cyberarm_engine 0.24.3 → 0.24.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (93) hide show
  1. checksums.yaml +4 -4
  2. data/.gitignore +8 -8
  3. data/.rubocop.yml +7 -7
  4. data/.travis.yml +5 -5
  5. data/Gemfile +6 -6
  6. data/Gemfile.lock +24 -0
  7. data/LICENSE.txt +21 -21
  8. data/README.md +74 -74
  9. data/Rakefile +10 -10
  10. data/assets/shaders/fragment/g_buffer.glsl +30 -30
  11. data/assets/shaders/fragment/lighting.glsl +115 -69
  12. data/assets/shaders/include/light_struct.glsl +11 -11
  13. data/assets/shaders/include/material_struct.glsl +16 -16
  14. data/assets/shaders/vertex/g_buffer.glsl +28 -28
  15. data/assets/shaders/vertex/lighting.glsl +24 -24
  16. data/bin/console +14 -14
  17. data/bin/setup +8 -8
  18. data/cyberarm_engine.gemspec +36 -36
  19. data/lib/cyberarm_engine/animator.rb +219 -219
  20. data/lib/cyberarm_engine/background.rb +180 -179
  21. data/lib/cyberarm_engine/background_image.rb +93 -93
  22. data/lib/cyberarm_engine/background_nine_slice.rb +142 -142
  23. data/lib/cyberarm_engine/bounding_box.rb +150 -150
  24. data/lib/cyberarm_engine/builtin/intro_state.rb +130 -130
  25. data/lib/cyberarm_engine/cache/download_manager.rb +123 -123
  26. data/lib/cyberarm_engine/cache.rb +4 -4
  27. data/lib/cyberarm_engine/common.rb +128 -128
  28. data/lib/cyberarm_engine/config_file.rb +46 -46
  29. data/lib/cyberarm_engine/console/command.rb +157 -157
  30. data/lib/cyberarm_engine/console/commands/help_command.rb +43 -43
  31. data/lib/cyberarm_engine/console/subcommand.rb +99 -99
  32. data/lib/cyberarm_engine/console.rb +248 -248
  33. data/lib/cyberarm_engine/game_object.rb +244 -244
  34. data/lib/cyberarm_engine/game_state.rb +124 -124
  35. data/lib/cyberarm_engine/gosu_ext/draw_arc.rb +97 -97
  36. data/lib/cyberarm_engine/gosu_ext/draw_circle.rb +30 -30
  37. data/lib/cyberarm_engine/gosu_ext/draw_path.rb +17 -17
  38. data/lib/cyberarm_engine/model/material.rb +21 -21
  39. data/lib/cyberarm_engine/model/{model_object.rb → mesh.rb} +131 -131
  40. data/lib/cyberarm_engine/model/parser.rb +74 -74
  41. data/lib/cyberarm_engine/model/parsers/collada_parser.rb +138 -138
  42. data/lib/cyberarm_engine/model/parsers/wavefront_parser.rb +154 -154
  43. data/lib/cyberarm_engine/model.rb +216 -213
  44. data/lib/cyberarm_engine/model_cache.rb +31 -31
  45. data/lib/cyberarm_engine/notification.rb +82 -82
  46. data/lib/cyberarm_engine/notification_manager.rb +241 -241
  47. data/lib/cyberarm_engine/opengl/light.rb +52 -50
  48. data/lib/cyberarm_engine/opengl/orthographic_camera.rb +46 -46
  49. data/lib/cyberarm_engine/opengl/perspective_camera.rb +41 -38
  50. data/lib/cyberarm_engine/opengl/renderer/bounding_box_renderer.rb +249 -249
  51. data/lib/cyberarm_engine/opengl/renderer/g_buffer.rb +167 -165
  52. data/lib/cyberarm_engine/opengl/renderer/opengl_renderer.rb +307 -304
  53. data/lib/cyberarm_engine/opengl/renderer/renderer.rb +33 -33
  54. data/lib/cyberarm_engine/opengl/shader.rb +408 -406
  55. data/lib/cyberarm_engine/opengl/texture.rb +69 -69
  56. data/lib/cyberarm_engine/opengl.rb +53 -40
  57. data/lib/cyberarm_engine/ray.rb +56 -56
  58. data/lib/cyberarm_engine/stats.rb +200 -200
  59. data/lib/cyberarm_engine/text.rb +260 -260
  60. data/lib/cyberarm_engine/timer.rb +23 -23
  61. data/lib/cyberarm_engine/transform.rb +296 -296
  62. data/lib/cyberarm_engine/trees/aabb_node.rb +126 -0
  63. data/lib/cyberarm_engine/trees/aabb_tree.rb +55 -0
  64. data/lib/cyberarm_engine/trees/aabb_tree_debug.rb +29 -0
  65. data/lib/cyberarm_engine/ui/border_canvas.rb +102 -102
  66. data/lib/cyberarm_engine/ui/dsl.rb +142 -142
  67. data/lib/cyberarm_engine/ui/element.rb +662 -662
  68. data/lib/cyberarm_engine/ui/elements/button.rb +100 -100
  69. data/lib/cyberarm_engine/ui/elements/check_box.rb +54 -54
  70. data/lib/cyberarm_engine/ui/elements/container.rb +404 -410
  71. data/lib/cyberarm_engine/ui/elements/edit_box.rb +179 -179
  72. data/lib/cyberarm_engine/ui/elements/edit_line.rb +297 -297
  73. data/lib/cyberarm_engine/ui/elements/flow.rb +15 -15
  74. data/lib/cyberarm_engine/ui/elements/image.rb +72 -72
  75. data/lib/cyberarm_engine/ui/elements/list_box.rb +79 -79
  76. data/lib/cyberarm_engine/ui/elements/menu.rb +27 -27
  77. data/lib/cyberarm_engine/ui/elements/menu_item.rb +6 -6
  78. data/lib/cyberarm_engine/ui/elements/progress.rb +93 -93
  79. data/lib/cyberarm_engine/ui/elements/radio.rb +6 -6
  80. data/lib/cyberarm_engine/ui/elements/slider.rb +107 -107
  81. data/lib/cyberarm_engine/ui/elements/stack.rb +11 -11
  82. data/lib/cyberarm_engine/ui/elements/text_block.rb +216 -216
  83. data/lib/cyberarm_engine/ui/elements/toggle_button.rb +67 -67
  84. data/lib/cyberarm_engine/ui/event.rb +54 -54
  85. data/lib/cyberarm_engine/ui/gui_state.rb +321 -321
  86. data/lib/cyberarm_engine/ui/style.rb +50 -50
  87. data/lib/cyberarm_engine/ui/theme.rb +225 -225
  88. data/lib/cyberarm_engine/vector.rb +312 -312
  89. data/lib/cyberarm_engine/version.rb +4 -4
  90. data/lib/cyberarm_engine/window.rb +195 -195
  91. data/lib/cyberarm_engine.rb +70 -78
  92. data/mrbgem.rake +29 -29
  93. metadata +8 -7
@@ -1,242 +1,242 @@
1
- module CyberarmEngine
2
- class NotificationManager
3
- EDGE_TOP = :top
4
- EDGE_BOTTOM = :bottom
5
- EDGE_RIGHT = :right
6
- EDGE_LEFT = :left
7
-
8
- MODE_DEFAULT = :slide
9
- MODE_CIRCLE = :circle
10
-
11
- attr_reader :edge, :mode, :max_visible, :notifications
12
- def initialize(edge: EDGE_RIGHT, mode: MODE_DEFAULT, window:, max_visible: 1)
13
- @edge = edge
14
- @mode = mode
15
- @window = window
16
- @max_visible = max_visible
17
-
18
- @notifications = []
19
- @drivers = []
20
- @slots = Array.new(max_visible, nil)
21
- end
22
-
23
- def draw
24
- @drivers.each do |driver|
25
- case @edge
26
- when :left, :right
27
- x = @edge == :right ? @window.width + driver.x : -Notification::WIDTH + driver.x
28
- y = driver.y + Notification::HEIGHT / 2
29
-
30
- Gosu.translate(x, y + (Notification::HEIGHT + Notification::PADDING) * driver.slot) do
31
- driver.draw
32
- end
33
-
34
- when :top, :bottom
35
- x = @window.width / 2 - Notification::WIDTH / 2
36
- y = @edge == :top ? driver.y - Notification::HEIGHT : @window.height + driver.y
37
- slot_position = (Notification::HEIGHT + Notification::PADDING) * driver.slot
38
- slot_position *= -1 if @edge == :bottom
39
-
40
- Gosu.translate(x, y + slot_position) do
41
- driver.draw
42
- end
43
- end
44
- end
45
- end
46
-
47
- def update
48
- show_next_notification if @drivers.size < @max_visible
49
- @drivers.each do |driver|
50
- if driver.done?
51
- @slots[driver.slot] = nil
52
- @drivers.delete(driver)
53
- end
54
- end
55
-
56
- @drivers.each(&:update)
57
- end
58
-
59
- def show_next_notification
60
- notification = @notifications.sort { |n| n.priority }.reverse.shift
61
- return unless notification
62
- return if available_slot_index < lowest_used_slot
63
- @notifications.delete(notification)
64
-
65
- @drivers << Driver.new(edge: @edge, mode: @mode, notification: notification, slot: available_slot_index)
66
- slot = @slots[available_slot_index] = @drivers.last
67
- end
68
-
69
- def available_slot_index
70
- @slots.each_with_index do |slot, i|
71
- return i unless slot
72
- end
73
-
74
- return -1
75
- end
76
-
77
- def lowest_used_slot
78
- @slots.each_with_index do |slot, i|
79
- return i if slot
80
- end
81
-
82
- return -1
83
- end
84
-
85
- def highest_used_slot
86
- _slot = -1
87
- @slots.each_with_index do |slot, i|
88
- _slot = i if slot
89
- end
90
-
91
- return _slot
92
- end
93
-
94
- def create_notification(**args)
95
- notification = Notification.new(host: self, **args)
96
- @notifications << notification
97
- end
98
-
99
- class Driver
100
- attr_reader :x, :y, :notification, :slot
101
- def initialize(edge:, mode:, notification:, slot:)
102
- @edge = edge
103
- @mode = mode
104
- @notification = notification
105
- @slot = slot
106
-
107
- @x, @y = 0, 0
108
- @delta = Gosu.milliseconds
109
- @accumulator = 0.0
110
-
111
- @born_at = Gosu.milliseconds
112
- @duration_completed_at = Float::INFINITY
113
- @transition_completed_at = Float::INFINITY
114
- end
115
-
116
- def transition_in_complete?
117
- Gosu.milliseconds - @born_at >= @notification.transition_duration
118
- end
119
-
120
- def duration_completed?
121
- Gosu.milliseconds - @transition_completed_at >= @notification.time_to_live
122
- end
123
-
124
- def done?
125
- Gosu.milliseconds - @duration_completed_at >= @notification.transition_duration
126
- end
127
-
128
- def draw
129
- ratio = 0.0
130
-
131
- if not transition_in_complete?
132
- ratio = animation_ratio
133
- elsif transition_in_complete? and not duration_completed?
134
- ratio = 1.0
135
- elsif duration_completed?
136
- ratio = 1.0 - animation_ratio
137
- end
138
-
139
- case @mode
140
- when MODE_DEFAULT
141
- Gosu.clip_to(0, 0, Notification::WIDTH, Notification::HEIGHT * ratio) do
142
- @notification.draw
143
- end
144
- when MODE_CIRCLE
145
- half = Notification::WIDTH / 2
146
-
147
- Gosu.clip_to(half - (half * ratio), 0, Notification::WIDTH * ratio, Notification::HEIGHT) do
148
- @notification.draw
149
- end
150
- end
151
- end
152
-
153
- def update
154
- case @mode
155
- when MODE_DEFAULT
156
- update_default
157
- when MODE_CIRCLE
158
- update_circle
159
- end
160
-
161
- @accumulator += Gosu.milliseconds - @delta
162
- @delta = Gosu.milliseconds
163
- end
164
-
165
-
166
- def update_default
167
- case @edge
168
- when :left, :right
169
- if not transition_in_complete? # Slide In
170
- @x = @edge == :right ? -x_offset : x_offset
171
- elsif transition_in_complete? and not duration_completed?
172
- @x = @edge == :right ? -Notification::WIDTH : Notification::WIDTH if @x.abs != Notification::WIDTH
173
- @transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
174
- @accumulator = 0.0
175
- elsif duration_completed? # Slide Out
176
- @x = @edge == :right ? x_offset - Notification::WIDTH : Notification::WIDTH - x_offset
177
- @x = 0 if @edge == :left and @x <= 0
178
- @x = 0 if @edge == :right and @x >= 0
179
- @duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
180
- end
181
-
182
- when :top, :bottom
183
- if not transition_in_complete? # Slide In
184
- @y = @edge == :top ? y_offset : -y_offset
185
- elsif transition_in_complete? and not duration_completed?
186
- @y = @edge == :top ? Notification::HEIGHT : -Notification::HEIGHT if @x.abs != Notification::HEIGHT
187
- @transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
188
- @accumulator = 0.0
189
- elsif duration_completed? # Slide Out
190
- @y = @edge == :top ? Notification::HEIGHT - y_offset : y_offset - Notification::HEIGHT
191
- @y = 0 if @edge == :top and @y <= 0
192
- @y = 0 if @edge == :bottom and @y >= 0
193
- @duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
194
- end
195
- end
196
- end
197
-
198
- def update_circle
199
- case @edge
200
- when :top, :bottom
201
- @y = @edge == :top ? Notification::HEIGHT : -Notification::HEIGHT
202
- when :left, :right
203
- @x = @edge == :right ? -Notification::WIDTH : Notification::WIDTH
204
- end
205
-
206
- if transition_in_complete? and not duration_completed?
207
- @transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
208
- @accumulator = 0.0
209
- elsif duration_completed?
210
- @duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
211
- end
212
- end
213
-
214
- def animation_ratio
215
- x = (@accumulator / @notification.transition_duration)
216
-
217
- case @notification.transition_type
218
- when Notification::LINEAR_TRANSITION
219
- x.clamp(0.0, 1.0)
220
- when Notification::EASE_IN_OUT_TRANSITION # https://easings.net/#easeInOutQuint
221
- (x < 0.5 ? 16 * x * x * x * x * x : 1 - ((-2 * x + 2) ** 5) / 2).clamp(0.0, 1.0)
222
- end
223
- end
224
-
225
- def x_offset
226
- if not transition_in_complete? or duration_completed?
227
- Notification::WIDTH * animation_ratio
228
- else
229
- 0
230
- end
231
- end
232
-
233
- def y_offset
234
- if not transition_in_complete? or duration_completed?
235
- Notification::HEIGHT * animation_ratio
236
- else
237
- 0
238
- end
239
- end
240
- end
241
- end
1
+ module CyberarmEngine
2
+ class NotificationManager
3
+ EDGE_TOP = :top
4
+ EDGE_BOTTOM = :bottom
5
+ EDGE_RIGHT = :right
6
+ EDGE_LEFT = :left
7
+
8
+ MODE_DEFAULT = :slide
9
+ MODE_CIRCLE = :circle
10
+
11
+ attr_reader :edge, :mode, :max_visible, :notifications
12
+ def initialize(edge: EDGE_RIGHT, mode: MODE_DEFAULT, window:, max_visible: 1)
13
+ @edge = edge
14
+ @mode = mode
15
+ @window = window
16
+ @max_visible = max_visible
17
+
18
+ @notifications = []
19
+ @drivers = []
20
+ @slots = Array.new(max_visible, nil)
21
+ end
22
+
23
+ def draw
24
+ @drivers.each do |driver|
25
+ case @edge
26
+ when :left, :right
27
+ x = @edge == :right ? @window.width + driver.x : -Notification::WIDTH + driver.x
28
+ y = driver.y + Notification::HEIGHT / 2
29
+
30
+ Gosu.translate(x, y + (Notification::HEIGHT + Notification::PADDING) * driver.slot) do
31
+ driver.draw
32
+ end
33
+
34
+ when :top, :bottom
35
+ x = @window.width / 2 - Notification::WIDTH / 2
36
+ y = @edge == :top ? driver.y - Notification::HEIGHT : @window.height + driver.y
37
+ slot_position = (Notification::HEIGHT + Notification::PADDING) * driver.slot
38
+ slot_position *= -1 if @edge == :bottom
39
+
40
+ Gosu.translate(x, y + slot_position) do
41
+ driver.draw
42
+ end
43
+ end
44
+ end
45
+ end
46
+
47
+ def update
48
+ show_next_notification if @drivers.size < @max_visible
49
+ @drivers.each do |driver|
50
+ if driver.done?
51
+ @slots[driver.slot] = nil
52
+ @drivers.delete(driver)
53
+ end
54
+ end
55
+
56
+ @drivers.each(&:update)
57
+ end
58
+
59
+ def show_next_notification
60
+ notification = @notifications.sort { |n| n.priority }.reverse.shift
61
+ return unless notification
62
+ return if available_slot_index < lowest_used_slot
63
+ @notifications.delete(notification)
64
+
65
+ @drivers << Driver.new(edge: @edge, mode: @mode, notification: notification, slot: available_slot_index)
66
+ slot = @slots[available_slot_index] = @drivers.last
67
+ end
68
+
69
+ def available_slot_index
70
+ @slots.each_with_index do |slot, i|
71
+ return i unless slot
72
+ end
73
+
74
+ return -1
75
+ end
76
+
77
+ def lowest_used_slot
78
+ @slots.each_with_index do |slot, i|
79
+ return i if slot
80
+ end
81
+
82
+ return -1
83
+ end
84
+
85
+ def highest_used_slot
86
+ _slot = -1
87
+ @slots.each_with_index do |slot, i|
88
+ _slot = i if slot
89
+ end
90
+
91
+ return _slot
92
+ end
93
+
94
+ def create_notification(**args)
95
+ notification = Notification.new(host: self, **args)
96
+ @notifications << notification
97
+ end
98
+
99
+ class Driver
100
+ attr_reader :x, :y, :notification, :slot
101
+ def initialize(edge:, mode:, notification:, slot:)
102
+ @edge = edge
103
+ @mode = mode
104
+ @notification = notification
105
+ @slot = slot
106
+
107
+ @x, @y = 0, 0
108
+ @delta = Gosu.milliseconds
109
+ @accumulator = 0.0
110
+
111
+ @born_at = Gosu.milliseconds
112
+ @duration_completed_at = Float::INFINITY
113
+ @transition_completed_at = Float::INFINITY
114
+ end
115
+
116
+ def transition_in_complete?
117
+ Gosu.milliseconds - @born_at >= @notification.transition_duration
118
+ end
119
+
120
+ def duration_completed?
121
+ Gosu.milliseconds - @transition_completed_at >= @notification.time_to_live
122
+ end
123
+
124
+ def done?
125
+ Gosu.milliseconds - @duration_completed_at >= @notification.transition_duration
126
+ end
127
+
128
+ def draw
129
+ ratio = 0.0
130
+
131
+ if not transition_in_complete?
132
+ ratio = animation_ratio
133
+ elsif transition_in_complete? and not duration_completed?
134
+ ratio = 1.0
135
+ elsif duration_completed?
136
+ ratio = 1.0 - animation_ratio
137
+ end
138
+
139
+ case @mode
140
+ when MODE_DEFAULT
141
+ Gosu.clip_to(0, 0, Notification::WIDTH, Notification::HEIGHT * ratio) do
142
+ @notification.draw
143
+ end
144
+ when MODE_CIRCLE
145
+ half = Notification::WIDTH / 2
146
+
147
+ Gosu.clip_to(half - (half * ratio), 0, Notification::WIDTH * ratio, Notification::HEIGHT) do
148
+ @notification.draw
149
+ end
150
+ end
151
+ end
152
+
153
+ def update
154
+ case @mode
155
+ when MODE_DEFAULT
156
+ update_default
157
+ when MODE_CIRCLE
158
+ update_circle
159
+ end
160
+
161
+ @accumulator += Gosu.milliseconds - @delta
162
+ @delta = Gosu.milliseconds
163
+ end
164
+
165
+
166
+ def update_default
167
+ case @edge
168
+ when :left, :right
169
+ if not transition_in_complete? # Slide In
170
+ @x = @edge == :right ? -x_offset : x_offset
171
+ elsif transition_in_complete? and not duration_completed?
172
+ @x = @edge == :right ? -Notification::WIDTH : Notification::WIDTH if @x.abs != Notification::WIDTH
173
+ @transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
174
+ @accumulator = 0.0
175
+ elsif duration_completed? # Slide Out
176
+ @x = @edge == :right ? x_offset - Notification::WIDTH : Notification::WIDTH - x_offset
177
+ @x = 0 if @edge == :left and @x <= 0
178
+ @x = 0 if @edge == :right and @x >= 0
179
+ @duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
180
+ end
181
+
182
+ when :top, :bottom
183
+ if not transition_in_complete? # Slide In
184
+ @y = @edge == :top ? y_offset : -y_offset
185
+ elsif transition_in_complete? and not duration_completed?
186
+ @y = @edge == :top ? Notification::HEIGHT : -Notification::HEIGHT if @x.abs != Notification::HEIGHT
187
+ @transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
188
+ @accumulator = 0.0
189
+ elsif duration_completed? # Slide Out
190
+ @y = @edge == :top ? Notification::HEIGHT - y_offset : y_offset - Notification::HEIGHT
191
+ @y = 0 if @edge == :top and @y <= 0
192
+ @y = 0 if @edge == :bottom and @y >= 0
193
+ @duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
194
+ end
195
+ end
196
+ end
197
+
198
+ def update_circle
199
+ case @edge
200
+ when :top, :bottom
201
+ @y = @edge == :top ? Notification::HEIGHT : -Notification::HEIGHT
202
+ when :left, :right
203
+ @x = @edge == :right ? -Notification::WIDTH : Notification::WIDTH
204
+ end
205
+
206
+ if transition_in_complete? and not duration_completed?
207
+ @transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
208
+ @accumulator = 0.0
209
+ elsif duration_completed?
210
+ @duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
211
+ end
212
+ end
213
+
214
+ def animation_ratio
215
+ x = (@accumulator / @notification.transition_duration)
216
+
217
+ case @notification.transition_type
218
+ when Notification::LINEAR_TRANSITION
219
+ x.clamp(0.0, 1.0)
220
+ when Notification::EASE_IN_OUT_TRANSITION # https://easings.net/#easeInOutQuint
221
+ (x < 0.5 ? 16 * x * x * x * x * x : 1 - ((-2 * x + 2) ** 5) / 2).clamp(0.0, 1.0)
222
+ end
223
+ end
224
+
225
+ def x_offset
226
+ if not transition_in_complete? or duration_completed?
227
+ Notification::WIDTH * animation_ratio
228
+ else
229
+ 0
230
+ end
231
+ end
232
+
233
+ def y_offset
234
+ if not transition_in_complete? or duration_completed?
235
+ Notification::HEIGHT * animation_ratio
236
+ else
237
+ 0
238
+ end
239
+ end
240
+ end
241
+ end
242
242
  end
@@ -1,50 +1,52 @@
1
- module CyberarmEngine
2
- class Light
3
- DIRECTIONAL = 0
4
- POINT = 1
5
- SPOT = 2
6
-
7
- attr_reader :light_id
8
- attr_accessor :type, :ambient, :diffuse, :specular, :position, :direction, :intensity
9
-
10
- def initialize(
11
- id:,
12
- type: Light::POINT,
13
- ambient: Vector.new(0.5, 0.5, 0.5),
14
- diffuse: Vector.new(1, 1, 1),
15
- specular: Vector.new(0.2, 0.2, 0.2),
16
- position: Vector.new(0, 0, 0),
17
- direction: Vector.new(0, 0, 0),
18
- intensity: 1
19
- )
20
- @light_id = id
21
- @type = type
22
-
23
- @ambient = ambient
24
- @diffuse = diffuse
25
- @specular = specular
26
- @position = position
27
- @direction = direction
28
-
29
- @intensity = intensity
30
- end
31
-
32
- def draw
33
- glLightfv(@light_id, GL_AMBIENT, convert(@ambient).pack("f*"))
34
- glLightfv(@light_id, GL_DIFFUSE, convert(@diffuse, true).pack("f*"))
35
- glLightfv(@light_id, GL_SPECULAR, convert(@specular, true).pack("f*"))
36
- glLightfv(@light_id, GL_POSITION, convert(@position).pack("f*"))
37
- glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1)
38
- glEnable(GL_LIGHTING)
39
- glEnable(@light_id)
40
- end
41
-
42
- def convert(struct, apply_intensity = false)
43
- if apply_intensity
44
- struct.to_a.compact.map { |i| i * @intensity }
45
- else
46
- struct.to_a.compact
47
- end
48
- end
49
- end
50
- end
1
+ module CyberarmEngine
2
+ class Light
3
+ include OpenGL
4
+
5
+ DIRECTIONAL = 0
6
+ POINT = 1
7
+ SPOT = 2
8
+
9
+ attr_reader :light_id
10
+ attr_accessor :type, :ambient, :diffuse, :specular, :position, :direction, :intensity
11
+
12
+ def initialize(
13
+ id:,
14
+ type: Light::POINT,
15
+ ambient: Vector.new(0.5, 0.5, 0.5),
16
+ diffuse: Vector.new(1, 1, 1),
17
+ specular: Vector.new(0.2, 0.2, 0.2),
18
+ position: Vector.new(0, 0, 0),
19
+ direction: Vector.new(0, 0, 0),
20
+ intensity: 1
21
+ )
22
+ @light_id = id
23
+ @type = type
24
+
25
+ @ambient = ambient
26
+ @diffuse = diffuse
27
+ @specular = specular
28
+ @position = position
29
+ @direction = direction
30
+
31
+ @intensity = intensity
32
+ end
33
+
34
+ def draw
35
+ glLightfv(@light_id, GL_AMBIENT, convert(@ambient).pack("f*"))
36
+ glLightfv(@light_id, GL_DIFFUSE, convert(@diffuse, true).pack("f*"))
37
+ glLightfv(@light_id, GL_SPECULAR, convert(@specular, true).pack("f*"))
38
+ glLightfv(@light_id, GL_POSITION, convert(@position).pack("f*"))
39
+ glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1)
40
+ glEnable(GL_LIGHTING)
41
+ glEnable(@light_id)
42
+ end
43
+
44
+ def convert(struct, apply_intensity = false)
45
+ if apply_intensity
46
+ struct.to_a.compact.map { |i| i * @intensity }
47
+ else
48
+ struct.to_a.compact
49
+ end
50
+ end
51
+ end
52
+ end
@@ -1,46 +1,46 @@
1
- module CyberarmEngine
2
- class OrthographicCamera
3
- attr_accessor :position, :orientation, :zoom, :left, :right, :bottom, :top,
4
- :min_view_distance, :max_view_distance
5
-
6
- def initialize(
7
- position:, right:, top:, orientation: Vector.new(0, 0, 0),
8
- zoom: 1, left: 0, bottom: 0,
9
- min_view_distance: 0.1, max_view_distance: 200.0
10
- )
11
- @position = position
12
- @orientation = orientation
13
-
14
- @zoom = zoom
15
-
16
- @left = left
17
- @right = right
18
- @bottom = bottom
19
- @top = top
20
-
21
- @min_view_distance = min_view_distance
22
- @max_view_distance = max_view_distance
23
- end
24
-
25
- # Immediate mode renderering fallback
26
- def draw
27
- glMatrixMode(GL_PROJECTION)
28
- glLoadIdentity
29
- glOrtho(@left, @right, @bottom, @top, @min_view_distance, @max_view_distance)
30
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
31
- glRotatef(@orientation.x, 1, 0, 0)
32
- glRotatef(@orientation.y, 0, 1, 0)
33
- glTranslatef(-@position.x, -@position.y, -@position.z)
34
- glMatrixMode(GL_MODELVIEW)
35
- glLoadIdentity
36
- end
37
-
38
- def projection_matrix
39
- Transform.orthographic(@left, @right, @bottom, @top, @min_view_distance, @max_view_distance)
40
- end
41
-
42
- def view_matrix
43
- Transform.translate_3d(@position * -1) * Transform.rotate_3d(@orientation)
44
- end
45
- end
46
- end
1
+ module CyberarmEngine
2
+ class OrthographicCamera
3
+ attr_accessor :position, :orientation, :zoom, :left, :right, :bottom, :top,
4
+ :min_view_distance, :max_view_distance
5
+
6
+ def initialize(
7
+ position:, right:, top:, orientation: Vector.new(0, 0, 0),
8
+ zoom: 1, left: 0, bottom: 0,
9
+ min_view_distance: 0.1, max_view_distance: 200.0
10
+ )
11
+ @position = position
12
+ @orientation = orientation
13
+
14
+ @zoom = zoom
15
+
16
+ @left = left
17
+ @right = right
18
+ @bottom = bottom
19
+ @top = top
20
+
21
+ @min_view_distance = min_view_distance
22
+ @max_view_distance = max_view_distance
23
+ end
24
+
25
+ # Immediate mode renderering fallback
26
+ def draw
27
+ glMatrixMode(GL_PROJECTION)
28
+ glLoadIdentity
29
+ glOrtho(@left, @right, @bottom, @top, @min_view_distance, @max_view_distance)
30
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
31
+ glRotatef(@orientation.x, 1, 0, 0)
32
+ glRotatef(@orientation.y, 0, 1, 0)
33
+ glTranslatef(-@position.x, -@position.y, -@position.z)
34
+ glMatrixMode(GL_MODELVIEW)
35
+ glLoadIdentity
36
+ end
37
+
38
+ def projection_matrix
39
+ Transform.orthographic(@left, @right, @bottom, @top, @min_view_distance, @max_view_distance)
40
+ end
41
+
42
+ def view_matrix
43
+ Transform.translate_3d(@position * -1) * Transform.rotate_3d(@orientation)
44
+ end
45
+ end
46
+ end