cyberarm_engine 0.14.0 → 0.15.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (64) hide show
  1. checksums.yaml +4 -4
  2. data/.rubocop.yml +8 -0
  3. data/Gemfile +1 -1
  4. data/Rakefile +1 -1
  5. data/assets/textures/default.png +0 -0
  6. data/cyberarm_engine.gemspec +10 -8
  7. data/lib/cyberarm_engine.rb +13 -2
  8. data/lib/cyberarm_engine/animator.rb +6 -4
  9. data/lib/cyberarm_engine/background.rb +19 -15
  10. data/lib/cyberarm_engine/background_nine_slice.rb +125 -0
  11. data/lib/cyberarm_engine/bounding_box.rb +18 -18
  12. data/lib/cyberarm_engine/cache.rb +4 -0
  13. data/lib/cyberarm_engine/cache/download_manager.rb +121 -0
  14. data/lib/cyberarm_engine/common.rb +13 -13
  15. data/lib/cyberarm_engine/config_file.rb +2 -2
  16. data/lib/cyberarm_engine/game_object.rb +63 -72
  17. data/lib/cyberarm_engine/game_state.rb +6 -3
  18. data/lib/cyberarm_engine/model.rb +207 -0
  19. data/lib/cyberarm_engine/model/material.rb +21 -0
  20. data/lib/cyberarm_engine/model/model_object.rb +131 -0
  21. data/lib/cyberarm_engine/model/parser.rb +74 -0
  22. data/lib/cyberarm_engine/model/parsers/collada_parser.rb +138 -0
  23. data/lib/cyberarm_engine/model/parsers/wavefront_parser.rb +154 -0
  24. data/lib/cyberarm_engine/model_cache.rb +31 -0
  25. data/lib/cyberarm_engine/opengl.rb +28 -0
  26. data/lib/cyberarm_engine/opengl/light.rb +50 -0
  27. data/lib/cyberarm_engine/opengl/orthographic_camera.rb +46 -0
  28. data/lib/cyberarm_engine/opengl/perspective_camera.rb +38 -0
  29. data/lib/cyberarm_engine/opengl/renderer/bounding_box_renderer.rb +249 -0
  30. data/lib/cyberarm_engine/opengl/renderer/g_buffer.rb +164 -0
  31. data/lib/cyberarm_engine/opengl/renderer/opengl_renderer.rb +289 -0
  32. data/lib/cyberarm_engine/opengl/renderer/renderer.rb +22 -0
  33. data/lib/cyberarm_engine/{shader.rb → opengl/shader.rb} +51 -43
  34. data/lib/cyberarm_engine/opengl/texture.rb +69 -0
  35. data/lib/cyberarm_engine/ray.rb +5 -5
  36. data/lib/cyberarm_engine/stats.rb +2 -2
  37. data/lib/cyberarm_engine/text.rb +41 -27
  38. data/lib/cyberarm_engine/timer.rb +1 -1
  39. data/lib/cyberarm_engine/transform.rb +43 -20
  40. data/lib/cyberarm_engine/ui/border_canvas.rb +4 -3
  41. data/lib/cyberarm_engine/ui/dsl.rb +25 -11
  42. data/lib/cyberarm_engine/ui/element.rb +30 -20
  43. data/lib/cyberarm_engine/ui/elements/button.rb +86 -16
  44. data/lib/cyberarm_engine/ui/elements/check_box.rb +1 -1
  45. data/lib/cyberarm_engine/ui/elements/container.rb +44 -20
  46. data/lib/cyberarm_engine/ui/elements/edit_box.rb +175 -2
  47. data/lib/cyberarm_engine/ui/elements/edit_line.rb +121 -37
  48. data/lib/cyberarm_engine/ui/elements/flow.rb +1 -1
  49. data/lib/cyberarm_engine/ui/elements/image.rb +12 -9
  50. data/lib/cyberarm_engine/ui/elements/label.rb +93 -14
  51. data/lib/cyberarm_engine/ui/elements/list_box.rb +64 -2
  52. data/lib/cyberarm_engine/ui/elements/progress.rb +5 -5
  53. data/lib/cyberarm_engine/ui/elements/radio.rb +1 -1
  54. data/lib/cyberarm_engine/ui/elements/slider.rb +13 -16
  55. data/lib/cyberarm_engine/ui/elements/stack.rb +1 -1
  56. data/lib/cyberarm_engine/ui/elements/toggle_button.rb +27 -19
  57. data/lib/cyberarm_engine/ui/event.rb +7 -7
  58. data/lib/cyberarm_engine/ui/gui_state.rb +44 -10
  59. data/lib/cyberarm_engine/ui/style.rb +10 -9
  60. data/lib/cyberarm_engine/ui/theme.rb +28 -20
  61. data/lib/cyberarm_engine/vector.rb +33 -30
  62. data/lib/cyberarm_engine/version.rb +2 -2
  63. data/lib/cyberarm_engine/window.rb +27 -18
  64. metadata +65 -15
@@ -5,7 +5,7 @@ module CyberarmEngine
5
5
  attr_accessor :options, :global_pause
6
6
  attr_reader :game_objects
7
7
 
8
- def initialize(options={})
8
+ def initialize(options = {})
9
9
  @options = options
10
10
  @game_objects = []
11
11
  @global_pause = false
@@ -26,7 +26,10 @@ module CyberarmEngine
26
26
  end
27
27
 
28
28
  def draw_bounding_box(box)
29
- x,y, max_x, max_y = box.x, box.y, box.max_x, box.max_y
29
+ x = box.x
30
+ y = box.y
31
+ max_x = box.max_x
32
+ max_y = box.max_y
30
33
 
31
34
  color = Gosu::Color.rgba(255, 127, 64, 240)
32
35
 
@@ -86,4 +89,4 @@ module CyberarmEngine
86
89
  @game_objects << object
87
90
  end
88
91
  end
89
- end
92
+ end
@@ -0,0 +1,207 @@
1
+ module CyberarmEngine
2
+ class Model
3
+ attr_accessor :objects, :materials, :vertices, :uvs, :texures, :normals, :faces, :colors, :bones, :material_file,
4
+ :current_material, :current_object, :vertex_count, :smoothing
5
+ attr_reader :position, :bounding_box, :textured_material, :file_path, :positions_buffer_id, :colors_buffer_id,
6
+ :normals_buffer_id, :uvs_buffer_id, :textures_buffer_id, :vertex_array_id, :aabb_tree
7
+
8
+ def initialize(file_path:)
9
+ @file_path = file_path
10
+
11
+ @material_file = nil
12
+ @current_object = nil
13
+ @current_material = nil
14
+ @vertex_count = 0
15
+
16
+ @objects = []
17
+ @materials = {}
18
+ @vertices = []
19
+ @colors = []
20
+ @uvs = []
21
+ @normals = []
22
+ @faces = []
23
+ @bones = []
24
+ @smoothing = 0
25
+
26
+ @bounding_box = BoundingBox.new
27
+ start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
28
+
29
+ type = File.basename(file_path).split(".").last.to_sym
30
+ parser = Model::Parser.find(type)
31
+ raise "Unsupported model type '.#{type}', supported models are: #{Model::Parser.supported_formats}" unless parser
32
+
33
+ parse(parser)
34
+
35
+ @has_texture = false
36
+
37
+ @materials.each do |_key, material|
38
+ @has_texture = true if material.texture_id
39
+ end
40
+
41
+ allocate_gl_objects
42
+ populate_vertex_buffer
43
+ configure_vao
44
+
45
+ @objects.each { |o| @vertex_count += o.vertices.size }
46
+
47
+ start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
48
+ # build_collision_tree
49
+ end
50
+
51
+ def parse(parser)
52
+ parser.new(self).parse
53
+ end
54
+
55
+ def calculate_bounding_box(vertices, bounding_box)
56
+ unless bounding_box.min.x.is_a?(Float)
57
+ vertex = vertices.last
58
+ bounding_box.min.x = vertex.x
59
+ bounding_box.min.y = vertex.y
60
+ bounding_box.min.z = vertex.z
61
+
62
+ bounding_box.max.x = vertex.x
63
+ bounding_box.max.y = vertex.y
64
+ bounding_box.max.z = vertex.z
65
+ end
66
+
67
+ vertices.each do |vertex|
68
+ bounding_box.min.x = vertex.x if vertex.x <= bounding_box.min.x
69
+ bounding_box.min.y = vertex.y if vertex.y <= bounding_box.min.y
70
+ bounding_box.min.z = vertex.z if vertex.z <= bounding_box.min.z
71
+
72
+ bounding_box.max.x = vertex.x if vertex.x >= bounding_box.max.x
73
+ bounding_box.max.y = vertex.y if vertex.y >= bounding_box.max.y
74
+ bounding_box.max.z = vertex.z if vertex.z >= bounding_box.max.z
75
+ end
76
+ end
77
+
78
+ def allocate_gl_objects
79
+ # Allocate arrays for future use
80
+ @vertex_array_id = nil
81
+ buffer = " " * 4
82
+ glGenVertexArrays(1, buffer)
83
+ @vertex_array_id = buffer.unpack1("L2")
84
+
85
+ # Allocate buffers for future use
86
+ @positions_buffer_id = nil
87
+ buffer = " " * 4
88
+ glGenBuffers(1, buffer)
89
+ @positions_buffer_id = buffer.unpack1("L2")
90
+
91
+ @colors_buffer_id = nil
92
+ buffer = " " * 4
93
+ glGenBuffers(1, buffer)
94
+ @colors_buffer_id = buffer.unpack1("L2")
95
+
96
+ @normals_buffer_id = nil
97
+ buffer = " " * 4
98
+ glGenBuffers(1, buffer)
99
+ @normals_buffer_id = buffer.unpack1("L2")
100
+
101
+ @uvs_buffer_id = nil
102
+ buffer = " " * 4
103
+ glGenBuffers(1, buffer)
104
+ @uvs_buffer_id = buffer.unpack1("L2")
105
+ end
106
+
107
+ def populate_vertex_buffer
108
+ pos = []
109
+ colors = []
110
+ norms = []
111
+ uvs = []
112
+
113
+ @faces.each do |face|
114
+ pos << face.vertices.map { |vert| [vert.x, vert.y, vert.z] }
115
+ colors << face.colors.map { |color| [color.red, color.green, color.blue] }
116
+ norms << face.normals.map { |vert| [vert.x, vert.y, vert.z, vert.weight] }
117
+
118
+ uvs << face.uvs.map { |vert| [vert.x, vert.y, vert.z] } if has_texture?
119
+ end
120
+
121
+ glBindBuffer(GL_ARRAY_BUFFER, @positions_buffer_id)
122
+ glBufferData(GL_ARRAY_BUFFER, pos.flatten.size * Fiddle::SIZEOF_FLOAT, pos.flatten.pack("f*"), GL_STATIC_DRAW)
123
+
124
+ glBindBuffer(GL_ARRAY_BUFFER, @colors_buffer_id)
125
+ glBufferData(GL_ARRAY_BUFFER, colors.flatten.size * Fiddle::SIZEOF_FLOAT, colors.flatten.pack("f*"),
126
+ GL_STATIC_DRAW)
127
+
128
+ glBindBuffer(GL_ARRAY_BUFFER, @normals_buffer_id)
129
+ glBufferData(GL_ARRAY_BUFFER, norms.flatten.size * Fiddle::SIZEOF_FLOAT, norms.flatten.pack("f*"), GL_STATIC_DRAW)
130
+
131
+ if has_texture?
132
+ glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer_id)
133
+ glBufferData(GL_ARRAY_BUFFER, uvs.flatten.size * Fiddle::SIZEOF_FLOAT, uvs.flatten.pack("f*"), GL_STATIC_DRAW)
134
+ end
135
+
136
+ glBindBuffer(GL_ARRAY_BUFFER, 0)
137
+ end
138
+
139
+ def configure_vao
140
+ glBindVertexArray(@vertex_array_id)
141
+ gl_error?
142
+
143
+ # index, size, type, normalized, stride, pointer
144
+ # vertices (positions)
145
+ glBindBuffer(GL_ARRAY_BUFFER, @positions_buffer_id)
146
+ gl_error?
147
+
148
+ # inPosition
149
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nil)
150
+ gl_error?
151
+ # colors
152
+ glBindBuffer(GL_ARRAY_BUFFER, @colors_buffer_id)
153
+ # inColor
154
+ glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, nil)
155
+ gl_error?
156
+ # normals
157
+ glBindBuffer(GL_ARRAY_BUFFER, @normals_buffer_id)
158
+ # inNormal
159
+ glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 0, nil)
160
+ gl_error?
161
+
162
+ if has_texture?
163
+ # uvs
164
+ glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer_id)
165
+ # inUV
166
+ glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, 0, nil)
167
+ gl_error?
168
+ end
169
+
170
+ glBindBuffer(GL_ARRAY_BUFFER, 0)
171
+ glBindVertexArray(0)
172
+ end
173
+
174
+ def build_collision_tree
175
+ @aabb_tree = AABBTree.new
176
+
177
+ @faces.each do |face|
178
+ box = BoundingBox.new
179
+ box.min = face.vertices.first.dup
180
+ box.max = face.vertices.first.dup
181
+
182
+ face.vertices.each do |vertex|
183
+ if vertex.sum < box.min.sum
184
+ box.min = vertex.dup
185
+ elsif vertex.sum > box.max.sum
186
+ box.max = vertex.dup
187
+ end
188
+ end
189
+
190
+ # FIXME: Handle negatives
191
+ box.min *= 1.5
192
+ box.max *= 1.5
193
+ @aabb_tree.insert(face, box)
194
+ end
195
+ end
196
+
197
+ def has_texture?
198
+ @has_texture
199
+ end
200
+
201
+ def release_gl_resources
202
+ if @vertex_array_id
203
+
204
+ end
205
+ end
206
+ end
207
+ end
@@ -0,0 +1,21 @@
1
+ module CyberarmEngine
2
+ class Model
3
+ class Material
4
+ attr_accessor :name, :ambient, :diffuse, :specular
5
+ attr_reader :texture_id
6
+
7
+ def initialize(name)
8
+ @name = name
9
+ @ambient = Color.new(1, 1, 1, 1)
10
+ @diffuse = Color.new(1, 1, 1, 1)
11
+ @specular = Color.new(1, 1, 1, 1)
12
+ @texture = nil
13
+ @texture_id = nil
14
+ end
15
+
16
+ def set_texture(texture_path)
17
+ @texture_id = Texture.new(path: texture_path).id
18
+ end
19
+ end
20
+ end
21
+ end
@@ -0,0 +1,131 @@
1
+ module CyberarmEngine
2
+ class Model
3
+ class ModelObject
4
+ attr_reader :id, :name, :vertices, :uvs, :normals, :materials, :bounding_box, :debug_color
5
+ attr_accessor :faces, :scale
6
+
7
+ def initialize(id, name)
8
+ @id = id
9
+ @name = name
10
+ @vertices = []
11
+ @uvs = []
12
+ @normals = []
13
+ @faces = []
14
+ @materials = []
15
+ @bounding_box = BoundingBox.new
16
+ @debug_color = Color.new(1.0, 1.0, 1.0)
17
+
18
+ @scale = 1.0
19
+
20
+ # Faces array packs everything:
21
+ # vertex = index[0]
22
+ # uv = index[1]
23
+ # normal = index[2]
24
+ # material = index[3]
25
+ end
26
+
27
+ def has_texture?
28
+ @materials.find { |mat| mat.texture_id } ? true : false
29
+ end
30
+
31
+ def reflatten
32
+ @vertices_list = nil
33
+ @uvs_list = nil
34
+ @normals_list = nil
35
+
36
+ flattened_vertices
37
+ flattened_uvs
38
+ flattened_normals
39
+ end
40
+
41
+ def flattened_vertices
42
+ unless @vertices_list
43
+ @debug_color = @faces.first.material.diffuse
44
+
45
+ list = []
46
+ @faces.each do |face|
47
+ face.vertices.each do |v|
48
+ next unless v
49
+
50
+ list << v.x * @scale
51
+ list << v.y * @scale
52
+ list << v.z * @scale
53
+ list << v.weight
54
+ end
55
+ end
56
+
57
+ @vertices_list_size = list.size
58
+ @vertices_list = list.pack("f*")
59
+ end
60
+
61
+ @vertices_list
62
+ end
63
+
64
+ def flattened_vertices_size
65
+ @vertices_list_size
66
+ end
67
+
68
+ def flattened_uvs
69
+ unless @uvs_list
70
+ list = []
71
+ @faces.each do |face|
72
+ face.uvs.each do |v|
73
+ next unless v
74
+
75
+ list << v.x
76
+ list << v.y
77
+ list << v.z
78
+ end
79
+ end
80
+
81
+ @uvs_list_size = list.size
82
+ @uvs_list = list.pack("f*")
83
+ end
84
+
85
+ @uvs_list
86
+ end
87
+
88
+ def flattened_normals
89
+ unless @normals_list
90
+ list = []
91
+ @faces.each do |face|
92
+ face.normals.each do |n|
93
+ next unless n
94
+
95
+ list << n.x
96
+ list << n.y
97
+ list << n.z
98
+ end
99
+ end
100
+
101
+ @normals_list_size = list.size
102
+ @normals_list = list.pack("f*")
103
+ end
104
+
105
+ @normals_list
106
+ end
107
+
108
+ def flattened_materials
109
+ unless @materials_list
110
+ list = []
111
+ @faces.each do |face|
112
+ material = face.material
113
+ next unless material
114
+
115
+ face.vertices.each do # Add material to each vertex
116
+ list << material.diffuse.red
117
+ list << material.diffuse.green
118
+ list << material.diffuse.blue
119
+ # list << material.alpha
120
+ end
121
+ end
122
+
123
+ @materials_list_size = list.size
124
+ @materials_list = list.pack("f*")
125
+ end
126
+
127
+ @materials_list
128
+ end
129
+ end
130
+ end
131
+ end
@@ -0,0 +1,74 @@
1
+ module CyberarmEngine
2
+ TextureCoordinate = Struct.new(:u, :v, :weight)
3
+ Point = Struct.new(:x, :y)
4
+ Color = Struct.new(:red, :green, :blue, :alpha)
5
+ Face = Struct.new(:vertices, :uvs, :normals, :colors, :material, :smoothing)
6
+
7
+ class Model
8
+ class Parser
9
+ @@parsers = []
10
+
11
+ def self.handles
12
+ raise NotImplementedError,
13
+ "Model::Parser#handles must return an array of file extensions that this parser supports"
14
+ end
15
+
16
+ def self.inherited(parser)
17
+ @@parsers << parser
18
+ end
19
+
20
+ def self.find(file_type)
21
+ @@parsers.find do |parser|
22
+ parser.handles.include?(file_type)
23
+ end
24
+ end
25
+
26
+ def self.supported_formats
27
+ @@parsers.map { |parser| parser.handles }.flatten.map { |s| ".#{s}" }.join(", ")
28
+ end
29
+
30
+ def initialize(model)
31
+ @model = model
32
+ end
33
+
34
+ def parse
35
+ end
36
+
37
+ def set_object(id: nil, name: nil)
38
+ _model = nil
39
+
40
+ if id
41
+ _model = @model.objects.find { |o| o.id == id }
42
+ elsif name
43
+ _model = @model.objects.find { |o| o.name == name }
44
+ else
45
+ raise "Must provide either an id: or name:"
46
+ end
47
+
48
+ if _model
49
+ @model.current_object = _model
50
+ else
51
+ raise "Couldn't find ModelObject!"
52
+ end
53
+ end
54
+
55
+ def change_object(id, name)
56
+ @model.objects << Model::ModelObject.new(id, name)
57
+ @model.current_object = @model.objects.last
58
+ end
59
+
60
+ def set_material(name)
61
+ @model.current_material = name
62
+ @model.current_object.materials << current_material
63
+ end
64
+
65
+ def add_material(name, material)
66
+ @model.materials[name] = material
67
+ end
68
+
69
+ def current_material
70
+ @model.materials[@model.current_material]
71
+ end
72
+ end
73
+ end
74
+ end