cornerstone-source 0.1.1
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- data/.gitignore +22 -0
- data/Gemfile +4 -0
- data/LICENSE +22 -0
- data/README.md +20 -0
- data/Rakefile +8 -0
- data/config.rb +79 -0
- data/config.ru +4 -0
- data/cornerstone.gemspec +22 -0
- data/doc_scraper.rb +51 -0
- data/game.js +4293 -0
- data/lib/assets/javascripts/cornerstone.js +4719 -0
- data/lib/cornerstone.rb +11 -0
- data/lib/cornerstone/rails.rb +5 -0
- data/lib/cornerstone/sprockets.rb +2 -0
- data/lib/cornerstone/version.rb +3 -0
- data/manifest.json +15 -0
- data/pixie.json +12 -0
- data/source/javascripts/_cornerstone/_object_extensions.js.coffee +108 -0
- data/source/javascripts/_cornerstone/array_extensions.js.coffee +570 -0
- data/source/javascripts/_cornerstone/bindable.js.coffee +125 -0
- data/source/javascripts/_cornerstone/command_stack.js.coffee +36 -0
- data/source/javascripts/_cornerstone/core_object.js.coffee +183 -0
- data/source/javascripts/_cornerstone/function_extensions.js.coffee +60 -0
- data/source/javascripts/_cornerstone/logging.js.coffee +19 -0
- data/source/javascripts/_cornerstone/matrix.js.coffee +337 -0
- data/source/javascripts/_cornerstone/number_extensions.js.coffee +491 -0
- data/source/javascripts/_cornerstone/point.js.coffee +641 -0
- data/source/javascripts/_cornerstone/random.js.coffee +86 -0
- data/source/javascripts/_cornerstone/rectangle.js.coffee +35 -0
- data/source/javascripts/_cornerstone/string_extensions.js.coffee +232 -0
- data/source/javascripts/_cornerstone/stubs.js.coffee +1042 -0
- data/source/javascripts/_cornerstone/uuid.js +96 -0
- data/source/javascripts/_test/array_extensions.coffee +173 -0
- data/source/javascripts/_test/bindable.coffee +68 -0
- data/source/javascripts/_test/command_stack.coffee +99 -0
- data/source/javascripts/_test/core_object.coffee +95 -0
- data/source/javascripts/_test/function_extensions.coffee +50 -0
- data/source/javascripts/_test/logging.coffee +7 -0
- data/source/javascripts/_test/matrix.coffee +174 -0
- data/source/javascripts/_test/number_extensions.coffee +138 -0
- data/source/javascripts/_test/object_extensions.coffee +53 -0
- data/source/javascripts/_test/point.coffee +196 -0
- data/source/javascripts/_test/random.coffee +22 -0
- data/source/javascripts/_test/rectangle.coffee +70 -0
- data/source/javascripts/_test/string_extensions.coffee +59 -0
- data/source/javascripts/cornerstone.js.coffee +1 -0
- data/source/javascripts/cornerstone_tests.js.coffee +2 -0
- data/source/test.html.haml +13 -0
- data/vendor/javascripts/qunit.js +1275 -0
- data/vendor/stylesheets/qunit.css.sass +115 -0
- metadata +141 -0
@@ -0,0 +1,491 @@
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###*
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Returns the absolute value of this number.
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(-4).abs()
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# => 4
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@name abs
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@methodOf Number#
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@returns {Number} The absolute value of the number.
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###
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Number::abs = () ->
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Math.abs(this)
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###*
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Returns the mathematical ceiling of this number.
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4.9.ceil()
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# => 5
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4.2.ceil()
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# => 5
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(-1.2).ceil()
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# => -1
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@name ceil
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@methodOf Number#
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@returns {Number} The number truncated to the nearest integer of greater than or equal value.
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###
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Number::ceil = ->
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Math.ceil(this)
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###*
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Returns the mathematical floor of this number.
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4.9.floor()
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# => 4
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4.2.floor()
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# => 4
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(-1.2).floor()
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# => -2
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@name floor
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@methodOf Number#
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@returns {Number} The number truncated to the nearest integer of less than or equal value.
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###
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Number::floor = ->
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Math.floor(this)
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###*
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Returns this number rounded to the nearest integer.
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4.5.round()
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# => 5
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4.4.round()
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# => 4
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@name round
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@methodOf Number#
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@returns {Number} The number rounded to the nearest integer.
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###
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Number::round = ->
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Math.round(this)
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###*
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Get a bunch of points equally spaced around the unit circle.
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4.circularPoints (p) ->
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# p gets Point(1, 0), Point(0, 1), Point(-1, 0), Point(0, -1)
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@name circularPoint
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@methodOf Number#
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###
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Number::circularPoints = (block) ->
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n = this
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n.times (i) ->
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block(Point.fromAngle((i/n).turns), i)
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###*
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Returns a number whose value is limited to the given range.
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# limit the output of this computation to between 0 and 255
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(2 * 255).clamp(0, 255)
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# => 255
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@name clamp
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@methodOf Number#
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@param {Number} min The lower boundary of the output range
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@param {Number} max The upper boundary of the output range
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@returns {Number} A number in the range [min, max]
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###
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Number::clamp = (min, max) ->
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if min? and max?
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Math.min(Math.max(this, min), max)
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else if min?
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Math.max(this, min)
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else if max?
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Math.min(this, max)
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else
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this
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###*
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A mod method useful for array wrapping. The range of the function is
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constrained to remain in bounds of array indices.
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(-1).mod(5)
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# => 4
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@name mod
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@methodOf Number#
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@param {Number} base
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@returns {Number} An integer between 0 and (base - 1) if base is positive.
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###
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Number::mod = (base) ->
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result = this % base;
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if result < 0 && base > 0
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result += base
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return result
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###*
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Get the sign of this number as an integer (1, -1, or 0).
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(-5).sign()
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# => -1
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0.sign()
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# => 0
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5.sign()
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# => 1
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@name sign
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@methodOf Number#
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@returns {Number} The sign of this number, 0 if the number is 0.
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###
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Number::sign = ->
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if this > 0
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1
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else if this < 0
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-1
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else
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0
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###*
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Returns true if this number is even (evenly divisible by 2).
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2.even()
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# => true
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3.even()
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# => false
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0.even()
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# => true
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@name even
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@methodOf Number#
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@returns {Boolean} true if this number is an even integer, false otherwise.
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###
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Number::even = ->
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this % 2 == 0
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###*
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Returns true if this number is odd (has remainder of 1 when divided by 2).
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2.odd()
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# => false
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3.odd()
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# => true
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0.odd()
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# => false
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@name odd
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@methodOf Number#
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@returns {Boolean} true if this number is an odd integer, false otherwise.
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###
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Number::odd = ->
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if this > 0
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this % 2 == 1
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else
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this % 2 == -1
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###*
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Calls iterator the specified number of times, passing in the number of the
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current iteration as a parameter: 0 on first call, 1 on the second call, etc.
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output = []
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5.times (n) ->
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output.push(n)
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output
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# => [0, 1, 2, 3, 4]
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@name times
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@methodOf Number#
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@param {Function} iterator The iterator takes a single parameter, the number of the current iteration.
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@param {Object} [context] The optional context parameter specifies an object to treat as <code>this</code> in the iterator block.
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@returns {Number} The number of times the iterator was called.
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###
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Number::times = (iterator, context) ->
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i = -1
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while ++i < this
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iterator.call context, i
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return i
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###*
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Returns the the nearest grid resolution less than or equal to the number.
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7.snap(8)
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# => 0
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4.snap(8)
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# => 0
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12.snap(8)
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# => 8
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@name snap
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@methodOf Number#
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@param {Number} resolution The grid resolution to snap to.
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@returns {Number} The nearest multiple of resolution lower than the number.
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###
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Number::snap = (resolution) ->
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n = this / resolution; 1/1; # This is to fix broken regex in doc parser
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n.floor() * resolution
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###*
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In number theory, integer factorization or prime factorization is the
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breaking down of a composite number into smaller non-trivial divisors,
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which when multiplied together equal the original integer.
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Floors the number for purposes of factorization.
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60.primeFactors()
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# => [2, 2, 3, 5]
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37.primeFactors()
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# => [37]
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@name primeFactors
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@methodOf Number#
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@returns {Array} An array containing the factorization of this number.
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###
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Number::primeFactors = ->
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factors = []
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n = Math.floor(this)
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if n == 0
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return undefined
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if n < 0
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factors.push(-1)
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n /= -1
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i = 2
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iSquared = i * i
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while iSquared < n
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while (n % i) == 0
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factors.push i
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n /= i
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i += 1
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iSquared = i * i
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if n != 1
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factors.push n
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return factors
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###*
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Returns the two character hexidecimal
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representation of numbers 0 through 255.
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255.toColorPart()
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# => "ff"
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0.toColorPart()
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# => "00"
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200.toColorPart()
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# => "c8"
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@name toColorPart
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@methodOf Number#
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@returns {String} Hexidecimal representation of the number
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###
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Number::toColorPart = ->
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s = parseInt(this.clamp(0, 255), 10).toString(16)
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if s.length == 1
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s = '0' + s
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+
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return s
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+
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###*
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Returns a number that is maxDelta closer to target.
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+
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255.approach(0, 5)
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# => 250
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5.approach(0, 10)
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# => 0
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@name approach
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@methodOf Number#
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@returns {Number} A number maxDelta toward target
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###
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Number::approach = (target, maxDelta) ->
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(target - this).clamp(-maxDelta, maxDelta) + this
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+
|
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###*
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Returns a number that is closer to the target by the ratio.
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+
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255.approachByRatio(0, 0.1)
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# => 229.5
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|
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@name approachByRatio
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@methodOf Number#
|
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@returns {Number} A number toward target by the ratio
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###
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Number::approachByRatio = (target, ratio) ->
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this.approach(target, this * ratio)
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###*
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Returns a number that is closer to the target angle by the delta.
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+
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Math.PI.approachRotation(0, Math.PI/4)
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# => 2.356194490192345 # this is (3/4) * Math.PI, which is (1/4) * Math.PI closer to 0 from Math.PI
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@name approachRotation
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@methodOf Number#
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@returns {Number} A number toward the target angle by maxDelta
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###
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Number::approachRotation = (target, maxDelta) ->
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while target > this + Math.PI
|
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target -= Math.TAU
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+
|
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while target < this - Math.PI
|
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target += Math.TAU
|
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+
|
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return (target - this).clamp(-maxDelta, maxDelta) + this
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+
|
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###*
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359
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Constrains a rotation to between -PI and PI.
|
360
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+
|
361
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(9/4 * Math.PI).constrainRotation()
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# => 0.7853981633974483 # this is (1/4) * Math.PI
|
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|
+
|
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@name constrainRotation
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365
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@methodOf Number#
|
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@returns {Number} This number constrained between -PI and PI.
|
367
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+
###
|
368
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Number::constrainRotation = ->
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target = this
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+
|
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while target > Math.PI
|
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target -= Math.TAU
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+
|
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while target < -Math.PI
|
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target += Math.TAU
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+
|
377
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return target
|
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+
|
379
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###*
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380
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The mathematical d operator. Useful for simulating dice rolls.
|
381
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|
382
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@name d
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383
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@methodOf Number#
|
384
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@returns {Number} The sum of rolling <code>this</code> many <code>sides</code>-sided dice
|
385
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###
|
386
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Number::d = (sides) ->
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387
|
+
sum = 0
|
388
|
+
|
389
|
+
this.times ->
|
390
|
+
sum += rand(sides) + 1
|
391
|
+
|
392
|
+
return sum
|
393
|
+
|
394
|
+
###*
|
395
|
+
Utility method to convert a number to a duration of seconds.
|
396
|
+
|
397
|
+
3.seconds
|
398
|
+
# => 3000
|
399
|
+
|
400
|
+
setTimout doSometing, 3.seconds
|
401
|
+
|
402
|
+
@name seconds
|
403
|
+
@propertyOf Number#
|
404
|
+
@returns {Number} This number as a duration of seconds
|
405
|
+
###
|
406
|
+
unless 5.seconds
|
407
|
+
Object.defineProperty Number::, 'seconds',
|
408
|
+
get: ->
|
409
|
+
this * 1000
|
410
|
+
|
411
|
+
unless 1.second
|
412
|
+
Object.defineProperty Number::, 'second',
|
413
|
+
get: ->
|
414
|
+
this * 1000
|
415
|
+
|
416
|
+
###*
|
417
|
+
Utility method to convert a number to an amount of rotations.
|
418
|
+
|
419
|
+
0.5.rotations
|
420
|
+
# => 3.141592653589793
|
421
|
+
|
422
|
+
I.rotation = 0.25.rotations
|
423
|
+
|
424
|
+
@name rotations
|
425
|
+
@propertyOf Number#
|
426
|
+
@returns {Number} This number as an amount of rotations
|
427
|
+
###
|
428
|
+
unless 5.rotations
|
429
|
+
Object.defineProperty Number::, 'rotations',
|
430
|
+
get: ->
|
431
|
+
this * Math.TAU
|
432
|
+
|
433
|
+
unless 1.rotation
|
434
|
+
Object.defineProperty Number::, 'rotation',
|
435
|
+
get: ->
|
436
|
+
this * Math.TAU
|
437
|
+
|
438
|
+
###*
|
439
|
+
Utility method to convert a number to an amount of rotations.
|
440
|
+
|
441
|
+
0.5.turns
|
442
|
+
# => 3.141592653589793
|
443
|
+
|
444
|
+
I.rotation = 0.25.turns
|
445
|
+
|
446
|
+
1.turn # => Math.TAU (aka 2 * Math.PI)
|
447
|
+
|
448
|
+
@name turns
|
449
|
+
@propertyOf Number#
|
450
|
+
@returns {Number} This number as an amount of rotation.
|
451
|
+
1 turn is one complete rotation.
|
452
|
+
###
|
453
|
+
unless 5.turns
|
454
|
+
Object.defineProperty Number.prototype, 'turns',
|
455
|
+
get: ->
|
456
|
+
this * Math.TAU
|
457
|
+
|
458
|
+
unless 1.turn
|
459
|
+
Object.defineProperty Number.prototype, 'turn',
|
460
|
+
get: ->
|
461
|
+
this * Math.TAU
|
462
|
+
|
463
|
+
###*
|
464
|
+
Utility method to convert a number to an amount of degrees.
|
465
|
+
|
466
|
+
180.degrees
|
467
|
+
# => 3.141592653589793
|
468
|
+
|
469
|
+
I.rotation = 90.degrees
|
470
|
+
|
471
|
+
@name degrees
|
472
|
+
@propertyOf Number#
|
473
|
+
@returns {Number} This number as an amount of degrees
|
474
|
+
###
|
475
|
+
unless 2.degrees
|
476
|
+
Object.defineProperty Number::, 'degrees',
|
477
|
+
get: ->
|
478
|
+
this * Math.TAU / 360
|
479
|
+
|
480
|
+
unless 1.degree
|
481
|
+
Object.defineProperty Number::, 'degree',
|
482
|
+
get: ->
|
483
|
+
this * Math.TAU / 360
|
484
|
+
|
485
|
+
###*
|
486
|
+
The mathematical circle constant of 1 turn.
|
487
|
+
|
488
|
+
@name TAU
|
489
|
+
@fieldOf Math
|
490
|
+
###
|
491
|
+
Math.TAU = 2 * Math.PI
|