cyberarm_engine 0.14.0 → 0.15.0
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- checksums.yaml +4 -4
- data/.rubocop.yml +8 -0
- data/Gemfile +1 -1
- data/Rakefile +1 -1
- data/assets/textures/default.png +0 -0
- data/cyberarm_engine.gemspec +10 -8
- data/lib/cyberarm_engine.rb +13 -2
- data/lib/cyberarm_engine/animator.rb +6 -4
- data/lib/cyberarm_engine/background.rb +19 -15
- data/lib/cyberarm_engine/background_nine_slice.rb +125 -0
- data/lib/cyberarm_engine/bounding_box.rb +18 -18
- data/lib/cyberarm_engine/cache.rb +4 -0
- data/lib/cyberarm_engine/cache/download_manager.rb +121 -0
- data/lib/cyberarm_engine/common.rb +13 -13
- data/lib/cyberarm_engine/config_file.rb +2 -2
- data/lib/cyberarm_engine/game_object.rb +63 -72
- data/lib/cyberarm_engine/game_state.rb +6 -3
- data/lib/cyberarm_engine/model.rb +207 -0
- data/lib/cyberarm_engine/model/material.rb +21 -0
- data/lib/cyberarm_engine/model/model_object.rb +131 -0
- data/lib/cyberarm_engine/model/parser.rb +74 -0
- data/lib/cyberarm_engine/model/parsers/collada_parser.rb +138 -0
- data/lib/cyberarm_engine/model/parsers/wavefront_parser.rb +154 -0
- data/lib/cyberarm_engine/model_cache.rb +31 -0
- data/lib/cyberarm_engine/opengl.rb +28 -0
- data/lib/cyberarm_engine/opengl/light.rb +50 -0
- data/lib/cyberarm_engine/opengl/orthographic_camera.rb +46 -0
- data/lib/cyberarm_engine/opengl/perspective_camera.rb +38 -0
- data/lib/cyberarm_engine/opengl/renderer/bounding_box_renderer.rb +249 -0
- data/lib/cyberarm_engine/opengl/renderer/g_buffer.rb +164 -0
- data/lib/cyberarm_engine/opengl/renderer/opengl_renderer.rb +289 -0
- data/lib/cyberarm_engine/opengl/renderer/renderer.rb +22 -0
- data/lib/cyberarm_engine/{shader.rb → opengl/shader.rb} +51 -43
- data/lib/cyberarm_engine/opengl/texture.rb +69 -0
- data/lib/cyberarm_engine/ray.rb +5 -5
- data/lib/cyberarm_engine/stats.rb +2 -2
- data/lib/cyberarm_engine/text.rb +41 -27
- data/lib/cyberarm_engine/timer.rb +1 -1
- data/lib/cyberarm_engine/transform.rb +43 -20
- data/lib/cyberarm_engine/ui/border_canvas.rb +4 -3
- data/lib/cyberarm_engine/ui/dsl.rb +25 -11
- data/lib/cyberarm_engine/ui/element.rb +30 -20
- data/lib/cyberarm_engine/ui/elements/button.rb +86 -16
- data/lib/cyberarm_engine/ui/elements/check_box.rb +1 -1
- data/lib/cyberarm_engine/ui/elements/container.rb +44 -20
- data/lib/cyberarm_engine/ui/elements/edit_box.rb +175 -2
- data/lib/cyberarm_engine/ui/elements/edit_line.rb +121 -37
- data/lib/cyberarm_engine/ui/elements/flow.rb +1 -1
- data/lib/cyberarm_engine/ui/elements/image.rb +12 -9
- data/lib/cyberarm_engine/ui/elements/label.rb +93 -14
- data/lib/cyberarm_engine/ui/elements/list_box.rb +64 -2
- data/lib/cyberarm_engine/ui/elements/progress.rb +5 -5
- data/lib/cyberarm_engine/ui/elements/radio.rb +1 -1
- data/lib/cyberarm_engine/ui/elements/slider.rb +13 -16
- data/lib/cyberarm_engine/ui/elements/stack.rb +1 -1
- data/lib/cyberarm_engine/ui/elements/toggle_button.rb +27 -19
- data/lib/cyberarm_engine/ui/event.rb +7 -7
- data/lib/cyberarm_engine/ui/gui_state.rb +44 -10
- data/lib/cyberarm_engine/ui/style.rb +10 -9
- data/lib/cyberarm_engine/ui/theme.rb +28 -20
- data/lib/cyberarm_engine/vector.rb +33 -30
- data/lib/cyberarm_engine/version.rb +2 -2
- data/lib/cyberarm_engine/window.rb +27 -18
- metadata +65 -15
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module CyberarmEngine
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class PerspectiveCamera
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attr_accessor :position, :orientation, :aspect_ratio, :field_of_view,
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:min_view_distance, :max_view_distance
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def initialize(position:, aspect_ratio:, orientation: Vector.new(0, 0,
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0), field_of_view: 70.0, min_view_distance: 0.1, max_view_distance: 155.0)
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@position = position
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@orientation = orientation
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@aspect_ratio = aspect_ratio
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@field_of_view = field_of_view
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@min_view_distance = min_view_distance
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@max_view_distance = max_view_distance
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end
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def draw
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity
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gluPerspective(@field_of_view, @aspect_ratio, @min_view_distance, @max_view_distance)
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
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glRotatef(@orientation.x, 1, 0, 0)
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glRotatef(@orientation.y, 0, 1, 0)
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glTranslatef(-@position.x, -@position.y, -@position.z)
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity
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end
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def projection_matrix
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Transform.perspective(@field_of_view, @aspect_ratio, @min_view_distance, @max_view_distance)
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end
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def view_matrix
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Transform.translate_3d(@position * -1) * Transform.rotate_3d(@orientation)
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end
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end
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end
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module CyberarmEngine
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class BoundingBoxRenderer
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attr_reader :bounding_boxes, :vertex_count
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def initialize
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@bounding_boxes = {}
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@vertex_count = 0
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end
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def render(entities)
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entities.each do |entity|
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create_bounding_box(entity, color = nil)
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draw_bounding_boxes
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end
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(@bounding_boxes.keys - entities.map { |e| e.object_id }).each do |key|
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@bounding_boxes.delete(key)
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end
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end
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def create_bounding_box(entity, color = nil)
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color ||= entity.debug_color
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entity_id = entity.object_id
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if @bounding_boxes[entity_id]
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if @bounding_boxes[entity_id][:color] != color
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@bounding_boxes[entity_id][:colors] = mesh_colors(color).pack("f*")
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@bounding_boxes[entity_id][:color] = color
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return
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else
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return
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end
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end
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@bounding_boxes[entity_id] = {
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entity: entity,
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color: color,
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objects: []
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}
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box = entity.normalize_bounding_box
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normals = mesh_normals
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colors = mesh_colors(color)
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vertices = mesh_vertices(box)
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@vertex_count += vertices.size
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@bounding_boxes[entity_id][:vertices_size] = vertices.size
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@bounding_boxes[entity_id][:vertices] = vertices.pack("f*")
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@bounding_boxes[entity_id][:normals] = normals.pack("f*")
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@bounding_boxes[entity_id][:colors] = colors.pack("f*")
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entity.model.objects.each do |mesh|
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data = {}
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box = mesh.bounding_box.normalize(entity)
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normals = mesh_normals
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colors = mesh_colors(mesh.debug_color)
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vertices = mesh_vertices(box)
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@vertex_count += vertices.size
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data[:vertices_size] = vertices.size
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data[:vertices] = vertices.pack("f*")
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data[:normals] = normals.pack("f*")
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data[:colors] = colors.pack("f*")
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@bounding_boxes[entity_id][:objects] << data
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end
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end
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def mesh_normals
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[
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0, 1, 0,
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0, 1, 0,
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0, 1, 0,
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0, 1, 0,
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0, 1, 0,
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0, 1, 0,
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0, -1, 0,
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0, -1, 0,
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0, -1, 0,
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0, -1, 0,
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0, -1, 0,
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0, -1, 0,
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0, 0, 1,
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0, 0, 1,
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0, 0, 1,
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0, 0, 1,
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0, 0, 1,
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0, 0, 1,
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1, 0, 0,
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1, 0, 0,
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1, 0, 0,
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1, 0, 0,
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1, 0, 0,
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1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0
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]
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end
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def mesh_colors(color)
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[
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue
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]
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end
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def mesh_vertices(box)
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[
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box.min.x, box.max.y, box.max.z,
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box.min.x, box.max.y, box.min.z,
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box.max.x, box.max.y, box.min.z,
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box.min.x, box.max.y, box.max.z,
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box.max.x, box.max.y, box.max.z,
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box.max.x, box.max.y, box.min.z,
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box.max.x, box.min.y, box.min.z,
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box.max.x, box.min.y, box.max.z,
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box.min.x, box.min.y, box.max.z,
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box.max.x, box.min.y, box.min.z,
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box.min.x, box.min.y, box.min.z,
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box.min.x, box.min.y, box.max.z,
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box.min.x, box.max.y, box.max.z,
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box.min.x, box.max.y, box.min.z,
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box.min.x, box.min.y, box.min.z,
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box.min.x, box.min.y, box.max.z,
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box.min.x, box.min.y, box.min.z,
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box.min.x, box.max.y, box.max.z,
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box.max.x, box.max.y, box.max.z,
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box.max.x, box.max.y, box.min.z,
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box.max.x, box.min.y, box.min.z,
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box.max.x, box.min.y, box.max.z,
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box.max.x, box.min.y, box.min.z,
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box.max.x, box.max.y, box.max.z,
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box.min.x, box.max.y, box.max.z,
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box.max.x, box.max.y, box.max.z,
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box.max.x, box.min.y, box.max.z,
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box.min.x, box.max.y, box.max.z,
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box.max.x, box.min.y, box.max.z,
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box.min.x, box.min.y, box.max.z,
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box.max.x, box.min.y, box.min.z,
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box.min.x, box.min.y, box.min.z,
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box.min.x, box.max.y, box.min.z,
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box.max.x, box.min.y, box.min.z,
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box.min.x, box.max.y, box.min.z,
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box.max.x, box.max.y, box.min.z
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]
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end
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def draw_bounding_boxes
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@bounding_boxes.each do |key, bounding_box|
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glPushMatrix
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glTranslatef(
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bounding_box[:entity].position.x,
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bounding_box[:entity].position.y,
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bounding_box[:entity].position.z
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)
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draw_bounding_box(bounding_box)
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@bounding_boxes[key][:objects].each { |o| draw_bounding_box(o) }
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glPopMatrix
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end
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end
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def draw_bounding_box(bounding_box)
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glEnableClientState(GL_VERTEX_ARRAY)
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glEnableClientState(GL_COLOR_ARRAY)
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glEnableClientState(GL_NORMAL_ARRAY)
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glVertexPointer(3, GL_FLOAT, 0, bounding_box[:vertices])
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glColorPointer(3, GL_FLOAT, 0, bounding_box[:colors])
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glNormalPointer(GL_FLOAT, 0, bounding_box[:normals])
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
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glDisable(GL_LIGHTING)
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glDrawArrays(GL_TRIANGLES, 0, bounding_box[:vertices_size] / 3)
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glEnable(GL_LIGHTING)
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
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glDisableClientState(GL_VERTEX_ARRAY)
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glDisableClientState(GL_COLOR_ARRAY)
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glDisableClientState(GL_NORMAL_ARRAY)
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end
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end
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end
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@@ -0,0 +1,164 @@
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module CyberarmEngine
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2
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class GBuffer
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3
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attr_reader :screen_vbo, :vertices, :uvs
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def initialize(width:, height:)
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@width = width
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@height = height
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@framebuffer = nil
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@buffers = %i[position diffuse normal texcoord]
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@textures = {}
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|
+
@screen_vbo = nil
|
13
|
+
@ready = false
|
14
|
+
|
15
|
+
@vertices = [
|
16
|
+
-1.0, -1.0, 0,
|
17
|
+
1.0, -1.0, 0,
|
18
|
+
-1.0, 1.0, 0,
|
19
|
+
|
20
|
+
-1.0, 1.0, 0,
|
21
|
+
1.0, -1.0, 0,
|
22
|
+
1.0, 1.0, 0
|
23
|
+
].freeze
|
24
|
+
|
25
|
+
@uvs = [
|
26
|
+
0, 0,
|
27
|
+
1, 0,
|
28
|
+
0, 1,
|
29
|
+
|
30
|
+
0, 1,
|
31
|
+
1, 0,
|
32
|
+
1, 1
|
33
|
+
].freeze
|
34
|
+
|
35
|
+
create_framebuffer
|
36
|
+
create_screen_vbo
|
37
|
+
end
|
38
|
+
|
39
|
+
def create_framebuffer
|
40
|
+
buffer = " " * 4
|
41
|
+
glGenFramebuffers(1, buffer)
|
42
|
+
@framebuffer = buffer.unpack1("L2")
|
43
|
+
|
44
|
+
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, @framebuffer)
|
45
|
+
|
46
|
+
create_textures
|
47
|
+
|
48
|
+
status = glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
49
|
+
|
50
|
+
if status != GL_FRAMEBUFFER_COMPLETE
|
51
|
+
message = ""
|
52
|
+
|
53
|
+
message = case status
|
54
|
+
when GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
|
55
|
+
"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"
|
56
|
+
when GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
|
57
|
+
"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"
|
58
|
+
when GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
|
59
|
+
"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"
|
60
|
+
when GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
|
61
|
+
"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"
|
62
|
+
when GL_FRAMEBUFFER_UNSUPPORTED
|
63
|
+
"GL_FRAMEBUFFER_UNSUPPORTED"
|
64
|
+
else
|
65
|
+
"Unknown error!"
|
66
|
+
end
|
67
|
+
puts "Incomplete framebuffer: #{status}\nError: #{message}"
|
68
|
+
else
|
69
|
+
@ready = true
|
70
|
+
end
|
71
|
+
|
72
|
+
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0)
|
73
|
+
end
|
74
|
+
|
75
|
+
def create_textures
|
76
|
+
@buffers.size.times do |i|
|
77
|
+
buffer = " " * 4
|
78
|
+
glGenTextures(1, buffer)
|
79
|
+
texture_id = buffer.unpack1("L2")
|
80
|
+
@textures[@buffers[i]] = texture_id
|
81
|
+
|
82
|
+
glBindTexture(GL_TEXTURE_2D, texture_id)
|
83
|
+
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, @width, @height, 0, GL_RGBA, GL_FLOAT, nil)
|
84
|
+
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
|
85
|
+
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
|
86
|
+
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, texture_id, 0)
|
87
|
+
end
|
88
|
+
|
89
|
+
buffer = " " * 4
|
90
|
+
glGenTextures(1, buffer)
|
91
|
+
texture_id = buffer.unpack1("L2")
|
92
|
+
@textures[:depth] = texture_id
|
93
|
+
|
94
|
+
glBindTexture(GL_TEXTURE_2D, texture_id)
|
95
|
+
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, @width, @height, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nil)
|
96
|
+
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texture_id, 0)
|
97
|
+
|
98
|
+
draw_buffers = [GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3]
|
99
|
+
glDrawBuffers(draw_buffers.size, draw_buffers.pack("I*"))
|
100
|
+
end
|
101
|
+
|
102
|
+
def create_screen_vbo
|
103
|
+
buffer = " " * 4
|
104
|
+
glGenVertexArrays(1, buffer)
|
105
|
+
@screen_vbo = buffer.unpack1("L2")
|
106
|
+
|
107
|
+
buffer = " " * 4
|
108
|
+
glGenBuffers(1, buffer)
|
109
|
+
@positions_buffer_id = buffer.unpack1("L2")
|
110
|
+
|
111
|
+
buffer = " " * 4
|
112
|
+
glGenBuffers(1, buffer)
|
113
|
+
@uvs_buffer_id = buffer.unpack1("L2")
|
114
|
+
|
115
|
+
glBindVertexArray(@screen_vbo)
|
116
|
+
glBindBuffer(GL_ARRAY_BUFFER, @positions_buffer_id)
|
117
|
+
glBufferData(GL_ARRAY_BUFFER, @vertices.size * Fiddle::SIZEOF_FLOAT, @vertices.pack("f*"), GL_STATIC_DRAW)
|
118
|
+
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nil)
|
119
|
+
|
120
|
+
glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer_id)
|
121
|
+
glBufferData(GL_ARRAY_BUFFER, @uvs.size * Fiddle::SIZEOF_FLOAT, @uvs.pack("f*"), GL_STATIC_DRAW)
|
122
|
+
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, nil)
|
123
|
+
|
124
|
+
glEnableVertexAttribArray(0)
|
125
|
+
glEnableVertexAttribArray(1)
|
126
|
+
|
127
|
+
glBindVertexArray(0)
|
128
|
+
end
|
129
|
+
|
130
|
+
def bind_for_writing
|
131
|
+
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, @framebuffer)
|
132
|
+
end
|
133
|
+
|
134
|
+
def bind_for_reading
|
135
|
+
glBindFramebuffer(GL_READ_FRAMEBUFFER, @framebuffer)
|
136
|
+
end
|
137
|
+
|
138
|
+
def set_read_buffer(buffer)
|
139
|
+
glReadBuffer(GL_COLOR_ATTACHMENT0 + @textures.keys.index(buffer))
|
140
|
+
end
|
141
|
+
|
142
|
+
def set_read_buffer_depth
|
143
|
+
glReadBuffer(GL_DEPTH_ATTACHMENT)
|
144
|
+
end
|
145
|
+
|
146
|
+
def unbind_framebuffer
|
147
|
+
glBindFramebuffer(GL_FRAMEBUFFER, 0)
|
148
|
+
end
|
149
|
+
|
150
|
+
def texture(type)
|
151
|
+
@textures[type]
|
152
|
+
end
|
153
|
+
|
154
|
+
def clean_up
|
155
|
+
glDeleteFramebuffers(1, [@framebuffer].pack("L"))
|
156
|
+
|
157
|
+
glDeleteTextures(@textures.values.size, @textures.values.pack("L*"))
|
158
|
+
|
159
|
+
glDeleteBuffers(2, [@positions_buffer_id, @uvs_buffer_id].pack("L*"))
|
160
|
+
glDeleteVertexArrays(1, [@screen_vbo].pack("L"))
|
161
|
+
gl_error?
|
162
|
+
end
|
163
|
+
end
|
164
|
+
end
|