coronate 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (55) hide show
  1. checksums.yaml +8 -8
  2. data/README.md +24 -6
  3. data/bin/coronate +2 -1
  4. data/lib/coronate/builder/app_builder.rb +27 -0
  5. data/lib/coronate/builder/ebook_builder.rb +25 -0
  6. data/lib/coronate/builder/game_builder.rb +25 -0
  7. data/lib/coronate/builder/project_builder.rb +21 -0
  8. data/lib/coronate/builder/scene_builder.rb +13 -0
  9. data/lib/coronate/builder/templates/app/build.settings.tt +41 -0
  10. data/lib/coronate/builder/templates/app/config.lua.tt +29 -0
  11. data/lib/coronate/builder/templates/app/icon1-down.png +0 -0
  12. data/lib/coronate/builder/templates/app/icon1-down@2x.png +0 -0
  13. data/lib/coronate/builder/templates/app/icon1.png +0 -0
  14. data/lib/coronate/builder/templates/app/icon1@2x.png +0 -0
  15. data/lib/coronate/builder/templates/app/icon2-down.png +0 -0
  16. data/lib/coronate/builder/templates/app/icon2-down@2x.png +0 -0
  17. data/lib/coronate/builder/templates/app/icon2.png +0 -0
  18. data/lib/coronate/builder/templates/app/icon2@2x.png +0 -0
  19. data/lib/coronate/builder/templates/app/main.lua.tt +39 -0
  20. data/lib/coronate/builder/templates/app/view1.lua.tt +88 -0
  21. data/lib/coronate/builder/templates/app/view2.lua.tt +89 -0
  22. data/lib/coronate/builder/templates/ebook/build.settings.tt +41 -0
  23. data/lib/coronate/builder/templates/ebook/config.lua.tt +29 -0
  24. data/lib/coronate/builder/templates/ebook/coronaicon-big.png +0 -0
  25. data/lib/coronate/builder/templates/ebook/cover.jpg +0 -0
  26. data/lib/coronate/builder/templates/ebook/main.lua.tt +14 -0
  27. data/lib/coronate/builder/templates/ebook/moon.png +0 -0
  28. data/lib/coronate/builder/templates/ebook/page1.lua.tt +225 -0
  29. data/lib/coronate/builder/templates/ebook/pagebg1.png +0 -0
  30. data/lib/coronate/builder/templates/ebook/space.jpg +0 -0
  31. data/lib/coronate/builder/templates/ebook/sun.png +0 -0
  32. data/lib/coronate/builder/templates/ebook/title.lua.tt +97 -0
  33. data/lib/coronate/builder/templates/game/background.jpg +0 -0
  34. data/lib/coronate/builder/templates/game/build.settings.tt +41 -0
  35. data/lib/coronate/builder/templates/game/button-over.png +0 -0
  36. data/lib/coronate/builder/templates/game/button.png +0 -0
  37. data/lib/coronate/builder/templates/game/config.lua.tt +29 -0
  38. data/lib/coronate/builder/templates/game/crate.png +0 -0
  39. data/lib/coronate/builder/templates/game/grass.png +0 -0
  40. data/lib/coronate/builder/templates/game/level1.lua.tt +102 -0
  41. data/lib/coronate/builder/templates/game/logo.png +0 -0
  42. data/lib/coronate/builder/templates/game/main.lua.tt +14 -0
  43. data/lib/coronate/builder/templates/game/menu.lua.tt +115 -0
  44. data/lib/coronate/{templates → builder/templates/project}/build.settings.tt +0 -0
  45. data/lib/coronate/{templates → builder/templates/project}/config.tt +15 -0
  46. data/lib/coronate/{templates → builder/templates/project}/endingScene.tt +0 -0
  47. data/lib/coronate/{templates → builder/templates/project}/main.tt +0 -0
  48. data/lib/coronate/{templates → builder/templates/project}/menuScene.tt +0 -0
  49. data/lib/coronate/{templates → builder/templates/project}/settingsScene.tt +0 -0
  50. data/lib/coronate/{templates → builder/templates/project}/titleScene.tt +0 -0
  51. data/lib/coronate/{templates → builder/templates/project}/utils.tt +0 -0
  52. data/lib/coronate/builder/templates/scene/scene.tt +148 -0
  53. data/lib/coronate/cli.rb +56 -17
  54. metadata +51 -11
  55. data/lib/coronate/templates/scene.tt +0 -82
checksums.yaml CHANGED
@@ -1,15 +1,15 @@
1
1
  ---
2
2
  !binary "U0hBMQ==":
3
3
  metadata.gz: !binary |-
4
- YzgyNzg4MDRiNzkyMDc3ZjYwNGFmNWMyNWU0MDI5OWQ3Zjk3YzVjYw==
4
+ MzEwYTQ2MzcyOWFiM2E1NDc0OWE4NjlhM2I3YmNjZDYzNDEyMTZiNA==
5
5
  data.tar.gz: !binary |-
6
- NGQ3YzllNmQxYjNkMDA5OGEwNWFlNzZmZDNmZjgzMDc0YWNhNDdlMQ==
6
+ YTM3NjM5MmY1ZWEwNjlkMTg1MGI1MjVlYzkwNzIwYTMyMTFhNzA0OQ==
7
7
  SHA512:
8
8
  metadata.gz: !binary |-
9
- NWNjNmQ0MWU3Y2NmMmVkNjU2MDdhOTZkMmQwMmU1YTllMWZiNTg3YjVlNzdm
10
- MTBkMzNlZDdlN2RiNGFlZmU1YmFiZTBhZDUxZWVjNWYyNWNlNDVmMThlZDYz
11
- NmNkNDVhNjhhZGNhYmE5ODY4M2EwYWE0NWFiMmE2MmYwZGYxMzc=
9
+ ZWExNzBjNTVlMzM3MjExNjdlM2IxMGI4YmQ1NDQ0ZTcyN2ZjZTcyODQzYTQ2
10
+ ZGIxNzZhYmZmNjdlYTY4ZmNlNjQwYjg4NDEzN2U2NjAzZmMxZDVlZDZmMDkw
11
+ N2I1NmU2NWFjNzgxNWEzNjc0NzczMmRmNzM4NmExMjQ5ZjJiNDQ=
12
12
  data.tar.gz: !binary |-
13
- ZDRhNTMzNDU1ODAzMzNiMGY4NjcyYzhmMGViNjUzYjliNmY5NWZlODNmYjUz
14
- YWQzOTA4MmFiMWFjMTU0MWEyNmIxMDFmN2I3MjJiYTk1MTdkNDhhMTdmNjAw
15
- NDE1NmI1MmMxM2RiODRlM2E3MTRjMjk0YmZhY2ExMTA1NTY2NDU=
13
+ MWViMjUxNGQxMjQ2Yjg5Mzg4NGZjOWRkMjczZTE0MWFjMjQwMjQ3YjIzODNh
14
+ MDA0MDVmNTA0M2I3ODgxOGQzNzZlYjUzY2RjMDY2ZDE4MWIxOWJjMjg2OGJm
15
+ ZmRmN2U4MWZkYTI5ODQ4NGVmNWUzZTE3ZGQ2NTdhMDI1MTdjZTc=
data/README.md CHANGED
@@ -8,15 +8,33 @@
8
8
  ### Help
9
9
 
10
10
  $ coronate
11
- Commands:
12
- coronate help [COMMAND] # Describe available commands or one specific command
13
- coronate project [NAME] # generate a corona project
14
- coronate scene [NAME] # generate an scene
11
+ Commands:
12
+ coronate app [NAME] # generate a corona app project
13
+ coronate ebook [NAME] # generate a corona ebook project
14
+ coronate game [NAME] # generate a corona game project
15
+ coronate help [COMMAND] # Describe available commands or one specific command
16
+ coronate project [NAME] # generate a corona project
17
+ coronate scene [NAME] # generate an scene
15
18
 
16
- ### Generate Corona Porject
19
+ ### Generate a corona blank project
17
20
 
18
21
  $ cb project helloworld # default width=320 height=480 orientation=landscape
19
- $ cb project helloworld -w 320 -h 568 --no-landscape # width=320 height=568 orientation=portrait
22
+ $ cb project helloworld -w 320 -h 568 --no-landscape # width=320 height=568 orientation=portrait
23
+
24
+ ### Generate a corona game project
25
+
26
+ $ cb game hellogame # default width=320 height=480 orientation=landscape
27
+ $ cb game hellogame -w 320 -h 568 --no-landscape # width=320 height=568 orientation=portrait
28
+
29
+ ### Generate a corona ebook project
30
+
31
+ $ cb ebook helloebook # default width=320 height=480 orientation=landscape
32
+ $ cb ebook helloebook -w 320 -h 568 --no-landscape # width=320 height=568 orientation=portrait
33
+
34
+ ### Generate a corona app project
35
+
36
+ $ cb app helloapp # default width=320 height=480 orientation=landscape
37
+ $ cb app helloapp -w 320 -h 568 --no-landscape # width=320 height=568 orientation=portrait
20
38
 
21
39
  ### Generate a scene file
22
40
 
data/bin/coronate CHANGED
@@ -1,4 +1,5 @@
1
1
  #!/usr/bin/env ruby
2
2
  require 'coronate/cli'
3
+ require 'coronate/builder/project_builder'
3
4
 
4
- CLI.start
5
+ Coronate::CLI.start
@@ -0,0 +1,27 @@
1
+ module Coronate
2
+ module Builder
3
+ module AppBuilder
4
+
5
+ def build_app(options={})
6
+ @name, @width, @height = options[:name], options[:width], options[:height]
7
+ @orient = if options[:landscape] then %{ "landscapeLeft", "landscapeRight" } else %{ "portrait", "portraitUpsideDown" } end
8
+
9
+ template 'builder/templates/app/build.settings.tt', "#{@name}/build.settings"
10
+ template 'builder/templates/app/config.lua.tt', "#{@name}/config.lua"
11
+ template 'builder/templates/app/view1.lua.tt', "#{@name}/view1.lua"
12
+ template 'builder/templates/app/view2.lua.tt', "#{@name}/view2.lua"
13
+ template 'builder/templates/app/main.lua.tt', "#{@name}/main.lua"
14
+
15
+ copy_file 'builder/templates/app/icon1-down.png', "#{@name}/icon1-down.png"
16
+ copy_file 'builder/templates/app/icon1-down@2x.png', "#{@name}/icon1-down@2x.png"
17
+ copy_file 'builder/templates/app/icon2-down.png', "#{@name}/icon2-down.png"
18
+ copy_file 'builder/templates/app/icon2-down@2x.png', "#{@name}/icon2-down@2x.png"
19
+ copy_file 'builder/templates/app/icon1.png', "#{@name}/icon1.png"
20
+ copy_file 'builder/templates/app/icon1@2x.png', "#{@name}/icon1@2x.png"
21
+ copy_file 'builder/templates/app/icon2.png', "#{@name}/icon2.png"
22
+ copy_file 'builder/templates/app/icon2@2x.png', "#{@name}/icon2@2x.png"
23
+ end
24
+
25
+ end
26
+ end
27
+ end
@@ -0,0 +1,25 @@
1
+ module Coronate
2
+ module Builder
3
+ module EbookBuilder
4
+
5
+ def build_ebook(options={})
6
+ @name, @width, @height = options[:name], options[:width], options[:height]
7
+ @orient = if options[:landscape] then %{ "landscapeLeft", "landscapeRight" } else %{ "portrait", "portraitUpsideDown" } end
8
+
9
+ template 'builder/templates/ebook/build.settings.tt', "#{@name}/build.settings"
10
+ template 'builder/templates/ebook/title.lua.tt', "#{@name}/title.lua"
11
+ template 'builder/templates/ebook/config.lua.tt', "#{@name}/config.lua"
12
+ template 'builder/templates/ebook/main.lua.tt', "#{@name}/main.lua"
13
+ template 'builder/templates/ebook/page1.lua.tt', "#{@name}/page1.lua"
14
+
15
+ copy_file 'builder/templates/ebook/coronaicon-big.png', "#{@name}/coronaicon-big.png"
16
+ copy_file 'builder/templates/ebook/cover.jpg', "#{@name}/cover.jpg"
17
+ copy_file 'builder/templates/ebook/moon.png', "#{@name}/moon.png"
18
+ copy_file 'builder/templates/ebook/pagebg1.png', "#{@name}/pagebg1.png"
19
+ copy_file 'builder/templates/ebook/space.jpg', "#{@name}/space.jpg"
20
+ copy_file 'builder/templates/ebook/sun.png', "#{@name}/sun.png"
21
+ end
22
+
23
+ end
24
+ end
25
+ end
@@ -0,0 +1,25 @@
1
+ module Coronate
2
+ module Builder
3
+ module GameBuilder
4
+
5
+ def build_game(options={})
6
+ @name, @width, @height = options[:name], options[:width], options[:height]
7
+ @orient = if options[:landscape] then %{ "landscapeLeft", "landscapeRight" } else %{ "portrait", "portraitUpsideDown" } end
8
+
9
+ template 'builder/templates/game/build.settings.tt', "#{@name}/build.settings"
10
+ template 'builder/templates/game/config.lua.tt', "#{@name}/config.lua"
11
+ template 'builder/templates/game/main.lua.tt', "#{@name}/main.lua"
12
+ template 'builder/templates/game/menu.lua.tt', "#{@name}/menu.lua"
13
+ template 'builder/templates/game/level1.lua.tt', "#{@name}/level1.lua"
14
+
15
+ copy_file 'builder/templates/game/background.jpg', "#{@name}/background.jpg"
16
+ copy_file 'builder/templates/game/button-over.png', "#{@name}/button-over.png"
17
+ copy_file 'builder/templates/game/button.png', "#{@name}/button.png"
18
+ copy_file 'builder/templates/game/crate.png', "#{@name}/crate.png"
19
+ copy_file 'builder/templates/game/grass.png', "#{@name}/grass.png"
20
+ copy_file 'builder/templates/game/logo.png', "#{@name}/logo.png"
21
+ end
22
+
23
+ end
24
+ end
25
+ end
@@ -0,0 +1,21 @@
1
+ module Coronate
2
+ module Builder
3
+ module ProjectBuilder
4
+
5
+ def build_project(options={})
6
+ @name, @width, @height = options[:name], options[:width], options[:height]
7
+ @orient = if options[:landscape] then %{ "landscapeLeft", "landscapeRight" } else %{ "portrait", "portraitUpsideDown" } end
8
+ empty_directory "#{@name}/assets"
9
+ template 'builder/templates/project/main.tt', "#{@name}/main.lua"
10
+ template 'builder/templates/project/utils.tt', "#{@name}/utils.lua"
11
+ template 'builder/templates/project/titleScene.tt', "#{@name}/titleScene.lua"
12
+ template 'builder/templates/project/endingScene.tt', "#{@name}/endingScene.lua"
13
+ template 'builder/templates/project/settingsScene.tt', "#{@name}/settingsScene.lua"
14
+ template 'builder/templates/project/menuScene.tt', "#{@name}/menuScene.lua"
15
+ template 'builder/templates/project/config.tt', "#{@name}/config.lua"
16
+ template 'builder/templates/project/build.settings.tt', "#{@name}/build.settings"
17
+ end
18
+
19
+ end
20
+ end
21
+ end
@@ -0,0 +1,13 @@
1
+ module Coronate
2
+ module Builder
3
+ module SceneBuilder
4
+
5
+ def build_scene(options={})
6
+ @name, @width, @height = options[:name], options[:width], options[:height]
7
+ @orient = if options[:landscape] then %{ "landscapeLeft", "landscapeRight" } else %{ "portrait", "portraitUpsideDown" } end
8
+ template 'builder/templates/scene/scene.tt', "#{name}.lua"
9
+ end
10
+
11
+ end
12
+ end
13
+ end
@@ -0,0 +1,41 @@
1
+ -- Supported values for orientation:
2
+ -- portrait, portraitUpsideDown, landscapeLeft, landscapeRight
3
+
4
+ settings = {
5
+
6
+ orientation = {
7
+ default = { <%= @orient %> },
8
+ supported = { <%= @orient %> }
9
+ },
10
+
11
+ iphone = {
12
+ plist = {
13
+ UIStatusBarHidden = false,
14
+ UIPrerenderedIcon = true, -- set to false for "shine" overlay
15
+ --UIApplicationExitsOnSuspend = true, -- uncomment to quit app on suspend
16
+
17
+ --[[
18
+ -- iOS app URL schemes:
19
+ CFBundleURLTypes =
20
+ {
21
+ {
22
+ CFBundleURLSchemes =
23
+ {
24
+ "fbXXXXXXXXXXXXXX", -- example scheme for facebook
25
+ "coronasdkapp", -- example second scheme
26
+ }
27
+ }
28
+ }
29
+ --]]
30
+ }
31
+ },
32
+
33
+ --[[
34
+ -- Android permissions
35
+
36
+ androidPermissions = {
37
+ "android.permission.INTERNET",
38
+ },
39
+
40
+ ]]--
41
+ }
@@ -0,0 +1,29 @@
1
+ application = {
2
+ content = {
3
+ width = <%= @width %>,
4
+ height = <%= @height %>,
5
+ scale = "letterBox",
6
+ fps = 30,
7
+
8
+ --[[
9
+ imageSuffix = {
10
+ ["@2x"] = 2,
11
+ }
12
+ --]]
13
+ },
14
+
15
+ --[[
16
+ -- Push notifications
17
+
18
+ notification =
19
+ {
20
+ iphone =
21
+ {
22
+ types =
23
+ {
24
+ "badge", "sound", "alert", "newsstand"
25
+ }
26
+ }
27
+ }
28
+ --]]
29
+ }
@@ -0,0 +1,39 @@
1
+ -----------------------------------------------------------------------------------------
2
+ --
3
+ -- main.lua
4
+ --
5
+ -----------------------------------------------------------------------------------------
6
+
7
+ -- show default status bar (iOS)
8
+ display.setStatusBar( display.DefaultStatusBar )
9
+
10
+ -- include Corona's "widget" library
11
+ local widget = require "widget"
12
+ local storyboard = require "storyboard"
13
+
14
+
15
+ -- event listeners for tab buttons:
16
+ local function onFirstView( event )
17
+ storyboard.gotoScene( "view1" )
18
+ end
19
+
20
+ local function onSecondView( event )
21
+ storyboard.gotoScene( "view2" )
22
+ end
23
+
24
+
25
+ -- create a tabBar widget with two buttons at the bottom of the screen
26
+
27
+ -- table to setup buttons
28
+ local tabButtons = {
29
+ { label="First", defaultFile = "icon1.png", overFile = "icon1-down.png", width = 32, height = 32, onPress=onFirstView, selected=true },
30
+ { label="Second", defaultFile = "icon2.png", overFile = "icon2-down.png", width = 32, height = 32, onPress=onSecondView },
31
+ }
32
+
33
+ -- create the actual tabBar widget
34
+ local tabBar = widget.newTabBar{
35
+ top = display.contentHeight - 50, -- 50 is default height for tabBar widget
36
+ buttons = tabButtons
37
+ }
38
+
39
+ onFirstView() -- invoke first tab button's onPress event manually
@@ -0,0 +1,88 @@
1
+ -----------------------------------------------------------------------------------------
2
+ --
3
+ -- view1.lua
4
+ --
5
+ -----------------------------------------------------------------------------------------
6
+
7
+ local storyboard = require( "storyboard" )
8
+ local scene = storyboard.newScene()
9
+
10
+ -----------------------------------------------------------------------------------------
11
+ -- BEGINNING OF YOUR IMPLEMENTATION
12
+ --
13
+ -- NOTE: Code outside of listener functions (below) will only be executed once,
14
+ -- unless storyboard.removeScene() is called.
15
+ --
16
+ -----------------------------------------------------------------------------------------
17
+
18
+ -- Called when the scene's view does not exist:
19
+ function scene:createScene( event )
20
+ local group = self.view
21
+
22
+ -- create a white background to fill screen
23
+ local bg = display.newRect( 0, 0, display.contentWidth, display.contentHeight )
24
+ bg:setFillColor( 255 ) -- white
25
+
26
+ -- create some text
27
+ local title = display.newText( "First View", 0, 0, native.systemFont, 32 )
28
+ title:setTextColor( 0 ) -- black
29
+ title:setReferencePoint( display.CenterReferencePoint )
30
+ title.x = display.contentWidth * 0.5
31
+ title.y = 125
32
+
33
+ local summary = display.newText( "Loaded by the first tab 'onPress' listener\n— specified in the 'tabButtons' table.", 0, 0, 300, 300, native.systemFont, 14 )
34
+ summary:setTextColor( 0 ) -- black
35
+ summary:setReferencePoint( display.CenterReferencePoint )
36
+ summary.x = display.contentWidth * 0.5 + 10
37
+ summary.y = title.y + 215
38
+
39
+ -- all objects must be added to group (e.g. self.view)
40
+ group:insert( bg )
41
+ group:insert( title )
42
+ group:insert( summary )
43
+ end
44
+
45
+ -- Called immediately after scene has moved onscreen:
46
+ function scene:enterScene( event )
47
+ local group = self.view
48
+
49
+ -- Do nothing
50
+ end
51
+
52
+ -- Called when scene is about to move offscreen:
53
+ function scene:exitScene( event )
54
+ local group = self.view
55
+
56
+ -- INSERT code here (e.g. stop timers, remove listenets, unload sounds, etc.)
57
+
58
+ end
59
+
60
+ -- If scene's view is removed, scene:destroyScene() will be called just prior to:
61
+ function scene:destroyScene( event )
62
+ local group = self.view
63
+
64
+ -- INSERT code here (e.g. remove listeners, remove widgets, save state variables, etc.)
65
+
66
+ end
67
+
68
+ -----------------------------------------------------------------------------------------
69
+ -- END OF YOUR IMPLEMENTATION
70
+ -----------------------------------------------------------------------------------------
71
+
72
+ -- "createScene" event is dispatched if scene's view does not exist
73
+ scene:addEventListener( "createScene", scene )
74
+
75
+ -- "enterScene" event is dispatched whenever scene transition has finished
76
+ scene:addEventListener( "enterScene", scene )
77
+
78
+ -- "exitScene" event is dispatched whenever before next scene's transition begins
79
+ scene:addEventListener( "exitScene", scene )
80
+
81
+ -- "destroyScene" event is dispatched before view is unloaded, which can be
82
+ -- automatically unloaded in low memory situations, or explicitly via a call to
83
+ -- storyboard.purgeScene() or storyboard.removeScene().
84
+ scene:addEventListener( "destroyScene", scene )
85
+
86
+ -----------------------------------------------------------------------------------------
87
+
88
+ return scene
@@ -0,0 +1,89 @@
1
+ -----------------------------------------------------------------------------------------
2
+ --
3
+ -- view2.lua
4
+ --
5
+ -----------------------------------------------------------------------------------------
6
+
7
+ local storyboard = require( "storyboard" )
8
+ local scene = storyboard.newScene()
9
+
10
+ -----------------------------------------------------------------------------------------
11
+ -- BEGINNING OF YOUR IMPLEMENTATION
12
+ --
13
+ -- NOTE: Code outside of listener functions (below) will only be executed once,
14
+ -- unless storyboard.removeScene() is called.
15
+ --
16
+ -----------------------------------------------------------------------------------------
17
+
18
+ -- Called when the scene's view does not exist:
19
+ function scene:createScene( event )
20
+ local group = self.view
21
+
22
+ -- create a white background to fill screen
23
+ local bg = display.newRect( 0, 0, display.contentWidth, display.contentHeight )
24
+ bg:setFillColor( 255 ) -- white
25
+
26
+ -- create some text
27
+ local title = display.newText( "Second View", 0, 0, native.systemFont, 32 )
28
+ title:setTextColor( 0 ) -- black
29
+ title:setReferencePoint( display.CenterReferencePoint )
30
+ title.x = display.contentWidth * 0.5
31
+ title.y = 125
32
+
33
+ local summary = display.newText( "Loaded by the first tab 'onPress' listener\n— specified in the 'tabButtons' table.", 0, 0, 300, 300, native.systemFont, 14 )
34
+ summary:setTextColor( 0 ) -- black
35
+ summary:setReferencePoint( display.CenterReferencePoint )
36
+ summary.x = display.contentWidth * 0.5 + 10
37
+ summary.y = title.y + 215
38
+
39
+ -- all objects must be added to group (e.g. self.view)
40
+ group:insert( bg )
41
+ group:insert( title )
42
+ group:insert( summary )
43
+ end
44
+
45
+ -- Called immediately after scene has moved onscreen:
46
+ function scene:enterScene( event )
47
+ local group = self.view
48
+
49
+ -- do nothing
50
+
51
+ end
52
+
53
+ -- Called when scene is about to move offscreen:
54
+ function scene:exitScene( event )
55
+ local group = self.view
56
+
57
+ -- INSERT code here (e.g. stop timers, remove listenets, unload sounds, etc.)
58
+
59
+ end
60
+
61
+ -- If scene's view is removed, scene:destroyScene() will be called just prior to:
62
+ function scene:destroyScene( event )
63
+ local group = self.view
64
+
65
+ -- INSERT code here (e.g. remove listeners, remove widgets, save state variables, etc.)
66
+
67
+ end
68
+
69
+ -----------------------------------------------------------------------------------------
70
+ -- END OF YOUR IMPLEMENTATION
71
+ -----------------------------------------------------------------------------------------
72
+
73
+ -- "createScene" event is dispatched if scene's view does not exist
74
+ scene:addEventListener( "createScene", scene )
75
+
76
+ -- "enterScene" event is dispatched whenever scene transition has finished
77
+ scene:addEventListener( "enterScene", scene )
78
+
79
+ -- "exitScene" event is dispatched whenever before next scene's transition begins
80
+ scene:addEventListener( "exitScene", scene )
81
+
82
+ -- "destroyScene" event is dispatched before view is unloaded, which can be
83
+ -- automatically unloaded in low memory situations, or explicitly via a call to
84
+ -- storyboard.purgeScene() or storyboard.removeScene().
85
+ scene:addEventListener( "destroyScene", scene )
86
+
87
+ -----------------------------------------------------------------------------------------
88
+
89
+ return scene
@@ -0,0 +1,41 @@
1
+ -- Supported values for orientation:
2
+ -- portrait, portraitUpsideDown, landscapeLeft, landscapeRight
3
+
4
+ settings = {
5
+
6
+ orientation = {
7
+ default = { <%= @orient %> },
8
+ supported = { <%= @orient %> }
9
+ },
10
+
11
+ iphone = {
12
+ plist = {
13
+ UIStatusBarHidden = false,
14
+ UIPrerenderedIcon = true, -- set to false for "shine" overlay
15
+ --UIApplicationExitsOnSuspend = true, -- uncomment to quit app on suspend
16
+
17
+ --[[
18
+ -- iOS app URL schemes:
19
+ CFBundleURLTypes =
20
+ {
21
+ {
22
+ CFBundleURLSchemes =
23
+ {
24
+ "fbXXXXXXXXXXXXXX", -- example scheme for facebook
25
+ "coronasdkapp", -- example second scheme
26
+ }
27
+ }
28
+ }
29
+ --]]
30
+ }
31
+ },
32
+
33
+ --[[
34
+ -- Android permissions
35
+
36
+ androidPermissions = {
37
+ "android.permission.INTERNET",
38
+ },
39
+
40
+ ]]--
41
+ }
@@ -0,0 +1,29 @@
1
+ application = {
2
+ content = {
3
+ width = <%= @width %>,
4
+ height = <%= @height %>,
5
+ scale = "letterBox",
6
+ fps = 30,
7
+
8
+ --[[
9
+ imageSuffix = {
10
+ ["@2x"] = 2,
11
+ }
12
+ --]]
13
+ },
14
+
15
+ --[[
16
+ -- Push notifications
17
+
18
+ notification =
19
+ {
20
+ iphone =
21
+ {
22
+ types =
23
+ {
24
+ "badge", "sound", "alert", "newsstand"
25
+ }
26
+ }
27
+ }
28
+ --]]
29
+ }
@@ -0,0 +1,14 @@
1
+ -----------------------------------------------------------------------------------------
2
+ --
3
+ -- main.lua
4
+ --
5
+ -----------------------------------------------------------------------------------------
6
+
7
+ -- hide the status bar
8
+ display.setStatusBar( display.HiddenStatusBar )
9
+
10
+ -- include the Corona "storyboard" module
11
+ local storyboard = require "storyboard"
12
+
13
+ -- load title screen
14
+ storyboard.gotoScene( "title", "fade" )