coronate 0.0.3 → 0.0.5

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Files changed (55) hide show
  1. checksums.yaml +8 -8
  2. data/README.md +24 -6
  3. data/bin/coronate +2 -1
  4. data/lib/coronate/builder/app_builder.rb +27 -0
  5. data/lib/coronate/builder/ebook_builder.rb +25 -0
  6. data/lib/coronate/builder/game_builder.rb +25 -0
  7. data/lib/coronate/builder/project_builder.rb +21 -0
  8. data/lib/coronate/builder/scene_builder.rb +13 -0
  9. data/lib/coronate/builder/templates/app/build.settings.tt +41 -0
  10. data/lib/coronate/builder/templates/app/config.lua.tt +29 -0
  11. data/lib/coronate/builder/templates/app/icon1-down.png +0 -0
  12. data/lib/coronate/builder/templates/app/icon1-down@2x.png +0 -0
  13. data/lib/coronate/builder/templates/app/icon1.png +0 -0
  14. data/lib/coronate/builder/templates/app/icon1@2x.png +0 -0
  15. data/lib/coronate/builder/templates/app/icon2-down.png +0 -0
  16. data/lib/coronate/builder/templates/app/icon2-down@2x.png +0 -0
  17. data/lib/coronate/builder/templates/app/icon2.png +0 -0
  18. data/lib/coronate/builder/templates/app/icon2@2x.png +0 -0
  19. data/lib/coronate/builder/templates/app/main.lua.tt +39 -0
  20. data/lib/coronate/builder/templates/app/view1.lua.tt +88 -0
  21. data/lib/coronate/builder/templates/app/view2.lua.tt +89 -0
  22. data/lib/coronate/builder/templates/ebook/build.settings.tt +41 -0
  23. data/lib/coronate/builder/templates/ebook/config.lua.tt +29 -0
  24. data/lib/coronate/builder/templates/ebook/coronaicon-big.png +0 -0
  25. data/lib/coronate/builder/templates/ebook/cover.jpg +0 -0
  26. data/lib/coronate/builder/templates/ebook/main.lua.tt +14 -0
  27. data/lib/coronate/builder/templates/ebook/moon.png +0 -0
  28. data/lib/coronate/builder/templates/ebook/page1.lua.tt +225 -0
  29. data/lib/coronate/builder/templates/ebook/pagebg1.png +0 -0
  30. data/lib/coronate/builder/templates/ebook/space.jpg +0 -0
  31. data/lib/coronate/builder/templates/ebook/sun.png +0 -0
  32. data/lib/coronate/builder/templates/ebook/title.lua.tt +97 -0
  33. data/lib/coronate/builder/templates/game/background.jpg +0 -0
  34. data/lib/coronate/builder/templates/game/build.settings.tt +41 -0
  35. data/lib/coronate/builder/templates/game/button-over.png +0 -0
  36. data/lib/coronate/builder/templates/game/button.png +0 -0
  37. data/lib/coronate/builder/templates/game/config.lua.tt +29 -0
  38. data/lib/coronate/builder/templates/game/crate.png +0 -0
  39. data/lib/coronate/builder/templates/game/grass.png +0 -0
  40. data/lib/coronate/builder/templates/game/level1.lua.tt +102 -0
  41. data/lib/coronate/builder/templates/game/logo.png +0 -0
  42. data/lib/coronate/builder/templates/game/main.lua.tt +14 -0
  43. data/lib/coronate/builder/templates/game/menu.lua.tt +115 -0
  44. data/lib/coronate/{templates → builder/templates/project}/build.settings.tt +0 -0
  45. data/lib/coronate/{templates → builder/templates/project}/config.tt +15 -0
  46. data/lib/coronate/{templates → builder/templates/project}/endingScene.tt +0 -0
  47. data/lib/coronate/{templates → builder/templates/project}/main.tt +0 -0
  48. data/lib/coronate/{templates → builder/templates/project}/menuScene.tt +0 -0
  49. data/lib/coronate/{templates → builder/templates/project}/settingsScene.tt +0 -0
  50. data/lib/coronate/{templates → builder/templates/project}/titleScene.tt +0 -0
  51. data/lib/coronate/{templates → builder/templates/project}/utils.tt +0 -0
  52. data/lib/coronate/builder/templates/scene/scene.tt +148 -0
  53. data/lib/coronate/cli.rb +56 -17
  54. metadata +51 -11
  55. data/lib/coronate/templates/scene.tt +0 -82
checksums.yaml CHANGED
@@ -1,15 +1,15 @@
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data/README.md CHANGED
@@ -8,15 +8,33 @@
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8
  ### Help
9
9
 
10
10
  $ coronate
11
- Commands:
12
- coronate help [COMMAND] # Describe available commands or one specific command
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- coronate project [NAME] # generate a corona project
14
- coronate scene [NAME] # generate an scene
11
+ Commands:
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+ coronate app [NAME] # generate a corona app project
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+ coronate ebook [NAME] # generate a corona ebook project
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+ coronate game [NAME] # generate a corona game project
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+ coronate help [COMMAND] # Describe available commands or one specific command
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+ coronate project [NAME] # generate a corona project
17
+ coronate scene [NAME] # generate an scene
15
18
 
16
- ### Generate Corona Porject
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+ ### Generate a corona blank project
17
20
 
18
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  $ cb project helloworld # default width=320 height=480 orientation=landscape
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- $ cb project helloworld -w 320 -h 568 --no-landscape # width=320 height=568 orientation=portrait
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+ $ cb project helloworld -w 320 -h 568 --no-landscape # width=320 height=568 orientation=portrait
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+
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+ ### Generate a corona game project
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+
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+ $ cb game hellogame # default width=320 height=480 orientation=landscape
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+ $ cb game hellogame -w 320 -h 568 --no-landscape # width=320 height=568 orientation=portrait
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+
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+ ### Generate a corona ebook project
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+
31
+ $ cb ebook helloebook # default width=320 height=480 orientation=landscape
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+ $ cb ebook helloebook -w 320 -h 568 --no-landscape # width=320 height=568 orientation=portrait
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+
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+ ### Generate a corona app project
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+
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+ $ cb app helloapp # default width=320 height=480 orientation=landscape
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+ $ cb app helloapp -w 320 -h 568 --no-landscape # width=320 height=568 orientation=portrait
20
38
 
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39
  ### Generate a scene file
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40
 
data/bin/coronate CHANGED
@@ -1,4 +1,5 @@
1
1
  #!/usr/bin/env ruby
2
2
  require 'coronate/cli'
3
+ require 'coronate/builder/project_builder'
3
4
 
4
- CLI.start
5
+ Coronate::CLI.start
@@ -0,0 +1,27 @@
1
+ module Coronate
2
+ module Builder
3
+ module AppBuilder
4
+
5
+ def build_app(options={})
6
+ @name, @width, @height = options[:name], options[:width], options[:height]
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+ @orient = if options[:landscape] then %{ "landscapeLeft", "landscapeRight" } else %{ "portrait", "portraitUpsideDown" } end
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+
9
+ template 'builder/templates/app/build.settings.tt', "#{@name}/build.settings"
10
+ template 'builder/templates/app/config.lua.tt', "#{@name}/config.lua"
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+ template 'builder/templates/app/view1.lua.tt', "#{@name}/view1.lua"
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+ template 'builder/templates/app/view2.lua.tt', "#{@name}/view2.lua"
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+ template 'builder/templates/app/main.lua.tt', "#{@name}/main.lua"
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+
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+ copy_file 'builder/templates/app/icon1-down.png', "#{@name}/icon1-down.png"
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+ copy_file 'builder/templates/app/icon1-down@2x.png', "#{@name}/icon1-down@2x.png"
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+ copy_file 'builder/templates/app/icon2-down.png', "#{@name}/icon2-down.png"
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+ copy_file 'builder/templates/app/icon2-down@2x.png', "#{@name}/icon2-down@2x.png"
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+ copy_file 'builder/templates/app/icon1.png', "#{@name}/icon1.png"
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+ copy_file 'builder/templates/app/icon1@2x.png', "#{@name}/icon1@2x.png"
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+ copy_file 'builder/templates/app/icon2.png', "#{@name}/icon2.png"
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+ copy_file 'builder/templates/app/icon2@2x.png', "#{@name}/icon2@2x.png"
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+ end
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+
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+ end
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+ end
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+ end
@@ -0,0 +1,25 @@
1
+ module Coronate
2
+ module Builder
3
+ module EbookBuilder
4
+
5
+ def build_ebook(options={})
6
+ @name, @width, @height = options[:name], options[:width], options[:height]
7
+ @orient = if options[:landscape] then %{ "landscapeLeft", "landscapeRight" } else %{ "portrait", "portraitUpsideDown" } end
8
+
9
+ template 'builder/templates/ebook/build.settings.tt', "#{@name}/build.settings"
10
+ template 'builder/templates/ebook/title.lua.tt', "#{@name}/title.lua"
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+ template 'builder/templates/ebook/config.lua.tt', "#{@name}/config.lua"
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+ template 'builder/templates/ebook/main.lua.tt', "#{@name}/main.lua"
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+ template 'builder/templates/ebook/page1.lua.tt', "#{@name}/page1.lua"
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+
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+ copy_file 'builder/templates/ebook/coronaicon-big.png', "#{@name}/coronaicon-big.png"
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+ copy_file 'builder/templates/ebook/cover.jpg', "#{@name}/cover.jpg"
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+ copy_file 'builder/templates/ebook/moon.png', "#{@name}/moon.png"
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+ copy_file 'builder/templates/ebook/pagebg1.png', "#{@name}/pagebg1.png"
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+ copy_file 'builder/templates/ebook/space.jpg', "#{@name}/space.jpg"
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+ copy_file 'builder/templates/ebook/sun.png', "#{@name}/sun.png"
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+ end
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+
23
+ end
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+ end
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+ end
@@ -0,0 +1,25 @@
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+ module Coronate
2
+ module Builder
3
+ module GameBuilder
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+
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+ def build_game(options={})
6
+ @name, @width, @height = options[:name], options[:width], options[:height]
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+ @orient = if options[:landscape] then %{ "landscapeLeft", "landscapeRight" } else %{ "portrait", "portraitUpsideDown" } end
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+
9
+ template 'builder/templates/game/build.settings.tt', "#{@name}/build.settings"
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+ template 'builder/templates/game/config.lua.tt', "#{@name}/config.lua"
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+ template 'builder/templates/game/main.lua.tt', "#{@name}/main.lua"
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+ template 'builder/templates/game/menu.lua.tt', "#{@name}/menu.lua"
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+ template 'builder/templates/game/level1.lua.tt', "#{@name}/level1.lua"
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+
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+ copy_file 'builder/templates/game/background.jpg', "#{@name}/background.jpg"
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+ copy_file 'builder/templates/game/button-over.png', "#{@name}/button-over.png"
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+ copy_file 'builder/templates/game/button.png', "#{@name}/button.png"
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+ copy_file 'builder/templates/game/crate.png', "#{@name}/crate.png"
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+ copy_file 'builder/templates/game/grass.png', "#{@name}/grass.png"
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+ copy_file 'builder/templates/game/logo.png', "#{@name}/logo.png"
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+ end
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+
23
+ end
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+ end
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+ end
@@ -0,0 +1,21 @@
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+ module Coronate
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+ module Builder
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+ module ProjectBuilder
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+
5
+ def build_project(options={})
6
+ @name, @width, @height = options[:name], options[:width], options[:height]
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+ @orient = if options[:landscape] then %{ "landscapeLeft", "landscapeRight" } else %{ "portrait", "portraitUpsideDown" } end
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+ empty_directory "#{@name}/assets"
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+ template 'builder/templates/project/main.tt', "#{@name}/main.lua"
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+ template 'builder/templates/project/utils.tt', "#{@name}/utils.lua"
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+ template 'builder/templates/project/titleScene.tt', "#{@name}/titleScene.lua"
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+ template 'builder/templates/project/endingScene.tt', "#{@name}/endingScene.lua"
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+ template 'builder/templates/project/settingsScene.tt', "#{@name}/settingsScene.lua"
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+ template 'builder/templates/project/menuScene.tt', "#{@name}/menuScene.lua"
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+ template 'builder/templates/project/config.tt', "#{@name}/config.lua"
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+ template 'builder/templates/project/build.settings.tt', "#{@name}/build.settings"
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+ end
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+
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+ end
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+ end
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+ end
@@ -0,0 +1,13 @@
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+ module Coronate
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+ module Builder
3
+ module SceneBuilder
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+
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+ def build_scene(options={})
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+ @name, @width, @height = options[:name], options[:width], options[:height]
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+ @orient = if options[:landscape] then %{ "landscapeLeft", "landscapeRight" } else %{ "portrait", "portraitUpsideDown" } end
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+ template 'builder/templates/scene/scene.tt', "#{name}.lua"
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+ end
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+
11
+ end
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+ end
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+ end
@@ -0,0 +1,41 @@
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+ -- Supported values for orientation:
2
+ -- portrait, portraitUpsideDown, landscapeLeft, landscapeRight
3
+
4
+ settings = {
5
+
6
+ orientation = {
7
+ default = { <%= @orient %> },
8
+ supported = { <%= @orient %> }
9
+ },
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+
11
+ iphone = {
12
+ plist = {
13
+ UIStatusBarHidden = false,
14
+ UIPrerenderedIcon = true, -- set to false for "shine" overlay
15
+ --UIApplicationExitsOnSuspend = true, -- uncomment to quit app on suspend
16
+
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+ --[[
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+ -- iOS app URL schemes:
19
+ CFBundleURLTypes =
20
+ {
21
+ {
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+ CFBundleURLSchemes =
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+ {
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+ "fbXXXXXXXXXXXXXX", -- example scheme for facebook
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+ "coronasdkapp", -- example second scheme
26
+ }
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+ }
28
+ }
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+ --]]
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+ }
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+ },
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+
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+ --[[
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+ -- Android permissions
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+
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+ androidPermissions = {
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+ "android.permission.INTERNET",
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+ },
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+
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+ ]]--
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+ }
@@ -0,0 +1,29 @@
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+ application = {
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+ content = {
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+ width = <%= @width %>,
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+ height = <%= @height %>,
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+ scale = "letterBox",
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+ fps = 30,
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+
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+ --[[
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+ imageSuffix = {
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+ ["@2x"] = 2,
11
+ }
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+ --]]
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+ },
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+
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+ --[[
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+ -- Push notifications
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+
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+ notification =
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+ {
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+ iphone =
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+ {
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+ types =
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+ {
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+ "badge", "sound", "alert", "newsstand"
25
+ }
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+ }
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+ }
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+ --]]
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+ }
@@ -0,0 +1,39 @@
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+ -----------------------------------------------------------------------------------------
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+ --
3
+ -- main.lua
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+ --
5
+ -----------------------------------------------------------------------------------------
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+
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+ -- show default status bar (iOS)
8
+ display.setStatusBar( display.DefaultStatusBar )
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+
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+ -- include Corona's "widget" library
11
+ local widget = require "widget"
12
+ local storyboard = require "storyboard"
13
+
14
+
15
+ -- event listeners for tab buttons:
16
+ local function onFirstView( event )
17
+ storyboard.gotoScene( "view1" )
18
+ end
19
+
20
+ local function onSecondView( event )
21
+ storyboard.gotoScene( "view2" )
22
+ end
23
+
24
+
25
+ -- create a tabBar widget with two buttons at the bottom of the screen
26
+
27
+ -- table to setup buttons
28
+ local tabButtons = {
29
+ { label="First", defaultFile = "icon1.png", overFile = "icon1-down.png", width = 32, height = 32, onPress=onFirstView, selected=true },
30
+ { label="Second", defaultFile = "icon2.png", overFile = "icon2-down.png", width = 32, height = 32, onPress=onSecondView },
31
+ }
32
+
33
+ -- create the actual tabBar widget
34
+ local tabBar = widget.newTabBar{
35
+ top = display.contentHeight - 50, -- 50 is default height for tabBar widget
36
+ buttons = tabButtons
37
+ }
38
+
39
+ onFirstView() -- invoke first tab button's onPress event manually
@@ -0,0 +1,88 @@
1
+ -----------------------------------------------------------------------------------------
2
+ --
3
+ -- view1.lua
4
+ --
5
+ -----------------------------------------------------------------------------------------
6
+
7
+ local storyboard = require( "storyboard" )
8
+ local scene = storyboard.newScene()
9
+
10
+ -----------------------------------------------------------------------------------------
11
+ -- BEGINNING OF YOUR IMPLEMENTATION
12
+ --
13
+ -- NOTE: Code outside of listener functions (below) will only be executed once,
14
+ -- unless storyboard.removeScene() is called.
15
+ --
16
+ -----------------------------------------------------------------------------------------
17
+
18
+ -- Called when the scene's view does not exist:
19
+ function scene:createScene( event )
20
+ local group = self.view
21
+
22
+ -- create a white background to fill screen
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+ local bg = display.newRect( 0, 0, display.contentWidth, display.contentHeight )
24
+ bg:setFillColor( 255 ) -- white
25
+
26
+ -- create some text
27
+ local title = display.newText( "First View", 0, 0, native.systemFont, 32 )
28
+ title:setTextColor( 0 ) -- black
29
+ title:setReferencePoint( display.CenterReferencePoint )
30
+ title.x = display.contentWidth * 0.5
31
+ title.y = 125
32
+
33
+ local summary = display.newText( "Loaded by the first tab 'onPress' listener\n— specified in the 'tabButtons' table.", 0, 0, 300, 300, native.systemFont, 14 )
34
+ summary:setTextColor( 0 ) -- black
35
+ summary:setReferencePoint( display.CenterReferencePoint )
36
+ summary.x = display.contentWidth * 0.5 + 10
37
+ summary.y = title.y + 215
38
+
39
+ -- all objects must be added to group (e.g. self.view)
40
+ group:insert( bg )
41
+ group:insert( title )
42
+ group:insert( summary )
43
+ end
44
+
45
+ -- Called immediately after scene has moved onscreen:
46
+ function scene:enterScene( event )
47
+ local group = self.view
48
+
49
+ -- Do nothing
50
+ end
51
+
52
+ -- Called when scene is about to move offscreen:
53
+ function scene:exitScene( event )
54
+ local group = self.view
55
+
56
+ -- INSERT code here (e.g. stop timers, remove listenets, unload sounds, etc.)
57
+
58
+ end
59
+
60
+ -- If scene's view is removed, scene:destroyScene() will be called just prior to:
61
+ function scene:destroyScene( event )
62
+ local group = self.view
63
+
64
+ -- INSERT code here (e.g. remove listeners, remove widgets, save state variables, etc.)
65
+
66
+ end
67
+
68
+ -----------------------------------------------------------------------------------------
69
+ -- END OF YOUR IMPLEMENTATION
70
+ -----------------------------------------------------------------------------------------
71
+
72
+ -- "createScene" event is dispatched if scene's view does not exist
73
+ scene:addEventListener( "createScene", scene )
74
+
75
+ -- "enterScene" event is dispatched whenever scene transition has finished
76
+ scene:addEventListener( "enterScene", scene )
77
+
78
+ -- "exitScene" event is dispatched whenever before next scene's transition begins
79
+ scene:addEventListener( "exitScene", scene )
80
+
81
+ -- "destroyScene" event is dispatched before view is unloaded, which can be
82
+ -- automatically unloaded in low memory situations, or explicitly via a call to
83
+ -- storyboard.purgeScene() or storyboard.removeScene().
84
+ scene:addEventListener( "destroyScene", scene )
85
+
86
+ -----------------------------------------------------------------------------------------
87
+
88
+ return scene
@@ -0,0 +1,89 @@
1
+ -----------------------------------------------------------------------------------------
2
+ --
3
+ -- view2.lua
4
+ --
5
+ -----------------------------------------------------------------------------------------
6
+
7
+ local storyboard = require( "storyboard" )
8
+ local scene = storyboard.newScene()
9
+
10
+ -----------------------------------------------------------------------------------------
11
+ -- BEGINNING OF YOUR IMPLEMENTATION
12
+ --
13
+ -- NOTE: Code outside of listener functions (below) will only be executed once,
14
+ -- unless storyboard.removeScene() is called.
15
+ --
16
+ -----------------------------------------------------------------------------------------
17
+
18
+ -- Called when the scene's view does not exist:
19
+ function scene:createScene( event )
20
+ local group = self.view
21
+
22
+ -- create a white background to fill screen
23
+ local bg = display.newRect( 0, 0, display.contentWidth, display.contentHeight )
24
+ bg:setFillColor( 255 ) -- white
25
+
26
+ -- create some text
27
+ local title = display.newText( "Second View", 0, 0, native.systemFont, 32 )
28
+ title:setTextColor( 0 ) -- black
29
+ title:setReferencePoint( display.CenterReferencePoint )
30
+ title.x = display.contentWidth * 0.5
31
+ title.y = 125
32
+
33
+ local summary = display.newText( "Loaded by the first tab 'onPress' listener\n— specified in the 'tabButtons' table.", 0, 0, 300, 300, native.systemFont, 14 )
34
+ summary:setTextColor( 0 ) -- black
35
+ summary:setReferencePoint( display.CenterReferencePoint )
36
+ summary.x = display.contentWidth * 0.5 + 10
37
+ summary.y = title.y + 215
38
+
39
+ -- all objects must be added to group (e.g. self.view)
40
+ group:insert( bg )
41
+ group:insert( title )
42
+ group:insert( summary )
43
+ end
44
+
45
+ -- Called immediately after scene has moved onscreen:
46
+ function scene:enterScene( event )
47
+ local group = self.view
48
+
49
+ -- do nothing
50
+
51
+ end
52
+
53
+ -- Called when scene is about to move offscreen:
54
+ function scene:exitScene( event )
55
+ local group = self.view
56
+
57
+ -- INSERT code here (e.g. stop timers, remove listenets, unload sounds, etc.)
58
+
59
+ end
60
+
61
+ -- If scene's view is removed, scene:destroyScene() will be called just prior to:
62
+ function scene:destroyScene( event )
63
+ local group = self.view
64
+
65
+ -- INSERT code here (e.g. remove listeners, remove widgets, save state variables, etc.)
66
+
67
+ end
68
+
69
+ -----------------------------------------------------------------------------------------
70
+ -- END OF YOUR IMPLEMENTATION
71
+ -----------------------------------------------------------------------------------------
72
+
73
+ -- "createScene" event is dispatched if scene's view does not exist
74
+ scene:addEventListener( "createScene", scene )
75
+
76
+ -- "enterScene" event is dispatched whenever scene transition has finished
77
+ scene:addEventListener( "enterScene", scene )
78
+
79
+ -- "exitScene" event is dispatched whenever before next scene's transition begins
80
+ scene:addEventListener( "exitScene", scene )
81
+
82
+ -- "destroyScene" event is dispatched before view is unloaded, which can be
83
+ -- automatically unloaded in low memory situations, or explicitly via a call to
84
+ -- storyboard.purgeScene() or storyboard.removeScene().
85
+ scene:addEventListener( "destroyScene", scene )
86
+
87
+ -----------------------------------------------------------------------------------------
88
+
89
+ return scene
@@ -0,0 +1,41 @@
1
+ -- Supported values for orientation:
2
+ -- portrait, portraitUpsideDown, landscapeLeft, landscapeRight
3
+
4
+ settings = {
5
+
6
+ orientation = {
7
+ default = { <%= @orient %> },
8
+ supported = { <%= @orient %> }
9
+ },
10
+
11
+ iphone = {
12
+ plist = {
13
+ UIStatusBarHidden = false,
14
+ UIPrerenderedIcon = true, -- set to false for "shine" overlay
15
+ --UIApplicationExitsOnSuspend = true, -- uncomment to quit app on suspend
16
+
17
+ --[[
18
+ -- iOS app URL schemes:
19
+ CFBundleURLTypes =
20
+ {
21
+ {
22
+ CFBundleURLSchemes =
23
+ {
24
+ "fbXXXXXXXXXXXXXX", -- example scheme for facebook
25
+ "coronasdkapp", -- example second scheme
26
+ }
27
+ }
28
+ }
29
+ --]]
30
+ }
31
+ },
32
+
33
+ --[[
34
+ -- Android permissions
35
+
36
+ androidPermissions = {
37
+ "android.permission.INTERNET",
38
+ },
39
+
40
+ ]]--
41
+ }
@@ -0,0 +1,29 @@
1
+ application = {
2
+ content = {
3
+ width = <%= @width %>,
4
+ height = <%= @height %>,
5
+ scale = "letterBox",
6
+ fps = 30,
7
+
8
+ --[[
9
+ imageSuffix = {
10
+ ["@2x"] = 2,
11
+ }
12
+ --]]
13
+ },
14
+
15
+ --[[
16
+ -- Push notifications
17
+
18
+ notification =
19
+ {
20
+ iphone =
21
+ {
22
+ types =
23
+ {
24
+ "badge", "sound", "alert", "newsstand"
25
+ }
26
+ }
27
+ }
28
+ --]]
29
+ }
@@ -0,0 +1,14 @@
1
+ -----------------------------------------------------------------------------------------
2
+ --
3
+ -- main.lua
4
+ --
5
+ -----------------------------------------------------------------------------------------
6
+
7
+ -- hide the status bar
8
+ display.setStatusBar( display.HiddenStatusBar )
9
+
10
+ -- include the Corona "storyboard" module
11
+ local storyboard = require "storyboard"
12
+
13
+ -- load title screen
14
+ storyboard.gotoScene( "title", "fade" )