cyberarm_engine 0.24.3 → 0.24.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/.gitignore +8 -8
- data/.rubocop.yml +7 -7
- data/.travis.yml +5 -5
- data/Gemfile +6 -6
- data/Gemfile.lock +24 -0
- data/LICENSE.txt +21 -21
- data/README.md +74 -74
- data/Rakefile +10 -10
- data/assets/shaders/fragment/g_buffer.glsl +30 -30
- data/assets/shaders/fragment/lighting.glsl +115 -69
- data/assets/shaders/include/light_struct.glsl +11 -11
- data/assets/shaders/include/material_struct.glsl +16 -16
- data/assets/shaders/vertex/g_buffer.glsl +28 -28
- data/assets/shaders/vertex/lighting.glsl +24 -24
- data/bin/console +14 -14
- data/bin/setup +8 -8
- data/cyberarm_engine.gemspec +36 -36
- data/lib/cyberarm_engine/animator.rb +219 -219
- data/lib/cyberarm_engine/background.rb +180 -179
- data/lib/cyberarm_engine/background_image.rb +93 -93
- data/lib/cyberarm_engine/background_nine_slice.rb +142 -142
- data/lib/cyberarm_engine/bounding_box.rb +150 -150
- data/lib/cyberarm_engine/builtin/intro_state.rb +130 -130
- data/lib/cyberarm_engine/cache/download_manager.rb +123 -123
- data/lib/cyberarm_engine/cache.rb +4 -4
- data/lib/cyberarm_engine/common.rb +128 -128
- data/lib/cyberarm_engine/config_file.rb +46 -46
- data/lib/cyberarm_engine/console/command.rb +157 -157
- data/lib/cyberarm_engine/console/commands/help_command.rb +43 -43
- data/lib/cyberarm_engine/console/subcommand.rb +99 -99
- data/lib/cyberarm_engine/console.rb +248 -248
- data/lib/cyberarm_engine/game_object.rb +244 -244
- data/lib/cyberarm_engine/game_state.rb +124 -124
- data/lib/cyberarm_engine/gosu_ext/draw_arc.rb +97 -97
- data/lib/cyberarm_engine/gosu_ext/draw_circle.rb +30 -30
- data/lib/cyberarm_engine/gosu_ext/draw_path.rb +17 -17
- data/lib/cyberarm_engine/model/material.rb +21 -21
- data/lib/cyberarm_engine/model/{model_object.rb → mesh.rb} +131 -131
- data/lib/cyberarm_engine/model/parser.rb +74 -74
- data/lib/cyberarm_engine/model/parsers/collada_parser.rb +138 -138
- data/lib/cyberarm_engine/model/parsers/wavefront_parser.rb +154 -154
- data/lib/cyberarm_engine/model.rb +216 -213
- data/lib/cyberarm_engine/model_cache.rb +31 -31
- data/lib/cyberarm_engine/notification.rb +82 -82
- data/lib/cyberarm_engine/notification_manager.rb +241 -241
- data/lib/cyberarm_engine/opengl/light.rb +52 -50
- data/lib/cyberarm_engine/opengl/orthographic_camera.rb +46 -46
- data/lib/cyberarm_engine/opengl/perspective_camera.rb +41 -38
- data/lib/cyberarm_engine/opengl/renderer/bounding_box_renderer.rb +249 -249
- data/lib/cyberarm_engine/opengl/renderer/g_buffer.rb +167 -165
- data/lib/cyberarm_engine/opengl/renderer/opengl_renderer.rb +307 -304
- data/lib/cyberarm_engine/opengl/renderer/renderer.rb +33 -33
- data/lib/cyberarm_engine/opengl/shader.rb +408 -406
- data/lib/cyberarm_engine/opengl/texture.rb +69 -69
- data/lib/cyberarm_engine/opengl.rb +53 -40
- data/lib/cyberarm_engine/ray.rb +56 -56
- data/lib/cyberarm_engine/stats.rb +200 -200
- data/lib/cyberarm_engine/text.rb +260 -260
- data/lib/cyberarm_engine/timer.rb +23 -23
- data/lib/cyberarm_engine/transform.rb +296 -296
- data/lib/cyberarm_engine/trees/aabb_node.rb +126 -0
- data/lib/cyberarm_engine/trees/aabb_tree.rb +55 -0
- data/lib/cyberarm_engine/trees/aabb_tree_debug.rb +29 -0
- data/lib/cyberarm_engine/ui/border_canvas.rb +102 -102
- data/lib/cyberarm_engine/ui/dsl.rb +142 -142
- data/lib/cyberarm_engine/ui/element.rb +662 -662
- data/lib/cyberarm_engine/ui/elements/button.rb +100 -100
- data/lib/cyberarm_engine/ui/elements/check_box.rb +54 -54
- data/lib/cyberarm_engine/ui/elements/container.rb +404 -410
- data/lib/cyberarm_engine/ui/elements/edit_box.rb +179 -179
- data/lib/cyberarm_engine/ui/elements/edit_line.rb +297 -297
- data/lib/cyberarm_engine/ui/elements/flow.rb +15 -15
- data/lib/cyberarm_engine/ui/elements/image.rb +72 -72
- data/lib/cyberarm_engine/ui/elements/list_box.rb +79 -79
- data/lib/cyberarm_engine/ui/elements/menu.rb +27 -27
- data/lib/cyberarm_engine/ui/elements/menu_item.rb +6 -6
- data/lib/cyberarm_engine/ui/elements/progress.rb +93 -93
- data/lib/cyberarm_engine/ui/elements/radio.rb +6 -6
- data/lib/cyberarm_engine/ui/elements/slider.rb +107 -107
- data/lib/cyberarm_engine/ui/elements/stack.rb +11 -11
- data/lib/cyberarm_engine/ui/elements/text_block.rb +216 -216
- data/lib/cyberarm_engine/ui/elements/toggle_button.rb +67 -67
- data/lib/cyberarm_engine/ui/event.rb +54 -54
- data/lib/cyberarm_engine/ui/gui_state.rb +321 -321
- data/lib/cyberarm_engine/ui/style.rb +50 -50
- data/lib/cyberarm_engine/ui/theme.rb +225 -225
- data/lib/cyberarm_engine/vector.rb +312 -312
- data/lib/cyberarm_engine/version.rb +4 -4
- data/lib/cyberarm_engine/window.rb +195 -195
- data/lib/cyberarm_engine.rb +70 -78
- data/mrbgem.rake +29 -29
- metadata +8 -7
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module CyberarmEngine
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class OpenGLRenderer
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end
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module CyberarmEngine
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class OpenGLRenderer
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include OpenGL
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include CyberarmEngine
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@@immediate_mode_warning = false
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attr_accessor :show_wireframe
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attr_reader :number_of_vertices
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def initialize(width:, height:, show_wireframe: false)
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@width = width
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@height = height
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@show_wireframe = show_wireframe
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@number_of_vertices = 0
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@g_buffer = GBuffer.new(width: @width, height: @height)
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end
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def canvas_size_changed
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@g_buffer.unbind_framebuffer
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@g_buffer.clean_up
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@g_buffer = GBuffer.new(width: @width, height: @height)
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end
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def render(camera, lights, entities)
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@number_of_vertices = 0
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glViewport(0, 0, @width, @height)
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glEnable(GL_DEPTH_TEST)
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if Shader.available?("g_buffer") && Shader.available?("lighting")
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@g_buffer.bind_for_writing
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gl_error?
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glClearColor(0.0, 0.0, 0.0, 0.0)
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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Shader.use("g_buffer") do |shader|
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gl_error?
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entities.each do |entity|
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next unless entity.visible && entity.renderable
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shader.uniform_transform("projection", camera.projection_matrix)
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shader.uniform_transform("view", camera.view_matrix)
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shader.uniform_transform("model", entity.model_matrix)
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shader.uniform_vector3("camera_position", camera.position)
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gl_error?
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draw_model(entity.model, shader)
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entity.draw
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end
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end
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@g_buffer.unbind_framebuffer
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gl_error?
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@g_buffer.bind_for_reading
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0)
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lighting(lights)
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gl_error?
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post_processing
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gl_error?
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# render_framebuffer
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gl_error?
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@g_buffer.unbind_framebuffer
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gl_error?
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else
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unless @@immediate_mode_warning
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puts "Shaders are disabled or failed to compile, using immediate mode for rendering..."
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end
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@@immediate_mode_warning = true
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gl_error?
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lights.each(&:draw)
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camera.draw
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glEnable(GL_NORMALIZE)
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entities.each do |entity|
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next unless entity.visible && entity.renderable
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glPushMatrix
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glTranslatef(entity.position.x, entity.position.y, entity.position.z)
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glScalef(entity.scale.x, entity.scale.y, entity.scale.z)
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glRotatef(entity.orientation.x, 1.0, 0, 0)
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glRotatef(entity.orientation.y, 0, 1.0, 0)
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glRotatef(entity.orientation.z, 0, 0, 1.0)
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gl_error?
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draw_mesh(entity.model)
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entity.draw
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glPopMatrix
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@number_of_vertices += entity.model.vertices_count
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end
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end
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gl_error?
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end
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def copy_g_buffer_to_screen
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@g_buffer.set_read_buffer(:position)
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glBlitFramebuffer(0, 0, @g_buffer.width, @g_buffer.height,
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0, 0, @g_buffer.width / 2, @g_buffer.height / 2,
|
115
|
+
GL_COLOR_BUFFER_BIT, GL_LINEAR)
|
116
|
+
|
117
|
+
@g_buffer.set_read_buffer(:diffuse)
|
118
|
+
glBlitFramebuffer(0, 0, @g_buffer.width, @g_buffer.height,
|
119
|
+
0, @g_buffer.height / 2, @g_buffer.width / 2, @g_buffer.height,
|
120
|
+
GL_COLOR_BUFFER_BIT, GL_LINEAR)
|
121
|
+
|
122
|
+
@g_buffer.set_read_buffer(:normal)
|
123
|
+
glBlitFramebuffer(0, 0, @g_buffer.width, @g_buffer.height,
|
124
|
+
@g_buffer.width / 2, @g_buffer.height / 2, @g_buffer.width, @g_buffer.height,
|
125
|
+
GL_COLOR_BUFFER_BIT, GL_LINEAR)
|
126
|
+
|
127
|
+
@g_buffer.set_read_buffer(:texcoord)
|
128
|
+
glBlitFramebuffer(0, 0, @g_buffer.width, @g_buffer.height,
|
129
|
+
@g_buffer.width / 2, 0, @g_buffer.width, @g_buffer.height / 2,
|
130
|
+
GL_COLOR_BUFFER_BIT, GL_LINEAR)
|
131
|
+
end
|
132
|
+
|
133
|
+
def lighting(lights)
|
134
|
+
Shader.use("lighting") do |shader|
|
135
|
+
glBindVertexArray(@g_buffer.screen_vbo)
|
136
|
+
|
137
|
+
glDisable(GL_DEPTH_TEST)
|
138
|
+
glEnable(GL_BLEND)
|
139
|
+
|
140
|
+
glActiveTexture(GL_TEXTURE0)
|
141
|
+
glBindTexture(GL_TEXTURE_2D, @g_buffer.texture(:diffuse))
|
142
|
+
shader.uniform_integer("diffuse", 0)
|
143
|
+
|
144
|
+
glActiveTexture(GL_TEXTURE1)
|
145
|
+
glBindTexture(GL_TEXTURE_2D, @g_buffer.texture(:position))
|
146
|
+
shader.uniform_integer("position", 1)
|
147
|
+
|
148
|
+
glActiveTexture(GL_TEXTURE2)
|
149
|
+
glBindTexture(GL_TEXTURE_2D, @g_buffer.texture(:texcoord))
|
150
|
+
shader.uniform_integer("texcoord", 2)
|
151
|
+
|
152
|
+
glActiveTexture(GL_TEXTURE3)
|
153
|
+
glBindTexture(GL_TEXTURE_2D, @g_buffer.texture(:normal))
|
154
|
+
shader.uniform_integer("normal", 3)
|
155
|
+
|
156
|
+
glActiveTexture(GL_TEXTURE4)
|
157
|
+
glBindTexture(GL_TEXTURE_2D, @g_buffer.texture(:depth))
|
158
|
+
shader.uniform_integer("depth", 4)
|
159
|
+
|
160
|
+
# FIXME: Try to figure out how to up this to 32 and/or beyond
|
161
|
+
# (currently fails with more then 7 lights passed in to shader)
|
162
|
+
lights.each_slice(7).each do |light_group|
|
163
|
+
light_group.each_with_index do |light, _i|
|
164
|
+
shader.uniform_integer("light_count", light_group.size)
|
165
|
+
|
166
|
+
shader.uniform_integer("lights[#{_i}].type", light.type)
|
167
|
+
shader.uniform_vector3("lights[#{_i}].direction", light.direction)
|
168
|
+
shader.uniform_vector3("lights[#{_i}].position", light.position)
|
169
|
+
shader.uniform_vector3("lights[#{_i}].diffuse", light.diffuse)
|
170
|
+
shader.uniform_vector3("lights[#{_i}].ambient", light.ambient)
|
171
|
+
shader.uniform_vector3("lights[#{_i}].specular", light.specular)
|
172
|
+
|
173
|
+
glDrawArrays(GL_TRIANGLES, 0, @g_buffer.vertices.size)
|
174
|
+
end
|
175
|
+
end
|
176
|
+
|
177
|
+
glBindVertexArray(0)
|
178
|
+
end
|
179
|
+
end
|
180
|
+
|
181
|
+
def post_processing
|
182
|
+
end
|
183
|
+
|
184
|
+
def render_framebuffer
|
185
|
+
if Shader.available?("lighting")
|
186
|
+
Shader.use("lighting") do |shader|
|
187
|
+
glBindVertexArray(@g_buffer.screen_vbo)
|
188
|
+
|
189
|
+
glDisable(GL_DEPTH_TEST)
|
190
|
+
glEnable(GL_BLEND)
|
191
|
+
|
192
|
+
glActiveTexture(GL_TEXTURE0)
|
193
|
+
glBindTexture(GL_TEXTURE_2D, @g_buffer.texture(:diffuse))
|
194
|
+
shader.uniform_integer("diffuse_texture", 0)
|
195
|
+
|
196
|
+
glDrawArrays(GL_TRIANGLES, 0, @g_buffer.vertices.size)
|
197
|
+
|
198
|
+
glBindVertexArray(0)
|
199
|
+
end
|
200
|
+
end
|
201
|
+
end
|
202
|
+
|
203
|
+
def draw_model(model, shader)
|
204
|
+
glBindVertexArray(model.vertex_array_id)
|
205
|
+
glEnableVertexAttribArray(0)
|
206
|
+
glEnableVertexAttribArray(1)
|
207
|
+
glEnableVertexAttribArray(2)
|
208
|
+
if model.has_texture?
|
209
|
+
glEnableVertexAttribArray(3)
|
210
|
+
glEnableVertexAttribArray(4)
|
211
|
+
end
|
212
|
+
|
213
|
+
if @show_wireframe
|
214
|
+
glLineWidth(2)
|
215
|
+
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
|
216
|
+
Shader.active_shader.uniform_boolean("disableLighting", true)
|
217
|
+
|
218
|
+
glDrawArrays(GL_TRIANGLES, 0, model.faces.count * 3)
|
219
|
+
|
220
|
+
Shader.active_shader.uniform_boolean("disableLighting", false)
|
221
|
+
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
|
222
|
+
glLineWidth(1)
|
223
|
+
end
|
224
|
+
|
225
|
+
offset = 0
|
226
|
+
model.objects.each do |object|
|
227
|
+
shader.uniform_boolean("has_texture", object.has_texture?)
|
228
|
+
|
229
|
+
if object.has_texture?
|
230
|
+
glBindTexture(GL_TEXTURE_2D, object.materials.find { |mat| mat.texture_id }.texture_id)
|
231
|
+
else
|
232
|
+
glBindTexture(GL_TEXTURE_2D, 0)
|
233
|
+
end
|
234
|
+
|
235
|
+
glDrawArrays(GL_TRIANGLES, offset, object.faces.count * 3)
|
236
|
+
offset += object.faces.count * 3
|
237
|
+
end
|
238
|
+
|
239
|
+
if model.has_texture?
|
240
|
+
glDisableVertexAttribArray(4)
|
241
|
+
glDisableVertexAttribArray(3)
|
242
|
+
|
243
|
+
glBindTexture(GL_TEXTURE_2D, 0)
|
244
|
+
end
|
245
|
+
glDisableVertexAttribArray(2)
|
246
|
+
glDisableVertexAttribArray(1)
|
247
|
+
glDisableVertexAttribArray(0)
|
248
|
+
|
249
|
+
glBindBuffer(GL_ARRAY_BUFFER, 0)
|
250
|
+
glBindVertexArray(0)
|
251
|
+
end
|
252
|
+
|
253
|
+
def draw_mesh(model)
|
254
|
+
model.objects.each_with_index do |o, _i|
|
255
|
+
glEnable(GL_COLOR_MATERIAL)
|
256
|
+
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
|
257
|
+
glShadeModel(GL_FLAT) unless o.faces.first[4]
|
258
|
+
glShadeModel(GL_SMOOTH) if o.faces.first[4]
|
259
|
+
glEnableClientState(GL_VERTEX_ARRAY)
|
260
|
+
glEnableClientState(GL_COLOR_ARRAY)
|
261
|
+
glEnableClientState(GL_NORMAL_ARRAY)
|
262
|
+
|
263
|
+
if o.has_texture?
|
264
|
+
glEnable(GL_TEXTURE_2D)
|
265
|
+
glBindTexture(GL_TEXTURE_2D, o.materials.find { |mat| mat.texture_id }.texture_id)
|
266
|
+
glEnableClientState(GL_TEXTURE_COORD_ARRAY)
|
267
|
+
glTexCoordPointer(3, GL_FLOAT, 0, o.flattened_uvs)
|
268
|
+
end
|
269
|
+
|
270
|
+
glVertexPointer(4, GL_FLOAT, 0, o.flattened_vertices)
|
271
|
+
glColorPointer(3, GL_FLOAT, 0, o.flattened_materials)
|
272
|
+
glNormalPointer(GL_FLOAT, 0, o.flattened_normals)
|
273
|
+
|
274
|
+
if @show_wireframe # This is kinda expensive
|
275
|
+
glDisable(GL_LIGHTING)
|
276
|
+
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
|
277
|
+
glPolygonOffset(2, 0.5)
|
278
|
+
glLineWidth(3)
|
279
|
+
|
280
|
+
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size / 4)
|
281
|
+
|
282
|
+
glLineWidth(1)
|
283
|
+
glPolygonOffset(0, 0)
|
284
|
+
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
|
285
|
+
glEnable(GL_LIGHTING)
|
286
|
+
|
287
|
+
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size / 4)
|
288
|
+
else
|
289
|
+
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size / 4)
|
290
|
+
end
|
291
|
+
|
292
|
+
# glBindBuffer(GL_ARRAY_BUFFER, 0)
|
293
|
+
|
294
|
+
glDisableClientState(GL_VERTEX_ARRAY)
|
295
|
+
glDisableClientState(GL_COLOR_ARRAY)
|
296
|
+
glDisableClientState(GL_NORMAL_ARRAY)
|
297
|
+
|
298
|
+
if o.has_texture?
|
299
|
+
glDisableClientState(GL_TEXTURE_COORD_ARRAY)
|
300
|
+
glDisable(GL_TEXTURE_2D)
|
301
|
+
end
|
302
|
+
|
303
|
+
glDisable(GL_COLOR_MATERIAL)
|
304
|
+
end
|
305
|
+
end
|
306
|
+
end
|
307
|
+
end
|