cyberarm_engine 0.13.0 → 0.17.0
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- checksums.yaml +4 -4
- data/.gitignore +8 -8
- data/.rubocop.yml +8 -0
- data/.travis.yml +5 -5
- data/Gemfile +6 -6
- data/LICENSE.txt +21 -21
- data/README.md +73 -43
- data/Rakefile +10 -10
- data/assets/textures/default.png +0 -0
- data/bin/console +14 -14
- data/bin/setup +8 -8
- data/cyberarm_engine.gemspec +39 -36
- data/lib/cyberarm_engine.rb +64 -47
- data/lib/cyberarm_engine/animator.rb +56 -54
- data/lib/cyberarm_engine/background.rb +179 -175
- data/lib/cyberarm_engine/background_nine_slice.rb +125 -0
- data/lib/cyberarm_engine/bounding_box.rb +150 -150
- data/lib/cyberarm_engine/cache.rb +4 -0
- data/lib/cyberarm_engine/cache/download_manager.rb +121 -0
- data/lib/cyberarm_engine/common.rb +96 -96
- data/lib/cyberarm_engine/config_file.rb +46 -0
- data/lib/cyberarm_engine/game_object.rb +248 -257
- data/lib/cyberarm_engine/game_state.rb +92 -89
- data/lib/cyberarm_engine/model.rb +207 -0
- data/lib/cyberarm_engine/model/material.rb +21 -0
- data/lib/cyberarm_engine/model/model_object.rb +131 -0
- data/lib/cyberarm_engine/model/parser.rb +74 -0
- data/lib/cyberarm_engine/model/parsers/collada_parser.rb +138 -0
- data/lib/cyberarm_engine/model/parsers/wavefront_parser.rb +154 -0
- data/lib/cyberarm_engine/model_cache.rb +31 -0
- data/lib/cyberarm_engine/opengl.rb +28 -0
- data/lib/cyberarm_engine/opengl/light.rb +50 -0
- data/lib/cyberarm_engine/opengl/orthographic_camera.rb +46 -0
- data/lib/cyberarm_engine/opengl/perspective_camera.rb +38 -0
- data/lib/cyberarm_engine/opengl/renderer/bounding_box_renderer.rb +249 -0
- data/lib/cyberarm_engine/opengl/renderer/g_buffer.rb +164 -0
- data/lib/cyberarm_engine/opengl/renderer/opengl_renderer.rb +289 -0
- data/lib/cyberarm_engine/opengl/renderer/renderer.rb +22 -0
- data/lib/cyberarm_engine/opengl/shader.rb +406 -0
- data/lib/cyberarm_engine/opengl/texture.rb +69 -0
- data/lib/cyberarm_engine/ray.rb +56 -56
- data/lib/cyberarm_engine/stats.rb +21 -0
- data/lib/cyberarm_engine/text.rb +160 -146
- data/lib/cyberarm_engine/timer.rb +23 -23
- data/lib/cyberarm_engine/transform.rb +296 -273
- data/lib/cyberarm_engine/ui/border_canvas.rb +102 -101
- data/lib/cyberarm_engine/ui/dsl.rb +138 -99
- data/lib/cyberarm_engine/ui/element.rb +315 -276
- data/lib/cyberarm_engine/ui/elements/button.rb +160 -67
- data/lib/cyberarm_engine/ui/elements/check_box.rb +51 -59
- data/lib/cyberarm_engine/ui/elements/container.rb +256 -176
- data/lib/cyberarm_engine/ui/elements/edit_box.rb +179 -0
- data/lib/cyberarm_engine/ui/elements/edit_line.rb +262 -172
- data/lib/cyberarm_engine/ui/elements/flow.rb +15 -17
- data/lib/cyberarm_engine/ui/elements/image.rb +72 -52
- data/lib/cyberarm_engine/ui/elements/label.rb +156 -50
- data/lib/cyberarm_engine/ui/elements/list_box.rb +82 -0
- data/lib/cyberarm_engine/ui/elements/progress.rb +51 -50
- data/lib/cyberarm_engine/ui/elements/radio.rb +6 -0
- data/lib/cyberarm_engine/ui/elements/slider.rb +104 -0
- data/lib/cyberarm_engine/ui/elements/stack.rb +11 -13
- data/lib/cyberarm_engine/ui/elements/text_block.rb +156 -0
- data/lib/cyberarm_engine/ui/elements/toggle_button.rb +65 -56
- data/lib/cyberarm_engine/ui/event.rb +47 -47
- data/lib/cyberarm_engine/ui/gui_state.rb +226 -135
- data/lib/cyberarm_engine/ui/style.rb +38 -37
- data/lib/cyberarm_engine/ui/theme.rb +182 -120
- data/lib/cyberarm_engine/vector.rb +293 -203
- data/lib/cyberarm_engine/version.rb +4 -4
- data/lib/cyberarm_engine/{engine.rb → window.rb} +114 -101
- metadata +88 -18
- data/lib/cyberarm_engine/gosu_ext/circle.rb +0 -9
- data/lib/cyberarm_engine/shader.rb +0 -262
@@ -1,262 +0,0 @@
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module CyberarmEngine
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# Ref: https://github.com/vaiorabbit/ruby-opengl/blob/master/sample/OrangeBook/brick.rb
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class Shader
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include OpenGL
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@@shaders = {}
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PREPROCESSOR_CHARACTER = "@"
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def self.add(name, instance)
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@@shaders[name] = instance
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end
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def self.use(name, &block)
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shader = @@shaders.dig(name)
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if shader
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shader.use(&block)
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else
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raise ArgumentError, "Shader '#{name}' not found!"
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end
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end
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def self.available?(name)
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@@shaders.dig(name).is_a?(Shader)
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end
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def self.get(name)
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@@shaders.dig(name)
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end
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def self.active_shader
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@active_shader
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end
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def self.active_shader=(instance)
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@active_shader = instance
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end
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def self.stop
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shader = Shader.active_shader
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if shader
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shader.stop
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else
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raise ArgumentError, "No active shader to stop!"
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end
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end
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def self.attribute_location(variable)
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raise RuntimeError, "No active shader!" unless Shader.active_shader
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Shader.active_shader.attribute_location(variable)
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end
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def self.set_uniform(variable, value)
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raise RuntimeError, "No active shader!" unless Shader.active_shader
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Shader.active_shader.set_uniform(variable, value)
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end
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attr_reader :name, :program
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def initialize(name:, includes_dir: nil, vertex: "shaders/default.vert", fragment:)
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raise "Shader name can not be blank" if name.length == 0
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@name = name
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@includes_dir = includes_dir
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@compiled = false
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@program = nil
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@error_buffer_size = 1024
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@variable_missing = {}
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@data = {shaders: {}}
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unless shader_files_exist?(vertex: vertex, fragment: fragment)
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raise ArgumentError, "Shader files not found: #{vertex} or #{fragment}"
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end
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create_shader(type: :vertex, source: File.read(vertex))
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create_shader(type: :fragment, source: File.read(fragment))
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compile_shader(type: :vertex)
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compile_shader(type: :fragment)
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link_shaders
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# Only add shader if it successfully compiles
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if @compiled
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puts "compiled!"
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puts "Compiled shader: #{@name}"
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Shader.add(@name, self)
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else
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warn "FAILED to compile shader: #{@name}", ""
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end
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end
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def shader_files_exist?(vertex:, fragment:)
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File.exist?(vertex) && File.exist?(fragment)
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end
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def create_shader(type:, source:)
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_shader = nil
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case type
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when :vertex
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_shader = glCreateShader(GL_VERTEX_SHADER)
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when :fragment
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_shader = glCreateShader(GL_FRAGMENT_SHADER)
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else
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warn "Unsupported shader type: #{type.inspect}"
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end
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processed_source = preprocess_source(source: source)
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_source = [processed_source].pack("p")
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_size = [processed_source.length].pack("I")
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glShaderSource(_shader, 1, _source, _size)
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@data[:shaders][type] =_shader
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end
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def preprocess_source(source:)
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lines = source.lines
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lines.each_with_index do |line, i|
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if line.start_with?(PREPROCESSOR_CHARACTER)
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preprocessor = line.strip.split(" ")
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lines.delete(line)
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case preprocessor.first
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when "@include"
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raise ArgumentError, "Shader preprocessor include directory was not given for shader #{@name}" unless @includes_dir
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preprocessor[1..preprocessor.length - 1].join.scan(/"([^"]*)"/).flatten.each do |file|
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source = File.read("#{@includes_dir}/#{file}.glsl")
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lines.insert(i, source)
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end
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else
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warn "Unsupported preprocessor #{preprocessor.first} for #{@name}"
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end
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end
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end
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lines.join
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end
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def compile_shader(type:)
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_compiled = false
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_shader = @data[:shaders][type]
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raise ArgumentError, "No shader for #{type.inspect}" unless _shader
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glCompileShader(_shader)
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buffer = ' '
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glGetShaderiv(_shader, GL_COMPILE_STATUS, buffer)
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compiled = buffer.unpack('L')[0]
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if compiled == 0
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log = ' ' * @error_buffer_size
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glGetShaderInfoLog(_shader, @error_buffer_size, nil, log)
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puts "Shader Error: Program \"#{@name}\""
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puts " #{type.to_s.capitalize} Shader InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
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puts " Shader Compiled status: #{compiled}"
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puts " NOTE: assignment of uniforms in shaders is illegal!"
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puts
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else
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_compiled = true
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end
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return _compiled
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end
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def link_shaders
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@program = glCreateProgram
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@data[:shaders].values.each do |_shader|
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glAttachShader(@program, _shader)
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end
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glLinkProgram(@program)
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buffer = ' '
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glGetProgramiv(@program, GL_LINK_STATUS, buffer)
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linked = buffer.unpack('L')[0]
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if linked == 0
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log = ' ' * @error_buffer_size
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glGetProgramInfoLog(@program, @error_buffer_size, nil, log)
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puts "Shader Error: Program \"#{@name}\""
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puts " Program InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
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end
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@compiled = linked == 0 ? false : true
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end
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# Returns the location of a uniform variable
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def variable(variable)
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loc = glGetUniformLocation(@program, variable)
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if (loc == -1)
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puts "Shader Error: Program \"#{@name}\" has no such uniform named \"#{variable}\"", " Is it used in the shader? GLSL may have optimized it out.", " Is it miss spelled?" unless @variable_missing[variable]
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@variable_missing[variable] = true
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end
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return loc
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end
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def use(&block)
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return unless compiled?
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raise "Another shader is already in use! #{Shader.active_shader.name.inspect}" if Shader.active_shader
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Shader.active_shader=self
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glUseProgram(@program)
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if block
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block.call(self)
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stop
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end
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end
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def stop
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Shader.active_shader = nil if Shader.active_shader == self
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glUseProgram(0)
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end
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def compiled?
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@compiled
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end
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def attribute_location(variable)
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glGetUniformLocation(@program, variable)
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end
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def uniform_transform(variable, value, location = nil)
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attr_loc = location ? location : attribute_location(variable)
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glUniformMatrix4fv(attr_loc, 1, GL_FALSE, value.to_gl.pack("F16"))
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end
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def uniform_boolean(variable, value, location = nil)
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attr_loc = location ? location : attribute_location(variable)
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glUniform1i(attr_loc, value ? 1 : 0)
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end
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def uniform_integer(variable, value, location = nil)
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attr_loc = location ? location : attribute_location(variable)
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glUniform1i(attr_loc, value)
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end
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def uniform_float(variable, value, location = nil)
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attr_loc = location ? location : attribute_location(variable)
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glUniform1f(attr_loc, value)
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end
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def uniform_vec3(variable, value, location = nil)
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attr_loc = location ? location : attribute_location(variable)
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glUniform3f(attr_loc, *value.to_a[0..2])
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end
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def uniform_vec4(variable, value, location = nil)
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attr_loc = location ? location : attribute_location(variable)
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glUniform4f(attr_loc, *value.to_a)
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end
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end
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end
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