coronate 0.0.3 → 0.0.5

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Files changed (55) hide show
  1. checksums.yaml +8 -8
  2. data/README.md +24 -6
  3. data/bin/coronate +2 -1
  4. data/lib/coronate/builder/app_builder.rb +27 -0
  5. data/lib/coronate/builder/ebook_builder.rb +25 -0
  6. data/lib/coronate/builder/game_builder.rb +25 -0
  7. data/lib/coronate/builder/project_builder.rb +21 -0
  8. data/lib/coronate/builder/scene_builder.rb +13 -0
  9. data/lib/coronate/builder/templates/app/build.settings.tt +41 -0
  10. data/lib/coronate/builder/templates/app/config.lua.tt +29 -0
  11. data/lib/coronate/builder/templates/app/icon1-down.png +0 -0
  12. data/lib/coronate/builder/templates/app/icon1-down@2x.png +0 -0
  13. data/lib/coronate/builder/templates/app/icon1.png +0 -0
  14. data/lib/coronate/builder/templates/app/icon1@2x.png +0 -0
  15. data/lib/coronate/builder/templates/app/icon2-down.png +0 -0
  16. data/lib/coronate/builder/templates/app/icon2-down@2x.png +0 -0
  17. data/lib/coronate/builder/templates/app/icon2.png +0 -0
  18. data/lib/coronate/builder/templates/app/icon2@2x.png +0 -0
  19. data/lib/coronate/builder/templates/app/main.lua.tt +39 -0
  20. data/lib/coronate/builder/templates/app/view1.lua.tt +88 -0
  21. data/lib/coronate/builder/templates/app/view2.lua.tt +89 -0
  22. data/lib/coronate/builder/templates/ebook/build.settings.tt +41 -0
  23. data/lib/coronate/builder/templates/ebook/config.lua.tt +29 -0
  24. data/lib/coronate/builder/templates/ebook/coronaicon-big.png +0 -0
  25. data/lib/coronate/builder/templates/ebook/cover.jpg +0 -0
  26. data/lib/coronate/builder/templates/ebook/main.lua.tt +14 -0
  27. data/lib/coronate/builder/templates/ebook/moon.png +0 -0
  28. data/lib/coronate/builder/templates/ebook/page1.lua.tt +225 -0
  29. data/lib/coronate/builder/templates/ebook/pagebg1.png +0 -0
  30. data/lib/coronate/builder/templates/ebook/space.jpg +0 -0
  31. data/lib/coronate/builder/templates/ebook/sun.png +0 -0
  32. data/lib/coronate/builder/templates/ebook/title.lua.tt +97 -0
  33. data/lib/coronate/builder/templates/game/background.jpg +0 -0
  34. data/lib/coronate/builder/templates/game/build.settings.tt +41 -0
  35. data/lib/coronate/builder/templates/game/button-over.png +0 -0
  36. data/lib/coronate/builder/templates/game/button.png +0 -0
  37. data/lib/coronate/builder/templates/game/config.lua.tt +29 -0
  38. data/lib/coronate/builder/templates/game/crate.png +0 -0
  39. data/lib/coronate/builder/templates/game/grass.png +0 -0
  40. data/lib/coronate/builder/templates/game/level1.lua.tt +102 -0
  41. data/lib/coronate/builder/templates/game/logo.png +0 -0
  42. data/lib/coronate/builder/templates/game/main.lua.tt +14 -0
  43. data/lib/coronate/builder/templates/game/menu.lua.tt +115 -0
  44. data/lib/coronate/{templates → builder/templates/project}/build.settings.tt +0 -0
  45. data/lib/coronate/{templates → builder/templates/project}/config.tt +15 -0
  46. data/lib/coronate/{templates → builder/templates/project}/endingScene.tt +0 -0
  47. data/lib/coronate/{templates → builder/templates/project}/main.tt +0 -0
  48. data/lib/coronate/{templates → builder/templates/project}/menuScene.tt +0 -0
  49. data/lib/coronate/{templates → builder/templates/project}/settingsScene.tt +0 -0
  50. data/lib/coronate/{templates → builder/templates/project}/titleScene.tt +0 -0
  51. data/lib/coronate/{templates → builder/templates/project}/utils.tt +0 -0
  52. data/lib/coronate/builder/templates/scene/scene.tt +148 -0
  53. data/lib/coronate/cli.rb +56 -17
  54. metadata +51 -11
  55. data/lib/coronate/templates/scene.tt +0 -82
@@ -0,0 +1,148 @@
1
+ -- Create a scene object to tie functions to.
2
+ local storyboard = require( "storyboard" )
3
+ local scene = storyboard.newScene()
4
+
5
+ -- ============================================================================
6
+ -- Called when the scene's view does not exist.
7
+ -- ============================================================================
8
+ function scene:createScene(inEvent)
9
+ utils:log("Scene", "createScene()");
10
+ local group = self.view
11
+
12
+ -----------------------------------------------------------------------------
13
+
14
+ -- CREATE display objects and add them to 'group' here.
15
+ -- Example use-case: Restore 'group' from previously saved state.
16
+
17
+ -----------------------------------------------------------------------------
18
+ end -- End createScene().
19
+
20
+
21
+ -- ============================================================================
22
+ -- Called BEFORE scene has moved on screen.
23
+ -- ============================================================================
24
+ function scene:willEnterScene(inEvent)
25
+ utils:log("Scene", "willEnterScene()");
26
+ local group = self.view
27
+
28
+ -----------------------------------------------------------------------------
29
+
30
+ -- CREATE display objects and add them to 'group' here.
31
+ -- Example use-case: Restore 'group' from previously saved state.
32
+
33
+ -----------------------------------------------------------------------------
34
+ end -- End willEnterScene().
35
+
36
+
37
+ -- ============================================================================
38
+ -- Called AFTER scene has moved on screen.
39
+ -- ============================================================================
40
+ function scene:enterScene(inEvent)
41
+ utils:log("Scene", "enterScene()");
42
+ local group = self.view
43
+
44
+ -----------------------------------------------------------------------------
45
+
46
+ -- CREATE display objects and add them to 'group' here.
47
+ -- Example use-case: Restore 'group' from previously saved state.
48
+
49
+ -----------------------------------------------------------------------------
50
+ end -- End enterScene().
51
+
52
+
53
+ -- ============================================================================
54
+ -- Called BEFORE scene moves off screen.
55
+ -- ============================================================================
56
+ function scene:exitScene(inEvent)
57
+ utils:log("Scene", "exitScene()");
58
+ local group = self.view
59
+
60
+ -----------------------------------------------------------------------------
61
+
62
+ -- CREATE display objects and add them to 'group' here.
63
+ -- Example use-case: Restore 'group' from previously saved state.
64
+
65
+ -----------------------------------------------------------------------------
66
+ end -- End exitScene().
67
+
68
+
69
+ -- ============================================================================
70
+ -- Called AFTER scene has moved off screen.
71
+ -- ============================================================================
72
+ function scene:didExitScene(inEvent)
73
+ utils:log("Scene", "didExitScene()");
74
+ local group = self.view
75
+
76
+ -----------------------------------------------------------------------------
77
+
78
+ -- CREATE display objects and add them to 'group' here.
79
+ -- Example use-case: Restore 'group' from previously saved state.
80
+
81
+ -----------------------------------------------------------------------------
82
+ end -- End didExitScene().
83
+
84
+
85
+ -- ============================================================================
86
+ -- Called prior to the removal of scene's "view" (display group).
87
+ -- ============================================================================
88
+ function scene:destroyScene(inEvent)
89
+ utils:log("Scene", "destroyScene()");
90
+ local group = self.view
91
+
92
+ -----------------------------------------------------------------------------
93
+
94
+ -- CREATE display objects and add them to 'group' here.
95
+ -- Example use-case: Restore 'group' from previously saved state.
96
+
97
+ -----------------------------------------------------------------------------
98
+ end -- End destroyScene().
99
+
100
+
101
+ -- ============================================================================
102
+ -- Handle touch events for this scene.
103
+ -- ============================================================================
104
+ function scene:touch(inEvent)
105
+ utils:log("Scene", "touch()");
106
+ local group = self.view
107
+
108
+ -----------------------------------------------------------------------------
109
+
110
+ -- CREATE display objects and add them to 'group' here.
111
+ -- Example use-case: Restore 'group' from previously saved state.
112
+
113
+ -----------------------------------------------------------------------------
114
+
115
+ -- Only trigger when a finger is lifted.
116
+ if inEvent.phase == "ended" then
117
+ storyboard.gotoScene("menuScene", "crossFade", 500);
118
+ end
119
+
120
+ return true;
121
+
122
+ end -- End touch().
123
+
124
+
125
+ -- ============================================================================
126
+ -- enterFrame event processing.
127
+ -- ============================================================================
128
+ function scene:enterFrame(inEvent)
129
+ utils:log("Scene", "enterFrame()");
130
+ local group = self.view
131
+
132
+ -----------------------------------------------------------------------------
133
+
134
+ -- CREATE display objects and add them to 'group' here.
135
+ -- Example use-case: Restore 'group' from previously saved state.
136
+
137
+ -----------------------------------------------------------------------------
138
+ end -- End enterFrame().
139
+
140
+ -- Add scene lifecycle event handlers.
141
+ scene:addEventListener("createScene", scene);
142
+ scene:addEventListener("willEnterScene", scene);
143
+ scene:addEventListener("enterScene", scene);
144
+ scene:addEventListener("exitScene", scene);
145
+ scene:addEventListener("didExitScene", scene);
146
+ scene:addEventListener("destroyScene", scene);
147
+
148
+ return scene;
data/lib/coronate/cli.rb CHANGED
@@ -1,8 +1,10 @@
1
1
  require "thor"
2
2
 
3
- class CLI < Thor
4
- include Thor::Actions
3
+ %w[project app game ebook scene].each { |mb| require_relative "builder/#{mb}_builder" }
5
4
 
5
+ class Coronate::CLI < Thor
6
+ include Thor::Actions
7
+ include Coronate::Builder::ProjectBuilder, Coronate::Builder::AppBuilder, Coronate::Builder::GameBuilder, Coronate::Builder::EbookBuilder, Coronate::Builder::SceneBuilder
6
8
 
7
9
  def self.source_root
8
10
  File.dirname(__FILE__)
@@ -10,27 +12,64 @@ class CLI < Thor
10
12
 
11
13
  desc "scene [NAME]", "generate an scene"
12
14
  def scene(name='scene1')
13
- template 'templates/scene.tt', "#{name}.lua"
15
+ build_scene({
16
+ :name => name,
17
+ :width => options[:width],
18
+ :height => options[:height],
19
+ :landscape => options[:landscape]
20
+ })
14
21
  end
15
22
 
16
23
  desc "project [NAME]", "generate a corona project"
17
-
18
24
  method_option :width, :type => :numeric, :default => 320, :required => false, :aliases => "-w", :desc => "width"
19
25
  method_option :height, :type => :numeric, :default => 480, :required => false, :aliases => "-h", :desc => "height"
20
- method_option :landscape, :type => :boolean, :default => true, :required => false, :aliases => "-l", :desc => "landscape or not"
26
+ method_option :landscape, :type => :boolean, :default => false, :required => false, :aliases => "-l", :desc => "landscape or not"
21
27
  def project(name='project1')
22
- empty_directory "#{name}/assets"
23
- @width = options[:width]
24
- @height = options[:height]
25
- @orient = options[:orient] ? %{ "landscapeLeft", "landscapeRight" } : %{ "portrait", "portraitUpsideDown" }
26
- template 'templates/main.tt', "#{name}/main.lua"
27
- template 'templates/utils.tt', "#{name}/utils.lua"
28
- template 'templates/titleScene.tt', "#{name}/titleScene.lua"
29
- template 'templates/endingScene.tt', "#{name}/endingScene.lua"
30
- template 'templates/settingsScene.tt', "#{name}/settingsScene.lua"
31
- template 'templates/menuScene.tt', "#{name}/menuScene.lua"
32
- template 'templates/config.tt', "#{name}/config.lua"
33
- template 'templates/build.settings.tt', "#{name}/build.settings"
28
+ build_project({
29
+ :name => name,
30
+ :width => options[:width],
31
+ :height => options[:height],
32
+ :landscape => options[:landscape]
33
+ })
34
34
  end
35
35
 
36
+ desc "game [NAME]", "generate a corona game project"
37
+ method_option :width, :type => :numeric, :default => 320, :required => false, :aliases => "-w", :desc => "width"
38
+ method_option :height, :type => :numeric, :default => 480, :required => false, :aliases => "-h", :desc => "height"
39
+ method_option :landscape, :type => :boolean, :default => false, :required => false, :aliases => "-l", :desc => "landscape or not"
40
+ def game(name='game1')
41
+ build_game({
42
+ :name => name,
43
+ :width => options[:width],
44
+ :height => options[:height],
45
+ :landscape => options[:landscape]
46
+ })
47
+ end
48
+
49
+ desc "ebook [NAME]", "generate a corona ebook project"
50
+ method_option :width, :type => :numeric, :default => 320, :required => false, :aliases => "-w", :desc => "width"
51
+ method_option :height, :type => :numeric, :default => 480, :required => false, :aliases => "-h", :desc => "height"
52
+ method_option :landscape, :type => :boolean, :default => false, :required => false, :aliases => "-l", :desc => "landscape or not"
53
+ def ebook(name='ebook1')
54
+ build_ebook({
55
+ :name => name,
56
+ :width => options[:width],
57
+ :height => options[:height],
58
+ :landscape => options[:landscape]
59
+ })
60
+ end
61
+
62
+ desc "app [NAME]", "generate a corona app project"
63
+ method_option :width, :type => :numeric, :default => 320, :required => false, :aliases => "-w", :desc => "width"
64
+ method_option :height, :type => :numeric, :default => 480, :required => false, :aliases => "-h", :desc => "height"
65
+ method_option :landscape, :type => :boolean, :default => false, :required => false, :aliases => "-l", :desc => "landscape or not"
66
+ def app(name='app1')
67
+ build_app({
68
+ :name => name,
69
+ :width => options[:width],
70
+ :height => options[:height],
71
+ :landscape => options[:landscape]
72
+ })
73
+ end
74
+
36
75
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: coronate
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.0.3
4
+ version: 0.0.5
5
5
  platform: ruby
6
6
  authors:
7
7
  - Eiffel Qiu
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2013-11-05 00:00:00.000000000 Z
11
+ date: 2013-11-06 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: thor
@@ -90,16 +90,56 @@ extra_rdoc_files:
90
90
  - README.md
91
91
  files:
92
92
  - lib/coronate.rb
93
+ - lib/coronate/builder/app_builder.rb
94
+ - lib/coronate/builder/ebook_builder.rb
95
+ - lib/coronate/builder/game_builder.rb
96
+ - lib/coronate/builder/project_builder.rb
97
+ - lib/coronate/builder/scene_builder.rb
98
+ - lib/coronate/builder/templates/app/build.settings.tt
99
+ - lib/coronate/builder/templates/app/config.lua.tt
100
+ - lib/coronate/builder/templates/app/icon1-down.png
101
+ - lib/coronate/builder/templates/app/icon1-down@2x.png
102
+ - lib/coronate/builder/templates/app/icon1.png
103
+ - lib/coronate/builder/templates/app/icon1@2x.png
104
+ - lib/coronate/builder/templates/app/icon2-down.png
105
+ - lib/coronate/builder/templates/app/icon2-down@2x.png
106
+ - lib/coronate/builder/templates/app/icon2.png
107
+ - lib/coronate/builder/templates/app/icon2@2x.png
108
+ - lib/coronate/builder/templates/app/main.lua.tt
109
+ - lib/coronate/builder/templates/app/view1.lua.tt
110
+ - lib/coronate/builder/templates/app/view2.lua.tt
111
+ - lib/coronate/builder/templates/ebook/build.settings.tt
112
+ - lib/coronate/builder/templates/ebook/config.lua.tt
113
+ - lib/coronate/builder/templates/ebook/coronaicon-big.png
114
+ - lib/coronate/builder/templates/ebook/cover.jpg
115
+ - lib/coronate/builder/templates/ebook/main.lua.tt
116
+ - lib/coronate/builder/templates/ebook/moon.png
117
+ - lib/coronate/builder/templates/ebook/page1.lua.tt
118
+ - lib/coronate/builder/templates/ebook/pagebg1.png
119
+ - lib/coronate/builder/templates/ebook/space.jpg
120
+ - lib/coronate/builder/templates/ebook/sun.png
121
+ - lib/coronate/builder/templates/ebook/title.lua.tt
122
+ - lib/coronate/builder/templates/game/background.jpg
123
+ - lib/coronate/builder/templates/game/build.settings.tt
124
+ - lib/coronate/builder/templates/game/button-over.png
125
+ - lib/coronate/builder/templates/game/button.png
126
+ - lib/coronate/builder/templates/game/config.lua.tt
127
+ - lib/coronate/builder/templates/game/crate.png
128
+ - lib/coronate/builder/templates/game/grass.png
129
+ - lib/coronate/builder/templates/game/level1.lua.tt
130
+ - lib/coronate/builder/templates/game/logo.png
131
+ - lib/coronate/builder/templates/game/main.lua.tt
132
+ - lib/coronate/builder/templates/game/menu.lua.tt
133
+ - lib/coronate/builder/templates/project/build.settings.tt
134
+ - lib/coronate/builder/templates/project/config.tt
135
+ - lib/coronate/builder/templates/project/endingScene.tt
136
+ - lib/coronate/builder/templates/project/main.tt
137
+ - lib/coronate/builder/templates/project/menuScene.tt
138
+ - lib/coronate/builder/templates/project/settingsScene.tt
139
+ - lib/coronate/builder/templates/project/titleScene.tt
140
+ - lib/coronate/builder/templates/project/utils.tt
141
+ - lib/coronate/builder/templates/scene/scene.tt
93
142
  - lib/coronate/cli.rb
94
- - lib/coronate/templates/build.settings.tt
95
- - lib/coronate/templates/config.tt
96
- - lib/coronate/templates/endingScene.tt
97
- - lib/coronate/templates/main.tt
98
- - lib/coronate/templates/menuScene.tt
99
- - lib/coronate/templates/scene.tt
100
- - lib/coronate/templates/settingsScene.tt
101
- - lib/coronate/templates/titleScene.tt
102
- - lib/coronate/templates/utils.tt
103
143
  - LICENSE.txt
104
144
  - README.md
105
145
  - bin/coronate
@@ -1,82 +0,0 @@
1
- -- Create a scene object to tie functions to.
2
- local scene = storyboard.newScene();
3
-
4
- -- ============================================================================
5
- -- Called when the scene's view does not exist.
6
- -- ============================================================================
7
- function scene:createScene(inEvent)
8
- utils:log("Scene", "createScene()");
9
- end -- End createScene().
10
-
11
-
12
- -- ============================================================================
13
- -- Called BEFORE scene has moved on screen.
14
- -- ============================================================================
15
- function scene:willEnterScene(inEvent)
16
- utils:log("Scene", "willEnterScene()");
17
- end -- End willEnterScene().
18
-
19
-
20
- -- ============================================================================
21
- -- Called AFTER scene has moved on screen.
22
- -- ============================================================================
23
- function scene:enterScene(inEvent)
24
- utils:log("Scene", "enterScene()");
25
- end -- End enterScene().
26
-
27
-
28
- -- ============================================================================
29
- -- Called BEFORE scene moves off screen.
30
- -- ============================================================================
31
- function scene:exitScene(inEvent)
32
- utils:log("Scene", "exitScene()");
33
- end -- End exitScene().
34
-
35
-
36
- -- ============================================================================
37
- -- Called AFTER scene has moved off screen.
38
- -- ============================================================================
39
- function scene:didExitScene(inEvent)
40
- utils:log("Scene", "didExitScene()");
41
- end -- End didExitScene().
42
-
43
-
44
- -- ============================================================================
45
- -- Called prior to the removal of scene's "view" (display group).
46
- -- ============================================================================
47
- function scene:destroyScene(inEvent)
48
- utils:log("Scene", "destroyScene()");
49
- end -- End destroyScene().
50
-
51
-
52
- -- ============================================================================
53
- -- Handle touch events for this scene.
54
- -- ============================================================================
55
- function scene:touch(inEvent)
56
- utils:log("Scene", "touch()");
57
- -- Only trigger when a finger is lifted.
58
- if inEvent.phase == "ended" then
59
- storyboard.gotoScene("menuScene", "crossFade", 500);
60
- end
61
-
62
- return true;
63
-
64
- end -- End touch().
65
-
66
-
67
- -- ============================================================================
68
- -- enterFrame event processing.
69
- -- ============================================================================
70
- function scene:enterFrame(inEvent)
71
- utils:log("Scene", "enterFrame()");
72
- end -- End enterFrame().
73
-
74
- -- Add scene lifecycle event handlers.
75
- scene:addEventListener("createScene", scene);
76
- scene:addEventListener("willEnterScene", scene);
77
- scene:addEventListener("enterScene", scene);
78
- scene:addEventListener("exitScene", scene);
79
- scene:addEventListener("didExitScene", scene);
80
- scene:addEventListener("destroyScene", scene);
81
-
82
- return scene;