dxrubynd 1.4.7
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- checksums.yaml +7 -0
- data/CODE_OF_CONDUCT.md +84 -0
- data/Gemfile +8 -0
- data/LICENSE.txt +12 -0
- data/README.md +31 -0
- data/Rakefile +9 -0
- data/dxrubynd.gemspec +41 -0
- data/ext/dxruby/COPYING +13 -0
- data/ext/dxruby/collision.c +1460 -0
- data/ext/dxruby/collision.h +47 -0
- data/ext/dxruby/dxruby-i386-mswin32.def +4 -0
- data/ext/dxruby/dxruby.c +5861 -0
- data/ext/dxruby/dxruby.h +392 -0
- data/ext/dxruby/extconf.rb +29 -0
- data/ext/dxruby/font.c +686 -0
- data/ext/dxruby/font.h +20 -0
- data/ext/dxruby/image.c +3391 -0
- data/ext/dxruby/image.h +22 -0
- data/ext/dxruby/input.c +2522 -0
- data/ext/dxruby/input.h +4 -0
- data/ext/dxruby/matrix.c +1221 -0
- data/ext/dxruby/matrix.h +30 -0
- data/ext/dxruby/messagethread.c +1180 -0
- data/ext/dxruby/messagethread.h +22 -0
- data/ext/dxruby/sound.c +1516 -0
- data/ext/dxruby/sound.h +1 -0
- data/ext/dxruby/sprite.c +1313 -0
- data/ext/dxruby/sprite.h +29 -0
- data/ext/dxruby/version.h +10 -0
- data/lib/dxrubynd/version.rb +5 -0
- data/lib/dxrubynd.rb +4 -0
- data/sig/dxrubynd.rbs +4 -0
- metadata +91 -0
@@ -0,0 +1,1460 @@
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#define WINVER 0x0500 /* �o�[�W������` Windows2000�ȏ� */
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#define _WIN32_WINNT WINVER
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#include "ruby.h"
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#ifndef RUBY_ST_H
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#include "st.h"
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#endif
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#define DXRUBY_EXTERN 1
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#include "dxruby.h"
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#include "sprite.h"
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#include "image.h"
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#include "collision.h"
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static int g_volume_count;
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static int g_volume_allocate_count;
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static struct DXRubyCollision *g_volume_pointer;
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#ifdef DXRUBY_USE_TYPEDDATA
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extern rb_data_type_t Image_data_type;
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extern rb_data_type_t RenderTarget_data_type;
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extern rb_data_type_t Sprite_data_type;
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#endif
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/*********************************************************************
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* �Փ˔��菈��
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*
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*********************************************************************/
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/* ���E�{�����[���쐬 */
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#define volume_box( count, tx, ty, collision ) \
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{\
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int i;\
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(collision)->x1 = (collision)->x2 = (int)tx[0];\
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(collision)->y1 = (collision)->y2 = (int)ty[0];\
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\
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for( i = 1; i < count; i++ )\
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{\
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if( (collision)->x1 > (int)tx[i] )\
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{\
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(collision)->x1 = (int)tx[i];\
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}\
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if( (collision)->x2 < (int)tx[i] )\
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{\
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(collision)->x2 = (int)tx[i];\
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}\
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if( (collision)->y1 > (int)ty[i] )\
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{\
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(collision)->y1 = (int)ty[i];\
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}\
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if( (collision)->y2 < (int)ty[i] )\
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{\
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(collision)->y2 = (int)ty[i];\
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}\
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}\
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}
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/* ���S�_�Z�o */
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#define set_center( sprite, collision )\
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{\
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struct DXRubyImage *image;\
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if( sprite->vcenter_x == Qnil || sprite->vcenter_y == Qnil )\
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{\
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DXRUBY_CHECK_IMAGE( sprite->vimage );\
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image = DXRUBY_GET_STRUCT( Image, sprite->vimage );\
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collision->center_x = sprite->vcenter_x == Qnil ? image->width / 2 : NUM2FLOAT(sprite->vcenter_x);\
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collision->center_y = sprite->vcenter_y == Qnil ? image->height / 2 : NUM2FLOAT(sprite->vcenter_y);\
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}\
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else\
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{\
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collision->center_x = NUM2FLOAT(sprite->vcenter_x);\
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collision->center_y = NUM2FLOAT(sprite->vcenter_y);\
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}\
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}
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/* �_�̉�] */
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#define rotation_point( collision, tx, ty, bx, by ) \
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{\
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float angle = 3.141592653589793115997963468544185161590576171875f / 180.0f * collision->angle;\
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float sina = sin( angle );\
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float cosa = cos( angle );\
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float data1x = collision->scale_x * cosa;\
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float data1y = collision->scale_y * sina;\
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float data2x = collision->scale_x * sina;\
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float data2y = collision->scale_y * cosa;\
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float tmpx = (bx), tmpy = (by);\
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\
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tx = (tmpx - collision->center_x) * data1x - (tmpy - collision->center_y) * data1y + collision->center_x + collision->base_x;\
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ty = (tmpx - collision->center_x) * data2x + (tmpy - collision->center_y) * data2y + collision->center_y + collision->base_y;\
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}
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/* �_�̉�](���S�w��E�X�P�[�����O�Ȃ�) */
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#define rotation_point_out( centerx, centery, angle, x, y ) \
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{\
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float rbangle = 3.141592653589793115997963468544185161590576171875f / 180.0f * (angle);\
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float sina = sin( rbangle );\
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float cosa = cos( rbangle );\
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float rbx = (x), rby = (y);\
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\
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x = (rbx - (centerx)) * cosa - (rby - (centery)) * sina + (centerx);\
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y = (rbx - (centerx)) * sina + (rby - (centery)) * cosa + (centery);\
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}
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/* ��`���ꎩ�g�̉�](�X�P�[�����O����) */
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#define rotation_box( collision, tx, ty ) \
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{\
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float angle = 3.141592653589793115997963468544185161590576171875f / 180.0f * collision->angle;\
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float sina = sin( angle );\
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float cosa = cos( angle );\
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float data1x = collision->scale_x * cosa;\
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float data1y = collision->scale_y * sina;\
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float data2x = collision->scale_x * sina;\
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float data2y = collision->scale_y * cosa;\
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\
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tx[0] = (collision->bx1 - collision->center_x) * data1x - (collision->by1 - collision->center_y) * data1y + collision->center_x + collision->base_x;\
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ty[0] = (collision->bx1 - collision->center_x) * data2x + (collision->by1 - collision->center_y) * data2y + collision->center_y + collision->base_y;\
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tx[1] = (collision->bx2 - collision->center_x) * data1x - (collision->by1 - collision->center_y) * data1y + collision->center_x + collision->base_x;\
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ty[1] = (collision->bx2 - collision->center_x) * data2x + (collision->by1 - collision->center_y) * data2y + collision->center_y + collision->base_y;\
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tx[2] = (collision->bx2 - collision->center_x) * data1x - (collision->by2 - collision->center_y) * data1y + collision->center_x + collision->base_x;\
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ty[2] = (collision->bx2 - collision->center_x) * data2x + (collision->by2 - collision->center_y) * data2y + collision->center_y + collision->base_y;\
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tx[3] = (collision->bx1 - collision->center_x) * data1x - (collision->by2 - collision->center_y) * data1y + collision->center_x + collision->base_x;\
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ty[3] = (collision->bx1 - collision->center_x) * data2x + (collision->by2 - collision->center_y) * data2y + collision->center_y + collision->base_y;\
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}
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/* ��`�̉�]�i���S�w��E�X�P�[�����O�Ȃ��j */
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#define rotation_box_out( centerx, centery, angle, x, y ) \
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{\
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float rbangle = 3.141592653589793115997963468544185161590576171875f / 180.0f * angle;\
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float sina = sin( rbangle );\
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float cosa = cos( rbangle );\
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float rbx1 = x[0], rby1 = y[0], rbx2 = x[1], rby2 = y[1], rbx3 = x[2], rby3 = y[2], rbx4 = x[3], rby4 = y[3];\
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\
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x[0] = (rbx1 - centerx) * cosa - (rby1 - centery) * sina + centerx;\
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y[0] = (rbx1 - centerx) * sina + (rby1 - centery) * cosa + centery;\
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x[1] = (rbx2 - centerx) * cosa - (rby2 - centery) * sina + centerx;\
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y[1] = (rbx2 - centerx) * sina + (rby2 - centery) * cosa + centery;\
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x[2] = (rbx3 - centerx) * cosa - (rby3 - centery) * sina + centerx;\
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y[2] = (rbx3 - centerx) * sina + (rby3 - centery) * cosa + centery;\
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x[3] = (rbx4 - centerx) * cosa - (rby4 - centery) * sina + centerx;\
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y[3] = (rbx4 - centerx) * sina + (rby4 - centery) * cosa + centery;\
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}
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/* ��`�̊g��E�k���i��]�Ȃ��j */
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#define scaling_box( collision, x, y ) \
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{\
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x[0] = x[3] = (collision->bx1 - collision->center_x) * collision->scale_x + collision->center_x + collision->base_x;\
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y[0] = y[1] = (collision->by1 - collision->center_y) * collision->scale_y + collision->center_y + collision->base_y;\
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x[1] = x[2] = (collision->bx2 - collision->center_x) * collision->scale_x + collision->center_x + collision->base_x;\
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y[2] = y[3] = (collision->by2 - collision->center_y) * collision->scale_y + collision->center_y + collision->base_y;\
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}
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/* �O�p�`���ꎩ�g�̉�](�X�P�[�����O����) */
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#define rotation_triangle( collision, x, y, tx, ty ) \
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{\
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float angle = 3.141592653589793115997963468544185161590576171875f / 180.0f * collision->angle;\
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float sina = sin( angle );\
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float cosa = cos( angle );\
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float data1x = collision->scale_x * cosa;\
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float data1y = collision->scale_y * sina;\
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float data2x = collision->scale_x * sina;\
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float data2y = collision->scale_y * cosa;\
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\
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tx[0] = (x[0] - collision->center_x) * data1x - (y[0] - collision->center_y) * data1y + collision->center_x + collision->base_x;\
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ty[0] = (x[0] - collision->center_x) * data2x + (y[0] - collision->center_y) * data2y + collision->center_y + collision->base_y;\
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tx[1] = (x[1] - collision->center_x) * data1x - (y[1] - collision->center_y) * data1y + collision->center_x + collision->base_x;\
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ty[1] = (x[1] - collision->center_x) * data2x + (y[1] - collision->center_y) * data2y + collision->center_y + collision->base_y;\
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tx[2] = (x[2] - collision->center_x) * data1x - (y[2] - collision->center_y) * data1y + collision->center_x + collision->base_x;\
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ty[2] = (x[2] - collision->center_x) * data2x + (y[2] - collision->center_y) * data2y + collision->center_y + collision->base_y;\
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}
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/* �O�p�`�̉�]�i���S�w��E�X�P�[�����O�Ȃ��j */
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#define rotation_triangle_out( centerx, centery, angle, x, y ) \
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{\
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float rbangle = 3.141592653589793115997963468544185161590576171875f / 180.0f * angle;\
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float sina = sin( rbangle );\
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float cosa = cos( rbangle );\
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float rbx1 = x[0], rby1 = y[0], rbx2 = x[1], rby2 = y[1], rbx3 = x[2], rby3 = y[2];\
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\
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x[0] = (rbx1 - centerx) * cosa - (rby1 - centery) * sina + centerx;\
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y[0] = (rbx1 - centerx) * sina + (rby1 - centery) * cosa + centery;\
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x[1] = (rbx2 - centerx) * cosa - (rby2 - centery) * sina + centerx;\
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y[1] = (rbx2 - centerx) * sina + (rby2 - centery) * cosa + centery;\
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x[2] = (rbx3 - centerx) * cosa - (rby3 - centery) * sina + centerx;\
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y[2] = (rbx3 - centerx) * sina + (rby3 - centery) * cosa + centery;\
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}
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#define intersect(x1, y1, x2, y2, x3, y3, x4, y4) ( ((x1 - x2) * (y3 - y1) + (y1 - y2) * (x1 - x3)) * \
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((x1 - x2) * (y4 - y1) + (y1 - y2) * (x1 - x4)) )
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struct Vector {
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float x;
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float y;
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};
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/*--------------------------------------------------------------------
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(���������p)�O�p�Ɠ_�̔���
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---------------------------------------------------------------------*/
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/* �E���̎O�p�Ɠ_ */
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static int checktriangle( float x, float y, float x1, float y1, float x2, float y2, float x3, float y3 )
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{
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float cx, cy;
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if( (x1 - x3) * (y1 - y2) == (x1 - x2) * (y1 - y3) )
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{
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return 0;
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}
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cx = (x1 + x2 + x3) / 3; /* ���S�_x */
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cy = (y1 + y2 + y3) / 3; /* ���S�_y */
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212
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if( intersect( x1, y1, x2, y2, x, y, cx, cy ) < 0.0f ||
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intersect( x2, y2, x3, y3, x, y, cx, cy ) < 0.0f ||
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intersect( x3, y3, x1, y1, x, y, cx, cy ) < 0.0f )
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{
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return 0;
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}
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return -1;
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}
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221
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222
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+
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/*--------------------------------------------------------------------
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(���������p)�~�Ɛ����̔���
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---------------------------------------------------------------------*/
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226
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/* �~�Ɛ����̔��� */
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227
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static int checkCircleLine( float x, float y, float r, float x1, float y1, float x2, float y2 )
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{
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float n1, n2, n3;
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230
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/* v�͐����n�_����I�_ */
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/* c�͐����n�_����~���S */
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struct Vector v = {x2 - x1, y2 - y1};
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struct Vector c = {x - x1, y - y1};
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if( v.x == 0.0f && v.y == 0.0f )
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{
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return check_circle_point(x, y, r, x1, y1);
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}
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240
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/* ��̃x�N�g���̓��ς����߂� */
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n1 = v.x * c.x + v.y * c.y;
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if( n1 < 0 )
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{
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245
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/* c�̒������~�̔��a��菬�����ꍇ�͌������Ă��� */
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return c.x*c.x + c.y*c.y < r * r ? -1 : 0;
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}
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n2 = v.x * v.x + v.y * v.y;
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250
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251
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if( n1 > n2 )
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{
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253
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float len;
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254
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/* �����̏I�_�Ɖ~�̒��S�̋����̓������߂� */
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len = (x2 - x)*(x2 - x) + (y2 - y)*(y2 - y);
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/* �~�̔��a�̓������������ꍇ�͌������Ă��� */
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return len < r * r ? -1 : 0;
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}
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else
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{
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n3 = c.x * c.x + c.y * c.y;
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return ( n3-(n1/n2)*n1 < r * r ) ? -1 : 0;
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}
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|
+
return 0;
|
265
|
+
}
|
266
|
+
|
267
|
+
|
268
|
+
/* �ȉ~�\���� */
|
269
|
+
struct ELLIPSE
|
270
|
+
{
|
271
|
+
float fRad_X; /* X���a */
|
272
|
+
float fRad_Y; /* Y���a */
|
273
|
+
float fAngle; /* ��]�p�x */
|
274
|
+
float fCx; /* ����_X���W */
|
275
|
+
float fCy; /* ����_Y���W */
|
276
|
+
};
|
277
|
+
|
278
|
+
/* �ȉ~�Փ˔���� */
|
279
|
+
/* http://marupeke296.com/COL_2D_No7_EllipseVsEllipse.html */
|
280
|
+
int CollisionEllipse( struct ELLIPSE E1, struct ELLIPSE E2 )
|
281
|
+
{
|
282
|
+
/* STEP1 : E2��P�ʉ~�ɂ���ϊ���E1�Ɏ{�� */
|
283
|
+
float DefAng = E1.fAngle-E2.fAngle;
|
284
|
+
float Cos = cos( DefAng );
|
285
|
+
float Sin = sin( DefAng );
|
286
|
+
float nx = E2.fRad_X * Cos;
|
287
|
+
float ny = -E2.fRad_X * Sin;
|
288
|
+
float px = E2.fRad_Y * Sin;
|
289
|
+
float py = E2.fRad_Y * Cos;
|
290
|
+
float ox = cos( E1.fAngle )*(E2.fCx-E1.fCx) + sin(E1.fAngle)*(E2.fCy-E1.fCy);
|
291
|
+
float oy = -sin( E1.fAngle )*(E2.fCx-E1.fCx) + cos(E1.fAngle)*(E2.fCy-E1.fCy);
|
292
|
+
|
293
|
+
/* STEP2 : ��ʎ�A�`G�̎Z�o */
|
294
|
+
float rx_pow2 = 1/(E1.fRad_X*E1.fRad_X);
|
295
|
+
float ry_pow2 = 1/(E1.fRad_Y*E1.fRad_Y);
|
296
|
+
float A = rx_pow2*nx*nx + ry_pow2*ny*ny;
|
297
|
+
float B = rx_pow2*px*px + ry_pow2*py*py;
|
298
|
+
float D = 2*rx_pow2*nx*px + 2*ry_pow2*ny*py;
|
299
|
+
float E = 2*rx_pow2*nx*ox + 2*ry_pow2*ny*oy;
|
300
|
+
float F = 2*rx_pow2*px*ox + 2*ry_pow2*py*oy;
|
301
|
+
float G = (ox/E1.fRad_X)*(ox/E1.fRad_X) + (oy/E1.fRad_Y)*(oy/E1.fRad_Y) - 1;
|
302
|
+
|
303
|
+
/* STEP3 : ���s�ړ���(h,k)�y�щ�]�p�x�Ƃ̎Z�o */
|
304
|
+
float tmp1 = 1/(D*D-4*A*B);
|
305
|
+
float h = (F*D-2*E*B)*tmp1;
|
306
|
+
float k = (E*D-2*A*F)*tmp1;
|
307
|
+
float Th = (B-A)==0?0:atan( D/(B-A) ) * 0.5f;
|
308
|
+
|
309
|
+
/* STEP4 : +1�ȉ~�����ɖ߂������œ����蔻�� */
|
310
|
+
float CosTh = cos(Th);
|
311
|
+
float SinTh = sin(Th);
|
312
|
+
float A_tt = A*CosTh*CosTh + B*SinTh*SinTh - D*CosTh*SinTh;
|
313
|
+
float B_tt = A*SinTh*SinTh + B*CosTh*CosTh + D*CosTh*SinTh;
|
314
|
+
float KK = A*h*h + B*k*k + D*h*k - E*h - F*k + G > 0 ? 0 : A*h*h + B*k*k + D*h*k - E*h - F*k + G;
|
315
|
+
float Rx_tt = 1+sqrt(-KK/A_tt);
|
316
|
+
float Ry_tt = 1+sqrt(-KK/B_tt);
|
317
|
+
float x_tt = CosTh*h-SinTh*k;
|
318
|
+
float y_tt = SinTh*h+CosTh*k;
|
319
|
+
float JudgeValue = x_tt*x_tt/(Rx_tt*Rx_tt) + y_tt*y_tt/(Ry_tt*Ry_tt);
|
320
|
+
|
321
|
+
if( JudgeValue <= 1 )
|
322
|
+
return TRUE; /* �Փ� */
|
323
|
+
|
324
|
+
return FALSE;
|
325
|
+
}
|
326
|
+
|
327
|
+
|
328
|
+
int check( struct DXRubyCollisionGroup *o, struct DXRubyCollisionGroup *d )
|
329
|
+
{
|
330
|
+
int i, j;
|
331
|
+
|
332
|
+
if( o->count == 1 && d->count == 1 )
|
333
|
+
{
|
334
|
+
struct DXRubyCollision *co = g_volume_pointer + o->index;
|
335
|
+
struct DXRubyCollision *cd = g_volume_pointer + d->index;
|
336
|
+
|
337
|
+
/* �ڍ׃`�F�b�N */
|
338
|
+
if( check_sub( co, cd ) )
|
339
|
+
{
|
340
|
+
return TRUE;
|
341
|
+
}
|
342
|
+
}
|
343
|
+
else
|
344
|
+
{
|
345
|
+
for( i = 0; i < o->count; i++ )
|
346
|
+
{
|
347
|
+
for( j = 0; j < d->count; j++ )
|
348
|
+
{
|
349
|
+
struct DXRubyCollision *co = g_volume_pointer + o->index + i;
|
350
|
+
struct DXRubyCollision *cd = g_volume_pointer + d->index + j;
|
351
|
+
|
352
|
+
/* ���E�{�����[���`�F�b�N���ڍ׃`�F�b�N */
|
353
|
+
if( check_box_box( co, cd ) && check_sub( co, cd ) )
|
354
|
+
{
|
355
|
+
return TRUE;
|
356
|
+
}
|
357
|
+
}
|
358
|
+
}
|
359
|
+
}
|
360
|
+
return FALSE;
|
361
|
+
}
|
362
|
+
|
363
|
+
|
364
|
+
int check_sub( struct DXRubyCollision *o, struct DXRubyCollision *d )
|
365
|
+
{
|
366
|
+
struct DXRubySprite *o_sprite = DXRUBY_GET_STRUCT( Sprite, o->vsprite );
|
367
|
+
struct DXRubySprite *d_sprite = DXRUBY_GET_STRUCT( Sprite, d->vsprite );
|
368
|
+
int o_type;
|
369
|
+
int d_type;
|
370
|
+
|
371
|
+
/* collision�ȗ��� */
|
372
|
+
if( o->vcollision != Qnil )
|
373
|
+
{
|
374
|
+
o_type = RARRAY_LEN( o->vcollision );
|
375
|
+
}
|
376
|
+
else
|
377
|
+
{
|
378
|
+
o_type = 4;
|
379
|
+
}
|
380
|
+
|
381
|
+
if( d->vcollision != Qnil )
|
382
|
+
{
|
383
|
+
d_type = RARRAY_LEN( d->vcollision );
|
384
|
+
}
|
385
|
+
else
|
386
|
+
{
|
387
|
+
d_type = 4;
|
388
|
+
}
|
389
|
+
|
390
|
+
if( o_type == d_type )
|
391
|
+
{/* �����`�̔�r */
|
392
|
+
switch ( o_type )
|
393
|
+
{
|
394
|
+
case 4: /* ��` */
|
395
|
+
/* ����������ʼn�]���������� */
|
396
|
+
|
397
|
+
if( o->rotation_flg || o->scaling_flg ) /* o������]������ */
|
398
|
+
{ /* d��o���S�ɉ�]���ċ��E�{�����[��������r����B�������Ă��Ȃ���Γ������Ă��Ȃ��B */
|
399
|
+
float ox[4], oy[4];
|
400
|
+
float dx[4], dy[4];
|
401
|
+
struct DXRubyCollision o_collision, d_collision;
|
402
|
+
float centerx, centery;
|
403
|
+
|
404
|
+
if( d->rotation_flg || d->scaling_flg ) /* d������]������ */
|
405
|
+
{
|
406
|
+
/* d���������̎p���ɉ�] */
|
407
|
+
rotation_box( d, dx, dy );
|
408
|
+
}
|
409
|
+
else /* d���͉�]���Ă��Ȃ����� */
|
410
|
+
{
|
411
|
+
dx[0] = dx[3] = (float)d->x1;
|
412
|
+
dy[0] = dy[1] = (float)d->y1;
|
413
|
+
dx[1] = dx[2] = (float)d->x2;
|
414
|
+
dy[2] = dy[3] = (float)d->y2;
|
415
|
+
}
|
416
|
+
|
417
|
+
/* o�����S�_ */
|
418
|
+
centerx = o->center_x + o->base_x;
|
419
|
+
centery = o->center_y + o->base_y;
|
420
|
+
|
421
|
+
/* o�����S�_�𒆐S��d����] */
|
422
|
+
rotation_box_out( centerx, centery, -o->angle, dx, dy )
|
423
|
+
|
424
|
+
/* d�����E�{�����[���쐬 */
|
425
|
+
volume_box( 4, dx, dy, &d_collision );
|
426
|
+
|
427
|
+
/* o���̃X�P�[�����O */
|
428
|
+
scaling_box( o, ox, oy );
|
429
|
+
|
430
|
+
/* o�����E�{�����[���쐬 */
|
431
|
+
volume_box( 4, ox, oy, &o_collision );
|
432
|
+
|
433
|
+
if( !check_box_box( &o_collision, &d_collision ) )
|
434
|
+
{
|
435
|
+
return FALSE; /* �������Ă��Ȃ����� */
|
436
|
+
}
|
437
|
+
}
|
438
|
+
|
439
|
+
if( d->rotation_flg || d->scaling_flg ) /* d������]������ */
|
440
|
+
{ /* o��d���S�ɉ�]���ċ��E�{�����[��������r����B�������Ă��Ȃ���Γ������Ă��Ȃ��B */
|
441
|
+
float ox[4], oy[4];
|
442
|
+
float dx[4], dy[4];
|
443
|
+
struct DXRubyCollision o_collision, d_collision;
|
444
|
+
float centerx, centery;
|
445
|
+
|
446
|
+
if( o->rotation_flg || o->scaling_flg ) /* o������]������ */
|
447
|
+
{
|
448
|
+
/* o���������̎p���ɉ�] */
|
449
|
+
rotation_box( o, ox, oy );
|
450
|
+
}
|
451
|
+
else /* o���͉�]���Ă��Ȃ����� */
|
452
|
+
{
|
453
|
+
ox[0] = ox[3] = (float)o->x1;
|
454
|
+
oy[0] = oy[1] = (float)o->y1;
|
455
|
+
ox[1] = ox[2] = (float)o->x2;
|
456
|
+
oy[2] = oy[3] = (float)o->y2;
|
457
|
+
}
|
458
|
+
|
459
|
+
/* d�����S�_ */
|
460
|
+
centerx = d->center_x + d->base_x;
|
461
|
+
centery = d->center_y + d->base_y;
|
462
|
+
|
463
|
+
/* d�����S�_�𒆐S��o����] */
|
464
|
+
rotation_box_out( centerx, centery, -d->angle, ox, oy )
|
465
|
+
|
466
|
+
/* o�����E�{�����[���쐬 */
|
467
|
+
volume_box( 4, ox, oy, &o_collision );
|
468
|
+
|
469
|
+
/* d���̃X�P�[�����O */
|
470
|
+
scaling_box( d, dx, dy );
|
471
|
+
|
472
|
+
/* d�����E�{�����[���쐬 */
|
473
|
+
volume_box( 4, dx, dy, &d_collision );
|
474
|
+
|
475
|
+
if( !check_box_box( &o_collision, &d_collision ) )
|
476
|
+
{
|
477
|
+
return FALSE; /* �������Ă��Ȃ����� */
|
478
|
+
}
|
479
|
+
}
|
480
|
+
return TRUE; /* �����ɗ������_�œ������Ă��� */
|
481
|
+
break;
|
482
|
+
case 3: /* �~���m */
|
483
|
+
{
|
484
|
+
|
485
|
+
if( (o->scale_x != o->scale_y && RTEST(o_sprite->vcollision_sync)) || /* o�����ȉ~ */
|
486
|
+
(d->scale_x != d->scale_y && RTEST(d_sprite->vcollision_sync)) ) /* d�����ȉ~ */
|
487
|
+
{ /* �ǂ��������ȉ~�Ȃ�ȉ~�������ł̏Փ˔�������� */
|
488
|
+
struct ELLIPSE e1, e2;
|
489
|
+
float ox, oy, or, dx, dy, dr;
|
490
|
+
if( RTEST(o_sprite->vcollision_sync) )
|
491
|
+
{
|
492
|
+
rotation_point( o, ox, oy, NUM2FLOAT(RARRAY_AREF(o->vcollision, 0)), NUM2FLOAT(RARRAY_AREF(o->vcollision, 1)) );
|
493
|
+
}
|
494
|
+
else
|
495
|
+
{
|
496
|
+
ox = o->base_x + NUM2INT(RARRAY_AREF(o->vcollision, 0));
|
497
|
+
oy = o->base_y + NUM2INT(RARRAY_AREF(o->vcollision, 1));
|
498
|
+
}
|
499
|
+
or = NUM2FLOAT(RARRAY_AREF(o->vcollision, 2));
|
500
|
+
|
501
|
+
e1.fCx = ox;
|
502
|
+
e1.fCy = oy;
|
503
|
+
if( RTEST(o_sprite->vcollision_sync) )
|
504
|
+
{
|
505
|
+
e1.fRad_X = o->scale_x * or * 1;
|
506
|
+
e1.fRad_Y = o->scale_y * or * 1;
|
507
|
+
e1.fAngle = 3.141592653589793115997963468544185161590576171875f / 180.0f * o->angle;
|
508
|
+
}
|
509
|
+
else
|
510
|
+
{
|
511
|
+
e1.fRad_X = or * 1;
|
512
|
+
e1.fRad_Y = or * 1;
|
513
|
+
e1.fAngle = 0;
|
514
|
+
}
|
515
|
+
|
516
|
+
if( RTEST(d_sprite->vcollision_sync) )
|
517
|
+
{
|
518
|
+
rotation_point( d, dx, dy, NUM2FLOAT(RARRAY_AREF(d->vcollision, 0)), NUM2FLOAT(RARRAY_AREF(d->vcollision, 1)) );
|
519
|
+
}
|
520
|
+
else
|
521
|
+
{
|
522
|
+
dx = d->base_x + NUM2INT(RARRAY_AREF(d->vcollision, 0));
|
523
|
+
dy = d->base_y + NUM2INT(RARRAY_AREF(d->vcollision, 1));
|
524
|
+
}
|
525
|
+
dr = NUM2FLOAT(RARRAY_AREF(d->vcollision, 2));
|
526
|
+
|
527
|
+
e2.fCx = dx;
|
528
|
+
e2.fCy = dy;
|
529
|
+
if( RTEST(d_sprite->vcollision_sync) )
|
530
|
+
{
|
531
|
+
e2.fRad_X = d->scale_x * dr * 1;
|
532
|
+
e2.fRad_Y = d->scale_y * dr * 1;
|
533
|
+
e2.fAngle = 3.141592653589793115997963468544185161590576171875f / 180.0f * d->angle;
|
534
|
+
}
|
535
|
+
else
|
536
|
+
{
|
537
|
+
e2.fRad_X = dr * 1;
|
538
|
+
e2.fRad_Y = dr * 1;
|
539
|
+
e2.fAngle = 0;
|
540
|
+
}
|
541
|
+
|
542
|
+
return CollisionEllipse( e1, e2 );
|
543
|
+
}
|
544
|
+
else
|
545
|
+
{ /* �^�~���m */
|
546
|
+
float ox, oy, or, dx, dy, dr;
|
547
|
+
|
548
|
+
if( o->rotation_flg ) /* o������]������ */
|
549
|
+
{
|
550
|
+
rotation_point( o, ox, oy, NUM2FLOAT(RARRAY_AREF(o->vcollision, 0)), NUM2FLOAT(RARRAY_AREF(o->vcollision, 1)) );
|
551
|
+
}
|
552
|
+
else
|
553
|
+
{
|
554
|
+
ox = o->base_x + NUM2INT(RARRAY_AREF(o->vcollision, 0));
|
555
|
+
oy = o->base_y + NUM2INT(RARRAY_AREF(o->vcollision, 1));
|
556
|
+
}
|
557
|
+
or = NUM2FLOAT(RARRAY_AREF(o->vcollision, 2)) * o->scale_x;
|
558
|
+
|
559
|
+
if( d->rotation_flg ) /* d������]������ */
|
560
|
+
{
|
561
|
+
rotation_point( d, dx, dy, NUM2FLOAT(RARRAY_AREF(d->vcollision, 0)), NUM2FLOAT(RARRAY_AREF(d->vcollision, 1)) );
|
562
|
+
}
|
563
|
+
else
|
564
|
+
{
|
565
|
+
dx = d->base_x + NUM2INT(RARRAY_AREF(d->vcollision, 0));
|
566
|
+
dy = d->base_y + NUM2INT(RARRAY_AREF(d->vcollision, 1));
|
567
|
+
}
|
568
|
+
dr = NUM2FLOAT(RARRAY_AREF(d->vcollision, 2)) * d->scale_x;
|
569
|
+
|
570
|
+
return check_circle_circle( ox, oy, or, dx, dy, dr );
|
571
|
+
}
|
572
|
+
}
|
573
|
+
break;
|
574
|
+
case 6: /* �O�p */
|
575
|
+
{
|
576
|
+
float ox[3], oy[3];
|
577
|
+
float dx[3], dy[3];
|
578
|
+
float x[3], y[3];
|
579
|
+
|
580
|
+
if( o->rotation_flg || o->scaling_flg ) /* o������]������ */
|
581
|
+
{
|
582
|
+
x[0] = NUM2INT(RARRAY_AREF(o->vcollision, 0)) + 0.5f;
|
583
|
+
y[0] = NUM2INT(RARRAY_AREF(o->vcollision, 1)) + 0.5f;
|
584
|
+
x[1] = NUM2INT(RARRAY_AREF(o->vcollision, 2)) + 0.5f;
|
585
|
+
y[1] = NUM2INT(RARRAY_AREF(o->vcollision, 3)) + 0.5f;
|
586
|
+
x[2] = NUM2INT(RARRAY_AREF(o->vcollision, 4)) + 0.5f;
|
587
|
+
y[2] = NUM2INT(RARRAY_AREF(o->vcollision, 5)) + 0.5f;
|
588
|
+
|
589
|
+
set_center( o_sprite, o );
|
590
|
+
rotation_triangle( o, x, y, ox, oy );
|
591
|
+
}
|
592
|
+
else
|
593
|
+
{
|
594
|
+
ox[0] = NUM2INT(RARRAY_AREF(o->vcollision, 0)) + 0.5f + o->base_x;
|
595
|
+
oy[0] = NUM2INT(RARRAY_AREF(o->vcollision, 1)) + 0.5f + o->base_y;
|
596
|
+
ox[1] = NUM2INT(RARRAY_AREF(o->vcollision, 2)) + 0.5f + o->base_x;
|
597
|
+
oy[1] = NUM2INT(RARRAY_AREF(o->vcollision, 3)) + 0.5f + o->base_y;
|
598
|
+
ox[2] = NUM2INT(RARRAY_AREF(o->vcollision, 4)) + 0.5f + o->base_x;
|
599
|
+
oy[2] = NUM2INT(RARRAY_AREF(o->vcollision, 5)) + 0.5f + o->base_y;
|
600
|
+
}
|
601
|
+
|
602
|
+
if( d->rotation_flg || d->scaling_flg ) /* d������]������ */
|
603
|
+
{
|
604
|
+
x[0] = NUM2INT(RARRAY_AREF(d->vcollision, 0)) + 0.5f;
|
605
|
+
y[0] = NUM2INT(RARRAY_AREF(d->vcollision, 1)) + 0.5f;
|
606
|
+
x[1] = NUM2INT(RARRAY_AREF(d->vcollision, 2)) + 0.5f;
|
607
|
+
y[1] = NUM2INT(RARRAY_AREF(d->vcollision, 3)) + 0.5f;
|
608
|
+
x[2] = NUM2INT(RARRAY_AREF(d->vcollision, 4)) + 0.5f;
|
609
|
+
y[2] = NUM2INT(RARRAY_AREF(d->vcollision, 5)) + 0.5f;
|
610
|
+
|
611
|
+
set_center( d_sprite, d );
|
612
|
+
rotation_triangle( d, x, y, dx, dy );
|
613
|
+
}
|
614
|
+
else
|
615
|
+
{
|
616
|
+
dx[0] = NUM2INT(RARRAY_AREF(d->vcollision, 0)) + 0.5f + d->base_x;
|
617
|
+
dy[0] = NUM2INT(RARRAY_AREF(d->vcollision, 1)) + 0.5f + d->base_y;
|
618
|
+
dx[1] = NUM2INT(RARRAY_AREF(d->vcollision, 2)) + 0.5f + d->base_x;
|
619
|
+
dy[1] = NUM2INT(RARRAY_AREF(d->vcollision, 3)) + 0.5f + d->base_y;
|
620
|
+
dx[2] = NUM2INT(RARRAY_AREF(d->vcollision, 4)) + 0.5f + d->base_x;
|
621
|
+
dy[2] = NUM2INT(RARRAY_AREF(d->vcollision, 5)) + 0.5f + d->base_y;
|
622
|
+
}
|
623
|
+
|
624
|
+
return check_line_line(ox[0], oy[0], ox[1], oy[1], dx[1], dy[1], dx[2], dy[2]) ||
|
625
|
+
check_line_line(ox[0], oy[0], ox[1], oy[1], dx[2], dy[2], dx[0], dy[0]) ||
|
626
|
+
check_line_line(ox[1], oy[1], ox[2], oy[2], dx[0], dy[0], dx[1], dy[1]) ||
|
627
|
+
check_line_line(ox[1], oy[1], ox[2], oy[2], dx[2], dy[2], dx[0], dy[0]) ||
|
628
|
+
check_line_line(ox[2], oy[2], ox[0], oy[0], dx[0], dy[0], dx[1], dy[1]) ||
|
629
|
+
check_line_line(ox[2], oy[2], ox[0], oy[0], dx[1], dy[1], dx[2], dy[2]) ||
|
630
|
+
checktriangle(ox[0], oy[0], dx[0], dy[0], dx[1], dy[1], dx[2], dy[2]) ||
|
631
|
+
checktriangle(dx[0], dy[0], ox[0], oy[0], ox[1], oy[1], ox[2], oy[2]);
|
632
|
+
}
|
633
|
+
break;
|
634
|
+
case 2: /* �_ */
|
635
|
+
return TRUE; /* �����ɗ������_�œ������Ă��� */
|
636
|
+
break;
|
637
|
+
default:
|
638
|
+
rb_raise( eDXRubyError, "Internal error" );
|
639
|
+
}
|
640
|
+
}
|
641
|
+
else
|
642
|
+
{/* �Ⴄ�`�̔�r */
|
643
|
+
if( o_type > d_type )
|
644
|
+
{/* o�̂ق�������������ւ� */
|
645
|
+
struct DXRubyCollision *ctemp;
|
646
|
+
int itemp;
|
647
|
+
ctemp = o;
|
648
|
+
o = d;
|
649
|
+
d = ctemp;
|
650
|
+
itemp = o_type;
|
651
|
+
o_type = d_type;
|
652
|
+
d_type = itemp;
|
653
|
+
}
|
654
|
+
|
655
|
+
switch( o_type )
|
656
|
+
{
|
657
|
+
case 2: /* �_ */
|
658
|
+
{
|
659
|
+
struct DXRubyCollision *point_collision = o;
|
660
|
+
|
661
|
+
switch( d_type)
|
662
|
+
{
|
663
|
+
case 3: /* �_�Ɖ~ */
|
664
|
+
{
|
665
|
+
struct DXRubyCollision *circle_collision = d;
|
666
|
+
float cx, cy, cr;
|
667
|
+
float px, py;
|
668
|
+
float center_x, center_y;
|
669
|
+
center_x = circle_collision->center_x + circle_collision->base_x;
|
670
|
+
center_y = circle_collision->center_y + circle_collision->base_y;
|
671
|
+
|
672
|
+
rotation_point( point_collision, px, py, point_collision->bx1 + 0.5f, point_collision->by1 + 0.5f );
|
673
|
+
|
674
|
+
if( circle_collision->rotation_flg ) /* �~����]������ */
|
675
|
+
{ /* �_���~��]���S�x�[�X�ʼn�]������ */
|
676
|
+
rotation_point_out( center_x, center_y, -circle_collision->angle, px, py );
|
677
|
+
}
|
678
|
+
|
679
|
+
cx = NUM2FLOAT(RARRAY_AREF(circle_collision->vcollision, 0)) + circle_collision->base_x;
|
680
|
+
cy = NUM2FLOAT(RARRAY_AREF(circle_collision->vcollision, 1)) + circle_collision->base_y;
|
681
|
+
cr = NUM2FLOAT(RARRAY_AREF(circle_collision->vcollision, 2));
|
682
|
+
|
683
|
+
if( circle_collision->scaling_flg ) /* �~�����ό`���Ă��� */
|
684
|
+
{ /* �~���^�~�ɂȂ�悤�ɓ_�̍��W��ό`������ */
|
685
|
+
px = (px - center_x) / circle_collision->scale_x + center_x;
|
686
|
+
py = (py - center_y) / circle_collision->scale_y + center_y;
|
687
|
+
}
|
688
|
+
|
689
|
+
return check_circle_point( cx, cy, cr, px, py );
|
690
|
+
}
|
691
|
+
break;
|
692
|
+
case 4: /* �_�Ƌ�` */
|
693
|
+
{
|
694
|
+
struct DXRubyCollision *box_collision = d;
|
695
|
+
|
696
|
+
if( box_collision->rotation_flg || box_collision->scaling_flg ) /* ��`����]������ */
|
697
|
+
{/* �_����`���S�ɉ�]���Ĕ�r���� */
|
698
|
+
float px[4], py[4];
|
699
|
+
float bx[4], by[4];
|
700
|
+
struct DXRubyCollision p_collision, b_collision;
|
701
|
+
float centerx, centery;
|
702
|
+
|
703
|
+
px[0] = px[3] = (float)point_collision->x1;
|
704
|
+
py[0] = py[1] = (float)point_collision->y1;
|
705
|
+
px[1] = px[2] = (float)point_collision->x2;
|
706
|
+
py[2] = py[3] = (float)point_collision->y2;
|
707
|
+
|
708
|
+
/* ��`���ό`���S�_ */
|
709
|
+
centerx = box_collision->center_x + box_collision->base_x;
|
710
|
+
centery = box_collision->center_y + box_collision->base_y;
|
711
|
+
|
712
|
+
/* ��`���ό`���S�_�𒆐S�ɓ_����] */
|
713
|
+
rotation_box_out( centerx, centery, -box_collision->angle, px, py )
|
714
|
+
|
715
|
+
/* �_�����E�{�����[���쐬 */
|
716
|
+
volume_box( 4, px, py, &p_collision );
|
717
|
+
|
718
|
+
/* ��`���̊g��E�k�� */
|
719
|
+
scaling_box( box_collision, bx, by );
|
720
|
+
|
721
|
+
/* ��`�����E�{�����[���쐬 */
|
722
|
+
volume_box( 4, bx, by, &b_collision );
|
723
|
+
|
724
|
+
if( !check_box_box( &p_collision, &b_collision ) )
|
725
|
+
{
|
726
|
+
return FALSE; /* �������Ă��Ȃ����� */
|
727
|
+
}
|
728
|
+
}
|
729
|
+
return TRUE; /* �����ɗ������_�œ������Ă��� */
|
730
|
+
}
|
731
|
+
break;
|
732
|
+
case 6: /* �_�ƎO�p */
|
733
|
+
{
|
734
|
+
struct DXRubyCollision *tri_collision = d;
|
735
|
+
float x[3], y[3], tri_x[3], tri_y[3]; /* �O�p���W */
|
736
|
+
|
737
|
+
if( tri_collision->rotation_flg || tri_collision->scaling_flg ) /* �O�p������]�E�ό`���Ă��� */
|
738
|
+
{
|
739
|
+
/* �O�p���������̎p���ɉ�]�E�ό` */
|
740
|
+
x[0] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 0)) + 0.5f;
|
741
|
+
y[0] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 1)) + 0.5f;
|
742
|
+
x[1] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 2)) + 0.5f;
|
743
|
+
y[1] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 3)) + 0.5f;
|
744
|
+
x[2] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 4)) + 0.5f;
|
745
|
+
y[2] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 5)) + 0.5f;
|
746
|
+
|
747
|
+
rotation_triangle( tri_collision, x, y, tri_x, tri_y );
|
748
|
+
}
|
749
|
+
else /* �O�p���͉�]�E�ό`���Ă��Ȃ����� */
|
750
|
+
{
|
751
|
+
tri_x[0] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 0)) + 0.5f + tri_collision->base_x;
|
752
|
+
tri_y[0] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 1)) + 0.5f + tri_collision->base_y;
|
753
|
+
tri_x[1] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 2)) + 0.5f + tri_collision->base_x;
|
754
|
+
tri_y[1] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 3)) + 0.5f + tri_collision->base_y;
|
755
|
+
tri_x[2] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 4)) + 0.5f + tri_collision->base_x;
|
756
|
+
tri_y[2] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 5)) + 0.5f + tri_collision->base_y;
|
757
|
+
}
|
758
|
+
return checktriangle(o->x1 + 0.5f, o->y1 + 0.5f, tri_x[0], tri_y[0], tri_x[1], tri_y[1], tri_x[2], tri_y[2]);
|
759
|
+
}
|
760
|
+
break;
|
761
|
+
default:
|
762
|
+
rb_raise( eDXRubyError, "Internal error" );
|
763
|
+
break;
|
764
|
+
}
|
765
|
+
rb_raise( eDXRubyError, "Internal error" );
|
766
|
+
}
|
767
|
+
break;
|
768
|
+
|
769
|
+
case 3: /* �~ */
|
770
|
+
{
|
771
|
+
struct DXRubyCollision *circle_collision = o;
|
772
|
+
|
773
|
+
switch( d_type )
|
774
|
+
{
|
775
|
+
case 4: /* �~�Ƌ�` */
|
776
|
+
{
|
777
|
+
struct DXRubyCollision *box_collision = d;
|
778
|
+
float box_x[4], box_y[4]; /* ��`���W */
|
779
|
+
float circle_x, circle_y, circle_r;
|
780
|
+
float center_x, center_y;
|
781
|
+
|
782
|
+
if( !circle_collision->scaling_flg || circle_collision->scale_x == circle_collision->scale_y ) /* �~���ό`���Ă��Ȃ��A�������͏c������ */
|
783
|
+
{
|
784
|
+
if( box_collision->scaling_flg ) /* ��`�����ό`���Ă��� */
|
785
|
+
{ /* �ό`������ */
|
786
|
+
scaling_box( box_collision, box_x, box_y );
|
787
|
+
if( box_collision->scale_x < 0 )
|
788
|
+
{
|
789
|
+
float temp;
|
790
|
+
temp = box_x[0];
|
791
|
+
box_x[0] = box_x[1];
|
792
|
+
box_x[1] = temp;
|
793
|
+
temp = box_x[2];
|
794
|
+
box_x[2] = box_x[3];
|
795
|
+
box_x[3] = temp;
|
796
|
+
temp = box_y[0];
|
797
|
+
box_y[0] = box_y[1];
|
798
|
+
box_y[1] = temp;
|
799
|
+
temp = box_y[2];
|
800
|
+
box_y[2] = box_y[3];
|
801
|
+
box_y[3] = temp;
|
802
|
+
}
|
803
|
+
if( box_collision->scale_y < 0 )
|
804
|
+
{
|
805
|
+
float temp;
|
806
|
+
temp = box_x[0];
|
807
|
+
box_x[0] = box_x[3];
|
808
|
+
box_x[3] = temp;
|
809
|
+
temp = box_x[2];
|
810
|
+
box_x[2] = box_x[1];
|
811
|
+
box_x[1] = temp;
|
812
|
+
temp = box_y[0];
|
813
|
+
box_y[0] = box_y[3];
|
814
|
+
box_y[3] = temp;
|
815
|
+
temp = box_y[2];
|
816
|
+
box_y[2] = box_y[1];
|
817
|
+
box_y[1] = temp;
|
818
|
+
}
|
819
|
+
}
|
820
|
+
else
|
821
|
+
{
|
822
|
+
box_x[0] = box_x[3] = box_collision->bx1 + box_collision->base_x;
|
823
|
+
box_y[0] = box_y[1] = box_collision->by1 + box_collision->base_y;
|
824
|
+
box_x[1] = box_x[2] = box_collision->bx2 + box_collision->base_x;
|
825
|
+
box_y[2] = box_y[3] = box_collision->by2 + box_collision->base_y;
|
826
|
+
}
|
827
|
+
|
828
|
+
if( circle_collision->rotation_flg || circle_collision->scaling_flg ) /* �~����]������ */
|
829
|
+
{
|
830
|
+
/* �~�������̒��S�x�[�X�ʼn�]������ */
|
831
|
+
rotation_point( circle_collision, circle_x, circle_y, NUM2FLOAT(RARRAY_AREF(circle_collision->vcollision, 0)), NUM2FLOAT(RARRAY_AREF(circle_collision->vcollision, 1)) );
|
832
|
+
}
|
833
|
+
else
|
834
|
+
{
|
835
|
+
circle_x = NUM2FLOAT(RARRAY_AREF(circle_collision->vcollision, 0)) + circle_collision->base_x;
|
836
|
+
circle_y = NUM2FLOAT(RARRAY_AREF(circle_collision->vcollision, 1)) + circle_collision->base_y;
|
837
|
+
}
|
838
|
+
|
839
|
+
if( box_collision->rotation_flg ) /* ��`������]������ */
|
840
|
+
{ /* �~�̒��S�_����`���S�x�[�X�ʼn�]������ */
|
841
|
+
rotation_point_out( box_collision->center_x + box_collision->base_x, box_collision->center_y + box_collision->base_y, -box_collision->angle, circle_x, circle_y );
|
842
|
+
}
|
843
|
+
|
844
|
+
circle_r = NUM2FLOAT(RARRAY_AREF(circle_collision->vcollision, 2)) * circle_collision->scale_x;
|
845
|
+
|
846
|
+
/* ���Ƃ͉~�Ɖ�]���Ă��Ȃ���`�̔���ł�����B */
|
847
|
+
return check_point_box(circle_x, circle_y, box_x[0] - circle_r, box_y[0], box_x[2] + circle_r, box_y[2]) ||
|
848
|
+
check_point_box(circle_x, circle_y, box_x[0], box_y[0] - circle_r, box_x[2], box_y[2] + circle_r) ||
|
849
|
+
check_circle_point(box_x[0], box_y[0], circle_r, circle_x, circle_y) ||
|
850
|
+
check_circle_point(box_x[1], box_y[1], circle_r, circle_x, circle_y) ||
|
851
|
+
check_circle_point(box_x[2], box_y[2], circle_r, circle_x, circle_y) ||
|
852
|
+
check_circle_point(box_x[3], box_y[3], circle_r, circle_x, circle_y);
|
853
|
+
}
|
854
|
+
|
855
|
+
if( box_collision->rotation_flg || box_collision->scaling_flg ) /* ��`������]�E�ό`���Ă��� */
|
856
|
+
{
|
857
|
+
/* ��`���������̎p���ɉ�]�E�ό` */
|
858
|
+
rotation_box( box_collision, box_x, box_y );
|
859
|
+
}
|
860
|
+
else /* ��`���͉�]�E�ό`���Ă��Ȃ����� */
|
861
|
+
{
|
862
|
+
box_x[0] = box_x[3] = (float)box_collision->x1;
|
863
|
+
box_y[0] = box_y[1] = (float)box_collision->y1;
|
864
|
+
box_x[1] = box_x[2] = (float)box_collision->x2;
|
865
|
+
box_y[2] = box_y[3] = (float)box_collision->y2;
|
866
|
+
}
|
867
|
+
|
868
|
+
center_x = circle_collision->center_x + circle_collision->base_x;
|
869
|
+
center_y = circle_collision->center_y + circle_collision->base_y;
|
870
|
+
|
871
|
+
if( circle_collision->rotation_flg ) /* �~����]������ */
|
872
|
+
{
|
873
|
+
/* �~���S�_�𒆐S�ɋ�`��] */
|
874
|
+
rotation_box_out( center_x, center_y, -circle_collision->angle, box_x, box_y )
|
875
|
+
}
|
876
|
+
circle_r = NUM2FLOAT(RARRAY_AREF(circle_collision->vcollision, 2));
|
877
|
+
|
878
|
+
circle_x = circle_collision->base_x + NUM2FLOAT(RARRAY_AREF(circle_collision->vcollision, 0));
|
879
|
+
circle_y = circle_collision->base_y + NUM2FLOAT(RARRAY_AREF(circle_collision->vcollision, 1));
|
880
|
+
if( circle_collision->scaling_flg ) /* �~�����ό`���Ă��� */
|
881
|
+
{ /* �~���^�~�ɂȂ�悤�ɋ�`��ό`������ */
|
882
|
+
box_x[0] = (box_x[0] - center_x) / circle_collision->scale_x + center_x;
|
883
|
+
box_y[0] = (box_y[0] - center_y) / circle_collision->scale_y + center_y;
|
884
|
+
box_x[1] = (box_x[1] - center_x) / circle_collision->scale_x + center_x;
|
885
|
+
box_y[1] = (box_y[1] - center_y) / circle_collision->scale_y + center_y;
|
886
|
+
box_x[2] = (box_x[2] - center_x) / circle_collision->scale_x + center_x;
|
887
|
+
box_y[2] = (box_y[2] - center_y) / circle_collision->scale_y + center_y;
|
888
|
+
box_x[3] = (box_x[3] - center_x) / circle_collision->scale_x + center_x;
|
889
|
+
box_y[3] = (box_y[3] - center_y) / circle_collision->scale_y + center_y;
|
890
|
+
}
|
891
|
+
|
892
|
+
/* ���� */
|
893
|
+
return checktriangle(circle_x, circle_y, box_x[0], box_y[0], box_x[1], box_y[1], box_x[2], box_y[2]) ||
|
894
|
+
checktriangle(circle_x, circle_y, box_x[0], box_y[0], box_x[2], box_y[2], box_x[3], box_y[3]) ||
|
895
|
+
checkCircleLine(circle_x, circle_y, circle_r, box_x[0], box_y[0], box_x[1], box_y[1]) ||
|
896
|
+
checkCircleLine(circle_x, circle_y, circle_r, box_x[1], box_y[1], box_x[2], box_y[2]) ||
|
897
|
+
checkCircleLine(circle_x, circle_y, circle_r, box_x[2], box_y[2], box_x[3], box_y[3]) ||
|
898
|
+
checkCircleLine(circle_x, circle_y, circle_r, box_x[3], box_y[3], box_x[0], box_y[0]);
|
899
|
+
}
|
900
|
+
break;
|
901
|
+
case 6: /* �~�ƎO�p */
|
902
|
+
{
|
903
|
+
struct DXRubyCollision *tri_collision = d;
|
904
|
+
float x[3], y[3], tri_x[3], tri_y[3]; /* �O�p���W */
|
905
|
+
float circle_x, circle_y, circle_r;
|
906
|
+
float center_x, center_y;
|
907
|
+
|
908
|
+
if( tri_collision->rotation_flg || tri_collision->scaling_flg ) /* �O�p������]�E�ό`���Ă��� */
|
909
|
+
{
|
910
|
+
/* �O�p���������̎p���ɉ�]�E�ό` */
|
911
|
+
x[0] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 0)) + 0.5f;
|
912
|
+
y[0] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 1)) + 0.5f;
|
913
|
+
x[1] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 2)) + 0.5f;
|
914
|
+
y[1] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 3)) + 0.5f;
|
915
|
+
x[2] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 4)) + 0.5f;
|
916
|
+
y[2] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 5)) + 0.5f;
|
917
|
+
|
918
|
+
rotation_triangle( tri_collision, x, y, tri_x, tri_y );
|
919
|
+
}
|
920
|
+
else /* �O�p���͉�]�E�ό`���Ă��Ȃ����� */
|
921
|
+
{
|
922
|
+
tri_x[0] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 0)) + 0.5f + tri_collision->base_x;
|
923
|
+
tri_y[0] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 1)) + 0.5f + tri_collision->base_y;
|
924
|
+
tri_x[1] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 2)) + 0.5f + tri_collision->base_x;
|
925
|
+
tri_y[1] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 3)) + 0.5f + tri_collision->base_y;
|
926
|
+
tri_x[2] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 4)) + 0.5f + tri_collision->base_x;
|
927
|
+
tri_y[2] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 5)) + 0.5f + tri_collision->base_y;
|
928
|
+
}
|
929
|
+
|
930
|
+
/* �~�̉�]���S */
|
931
|
+
center_x = circle_collision->center_x + circle_collision->base_x;
|
932
|
+
center_y = circle_collision->center_y + circle_collision->base_y;
|
933
|
+
|
934
|
+
if( circle_collision->rotation_flg ) /* �~����]������ */
|
935
|
+
{
|
936
|
+
/* �~���S�_�𒆐S�ɎO�p��] */
|
937
|
+
rotation_triangle_out( center_x, center_y, -circle_collision->angle, tri_x, tri_y )
|
938
|
+
}
|
939
|
+
circle_r = NUM2FLOAT(RARRAY_AREF(circle_collision->vcollision, 2));
|
940
|
+
|
941
|
+
circle_x = circle_collision->base_x + NUM2INT(RARRAY_AREF(circle_collision->vcollision, 0));
|
942
|
+
circle_y = circle_collision->base_y + NUM2INT(RARRAY_AREF(circle_collision->vcollision, 1));
|
943
|
+
if( circle_collision->scaling_flg ) /* �~�����ό`���Ă��� */
|
944
|
+
{ /* �~���^�~�ɂȂ�悤�ɎO�p��ό`������ */
|
945
|
+
tri_x[0] = (tri_x[0] - center_x) / circle_collision->scale_x + center_x;
|
946
|
+
tri_y[0] = (tri_y[0] - center_y) / circle_collision->scale_y + center_y;
|
947
|
+
tri_x[1] = (tri_x[1] - center_x) / circle_collision->scale_x + center_x;
|
948
|
+
tri_y[1] = (tri_y[1] - center_y) / circle_collision->scale_y + center_y;
|
949
|
+
tri_x[2] = (tri_x[2] - center_x) / circle_collision->scale_x + center_x;
|
950
|
+
tri_y[2] = (tri_y[2] - center_y) / circle_collision->scale_y + center_y;
|
951
|
+
}
|
952
|
+
|
953
|
+
/* ���� */
|
954
|
+
return checktriangle(circle_x, circle_y, tri_x[0], tri_y[0], tri_x[1], tri_y[1], tri_x[2], tri_y[2]) ||
|
955
|
+
checkCircleLine(circle_x, circle_y, circle_r, tri_x[0], tri_y[0], tri_x[1], tri_y[1]) ||
|
956
|
+
checkCircleLine(circle_x, circle_y, circle_r, tri_x[1], tri_y[1], tri_x[2], tri_y[2]) ||
|
957
|
+
checkCircleLine(circle_x, circle_y, circle_r, tri_x[2], tri_y[2], tri_x[0], tri_y[0]);
|
958
|
+
}
|
959
|
+
break;
|
960
|
+
default:
|
961
|
+
rb_raise( eDXRubyError, "Internal error" );
|
962
|
+
break;
|
963
|
+
}
|
964
|
+
}
|
965
|
+
case 4: /* ��` */
|
966
|
+
{
|
967
|
+
struct DXRubyCollision *box_collision = o;
|
968
|
+
|
969
|
+
switch( d_type )
|
970
|
+
{
|
971
|
+
case 6: /* ��`�ƎO�p */
|
972
|
+
{
|
973
|
+
struct DXRubyCollision *tri_collision = d;
|
974
|
+
float box_x[4], box_y[4]; /* ��`���W */
|
975
|
+
float tri_x[3], tri_y[3]; /* �O�p���W */
|
976
|
+
float x[3], y[3];
|
977
|
+
|
978
|
+
if( box_collision->rotation_flg || box_collision->scaling_flg ) /* ��`����]������ */
|
979
|
+
{
|
980
|
+
rotation_box( box_collision, box_x, box_y );
|
981
|
+
}
|
982
|
+
else
|
983
|
+
{
|
984
|
+
box_x[0] = box_x[3] = (float)box_collision->x1;
|
985
|
+
box_y[0] = box_y[1] = (float)box_collision->y1;
|
986
|
+
box_x[1] = box_x[2] = (float)box_collision->x2;
|
987
|
+
box_y[2] = box_y[3] = (float)box_collision->y2;
|
988
|
+
}
|
989
|
+
|
990
|
+
if( tri_collision->rotation_flg || tri_collision->scaling_flg ) /* �O�p����]������ */
|
991
|
+
{
|
992
|
+
x[0] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 0)) + 0.5f;
|
993
|
+
y[0] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 1)) + 0.5f;
|
994
|
+
x[1] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 2)) + 0.5f;
|
995
|
+
y[1] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 3)) + 0.5f;
|
996
|
+
x[2] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 4)) + 0.5f;
|
997
|
+
y[2] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 5)) + 0.5f;
|
998
|
+
|
999
|
+
rotation_triangle( d, x, y, tri_x, tri_y );
|
1000
|
+
}
|
1001
|
+
else
|
1002
|
+
{
|
1003
|
+
tri_x[0] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 0)) + 0.5f + tri_collision->base_x;
|
1004
|
+
tri_y[0] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 1)) + 0.5f + tri_collision->base_y;
|
1005
|
+
tri_x[1] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 2)) + 0.5f + tri_collision->base_x;
|
1006
|
+
tri_y[1] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 3)) + 0.5f + tri_collision->base_y;
|
1007
|
+
tri_x[2] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 4)) + 0.5f + tri_collision->base_x;
|
1008
|
+
tri_y[2] = NUM2INT(RARRAY_AREF(tri_collision->vcollision, 5)) + 0.5f + tri_collision->base_y;
|
1009
|
+
}
|
1010
|
+
|
1011
|
+
return check_line_line(box_x[0], box_y[0], box_x[1], box_y[1], tri_x[0], tri_y[0], tri_x[1], tri_y[1]) ||
|
1012
|
+
check_line_line(box_x[0], box_y[0], box_x[1], box_y[1], tri_x[1], tri_y[1], tri_x[2], tri_y[2]) ||
|
1013
|
+
check_line_line(box_x[0], box_y[0], box_x[1], box_y[1], tri_x[2], tri_y[2], tri_x[0], tri_y[0]) ||
|
1014
|
+
check_line_line(box_x[1], box_y[1], box_x[2], box_y[2], tri_x[0], tri_y[0], tri_x[1], tri_y[1]) ||
|
1015
|
+
check_line_line(box_x[1], box_y[1], box_x[2], box_y[2], tri_x[1], tri_y[1], tri_x[2], tri_y[2]) ||
|
1016
|
+
check_line_line(box_x[1], box_y[1], box_x[2], box_y[2], tri_x[2], tri_y[2], tri_x[0], tri_y[0]) ||
|
1017
|
+
check_line_line(box_x[2], box_y[2], box_x[3], box_y[3], tri_x[0], tri_y[0], tri_x[1], tri_y[1]) ||
|
1018
|
+
check_line_line(box_x[2], box_y[2], box_x[3], box_y[3], tri_x[1], tri_y[1], tri_x[2], tri_y[2]) ||
|
1019
|
+
check_line_line(box_x[2], box_y[2], box_x[3], box_y[3], tri_x[2], tri_y[2], tri_x[0], tri_y[0]) ||
|
1020
|
+
check_line_line(box_x[3], box_y[3], box_x[0], box_y[0], tri_x[0], tri_y[0], tri_x[1], tri_y[1]) ||
|
1021
|
+
check_line_line(box_x[3], box_y[3], box_x[0], box_y[0], tri_x[1], tri_y[1], tri_x[2], tri_y[2]) ||
|
1022
|
+
check_line_line(box_x[3], box_y[3], box_x[0], box_y[0], tri_x[2], tri_y[2], tri_x[0], tri_y[0]) ||
|
1023
|
+
checktriangle(tri_x[0], tri_y[0], box_x[0], box_y[0], box_x[1], box_y[1], box_x[2], box_y[2]) ||
|
1024
|
+
checktriangle(tri_x[0], tri_y[0], box_x[0], box_y[0], box_x[2], box_y[2], box_x[3], box_y[3]) ||
|
1025
|
+
checktriangle(box_x[0], box_y[0], tri_x[0], tri_y[0], tri_x[1], tri_y[1], tri_x[2], tri_y[2]);
|
1026
|
+
}
|
1027
|
+
break;
|
1028
|
+
default:
|
1029
|
+
rb_raise( eDXRubyError, "Internal error" );
|
1030
|
+
break;
|
1031
|
+
}
|
1032
|
+
}
|
1033
|
+
default:
|
1034
|
+
rb_raise( eDXRubyError, "Internal error" );
|
1035
|
+
break;
|
1036
|
+
}
|
1037
|
+
rb_raise( eDXRubyError, "Internal error" );
|
1038
|
+
}
|
1039
|
+
rb_raise( eDXRubyError, "Internal error" );
|
1040
|
+
}
|
1041
|
+
|
1042
|
+
/* �Փ˔���z��̃J�E���g�擾 */
|
1043
|
+
int get_volume_count( VALUE vary )
|
1044
|
+
{
|
1045
|
+
int p, count = 0;
|
1046
|
+
|
1047
|
+
for( p = 0; p < RARRAY_LEN(vary); p++ )
|
1048
|
+
{
|
1049
|
+
VALUE vsprite = RARRAY_AREF( vary, p );
|
1050
|
+
|
1051
|
+
if( TYPE(vsprite) == T_ARRAY )
|
1052
|
+
{
|
1053
|
+
count += get_volume_count( vsprite );
|
1054
|
+
}
|
1055
|
+
else
|
1056
|
+
{
|
1057
|
+
count++;
|
1058
|
+
}
|
1059
|
+
}
|
1060
|
+
|
1061
|
+
return count;
|
1062
|
+
}
|
1063
|
+
|
1064
|
+
|
1065
|
+
/* AABB���E�{�����[�����̖��ח̈� */
|
1066
|
+
static int alloc_volume( int count )
|
1067
|
+
{
|
1068
|
+
while( g_volume_allocate_count < g_volume_count + count )
|
1069
|
+
{
|
1070
|
+
g_volume_allocate_count = g_volume_allocate_count * 3 / 2; /* 1.5�{�ɂ��� */
|
1071
|
+
g_volume_pointer = realloc( g_volume_pointer, sizeof( struct DXRubyCollision ) * g_volume_allocate_count );
|
1072
|
+
}
|
1073
|
+
|
1074
|
+
g_volume_count += count;
|
1075
|
+
|
1076
|
+
return g_volume_count - count;
|
1077
|
+
}
|
1078
|
+
|
1079
|
+
/* �z��̏Փ˔���pAABB���E�{�����[���쐬�B�̈�͏�̊��Ŋm�ۂ��ēn����� */
|
1080
|
+
int make_volume_ary( VALUE vary, struct DXRubyCollisionGroup *group )
|
1081
|
+
{
|
1082
|
+
int p, count = 0;
|
1083
|
+
|
1084
|
+
/* �z��̐������{�����[���쐬���� */
|
1085
|
+
for( p = 0; p < RARRAY_LEN(vary); p++ )
|
1086
|
+
{
|
1087
|
+
int tmp;
|
1088
|
+
VALUE vsprite = RARRAY_AREF( vary, p );
|
1089
|
+
|
1090
|
+
if( TYPE(vsprite) == T_ARRAY )
|
1091
|
+
{
|
1092
|
+
tmp = make_volume_ary( vsprite, group );
|
1093
|
+
}
|
1094
|
+
else
|
1095
|
+
{
|
1096
|
+
tmp = make_volume( vsprite, group );
|
1097
|
+
}
|
1098
|
+
count += tmp;
|
1099
|
+
group += tmp;
|
1100
|
+
}
|
1101
|
+
|
1102
|
+
return count;
|
1103
|
+
}
|
1104
|
+
|
1105
|
+
|
1106
|
+
/* �P�̂̏Փ˔���pAABB���E�{�����[���쐬 */
|
1107
|
+
int make_volume( VALUE vsprite, struct DXRubyCollisionGroup *group )
|
1108
|
+
{
|
1109
|
+
struct DXRubySprite *sprite;
|
1110
|
+
|
1111
|
+
/* Sprite����Ȃ���Ζ��� */
|
1112
|
+
if( !DXRUBY_CHECK( Sprite, vsprite ) )
|
1113
|
+
{
|
1114
|
+
return 0;
|
1115
|
+
}
|
1116
|
+
|
1117
|
+
/* �Փ˔��肪�L���łȂ��ꍇ�͖��� */
|
1118
|
+
sprite = DXRUBY_GET_STRUCT( Sprite, vsprite );
|
1119
|
+
#ifdef DXRUBY15
|
1120
|
+
if( !RTEST(sprite->vvisible) || !RTEST(sprite->vcollision_enable) || sprite->vanish )
|
1121
|
+
#else
|
1122
|
+
if( !RTEST(sprite->vcollision_enable) || sprite->vanish )
|
1123
|
+
#endif
|
1124
|
+
{
|
1125
|
+
return 0;
|
1126
|
+
}
|
1127
|
+
|
1128
|
+
/* �Փ˔���͈͂��ݒ肳��Ă��Ȃ����1�������������� */
|
1129
|
+
if( sprite->vcollision == Qnil )
|
1130
|
+
{
|
1131
|
+
/* collision��image���ݒ肳��Ă��Ȃ���Ζ��� */
|
1132
|
+
if( sprite->vimage == Qnil )
|
1133
|
+
{
|
1134
|
+
return 0;
|
1135
|
+
}
|
1136
|
+
|
1137
|
+
group->vsprite = vsprite;
|
1138
|
+
group->index = alloc_volume( 1 );
|
1139
|
+
group->count = 1;
|
1140
|
+
make_volume_sub( vsprite, sprite->vcollision, g_volume_pointer + group->index );
|
1141
|
+
group->x1 = (g_volume_pointer + group->index)->x1;
|
1142
|
+
group->y1 = (g_volume_pointer + group->index)->y1;
|
1143
|
+
group->x2 = (g_volume_pointer + group->index)->x2;
|
1144
|
+
group->y2 = (g_volume_pointer + group->index)->y2;
|
1145
|
+
|
1146
|
+
return 1;
|
1147
|
+
}
|
1148
|
+
|
1149
|
+
/* �Փ˔���͈͂��z��Ȃ���Ζ��� */
|
1150
|
+
Check_Type( sprite->vcollision, T_ARRAY );
|
1151
|
+
if( RARRAY_LEN(sprite->vcollision) == 0 )
|
1152
|
+
{
|
1153
|
+
return 0;
|
1154
|
+
}
|
1155
|
+
|
1156
|
+
/* �Փ˔���͈͔z��̒��ɔz�����Ă����ꍇ�͕����͈̔͂�p���邱�Ƃ��ł��� */
|
1157
|
+
if( TYPE(RARRAY_AREF(sprite->vcollision, 0)) == T_ARRAY )
|
1158
|
+
{
|
1159
|
+
int p2;
|
1160
|
+
|
1161
|
+
group->vsprite = vsprite;
|
1162
|
+
group->index = alloc_volume( RARRAY_LEN(sprite->vcollision) );
|
1163
|
+
group->count = RARRAY_LEN(sprite->vcollision);
|
1164
|
+
|
1165
|
+
for( p2 = 0; p2 < RARRAY_LEN(sprite->vcollision); p2++ )
|
1166
|
+
{
|
1167
|
+
Check_Type( RARRAY_AREF(sprite->vcollision, p2), T_ARRAY );
|
1168
|
+
make_volume_sub( vsprite, RARRAY_AREF(sprite->vcollision, p2), g_volume_pointer + group->index + p2 );
|
1169
|
+
}
|
1170
|
+
|
1171
|
+
/* �O���[�v��AABB���E�����ׂĊ܂ލŏ���AABB���E������ */
|
1172
|
+
group->x1 = (g_volume_pointer + group->index)->x1;
|
1173
|
+
group->y1 = (g_volume_pointer + group->index)->y1;
|
1174
|
+
group->x2 = (g_volume_pointer + group->index)->x2;
|
1175
|
+
group->y2 = (g_volume_pointer + group->index)->y2;
|
1176
|
+
for( p2 = 1; p2 < RARRAY_LEN(sprite->vcollision); p2++ )
|
1177
|
+
{
|
1178
|
+
if( group->x1 > (g_volume_pointer + group->index + p2)->x1 )
|
1179
|
+
{
|
1180
|
+
group->x1 = (g_volume_pointer + group->index + p2)->x1;
|
1181
|
+
}
|
1182
|
+
if( group->x2 < (g_volume_pointer + group->index + p2)->x2 )
|
1183
|
+
{
|
1184
|
+
group->x2 = (g_volume_pointer + group->index + p2)->x2;
|
1185
|
+
}
|
1186
|
+
if( group->y1 > (g_volume_pointer + group->index + p2)->y1 )
|
1187
|
+
{
|
1188
|
+
group->y1 = (g_volume_pointer + group->index + p2)->y1;
|
1189
|
+
}
|
1190
|
+
if( group->y2 < (g_volume_pointer + group->index + p2)->y2 )
|
1191
|
+
{
|
1192
|
+
group->y2 = (g_volume_pointer + group->index + p2)->y2;
|
1193
|
+
}
|
1194
|
+
}
|
1195
|
+
|
1196
|
+
}
|
1197
|
+
else
|
1198
|
+
{ /* �z��Ȃ��ꍇ */
|
1199
|
+
group->vsprite = vsprite;
|
1200
|
+
group->index = alloc_volume( 1 );
|
1201
|
+
group->count = 1;
|
1202
|
+
make_volume_sub( vsprite, sprite->vcollision, g_volume_pointer + group->index );
|
1203
|
+
group->x1 = (g_volume_pointer + group->index)->x1;
|
1204
|
+
group->y1 = (g_volume_pointer + group->index)->y1;
|
1205
|
+
group->x2 = (g_volume_pointer + group->index)->x2;
|
1206
|
+
group->y2 = (g_volume_pointer + group->index)->y2;
|
1207
|
+
}
|
1208
|
+
|
1209
|
+
return 1;
|
1210
|
+
}
|
1211
|
+
|
1212
|
+
|
1213
|
+
/* �Փ˔���pAABB���E�{�����[���쐬sub */
|
1214
|
+
void make_volume_sub( VALUE vsprite, VALUE vcol, struct DXRubyCollision *collision )
|
1215
|
+
{
|
1216
|
+
struct DXRubySprite *sprite;
|
1217
|
+
sprite = DXRUBY_GET_STRUCT( Sprite, vsprite );
|
1218
|
+
|
1219
|
+
collision->vsprite = vsprite;
|
1220
|
+
collision->base_x = NUM2FLOAT(sprite->vx);
|
1221
|
+
collision->base_y = NUM2FLOAT(sprite->vy);
|
1222
|
+
if( RTEST(sprite->voffset_sync) )
|
1223
|
+
{
|
1224
|
+
struct DXRubyImage *image;
|
1225
|
+
if( sprite->vcenter_x == Qnil || sprite->vcenter_y == Qnil )
|
1226
|
+
{
|
1227
|
+
DXRUBY_CHECK_IMAGE( sprite->vimage );
|
1228
|
+
image = DXRUBY_GET_STRUCT( Image, sprite->vimage );
|
1229
|
+
collision->base_x -= sprite->vcenter_x == Qnil ? image->width / 2 : NUM2FLOAT(sprite->vcenter_x);
|
1230
|
+
collision->base_y -= sprite->vcenter_y == Qnil ? image->height / 2 : NUM2FLOAT(sprite->vcenter_y);
|
1231
|
+
}
|
1232
|
+
else
|
1233
|
+
{
|
1234
|
+
collision->base_x -= NUM2FLOAT(sprite->vcenter_x);
|
1235
|
+
collision->base_y -= NUM2FLOAT(sprite->vcenter_y);
|
1236
|
+
}
|
1237
|
+
}
|
1238
|
+
collision->angle = NUM2FLOAT(sprite->vangle);
|
1239
|
+
collision->scale_x = NUM2FLOAT(sprite->vscale_x);
|
1240
|
+
collision->scale_y = NUM2FLOAT(sprite->vscale_y);
|
1241
|
+
collision->vcollision = vcol;
|
1242
|
+
if( RTEST(sprite->vcollision_sync) ) /* ��]�E�X�P�[�����O�̃t���O */
|
1243
|
+
{
|
1244
|
+
if( collision->angle != 0.0f )
|
1245
|
+
{
|
1246
|
+
collision->rotation_flg = TRUE;
|
1247
|
+
}
|
1248
|
+
else
|
1249
|
+
{
|
1250
|
+
collision->rotation_flg = FALSE;
|
1251
|
+
}
|
1252
|
+
if( collision->scale_x != 1.0f || collision->scale_y != 1.0f )
|
1253
|
+
{
|
1254
|
+
collision->scaling_flg = TRUE;
|
1255
|
+
}
|
1256
|
+
else
|
1257
|
+
{
|
1258
|
+
collision->scaling_flg = FALSE;
|
1259
|
+
}
|
1260
|
+
}
|
1261
|
+
else
|
1262
|
+
{
|
1263
|
+
collision->rotation_flg = FALSE;
|
1264
|
+
collision->scaling_flg = FALSE;
|
1265
|
+
}
|
1266
|
+
|
1267
|
+
if( vcol != Qnil )
|
1268
|
+
{
|
1269
|
+
Check_Type( vcol, T_ARRAY );
|
1270
|
+
|
1271
|
+
switch (RARRAY_LEN(vcol))
|
1272
|
+
{
|
1273
|
+
case 2: /* �_ */
|
1274
|
+
if( !collision->rotation_flg && !collision->scaling_flg )
|
1275
|
+
{
|
1276
|
+
collision->bx1 = NUM2FLOAT(RARRAY_AREF(vcol, 0));
|
1277
|
+
collision->by1 = NUM2FLOAT(RARRAY_AREF(vcol, 1));
|
1278
|
+
collision->bx2 = NUM2FLOAT(RARRAY_AREF(vcol, 0)) + 1;
|
1279
|
+
collision->by2 = NUM2FLOAT(RARRAY_AREF(vcol, 1)) + 1;
|
1280
|
+
collision->x1 = (int)(collision->base_x + collision->bx1);
|
1281
|
+
collision->y1 = (int)(collision->base_y + collision->by1);
|
1282
|
+
collision->x2 = (int)(collision->base_x + collision->bx2);
|
1283
|
+
collision->y2 = (int)(collision->base_y + collision->by2);
|
1284
|
+
}
|
1285
|
+
else /* ��]�����_ */
|
1286
|
+
{
|
1287
|
+
float tx,ty;
|
1288
|
+
collision->bx1 = NUM2FLOAT(RARRAY_AREF(vcol, 0));
|
1289
|
+
collision->by1 = NUM2FLOAT(RARRAY_AREF(vcol, 1));
|
1290
|
+
collision->bx2 = NUM2FLOAT(RARRAY_AREF(vcol, 0)) + 1;
|
1291
|
+
collision->by2 = NUM2FLOAT(RARRAY_AREF(vcol, 1)) + 1;
|
1292
|
+
|
1293
|
+
set_center( sprite, collision );
|
1294
|
+
rotation_point( collision, tx, ty, collision->bx1 + 0.5f, collision->by1 + 0.5f );
|
1295
|
+
|
1296
|
+
collision->x1 = (int)tx;
|
1297
|
+
collision->y1 = (int)ty;
|
1298
|
+
collision->x2 = (int)tx + 1;
|
1299
|
+
collision->y2 = (int)ty + 1;
|
1300
|
+
}
|
1301
|
+
break;
|
1302
|
+
case 3: /* �~ */
|
1303
|
+
{
|
1304
|
+
float tempx = NUM2FLOAT(RARRAY_AREF(vcol, 0));
|
1305
|
+
float tempy = NUM2FLOAT(RARRAY_AREF(vcol, 1));
|
1306
|
+
float tempr = NUM2FLOAT(RARRAY_AREF(vcol, 2));
|
1307
|
+
|
1308
|
+
if( !collision->rotation_flg && !collision->scaling_flg )
|
1309
|
+
{
|
1310
|
+
collision->x1 = (int)(collision->base_x + tempx - tempr);
|
1311
|
+
collision->y1 = (int)(collision->base_y + tempy - tempr);
|
1312
|
+
collision->x2 = (int)(collision->base_x + tempx + tempr);
|
1313
|
+
collision->y2 = (int)(collision->base_y + tempy + tempr);
|
1314
|
+
}
|
1315
|
+
else /* ��]�����~ */
|
1316
|
+
{
|
1317
|
+
float tx,ty;
|
1318
|
+
|
1319
|
+
if( collision->scale_x != collision->scale_y ) /* �ȉ~�B����̂Ŏb��Ƃ��ċ��E�{�����[������]���ċ��E�{�����[������� */
|
1320
|
+
{
|
1321
|
+
float x[4], y[4];
|
1322
|
+
collision->bx1 = tempx - tempr;
|
1323
|
+
collision->by1 = tempy - tempr;
|
1324
|
+
collision->bx2 = tempx + tempr;
|
1325
|
+
collision->by2 = tempy + tempr;
|
1326
|
+
|
1327
|
+
set_center( sprite, collision );
|
1328
|
+
|
1329
|
+
rotation_box( collision, x, y );
|
1330
|
+
volume_box( 4, x, y, collision );
|
1331
|
+
collision->x2++;
|
1332
|
+
collision->y2++;
|
1333
|
+
}
|
1334
|
+
else /* �^�~ */
|
1335
|
+
{
|
1336
|
+
set_center( sprite, collision );
|
1337
|
+
rotation_point( collision, tx, ty, tempx, tempy );
|
1338
|
+
collision->x1 = (int)(tx - tempr * collision->scale_x);
|
1339
|
+
collision->y1 = (int)(ty - tempr * collision->scale_x);
|
1340
|
+
collision->x2 = (int)(tx + tempr * collision->scale_x);
|
1341
|
+
collision->y2 = (int)(ty + tempr * collision->scale_x);
|
1342
|
+
}
|
1343
|
+
}
|
1344
|
+
break;
|
1345
|
+
}
|
1346
|
+
case 4: /* ��` */
|
1347
|
+
if( !collision->rotation_flg && !collision->scaling_flg )
|
1348
|
+
{
|
1349
|
+
collision->bx1 = NUM2FLOAT(RARRAY_AREF(vcol, 0));
|
1350
|
+
collision->by1 = NUM2FLOAT(RARRAY_AREF(vcol, 1));
|
1351
|
+
collision->bx2 = NUM2FLOAT(RARRAY_AREF(vcol, 2)) + 1;
|
1352
|
+
collision->by2 = NUM2FLOAT(RARRAY_AREF(vcol, 3)) + 1;
|
1353
|
+
collision->x1 = (int)(collision->base_x + collision->bx1);
|
1354
|
+
collision->y1 = (int)(collision->base_y + collision->by1);
|
1355
|
+
collision->x2 = (int)(collision->base_x + collision->bx2);
|
1356
|
+
collision->y2 = (int)(collision->base_y + collision->by2);
|
1357
|
+
}
|
1358
|
+
else /* ��]������` */
|
1359
|
+
{
|
1360
|
+
float tx[4], ty[4];
|
1361
|
+
|
1362
|
+
collision->bx1 = NUM2FLOAT(RARRAY_AREF(vcol, 0));
|
1363
|
+
collision->by1 = NUM2FLOAT(RARRAY_AREF(vcol, 1));
|
1364
|
+
collision->bx2 = NUM2FLOAT(RARRAY_AREF(vcol, 2)) + 1;
|
1365
|
+
collision->by2 = NUM2FLOAT(RARRAY_AREF(vcol, 3)) + 1;
|
1366
|
+
set_center( sprite, collision );
|
1367
|
+
|
1368
|
+
rotation_box( collision, tx, ty );
|
1369
|
+
|
1370
|
+
volume_box( 4, tx, ty, collision );
|
1371
|
+
collision->x2++;
|
1372
|
+
collision->y2++;
|
1373
|
+
}
|
1374
|
+
break;
|
1375
|
+
case 6: /* �O�p�` */
|
1376
|
+
{
|
1377
|
+
float tx[3], ty[3];
|
1378
|
+
int i;
|
1379
|
+
if( !collision->rotation_flg && !collision->scaling_flg )
|
1380
|
+
{
|
1381
|
+
tx[0] = collision->base_x + NUM2INT(RARRAY_AREF(vcol, 0)) + 0.5f;
|
1382
|
+
ty[0] = collision->base_y + NUM2INT(RARRAY_AREF(vcol, 1)) + 0.5f;
|
1383
|
+
tx[1] = collision->base_x + NUM2INT(RARRAY_AREF(vcol, 2)) + 0.5f;
|
1384
|
+
ty[1] = collision->base_y + NUM2INT(RARRAY_AREF(vcol, 3)) + 0.5f;
|
1385
|
+
tx[2] = collision->base_x + NUM2INT(RARRAY_AREF(vcol, 4)) + 0.5f;
|
1386
|
+
ty[2] = collision->base_y + NUM2INT(RARRAY_AREF(vcol, 5)) + 0.5f;
|
1387
|
+
}
|
1388
|
+
else /* ��]�����O�p�` */
|
1389
|
+
{
|
1390
|
+
float x[3], y[3];
|
1391
|
+
|
1392
|
+
x[0] = NUM2INT(RARRAY_AREF(vcol, 0)) + 0.5f;
|
1393
|
+
y[0] = NUM2INT(RARRAY_AREF(vcol, 1)) + 0.5f;
|
1394
|
+
x[1] = NUM2INT(RARRAY_AREF(vcol, 2)) + 0.5f;
|
1395
|
+
y[1] = NUM2INT(RARRAY_AREF(vcol, 3)) + 0.5f;
|
1396
|
+
x[2] = NUM2INT(RARRAY_AREF(vcol, 4)) + 0.5f;
|
1397
|
+
y[2] = NUM2INT(RARRAY_AREF(vcol, 5)) + 0.5f;
|
1398
|
+
|
1399
|
+
set_center( sprite, collision );
|
1400
|
+
|
1401
|
+
rotation_triangle( collision, x, y, tx, ty );
|
1402
|
+
}
|
1403
|
+
volume_box( 3, tx, ty, collision );
|
1404
|
+
collision->x2++;
|
1405
|
+
collision->y2++;
|
1406
|
+
}
|
1407
|
+
break;
|
1408
|
+
default:
|
1409
|
+
rb_raise( eDXRubyError, "collision�̐ݒ肪�s���ł� - Sprite_make_volume" );
|
1410
|
+
break;
|
1411
|
+
}
|
1412
|
+
}
|
1413
|
+
else /* �Փ˔���͈͏ȗ����͉摜�T�C�Y�̋�`�Ƃ݂Ȃ� */
|
1414
|
+
{ /* ��]���Ă��Ȃ���` */
|
1415
|
+
struct DXRubyImage *image;
|
1416
|
+
DXRUBY_CHECK_IMAGE( sprite->vimage );
|
1417
|
+
image = DXRUBY_GET_STRUCT( Image, sprite->vimage );
|
1418
|
+
if( !collision->rotation_flg && !collision->scaling_flg )
|
1419
|
+
{
|
1420
|
+
collision->bx1 = 0;
|
1421
|
+
collision->by1 = 0;
|
1422
|
+
collision->bx2 = (float)image->width;
|
1423
|
+
collision->by2 = (float)image->height;
|
1424
|
+
collision->x1 = (int)collision->base_x;
|
1425
|
+
collision->y1 = (int)collision->base_y;
|
1426
|
+
collision->x2 = (int)(collision->base_x + image->width);
|
1427
|
+
collision->y2 = (int)(collision->base_y + image->height);
|
1428
|
+
}
|
1429
|
+
else /* ��]������` */
|
1430
|
+
{
|
1431
|
+
float tx[4], ty[4];
|
1432
|
+
|
1433
|
+
collision->bx1 = 0;
|
1434
|
+
collision->by1 = 0;
|
1435
|
+
collision->bx2 = (float)image->width;
|
1436
|
+
collision->by2 = (float)image->height;
|
1437
|
+
collision->center_x = sprite->vcenter_x == Qnil ? image->width / 2 : NUM2FLOAT(sprite->vcenter_x);
|
1438
|
+
collision->center_y = sprite->vcenter_y == Qnil ? image->height / 2 : NUM2FLOAT(sprite->vcenter_y);
|
1439
|
+
|
1440
|
+
rotation_box( collision, tx, ty );
|
1441
|
+
|
1442
|
+
volume_box( 4, tx, ty, collision );
|
1443
|
+
collision->x2++;
|
1444
|
+
collision->y2++;
|
1445
|
+
}
|
1446
|
+
}
|
1447
|
+
}
|
1448
|
+
|
1449
|
+
void collision_init(void)
|
1450
|
+
{
|
1451
|
+
g_volume_count = 0;
|
1452
|
+
g_volume_allocate_count = 16;
|
1453
|
+
g_volume_pointer = malloc( sizeof(struct DXRubyCollision) * 16 );
|
1454
|
+
}
|
1455
|
+
|
1456
|
+
void collision_clear(void)
|
1457
|
+
{
|
1458
|
+
g_volume_count = 0;
|
1459
|
+
}
|
1460
|
+
|