elo4m 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.gitignore +14 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +68 -0
- data/Rakefile +2 -0
- data/elo4m.gemspec +25 -0
- data/lib/elo4m/configuration.rb +50 -0
- data/lib/elo4m/game.rb +71 -0
- data/lib/elo4m/helper.rb +23 -0
- data/lib/elo4m/player.rb +12 -0
- data/lib/elo4m/rating.rb +35 -0
- data/lib/elo4m/version.rb +3 -0
- data/lib/elo4m.rb +16 -0
- data/spec/elo_spec.rb +98 -0
- data/spec/spec_helper.rb +4 -0
- data/spec/test.rb +68 -0
- data/y_eq_x2.png +0 -0
- metadata +122 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: b674afae937af9be30bd785e2599a8ae39cf5851
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data.tar.gz: 15de3862089257038b5373a6eeeecc4fecae9f3e
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SHA512:
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metadata.gz: 2b206cf3720564da2889244f32dc94ae6f51c8eb931c6f54ac629c267c4a831c338cf0fd1f67a55357f6190471d17876e8b24239e91606c6c53be6ab4a4ec19c
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data.tar.gz: 7a5b3c4b7fa98a3c0b71a50979d8f9153c72e0c153f4a5c951680dbeaa4259419a5b13c9f017fe17c475142603bafd5db5f42a13827feff1b79d998359d032ac
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data/.gitignore
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data/Gemfile
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data/LICENSE.txt
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Copyright (c) 2015 Daiki Taniguchi
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# Elo4m
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### Elo for Multi Player Games
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From [Wikipedia](http://en.wikipedia.org/wiki/Elo_rating_system):
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The Elo rating system is a method for calculating the relative skill levels of
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players in two-player games such as chess and Go. It is named after its creator
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Arpad Elo, a Hungarian-born American physics professor.
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But Elo was designed for two player games.
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This is for multi player games.
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'elo4m'
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```
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install elo4m
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## Usage
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```ruby
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# :rating => player's rating before game.
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# :rank => game result. if you win first prize, this is 1.
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# :new_rating => new rating applied elo raitng.
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players = [
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Elo4m::Player.new(:rating, :rank),
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Elo4m::Player.new(:rating, :rank)
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]
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game = Elo4m::Game.new(players)
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game.run
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#=> [:new_rating, :new_rating]
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```
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## Example
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```ruby
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players = [
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Elo4m::Player.new(1613, 4),
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Elo4m::Player.new(1609, 2),
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Elo4m::Player.new(1477, 4),
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Elo4m::Player.new(1388, 6),
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Elo4m::Player.new(1586, 5),
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Elo4m::Player.new(1720, 1)
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]
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game = Elo4m::Game.new(players)
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game.run
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#=> [1601, 1646, 1499, 1350, 1533, 1762]
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```
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## Contributing
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1. Fork it ( https://github.com/kidach1/elo4m/fork )
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create a new Pull Request
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data/Rakefile
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data/elo4m.gemspec
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# coding: utf-8
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'elo4m/version'
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Gem::Specification.new do |spec|
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spec.name = "elo4m"
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spec.version = Elo4m::VERSION
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spec.authors = ["kidach1"]
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spec.email = ["daiki.taniguchi@aktsk.jp"]
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spec.summary = %q{For calculating the relative skill levels of players in multi-player games.}
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spec.description = %q{For calculating the relative skill levels of players in multi-player games.}
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spec.homepage = ""
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spec.license = "MIT"
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spec.files = `git ls-files -z`.split("\x0")
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spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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spec.require_paths = ["lib"]
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spec.add_development_dependency "bundler", "~> 1.7"
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spec.add_development_dependency "rake", "~> 10.0"
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spec.add_development_dependency "rspec"
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spec.add_dependency "gnuplot"
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end
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module Elo4m
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class Configuration
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attr_accessor :default_k_factor
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attr_accessor :default_rating
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def initialize #:nodoc:
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@default_rating = 1000
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@default_k_factor = 15
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end
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# Add a K-factor rule. The first argument is the k-factor value.
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# The block should return a boolean that determines if this K-factor rule applies.
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# The first rule that applies is the one determining the K-factor.
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#
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# The block is instance_eval'ed into the player, so you can access all it's
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# properties directly. The K-factor is recalculated every time a match is played.
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#
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# By default, the FIDE settings are used (see: +use_FIDE_settings+). To implement
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# that yourself, you could write:
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#
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# Elo.configure do |config|
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# config.k_factor(10) { pro? or pro_rating? }
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# config.k_factor(25) { starter? }
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# config.default_k_factor = 15
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# end
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#
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def k_factor(factor, &rule)
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k_factors << { :factor => factor, :rule => rule }
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end
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def applied_k_factors #:nodoc:
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apply_fide_k_factors if use_FIDE_settings
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k_factors
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end
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private
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def k_factors
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@k_factors ||= []
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end
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def apply_fide_k_factors
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unless @applied_fide_k_factors
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k_factor(10) { pro? or pro_rating? }
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k_factor(25) { starter? }
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@applied_fide_k_factors = true
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end
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end
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end
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end
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data/lib/elo4m/game.rb
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module Elo4m
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class Game
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# http://en.wikipedia.org/wiki/Elo_rating_system#Mathematical_details
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include Helper
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attr_accessor :player_cnt
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K_FACTOR = 32
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def initialize(players)
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self.player_cnt = players.length
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define_attr_player
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players.each.with_index(1) do |player, i|
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send("player#{i}=", player)
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end
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end
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def run
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self.player_cnt.times.map.with_index(1) do |_, i|
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Rating.new(
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result: score_sum(i),
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old_rating: instance_variable_get("@player#{i}").rating,
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expected: expected_sum(i),
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k_factor: K_FACTOR
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).new_rating
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end
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end
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private
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def define_attr_player
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self.player_cnt.times.with_index(1) do |_, i|
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self.class.send :define_method, "player#{i}=" do |value|
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instance_variable_set("@player#{i}", value)
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end
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end
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end
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def score_sum(player_number)
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my_ranking = instance_variable_get("@player#{player_number}").ranking
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score = 0
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self.player_cnt.times.with_index(1) do |_, i|
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next if i == player_number
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score += ranking2score(my_ranking, instance_variable_get("@player#{i}").ranking)
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end
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score
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end
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def ranking2score(my_ranking, other_ranking)
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if my_ranking < other_ranking
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1
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elsif my_ranking > other_ranking
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0
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else
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0.5
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end
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end
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def expected_sum(player_number)
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my_rating = instance_variable_get("@player#{player_number}").rating
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es = 0
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self.player_cnt.times.with_index(1) do |_, i|
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next if i == player_number
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es += Rating.new(
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old_rating: my_rating,
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other_rating: instance_variable_get("@player#{i}").rating
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).expected_al.round(3)
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end
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es
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end
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end
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end
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data/lib/elo4m/helper.rb
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module Elo4m
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module Helper
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def self.included(base)
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base.extend ClassMethods
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end
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# Every object can be initialized with a hash,
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# almost, but not quite, entirely unlike ActiveRecord.
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def initialize(attributes = {})
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attributes.each do |key, value|
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instance_variable_set("@#{key}", value)
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end
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self.class.all << self
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end
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module ClassMethods
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# Provides a list of all instantiated objects of the class.
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def all
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@all ||= []
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end
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end
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end
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end
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data/lib/elo4m/player.rb
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data/lib/elo4m/rating.rb
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module Elo4m
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class Rating
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include Helper
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attr_reader :other_rating
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attr_reader :old_rating
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attr_reader :k_factor
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attr_reader :expected
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def new_rating
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(old_rating.to_f + change).to_i
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end
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# The expected score is the probably outcome of the match, depending
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# on the difference in rating between the two players.
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def expected_al
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1.0 / ( 1.0 + ( 10.0 ** ((other_rating.to_f - old_rating.to_f) / 400.0) ) )
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end
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private
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def result
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@result.to_f
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end
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def valid_result?
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(0..1).include? @result
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end
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def change
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expected = self.expected.nil? ? expected_al : self.expected
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k_factor.to_f * ( result.to_f - expected )
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end
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end
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end
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data/lib/elo4m.rb
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require "elo4m/version"
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require "elo4m/helper"
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require "elo4m/configuration"
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require "elo4m/game"
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require "elo4m/player"
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require "elo4m/rating"
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module Elo4m
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def self.config
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@config ||= Configuration.new
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end
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def self.configure(&block)
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yield(config)
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end
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end
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data/spec/elo_spec.rb
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require File.expand_path(File.dirname(__FILE__) + '/spec_helper')
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require "elo4m"
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describe "Elo" do
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after do
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Elo4m.instance_eval { @config = nil }
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end
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=begin
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Elo rating system - Wikipedia, the free encyclopedia
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http://en.wikipedia.org/wiki/Elo_rating_system#Mathematical_details
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R_A^' = R_A + K(S_A - E_A).
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This update can be performed after each game or each tournament, or after any suitable rating period.
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An example may help clarify. Suppose Player A has a rating of 1613, and plays in a five-round tournament.
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He or she loses to a player rated 1609, draws with a player rated 1477, defeats a player rated 1388,
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defeats a player rated 1586, and loses to a player rated 1720. The player's actual score is (0 + 0.5 + 1 + 1 + 0) = 2.5.
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The expected score, calculated according to the formula above, was (0.506 + 0.686 + 0.785 + 0.539 + 0.351) = 2.867.
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Therefore the player's new rating is (1613 + 32×(2.5 − 2.867)) = 1601, assuming that a K-factor of 32 is used.
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=end
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describe 'wikipedia-way' do
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let(:players) do [
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Elo4m::Player.new(1613, 4),
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Elo4m::Player.new(1609, 2),
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Elo4m::Player.new(1477, 4),
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Elo4m::Player.new(1388, 6),
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|
+
Elo4m::Player.new(1586, 6),
|
30
|
+
Elo4m::Player.new(1720, 2) ]
|
31
|
+
end
|
32
|
+
|
33
|
+
it do
|
34
|
+
game = Elo4m::Game.new(players)
|
35
|
+
expect(game.run.first).to eq(1601)
|
36
|
+
end
|
37
|
+
end
|
38
|
+
|
39
|
+
# describe 'for multi player' do
|
40
|
+
# let(:game) do
|
41
|
+
# [
|
42
|
+
# {user: 'alice', result: 0, rating: 1609},
|
43
|
+
# {user: 'alice', result: 0.5, rating: 1477},
|
44
|
+
# {user: 'alice', result: 1, rating: 1388},
|
45
|
+
# {user: 'alice', result: 1, rating: 1586},
|
46
|
+
# {user: 'alice', result: 0, rating: 1720},
|
47
|
+
# ]
|
48
|
+
# end
|
49
|
+
# let(:my_rating) { 1613 }
|
50
|
+
# let(:k_factor) { 32 }
|
51
|
+
#
|
52
|
+
# before do
|
53
|
+
# # test = Elo4m::Player.new(rating: 1500)
|
54
|
+
# # test.add_game_results(r)
|
55
|
+
# end
|
56
|
+
#
|
57
|
+
# describe 'kochi-way' do
|
58
|
+
# it do
|
59
|
+
# # ---------------------------
|
60
|
+
# # kochi way
|
61
|
+
# # ---------------------------
|
62
|
+
#
|
63
|
+
# res_kochi = game.inject(0.0) do |r, c|
|
64
|
+
# e = Elo4m::Rating.new(
|
65
|
+
# result: c[:result],
|
66
|
+
# old_rating: my_rating,
|
67
|
+
# other_rating: c[:rating],
|
68
|
+
# k_factor: k_factor
|
69
|
+
# ).new_rating
|
70
|
+
# r += e
|
71
|
+
# end / game.size
|
72
|
+
#
|
73
|
+
# expect(res_kochi).to eq(1610)
|
74
|
+
# end
|
75
|
+
# end
|
76
|
+
# describe 'wikipedia-way' do
|
77
|
+
# it do
|
78
|
+
# # ---------------------------
|
79
|
+
# # wikipedia way
|
80
|
+
# # ---------------------------
|
81
|
+
#
|
82
|
+
# result_sum = game.inject(0.0) {|r, c| r += c[:result]}
|
83
|
+
# expected_sum = game.inject(0.0) do |r, c|
|
84
|
+
# e = Elo4m::Rating.new(old_rating: my_rating, other_rating: c[:rating]).expected_al
|
85
|
+
# r += e
|
86
|
+
# end
|
87
|
+
# res_wiki = Elo4m::Rating.new(
|
88
|
+
# result: result_sum,
|
89
|
+
# old_rating: my_rating,
|
90
|
+
# expected: expected_sum,
|
91
|
+
# k_factor: k_factor
|
92
|
+
# ).new_rating
|
93
|
+
#
|
94
|
+
# expect(res_wiki).to eq(1601)
|
95
|
+
# end
|
96
|
+
# end
|
97
|
+
# end
|
98
|
+
end
|
data/spec/spec_helper.rb
ADDED
data/spec/test.rb
ADDED
@@ -0,0 +1,68 @@
|
|
1
|
+
require File.expand_path(File.dirname(__FILE__) + '/spec_helper')
|
2
|
+
require "elo4m"
|
3
|
+
|
4
|
+
def players(my_rating)
|
5
|
+
my_rank, other_ratings = rand_rank_ratings(my_rating)
|
6
|
+
other_ratings.map do |k, v|
|
7
|
+
Elo4m::Player.new(k, v)
|
8
|
+
end.unshift Elo4m::Player.new(my_rating, my_rank)
|
9
|
+
end
|
10
|
+
|
11
|
+
def rand_rank_ratings(my_rating)
|
12
|
+
i = 1
|
13
|
+
ratings = []
|
14
|
+
while ratings.flatten.length != 6
|
15
|
+
ratings = 5.times.map { rand(my_rating-30..my_rating+30) }
|
16
|
+
ratings.push my_rating
|
17
|
+
end
|
18
|
+
rank_rating = ratings.sort.reverse.each_with_object({}) do |(k, v), h|
|
19
|
+
h[k] = i
|
20
|
+
i += 1
|
21
|
+
end
|
22
|
+
# => {1522=>1, 1521=>2, 1520=>3, 1506=>4, 1500=>5, 1490=>6}
|
23
|
+
|
24
|
+
rand_rank_ratings = Hash[rank_rating.to_a.shuffle]
|
25
|
+
my_rank = rand_rank_ratings[my_rating]
|
26
|
+
|
27
|
+
rand_rank_ratings.delete(my_rating)
|
28
|
+
return my_rank, rand_rank_ratings
|
29
|
+
end
|
30
|
+
|
31
|
+
require 'gnuplot'
|
32
|
+
|
33
|
+
j = 0
|
34
|
+
def execute(my_rating, j)
|
35
|
+
return my_rating if j == 300
|
36
|
+
ps = players(my_rating)
|
37
|
+
game = Elo4m::Game.new(ps)
|
38
|
+
new_rating = game.run.first
|
39
|
+
j += 1
|
40
|
+
execute(new_rating, j)
|
41
|
+
end
|
42
|
+
|
43
|
+
res = []
|
44
|
+
1000.times do |i|
|
45
|
+
p i
|
46
|
+
res << execute(1500, 0)
|
47
|
+
end
|
48
|
+
p res = res.sort
|
49
|
+
|
50
|
+
Gnuplot.open do |gp|
|
51
|
+
Gnuplot::Plot.new( gp ) do |plot|
|
52
|
+
plot.title 'elo'
|
53
|
+
plot.ylabel 'x'
|
54
|
+
plot.xlabel 'y'
|
55
|
+
plot.set "size ratio 1"
|
56
|
+
plot.terminal("png")
|
57
|
+
plot.output("y_eq_x2.png")
|
58
|
+
plot.set "linestyle 1 linecolor rgbcolor 'blue' linetype 1"
|
59
|
+
x = res
|
60
|
+
y = 1..1000
|
61
|
+
|
62
|
+
plot.data << Gnuplot::DataSet.new( [x, y] ) do |ds|
|
63
|
+
ds.with = "lines ls 1"
|
64
|
+
ds.linewidth = 4
|
65
|
+
ds.notitle
|
66
|
+
end
|
67
|
+
end
|
68
|
+
end
|
data/y_eq_x2.png
ADDED
Binary file
|
metadata
ADDED
@@ -0,0 +1,122 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: elo4m
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.1
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- kidach1
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2015-03-18 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: bundler
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ~>
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '1.7'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ~>
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '1.7'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rake
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - ~>
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '10.0'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - ~>
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '10.0'
|
41
|
+
- !ruby/object:Gem::Dependency
|
42
|
+
name: rspec
|
43
|
+
requirement: !ruby/object:Gem::Requirement
|
44
|
+
requirements:
|
45
|
+
- - '>='
|
46
|
+
- !ruby/object:Gem::Version
|
47
|
+
version: '0'
|
48
|
+
type: :development
|
49
|
+
prerelease: false
|
50
|
+
version_requirements: !ruby/object:Gem::Requirement
|
51
|
+
requirements:
|
52
|
+
- - '>='
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: '0'
|
55
|
+
- !ruby/object:Gem::Dependency
|
56
|
+
name: gnuplot
|
57
|
+
requirement: !ruby/object:Gem::Requirement
|
58
|
+
requirements:
|
59
|
+
- - '>='
|
60
|
+
- !ruby/object:Gem::Version
|
61
|
+
version: '0'
|
62
|
+
type: :runtime
|
63
|
+
prerelease: false
|
64
|
+
version_requirements: !ruby/object:Gem::Requirement
|
65
|
+
requirements:
|
66
|
+
- - '>='
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: '0'
|
69
|
+
description: For calculating the relative skill levels of players in multi-player
|
70
|
+
games.
|
71
|
+
email:
|
72
|
+
- daiki.taniguchi@aktsk.jp
|
73
|
+
executables: []
|
74
|
+
extensions: []
|
75
|
+
extra_rdoc_files: []
|
76
|
+
files:
|
77
|
+
- .gitignore
|
78
|
+
- Gemfile
|
79
|
+
- LICENSE.txt
|
80
|
+
- README.md
|
81
|
+
- Rakefile
|
82
|
+
- elo4m.gemspec
|
83
|
+
- lib/elo4m.rb
|
84
|
+
- lib/elo4m/configuration.rb
|
85
|
+
- lib/elo4m/game.rb
|
86
|
+
- lib/elo4m/helper.rb
|
87
|
+
- lib/elo4m/player.rb
|
88
|
+
- lib/elo4m/rating.rb
|
89
|
+
- lib/elo4m/version.rb
|
90
|
+
- spec/elo_spec.rb
|
91
|
+
- spec/spec_helper.rb
|
92
|
+
- spec/test.rb
|
93
|
+
- y_eq_x2.png
|
94
|
+
homepage: ''
|
95
|
+
licenses:
|
96
|
+
- MIT
|
97
|
+
metadata: {}
|
98
|
+
post_install_message:
|
99
|
+
rdoc_options: []
|
100
|
+
require_paths:
|
101
|
+
- lib
|
102
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
103
|
+
requirements:
|
104
|
+
- - '>='
|
105
|
+
- !ruby/object:Gem::Version
|
106
|
+
version: '0'
|
107
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
108
|
+
requirements:
|
109
|
+
- - '>='
|
110
|
+
- !ruby/object:Gem::Version
|
111
|
+
version: '0'
|
112
|
+
requirements: []
|
113
|
+
rubyforge_project:
|
114
|
+
rubygems_version: 2.4.1
|
115
|
+
signing_key:
|
116
|
+
specification_version: 4
|
117
|
+
summary: For calculating the relative skill levels of players in multi-player games.
|
118
|
+
test_files:
|
119
|
+
- spec/elo_spec.rb
|
120
|
+
- spec/spec_helper.rb
|
121
|
+
- spec/test.rb
|
122
|
+
has_rdoc:
|