cyberarm_engine 0.13.0 → 0.17.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (73) hide show
  1. checksums.yaml +4 -4
  2. data/.gitignore +8 -8
  3. data/.rubocop.yml +8 -0
  4. data/.travis.yml +5 -5
  5. data/Gemfile +6 -6
  6. data/LICENSE.txt +21 -21
  7. data/README.md +73 -43
  8. data/Rakefile +10 -10
  9. data/assets/textures/default.png +0 -0
  10. data/bin/console +14 -14
  11. data/bin/setup +8 -8
  12. data/cyberarm_engine.gemspec +39 -36
  13. data/lib/cyberarm_engine.rb +64 -47
  14. data/lib/cyberarm_engine/animator.rb +56 -54
  15. data/lib/cyberarm_engine/background.rb +179 -175
  16. data/lib/cyberarm_engine/background_nine_slice.rb +125 -0
  17. data/lib/cyberarm_engine/bounding_box.rb +150 -150
  18. data/lib/cyberarm_engine/cache.rb +4 -0
  19. data/lib/cyberarm_engine/cache/download_manager.rb +121 -0
  20. data/lib/cyberarm_engine/common.rb +96 -96
  21. data/lib/cyberarm_engine/config_file.rb +46 -0
  22. data/lib/cyberarm_engine/game_object.rb +248 -257
  23. data/lib/cyberarm_engine/game_state.rb +92 -89
  24. data/lib/cyberarm_engine/model.rb +207 -0
  25. data/lib/cyberarm_engine/model/material.rb +21 -0
  26. data/lib/cyberarm_engine/model/model_object.rb +131 -0
  27. data/lib/cyberarm_engine/model/parser.rb +74 -0
  28. data/lib/cyberarm_engine/model/parsers/collada_parser.rb +138 -0
  29. data/lib/cyberarm_engine/model/parsers/wavefront_parser.rb +154 -0
  30. data/lib/cyberarm_engine/model_cache.rb +31 -0
  31. data/lib/cyberarm_engine/opengl.rb +28 -0
  32. data/lib/cyberarm_engine/opengl/light.rb +50 -0
  33. data/lib/cyberarm_engine/opengl/orthographic_camera.rb +46 -0
  34. data/lib/cyberarm_engine/opengl/perspective_camera.rb +38 -0
  35. data/lib/cyberarm_engine/opengl/renderer/bounding_box_renderer.rb +249 -0
  36. data/lib/cyberarm_engine/opengl/renderer/g_buffer.rb +164 -0
  37. data/lib/cyberarm_engine/opengl/renderer/opengl_renderer.rb +289 -0
  38. data/lib/cyberarm_engine/opengl/renderer/renderer.rb +22 -0
  39. data/lib/cyberarm_engine/opengl/shader.rb +406 -0
  40. data/lib/cyberarm_engine/opengl/texture.rb +69 -0
  41. data/lib/cyberarm_engine/ray.rb +56 -56
  42. data/lib/cyberarm_engine/stats.rb +21 -0
  43. data/lib/cyberarm_engine/text.rb +160 -146
  44. data/lib/cyberarm_engine/timer.rb +23 -23
  45. data/lib/cyberarm_engine/transform.rb +296 -273
  46. data/lib/cyberarm_engine/ui/border_canvas.rb +102 -101
  47. data/lib/cyberarm_engine/ui/dsl.rb +138 -99
  48. data/lib/cyberarm_engine/ui/element.rb +315 -276
  49. data/lib/cyberarm_engine/ui/elements/button.rb +160 -67
  50. data/lib/cyberarm_engine/ui/elements/check_box.rb +51 -59
  51. data/lib/cyberarm_engine/ui/elements/container.rb +256 -176
  52. data/lib/cyberarm_engine/ui/elements/edit_box.rb +179 -0
  53. data/lib/cyberarm_engine/ui/elements/edit_line.rb +262 -172
  54. data/lib/cyberarm_engine/ui/elements/flow.rb +15 -17
  55. data/lib/cyberarm_engine/ui/elements/image.rb +72 -52
  56. data/lib/cyberarm_engine/ui/elements/label.rb +156 -50
  57. data/lib/cyberarm_engine/ui/elements/list_box.rb +82 -0
  58. data/lib/cyberarm_engine/ui/elements/progress.rb +51 -50
  59. data/lib/cyberarm_engine/ui/elements/radio.rb +6 -0
  60. data/lib/cyberarm_engine/ui/elements/slider.rb +104 -0
  61. data/lib/cyberarm_engine/ui/elements/stack.rb +11 -13
  62. data/lib/cyberarm_engine/ui/elements/text_block.rb +156 -0
  63. data/lib/cyberarm_engine/ui/elements/toggle_button.rb +65 -56
  64. data/lib/cyberarm_engine/ui/event.rb +47 -47
  65. data/lib/cyberarm_engine/ui/gui_state.rb +226 -135
  66. data/lib/cyberarm_engine/ui/style.rb +38 -37
  67. data/lib/cyberarm_engine/ui/theme.rb +182 -120
  68. data/lib/cyberarm_engine/vector.rb +293 -203
  69. data/lib/cyberarm_engine/version.rb +4 -4
  70. data/lib/cyberarm_engine/{engine.rb → window.rb} +114 -101
  71. metadata +88 -18
  72. data/lib/cyberarm_engine/gosu_ext/circle.rb +0 -9
  73. data/lib/cyberarm_engine/shader.rb +0 -262
@@ -0,0 +1,74 @@
1
+ module CyberarmEngine
2
+ TextureCoordinate = Struct.new(:u, :v, :weight)
3
+ Point = Struct.new(:x, :y)
4
+ Color = Struct.new(:red, :green, :blue, :alpha)
5
+ Face = Struct.new(:vertices, :uvs, :normals, :colors, :material, :smoothing)
6
+
7
+ class Model
8
+ class Parser
9
+ @@parsers = []
10
+
11
+ def self.handles
12
+ raise NotImplementedError,
13
+ "Model::Parser#handles must return an array of file extensions that this parser supports"
14
+ end
15
+
16
+ def self.inherited(parser)
17
+ @@parsers << parser
18
+ end
19
+
20
+ def self.find(file_type)
21
+ @@parsers.find do |parser|
22
+ parser.handles.include?(file_type)
23
+ end
24
+ end
25
+
26
+ def self.supported_formats
27
+ @@parsers.map { |parser| parser.handles }.flatten.map { |s| ".#{s}" }.join(", ")
28
+ end
29
+
30
+ def initialize(model)
31
+ @model = model
32
+ end
33
+
34
+ def parse
35
+ end
36
+
37
+ def set_object(id: nil, name: nil)
38
+ _model = nil
39
+
40
+ if id
41
+ _model = @model.objects.find { |o| o.id == id }
42
+ elsif name
43
+ _model = @model.objects.find { |o| o.name == name }
44
+ else
45
+ raise "Must provide either an id: or name:"
46
+ end
47
+
48
+ if _model
49
+ @model.current_object = _model
50
+ else
51
+ raise "Couldn't find ModelObject!"
52
+ end
53
+ end
54
+
55
+ def change_object(id, name)
56
+ @model.objects << Model::ModelObject.new(id, name)
57
+ @model.current_object = @model.objects.last
58
+ end
59
+
60
+ def set_material(name)
61
+ @model.current_material = name
62
+ @model.current_object.materials << current_material
63
+ end
64
+
65
+ def add_material(name, material)
66
+ @model.materials[name] = material
67
+ end
68
+
69
+ def current_material
70
+ @model.materials[@model.current_material]
71
+ end
72
+ end
73
+ end
74
+ end
@@ -0,0 +1,138 @@
1
+ module CyberarmEngine
2
+ class ColladaParser < Model::Parser
3
+ def self.handles
4
+ [:dae]
5
+ end
6
+
7
+ def parse
8
+ @collada = Nokogiri::XML(File.read(@model.file_path))
9
+
10
+ @collada.css("library_materials material").each do |material|
11
+ parse_material(material)
12
+ end
13
+
14
+ @collada.css("library_geometries geometry").each do |geometry|
15
+ parse_geometry(geometry)
16
+ end
17
+
18
+ @model.calculate_bounding_box(@model.vertices, @model.bounding_box)
19
+ @model.objects.each do |o|
20
+ @model.calculate_bounding_box(o.vertices, o.bounding_box)
21
+ end
22
+ end
23
+
24
+ def parse_material(material)
25
+ name = material.attributes["id"].value
26
+ effect_id = material.at_css("instance_effect").attributes["url"].value
27
+
28
+ mat = Model::Material.new(name)
29
+ effect = @collada.at_css("[id=\"#{effect_id.sub('#', '')}\"]")
30
+
31
+ emission = effect.at_css("emission color")
32
+ diffuse = effect.at_css("diffuse color").children.first.to_s.split(" ").map { |c| Float(c) }
33
+
34
+ mat.diffuse = Color.new(*diffuse[0..2])
35
+
36
+ add_material(name, mat)
37
+ end
38
+
39
+ def parse_geometry(geometry)
40
+ geometry_id = geometry.attributes["id"].value
41
+ geometry_name = geometry.attributes["name"].value
42
+
43
+ change_object(geometry_id, geometry_name)
44
+
45
+ mesh = geometry.at_css("mesh")
46
+
47
+ get_positions(geometry_id, mesh)
48
+ get_normals(geometry_id, mesh)
49
+ get_texture_coordinates(geometry_id, mesh)
50
+
51
+ project_node(geometry_name)
52
+ build_faces(geometry_id, mesh)
53
+ end
54
+
55
+ def get_positions(id, mesh)
56
+ positions = mesh.at_css("[id=\"#{id}-positions\"]")
57
+ array = positions.at_css("[id=\"#{id}-positions-array\"]")
58
+
59
+ stride = Integer(positions.at_css("[source=\"##{id}-positions-array\"]").attributes["stride"].value)
60
+ list = array.children.first.to_s.split(" ").map { |f| Float(f) }.each_slice(stride).each do |slice|
61
+ position = Vector.new(*slice)
62
+ @model.current_object.vertices << position
63
+ @model.vertices << position
64
+ end
65
+ end
66
+
67
+ def get_normals(id, mesh)
68
+ normals = mesh.at_css("[id=\"#{id}-normals\"]")
69
+ array = normals.at_css("[id=\"#{id}-normals-array\"]")
70
+
71
+ stride = Integer(normals.at_css("[source=\"##{id}-normals-array\"]").attributes["stride"].value)
72
+ list = array.children.first.to_s.split(" ").map { |f| Float(f) }.each_slice(stride).each do |slice|
73
+ normal = Vector.new(*slice)
74
+ @model.current_object.normals << normal
75
+ @model.normals << normal
76
+ end
77
+ end
78
+
79
+ def get_texture_coordinates(id, mesh)
80
+ end
81
+
82
+ def project_node(name)
83
+ @collada.css("library_visual_scenes visual_scene node").each do |node|
84
+ next unless node.attributes["name"].value == name
85
+
86
+ transform = Transform.new(node.at_css("matrix").children.first.to_s.split(" ").map { |f| Float(f) })
87
+
88
+ @model.current_object.vertices.each do |vert|
89
+ v = vert.multiply_transform(transform)
90
+ vert.x = v.x
91
+ vert.y = v.y
92
+ vert.z = v.z
93
+ vert.w = v.w
94
+ end
95
+
96
+ break
97
+ end
98
+ end
99
+
100
+ def build_faces(_id, mesh)
101
+ material_name = mesh.at_css("triangles").attributes["material"].value
102
+ set_material(material_name)
103
+
104
+ positions_index = []
105
+ normals_index = []
106
+ uvs_index = []
107
+
108
+ mesh.at_css("triangles p").children.first.to_s.split(" ").map { |i| Integer(i) }.each_slice(3).each do |slice|
109
+ positions_index << slice[0]
110
+ normals_index << slice[1]
111
+ uvs_index << slice[2]
112
+ end
113
+
114
+ norm_index = 0
115
+ positions_index.each_slice(3) do |slice|
116
+ face = Face.new
117
+ face.vertices = []
118
+ face.uvs = []
119
+ face.normals = []
120
+ face.colors = []
121
+ face.material = current_material
122
+ face.smoothing = @model.smoothing
123
+
124
+ slice.each do |index|
125
+ face.vertices << @model.vertices[index]
126
+ # face.uvs << @model.uvs[index]
127
+ face.normals << @model.normals[normals_index[norm_index]]
128
+ face.colors << current_material.diffuse
129
+
130
+ norm_index += 1
131
+ end
132
+
133
+ @model.current_object.faces << face
134
+ @model.faces << face
135
+ end
136
+ end
137
+ end
138
+ end
@@ -0,0 +1,154 @@
1
+ module CyberarmEngine
2
+ class WavefrontParser < Model::Parser
3
+ def self.handles
4
+ [:obj]
5
+ end
6
+
7
+ def parse
8
+ lines = 0
9
+ list = File.read(@model.file_path).split("\n")
10
+ list.each do |line|
11
+ lines += 1
12
+ line = line.strip
13
+
14
+ array = line.split(" ")
15
+ case array[0]
16
+ when "mtllib"
17
+ @model.material_file = array[1]
18
+ parse_mtllib
19
+ when "usemtl"
20
+ set_material(array[1])
21
+ when "o"
22
+ change_object(nil, array[1])
23
+ when "s"
24
+ set_smoothing(array[1])
25
+ when "v"
26
+ add_vertex(array)
27
+ when "vt"
28
+ add_texture_coordinate(array)
29
+
30
+ when "vn"
31
+ add_normal(array)
32
+
33
+ when "f"
34
+ verts = []
35
+ uvs = []
36
+ norms = []
37
+ array[1..3].each do |f|
38
+ verts << f.split("/")[0]
39
+ uvs << f.split("/")[1]
40
+ norms << f.split("/")[2]
41
+ end
42
+
43
+ face = Face.new
44
+ face.vertices = []
45
+ face.uvs = []
46
+ face.normals = []
47
+ face.colors = []
48
+ face.material = current_material
49
+ face.smoothing = @model.smoothing
50
+
51
+ mat = face.material.diffuse
52
+ color = mat
53
+
54
+ verts.each_with_index do |v, index|
55
+ if uvs.first != ""
56
+ face.vertices << @model.vertices[Integer(v) - 1]
57
+ face.uvs << @model.uvs[Integer(uvs[index]) - 1]
58
+ face.normals << @model.normals[Integer(norms[index]) - 1]
59
+ face.colors << color
60
+ else
61
+ face.vertices << @model.vertices[Integer(v) - 1]
62
+ face.uvs << nil
63
+ face.normals << @model.normals[Integer(norms[index]) - 1]
64
+ face.colors << color
65
+ end
66
+ end
67
+
68
+ @model.current_object.faces << face
69
+ @model.faces << face
70
+ end
71
+ end
72
+
73
+ @model.calculate_bounding_box(@model.vertices, @model.bounding_box)
74
+ @model.objects.each do |o|
75
+ @model.calculate_bounding_box(o.vertices, o.bounding_box)
76
+ end
77
+ end
78
+
79
+ def parse_mtllib
80
+ file = File.open(@model.file_path.sub(File.basename(@model.file_path), "") + @model.material_file, "r")
81
+ file.readlines.each do |line|
82
+ array = line.strip.split(" ")
83
+ case array.first
84
+ when "newmtl"
85
+ material = Model::Material.new(array.last)
86
+ @model.current_material = array.last
87
+ @model.materials[array.last] = material
88
+ when "Ns" # Specular Exponent
89
+ when "Ka" # Ambient color
90
+ @model.materials[@model.current_material].ambient = Color.new(Float(array[1]), Float(array[2]),
91
+ Float(array[3]))
92
+ when "Kd" # Diffuse color
93
+ @model.materials[@model.current_material].diffuse = Color.new(Float(array[1]), Float(array[2]),
94
+ Float(array[3]))
95
+ when "Ks" # Specular color
96
+ @model.materials[@model.current_material].specular = Color.new(Float(array[1]), Float(array[2]),
97
+ Float(array[3]))
98
+ when "Ke" # Emissive
99
+ when "Ni" # Unknown (Blender Specific?)
100
+ when "d" # Dissolved (Transparency)
101
+ when "illum" # Illumination model
102
+ when "map_Kd" # Diffuse texture
103
+ texture = File.basename(array[1])
104
+ texture_path = "#{File.expand_path('../../', @model.file_path)}/textures/#{texture}"
105
+ @model.materials[@model.current_material].set_texture(texture_path)
106
+ end
107
+ end
108
+ end
109
+
110
+ def set_smoothing(value)
111
+ @model.smoothing = value == "1"
112
+ end
113
+
114
+ def add_vertex(array)
115
+ @model.vertex_count += 1
116
+ vert = nil
117
+ if array.size == 5
118
+ vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
119
+ elsif array.size == 4
120
+ vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
121
+ else
122
+ raise
123
+ end
124
+ @model.current_object.vertices << vert
125
+ @model.vertices << vert
126
+ end
127
+
128
+ def add_normal(array)
129
+ vert = nil
130
+ if array.size == 5
131
+ vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
132
+ elsif array.size == 4
133
+ vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
134
+ else
135
+ raise
136
+ end
137
+ @model.current_object.normals << vert
138
+ @model.normals << vert
139
+ end
140
+
141
+ def add_texture_coordinate(array)
142
+ texture = nil
143
+ if array.size == 4
144
+ texture = Vector.new(Float(array[1]), 1 - Float(array[2]), Float(array[3]))
145
+ elsif array.size == 3
146
+ texture = Vector.new(Float(array[1]), 1 - Float(array[2]), 1.0)
147
+ else
148
+ raise
149
+ end
150
+ @model.uvs << texture
151
+ @model.current_object.uvs << texture
152
+ end
153
+ end
154
+ end
@@ -0,0 +1,31 @@
1
+ module CyberarmEngine
2
+ module ModelCache
3
+ CACHE = {}
4
+
5
+ def self.find_or_cache(manifest:)
6
+ model_file = manifest.file_path + "/model/#{manifest.model}"
7
+
8
+ type = File.basename(model_file).split(".").last.to_sym
9
+
10
+ if model = load_model_from_cache(type, model_file)
11
+ model
12
+ else
13
+ model = CyberarmEngine::Model.new(file_path: model_file)
14
+ cache_model(type, model_file, model)
15
+
16
+ model
17
+ end
18
+ end
19
+
20
+ def self.load_model_from_cache(type, model_file)
21
+ return CACHE[type][model_file] if CACHE[type].is_a?(Hash) && (CACHE[type][model_file])
22
+
23
+ false
24
+ end
25
+
26
+ def self.cache_model(type, model_file, model)
27
+ CACHE[type] = {} unless CACHE[type].is_a?(Hash)
28
+ CACHE[type][model_file] = model
29
+ end
30
+ end
31
+ end
@@ -0,0 +1,28 @@
1
+ begin
2
+ require "opengl"
3
+ rescue LoadError
4
+ puts "Required gem is not installed, please install 'opengl-bindings' and try again."
5
+ exit(1)
6
+ end
7
+
8
+ module CyberarmEngine
9
+ def gl_error?
10
+ e = glGetError
11
+ if e != GL_NO_ERROR
12
+ warn "OpenGL error detected by handler at: #{caller[0]}"
13
+ warn " #{gluErrorString(e)} (#{e})\n"
14
+ exit if window.exit_on_opengl_error?
15
+ end
16
+ end
17
+ end
18
+
19
+ require_relative "opengl/shader"
20
+ require_relative "opengl/texture"
21
+ require_relative "opengl/light"
22
+ require_relative "opengl/perspective_camera"
23
+ require_relative "opengl/orthographic_camera"
24
+
25
+ require_relative "opengl/renderer/g_buffer"
26
+ require_relative "opengl/renderer/bounding_box_renderer"
27
+ require_relative "opengl/renderer/opengl_renderer"
28
+ require_relative "opengl/renderer/renderer"
@@ -0,0 +1,50 @@
1
+ module CyberarmEngine
2
+ class Light
3
+ DIRECTIONAL = 0
4
+ POINT = 1
5
+ SPOT = 2
6
+
7
+ attr_reader :light_id
8
+ attr_accessor :type, :ambient, :diffuse, :specular, :position, :direction, :intensity
9
+
10
+ def initialize(
11
+ id:,
12
+ type: Light::POINT,
13
+ ambient: Vector.new(0.5, 0.5, 0.5),
14
+ diffuse: Vector.new(1, 1, 1),
15
+ specular: Vector.new(0.2, 0.2, 0.2),
16
+ position: Vector.new(0, 0, 0),
17
+ direction: Vector.new(0, 0, 0),
18
+ intensity: 1
19
+ )
20
+ @light_id = id
21
+ @type = type
22
+
23
+ @ambient = ambient
24
+ @diffuse = diffuse
25
+ @specular = specular
26
+ @position = position
27
+ @direction = direction
28
+
29
+ @intensity = intensity
30
+ end
31
+
32
+ def draw
33
+ glLightfv(@light_id, GL_AMBIENT, convert(@ambient).pack("f*"))
34
+ glLightfv(@light_id, GL_DIFFUSE, convert(@diffuse, true).pack("f*"))
35
+ glLightfv(@light_id, GL_SPECULAR, convert(@specular, true).pack("f*"))
36
+ glLightfv(@light_id, GL_POSITION, convert(@position).pack("f*"))
37
+ glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1)
38
+ glEnable(GL_LIGHTING)
39
+ glEnable(@light_id)
40
+ end
41
+
42
+ def convert(struct, apply_intensity = false)
43
+ if apply_intensity
44
+ struct.to_a.compact.map { |i| i * @intensity }
45
+ else
46
+ struct.to_a.compact
47
+ end
48
+ end
49
+ end
50
+ end