console-blackjack 1.0.9 → 1.1.1

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@@ -12,9 +12,12 @@ SHOES = {
12
12
  }.freeze
13
13
 
14
14
  class Shoe
15
- attr_accessor :num_decks, :cards
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+ CARDS_PER_DECK = 52
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16
 
17
- def initialize(num_decks = 1)
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+ attr_accessor :blackjack, :num_decks, :cards
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+
19
+ def initialize(blackjack, num_decks)
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+ @blackjack = blackjack
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  @num_decks = num_decks
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  @cards = []
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  end
@@ -22,7 +25,6 @@ class Shoe
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  def needs_to_shuffle?
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  return true if cards.size.zero?
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27
 
25
- total_cards = num_decks * 52
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  cards_dealt = total_cards - cards.size
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  used = cards_dealt / total_cards.to_f * 100.0
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@@ -38,62 +40,49 @@ class Shoe
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  num_decks.times do
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  (0..3).each do |suit_value|
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  (0..12).each do |value|
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- cards << Card.new(value, suit_value)
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+ cards << Card.new(blackjack, value, suit_value)
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  end
43
45
  end
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46
  end
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  shuffle
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48
  end
47
49
 
48
- def new_aces
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+ def new_irregular(values = [])
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  self.cards = []
50
- (num_decks * 10).times do
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+ while cards.count < total_cards
51
53
  (0..3).each do |suit_value|
52
- cards << Card.new(0, suit_value)
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+ next if cards.count >= total_cards
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+
56
+ values.each do |value|
57
+ cards << Card.new(blackjack, value, suit_value)
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+ end
53
59
  end
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60
  end
55
61
  shuffle
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62
  end
57
63
 
64
+ def total_cards
65
+ num_decks * CARDS_PER_DECK
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+ end
67
+
68
+ def new_aces
69
+ new_irregular([0])
70
+ end
71
+
58
72
  def new_jacks
59
- self.cards = []
60
- (num_decks * 10).times do
61
- (0..3).each do |suit_value|
62
- cards << Card.new(10, suit_value)
63
- end
64
- end
65
- shuffle
73
+ new_irregular([10])
66
74
  end
67
75
 
68
76
  def new_aces_jacks
69
- self.cards = []
70
- (num_decks * 10).times do
71
- (0..3).each do |suit_value|
72
- cards << Card.new(0, suit_value)
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- cards << Card.new(10, suit_value)
74
- end
75
- end
76
- shuffle
77
+ new_irregular([0, 10])
77
78
  end
78
79
 
79
80
  def new_sevens
80
- self.cards = []
81
- (num_decks * 10).times do
82
- (0..3).each do |suit_value|
83
- cards << Card.new(6, suit_value)
84
- end
85
- end
86
- shuffle
81
+ new_irregular([6])
87
82
  end
88
83
 
89
84
  def new_eights
90
- self.cards = []
91
- (num_decks * 10).times do
92
- (0..3).each do |suit_value|
93
- cards << Card.new(7, suit_value)
94
- end
95
- end
96
- shuffle
85
+ new_irregular([7])
97
86
  end
98
87
 
99
88
  def next_card
@@ -3,7 +3,7 @@
3
3
  module Utils
4
4
  def save_game
5
5
  File.open(SAVE_FILE, 'w') do |file|
6
- file.puts "#{num_decks}|#{money}|#{current_bet}"
6
+ file.puts "#{num_decks}|#{deck_type}|#{face_type}|#{money}|#{current_bet}"
7
7
  end
8
8
  end
9
9
 
@@ -11,9 +11,11 @@ module Utils
11
11
  return unless File.readable?(SAVE_FILE)
12
12
 
13
13
  a = File.read(SAVE_FILE).split('|')
14
- self.num_decks = a[0].to_i
15
- self.money = a[1].to_i
16
- self.current_bet = a[2].to_i
14
+ self.num_decks = a[0].to_i
15
+ self.deck_type = a[1].to_i
16
+ self.face_type = a[2].to_i
17
+ self.money = a[3].to_i
18
+ self.current_bet = a[4].to_i
17
19
  end
18
20
 
19
21
  def clear_draw_hands
@@ -23,7 +25,7 @@ module Utils
23
25
 
24
26
  def clear_draw_hands_new_num_decks
25
27
  clear_draw_hands
26
- new_num_decks
28
+ new_num_decks($stdin)
27
29
  end
28
30
 
29
31
  def clear_draw_hands_new_deck_type
@@ -31,6 +33,11 @@ module Utils
31
33
  new_deck_type
32
34
  end
33
35
 
36
+ def clear_draw_hands_new_face_type
37
+ clear_draw_hands
38
+ new_face_type
39
+ end
40
+
34
41
  def clear_draw_hands_ask_insurance
35
42
  clear_draw_hands
36
43
  ask_insurance
data/lib/blackjack.rb CHANGED
@@ -1,5 +1,7 @@
1
1
  # frozen_string_literal: true
2
2
 
3
+ require 'pry'
4
+
3
5
  require_relative 'blackjack/dealer_hand'
4
6
  require_relative 'blackjack/format'
5
7
  require_relative 'blackjack/menus'
@@ -17,17 +19,20 @@ class Blackjack
17
19
  include SplitHand
18
20
  include Utils
19
21
 
20
- attr_accessor :shoe, :money, :player_hands, :dealer_hand, :num_decks, :current_bet, :current_hand
22
+ attr_accessor :shoe, :money, :player_hands, :dealer_hand, :num_decks,
23
+ :deck_type, :face_type, :current_bet, :current_hand
21
24
 
22
25
  def initialize
23
26
  @num_decks = 1
27
+ @face_type = 1
28
+ @deck_type = 1
24
29
  @money = 10_000
25
30
  @current_bet = 500
26
31
  end
27
32
 
28
33
  def run
29
34
  load_game
30
- @shoe = Shoe.new(num_decks)
35
+ @shoe = Shoe.new(self, num_decks)
31
36
  deal_new_hand
32
37
  end
33
38
 
@@ -51,14 +56,14 @@ class Blackjack
51
56
  end
52
57
 
53
58
  def deal_new_hand
54
- shoe.new_regular if shoe.needs_to_shuffle?
59
+ shoe.send("new_#{SHOES[deck_type]}") if shoe.needs_to_shuffle?
55
60
  player_hand = build_new_hand
56
61
 
57
62
  if dealer_hand.upcard_is_ace? && !player_hand.blackjack?
58
63
  draw_hands
59
64
  ask_insurance
60
65
  elsif player_hand.done?
61
- dealer_hand.hide_down_card = false
66
+ dealer_hand.hide_first_card = false
62
67
  pay_hands
63
68
  draw_hands
64
69
  draw_bet_options
@@ -92,7 +97,7 @@ class Blackjack
92
97
  end
93
98
 
94
99
  def pay_hands
95
- dealer_hand_value = dealer_hand.value(SOFT)
100
+ dealer_hand_value = dealer_hand.value(:soft)
96
101
  dealer_busted = dealer_hand.busted?
97
102
 
98
103
  player_hands.each do |player_hand|
@@ -128,23 +133,23 @@ class Blackjack
128
133
  out
129
134
  end
130
135
 
131
- def new_bet
136
+ def new_bet(input)
132
137
  clear
133
138
  draw_hands
134
139
 
135
140
  puts " Current Bet: $#{Format.money(current_bet / 100)}\n"
136
141
  print ' Enter New Bet: $'
137
142
 
138
- self.current_bet = $stdin.gets.to_i * 100
143
+ self.current_bet = input.gets.to_i * 100
139
144
 
140
145
  normalize_current_bet
141
146
  deal_new_hand
142
147
  end
143
148
 
144
- def new_num_decks
149
+ def new_num_decks(input)
145
150
  puts " Number Of Decks: #{num_decks}"
146
151
  print ' New Number Of Decks (1-8): '
147
- self.num_decks = $stdin.gets.to_i
152
+ self.num_decks = input.gets.to_i
148
153
 
149
154
  normalize_num_decks
150
155
  clear_draw_hands_game_options
@@ -160,7 +165,7 @@ class Blackjack
160
165
  player_hand.bet /= 2
161
166
  player_hand.played = true
162
167
  player_hand.payed = true
163
- player_hand.status = LOST
168
+ player_hand.status = :lost
164
169
 
165
170
  self.money -= player_hand.bet
166
171
 
@@ -170,7 +175,7 @@ class Blackjack
170
175
 
171
176
  def no_insurance
172
177
  if dealer_hand.blackjack?
173
- dealer_hand.hide_down_card = false
178
+ dealer_hand.hide_first_card = false
174
179
 
175
180
  pay_hands
176
181
  draw_hands
@@ -201,10 +206,10 @@ class Blackjack
201
206
  self.current_bet = money if current_bet > money
202
207
  end
203
208
 
204
- def self.getc
209
+ def self.getc(input)
205
210
  begin
206
211
  system('stty raw -echo')
207
- c = $stdin.getc
212
+ c = input.getc
208
213
  ensure
209
214
  system('stty -raw echo')
210
215
  end
@@ -7,6 +7,7 @@ FactoryBot.define do
7
7
  player_hands { [] }
8
8
  dealer_hand { nil }
9
9
  num_decks { 1 }
10
+ face_type { 1 }
10
11
  current_bet { 500 }
11
12
  current_hand { 0 }
12
13
  end
@@ -2,6 +2,7 @@
2
2
 
3
3
  FactoryBot.define do
4
4
  factory :card do
5
+ blackjack { nil }
5
6
  value { 0 }
6
7
  suit { 0 }
7
8
 
@@ -37,6 +38,10 @@ FactoryBot.define do
37
38
  value { 9 }
38
39
  end
39
40
 
40
- initialize_with { new(value, suit) }
41
+ trait :jack do
42
+ value { 10 }
43
+ end
44
+
45
+ initialize_with { new(blackjack, value, suit) }
41
46
  end
42
47
  end
@@ -3,7 +3,7 @@
3
3
  FactoryBot.define do
4
4
  factory :dealer_hand do
5
5
  blackjack { nil }
6
- hide_down_card { true }
6
+ hide_first_card { true }
7
7
 
8
8
  initialize_with { new(blackjack) }
9
9
  end
@@ -4,7 +4,7 @@ FactoryBot.define do
4
4
  factory :player_hand do
5
5
  game { nil }
6
6
  bet { 500 }
7
- status { UNKNOWN }
7
+ status { :unknown }
8
8
  payed { false }
9
9
  stood { false }
10
10
 
@@ -2,6 +2,7 @@
2
2
 
3
3
  FactoryBot.define do
4
4
  factory :shoe do
5
+ blackjack { nil }
5
6
  num_decks { 1 }
6
7
  cards { [] }
7
8
 
@@ -9,6 +10,6 @@ FactoryBot.define do
9
10
  after(:build, &:new_regular)
10
11
  end
11
12
 
12
- initialize_with { new(num_decks) }
13
+ initialize_with { new(blackjack, num_decks) }
13
14
  end
14
15
  end
@@ -1,7 +1,8 @@
1
1
  # frozen_string_literal: true
2
2
 
3
3
  RSpec.describe Card do
4
- let(:card) { build(:card) }
4
+ let(:blackjack) { build(:blackjack) }
5
+ let(:card) { build(:card, blackjack:) }
5
6
 
6
7
  describe '.new' do
7
8
  it 'creates a card' do
@@ -18,8 +19,20 @@ RSpec.describe Card do
18
19
  end
19
20
 
20
21
  describe '#to_s' do
21
- it 'returns a string value' do
22
- expect(card.to_s).to eq('🂡')
22
+ context 'with regular faces' do
23
+ it 'returns a string value' do
24
+ expect(card.to_s).to eq('🂡')
25
+ end
26
+ end
27
+
28
+ context 'with alternate faces' do
29
+ before do
30
+ blackjack.face_type = 2
31
+ end
32
+
33
+ it 'returns a string value' do
34
+ expect(card.to_s).to eq('A♠')
35
+ end
23
36
  end
24
37
  end
25
38
 
@@ -50,4 +63,39 @@ RSpec.describe Card do
50
63
  expect(described_class.faces[4][3]).to eq('🃕')
51
64
  end
52
65
  end
66
+
67
+ describe '.value' do
68
+ let(:card) { build(:card, blackjack:) }
69
+ let(:count_method) { :soft }
70
+ let(:total) { 0 }
71
+ let(:result) { described_class.value(card, count_method, total) }
72
+
73
+ it 'returns 11' do
74
+ expect(result).to eq(11)
75
+ end
76
+
77
+ context 'with a hard count' do
78
+ let(:count_method) { :hard }
79
+
80
+ it 'returns 1' do
81
+ expect(result).to eq(1)
82
+ end
83
+ end
84
+
85
+ context 'with a total of 11' do
86
+ let(:total) { 11 }
87
+
88
+ it 'returns 1' do
89
+ expect(result).to eq(1)
90
+ end
91
+ end
92
+
93
+ context 'with a face card' do
94
+ let(:card) { build(:card, :jack, blackjack:) }
95
+
96
+ it 'returns 10' do
97
+ expect(result).to eq(10)
98
+ end
99
+ end
100
+ end
53
101
  end
@@ -3,9 +3,9 @@
3
3
  RSpec.describe DealerHand do
4
4
  let(:shoe) { build(:shoe, :new_regular) }
5
5
  let(:blackjack) { build(:blackjack) }
6
- let(:dealer_hand) { build(:dealer_hand, blackjack: blackjack) }
7
- let(:ace) { build(:card, :ace) }
8
- let(:ten) { build(:card, :ten) }
6
+ let(:dealer_hand) { build(:dealer_hand, blackjack:) }
7
+ let(:ace) { build(:card, :ace, blackjack:) }
8
+ let(:ten) { build(:card, :ten, blackjack:) }
9
9
 
10
10
  describe '.new' do
11
11
  it 'creates a dealer_hand' do
@@ -24,7 +24,7 @@ RSpec.describe DealerHand do
24
24
 
25
25
  it 'returns true' do
26
26
  dealer_hand.cards << ten << ten << ten
27
- dealer_hand.hide_down_card = false
27
+ dealer_hand.hide_first_card = false
28
28
  expect(dealer_hand).to be_busted
29
29
  end
30
30
  end
@@ -32,31 +32,31 @@ RSpec.describe DealerHand do
32
32
  describe '#value' do
33
33
  context 'with a soft count' do
34
34
  it 'returns 10' do
35
- dealer_hand.cards << ten << ace
36
- expect(dealer_hand.value(SOFT)).to eq(10)
35
+ dealer_hand.cards << ace << ten
36
+ expect(dealer_hand.value(:soft)).to eq(10)
37
37
  end
38
38
 
39
39
  it 'returns 11' do
40
- dealer_hand.cards << ace << ten
41
- expect(dealer_hand.value(SOFT)).to eq(11)
40
+ dealer_hand.cards << ten << ace
41
+ expect(dealer_hand.value(:soft)).to eq(11)
42
42
  end
43
43
 
44
44
  it 'returns 12' do
45
45
  dealer_hand.cards << ten << ace << ace
46
- dealer_hand.hide_down_card = false
47
- expect(dealer_hand.value(SOFT)).to eq(12)
46
+ dealer_hand.hide_first_card = false
47
+ expect(dealer_hand.value(:soft)).to eq(12)
48
48
  end
49
49
  end
50
50
 
51
51
  context 'with a hard count' do
52
52
  it 'returns 10' do
53
- dealer_hand.cards << ten << ace
54
- expect(dealer_hand.value(HARD)).to eq(10)
53
+ dealer_hand.cards << ace << ten
54
+ expect(dealer_hand.value(:hard)).to eq(10)
55
55
  end
56
56
 
57
57
  it 'returns 1' do
58
- dealer_hand.cards << ace << ten
59
- expect(dealer_hand.value(HARD)).to eq(1)
58
+ dealer_hand.cards << ten << ace
59
+ expect(dealer_hand.value(:hard)).to eq(1)
60
60
  end
61
61
  end
62
62
  end
@@ -74,21 +74,21 @@ RSpec.describe DealerHand do
74
74
  end
75
75
 
76
76
  describe '#draw' do
77
- it 'returns " 🂪 🂠 10"' do
78
- dealer_hand.cards << ten << ace
79
- expected = ' 🂪 🂠 ⇒ 10'
77
+ it 'returns " 🂠 🂪 ⇒ 10"' do
78
+ dealer_hand.cards << ace << ten
79
+ expected = ' 🂠 🂪 ⇒ 10'
80
80
  expect(dealer_hand.draw).to eq(expected)
81
81
  end
82
82
 
83
- it 'returns " 🂡 🂠 11"' do
84
- dealer_hand.cards << ace << ten
85
- expected = ' 🂡 🂠 ⇒ 11'
83
+ it 'returns " 🂠 🂡 ⇒ 11"' do
84
+ dealer_hand.cards << ten << ace
85
+ expected = ' 🂠 🂡 ⇒ 11'
86
86
  expect(dealer_hand.draw).to eq(expected)
87
87
  end
88
88
 
89
- it 'returns " 🂡 🂪 21"' do
89
+ it 'returns " 🂡 🂪 21"' do
90
90
  dealer_hand.cards << ace << ten
91
- dealer_hand.hide_down_card = false
91
+ dealer_hand.hide_first_card = false
92
92
  expected = ' 🂡 🂪 ⇒ 21'
93
93
  expect(dealer_hand.draw).to eq(expected)
94
94
  end
@@ -97,30 +97,30 @@ RSpec.describe DealerHand do
97
97
  describe '#both_values' do
98
98
  context 'with a soft count' do
99
99
  it 'returns [10, 10]' do
100
- dealer_hand.cards << ten << ace
100
+ dealer_hand.cards << ace << ten
101
101
  expect(dealer_hand.both_values).to eq([10, 10])
102
102
  end
103
103
 
104
104
  it 'returns [11, 1]' do
105
- dealer_hand.cards << ace << ten
105
+ dealer_hand.cards << ten << ace
106
106
  expect(dealer_hand.both_values).to eq([11, 1])
107
107
  end
108
108
 
109
109
  it 'returns [12, 12]' do
110
110
  dealer_hand.cards << ten << ace << ace
111
- dealer_hand.hide_down_card = false
111
+ dealer_hand.hide_first_card = false
112
112
  expect(dealer_hand.both_values).to eq([12, 12])
113
113
  end
114
114
  end
115
115
 
116
116
  context 'with a hard count' do
117
117
  it 'returns [10, 10]' do
118
- dealer_hand.cards << ten << ace
118
+ dealer_hand.cards << ace << ten
119
119
  expect(dealer_hand.both_values).to eq([10, 10])
120
120
  end
121
121
 
122
122
  it 'returns [11, 1]' do
123
- dealer_hand.cards << ace << ten
123
+ dealer_hand.cards << ten << ace
124
124
  expect(dealer_hand.both_values).to eq([11, 1])
125
125
  end
126
126
  end
@@ -172,13 +172,13 @@ RSpec.describe DealerHand do
172
172
  it 'hides down card when no blackjack' do
173
173
  allow(dealer_hand).to receive(:blackjack?).and_return(false)
174
174
  dealer_hand.play
175
- expect(dealer_hand.hide_down_card).to be_truthy
175
+ expect(dealer_hand.hide_first_card).to be_truthy
176
176
  end
177
177
 
178
178
  it 'shows down card if blackjack' do
179
179
  allow(dealer_hand).to receive(:blackjack?).and_return(true)
180
180
  dealer_hand.play
181
- expect(dealer_hand.hide_down_card).to be_falsey
181
+ expect(dealer_hand.hide_first_card).to be_falsey
182
182
  end
183
183
 
184
184
  it 'does not deal any cards' do
@@ -197,13 +197,13 @@ RSpec.describe DealerHand do
197
197
  it 'shows down card if not blackjack' do
198
198
  allow(dealer_hand).to receive(:blackjack?).and_return(false)
199
199
  dealer_hand.play
200
- expect(dealer_hand.hide_down_card).to be_falsey
200
+ expect(dealer_hand.hide_first_card).to be_falsey
201
201
  end
202
202
 
203
203
  it 'shows down card if blackjack' do
204
204
  allow(dealer_hand).to receive(:blackjack?).and_return(true)
205
205
  dealer_hand.play
206
- expect(dealer_hand.hide_down_card).to be_falsey
206
+ expect(dealer_hand.hide_first_card).to be_falsey
207
207
  end
208
208
 
209
209
  it 'deals required cards' do
@@ -2,8 +2,8 @@
2
2
 
3
3
  RSpec.describe Hand do
4
4
  let(:shoe) { build(:shoe, :new_regular) }
5
- let(:blackjack) { build(:blackjack, shoe: shoe) }
6
- let(:hand) { build(:hand, blackjack: blackjack) }
5
+ let(:blackjack) { build(:blackjack, shoe:) }
6
+ let(:hand) { build(:hand, blackjack:) }
7
7
 
8
8
  describe '.new' do
9
9
  it 'creates a hand' do
@@ -2,10 +2,10 @@
2
2
 
3
3
  RSpec.describe PlayerHand do
4
4
  let(:blackjack) { build(:blackjack, shoe: build(:shoe, :new_regular)) }
5
- let(:player_hand) { build(:player_hand, blackjack: blackjack) }
6
- let(:dealer_hand) { build(:dealer_hand, blackjack: blackjack) }
7
- let(:ace) { build(:card, :ace) }
8
- let(:ten) { build(:card, :ten) }
5
+ let(:player_hand) { build(:player_hand, blackjack:) }
6
+ let(:dealer_hand) { build(:dealer_hand, blackjack:) }
7
+ let(:ace) { build(:card, :ace, blackjack:) }
8
+ let(:ten) { build(:card, :ten, blackjack:) }
9
9
 
10
10
  describe '.new' do
11
11
  it 'creates a player_hand' do
@@ -21,7 +21,7 @@ RSpec.describe PlayerHand do
21
21
  end
22
22
 
23
23
  it 'has an unknown status' do
24
- expect(player_hand.status).to eq(UNKNOWN)
24
+ expect(player_hand.status).to eq(:unknown)
25
25
  end
26
26
 
27
27
  it 'has not been payed' do
@@ -38,21 +38,21 @@ RSpec.describe PlayerHand do
38
38
 
39
39
  it 'draws a lost hand' do
40
40
  player_hand.cards << ace << ace
41
- player_hand.status = LOST
41
+ player_hand.status = :lost
42
42
  expected = " 🂡 🂡 ⇒ 12 -$5.00 Lose!\n\n"
43
43
  expect(player_hand.draw(1)).to eq(expected)
44
44
  end
45
45
 
46
46
  it 'draws a won hand' do
47
47
  player_hand.cards << ace << ace
48
- player_hand.status = WON
48
+ player_hand.status = :won
49
49
  expected = " 🂡 🂡 ⇒ 12 +$5.00 Won!\n\n"
50
50
  expect(player_hand.draw(1)).to eq(expected)
51
51
  end
52
52
 
53
53
  it 'draws a push hand' do
54
54
  player_hand.cards << ace << ace
55
- player_hand.status = PUSH
55
+ player_hand.status = :push
56
56
  expected = " 🂡 🂡 ⇒ 12 $5.00 Push\n\n"
57
57
  expect(player_hand.draw(1)).to eq(expected)
58
58
  end
@@ -73,19 +73,19 @@ RSpec.describe PlayerHand do
73
73
  context 'with a soft count' do
74
74
  it 'returns 21' do
75
75
  player_hand.cards << ten << ace
76
- expect(player_hand.value(SOFT)).to eq(21)
76
+ expect(player_hand.value(:soft)).to eq(21)
77
77
  end
78
78
 
79
79
  it 'returns 12' do
80
80
  player_hand.cards << ten << ace << ace
81
- expect(player_hand.value(SOFT)).to eq(12)
81
+ expect(player_hand.value(:soft)).to eq(12)
82
82
  end
83
83
  end
84
84
 
85
85
  context 'with a hard count' do
86
86
  it 'returns 11' do
87
87
  player_hand.cards << ten << ace
88
- expect(player_hand.value(HARD)).to eq(11)
88
+ expect(player_hand.value(:hard)).to eq(11)
89
89
  end
90
90
  end
91
91
  end
@@ -328,7 +328,7 @@ RSpec.describe PlayerHand do
328
328
  end
329
329
 
330
330
  context 'when done' do
331
- let(:dealer_hand) { build(:dealer_hand, blackjack: blackjack) }
331
+ let(:dealer_hand) { build(:dealer_hand, blackjack:) }
332
332
 
333
333
  before do
334
334
  allow(player_hand).to receive(:done?).and_return(true)
@@ -560,7 +560,7 @@ RSpec.describe PlayerHand do
560
560
  context 'when dealer busted' do
561
561
  it 'hand is won' do
562
562
  player_hand.pay(22, true)
563
- expect(player_hand.status).to eq(WON)
563
+ expect(player_hand.status).to eq(:won)
564
564
  end
565
565
  end
566
566
 
@@ -574,7 +574,7 @@ RSpec.describe PlayerHand do
574
574
  it 'hand status is won' do
575
575
  player_hand.cards << ten << ten
576
576
  player_hand.pay(18, false)
577
- expect(player_hand.status).to eq(WON)
577
+ expect(player_hand.status).to eq(:won)
578
578
  end
579
579
 
580
580
  it 'blackjack money is increased by player hand bet' do
@@ -592,7 +592,7 @@ RSpec.describe PlayerHand do
592
592
  it 'hand is lost' do
593
593
  player_hand.cards << ten << build(:card, :seven)
594
594
  player_hand.pay(18, false)
595
- expect(player_hand.status).to eq(LOST)
595
+ expect(player_hand.status).to eq(:lost)
596
596
  end
597
597
 
598
598
  it 'blackjack money is descreased by player hand bet' do
@@ -604,7 +604,7 @@ RSpec.describe PlayerHand do
604
604
  it 'hand is push' do
605
605
  player_hand.cards << ten << build(:card, :seven)
606
606
  player_hand.pay(17, false)
607
- expect(player_hand.status).to eq(PUSH)
607
+ expect(player_hand.status).to eq(:push)
608
608
  end
609
609
 
610
610
  it 'blackjack money is unaltered' do