coronate 0.0.3 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +8 -8
- data/README.md +24 -6
- data/bin/coronate +2 -1
- data/lib/coronate/builder/app_builder.rb +27 -0
- data/lib/coronate/builder/ebook_builder.rb +25 -0
- data/lib/coronate/builder/game_builder.rb +25 -0
- data/lib/coronate/builder/project_builder.rb +21 -0
- data/lib/coronate/builder/scene_builder.rb +13 -0
- data/lib/coronate/builder/templates/app/build.settings.tt +41 -0
- data/lib/coronate/builder/templates/app/config.lua.tt +29 -0
- data/lib/coronate/builder/templates/app/icon1-down.png +0 -0
- data/lib/coronate/builder/templates/app/icon1-down@2x.png +0 -0
- data/lib/coronate/builder/templates/app/icon1.png +0 -0
- data/lib/coronate/builder/templates/app/icon1@2x.png +0 -0
- data/lib/coronate/builder/templates/app/icon2-down.png +0 -0
- data/lib/coronate/builder/templates/app/icon2-down@2x.png +0 -0
- data/lib/coronate/builder/templates/app/icon2.png +0 -0
- data/lib/coronate/builder/templates/app/icon2@2x.png +0 -0
- data/lib/coronate/builder/templates/app/main.lua.tt +39 -0
- data/lib/coronate/builder/templates/app/view1.lua.tt +88 -0
- data/lib/coronate/builder/templates/app/view2.lua.tt +89 -0
- data/lib/coronate/builder/templates/ebook/build.settings.tt +41 -0
- data/lib/coronate/builder/templates/ebook/config.lua.tt +29 -0
- data/lib/coronate/builder/templates/ebook/coronaicon-big.png +0 -0
- data/lib/coronate/builder/templates/ebook/cover.jpg +0 -0
- data/lib/coronate/builder/templates/ebook/main.lua.tt +14 -0
- data/lib/coronate/builder/templates/ebook/moon.png +0 -0
- data/lib/coronate/builder/templates/ebook/page1.lua.tt +225 -0
- data/lib/coronate/builder/templates/ebook/pagebg1.png +0 -0
- data/lib/coronate/builder/templates/ebook/space.jpg +0 -0
- data/lib/coronate/builder/templates/ebook/sun.png +0 -0
- data/lib/coronate/builder/templates/ebook/title.lua.tt +97 -0
- data/lib/coronate/builder/templates/game/background.jpg +0 -0
- data/lib/coronate/builder/templates/game/build.settings.tt +41 -0
- data/lib/coronate/builder/templates/game/button-over.png +0 -0
- data/lib/coronate/builder/templates/game/button.png +0 -0
- data/lib/coronate/builder/templates/game/config.lua.tt +29 -0
- data/lib/coronate/builder/templates/game/crate.png +0 -0
- data/lib/coronate/builder/templates/game/grass.png +0 -0
- data/lib/coronate/builder/templates/game/level1.lua.tt +102 -0
- data/lib/coronate/builder/templates/game/logo.png +0 -0
- data/lib/coronate/builder/templates/game/main.lua.tt +14 -0
- data/lib/coronate/builder/templates/game/menu.lua.tt +115 -0
- data/lib/coronate/{templates → builder/templates/project}/build.settings.tt +0 -0
- data/lib/coronate/{templates → builder/templates/project}/config.tt +15 -0
- data/lib/coronate/{templates → builder/templates/project}/endingScene.tt +0 -0
- data/lib/coronate/{templates → builder/templates/project}/main.tt +0 -0
- data/lib/coronate/{templates → builder/templates/project}/menuScene.tt +0 -0
- data/lib/coronate/{templates → builder/templates/project}/settingsScene.tt +0 -0
- data/lib/coronate/{templates → builder/templates/project}/titleScene.tt +0 -0
- data/lib/coronate/{templates → builder/templates/project}/utils.tt +0 -0
- data/lib/coronate/builder/templates/scene/scene.tt +148 -0
- data/lib/coronate/cli.rb +56 -17
- metadata +51 -11
- data/lib/coronate/templates/scene.tt +0 -82
@@ -0,0 +1,148 @@
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-- Create a scene object to tie functions to.
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local storyboard = require( "storyboard" )
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local scene = storyboard.newScene()
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-- ============================================================================
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-- Called when the scene's view does not exist.
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-- ============================================================================
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function scene:createScene(inEvent)
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utils:log("Scene", "createScene()");
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local group = self.view
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-----------------------------------------------------------------------------
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-- CREATE display objects and add them to 'group' here.
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-- Example use-case: Restore 'group' from previously saved state.
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-----------------------------------------------------------------------------
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end -- End createScene().
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-- ============================================================================
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-- Called BEFORE scene has moved on screen.
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-- ============================================================================
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function scene:willEnterScene(inEvent)
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utils:log("Scene", "willEnterScene()");
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local group = self.view
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-----------------------------------------------------------------------------
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-- CREATE display objects and add them to 'group' here.
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-- Example use-case: Restore 'group' from previously saved state.
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-----------------------------------------------------------------------------
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end -- End willEnterScene().
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-- ============================================================================
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-- Called AFTER scene has moved on screen.
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-- ============================================================================
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function scene:enterScene(inEvent)
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utils:log("Scene", "enterScene()");
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local group = self.view
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-----------------------------------------------------------------------------
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-- CREATE display objects and add them to 'group' here.
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-- Example use-case: Restore 'group' from previously saved state.
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-----------------------------------------------------------------------------
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end -- End enterScene().
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-- ============================================================================
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-- Called BEFORE scene moves off screen.
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-- ============================================================================
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function scene:exitScene(inEvent)
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utils:log("Scene", "exitScene()");
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local group = self.view
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-----------------------------------------------------------------------------
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-- CREATE display objects and add them to 'group' here.
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-- Example use-case: Restore 'group' from previously saved state.
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-----------------------------------------------------------------------------
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end -- End exitScene().
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-- ============================================================================
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-- Called AFTER scene has moved off screen.
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-- ============================================================================
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function scene:didExitScene(inEvent)
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utils:log("Scene", "didExitScene()");
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local group = self.view
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-----------------------------------------------------------------------------
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-- CREATE display objects and add them to 'group' here.
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-- Example use-case: Restore 'group' from previously saved state.
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-----------------------------------------------------------------------------
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end -- End didExitScene().
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-- ============================================================================
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-- Called prior to the removal of scene's "view" (display group).
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-- ============================================================================
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function scene:destroyScene(inEvent)
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utils:log("Scene", "destroyScene()");
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local group = self.view
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-----------------------------------------------------------------------------
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-- CREATE display objects and add them to 'group' here.
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-- Example use-case: Restore 'group' from previously saved state.
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-----------------------------------------------------------------------------
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end -- End destroyScene().
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-- ============================================================================
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-- Handle touch events for this scene.
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-- ============================================================================
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function scene:touch(inEvent)
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utils:log("Scene", "touch()");
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local group = self.view
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-----------------------------------------------------------------------------
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-- CREATE display objects and add them to 'group' here.
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-- Example use-case: Restore 'group' from previously saved state.
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-----------------------------------------------------------------------------
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-- Only trigger when a finger is lifted.
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if inEvent.phase == "ended" then
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storyboard.gotoScene("menuScene", "crossFade", 500);
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end
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return true;
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end -- End touch().
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-- ============================================================================
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-- enterFrame event processing.
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-- ============================================================================
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function scene:enterFrame(inEvent)
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utils:log("Scene", "enterFrame()");
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local group = self.view
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-----------------------------------------------------------------------------
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-- CREATE display objects and add them to 'group' here.
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-- Example use-case: Restore 'group' from previously saved state.
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-----------------------------------------------------------------------------
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end -- End enterFrame().
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-- Add scene lifecycle event handlers.
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scene:addEventListener("createScene", scene);
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scene:addEventListener("willEnterScene", scene);
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scene:addEventListener("enterScene", scene);
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scene:addEventListener("exitScene", scene);
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scene:addEventListener("didExitScene", scene);
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scene:addEventListener("destroyScene", scene);
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return scene;
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data/lib/coronate/cli.rb
CHANGED
@@ -1,8 +1,10 @@
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require "thor"
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include Thor::Actions
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%w[project app game ebook scene].each { |mb| require_relative "builder/#{mb}_builder" }
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class Coronate::CLI < Thor
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include Thor::Actions
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include Coronate::Builder::ProjectBuilder, Coronate::Builder::AppBuilder, Coronate::Builder::GameBuilder, Coronate::Builder::EbookBuilder, Coronate::Builder::SceneBuilder
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def self.source_root
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File.dirname(__FILE__)
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@@ -10,27 +12,64 @@ class CLI < Thor
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desc "scene [NAME]", "generate an scene"
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def scene(name='scene1')
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-
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build_scene({
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:name => name,
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:width => options[:width],
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:height => options[:height],
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:landscape => options[:landscape]
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})
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end
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desc "project [NAME]", "generate a corona project"
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-
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method_option :width, :type => :numeric, :default => 320, :required => false, :aliases => "-w", :desc => "width"
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method_option :height, :type => :numeric, :default => 480, :required => false, :aliases => "-h", :desc => "height"
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method_option :landscape, :type => :boolean, :default =>
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method_option :landscape, :type => :boolean, :default => false, :required => false, :aliases => "-l", :desc => "landscape or not"
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def project(name='project1')
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template 'templates/titleScene.tt', "#{name}/titleScene.lua"
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template 'templates/endingScene.tt', "#{name}/endingScene.lua"
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template 'templates/settingsScene.tt', "#{name}/settingsScene.lua"
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template 'templates/menuScene.tt', "#{name}/menuScene.lua"
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template 'templates/config.tt', "#{name}/config.lua"
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template 'templates/build.settings.tt', "#{name}/build.settings"
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build_project({
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:name => name,
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:width => options[:width],
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:height => options[:height],
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:landscape => options[:landscape]
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})
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end
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desc "game [NAME]", "generate a corona game project"
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method_option :width, :type => :numeric, :default => 320, :required => false, :aliases => "-w", :desc => "width"
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method_option :height, :type => :numeric, :default => 480, :required => false, :aliases => "-h", :desc => "height"
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method_option :landscape, :type => :boolean, :default => false, :required => false, :aliases => "-l", :desc => "landscape or not"
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def game(name='game1')
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build_game({
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:name => name,
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:width => options[:width],
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:height => options[:height],
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:landscape => options[:landscape]
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})
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end
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desc "ebook [NAME]", "generate a corona ebook project"
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method_option :width, :type => :numeric, :default => 320, :required => false, :aliases => "-w", :desc => "width"
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method_option :height, :type => :numeric, :default => 480, :required => false, :aliases => "-h", :desc => "height"
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method_option :landscape, :type => :boolean, :default => false, :required => false, :aliases => "-l", :desc => "landscape or not"
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def ebook(name='ebook1')
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build_ebook({
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:name => name,
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:width => options[:width],
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:height => options[:height],
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:landscape => options[:landscape]
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})
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end
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desc "app [NAME]", "generate a corona app project"
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method_option :width, :type => :numeric, :default => 320, :required => false, :aliases => "-w", :desc => "width"
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method_option :height, :type => :numeric, :default => 480, :required => false, :aliases => "-h", :desc => "height"
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method_option :landscape, :type => :boolean, :default => false, :required => false, :aliases => "-l", :desc => "landscape or not"
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def app(name='app1')
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build_app({
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:name => name,
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:width => options[:width],
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:height => options[:height],
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:landscape => options[:landscape]
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})
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end
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end
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metadata
CHANGED
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--- !ruby/object:Gem::Specification
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name: coronate
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version: !ruby/object:Gem::Version
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version: 0.0.
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version: 0.0.5
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platform: ruby
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authors:
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- Eiffel Qiu
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2013-11-
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date: 2013-11-06 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: thor
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@@ -90,16 +90,56 @@ extra_rdoc_files:
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- README.md
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files:
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- lib/coronate.rb
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- lib/coronate/builder/app_builder.rb
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- lib/coronate/builder/ebook_builder.rb
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- lib/coronate/builder/game_builder.rb
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- lib/coronate/builder/project_builder.rb
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- lib/coronate/builder/scene_builder.rb
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- lib/coronate/builder/templates/app/build.settings.tt
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- lib/coronate/builder/templates/app/config.lua.tt
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- lib/coronate/builder/templates/app/icon1-down.png
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- lib/coronate/builder/templates/app/icon1-down@2x.png
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- lib/coronate/builder/templates/app/icon1.png
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- lib/coronate/builder/templates/app/icon1@2x.png
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- lib/coronate/builder/templates/app/icon2-down.png
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- lib/coronate/builder/templates/app/icon2-down@2x.png
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- lib/coronate/builder/templates/app/icon2.png
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- lib/coronate/builder/templates/app/icon2@2x.png
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- lib/coronate/builder/templates/app/main.lua.tt
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- lib/coronate/builder/templates/app/view1.lua.tt
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- lib/coronate/builder/templates/app/view2.lua.tt
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- lib/coronate/builder/templates/ebook/build.settings.tt
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- lib/coronate/builder/templates/ebook/config.lua.tt
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- lib/coronate/builder/templates/ebook/coronaicon-big.png
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- lib/coronate/builder/templates/ebook/cover.jpg
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- lib/coronate/builder/templates/ebook/main.lua.tt
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- lib/coronate/builder/templates/ebook/moon.png
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- lib/coronate/builder/templates/ebook/page1.lua.tt
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- lib/coronate/builder/templates/ebook/pagebg1.png
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- lib/coronate/builder/templates/ebook/space.jpg
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- lib/coronate/builder/templates/ebook/sun.png
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- lib/coronate/builder/templates/ebook/title.lua.tt
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- lib/coronate/builder/templates/game/background.jpg
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- lib/coronate/builder/templates/game/build.settings.tt
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- lib/coronate/builder/templates/game/button-over.png
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- lib/coronate/builder/templates/game/button.png
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- lib/coronate/builder/templates/game/config.lua.tt
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- lib/coronate/builder/templates/game/crate.png
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- lib/coronate/builder/templates/game/grass.png
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- lib/coronate/builder/templates/game/level1.lua.tt
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- lib/coronate/builder/templates/game/logo.png
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- lib/coronate/builder/templates/game/main.lua.tt
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- lib/coronate/builder/templates/game/menu.lua.tt
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- lib/coronate/builder/templates/project/build.settings.tt
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- lib/coronate/builder/templates/project/config.tt
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- lib/coronate/builder/templates/project/endingScene.tt
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- lib/coronate/builder/templates/project/main.tt
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- lib/coronate/builder/templates/project/menuScene.tt
|
138
|
+
- lib/coronate/builder/templates/project/settingsScene.tt
|
139
|
+
- lib/coronate/builder/templates/project/titleScene.tt
|
140
|
+
- lib/coronate/builder/templates/project/utils.tt
|
141
|
+
- lib/coronate/builder/templates/scene/scene.tt
|
93
142
|
- lib/coronate/cli.rb
|
94
|
-
- lib/coronate/templates/build.settings.tt
|
95
|
-
- lib/coronate/templates/config.tt
|
96
|
-
- lib/coronate/templates/endingScene.tt
|
97
|
-
- lib/coronate/templates/main.tt
|
98
|
-
- lib/coronate/templates/menuScene.tt
|
99
|
-
- lib/coronate/templates/scene.tt
|
100
|
-
- lib/coronate/templates/settingsScene.tt
|
101
|
-
- lib/coronate/templates/titleScene.tt
|
102
|
-
- lib/coronate/templates/utils.tt
|
103
143
|
- LICENSE.txt
|
104
144
|
- README.md
|
105
145
|
- bin/coronate
|
@@ -1,82 +0,0 @@
|
|
1
|
-
-- Create a scene object to tie functions to.
|
2
|
-
local scene = storyboard.newScene();
|
3
|
-
|
4
|
-
-- ============================================================================
|
5
|
-
-- Called when the scene's view does not exist.
|
6
|
-
-- ============================================================================
|
7
|
-
function scene:createScene(inEvent)
|
8
|
-
utils:log("Scene", "createScene()");
|
9
|
-
end -- End createScene().
|
10
|
-
|
11
|
-
|
12
|
-
-- ============================================================================
|
13
|
-
-- Called BEFORE scene has moved on screen.
|
14
|
-
-- ============================================================================
|
15
|
-
function scene:willEnterScene(inEvent)
|
16
|
-
utils:log("Scene", "willEnterScene()");
|
17
|
-
end -- End willEnterScene().
|
18
|
-
|
19
|
-
|
20
|
-
-- ============================================================================
|
21
|
-
-- Called AFTER scene has moved on screen.
|
22
|
-
-- ============================================================================
|
23
|
-
function scene:enterScene(inEvent)
|
24
|
-
utils:log("Scene", "enterScene()");
|
25
|
-
end -- End enterScene().
|
26
|
-
|
27
|
-
|
28
|
-
-- ============================================================================
|
29
|
-
-- Called BEFORE scene moves off screen.
|
30
|
-
-- ============================================================================
|
31
|
-
function scene:exitScene(inEvent)
|
32
|
-
utils:log("Scene", "exitScene()");
|
33
|
-
end -- End exitScene().
|
34
|
-
|
35
|
-
|
36
|
-
-- ============================================================================
|
37
|
-
-- Called AFTER scene has moved off screen.
|
38
|
-
-- ============================================================================
|
39
|
-
function scene:didExitScene(inEvent)
|
40
|
-
utils:log("Scene", "didExitScene()");
|
41
|
-
end -- End didExitScene().
|
42
|
-
|
43
|
-
|
44
|
-
-- ============================================================================
|
45
|
-
-- Called prior to the removal of scene's "view" (display group).
|
46
|
-
-- ============================================================================
|
47
|
-
function scene:destroyScene(inEvent)
|
48
|
-
utils:log("Scene", "destroyScene()");
|
49
|
-
end -- End destroyScene().
|
50
|
-
|
51
|
-
|
52
|
-
-- ============================================================================
|
53
|
-
-- Handle touch events for this scene.
|
54
|
-
-- ============================================================================
|
55
|
-
function scene:touch(inEvent)
|
56
|
-
utils:log("Scene", "touch()");
|
57
|
-
-- Only trigger when a finger is lifted.
|
58
|
-
if inEvent.phase == "ended" then
|
59
|
-
storyboard.gotoScene("menuScene", "crossFade", 500);
|
60
|
-
end
|
61
|
-
|
62
|
-
return true;
|
63
|
-
|
64
|
-
end -- End touch().
|
65
|
-
|
66
|
-
|
67
|
-
-- ============================================================================
|
68
|
-
-- enterFrame event processing.
|
69
|
-
-- ============================================================================
|
70
|
-
function scene:enterFrame(inEvent)
|
71
|
-
utils:log("Scene", "enterFrame()");
|
72
|
-
end -- End enterFrame().
|
73
|
-
|
74
|
-
-- Add scene lifecycle event handlers.
|
75
|
-
scene:addEventListener("createScene", scene);
|
76
|
-
scene:addEventListener("willEnterScene", scene);
|
77
|
-
scene:addEventListener("enterScene", scene);
|
78
|
-
scene:addEventListener("exitScene", scene);
|
79
|
-
scene:addEventListener("didExitScene", scene);
|
80
|
-
scene:addEventListener("destroyScene", scene);
|
81
|
-
|
82
|
-
return scene;
|