elm-rails 0.2.0 → 0.2.1

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Files changed (581) hide show
  1. checksums.yaml +4 -4
  2. data/lib/elm/rails/version.rb +1 -1
  3. metadata +2 -1158
  4. data/test/pipeline_test.rb +0 -19
  5. data/test/rails4.2/Gemfile +0 -50
  6. data/test/rails4.2/Gemfile.lock +0 -170
  7. data/test/rails4.2/README.rdoc +0 -28
  8. data/test/rails4.2/Rakefile +0 -6
  9. data/test/rails4.2/app/assets/elm/App.elm +0 -7
  10. data/test/rails4.2/app/assets/javascripts/application.js +0 -1
  11. data/test/rails4.2/app/assets/stylesheets/application.css +0 -15
  12. data/test/rails4.2/app/controllers/application_controller.rb +0 -5
  13. data/test/rails4.2/app/helpers/application_helper.rb +0 -2
  14. data/test/rails4.2/app/views/layouts/application.html.erb +0 -14
  15. data/test/rails4.2/bin/bundle +0 -3
  16. data/test/rails4.2/bin/rails +0 -9
  17. data/test/rails4.2/bin/rake +0 -9
  18. data/test/rails4.2/bin/setup +0 -29
  19. data/test/rails4.2/bin/spring +0 -16
  20. data/test/rails4.2/config.ru +0 -4
  21. data/test/rails4.2/config/application.rb +0 -26
  22. data/test/rails4.2/config/boot.rb +0 -3
  23. data/test/rails4.2/config/database.yml +0 -25
  24. data/test/rails4.2/config/environment.rb +0 -5
  25. data/test/rails4.2/config/environments/development.rb +0 -41
  26. data/test/rails4.2/config/environments/production.rb +0 -79
  27. data/test/rails4.2/config/environments/test.rb +0 -42
  28. data/test/rails4.2/config/initializers/assets.rb +0 -11
  29. data/test/rails4.2/config/initializers/backtrace_silencers.rb +0 -7
  30. data/test/rails4.2/config/initializers/cookies_serializer.rb +0 -3
  31. data/test/rails4.2/config/initializers/filter_parameter_logging.rb +0 -4
  32. data/test/rails4.2/config/initializers/inflections.rb +0 -16
  33. data/test/rails4.2/config/initializers/mime_types.rb +0 -4
  34. data/test/rails4.2/config/initializers/session_store.rb +0 -3
  35. data/test/rails4.2/config/initializers/wrap_parameters.rb +0 -14
  36. data/test/rails4.2/config/locales/en.yml +0 -23
  37. data/test/rails4.2/config/routes.rb +0 -56
  38. data/test/rails4.2/config/secrets.yml +0 -22
  39. data/test/rails4.2/db/seeds.rb +0 -7
  40. data/test/rails4.2/elm-package.json +0 -15
  41. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Array.elmi +0 -0
  42. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Array.elmo +0 -54
  43. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Basics.elmi +0 -0
  44. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Basics.elmo +0 -125
  45. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Bitwise.elmi +0 -0
  46. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Bitwise.elmo +0 -7
  47. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Char.elmi +0 -0
  48. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Char.elmo +0 -42
  49. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Color.elmi +0 -0
  50. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Color.elmo +0 -165
  51. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Date.elmi +0 -0
  52. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Date.elmo +0 -32
  53. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Debug.elmi +0 -0
  54. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Debug.elmo +0 -2
  55. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Dict.elmi +0 -0
  56. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Dict.elmo +0 -916
  57. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Json-Decode.elmi +0 -0
  58. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Json-Decode.elmo +0 -62
  59. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Json-Encode.elmi +0 -0
  60. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Json-Encode.elmo +0 -10
  61. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/List.elmi +0 -0
  62. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/List.elmo +0 -545
  63. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Maybe.elmi +0 -0
  64. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Maybe.elmo +0 -72
  65. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Platform-Cmd.elmi +0 -0
  66. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Platform-Cmd.elmo +0 -14
  67. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Platform-Sub.elmi +0 -0
  68. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Platform-Sub.elmo +0 -5
  69. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Platform.elmi +0 -0
  70. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Platform.elmo +0 -9
  71. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Process.elmi +0 -0
  72. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Process.elmo +0 -3
  73. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Random.elmi +0 -0
  74. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Random.elmo +0 -378
  75. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Regex.elmi +0 -0
  76. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Regex.elmo +0 -16
  77. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Result.elmi +0 -0
  78. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Result.elmo +0 -141
  79. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Set.elmi +0 -0
  80. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Set.elmo +0 -130
  81. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/String.elmi +0 -0
  82. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/String.elmo +0 -43
  83. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Task.elmi +0 -0
  84. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Task.elmo +0 -196
  85. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Time.elmi +0 -0
  86. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Time.elmo +0 -187
  87. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Tuple.elmi +0 -0
  88. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/Tuple.elmo +0 -26
  89. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/core/5.0.0/graph.dat +0 -0
  90. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/html/2.0.0/Html-Attributes.elmi +0 -0
  91. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/html/2.0.0/Html-Attributes.elmo +0 -349
  92. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/html/2.0.0/Html-Events.elmi +0 -0
  93. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/html/2.0.0/Html-Events.elmo +0 -114
  94. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/html/2.0.0/Html-Keyed.elmi +0 -0
  95. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/html/2.0.0/Html-Keyed.elmo +0 -3
  96. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/html/2.0.0/Html-Lazy.elmi +0 -0
  97. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/html/2.0.0/Html-Lazy.elmo +0 -3
  98. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/html/2.0.0/Html.elmi +0 -0
  99. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/html/2.0.0/Html.elmo +0 -124
  100. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/html/2.0.0/graph.dat +0 -0
  101. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/virtual-dom/2.0.3/VirtualDom-Debug.elmi +0 -0
  102. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/virtual-dom/2.0.3/VirtualDom-Debug.elmo +0 -622
  103. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/virtual-dom/2.0.3/VirtualDom-Expando.elmi +0 -0
  104. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/virtual-dom/2.0.3/VirtualDom-Expando.elmo +0 -1353
  105. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/virtual-dom/2.0.3/VirtualDom-Helpers.elmi +0 -0
  106. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/virtual-dom/2.0.3/VirtualDom-Helpers.elmo +0 -45
  107. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/virtual-dom/2.0.3/VirtualDom-History.elmi +0 -0
  108. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/virtual-dom/2.0.3/VirtualDom-History.elmo +0 -367
  109. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/virtual-dom/2.0.3/VirtualDom-Metadata.elmi +0 -0
  110. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/virtual-dom/2.0.3/VirtualDom-Metadata.elmo +0 -393
  111. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/virtual-dom/2.0.3/VirtualDom-Overlay.elmi +0 -0
  112. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/virtual-dom/2.0.3/VirtualDom-Overlay.elmo +0 -793
  113. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/virtual-dom/2.0.3/VirtualDom-Report.elmi +0 -0
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  115. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/virtual-dom/2.0.3/VirtualDom.elmi +0 -0
  116. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/virtual-dom/2.0.3/VirtualDom.elmo +0 -30
  117. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/elm-lang/virtual-dom/2.0.3/graph.dat +0 -0
  118. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/user/project/1.0.0/Main.elmi +0 -0
  119. data/test/rails4.2/elm-stuff/build-artifacts/0.18.0/user/project/1.0.0/Main.elmo +0 -2
  120. data/test/rails4.2/elm-stuff/exact-dependencies.json +0 -5
  121. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/CONTRIBUTING.md +0 -41
  122. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/LICENSE +0 -30
  123. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/README.md +0 -34
  124. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/changelog.md +0 -143
  125. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/elm-package.json +0 -38
  126. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Array.elm +0 -240
  127. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Basics.elm +0 -655
  128. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Bitwise.elm +0 -90
  129. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Char.elm +0 -103
  130. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Color.elm +0 -456
  131. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Date.elm +0 -150
  132. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Debug.elm +0 -62
  133. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Dict.elm +0 -661
  134. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Json/Decode.elm +0 -520
  135. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Json/Encode.elm +0 -102
  136. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/List.elm +0 -603
  137. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Maybe.elm +0 -157
  138. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Native/Array.js +0 -967
  139. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Native/Basics.js +0 -141
  140. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Native/Bitwise.js +0 -13
  141. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Native/Char.js +0 -14
  142. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Native/Date.js +0 -33
  143. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Native/Debug.js +0 -30
  144. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Native/Json.js +0 -580
  145. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Native/List.js +0 -137
  146. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Native/Platform.js +0 -560
  147. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Native/Regex.js +0 -119
  148. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Native/Scheduler.js +0 -281
  149. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Native/String.js +0 -335
  150. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/src/Native/Time.js +0 -27
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  168. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/tests/Test/Char.elm +0 -93
  169. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/tests/Test/CodeGen.elm +0 -59
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  171. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/tests/Test/Equality.elm +0 -28
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  178. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/tests/elm-package.json +0 -16
  179. data/test/rails4.2/elm-stuff/packages/elm-lang/core/5.0.0/tests/run-tests.sh +0 -18
  180. data/test/rails4.2/elm-stuff/packages/elm-lang/html/2.0.0/LICENSE +0 -30
  181. data/test/rails4.2/elm-stuff/packages/elm-lang/html/2.0.0/README.md +0 -5
  182. data/test/rails4.2/elm-stuff/packages/elm-lang/html/2.0.0/elm-package.json +0 -21
  183. data/test/rails4.2/elm-stuff/packages/elm-lang/html/2.0.0/properties-vs-attributes.md +0 -15
  184. data/test/rails4.2/elm-stuff/packages/elm-lang/html/2.0.0/src/Html.elm +0 -923
  185. data/test/rails4.2/elm-stuff/packages/elm-lang/html/2.0.0/src/Html/Attributes.elm +0 -1009
  186. data/test/rails4.2/elm-stuff/packages/elm-lang/html/2.0.0/src/Html/Events.elm +0 -269
  187. data/test/rails4.2/elm-stuff/packages/elm-lang/html/2.0.0/src/Html/Keyed.elm +0 -48
  188. data/test/rails4.2/elm-stuff/packages/elm-lang/html/2.0.0/src/Html/Lazy.elm +0 -48
  189. data/test/rails4.2/elm-stuff/packages/elm-lang/virtual-dom/2.0.3/LICENSE +0 -30
  190. data/test/rails4.2/elm-stuff/packages/elm-lang/virtual-dom/2.0.3/README.md +0 -5
  191. data/test/rails4.2/elm-stuff/packages/elm-lang/virtual-dom/2.0.3/elm-package.json +0 -17
  192. data/test/rails4.2/elm-stuff/packages/elm-lang/virtual-dom/2.0.3/src/Native/Debug.js +0 -280
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@@ -1,145 +0,0 @@
1
- module Platform exposing
2
- ( Program, program, programWithFlags
3
- , Task, ProcessId
4
- , Router, sendToApp, sendToSelf
5
- )
6
-
7
- {-|
8
-
9
- # Programs
10
- @docs Program, program, programWithFlags
11
-
12
- # Platform Internals
13
-
14
- ## Tasks and Processes
15
- @docs Task, ProcessId
16
-
17
- ## Effect Manager Helpers
18
-
19
- An extremely tiny portion of library authors should ever write effect managers.
20
- Fundamentally, Elm needs maybe 10 of them total. I get that people are smart,
21
- curious, etc. but that is not a substitute for a legitimate reason to make an
22
- effect manager. Do you have an *organic need* this fills? Or are you just
23
- curious? Public discussions of your explorations should be framed accordingly.
24
-
25
- @docs Router, sendToApp, sendToSelf
26
- -}
27
-
28
- import Basics exposing (Never)
29
- import Native.Platform
30
- import Native.Scheduler
31
- import Platform.Cmd exposing (Cmd)
32
- import Platform.Sub exposing (Sub)
33
-
34
-
35
-
36
- -- PROGRAMS
37
-
38
-
39
- {-| A `Program` describes how to manage your Elm app.
40
-
41
- You can create [headless][] programs with the [`program`](#program) and
42
- [`programWithFlags`](#programWithFlags) functions. Similar functions exist in
43
- [`Html.App`][app] that let you specify a view.
44
-
45
- [headless]: https://en.wikipedia.org/wiki/Headless_software
46
- [app]: http://package.elm-lang.org/packages/elm-lang/html/latest/Html-App
47
-
48
- Honestly, it is totally normal if this seems crazy at first. The best way to
49
- understand is to work through [guide.elm-lang.org](http://guide.elm-lang.org/).
50
- It makes way more sense in context!
51
- -}
52
- type Program flags model msg = Program
53
-
54
-
55
- {-| Create a [headless][] program. This is great if you want to use Elm as the
56
- “brain” for something else. You can still communicate with JS via
57
- ports and manage your model, you just do not have to specify a `view`.
58
-
59
- [headless]: https://en.wikipedia.org/wiki/Headless_software
60
-
61
- Initializing a headless program from JavaScript looks like this:
62
-
63
- ```javascript
64
- var app = Elm.MyThing.worker();
65
- ```
66
- -}
67
- program
68
- : { init : (model, Cmd msg)
69
- , update : msg -> model -> (model, Cmd msg)
70
- , subscriptions : model -> Sub msg
71
- }
72
- -> Program Never model msg
73
- program =
74
- Native.Platform.program
75
-
76
-
77
- {-| Same as [`program`](#program), but you can provide flags. Initializing a
78
- headless program (with flags) from JavaScript looks like this:
79
-
80
- ```javascript
81
- var app = Elm.MyThing.worker({ user: 'Tom', token: 1234 });
82
- ```
83
-
84
- Whatever argument you provide to `worker` will get converted to an Elm value,
85
- allowing you to configure your Elm program however you want from JavaScript!
86
- -}
87
- programWithFlags
88
- : { init : flags -> (model, Cmd msg)
89
- , update : msg -> model -> (model, Cmd msg)
90
- , subscriptions : model -> Sub msg
91
- }
92
- -> Program flags model msg
93
- programWithFlags =
94
- Native.Platform.programWithFlags
95
-
96
-
97
-
98
- -- TASKS and PROCESSES
99
-
100
- {-| Head over to the documentation for the [`Task`](Task) module for more
101
- information on this. It is only defined here because it is a platform
102
- primitive.
103
- -}
104
- type Task err ok = Task
105
-
106
-
107
- {-| Head over to the documentation for the [`Process`](Process) module for
108
- information on this. It is only defined here because it is a platform
109
- primitive.
110
- -}
111
- type ProcessId = ProcessId
112
-
113
-
114
-
115
- -- EFFECT MANAGER INTERNALS
116
-
117
-
118
- {-| An effect manager has access to a “router” that routes messages between
119
- the main app and your individual effect manager.
120
- -}
121
- type Router appMsg selfMsg =
122
- Router
123
-
124
-
125
- {-| Send the router a message for the main loop of your app. This message will
126
- be handled by the overall `update` function, just like events from `Html`.
127
- -}
128
- sendToApp : Router msg a -> msg -> Task x ()
129
- sendToApp =
130
- Native.Platform.sendToApp
131
-
132
-
133
- {-| Send the router a message for your effect manager. This message will
134
- be routed to the `onSelfMsg` function, where you can update the state of your
135
- effect manager as necessary.
136
-
137
- As an example, the effect manager for web sockets
138
- -}
139
- sendToSelf : Router a msg -> msg -> Task x ()
140
- sendToSelf =
141
- Native.Platform.sendToSelf
142
-
143
-
144
- hack =
145
- Native.Scheduler.succeed
@@ -1,67 +0,0 @@
1
- module Platform.Cmd exposing
2
- ( Cmd
3
- , map
4
- , batch
5
- , none
6
- , (!)
7
- )
8
-
9
- {-|
10
-
11
- # Effects
12
-
13
- Elm has **managed effects**, meaning that things like HTTP requests or writing
14
- to disk are all treated as *data* in Elm. When this data is given to the Elm
15
- runtime system, it can do some “query optimization” before actually performing
16
- the effect. Perhaps unexpectedly, this managed effects idea is the heart of why
17
- Elm is so nice for testing, reuse, reproducibility, etc.
18
-
19
- There are two kinds of managed effects you will use in your programs: commands
20
- and subscriptions.
21
-
22
- @docs Cmd, map, batch, none, (!)
23
-
24
- -}
25
-
26
- import Native.Platform
27
-
28
-
29
- {-| A command is a way of telling Elm, “Hey, I want you to do this thing!”
30
- So if you want to send an HTTP request, you would need to command Elm to do it.
31
- Or if you wanted to ask for geolocation, you would need to command Elm to go
32
- get it.
33
-
34
- Every `Cmd` specifies (1) which effects you need access to and (2) the type of
35
- messages that will come back into your application.
36
-
37
- **Note:** Do not worry if this seems confusing at first! As with every Elm user
38
- ever, commands will make more sense as you work through [the Elm Architecture
39
- Tutorial](http://guide.elm-lang.org/architecture/index.html) and see how they
40
- fit into a real application!
41
- -}
42
- type Cmd msg = Cmd
43
-
44
-
45
- {-|-}
46
- map : (a -> msg) -> Cmd a -> Cmd msg
47
- map =
48
- Native.Platform.map
49
-
50
-
51
- {-|-}
52
- batch : List (Cmd msg) -> Cmd msg
53
- batch =
54
- Native.Platform.batch
55
-
56
-
57
- {-|-}
58
- none : Cmd msg
59
- none =
60
- batch []
61
-
62
-
63
- {-|-}
64
- (!) : model -> List (Cmd msg) -> (model, Cmd msg)
65
- (!) model commands =
66
- (model, batch commands)
67
-
@@ -1,52 +0,0 @@
1
- module Platform.Sub exposing
2
- ( Sub
3
- , map
4
- , batch
5
- , none
6
- )
7
-
8
- {-|
9
-
10
- @docs Sub, map, batch, none
11
- -}
12
-
13
- import Native.Platform
14
-
15
-
16
- {-| A subscription is a way of telling Elm, “Hey, let me know if anything
17
- interesting happens over there!” So if you want to listen for messages on a web
18
- socket, you would tell Elm to create a subscription. If you want to get clock
19
- ticks, you would tell Elm to subscribe to that. The cool thing here is that
20
- this means *Elm* manages all the details of subscriptions instead of *you*.
21
- So if a web socket goes down, *you* do not need to manually reconnect with an
22
- exponential backoff strategy, *Elm* does this all for you behind the scenes!
23
-
24
- Every `Sub` specifies (1) which effects you need access to and (2) the type of
25
- messages that will come back into your application.
26
-
27
- **Note:** Do not worry if this seems confusing at first! As with every Elm user
28
- ever, subscriptions will make more sense as you work through [the Elm Architecture
29
- Tutorial](http://guide.elm-lang.org/architecture/index.html) and see how they fit
30
- into a real application!
31
- -}
32
- type Sub msg = Sub
33
-
34
-
35
- {-|-}
36
- map : (a -> msg) -> Sub a -> Sub msg
37
- map =
38
- Native.Platform.map
39
-
40
-
41
- {-|-}
42
- batch : List (Sub msg) -> Sub msg
43
- batch =
44
- Native.Platform.batch
45
-
46
-
47
- {-|-}
48
- none : Sub msg
49
- none =
50
- batch []
51
-
52
-
@@ -1,106 +0,0 @@
1
- module Process exposing
2
- ( Id
3
- , spawn
4
- , sleep
5
- , kill
6
- )
7
-
8
- {-|
9
-
10
- # Processes
11
- @docs Id, spawn, sleep, kill
12
-
13
- ## Future Plans
14
-
15
- Right now, this library is pretty sparse. For example, there is no public API
16
- for processes to communicate with each other. This is a really important
17
- ability, but it is also something that is extraordinarily easy to get wrong!
18
-
19
- I think the trend will be towards an Erlang style of concurrency, where every
20
- process has an “event queue” that anyone can send messages to. I currently
21
- think the API will be extended to be more like this:
22
-
23
- type Id exit msg
24
-
25
- spawn : Task exit a -> Task x (Id exit Never)
26
-
27
- kill : Id exit msg -> Task x ()
28
-
29
- send : Id exit msg -> msg -> Task x ()
30
-
31
- A process `Id` will have two type variables to make sure all communication is
32
- valid. The `exit` type describes the messages that are produced if the process
33
- fails because of user code. So if processes are linked and trapping errors,
34
- they will need to handle this. The `msg` type just describes what kind of
35
- messages this process can be sent by strangers.
36
-
37
- We shall see though! This is just a draft that does not cover nearly everything
38
- it needs to, so the long-term vision for concurrency in Elm will be rolling out
39
- slowly as I get more data and experience.
40
-
41
- I ask that people bullish on compiling to node.js keep this in mind. I think we
42
- can do better than the hopelessly bad concurrency model of node.js, and I hope
43
- the Elm community will be supportive of being more ambitious, even if it takes
44
- longer. That’s kind of what Elm is all about.
45
- -}
46
-
47
- import Basics exposing (Never)
48
- import Native.Scheduler
49
- import Platform
50
- import Task exposing (Task)
51
- import Time exposing (Time)
52
-
53
-
54
- {-| A light-weight process that runs concurrently. You can use `spawn` to
55
- get a bunch of different tasks running in different processes. The Elm runtime
56
- will interleave their progress. So if a task is taking too long, we will pause
57
- it at an `andThen` and switch over to other stuff.
58
-
59
- **Note:** We make a distinction between *concurrency* which means interleaving
60
- different sequences and *parallelism* which means running different
61
- sequences at the exact same time. For example, a
62
- [time-sharing system](https://en.wikipedia.org/wiki/Time-sharing) is definitely
63
- concurrent, but not necessarily parallel. So even though JS runs within a
64
- single OS-level thread, Elm can still run things concurrently.
65
- -}
66
- type alias Id =
67
- Platform.ProcessId
68
-
69
-
70
- {-| Run a task in its own light-weight process. In the following example,
71
- `task1` and `task2` will be interleaved. If `task1` makes a long HTTP request
72
- or is just taking a long time, we can hop over to `task2` and do some work
73
- there.
74
-
75
- spawn task1
76
- |> Task.andThen (\_ -> spawn task2)
77
-
78
- **Note:** This creates a relatively restricted kind of `Process` because it
79
- cannot receive any messages. More flexibility for user-defined processes will
80
- come in a later release!
81
- -}
82
- spawn : Task x a -> Task y Id
83
- spawn =
84
- Native.Scheduler.spawn
85
-
86
-
87
- {-| Block progress on the current process for a given amount of time. The
88
- JavaScript equivalent of this is [`setTimeout`][setTimeout] which lets you
89
- delay work until later.
90
-
91
- [setTimeout]: https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout
92
- -}
93
- sleep : Time -> Task x ()
94
- sleep =
95
- Native.Scheduler.sleep
96
-
97
-
98
- {-| Sometimes you `spawn` a process, but later decide it would be a waste to
99
- have it keep running and doing stuff. The `kill` function will force a process
100
- to bail on whatever task it is running. So if there is an HTTP request in
101
- flight, it will also abort the request.
102
- -}
103
- kill : Id -> Task x ()
104
- kill =
105
- Native.Scheduler.kill
106
-
@@ -1,532 +0,0 @@
1
- effect module Random where { command = MyCmd } exposing
2
- ( Generator, Seed
3
- , bool, int, float
4
- , list, pair
5
- , map, map2, map3, map4, map5
6
- , andThen
7
- , minInt, maxInt
8
- , generate
9
- , step, initialSeed
10
- )
11
-
12
- {-| This library helps you generate pseudo-random values.
13
-
14
- This library is all about building [`generators`](#Generator) for whatever
15
- type of values you need. There are a bunch of primitive generators like
16
- [`bool`](#bool) and [`int`](#int) that you can build up into fancier
17
- generators with functions like [`list`](#list) and [`map`](#map).
18
-
19
- It may be helpful to [read about JSON decoders][json] because they work very
20
- similarly.
21
-
22
- [json]: https://evancz.gitbooks.io/an-introduction-to-elm/content/interop/json.html
23
-
24
- > *Note:* This is an implementation of the Portable Combined Generator of
25
- L'Ecuyer for 32-bit computers. It is almost a direct translation from the
26
- [System.Random](http://hackage.haskell.org/package/random-1.0.1.1/docs/System-Random.html)
27
- module. It has a period of roughly 2.30584e18.
28
-
29
- # Generators
30
- @docs Generator
31
-
32
- # Primitive Generators
33
- @docs bool, int, float
34
-
35
- # Data Structure Generators
36
- @docs pair, list
37
-
38
- # Custom Generators
39
- @docs map, map2, map3, map4, map5, andThen
40
-
41
- # Generate Values
42
- @docs generate
43
-
44
- # Generate Values Manually
45
- @docs step, Seed, initialSeed
46
-
47
- # Constants
48
- @docs maxInt, minInt
49
-
50
- -}
51
-
52
- import Basics exposing (..)
53
- import List exposing ((::))
54
- import Platform
55
- import Platform.Cmd exposing (Cmd)
56
- import Task exposing (Task)
57
- import Time
58
- import Tuple
59
-
60
-
61
-
62
- -- PRIMITIVE GENERATORS
63
-
64
-
65
- {-| Create a generator that produces boolean values. The following example
66
- simulates a coin flip that may land heads or tails.
67
-
68
- type Flip = Heads | Tails
69
-
70
- coinFlip : Generator Flip
71
- coinFlip =
72
- map (\b -> if b then Heads else Tails) bool
73
- -}
74
- bool : Generator Bool
75
- bool =
76
- map ((==) 1) (int 0 1)
77
-
78
-
79
- {-| Generate 32-bit integers in a given range.
80
-
81
- int 0 10 -- an integer between zero and ten
82
- int -5 5 -- an integer between -5 and 5
83
-
84
- int minInt maxInt -- an integer in the widest range feasible
85
-
86
- This function *can* produce values outside of the range [[`minInt`](#minInt),
87
- [`maxInt`](#maxInt)] but sufficient randomness is not guaranteed.
88
- -}
89
- int : Int -> Int -> Generator Int
90
- int a b =
91
- Generator <| \(Seed seed) ->
92
- let
93
- (lo,hi) =
94
- if a < b then (a,b) else (b,a)
95
-
96
- k = hi - lo + 1
97
- -- 2^31 - 87
98
- base = 2147483561
99
- n = iLogBase base k
100
-
101
- f n acc state =
102
- case n of
103
- 0 -> (acc, state)
104
- _ ->
105
- let
106
- (x, nextState) = seed.next state
107
- in
108
- f (n - 1) (x + acc * base) nextState
109
-
110
- (v, nextState) =
111
- f n 1 seed.state
112
- in
113
- ( lo + v % k
114
- , Seed { seed | state = nextState }
115
- )
116
-
117
-
118
- iLogBase : Int -> Int -> Int
119
- iLogBase b i =
120
- if i < b then
121
- 1
122
- else
123
- 1 + iLogBase b (i // b)
124
-
125
-
126
- {-| The maximum value for randomly generated 32-bit ints: 2147483647 -}
127
- maxInt : Int
128
- maxInt =
129
- 2147483647
130
-
131
-
132
- {-| The minimum value for randomly generated 32-bit ints: -2147483648 -}
133
- minInt : Int
134
- minInt =
135
- -2147483648
136
-
137
-
138
- {-| Generate floats in a given range. The following example is a generator
139
- that produces decimals between 0 and 1.
140
-
141
- probability : Generator Float
142
- probability =
143
- float 0 1
144
- -}
145
- float : Float -> Float -> Generator Float
146
- float a b =
147
- Generator <| \seed ->
148
- let
149
- (lo, hi) =
150
- if a < b then (a,b) else (b,a)
151
-
152
- (number, newSeed) =
153
- step (int minInt maxInt) seed
154
-
155
- negativeOneToOne =
156
- toFloat number / toFloat (maxInt - minInt)
157
-
158
- scaled =
159
- (lo+hi)/2 + ((hi-lo) * negativeOneToOne)
160
- in
161
- (scaled, newSeed)
162
-
163
-
164
-
165
- -- DATA STRUCTURES
166
-
167
-
168
- {-| Create a pair of random values. A common use of this might be to generate
169
- a point in a certain 2D space. Imagine we have a collage that is 400 pixels
170
- wide and 200 pixels tall.
171
-
172
- randomPoint : Generator (Int,Int)
173
- randomPoint =
174
- pair (int -200 200) (int -100 100)
175
-
176
- -}
177
- pair : Generator a -> Generator b -> Generator (a,b)
178
- pair genA genB =
179
- map2 (,) genA genB
180
-
181
-
182
- {-| Create a list of random values.
183
-
184
- floatList : Generator (List Float)
185
- floatList =
186
- list 10 (float 0 1)
187
-
188
- intList : Generator (List Int)
189
- intList =
190
- list 5 (int 0 100)
191
-
192
- intPairs : Generator (List (Int, Int))
193
- intPairs =
194
- list 10 <| pair (int 0 100) (int 0 100)
195
- -}
196
- list : Int -> Generator a -> Generator (List a)
197
- list n (Generator generate) =
198
- Generator <| \seed ->
199
- listHelp [] n generate seed
200
-
201
-
202
- listHelp : List a -> Int -> (Seed -> (a,Seed)) -> Seed -> (List a, Seed)
203
- listHelp list n generate seed =
204
- if n < 1 then
205
- (List.reverse list, seed)
206
-
207
- else
208
- let
209
- (value, newSeed) =
210
- generate seed
211
- in
212
- listHelp (value :: list) (n-1) generate newSeed
213
-
214
-
215
-
216
- -- CUSTOM GENERATORS
217
-
218
-
219
- {-| Transform the values produced by a generator. The following examples show
220
- how to generate booleans and letters based on a basic integer generator.
221
-
222
- bool : Generator Bool
223
- bool =
224
- map ((==) 1) (int 0 1)
225
-
226
- lowercaseLetter : Generator Char
227
- lowercaseLetter =
228
- map (\n -> Char.fromCode (n + 97)) (int 0 25)
229
-
230
- uppercaseLetter : Generator Char
231
- uppercaseLetter =
232
- map (\n -> Char.fromCode (n + 65)) (int 0 25)
233
-
234
- -}
235
- map : (a -> b) -> Generator a -> Generator b
236
- map func (Generator genA) =
237
- Generator <| \seed0 ->
238
- let
239
- (a, seed1) = genA seed0
240
- in
241
- (func a, seed1)
242
-
243
-
244
- {-| Combine two generators.
245
-
246
- This function is used to define things like [`pair`](#pair) where you want to
247
- put two generators together.
248
-
249
- pair : Generator a -> Generator b -> Generator (a,b)
250
- pair genA genB =
251
- map2 (,) genA genB
252
-
253
- -}
254
- map2 : (a -> b -> c) -> Generator a -> Generator b -> Generator c
255
- map2 func (Generator genA) (Generator genB) =
256
- Generator <| \seed0 ->
257
- let
258
- (a, seed1) = genA seed0
259
- (b, seed2) = genB seed1
260
- in
261
- (func a b, seed2)
262
-
263
-
264
- {-| Combine three generators. This could be used to produce random colors.
265
-
266
- import Color
267
-
268
- rgb : Generator Color.Color
269
- rgb =
270
- map3 Color.rgb (int 0 255) (int 0 255) (int 0 255)
271
-
272
- hsl : Generator Color.Color
273
- hsl =
274
- map3 Color.hsl (map degrees (int 0 360)) (float 0 1) (float 0 1)
275
- -}
276
- map3 : (a -> b -> c -> d) -> Generator a -> Generator b -> Generator c -> Generator d
277
- map3 func (Generator genA) (Generator genB) (Generator genC) =
278
- Generator <| \seed0 ->
279
- let
280
- (a, seed1) = genA seed0
281
- (b, seed2) = genB seed1
282
- (c, seed3) = genC seed2
283
- in
284
- (func a b c, seed3)
285
-
286
-
287
- {-| Combine four generators.
288
- -}
289
- map4 : (a -> b -> c -> d -> e) -> Generator a -> Generator b -> Generator c -> Generator d -> Generator e
290
- map4 func (Generator genA) (Generator genB) (Generator genC) (Generator genD) =
291
- Generator <| \seed0 ->
292
- let
293
- (a, seed1) = genA seed0
294
- (b, seed2) = genB seed1
295
- (c, seed3) = genC seed2
296
- (d, seed4) = genD seed3
297
- in
298
- (func a b c d, seed4)
299
-
300
-
301
- {-| Combine five generators.
302
- -}
303
- map5 : (a -> b -> c -> d -> e -> f) -> Generator a -> Generator b -> Generator c -> Generator d -> Generator e -> Generator f
304
- map5 func (Generator genA) (Generator genB) (Generator genC) (Generator genD) (Generator genE) =
305
- Generator <| \seed0 ->
306
- let
307
- (a, seed1) = genA seed0
308
- (b, seed2) = genB seed1
309
- (c, seed3) = genC seed2
310
- (d, seed4) = genD seed3
311
- (e, seed5) = genE seed4
312
- in
313
- (func a b c d e, seed5)
314
-
315
-
316
- {-| Chain random operations, threading through the seed. In the following
317
- example, we will generate a random letter by putting together uppercase and
318
- lowercase letters.
319
-
320
- letter : Generator Char
321
- letter =
322
- bool
323
- |> andThen upperOrLower
324
-
325
- upperOrLower : Bool -> Generator Char
326
- upperOrLower b =
327
- if b then uppercaseLetter else lowercaseLetter
328
-
329
- -- bool : Generator Bool
330
- -- uppercaseLetter : Generator Char
331
- -- lowercaseLetter : Generator Char
332
- -}
333
- andThen : (a -> Generator b) -> Generator a -> Generator b
334
- andThen callback (Generator generate) =
335
- Generator <| \seed ->
336
- let
337
- (result, newSeed) =
338
- generate seed
339
-
340
- (Generator genB) =
341
- callback result
342
- in
343
- genB newSeed
344
-
345
-
346
-
347
- -- IMPLEMENTATION
348
-
349
-
350
- {-| A `Generator` is like a recipe for generating certain random values. So a
351
- `Generator Int` describes how to generate integers and a `Generator String`
352
- describes how to generate strings.
353
-
354
- To actually *run* a generator and produce the random values, you need to use
355
- functions like [`generate`](#generate) and [`initialSeed`](#initialSeed).
356
- -}
357
- type Generator a =
358
- Generator (Seed -> (a, Seed))
359
-
360
-
361
- type State = State Int Int
362
-
363
-
364
- {-| A `Seed` is the source of randomness in this whole system. Whenever
365
- you want to use a generator, you need to pair it with a seed.
366
- -}
367
- type Seed =
368
- Seed
369
- { state : State
370
- , next : State -> (Int, State)
371
- , split : State -> (State, State)
372
- , range : State -> (Int,Int)
373
- }
374
-
375
-
376
- {-| Generate a random value as specified by a given `Generator`.
377
-
378
- In the following example, we are trying to generate a number between 0 and 100
379
- with the `int 0 100` generator. Each time we call `step` we need to provide a
380
- seed. This will produce a random number and a *new* seed to use if we want to
381
- run other generators later.
382
-
383
- So here it is done right, where we get a new seed from each `step` call and
384
- thread that through.
385
-
386
- seed0 = initialSeed 31415
387
-
388
- -- step (int 0 100) seed0 ==> (42, seed1)
389
- -- step (int 0 100) seed1 ==> (31, seed2)
390
- -- step (int 0 100) seed2 ==> (99, seed3)
391
-
392
- Notice that we use different seeds on each line. This is important! If you use
393
- the same seed, you get the same results.
394
-
395
- -- step (int 0 100) seed0 ==> (42, seed1)
396
- -- step (int 0 100) seed0 ==> (42, seed1)
397
- -- step (int 0 100) seed0 ==> (42, seed1)
398
- -}
399
- step : Generator a -> Seed -> (a, Seed)
400
- step (Generator generator) seed =
401
- generator seed
402
-
403
-
404
- {-| Create a &ldquo;seed&rdquo; of randomness which makes it possible to
405
- generate random values. If you use the same seed many times, it will result
406
- in the same thing every time! A good way to get an unexpected seed is to use
407
- the current time.
408
- -}
409
- initialSeed : Int -> Seed
410
- initialSeed n =
411
- Seed
412
- { state = initState n
413
- , next = next
414
- , split = split
415
- , range = range
416
- }
417
-
418
-
419
- {-| Produce the initial generator state. Distinct arguments should be likely
420
- to produce distinct generator states.
421
- -}
422
- initState : Int -> State
423
- initState seed =
424
- let
425
- s = max seed -seed
426
- q = s // (magicNum6-1)
427
- s1 = s % (magicNum6-1)
428
- s2 = q % (magicNum7-1)
429
- in
430
- State (s1+1) (s2+1)
431
-
432
-
433
- magicNum0 = 40014
434
- magicNum1 = 53668
435
- magicNum2 = 12211
436
- magicNum3 = 52774
437
- magicNum4 = 40692
438
- magicNum5 = 3791
439
- magicNum6 = 2147483563
440
- magicNum7 = 2147483399
441
- magicNum8 = 2147483562
442
-
443
-
444
- next : State -> (Int, State)
445
- next (State state1 state2) =
446
- -- Div always rounds down and so random numbers are biased
447
- -- ideally we would use division that rounds towards zero so
448
- -- that in the negative case it rounds up and in the positive case
449
- -- it rounds down. Thus half the time it rounds up and half the time it
450
- -- rounds down
451
- let
452
- k1 = state1 // magicNum1
453
- rawState1 = magicNum0 * (state1 - k1 * magicNum1) - k1 * magicNum2
454
- newState1 = if rawState1 < 0 then rawState1 + magicNum6 else rawState1
455
- k2 = state2 // magicNum3
456
- rawState2 = magicNum4 * (state2 - k2 * magicNum3) - k2 * magicNum5
457
- newState2 = if rawState2 < 0 then rawState2 + magicNum7 else rawState2
458
- z = newState1 - newState2
459
- newZ = if z < 1 then z + magicNum8 else z
460
- in
461
- (newZ, State newState1 newState2)
462
-
463
-
464
- split : State -> (State, State)
465
- split (State s1 s2 as std) =
466
- let
467
- new_s1 =
468
- if s1 == magicNum6-1 then 1 else s1 + 1
469
-
470
- new_s2 =
471
- if s2 == 1 then magicNum7-1 else s2 - 1
472
-
473
- (State t1 t2) =
474
- Tuple.second (next std)
475
- in
476
- (State new_s1 t2, State t1 new_s2)
477
-
478
-
479
- range : State -> (Int,Int)
480
- range _ =
481
- (0, magicNum8)
482
-
483
-
484
-
485
- -- MANAGER
486
-
487
-
488
- {-| Create a command that will generate random values.
489
-
490
- Read more about how to use this in your programs in [The Elm Architecture
491
- tutorial][arch] which has a section specifically [about random values][rand].
492
-
493
- [arch]: https://evancz.gitbooks.io/an-introduction-to-elm/content/architecture/index.html
494
- [rand]: https://evancz.gitbooks.io/an-introduction-to-elm/content/architecture/effects/random.html
495
- -}
496
- generate : (a -> msg) -> Generator a -> Cmd msg
497
- generate tagger generator =
498
- command (Generate (map tagger generator))
499
-
500
-
501
- type MyCmd msg = Generate (Generator msg)
502
-
503
-
504
- cmdMap : (a -> b) -> MyCmd a -> MyCmd b
505
- cmdMap func (Generate generator) =
506
- Generate (map func generator)
507
-
508
-
509
- init : Task Never Seed
510
- init =
511
- Time.now
512
- |> Task.andThen (\t -> Task.succeed (initialSeed (round t)))
513
-
514
-
515
- onEffects : Platform.Router msg Never -> List (MyCmd msg) -> Seed -> Task Never Seed
516
- onEffects router commands seed =
517
- case commands of
518
- [] ->
519
- Task.succeed seed
520
-
521
- Generate generator :: rest ->
522
- let
523
- (value, newSeed) =
524
- step generator seed
525
- in
526
- Platform.sendToApp router value
527
- |> Task.andThen (\_ -> onEffects router rest newSeed)
528
-
529
-
530
- onSelfMsg : Platform.Router msg Never -> Never -> Seed -> Task Never Seed
531
- onSelfMsg _ _ seed =
532
- Task.succeed seed