cyberarm_engine 0.13.0 → 0.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (73) hide show
  1. checksums.yaml +4 -4
  2. data/.gitignore +8 -8
  3. data/.rubocop.yml +8 -0
  4. data/.travis.yml +5 -5
  5. data/Gemfile +6 -6
  6. data/LICENSE.txt +21 -21
  7. data/README.md +73 -43
  8. data/Rakefile +10 -10
  9. data/assets/textures/default.png +0 -0
  10. data/bin/console +14 -14
  11. data/bin/setup +8 -8
  12. data/cyberarm_engine.gemspec +39 -36
  13. data/lib/cyberarm_engine.rb +64 -47
  14. data/lib/cyberarm_engine/animator.rb +56 -54
  15. data/lib/cyberarm_engine/background.rb +179 -175
  16. data/lib/cyberarm_engine/background_nine_slice.rb +125 -0
  17. data/lib/cyberarm_engine/bounding_box.rb +150 -150
  18. data/lib/cyberarm_engine/cache.rb +4 -0
  19. data/lib/cyberarm_engine/cache/download_manager.rb +121 -0
  20. data/lib/cyberarm_engine/common.rb +96 -96
  21. data/lib/cyberarm_engine/config_file.rb +46 -0
  22. data/lib/cyberarm_engine/game_object.rb +248 -257
  23. data/lib/cyberarm_engine/game_state.rb +92 -89
  24. data/lib/cyberarm_engine/model.rb +207 -0
  25. data/lib/cyberarm_engine/model/material.rb +21 -0
  26. data/lib/cyberarm_engine/model/model_object.rb +131 -0
  27. data/lib/cyberarm_engine/model/parser.rb +74 -0
  28. data/lib/cyberarm_engine/model/parsers/collada_parser.rb +138 -0
  29. data/lib/cyberarm_engine/model/parsers/wavefront_parser.rb +154 -0
  30. data/lib/cyberarm_engine/model_cache.rb +31 -0
  31. data/lib/cyberarm_engine/opengl.rb +28 -0
  32. data/lib/cyberarm_engine/opengl/light.rb +50 -0
  33. data/lib/cyberarm_engine/opengl/orthographic_camera.rb +46 -0
  34. data/lib/cyberarm_engine/opengl/perspective_camera.rb +38 -0
  35. data/lib/cyberarm_engine/opengl/renderer/bounding_box_renderer.rb +249 -0
  36. data/lib/cyberarm_engine/opengl/renderer/g_buffer.rb +164 -0
  37. data/lib/cyberarm_engine/opengl/renderer/opengl_renderer.rb +289 -0
  38. data/lib/cyberarm_engine/opengl/renderer/renderer.rb +22 -0
  39. data/lib/cyberarm_engine/opengl/shader.rb +406 -0
  40. data/lib/cyberarm_engine/opengl/texture.rb +69 -0
  41. data/lib/cyberarm_engine/ray.rb +56 -56
  42. data/lib/cyberarm_engine/stats.rb +21 -0
  43. data/lib/cyberarm_engine/text.rb +160 -146
  44. data/lib/cyberarm_engine/timer.rb +23 -23
  45. data/lib/cyberarm_engine/transform.rb +296 -273
  46. data/lib/cyberarm_engine/ui/border_canvas.rb +102 -101
  47. data/lib/cyberarm_engine/ui/dsl.rb +138 -99
  48. data/lib/cyberarm_engine/ui/element.rb +315 -276
  49. data/lib/cyberarm_engine/ui/elements/button.rb +160 -67
  50. data/lib/cyberarm_engine/ui/elements/check_box.rb +51 -59
  51. data/lib/cyberarm_engine/ui/elements/container.rb +256 -176
  52. data/lib/cyberarm_engine/ui/elements/edit_box.rb +179 -0
  53. data/lib/cyberarm_engine/ui/elements/edit_line.rb +262 -172
  54. data/lib/cyberarm_engine/ui/elements/flow.rb +15 -17
  55. data/lib/cyberarm_engine/ui/elements/image.rb +72 -52
  56. data/lib/cyberarm_engine/ui/elements/label.rb +156 -50
  57. data/lib/cyberarm_engine/ui/elements/list_box.rb +82 -0
  58. data/lib/cyberarm_engine/ui/elements/progress.rb +51 -50
  59. data/lib/cyberarm_engine/ui/elements/radio.rb +6 -0
  60. data/lib/cyberarm_engine/ui/elements/slider.rb +104 -0
  61. data/lib/cyberarm_engine/ui/elements/stack.rb +11 -13
  62. data/lib/cyberarm_engine/ui/elements/text_block.rb +156 -0
  63. data/lib/cyberarm_engine/ui/elements/toggle_button.rb +65 -56
  64. data/lib/cyberarm_engine/ui/event.rb +47 -47
  65. data/lib/cyberarm_engine/ui/gui_state.rb +226 -135
  66. data/lib/cyberarm_engine/ui/style.rb +38 -37
  67. data/lib/cyberarm_engine/ui/theme.rb +182 -120
  68. data/lib/cyberarm_engine/vector.rb +293 -203
  69. data/lib/cyberarm_engine/version.rb +4 -4
  70. data/lib/cyberarm_engine/{engine.rb → window.rb} +114 -101
  71. metadata +88 -18
  72. data/lib/cyberarm_engine/gosu_ext/circle.rb +0 -9
  73. data/lib/cyberarm_engine/shader.rb +0 -262
@@ -0,0 +1,74 @@
1
+ module CyberarmEngine
2
+ TextureCoordinate = Struct.new(:u, :v, :weight)
3
+ Point = Struct.new(:x, :y)
4
+ Color = Struct.new(:red, :green, :blue, :alpha)
5
+ Face = Struct.new(:vertices, :uvs, :normals, :colors, :material, :smoothing)
6
+
7
+ class Model
8
+ class Parser
9
+ @@parsers = []
10
+
11
+ def self.handles
12
+ raise NotImplementedError,
13
+ "Model::Parser#handles must return an array of file extensions that this parser supports"
14
+ end
15
+
16
+ def self.inherited(parser)
17
+ @@parsers << parser
18
+ end
19
+
20
+ def self.find(file_type)
21
+ @@parsers.find do |parser|
22
+ parser.handles.include?(file_type)
23
+ end
24
+ end
25
+
26
+ def self.supported_formats
27
+ @@parsers.map { |parser| parser.handles }.flatten.map { |s| ".#{s}" }.join(", ")
28
+ end
29
+
30
+ def initialize(model)
31
+ @model = model
32
+ end
33
+
34
+ def parse
35
+ end
36
+
37
+ def set_object(id: nil, name: nil)
38
+ _model = nil
39
+
40
+ if id
41
+ _model = @model.objects.find { |o| o.id == id }
42
+ elsif name
43
+ _model = @model.objects.find { |o| o.name == name }
44
+ else
45
+ raise "Must provide either an id: or name:"
46
+ end
47
+
48
+ if _model
49
+ @model.current_object = _model
50
+ else
51
+ raise "Couldn't find ModelObject!"
52
+ end
53
+ end
54
+
55
+ def change_object(id, name)
56
+ @model.objects << Model::ModelObject.new(id, name)
57
+ @model.current_object = @model.objects.last
58
+ end
59
+
60
+ def set_material(name)
61
+ @model.current_material = name
62
+ @model.current_object.materials << current_material
63
+ end
64
+
65
+ def add_material(name, material)
66
+ @model.materials[name] = material
67
+ end
68
+
69
+ def current_material
70
+ @model.materials[@model.current_material]
71
+ end
72
+ end
73
+ end
74
+ end
@@ -0,0 +1,138 @@
1
+ module CyberarmEngine
2
+ class ColladaParser < Model::Parser
3
+ def self.handles
4
+ [:dae]
5
+ end
6
+
7
+ def parse
8
+ @collada = Nokogiri::XML(File.read(@model.file_path))
9
+
10
+ @collada.css("library_materials material").each do |material|
11
+ parse_material(material)
12
+ end
13
+
14
+ @collada.css("library_geometries geometry").each do |geometry|
15
+ parse_geometry(geometry)
16
+ end
17
+
18
+ @model.calculate_bounding_box(@model.vertices, @model.bounding_box)
19
+ @model.objects.each do |o|
20
+ @model.calculate_bounding_box(o.vertices, o.bounding_box)
21
+ end
22
+ end
23
+
24
+ def parse_material(material)
25
+ name = material.attributes["id"].value
26
+ effect_id = material.at_css("instance_effect").attributes["url"].value
27
+
28
+ mat = Model::Material.new(name)
29
+ effect = @collada.at_css("[id=\"#{effect_id.sub('#', '')}\"]")
30
+
31
+ emission = effect.at_css("emission color")
32
+ diffuse = effect.at_css("diffuse color").children.first.to_s.split(" ").map { |c| Float(c) }
33
+
34
+ mat.diffuse = Color.new(*diffuse[0..2])
35
+
36
+ add_material(name, mat)
37
+ end
38
+
39
+ def parse_geometry(geometry)
40
+ geometry_id = geometry.attributes["id"].value
41
+ geometry_name = geometry.attributes["name"].value
42
+
43
+ change_object(geometry_id, geometry_name)
44
+
45
+ mesh = geometry.at_css("mesh")
46
+
47
+ get_positions(geometry_id, mesh)
48
+ get_normals(geometry_id, mesh)
49
+ get_texture_coordinates(geometry_id, mesh)
50
+
51
+ project_node(geometry_name)
52
+ build_faces(geometry_id, mesh)
53
+ end
54
+
55
+ def get_positions(id, mesh)
56
+ positions = mesh.at_css("[id=\"#{id}-positions\"]")
57
+ array = positions.at_css("[id=\"#{id}-positions-array\"]")
58
+
59
+ stride = Integer(positions.at_css("[source=\"##{id}-positions-array\"]").attributes["stride"].value)
60
+ list = array.children.first.to_s.split(" ").map { |f| Float(f) }.each_slice(stride).each do |slice|
61
+ position = Vector.new(*slice)
62
+ @model.current_object.vertices << position
63
+ @model.vertices << position
64
+ end
65
+ end
66
+
67
+ def get_normals(id, mesh)
68
+ normals = mesh.at_css("[id=\"#{id}-normals\"]")
69
+ array = normals.at_css("[id=\"#{id}-normals-array\"]")
70
+
71
+ stride = Integer(normals.at_css("[source=\"##{id}-normals-array\"]").attributes["stride"].value)
72
+ list = array.children.first.to_s.split(" ").map { |f| Float(f) }.each_slice(stride).each do |slice|
73
+ normal = Vector.new(*slice)
74
+ @model.current_object.normals << normal
75
+ @model.normals << normal
76
+ end
77
+ end
78
+
79
+ def get_texture_coordinates(id, mesh)
80
+ end
81
+
82
+ def project_node(name)
83
+ @collada.css("library_visual_scenes visual_scene node").each do |node|
84
+ next unless node.attributes["name"].value == name
85
+
86
+ transform = Transform.new(node.at_css("matrix").children.first.to_s.split(" ").map { |f| Float(f) })
87
+
88
+ @model.current_object.vertices.each do |vert|
89
+ v = vert.multiply_transform(transform)
90
+ vert.x = v.x
91
+ vert.y = v.y
92
+ vert.z = v.z
93
+ vert.w = v.w
94
+ end
95
+
96
+ break
97
+ end
98
+ end
99
+
100
+ def build_faces(_id, mesh)
101
+ material_name = mesh.at_css("triangles").attributes["material"].value
102
+ set_material(material_name)
103
+
104
+ positions_index = []
105
+ normals_index = []
106
+ uvs_index = []
107
+
108
+ mesh.at_css("triangles p").children.first.to_s.split(" ").map { |i| Integer(i) }.each_slice(3).each do |slice|
109
+ positions_index << slice[0]
110
+ normals_index << slice[1]
111
+ uvs_index << slice[2]
112
+ end
113
+
114
+ norm_index = 0
115
+ positions_index.each_slice(3) do |slice|
116
+ face = Face.new
117
+ face.vertices = []
118
+ face.uvs = []
119
+ face.normals = []
120
+ face.colors = []
121
+ face.material = current_material
122
+ face.smoothing = @model.smoothing
123
+
124
+ slice.each do |index|
125
+ face.vertices << @model.vertices[index]
126
+ # face.uvs << @model.uvs[index]
127
+ face.normals << @model.normals[normals_index[norm_index]]
128
+ face.colors << current_material.diffuse
129
+
130
+ norm_index += 1
131
+ end
132
+
133
+ @model.current_object.faces << face
134
+ @model.faces << face
135
+ end
136
+ end
137
+ end
138
+ end
@@ -0,0 +1,154 @@
1
+ module CyberarmEngine
2
+ class WavefrontParser < Model::Parser
3
+ def self.handles
4
+ [:obj]
5
+ end
6
+
7
+ def parse
8
+ lines = 0
9
+ list = File.read(@model.file_path).split("\n")
10
+ list.each do |line|
11
+ lines += 1
12
+ line = line.strip
13
+
14
+ array = line.split(" ")
15
+ case array[0]
16
+ when "mtllib"
17
+ @model.material_file = array[1]
18
+ parse_mtllib
19
+ when "usemtl"
20
+ set_material(array[1])
21
+ when "o"
22
+ change_object(nil, array[1])
23
+ when "s"
24
+ set_smoothing(array[1])
25
+ when "v"
26
+ add_vertex(array)
27
+ when "vt"
28
+ add_texture_coordinate(array)
29
+
30
+ when "vn"
31
+ add_normal(array)
32
+
33
+ when "f"
34
+ verts = []
35
+ uvs = []
36
+ norms = []
37
+ array[1..3].each do |f|
38
+ verts << f.split("/")[0]
39
+ uvs << f.split("/")[1]
40
+ norms << f.split("/")[2]
41
+ end
42
+
43
+ face = Face.new
44
+ face.vertices = []
45
+ face.uvs = []
46
+ face.normals = []
47
+ face.colors = []
48
+ face.material = current_material
49
+ face.smoothing = @model.smoothing
50
+
51
+ mat = face.material.diffuse
52
+ color = mat
53
+
54
+ verts.each_with_index do |v, index|
55
+ if uvs.first != ""
56
+ face.vertices << @model.vertices[Integer(v) - 1]
57
+ face.uvs << @model.uvs[Integer(uvs[index]) - 1]
58
+ face.normals << @model.normals[Integer(norms[index]) - 1]
59
+ face.colors << color
60
+ else
61
+ face.vertices << @model.vertices[Integer(v) - 1]
62
+ face.uvs << nil
63
+ face.normals << @model.normals[Integer(norms[index]) - 1]
64
+ face.colors << color
65
+ end
66
+ end
67
+
68
+ @model.current_object.faces << face
69
+ @model.faces << face
70
+ end
71
+ end
72
+
73
+ @model.calculate_bounding_box(@model.vertices, @model.bounding_box)
74
+ @model.objects.each do |o|
75
+ @model.calculate_bounding_box(o.vertices, o.bounding_box)
76
+ end
77
+ end
78
+
79
+ def parse_mtllib
80
+ file = File.open(@model.file_path.sub(File.basename(@model.file_path), "") + @model.material_file, "r")
81
+ file.readlines.each do |line|
82
+ array = line.strip.split(" ")
83
+ case array.first
84
+ when "newmtl"
85
+ material = Model::Material.new(array.last)
86
+ @model.current_material = array.last
87
+ @model.materials[array.last] = material
88
+ when "Ns" # Specular Exponent
89
+ when "Ka" # Ambient color
90
+ @model.materials[@model.current_material].ambient = Color.new(Float(array[1]), Float(array[2]),
91
+ Float(array[3]))
92
+ when "Kd" # Diffuse color
93
+ @model.materials[@model.current_material].diffuse = Color.new(Float(array[1]), Float(array[2]),
94
+ Float(array[3]))
95
+ when "Ks" # Specular color
96
+ @model.materials[@model.current_material].specular = Color.new(Float(array[1]), Float(array[2]),
97
+ Float(array[3]))
98
+ when "Ke" # Emissive
99
+ when "Ni" # Unknown (Blender Specific?)
100
+ when "d" # Dissolved (Transparency)
101
+ when "illum" # Illumination model
102
+ when "map_Kd" # Diffuse texture
103
+ texture = File.basename(array[1])
104
+ texture_path = "#{File.expand_path('../../', @model.file_path)}/textures/#{texture}"
105
+ @model.materials[@model.current_material].set_texture(texture_path)
106
+ end
107
+ end
108
+ end
109
+
110
+ def set_smoothing(value)
111
+ @model.smoothing = value == "1"
112
+ end
113
+
114
+ def add_vertex(array)
115
+ @model.vertex_count += 1
116
+ vert = nil
117
+ if array.size == 5
118
+ vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
119
+ elsif array.size == 4
120
+ vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
121
+ else
122
+ raise
123
+ end
124
+ @model.current_object.vertices << vert
125
+ @model.vertices << vert
126
+ end
127
+
128
+ def add_normal(array)
129
+ vert = nil
130
+ if array.size == 5
131
+ vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
132
+ elsif array.size == 4
133
+ vert = Vector.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
134
+ else
135
+ raise
136
+ end
137
+ @model.current_object.normals << vert
138
+ @model.normals << vert
139
+ end
140
+
141
+ def add_texture_coordinate(array)
142
+ texture = nil
143
+ if array.size == 4
144
+ texture = Vector.new(Float(array[1]), 1 - Float(array[2]), Float(array[3]))
145
+ elsif array.size == 3
146
+ texture = Vector.new(Float(array[1]), 1 - Float(array[2]), 1.0)
147
+ else
148
+ raise
149
+ end
150
+ @model.uvs << texture
151
+ @model.current_object.uvs << texture
152
+ end
153
+ end
154
+ end
@@ -0,0 +1,31 @@
1
+ module CyberarmEngine
2
+ module ModelCache
3
+ CACHE = {}
4
+
5
+ def self.find_or_cache(manifest:)
6
+ model_file = manifest.file_path + "/model/#{manifest.model}"
7
+
8
+ type = File.basename(model_file).split(".").last.to_sym
9
+
10
+ if model = load_model_from_cache(type, model_file)
11
+ model
12
+ else
13
+ model = CyberarmEngine::Model.new(file_path: model_file)
14
+ cache_model(type, model_file, model)
15
+
16
+ model
17
+ end
18
+ end
19
+
20
+ def self.load_model_from_cache(type, model_file)
21
+ return CACHE[type][model_file] if CACHE[type].is_a?(Hash) && (CACHE[type][model_file])
22
+
23
+ false
24
+ end
25
+
26
+ def self.cache_model(type, model_file, model)
27
+ CACHE[type] = {} unless CACHE[type].is_a?(Hash)
28
+ CACHE[type][model_file] = model
29
+ end
30
+ end
31
+ end
@@ -0,0 +1,28 @@
1
+ begin
2
+ require "opengl"
3
+ rescue LoadError
4
+ puts "Required gem is not installed, please install 'opengl-bindings' and try again."
5
+ exit(1)
6
+ end
7
+
8
+ module CyberarmEngine
9
+ def gl_error?
10
+ e = glGetError
11
+ if e != GL_NO_ERROR
12
+ warn "OpenGL error detected by handler at: #{caller[0]}"
13
+ warn " #{gluErrorString(e)} (#{e})\n"
14
+ exit if window.exit_on_opengl_error?
15
+ end
16
+ end
17
+ end
18
+
19
+ require_relative "opengl/shader"
20
+ require_relative "opengl/texture"
21
+ require_relative "opengl/light"
22
+ require_relative "opengl/perspective_camera"
23
+ require_relative "opengl/orthographic_camera"
24
+
25
+ require_relative "opengl/renderer/g_buffer"
26
+ require_relative "opengl/renderer/bounding_box_renderer"
27
+ require_relative "opengl/renderer/opengl_renderer"
28
+ require_relative "opengl/renderer/renderer"
@@ -0,0 +1,50 @@
1
+ module CyberarmEngine
2
+ class Light
3
+ DIRECTIONAL = 0
4
+ POINT = 1
5
+ SPOT = 2
6
+
7
+ attr_reader :light_id
8
+ attr_accessor :type, :ambient, :diffuse, :specular, :position, :direction, :intensity
9
+
10
+ def initialize(
11
+ id:,
12
+ type: Light::POINT,
13
+ ambient: Vector.new(0.5, 0.5, 0.5),
14
+ diffuse: Vector.new(1, 1, 1),
15
+ specular: Vector.new(0.2, 0.2, 0.2),
16
+ position: Vector.new(0, 0, 0),
17
+ direction: Vector.new(0, 0, 0),
18
+ intensity: 1
19
+ )
20
+ @light_id = id
21
+ @type = type
22
+
23
+ @ambient = ambient
24
+ @diffuse = diffuse
25
+ @specular = specular
26
+ @position = position
27
+ @direction = direction
28
+
29
+ @intensity = intensity
30
+ end
31
+
32
+ def draw
33
+ glLightfv(@light_id, GL_AMBIENT, convert(@ambient).pack("f*"))
34
+ glLightfv(@light_id, GL_DIFFUSE, convert(@diffuse, true).pack("f*"))
35
+ glLightfv(@light_id, GL_SPECULAR, convert(@specular, true).pack("f*"))
36
+ glLightfv(@light_id, GL_POSITION, convert(@position).pack("f*"))
37
+ glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1)
38
+ glEnable(GL_LIGHTING)
39
+ glEnable(@light_id)
40
+ end
41
+
42
+ def convert(struct, apply_intensity = false)
43
+ if apply_intensity
44
+ struct.to_a.compact.map { |i| i * @intensity }
45
+ else
46
+ struct.to_a.compact
47
+ end
48
+ end
49
+ end
50
+ end