empi 0.21 → 0.25
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- checksums.yaml +4 -4
- data/lib/empi.rb +8 -5
- data/lib/lib/game_states/build_state.rb +68 -0
- data/lib/{game_state.rb → lib/game_states/game_state.rb} +0 -0
- data/lib/lib/game_states/play_state.rb +149 -0
- data/lib/{escape_state.rb → lib/game_states/quit_state.rb} +4 -5
- data/lib/lib/game_states/set_state.rb +75 -0
- data/lib/lib/game_states/welcome_state.rb +85 -0
- data/lib/lib/game_states/win_state.rb +61 -0
- data/lib/{army.rb → lib/units/army.rb} +2 -2
- data/lib/{ship.rb → lib/units/ship.rb} +2 -2
- data/lib/{town.rb → lib/units/town.rb} +31 -23
- data/lib/{unit.rb → lib/units/unit.rb} +73 -47
- data/lib/{unitFunction.rb → lib/units/unit_function.rb} +13 -4
- data/lib/lib/user_interface/cursor.rb +252 -0
- data/lib/lib/user_interface/infopane.rb +49 -0
- data/lib/lib/user_interface/map.rb +189 -0
- data/lib/lib/user_interface/tile.rb +56 -0
- metadata +23 -19
- data/lib/build_state.rb +0 -54
- data/lib/cursor.rb +0 -167
- data/lib/infopane.rb +0 -38
- data/lib/map.rb +0 -153
- data/lib/play_state.rb +0 -98
- data/lib/tile.rb +0 -36
@@ -0,0 +1,252 @@
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class Cursor
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attr_accessor :freeroam, :info_stopped
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def initialize(x, y, map, infopane)
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dir_path = File.dirname(__FILE__)
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@x = x
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@y = y
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@map = map
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@infopane = infopane
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@image = Gosu::Image.new(dir_path + '/../../media/cursor.png')
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@freeroam = false
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@info_stopped = false
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# Give to Infopane link to yourself (for freeroam marker)
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if !@infopane
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abort("Cursor.initialize(): Infopane is not set")
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end
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@infopane.cursor = self
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end
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def update(button)
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case button
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# Cardinal directions
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when Gosu::KbLeft, Gosu::KbA, Gosu::KB_NUMPAD_4 then
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move!(-1, 0) unless @x <= 0
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when Gosu::KbRight, Gosu::KbD, Gosu::KB_NUMPAD_6 then
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move!(1, 0) unless @x >= MAPX
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when Gosu::KbUp, Gosu::KbW, Gosu::KB_NUMPAD_8 then
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move!(0, -1) unless @y <= 0
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when Gosu::KbDown, Gosu::KbX, Gosu::KB_NUMPAD_2 then
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move!(0, 1) unless @y >= MAPY
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# Intercardinal directions
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when Gosu::KbQ, Gosu::KB_NUMPAD_7 then
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move!(-1, -1) unless @x <= 0 || @y <= 0
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when Gosu::KbE, Gosu::KB_NUMPAD_9 then
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move!(1, -1) unless @x >= MAPX || @y <= 0
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when Gosu::KbZ, Gosu::KB_NUMPAD_1 then
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move!(-1, 1) unless @x <= 0 || @y >= MAPY
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when Gosu::KbC, Gosu::KB_NUMPAD_3 then
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move!(1, 1) unless @x >= MAPX || @y >= MAPY
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# Functions
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when Gosu::KbS then
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set_function_to_unit(FUNCSENTRY)
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when Gosu::KbB then
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set_function_to_unit(FUNCBUILD)
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when Gosu::KbN then
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set_function_to_unit(FUNCNONE)
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# The rest
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when Gosu::KbJ, Gosu::KB_NUMPAD_0 then
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switch_freeroam!
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when Gosu::KbK, Gosu::KB_NUMPAD_MINUS then
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select_other_unit!(false)
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when Gosu::KbL, Gosu::KB_NUMPAD_PLUS then
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select_other_unit!(true)
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when Gosu::KbReturn, Gosu::KB_NUMPAD_5 then
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info
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end
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# If in locked mode, stay at current/jump to next movable unit
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to_next_unit! unless @freeroam
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end
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def draw
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@image.draw(@x * TILESIZE, (@y + 1) * TILESIZE, ZCURSOR)
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end
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# Move to coordinates of map unit the cursor is locked to
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def warp_to_locked!()
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@x = @locked_unit.x
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@y = @locked_unit.y
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@selected_unit = @locked_unit
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end
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# Move by given change of coordinates
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def move!(xx, yy)
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if freeroam
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@x += xx
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@y += yy
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@selected_unit = @map.get_unit(@x, @y)
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# TODO show some basic tile info in infopane
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else
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check_unit
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# Move the unit first
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@locked_unit.x += xx
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@locked_unit.y += yy
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@locked_unit.check_movement(@x, @y) # cursor coordinates work like old_x, old_y
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# Is the unit still alive?
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if @locked_unit.armour_left > 0
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warp_to_locked! # whether it moved or not
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else
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# It got destroyed so clear last links then so that (object of)
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# given unit can be truly destroyed
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@selected_unit = nil
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@locked_unit = nil
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end
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end
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end
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# Tries to set function <func> to selected unit
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def set_function_to_unit(func)
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check_unit
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if @selected_unit
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@selected_unit.set_function!(func, @infopane.faction)
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# Update infopane with the new (possibly changed) state
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# (visible only in freeroam mode as in locked one the infopane is
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# overwritten as cursor either jumps away or switches to freeroam mode)
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@infopane.text = @selected_unit.info
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else
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puts "no unit to set that function to (at #{@x}-#{@y})"
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end
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end
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# Reset to locked mode
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def reset!
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@freeroam = true
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switch_freeroam!
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@selected_unit = nil
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@locked_unit = nil
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to_next_unit!
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end
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# Find next unit which is still waiting for commands and lock to it
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# (selected -> last locked to -> next waiting) or switch (back) to freeroaming
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def to_next_unit!
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if @selected_unit and @selected_unit.is_waiting_for_commands?
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# Lock to such unit (though it may have already been locked)
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@locked_unit = @selected_unit
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else
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unless @locked_unit and @locked_unit.is_waiting_for_commands?
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waiting = @map.all_units.select { |uu| uu.is_waiting_for_commands? }
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# Are there still some units of active faction waiting for commands?
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if waiting.size <= 0 # == would be enough
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puts 'all movable units without functions moved'
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switch_freeroam!
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return
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end
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# Pick the first waiting unit (leftmost of topmosts)
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@locked_unit = waiting[0]
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end
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end
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warp_to_locked! # stay at old or go to new
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info unless @info_stopped # due to switching out of the play game state
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end
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# Skip or cycle units, depending on cursor mode
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def select_other_unit!(search_forward)
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unless @freeroam
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skip_to_other_unit!(search_forward)
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else
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cycle_to_other_unit!(search_forward)
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end
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end
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# Skip from selected unit waiting for commands to the next/previous waiting one
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def skip_to_other_unit!(search_forward = true)
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if @freeroam
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abort("Cursor.skip_to_other_unit!(): " \
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"skipping to #{ search_forward ? 'next' : 'previous'} " \
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"unit works only in locked mode, not in freeroam one")
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end
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waiting = @map.all_units.select { |uu| uu.is_waiting_for_commands? }
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# Pick the previous/next waiting unit, relative to the current one
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# (picking the previous of the first results in index -1 which is the last
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# so there it is fine but taking the next of the last would go out of range)
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current_index = waiting.index(@selected_unit)
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other_index = search_forward ? current_index + 1 : current_index - 1
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other_index = 0 if other_index >= waiting.size # == would be enough
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@locked_unit = waiting[other_index]
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warp_to_locked! # so that to_next_unit!() doesn't stay at @selected_unit
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end
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# Cycle from selected unit to the next/previous local one
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def cycle_to_other_unit!(search_forward = true)
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unless @freeroam
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abort("Cursor.cycle_to_other_unit!():" \
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"cycling to #{ search_forward ? 'next' : 'previous'} " \
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"unit works only in freeroam mode, not in locked one")
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end
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unless @selected_unit
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@infopane.text = ''
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puts "no units to cycle through (at #{@x}-#{@y})"
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return
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end
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local_pile = @map.all_units_from_tile(@x, @y)
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# Pick the previous/next local unit, relative to the current one
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# (picking the previous of the first results in index -1 which is the last
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# so there it is fine but taking the next of the last would go out of range)
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current_index = local_pile.index(@selected_unit)
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other_index = search_forward ? current_index + 1 : current_index - 1
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other_index = 0 if other_index >= local_pile.size # == would be enough
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@selected_unit = local_pile[other_index]
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info
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end
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# When cursor is in locked mode there needs to be unit it is locked to
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# When cursor is in freeroam mode the locked unit should be kept
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def check_unit
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if !@freeroam and !@locked_unit
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abort("Cursor.check_unit(): Cursor is in locked mode " \
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"but there is no unit it is locked to (at #{@x}-#{@y})")
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end
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end
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# Switch between being attached to unit and being able to freeroam
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def switch_freeroam!
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if freeroam
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@infopane.text = 'freeroam disabled'
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puts 'freeroam disabled'
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@freeroam = false
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else
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@infopane.text = 'freeroam enabled'
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puts 'freeroam enabled'
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@freeroam = true
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end
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end
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# Find some info about units on the current tile
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def info
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check_unit
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if @selected_unit
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@infopane.text = @selected_unit.info
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puts @selected_unit.info
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if @selected_unit.is_transporting?
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@selected_unit.cargo.each { |uu| puts '- cargo: ' + uu.info }
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end
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else
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@infopane.text = ''
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puts "no unit to show info of (at #{@x}-#{@y})"
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end
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end
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end
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@@ -0,0 +1,49 @@
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LINE_HEIGHT = 20
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# Score, turn and event texts
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class Infopane
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attr_reader :faction, :turn, :score
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attr_writer :cursor, :text
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def initialize
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@turn = 0
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@faction = FACTIONS # so that FAC1 will be then the first active faction
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@score = [0, 0]
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@text = 'ready'
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end
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def update
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end
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def draw
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freeroam_text = ""
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freeroam_text = " (freeroam)" if (@cursor and @cursor.freeroam)
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state = Gosu::Image.from_text(turnscore + freeroam_text, LINE_HEIGHT)
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state.draw(XTEXT, YTEXT, ZTEXT)
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text = Gosu::Image.from_text("#{@text}", LINE_HEIGHT)
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text.draw(XTEXT, (TILESIZE / 2) + YTEXT, ZTEXT)
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end
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def turnscore
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"Turn: #{@turn}, " \
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"Faction: FAC#{@faction}, " \
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"Score: #{@score[0]} - #{@score[1]}"
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end
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# Increment faction counter (modulo count of factions)
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def next_faction!
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@faction += 1
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@faction = 1 if @faction > FACTIONS # marks the end of turn
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end
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# Increment turn counter
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def next_turn!
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@turn += 1
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end
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def add_score(to_whom, how_much)
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@score[to_whom] += how_much
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end
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end
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@@ -0,0 +1,189 @@
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require_relative './tile'
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require_relative './../units/army'
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require_relative './../units/ship'
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require_relative './../units/town'
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MAX_CARGO_LEVEL = 10
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class Map
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attr_accessor :name, :mapx, :mapy, :infopane
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def initialize(file, infopane)
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dir_path = File.dirname(__FILE__)
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@infopane = infopane
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@known_unit_types = Hash[
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[Army, Ship, Town].collect { |ii| [ii.map_symbol, ii] }
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]
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load_map!(dir_path + "/../../save/#{file}.esf")
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end
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# Load map from file
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def load_map!(file_path)
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unless File.file?(file_path)
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abort("Map.load_map!(): File not found (#{file_path})")
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end
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input = File.open(file_path, 'r')
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unit_count = load_head!(input.gets)
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# Load tiles
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@tiles = []
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0.upto(@mapy - 1) { |rr|
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@tiles[rr] = []
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map_row = input.gets
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0.upto(@mapx - 1) { |cc|
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@tiles[rr][cc] = Tile.new(cc, rr, map_row[cc], @infopane)
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}
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}
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# Load units
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unit_count.times { load_unit!(input.gets) }
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puts("Save loaded: #{@name} with #{unit_count} units")
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input.close
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end
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# Load core info from given head row of file
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50
|
+
# Return number of units to be loaded
|
51
|
+
def load_head!(row)
|
52
|
+
head = []
|
53
|
+
size = []
|
54
|
+
|
55
|
+
head = row.split(' ')
|
56
|
+
size = head[1].split('x')
|
57
|
+
|
58
|
+
@name = head[0]
|
59
|
+
@mapx = size[0].to_i
|
60
|
+
@mapy = size[1].to_i
|
61
|
+
|
62
|
+
head[2].to_i # unit_count
|
63
|
+
end
|
64
|
+
|
65
|
+
# Load one unit from given row
|
66
|
+
def load_unit!(row)
|
67
|
+
unit = []
|
68
|
+
coords = []
|
69
|
+
|
70
|
+
unit = row.split(' ')
|
71
|
+
|
72
|
+
# Check coordinates
|
73
|
+
coords = unit[2].split('-')
|
74
|
+
coords_x = coords[0].to_i
|
75
|
+
coords_y = coords[1].to_i
|
76
|
+
if (coords_x < 0 || coords_x >= @mapx ||
|
77
|
+
coords_y < 0 || coords_y >= @mapy)
|
78
|
+
abort("Map.load_unit!(): Unit out of map borders (#{coords_x}-#{coords_y})")
|
79
|
+
end
|
80
|
+
|
81
|
+
# Check faction
|
82
|
+
fac = unit[1].to_i
|
83
|
+
if(fac < 0 || fac > FACTIONS)
|
84
|
+
abort("Map.load_unit!(): Bad faction id (#{fac})")
|
85
|
+
end
|
86
|
+
|
87
|
+
# Create unit
|
88
|
+
unit_type = unit[0]
|
89
|
+
if @known_unit_types.include?(unit_type)
|
90
|
+
@known_unit_types[unit_type].new(coords_x, coords_y, fac, self, @infopane)
|
91
|
+
else
|
92
|
+
abort("Map.load_unit!(): Unknown unit type symbol (#{unit_type})")
|
93
|
+
end
|
94
|
+
end
|
95
|
+
|
96
|
+
# Draw all tiles
|
97
|
+
def draw_tiles
|
98
|
+
all_tiles.each { |tt| tt.draw}
|
99
|
+
end
|
100
|
+
|
101
|
+
# Getter for tile at given coordinates
|
102
|
+
def tile(cc, rr)
|
103
|
+
@tiles[rr][cc]
|
104
|
+
end
|
105
|
+
|
106
|
+
# Return all tiles
|
107
|
+
def all_tiles
|
108
|
+
ret = []
|
109
|
+
ii = 0
|
110
|
+
0.upto(MAPY) { |rr|
|
111
|
+
0.upto(MAPX) { |cc|
|
112
|
+
ret[ii] = @tiles[rr][cc]
|
113
|
+
ii += 1
|
114
|
+
}
|
115
|
+
}
|
116
|
+
ret
|
117
|
+
end
|
118
|
+
|
119
|
+
# Getter for unit at given coordinates
|
120
|
+
def get_unit(cc, rr)
|
121
|
+
@tiles[rr][cc].unit
|
122
|
+
end
|
123
|
+
|
124
|
+
# Setter for unit at given coordinates
|
125
|
+
def set_unit(cc, rr, uu)
|
126
|
+
@tiles[rr][cc].unit = uu
|
127
|
+
end
|
128
|
+
|
129
|
+
# Return all units with cargo level in given range
|
130
|
+
# CL0 = map units, CL1 = units in map units, CL2 = units in CL1 units...
|
131
|
+
# all_units() -> all units, all_units(0, 0) -> only map units
|
132
|
+
def all_units(min_cargo_level = 0, max_cargo_level = MAX_CARGO_LEVEL)
|
133
|
+
ret = []
|
134
|
+
|
135
|
+
unless min_cargo_level.between?(0, MAX_CARGO_LEVEL) and
|
136
|
+
max_cargo_level.between?(0, MAX_CARGO_LEVEL)
|
137
|
+
abort("Map.all_units(): Desired cargo levels need to be " \
|
138
|
+
"from 0 to #{MAX_CARGO_LEVEL}")
|
139
|
+
end
|
140
|
+
unless min_cargo_level <= max_cargo_level
|
141
|
+
abort("Map.all_units(): Min cargo level (#{min_cargo_level}) is higher " \
|
142
|
+
"than max cargo level (#{max_cargo_level})")
|
143
|
+
end
|
144
|
+
|
145
|
+
0.upto(MAPY) { |rr|
|
146
|
+
0.upto(MAPX) { |cc|
|
147
|
+
ret += all_units_from_tile(cc, rr)
|
148
|
+
}
|
149
|
+
}
|
150
|
+
|
151
|
+
ret
|
152
|
+
end
|
153
|
+
|
154
|
+
# Return all units from given tile with cargo level in given range
|
155
|
+
def all_units_from_tile(cc, rr,
|
156
|
+
min_cargo_level = 0,
|
157
|
+
max_cargo_level = MAX_CARGO_LEVEL)
|
158
|
+
ret = []
|
159
|
+
|
160
|
+
uu = get_unit(cc, rr)
|
161
|
+
if uu
|
162
|
+
ret += add_unit_to_list(uu, 0, min_cargo_level, max_cargo_level)
|
163
|
+
end
|
164
|
+
|
165
|
+
ret
|
166
|
+
end
|
167
|
+
|
168
|
+
# Recursively add units to the list
|
169
|
+
def add_unit_to_list(unit, cargo_level = 0,
|
170
|
+
min_cargo_level = 0,
|
171
|
+
max_cargo_level = MAX_CARGO_LEVEL)
|
172
|
+
ret = []
|
173
|
+
|
174
|
+
# This unit
|
175
|
+
if cargo_level >= min_cargo_level
|
176
|
+
ret.append(unit)
|
177
|
+
end
|
178
|
+
|
179
|
+
# Transported units
|
180
|
+
cargo_level += 1
|
181
|
+
if cargo_level <= max_cargo_level
|
182
|
+
unit.cargo.each { |uu|
|
183
|
+
ret += add_unit_to_list(uu, cargo_level, min_cargo_level, max_cargo_level)
|
184
|
+
}
|
185
|
+
end
|
186
|
+
|
187
|
+
ret
|
188
|
+
end
|
189
|
+
end
|