coronate 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (55) hide show
  1. checksums.yaml +8 -8
  2. data/README.md +24 -6
  3. data/bin/coronate +2 -1
  4. data/lib/coronate/builder/app_builder.rb +27 -0
  5. data/lib/coronate/builder/ebook_builder.rb +25 -0
  6. data/lib/coronate/builder/game_builder.rb +25 -0
  7. data/lib/coronate/builder/project_builder.rb +21 -0
  8. data/lib/coronate/builder/scene_builder.rb +13 -0
  9. data/lib/coronate/builder/templates/app/build.settings.tt +41 -0
  10. data/lib/coronate/builder/templates/app/config.lua.tt +29 -0
  11. data/lib/coronate/builder/templates/app/icon1-down.png +0 -0
  12. data/lib/coronate/builder/templates/app/icon1-down@2x.png +0 -0
  13. data/lib/coronate/builder/templates/app/icon1.png +0 -0
  14. data/lib/coronate/builder/templates/app/icon1@2x.png +0 -0
  15. data/lib/coronate/builder/templates/app/icon2-down.png +0 -0
  16. data/lib/coronate/builder/templates/app/icon2-down@2x.png +0 -0
  17. data/lib/coronate/builder/templates/app/icon2.png +0 -0
  18. data/lib/coronate/builder/templates/app/icon2@2x.png +0 -0
  19. data/lib/coronate/builder/templates/app/main.lua.tt +39 -0
  20. data/lib/coronate/builder/templates/app/view1.lua.tt +88 -0
  21. data/lib/coronate/builder/templates/app/view2.lua.tt +89 -0
  22. data/lib/coronate/builder/templates/ebook/build.settings.tt +41 -0
  23. data/lib/coronate/builder/templates/ebook/config.lua.tt +29 -0
  24. data/lib/coronate/builder/templates/ebook/coronaicon-big.png +0 -0
  25. data/lib/coronate/builder/templates/ebook/cover.jpg +0 -0
  26. data/lib/coronate/builder/templates/ebook/main.lua.tt +14 -0
  27. data/lib/coronate/builder/templates/ebook/moon.png +0 -0
  28. data/lib/coronate/builder/templates/ebook/page1.lua.tt +225 -0
  29. data/lib/coronate/builder/templates/ebook/pagebg1.png +0 -0
  30. data/lib/coronate/builder/templates/ebook/space.jpg +0 -0
  31. data/lib/coronate/builder/templates/ebook/sun.png +0 -0
  32. data/lib/coronate/builder/templates/ebook/title.lua.tt +97 -0
  33. data/lib/coronate/builder/templates/game/background.jpg +0 -0
  34. data/lib/coronate/builder/templates/game/build.settings.tt +41 -0
  35. data/lib/coronate/builder/templates/game/button-over.png +0 -0
  36. data/lib/coronate/builder/templates/game/button.png +0 -0
  37. data/lib/coronate/builder/templates/game/config.lua.tt +29 -0
  38. data/lib/coronate/builder/templates/game/crate.png +0 -0
  39. data/lib/coronate/builder/templates/game/grass.png +0 -0
  40. data/lib/coronate/builder/templates/game/level1.lua.tt +102 -0
  41. data/lib/coronate/builder/templates/game/logo.png +0 -0
  42. data/lib/coronate/builder/templates/game/main.lua.tt +14 -0
  43. data/lib/coronate/builder/templates/game/menu.lua.tt +115 -0
  44. data/lib/coronate/{templates → builder/templates/project}/build.settings.tt +0 -0
  45. data/lib/coronate/{templates → builder/templates/project}/config.tt +15 -0
  46. data/lib/coronate/{templates → builder/templates/project}/endingScene.tt +0 -0
  47. data/lib/coronate/{templates → builder/templates/project}/main.tt +0 -0
  48. data/lib/coronate/{templates → builder/templates/project}/menuScene.tt +0 -0
  49. data/lib/coronate/{templates → builder/templates/project}/settingsScene.tt +0 -0
  50. data/lib/coronate/{templates → builder/templates/project}/titleScene.tt +0 -0
  51. data/lib/coronate/{templates → builder/templates/project}/utils.tt +0 -0
  52. data/lib/coronate/builder/templates/scene/scene.tt +148 -0
  53. data/lib/coronate/cli.rb +56 -17
  54. metadata +51 -11
  55. data/lib/coronate/templates/scene.tt +0 -82
@@ -0,0 +1,148 @@
1
+ -- Create a scene object to tie functions to.
2
+ local storyboard = require( "storyboard" )
3
+ local scene = storyboard.newScene()
4
+
5
+ -- ============================================================================
6
+ -- Called when the scene's view does not exist.
7
+ -- ============================================================================
8
+ function scene:createScene(inEvent)
9
+ utils:log("Scene", "createScene()");
10
+ local group = self.view
11
+
12
+ -----------------------------------------------------------------------------
13
+
14
+ -- CREATE display objects and add them to 'group' here.
15
+ -- Example use-case: Restore 'group' from previously saved state.
16
+
17
+ -----------------------------------------------------------------------------
18
+ end -- End createScene().
19
+
20
+
21
+ -- ============================================================================
22
+ -- Called BEFORE scene has moved on screen.
23
+ -- ============================================================================
24
+ function scene:willEnterScene(inEvent)
25
+ utils:log("Scene", "willEnterScene()");
26
+ local group = self.view
27
+
28
+ -----------------------------------------------------------------------------
29
+
30
+ -- CREATE display objects and add them to 'group' here.
31
+ -- Example use-case: Restore 'group' from previously saved state.
32
+
33
+ -----------------------------------------------------------------------------
34
+ end -- End willEnterScene().
35
+
36
+
37
+ -- ============================================================================
38
+ -- Called AFTER scene has moved on screen.
39
+ -- ============================================================================
40
+ function scene:enterScene(inEvent)
41
+ utils:log("Scene", "enterScene()");
42
+ local group = self.view
43
+
44
+ -----------------------------------------------------------------------------
45
+
46
+ -- CREATE display objects and add them to 'group' here.
47
+ -- Example use-case: Restore 'group' from previously saved state.
48
+
49
+ -----------------------------------------------------------------------------
50
+ end -- End enterScene().
51
+
52
+
53
+ -- ============================================================================
54
+ -- Called BEFORE scene moves off screen.
55
+ -- ============================================================================
56
+ function scene:exitScene(inEvent)
57
+ utils:log("Scene", "exitScene()");
58
+ local group = self.view
59
+
60
+ -----------------------------------------------------------------------------
61
+
62
+ -- CREATE display objects and add them to 'group' here.
63
+ -- Example use-case: Restore 'group' from previously saved state.
64
+
65
+ -----------------------------------------------------------------------------
66
+ end -- End exitScene().
67
+
68
+
69
+ -- ============================================================================
70
+ -- Called AFTER scene has moved off screen.
71
+ -- ============================================================================
72
+ function scene:didExitScene(inEvent)
73
+ utils:log("Scene", "didExitScene()");
74
+ local group = self.view
75
+
76
+ -----------------------------------------------------------------------------
77
+
78
+ -- CREATE display objects and add them to 'group' here.
79
+ -- Example use-case: Restore 'group' from previously saved state.
80
+
81
+ -----------------------------------------------------------------------------
82
+ end -- End didExitScene().
83
+
84
+
85
+ -- ============================================================================
86
+ -- Called prior to the removal of scene's "view" (display group).
87
+ -- ============================================================================
88
+ function scene:destroyScene(inEvent)
89
+ utils:log("Scene", "destroyScene()");
90
+ local group = self.view
91
+
92
+ -----------------------------------------------------------------------------
93
+
94
+ -- CREATE display objects and add them to 'group' here.
95
+ -- Example use-case: Restore 'group' from previously saved state.
96
+
97
+ -----------------------------------------------------------------------------
98
+ end -- End destroyScene().
99
+
100
+
101
+ -- ============================================================================
102
+ -- Handle touch events for this scene.
103
+ -- ============================================================================
104
+ function scene:touch(inEvent)
105
+ utils:log("Scene", "touch()");
106
+ local group = self.view
107
+
108
+ -----------------------------------------------------------------------------
109
+
110
+ -- CREATE display objects and add them to 'group' here.
111
+ -- Example use-case: Restore 'group' from previously saved state.
112
+
113
+ -----------------------------------------------------------------------------
114
+
115
+ -- Only trigger when a finger is lifted.
116
+ if inEvent.phase == "ended" then
117
+ storyboard.gotoScene("menuScene", "crossFade", 500);
118
+ end
119
+
120
+ return true;
121
+
122
+ end -- End touch().
123
+
124
+
125
+ -- ============================================================================
126
+ -- enterFrame event processing.
127
+ -- ============================================================================
128
+ function scene:enterFrame(inEvent)
129
+ utils:log("Scene", "enterFrame()");
130
+ local group = self.view
131
+
132
+ -----------------------------------------------------------------------------
133
+
134
+ -- CREATE display objects and add them to 'group' here.
135
+ -- Example use-case: Restore 'group' from previously saved state.
136
+
137
+ -----------------------------------------------------------------------------
138
+ end -- End enterFrame().
139
+
140
+ -- Add scene lifecycle event handlers.
141
+ scene:addEventListener("createScene", scene);
142
+ scene:addEventListener("willEnterScene", scene);
143
+ scene:addEventListener("enterScene", scene);
144
+ scene:addEventListener("exitScene", scene);
145
+ scene:addEventListener("didExitScene", scene);
146
+ scene:addEventListener("destroyScene", scene);
147
+
148
+ return scene;
data/lib/coronate/cli.rb CHANGED
@@ -1,8 +1,10 @@
1
1
  require "thor"
2
2
 
3
- class CLI < Thor
4
- include Thor::Actions
3
+ %w[project app game ebook scene].each { |mb| require_relative "builder/#{mb}_builder" }
5
4
 
5
+ class Coronate::CLI < Thor
6
+ include Thor::Actions
7
+ include Coronate::Builder::ProjectBuilder, Coronate::Builder::AppBuilder, Coronate::Builder::GameBuilder, Coronate::Builder::EbookBuilder, Coronate::Builder::SceneBuilder
6
8
 
7
9
  def self.source_root
8
10
  File.dirname(__FILE__)
@@ -10,27 +12,64 @@ class CLI < Thor
10
12
 
11
13
  desc "scene [NAME]", "generate an scene"
12
14
  def scene(name='scene1')
13
- template 'templates/scene.tt', "#{name}.lua"
15
+ build_scene({
16
+ :name => name,
17
+ :width => options[:width],
18
+ :height => options[:height],
19
+ :landscape => options[:landscape]
20
+ })
14
21
  end
15
22
 
16
23
  desc "project [NAME]", "generate a corona project"
17
-
18
24
  method_option :width, :type => :numeric, :default => 320, :required => false, :aliases => "-w", :desc => "width"
19
25
  method_option :height, :type => :numeric, :default => 480, :required => false, :aliases => "-h", :desc => "height"
20
- method_option :landscape, :type => :boolean, :default => true, :required => false, :aliases => "-l", :desc => "landscape or not"
26
+ method_option :landscape, :type => :boolean, :default => false, :required => false, :aliases => "-l", :desc => "landscape or not"
21
27
  def project(name='project1')
22
- empty_directory "#{name}/assets"
23
- @width = options[:width]
24
- @height = options[:height]
25
- @orient = options[:orient] ? %{ "landscapeLeft", "landscapeRight" } : %{ "portrait", "portraitUpsideDown" }
26
- template 'templates/main.tt', "#{name}/main.lua"
27
- template 'templates/utils.tt', "#{name}/utils.lua"
28
- template 'templates/titleScene.tt', "#{name}/titleScene.lua"
29
- template 'templates/endingScene.tt', "#{name}/endingScene.lua"
30
- template 'templates/settingsScene.tt', "#{name}/settingsScene.lua"
31
- template 'templates/menuScene.tt', "#{name}/menuScene.lua"
32
- template 'templates/config.tt', "#{name}/config.lua"
33
- template 'templates/build.settings.tt', "#{name}/build.settings"
28
+ build_project({
29
+ :name => name,
30
+ :width => options[:width],
31
+ :height => options[:height],
32
+ :landscape => options[:landscape]
33
+ })
34
34
  end
35
35
 
36
+ desc "game [NAME]", "generate a corona game project"
37
+ method_option :width, :type => :numeric, :default => 320, :required => false, :aliases => "-w", :desc => "width"
38
+ method_option :height, :type => :numeric, :default => 480, :required => false, :aliases => "-h", :desc => "height"
39
+ method_option :landscape, :type => :boolean, :default => false, :required => false, :aliases => "-l", :desc => "landscape or not"
40
+ def game(name='game1')
41
+ build_game({
42
+ :name => name,
43
+ :width => options[:width],
44
+ :height => options[:height],
45
+ :landscape => options[:landscape]
46
+ })
47
+ end
48
+
49
+ desc "ebook [NAME]", "generate a corona ebook project"
50
+ method_option :width, :type => :numeric, :default => 320, :required => false, :aliases => "-w", :desc => "width"
51
+ method_option :height, :type => :numeric, :default => 480, :required => false, :aliases => "-h", :desc => "height"
52
+ method_option :landscape, :type => :boolean, :default => false, :required => false, :aliases => "-l", :desc => "landscape or not"
53
+ def ebook(name='ebook1')
54
+ build_ebook({
55
+ :name => name,
56
+ :width => options[:width],
57
+ :height => options[:height],
58
+ :landscape => options[:landscape]
59
+ })
60
+ end
61
+
62
+ desc "app [NAME]", "generate a corona app project"
63
+ method_option :width, :type => :numeric, :default => 320, :required => false, :aliases => "-w", :desc => "width"
64
+ method_option :height, :type => :numeric, :default => 480, :required => false, :aliases => "-h", :desc => "height"
65
+ method_option :landscape, :type => :boolean, :default => false, :required => false, :aliases => "-l", :desc => "landscape or not"
66
+ def app(name='app1')
67
+ build_app({
68
+ :name => name,
69
+ :width => options[:width],
70
+ :height => options[:height],
71
+ :landscape => options[:landscape]
72
+ })
73
+ end
74
+
36
75
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: coronate
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.0.3
4
+ version: 0.0.5
5
5
  platform: ruby
6
6
  authors:
7
7
  - Eiffel Qiu
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2013-11-05 00:00:00.000000000 Z
11
+ date: 2013-11-06 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: thor
@@ -90,16 +90,56 @@ extra_rdoc_files:
90
90
  - README.md
91
91
  files:
92
92
  - lib/coronate.rb
93
+ - lib/coronate/builder/app_builder.rb
94
+ - lib/coronate/builder/ebook_builder.rb
95
+ - lib/coronate/builder/game_builder.rb
96
+ - lib/coronate/builder/project_builder.rb
97
+ - lib/coronate/builder/scene_builder.rb
98
+ - lib/coronate/builder/templates/app/build.settings.tt
99
+ - lib/coronate/builder/templates/app/config.lua.tt
100
+ - lib/coronate/builder/templates/app/icon1-down.png
101
+ - lib/coronate/builder/templates/app/icon1-down@2x.png
102
+ - lib/coronate/builder/templates/app/icon1.png
103
+ - lib/coronate/builder/templates/app/icon1@2x.png
104
+ - lib/coronate/builder/templates/app/icon2-down.png
105
+ - lib/coronate/builder/templates/app/icon2-down@2x.png
106
+ - lib/coronate/builder/templates/app/icon2.png
107
+ - lib/coronate/builder/templates/app/icon2@2x.png
108
+ - lib/coronate/builder/templates/app/main.lua.tt
109
+ - lib/coronate/builder/templates/app/view1.lua.tt
110
+ - lib/coronate/builder/templates/app/view2.lua.tt
111
+ - lib/coronate/builder/templates/ebook/build.settings.tt
112
+ - lib/coronate/builder/templates/ebook/config.lua.tt
113
+ - lib/coronate/builder/templates/ebook/coronaicon-big.png
114
+ - lib/coronate/builder/templates/ebook/cover.jpg
115
+ - lib/coronate/builder/templates/ebook/main.lua.tt
116
+ - lib/coronate/builder/templates/ebook/moon.png
117
+ - lib/coronate/builder/templates/ebook/page1.lua.tt
118
+ - lib/coronate/builder/templates/ebook/pagebg1.png
119
+ - lib/coronate/builder/templates/ebook/space.jpg
120
+ - lib/coronate/builder/templates/ebook/sun.png
121
+ - lib/coronate/builder/templates/ebook/title.lua.tt
122
+ - lib/coronate/builder/templates/game/background.jpg
123
+ - lib/coronate/builder/templates/game/build.settings.tt
124
+ - lib/coronate/builder/templates/game/button-over.png
125
+ - lib/coronate/builder/templates/game/button.png
126
+ - lib/coronate/builder/templates/game/config.lua.tt
127
+ - lib/coronate/builder/templates/game/crate.png
128
+ - lib/coronate/builder/templates/game/grass.png
129
+ - lib/coronate/builder/templates/game/level1.lua.tt
130
+ - lib/coronate/builder/templates/game/logo.png
131
+ - lib/coronate/builder/templates/game/main.lua.tt
132
+ - lib/coronate/builder/templates/game/menu.lua.tt
133
+ - lib/coronate/builder/templates/project/build.settings.tt
134
+ - lib/coronate/builder/templates/project/config.tt
135
+ - lib/coronate/builder/templates/project/endingScene.tt
136
+ - lib/coronate/builder/templates/project/main.tt
137
+ - lib/coronate/builder/templates/project/menuScene.tt
138
+ - lib/coronate/builder/templates/project/settingsScene.tt
139
+ - lib/coronate/builder/templates/project/titleScene.tt
140
+ - lib/coronate/builder/templates/project/utils.tt
141
+ - lib/coronate/builder/templates/scene/scene.tt
93
142
  - lib/coronate/cli.rb
94
- - lib/coronate/templates/build.settings.tt
95
- - lib/coronate/templates/config.tt
96
- - lib/coronate/templates/endingScene.tt
97
- - lib/coronate/templates/main.tt
98
- - lib/coronate/templates/menuScene.tt
99
- - lib/coronate/templates/scene.tt
100
- - lib/coronate/templates/settingsScene.tt
101
- - lib/coronate/templates/titleScene.tt
102
- - lib/coronate/templates/utils.tt
103
143
  - LICENSE.txt
104
144
  - README.md
105
145
  - bin/coronate
@@ -1,82 +0,0 @@
1
- -- Create a scene object to tie functions to.
2
- local scene = storyboard.newScene();
3
-
4
- -- ============================================================================
5
- -- Called when the scene's view does not exist.
6
- -- ============================================================================
7
- function scene:createScene(inEvent)
8
- utils:log("Scene", "createScene()");
9
- end -- End createScene().
10
-
11
-
12
- -- ============================================================================
13
- -- Called BEFORE scene has moved on screen.
14
- -- ============================================================================
15
- function scene:willEnterScene(inEvent)
16
- utils:log("Scene", "willEnterScene()");
17
- end -- End willEnterScene().
18
-
19
-
20
- -- ============================================================================
21
- -- Called AFTER scene has moved on screen.
22
- -- ============================================================================
23
- function scene:enterScene(inEvent)
24
- utils:log("Scene", "enterScene()");
25
- end -- End enterScene().
26
-
27
-
28
- -- ============================================================================
29
- -- Called BEFORE scene moves off screen.
30
- -- ============================================================================
31
- function scene:exitScene(inEvent)
32
- utils:log("Scene", "exitScene()");
33
- end -- End exitScene().
34
-
35
-
36
- -- ============================================================================
37
- -- Called AFTER scene has moved off screen.
38
- -- ============================================================================
39
- function scene:didExitScene(inEvent)
40
- utils:log("Scene", "didExitScene()");
41
- end -- End didExitScene().
42
-
43
-
44
- -- ============================================================================
45
- -- Called prior to the removal of scene's "view" (display group).
46
- -- ============================================================================
47
- function scene:destroyScene(inEvent)
48
- utils:log("Scene", "destroyScene()");
49
- end -- End destroyScene().
50
-
51
-
52
- -- ============================================================================
53
- -- Handle touch events for this scene.
54
- -- ============================================================================
55
- function scene:touch(inEvent)
56
- utils:log("Scene", "touch()");
57
- -- Only trigger when a finger is lifted.
58
- if inEvent.phase == "ended" then
59
- storyboard.gotoScene("menuScene", "crossFade", 500);
60
- end
61
-
62
- return true;
63
-
64
- end -- End touch().
65
-
66
-
67
- -- ============================================================================
68
- -- enterFrame event processing.
69
- -- ============================================================================
70
- function scene:enterFrame(inEvent)
71
- utils:log("Scene", "enterFrame()");
72
- end -- End enterFrame().
73
-
74
- -- Add scene lifecycle event handlers.
75
- scene:addEventListener("createScene", scene);
76
- scene:addEventListener("willEnterScene", scene);
77
- scene:addEventListener("enterScene", scene);
78
- scene:addEventListener("exitScene", scene);
79
- scene:addEventListener("didExitScene", scene);
80
- scene:addEventListener("destroyScene", scene);
81
-
82
- return scene;