #def before_end
         
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              #  TODO hide question?
         
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              #end
         
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              # Process given button to cursor
         
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              def update(button)
         
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                project = nil
         
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                case(button)
         
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                when Gosu::KbN, Gosu::KbEscape then
         
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                  puts PROMPT + @unit.to_s + ": no project selected, resetting function"
         
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                  @unit.set_function!(FUNCNONE)
         
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                  GameState.switch!(PlayState.instance)
         
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                when Gosu::Kb1, Gosu::KbA then
         
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                  project = Army
         
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                when Gosu::Kb2, Gosu::KbS then
         
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                  project = Ship
         
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                end
         
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                # Did we get any proper answer?
         
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                if project
         
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                  @unit.set_project!(project)
         
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                  GameState.switch!(PlayState.instance)
         
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                end
         
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              end
         
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              def draw
         
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                 build_project = Gosu::Image.from_text(
         
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                   "Select the project for " + @unit.to_s + ":\n
         
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                    1, A – Army (3 turns)\n
         
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                    2, S – Ship (5 turns)\n\n
         
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                    N, Esc – none\n", 20)
         
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                 build_project.draw((2*TILESIZE) + XTEXT, (3*TILESIZE) + YTEXT, ZTEXT)
         
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              end
         
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            end
         
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        data/lib/cursor.rb
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            class Cursor
         
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              attr_accessor :x, :y, :freeroam, :unit
         
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              def initialize(x, y, map, infopane)
         
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                dir_path = File.dirname(__FILE__)
         
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                @x = x
         
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                @y = y
         
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                @map = map
         
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                @infopane = infopane
         
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                @image = Gosu::Image.new(dir_path + '/media/cursor.png')
         
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                @freeroam = false
         
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              end
         
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              def update(button)
         
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                case button
         
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| 
       18 
     | 
    
         
            -
                # Cardinal directions
         
     | 
| 
       19 
     | 
    
         
            -
                when Gosu::KbLeft, Gosu::KbA, Gosu::KB_NUMPAD_4 then
         
     | 
| 
       20 
     | 
    
         
            -
                  move!(-1, 0) unless @x <= 0
         
     | 
| 
       21 
     | 
    
         
            -
                when Gosu::KbRight, Gosu::KbD, Gosu::KB_NUMPAD_6 then
         
     | 
| 
       22 
     | 
    
         
            -
                  move!(1, 0) unless @x >= MAPX
         
     | 
| 
       23 
     | 
    
         
            -
                when Gosu::KbUp, Gosu::KbW, Gosu::KB_NUMPAD_8 then
         
     | 
| 
       24 
     | 
    
         
            -
                  move!(0, -1) unless @y <= 0
         
     | 
| 
       25 
     | 
    
         
            -
                when Gosu::KbDown, Gosu::KbX, Gosu::KB_NUMPAD_2 then
         
     | 
| 
       26 
     | 
    
         
            -
                  move!(0, 1) unless @y >= MAPY
         
     | 
| 
       27 
     | 
    
         
            -
             
     | 
| 
       28 
     | 
    
         
            -
                # Intercardinal directions
         
     | 
| 
       29 
     | 
    
         
            -
                when Gosu::KbQ, Gosu::KB_NUMPAD_7 then
         
     | 
| 
       30 
     | 
    
         
            -
                  move!(-1, -1) unless @x <= 0 || @y <= 0
         
     | 
| 
       31 
     | 
    
         
            -
                when Gosu::KbE, Gosu::KB_NUMPAD_9 then
         
     | 
| 
       32 
     | 
    
         
            -
                  move!(1, -1) unless @x >= MAPX || @y <= 0
         
     | 
| 
       33 
     | 
    
         
            -
                when Gosu::KbZ, Gosu::KB_NUMPAD_1 then
         
     | 
| 
       34 
     | 
    
         
            -
                  move!(-1, 1) unless @x <= 0 || @y >= MAPY
         
     | 
| 
       35 
     | 
    
         
            -
                when Gosu::KbC, Gosu::KB_NUMPAD_3 then
         
     | 
| 
       36 
     | 
    
         
            -
                  move!(1, 1) unless @x >= MAPX || @y >= MAPY
         
     | 
| 
       37 
     | 
    
         
            -
             
     | 
| 
       38 
     | 
    
         
            -
                # Functions
         
     | 
| 
       39 
     | 
    
         
            -
                when Gosu::KbS then
         
     | 
| 
       40 
     | 
    
         
            -
                  set_function_to_unit(FUNCSENTRY)
         
     | 
| 
       41 
     | 
    
         
            -
                when Gosu::KbB then
         
     | 
| 
       42 
     | 
    
         
            -
                  set_function_to_unit(FUNCBUILD)
         
     | 
| 
       43 
     | 
    
         
            -
                 when Gosu::KbN then
         
     | 
| 
       44 
     | 
    
         
            -
                  set_function_to_unit(FUNCNONE)
         
     | 
| 
       45 
     | 
    
         
            -
             
     | 
| 
       46 
     | 
    
         
            -
                # The rest
         
     | 
| 
       47 
     | 
    
         
            -
                when Gosu::KbJ, Gosu::KB_NUMPAD_0 then
         
     | 
| 
       48 
     | 
    
         
            -
                  switch_freeroam!
         
     | 
| 
       49 
     | 
    
         
            -
                when Gosu::KbReturn, Gosu::KB_NUMPAD_5 then
         
     | 
| 
       50 
     | 
    
         
            -
                  info
         
     | 
| 
       51 
     | 
    
         
            -
                end
         
     | 
| 
       52 
     | 
    
         
            -
             
     | 
| 
       53 
     | 
    
         
            -
                # If in locked mode, stay at current/jump to next movable unit
         
     | 
| 
       54 
     | 
    
         
            -
                to_next_unit! unless freeroam
         
     | 
| 
       55 
     | 
    
         
            -
              end
         
     | 
| 
       56 
     | 
    
         
            -
             
     | 
| 
       57 
     | 
    
         
            -
              def draw
         
     | 
| 
       58 
     | 
    
         
            -
                @image.draw(@x * TILESIZE, (@y + 1) * TILESIZE, ZCURSOR)
         
     | 
| 
       59 
     | 
    
         
            -
              end
         
     | 
| 
       60 
     | 
    
         
            -
             
     | 
| 
       61 
     | 
    
         
            -
              # Move to coordinates of given unit
         
     | 
| 
       62 
     | 
    
         
            -
              def warp_to!(uu)
         
     | 
| 
       63 
     | 
    
         
            -
                @x = uu.x
         
     | 
| 
       64 
     | 
    
         
            -
                @y = uu.y
         
     | 
| 
       65 
     | 
    
         
            -
                @unit = uu
         
     | 
| 
       66 
     | 
    
         
            -
              end
         
     | 
| 
       67 
     | 
    
         
            -
             
     | 
| 
       68 
     | 
    
         
            -
              # Move by given change of coordinates
         
     | 
| 
       69 
     | 
    
         
            -
              def move!(xx, yy)
         
     | 
| 
       70 
     | 
    
         
            -
                if freeroam
         
     | 
| 
       71 
     | 
    
         
            -
                  @x += xx
         
     | 
| 
       72 
     | 
    
         
            -
                  @y += yy
         
     | 
| 
       73 
     | 
    
         
            -
                  @unit = @map.get_unit(@x, @y)
         
     | 
| 
       74 
     | 
    
         
            -
                  return
         
     | 
| 
       75 
     | 
    
         
            -
                end
         
     | 
| 
       76 
     | 
    
         
            -
             
     | 
| 
       77 
     | 
    
         
            -
                # If in locked mode
         
     | 
| 
       78 
     | 
    
         
            -
                if !@unit
         
     | 
| 
       79 
     | 
    
         
            -
                  abort("cursor.move!(): Cursor is in locked mode but there is no unit it is locked to (at #{@x} - #{@y})")
         
     | 
| 
       80 
     | 
    
         
            -
                end
         
     | 
| 
       81 
     | 
    
         
            -
             
     | 
| 
       82 
     | 
    
         
            -
                @unit.x += xx
         
     | 
| 
       83 
     | 
    
         
            -
                @unit.y += yy
         
     | 
| 
       84 
     | 
    
         
            -
                @unit.check_movement(@x, @y) # cursor coordinates work like old_x, old_y
         
     | 
| 
       85 
     | 
    
         
            -
             
     | 
| 
       86 
     | 
    
         
            -
                uu = @map.get_unit(@unit.x, @unit.y)
         
     | 
| 
       87 
     | 
    
         
            -
                if !uu # it got destroyed
         
     | 
| 
       88 
     | 
    
         
            -
                  @unit = nil # clear the last links so that (object of) given unit can be truly destroyed
         
     | 
| 
       89 
     | 
    
         
            -
                  return
         
     | 
| 
       90 
     | 
    
         
            -
                end
         
     | 
| 
       91 
     | 
    
         
            -
             
     | 
| 
       92 
     | 
    
         
            -
                warp_to!(@unit) # whether it moved or not, unless it got destroyed
         
     | 
| 
       93 
     | 
    
         
            -
              end
         
     | 
| 
       94 
     | 
    
         
            -
             
     | 
| 
       95 
     | 
    
         
            -
              # Tries to set function <func> to currently selected unit
         
     | 
| 
       96 
     | 
    
         
            -
              def set_function_to_unit(func)
         
     | 
| 
       97 
     | 
    
         
            -
                  if freeroam
         
     | 
| 
       98 
     | 
    
         
            -
                    uu = @map.get_unit(@x, @y)
         
     | 
| 
       99 
     | 
    
         
            -
                  else # in locked mode
         
     | 
| 
       100 
     | 
    
         
            -
                    if !@unit
         
     | 
| 
       101 
     | 
    
         
            -
                      abort("cursor.set_function_to_unit(): Cursor is in locked mode but there is no unit it is locked to (at #{@x} - #{@y})")
         
     | 
| 
       102 
     | 
    
         
            -
                    end
         
     | 
| 
       103 
     | 
    
         
            -
                    uu = @unit
         
     | 
| 
       104 
     | 
    
         
            -
                  end
         
     | 
| 
       105 
     | 
    
         
            -
             
     | 
| 
       106 
     | 
    
         
            -
                  uu.set_function!(func) unless !uu
         
     | 
| 
       107 
     | 
    
         
            -
              end
         
     | 
| 
       108 
     | 
    
         
            -
             
     | 
| 
       109 
     | 
    
         
            -
              # Find next unit to target with cursor
         
     | 
| 
       110 
     | 
    
         
            -
              def to_next_unit!
         
     | 
| 
       111 
     | 
    
         
            -
                unless @unit && @unit.can_move? && @unit.function == FUNCNONE # unless the current one is still movable
         
     | 
| 
       112 
     | 
    
         
            -
                  movable_units = @map.all_units.select { |uu| uu.can_move? && uu.function == FUNCNONE}
         
     | 
| 
       113 
     | 
    
         
            -
             
     | 
| 
       114 
     | 
    
         
            -
                  # If there are no more movable units without function, switch to freeroam mode
         
     | 
| 
       115 
     | 
    
         
            -
                  if movable_units.size <= 0 # == would be enough
         
     | 
| 
       116 
     | 
    
         
            -
                    puts 'all movable units without functions moved'
         
     | 
| 
       117 
     | 
    
         
            -
             
     | 
| 
       118 
     | 
    
         
            -
                    switch_freeroam!
         
     | 
| 
       119 
     | 
    
         
            -
                    return
         
     | 
| 
       120 
     | 
    
         
            -
                  end
         
     | 
| 
       121 
     | 
    
         
            -
             
     | 
| 
       122 
     | 
    
         
            -
                  @unit = movable_units[0] # newly selected one
         
     | 
| 
       123 
     | 
    
         
            -
                end
         
     | 
| 
       124 
     | 
    
         
            -
             
     | 
| 
       125 
     | 
    
         
            -
                warp_to!(@unit) # stay at old or go to new
         
     | 
| 
       126 
     | 
    
         
            -
                info
         
     | 
| 
       127 
     | 
    
         
            -
              end
         
     | 
| 
       128 
     | 
    
         
            -
             
     | 
| 
       129 
     | 
    
         
            -
              # Switch between being attached to unit and being able to freeroam
         
     | 
| 
       130 
     | 
    
         
            -
              def switch_freeroam!
         
     | 
| 
       131 
     | 
    
         
            -
                if freeroam
         
     | 
| 
       132 
     | 
    
         
            -
                  @infopane.text = 'freeroam disabled'
         
     | 
| 
       133 
     | 
    
         
            -
                  puts 'freeroam disabled'
         
     | 
| 
       134 
     | 
    
         
            -
                  @freeroam = false
         
     | 
| 
       135 
     | 
    
         
            -
                  to_next_unit!
         
     | 
| 
       136 
     | 
    
         
            -
                else
         
     | 
| 
       137 
     | 
    
         
            -
                  @infopane.text = 'freeroam enabled'
         
     | 
| 
       138 
     | 
    
         
            -
                  puts 'freeroam enabled'
         
     | 
| 
       139 
     | 
    
         
            -
                  @freeroam = true
         
     | 
| 
       140 
     | 
    
         
            -
                  @unit = nil
         
     | 
| 
       141 
     | 
    
         
            -
                end
         
     | 
| 
       142 
     | 
    
         
            -
              end
         
     | 
| 
       143 
     | 
    
         
            -
             
     | 
| 
       144 
     | 
    
         
            -
              # Find some info about units on the current tile
         
     | 
| 
       145 
     | 
    
         
            -
              def info
         
     | 
| 
       146 
     | 
    
         
            -
                if freeroam
         
     | 
| 
       147 
     | 
    
         
            -
                  uu = @map.get_unit(@x, @y)
         
     | 
| 
       148 
     | 
    
         
            -
                else
         
     | 
| 
       149 
     | 
    
         
            -
                  if !@unit
         
     | 
| 
       150 
     | 
    
         
            -
                    abort("cursor.info(): Cursor is in locked mode but there is no unit it is locked to (at #{@x} - #{@y})")
         
     | 
| 
       151 
     | 
    
         
            -
                  end
         
     | 
| 
       152 
     | 
    
         
            -
                  uu = @unit
         
     | 
| 
       153 
     | 
    
         
            -
                end
         
     | 
| 
       154 
     | 
    
         
            -
             
     | 
| 
       155 
     | 
    
         
            -
                if uu
         
     | 
| 
       156 
     | 
    
         
            -
                  @infopane.text = uu.info
         
     | 
| 
       157 
     | 
    
         
            -
                  puts uu.info
         
     | 
| 
       158 
     | 
    
         
            -
             
     | 
| 
       159 
     | 
    
         
            -
                  if uu.is_transporting?
         
     | 
| 
       160 
     | 
    
         
            -
                    uu.cargo.each { |uu| puts '- cargo: ' + uu.info }
         
     | 
| 
       161 
     | 
    
         
            -
                  end
         
     | 
| 
       162 
     | 
    
         
            -
                else
         
     | 
| 
       163 
     | 
    
         
            -
                  @infopane.text = ''
         
     | 
| 
       164 
     | 
    
         
            -
                  puts 'nothing here'
         
     | 
| 
       165 
     | 
    
         
            -
                end
         
     | 
| 
       166 
     | 
    
         
            -
              end
         
     | 
| 
       167 
     | 
    
         
            -
            end
         
     | 
    
        data/lib/infopane.rb
    DELETED
    
    | 
         @@ -1,38 +0,0 @@ 
     | 
|
| 
       1 
     | 
    
         
            -
            LINE_HEIGHT = 20
         
     | 
| 
       2 
     | 
    
         
            -
             
     | 
| 
       3 
     | 
    
         
            -
            # Score, turn and event texts
         
     | 
| 
       4 
     | 
    
         
            -
            class Infopane
         
     | 
| 
       5 
     | 
    
         
            -
              attr_writer :text, :act_fact
         
     | 
| 
       6 
     | 
    
         
            -
             
     | 
| 
       7 
     | 
    
         
            -
              def initialize
         
     | 
| 
       8 
     | 
    
         
            -
                @score = [0, 0]
         
     | 
| 
       9 
     | 
    
         
            -
                @turn = 0
         
     | 
| 
       10 
     | 
    
         
            -
                @act_fact = 0 # active faction
         
     | 
| 
       11 
     | 
    
         
            -
                @text = 'ready'
         
     | 
| 
       12 
     | 
    
         
            -
              end
         
     | 
| 
       13 
     | 
    
         
            -
             
     | 
| 
       14 
     | 
    
         
            -
              def update
         
     | 
| 
       15 
     | 
    
         
            -
              end
         
     | 
| 
       16 
     | 
    
         
            -
             
     | 
| 
       17 
     | 
    
         
            -
              def draw
         
     | 
| 
       18 
     | 
    
         
            -
                turnscore = Gosu::Image.from_text(
         
     | 
| 
       19 
     | 
    
         
            -
                  "Turn: #{@turn}, Score: #{@score[0]} - #{@score[1]}", LINE_HEIGHT)
         
     | 
| 
       20 
     | 
    
         
            -
                turnscore.draw(XTEXT, YTEXT, ZTEXT)
         
     | 
| 
       21 
     | 
    
         
            -
             
     | 
| 
       22 
     | 
    
         
            -
                text = Gosu::Image.from_text("#{@text}", LINE_HEIGHT)
         
     | 
| 
       23 
     | 
    
         
            -
                text.draw(XTEXT, (TILESIZE / 2) + YTEXT, ZTEXT)
         
     | 
| 
       24 
     | 
    
         
            -
              end
         
     | 
| 
       25 
     | 
    
         
            -
             
     | 
| 
       26 
     | 
    
         
            -
              def next_faction
         
     | 
| 
       27 
     | 
    
         
            -
                # TODO active faction switching
         
     | 
| 
       28 
     | 
    
         
            -
              end
         
     | 
| 
       29 
     | 
    
         
            -
             
     | 
| 
       30 
     | 
    
         
            -
              def next_turn
         
     | 
| 
       31 
     | 
    
         
            -
                @turn += 1
         
     | 
| 
       32 
     | 
    
         
            -
                puts "Turn: #{@turn}, Score: #{@score[0]} - #{@score[1]}"
         
     | 
| 
       33 
     | 
    
         
            -
              end
         
     | 
| 
       34 
     | 
    
         
            -
             
     | 
| 
       35 
     | 
    
         
            -
              def add_score(to_whom, how_much)
         
     | 
| 
       36 
     | 
    
         
            -
                @score[to_whom] += how_much
         
     | 
| 
       37 
     | 
    
         
            -
              end
         
     | 
| 
       38 
     | 
    
         
            -
            end
         
     | 
    
        data/lib/map.rb
    DELETED
    
    | 
         @@ -1,153 +0,0 @@ 
     | 
|
| 
       1 
     | 
    
         
            -
            require_relative './army'
         
     | 
| 
       2 
     | 
    
         
            -
            require_relative './ship'
         
     | 
| 
       3 
     | 
    
         
            -
            require_relative './tile'
         
     | 
| 
       4 
     | 
    
         
            -
            require_relative './town'
         
     | 
| 
       5 
     | 
    
         
            -
             
     | 
| 
       6 
     | 
    
         
            -
            class Map
         
     | 
| 
       7 
     | 
    
         
            -
              attr_accessor :name, :mapx, :mapy, :infopane
         
     | 
| 
       8 
     | 
    
         
            -
             
     | 
| 
       9 
     | 
    
         
            -
              def initialize(infopane)
         
     | 
| 
       10 
     | 
    
         
            -
                dir_path = File.dirname(__FILE__)
         
     | 
| 
       11 
     | 
    
         
            -
             
     | 
| 
       12 
     | 
    
         
            -
                @infopane = infopane
         
     | 
| 
       13 
     | 
    
         
            -
                @known_unit_types = Hash[
         
     | 
| 
       14 
     | 
    
         
            -
                  [Army, Ship, Town].collect { |ii| [ii.map_symbol, ii] }
         
     | 
| 
       15 
     | 
    
         
            -
                ]
         
     | 
| 
       16 
     | 
    
         
            -
             
     | 
| 
       17 
     | 
    
         
            -
                # TODO selectable starting scenario
         
     | 
| 
       18 
     | 
    
         
            -
                load_map(dir_path + '/save/m02.esf')
         
     | 
| 
       19 
     | 
    
         
            -
              end
         
     | 
| 
       20 
     | 
    
         
            -
             
     | 
| 
       21 
     | 
    
         
            -
              # Load map from file
         
     | 
| 
       22 
     | 
    
         
            -
              def load_map(filename)
         
     | 
| 
       23 
     | 
    
         
            -
                input = File.open(filename, 'r')
         
     | 
| 
       24 
     | 
    
         
            -
                unit_count = load_head(input.gets)
         
     | 
| 
       25 
     | 
    
         
            -
             
     | 
| 
       26 
     | 
    
         
            -
                # Load tiles
         
     | 
| 
       27 
     | 
    
         
            -
                @tiles = []
         
     | 
| 
       28 
     | 
    
         
            -
                0.upto(@mapy - 1) { |rr|
         
     | 
| 
       29 
     | 
    
         
            -
                  @tiles[rr] = []
         
     | 
| 
       30 
     | 
    
         
            -
                  map_row = input.gets
         
     | 
| 
       31 
     | 
    
         
            -
                  0.upto(@mapx - 1) { |cc|
         
     | 
| 
       32 
     | 
    
         
            -
                    @tiles[rr][cc] = Tile.new(cc, rr, map_row[cc], @infopane)
         
     | 
| 
       33 
     | 
    
         
            -
                  }
         
     | 
| 
       34 
     | 
    
         
            -
                }
         
     | 
| 
       35 
     | 
    
         
            -
             
     | 
| 
       36 
     | 
    
         
            -
                # Load units
         
     | 
| 
       37 
     | 
    
         
            -
                unit_count.times { load_unit(input.gets) }
         
     | 
| 
       38 
     | 
    
         
            -
             
     | 
| 
       39 
     | 
    
         
            -
                puts("Save loaded: #{@name} with #{unit_count} units")
         
     | 
| 
       40 
     | 
    
         
            -
                input.close
         
     | 
| 
       41 
     | 
    
         
            -
              end
         
     | 
| 
       42 
     | 
    
         
            -
             
     | 
| 
       43 
     | 
    
         
            -
              # Load core info from given head row of file
         
     | 
| 
       44 
     | 
    
         
            -
              # Return number of units to be loaded
         
     | 
| 
       45 
     | 
    
         
            -
              def load_head(row)
         
     | 
| 
       46 
     | 
    
         
            -
                head = []
         
     | 
| 
       47 
     | 
    
         
            -
                size = []
         
     | 
| 
       48 
     | 
    
         
            -
             
     | 
| 
       49 
     | 
    
         
            -
                head = row.split(' ')
         
     | 
| 
       50 
     | 
    
         
            -
                size = head[1].split('x')
         
     | 
| 
       51 
     | 
    
         
            -
             
     | 
| 
       52 
     | 
    
         
            -
                @name = head[0]
         
     | 
| 
       53 
     | 
    
         
            -
                @mapx = size[0].to_i
         
     | 
| 
       54 
     | 
    
         
            -
                @mapy = size[1].to_i
         
     | 
| 
       55 
     | 
    
         
            -
             
     | 
| 
       56 
     | 
    
         
            -
                head[2].to_i # unit_count
         
     | 
| 
       57 
     | 
    
         
            -
              end
         
     | 
| 
       58 
     | 
    
         
            -
             
     | 
| 
       59 
     | 
    
         
            -
              # Load one unit from given row
         
     | 
| 
       60 
     | 
    
         
            -
              def load_unit(row)
         
     | 
| 
       61 
     | 
    
         
            -
                unit = []
         
     | 
| 
       62 
     | 
    
         
            -
                coords = []
         
     | 
| 
       63 
     | 
    
         
            -
             
     | 
| 
       64 
     | 
    
         
            -
                unit = row.split(' ')
         
     | 
| 
       65 
     | 
    
         
            -
             
     | 
| 
       66 
     | 
    
         
            -
                # Check coordinates
         
     | 
| 
       67 
     | 
    
         
            -
                coords = unit[2].split('-')
         
     | 
| 
       68 
     | 
    
         
            -
                coords_x = coords[0].to_i
         
     | 
| 
       69 
     | 
    
         
            -
                coords_y = coords[1].to_i
         
     | 
| 
       70 
     | 
    
         
            -
                if (coords_x < 0 || coords_x >= @mapx ||
         
     | 
| 
       71 
     | 
    
         
            -
                    coords_y < 0 || coords_y >= @mapy)
         
     | 
| 
       72 
     | 
    
         
            -
                  abort("map.load_unit(): Unit out of map borders (#{coords_x}-#{coords_y})")
         
     | 
| 
       73 
     | 
    
         
            -
                end
         
     | 
| 
       74 
     | 
    
         
            -
             
     | 
| 
       75 
     | 
    
         
            -
                # Check faction
         
     | 
| 
       76 
     | 
    
         
            -
                fac = unit[1].to_i
         
     | 
| 
       77 
     | 
    
         
            -
                if(fac < 0 || fac > FACTIONS)
         
     | 
| 
       78 
     | 
    
         
            -
                  abort("map.load_unit(): Bad faction id (#{fac})")
         
     | 
| 
       79 
     | 
    
         
            -
                end
         
     | 
| 
       80 
     | 
    
         
            -
             
     | 
| 
       81 
     | 
    
         
            -
                # Create unit
         
     | 
| 
       82 
     | 
    
         
            -
                unit_type = unit[0]
         
     | 
| 
       83 
     | 
    
         
            -
                if @known_unit_types.include?(unit_type)
         
     | 
| 
       84 
     | 
    
         
            -
                  @known_unit_types[unit_type].new(coords_x, coords_y, fac, self, @infopane)
         
     | 
| 
       85 
     | 
    
         
            -
                else
         
     | 
| 
       86 
     | 
    
         
            -
                  abort("map.load_unit(): Unknown unit type symbol (#{unit_type})")
         
     | 
| 
       87 
     | 
    
         
            -
                end
         
     | 
| 
       88 
     | 
    
         
            -
              end
         
     | 
| 
       89 
     | 
    
         
            -
             
     | 
| 
       90 
     | 
    
         
            -
              # Draw all tiles
         
     | 
| 
       91 
     | 
    
         
            -
              def draw_tiles
         
     | 
| 
       92 
     | 
    
         
            -
                all_tiles.each { |tt| tt.draw}
         
     | 
| 
       93 
     | 
    
         
            -
              end
         
     | 
| 
       94 
     | 
    
         
            -
             
     | 
| 
       95 
     | 
    
         
            -
              # Getter for tile at given coordinates
         
     | 
| 
       96 
     | 
    
         
            -
              def tile(cc, rr)
         
     | 
| 
       97 
     | 
    
         
            -
                @tiles[rr][cc]
         
     | 
| 
       98 
     | 
    
         
            -
              end
         
     | 
| 
       99 
     | 
    
         
            -
             
     | 
| 
       100 
     | 
    
         
            -
              # Return all tiles
         
     | 
| 
       101 
     | 
    
         
            -
              def all_tiles
         
     | 
| 
       102 
     | 
    
         
            -
                ret = []
         
     | 
| 
       103 
     | 
    
         
            -
                ii = 0
         
     | 
| 
       104 
     | 
    
         
            -
                0.upto(MAPX) { |rr|
         
     | 
| 
       105 
     | 
    
         
            -
                  0.upto(MAPX) { |cc|
         
     | 
| 
       106 
     | 
    
         
            -
                    ret[ii] = @tiles[rr][cc]
         
     | 
| 
       107 
     | 
    
         
            -
                    ii += 1
         
     | 
| 
       108 
     | 
    
         
            -
                  }
         
     | 
| 
       109 
     | 
    
         
            -
                }
         
     | 
| 
       110 
     | 
    
         
            -
                ret
         
     | 
| 
       111 
     | 
    
         
            -
              end
         
     | 
| 
       112 
     | 
    
         
            -
             
     | 
| 
       113 
     | 
    
         
            -
              # Getter for unit at given coordinates
         
     | 
| 
       114 
     | 
    
         
            -
              def get_unit(cc, rr)
         
     | 
| 
       115 
     | 
    
         
            -
                @tiles[rr][cc].unit
         
     | 
| 
       116 
     | 
    
         
            -
              end
         
     | 
| 
       117 
     | 
    
         
            -
             
     | 
| 
       118 
     | 
    
         
            -
              # Setter for unit at given coordinates
         
     | 
| 
       119 
     | 
    
         
            -
              def set_unit(cc, rr, uu)
         
     | 
| 
       120 
     | 
    
         
            -
                @tiles[rr][cc].unit = uu
         
     | 
| 
       121 
     | 
    
         
            -
              end
         
     | 
| 
       122 
     | 
    
         
            -
             
     | 
| 
       123 
     | 
    
         
            -
              # Return both map units and transported units
         
     | 
| 
       124 
     | 
    
         
            -
              def all_units
         
     | 
| 
       125 
     | 
    
         
            -
                all_map_units + all_transported_units
         
     | 
| 
       126 
     | 
    
         
            -
              end
         
     | 
| 
       127 
     | 
    
         
            -
             
     | 
| 
       128 
     | 
    
         
            -
              # Return only units directly on map
         
     | 
| 
       129 
     | 
    
         
            -
              def all_map_units
         
     | 
| 
       130 
     | 
    
         
            -
                ret = []
         
     | 
| 
       131 
     | 
    
         
            -
                ii = 0
         
     | 
| 
       132 
     | 
    
         
            -
                0.upto(MAPX) { |rr|
         
     | 
| 
       133 
     | 
    
         
            -
                  0.upto(MAPX) { |cc|
         
     | 
| 
       134 
     | 
    
         
            -
                    if get_unit(cc, rr)
         
     | 
| 
       135 
     | 
    
         
            -
                      ret[ii] = get_unit(cc, rr)
         
     | 
| 
       136 
     | 
    
         
            -
                      ii += 1
         
     | 
| 
       137 
     | 
    
         
            -
                    end
         
     | 
| 
       138 
     | 
    
         
            -
                  }
         
     | 
| 
       139 
     | 
    
         
            -
                }
         
     | 
| 
       140 
     | 
    
         
            -
                ret
         
     | 
| 
       141 
     | 
    
         
            -
              end
         
     | 
| 
       142 
     | 
    
         
            -
             
     | 
| 
       143 
     | 
    
         
            -
              # Return only units transported by other units
         
     | 
| 
       144 
     | 
    
         
            -
              def all_transported_units
         
     | 
| 
       145 
     | 
    
         
            -
                ret = []
         
     | 
| 
       146 
     | 
    
         
            -
                all_map_units.each { |uu|
         
     | 
| 
       147 
     | 
    
         
            -
                  if uu.is_transporting?
         
     | 
| 
       148 
     | 
    
         
            -
                    ret += uu.cargo
         
     | 
| 
       149 
     | 
    
         
            -
                  end
         
     | 
| 
       150 
     | 
    
         
            -
                }
         
     | 
| 
       151 
     | 
    
         
            -
                ret
         
     | 
| 
       152 
     | 
    
         
            -
              end
         
     | 
| 
       153 
     | 
    
         
            -
            end
         
     |