chingu 0.5.5.3
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- data.tar.gz.sig +0 -0
- data/History.txt +21 -0
- data/LICENSE +504 -0
- data/Manifest.txt +72 -0
- data/README.rdoc +588 -0
- data/Rakefile +19 -0
- data/benchmarks/README.txt +1 -0
- data/benchmarks/benchmark.rb +6 -0
- data/benchmarks/benchmark3.rb +23 -0
- data/benchmarks/benchmark4.rb +71 -0
- data/benchmarks/benchmark5.rb +91 -0
- data/benchmarks/benchmark6.rb +23 -0
- data/benchmarks/meta_benchmark.rb +67 -0
- data/benchmarks/meta_benchmark2.rb +39 -0
- data/chingu.gemspec +34 -0
- data/examples/example1.rb +37 -0
- data/examples/example10.rb +75 -0
- data/examples/example11.rb +51 -0
- data/examples/example12.rb +67 -0
- data/examples/example2.rb +115 -0
- data/examples/example3.rb +40 -0
- data/examples/example4.rb +175 -0
- data/examples/example5.rb +107 -0
- data/examples/example6.rb +57 -0
- data/examples/example7.rb +133 -0
- data/examples/example8.rb +109 -0
- data/examples/example9.rb +106 -0
- data/examples/media/Parallax-scroll-example-layer-0.png +0 -0
- data/examples/media/Parallax-scroll-example-layer-1.png +0 -0
- data/examples/media/Parallax-scroll-example-layer-2.png +0 -0
- data/examples/media/Parallax-scroll-example-layer-3.png +0 -0
- data/examples/media/background1.png +0 -0
- data/examples/media/fire_bullet.png +0 -0
- data/examples/media/fireball.png +0 -0
- data/examples/media/particle.png +0 -0
- data/examples/media/ruby.png +0 -0
- data/examples/media/spaceship.png +0 -0
- data/examples/media/stickfigure.bmp +0 -0
- data/examples/media/stickfigure.png +0 -0
- data/examples/media/video_games.png +0 -0
- data/lib/chingu.rb +32 -0
- data/lib/chingu/actor.rb +17 -0
- data/lib/chingu/animation.rb +142 -0
- data/lib/chingu/assets.rb +64 -0
- data/lib/chingu/basic_game_object.rb +132 -0
- data/lib/chingu/core_extensions.rb +53 -0
- data/lib/chingu/effects.rb +36 -0
- data/lib/chingu/fpscounter.rb +62 -0
- data/lib/chingu/game_object.rb +127 -0
- data/lib/chingu/game_object_list.rb +91 -0
- data/lib/chingu/game_state.rb +137 -0
- data/lib/chingu/game_state_manager.rb +284 -0
- data/lib/chingu/game_states/debug.rb +65 -0
- data/lib/chingu/game_states/fade_to.rb +91 -0
- data/lib/chingu/game_states/pause.rb +57 -0
- data/lib/chingu/gfx_helpers.rb +89 -0
- data/lib/chingu/helpers.rb +166 -0
- data/lib/chingu/inflector.rb +34 -0
- data/lib/chingu/input.rb +100 -0
- data/lib/chingu/named_resource.rb +254 -0
- data/lib/chingu/parallax.rb +83 -0
- data/lib/chingu/particle.rb +21 -0
- data/lib/chingu/rect.rb +612 -0
- data/lib/chingu/require_all.rb +133 -0
- data/lib/chingu/text.rb +56 -0
- data/lib/chingu/traits/collision_detection.rb +172 -0
- data/lib/chingu/traits/effect.rb +113 -0
- data/lib/chingu/traits/input.rb +38 -0
- data/lib/chingu/traits/retrofy.rb +53 -0
- data/lib/chingu/traits/rotation_center.rb +84 -0
- data/lib/chingu/traits/timer.rb +90 -0
- data/lib/chingu/traits/velocity.rb +67 -0
- data/lib/chingu/window.rb +170 -0
- metadata +162 -0
- metadata.gz.sig +1 -0
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#--
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#
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# Chingu -- Game framework built on top of the opengl accelerated gamelib Gosu
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# Copyright (C) 2009 ippa / ippa@rubylicio.us
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#
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#++
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module Chingu
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#
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# Various helper-methods to manipulate the screen.
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# All drawings depend on the global variable $window which should be an instance of Gosu::Window or Chingu::Window
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#
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module GFXHelpers
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#
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# Fills whole window with color 'color'.
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#
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def fill(color)
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$window.draw_quad(0, 0, color,
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$window.width, 0, color,
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$window.width, $window.height, color,
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0, $window.height, color,
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0, :default)
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end
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#
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# Fills a given Rect 'rect' with Color 'color'
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#
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def fill_rect(rect, color)
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rect = Rect.new(rect) # Make sure it's a rect
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$window.draw_quad( rect.x, rect.y, color,
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rect.right, rect.y, color,
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rect.right, rect.bottom, color,
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rect.x, rect.bottom, color,
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0, :default)
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end
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#
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# Fills window or a given rect with a gradient between two colors.
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#
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# :from - Start with this color
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# :to - End with this color
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# :rect - Only fill rectangle :rect with the gradient, either a Rect-instance or [x,y,width,height] Array.
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# :orientation - Either :vertical (top to bottom) or :horizontal (left to right)
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#
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def fill_gradient(options)
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default_options = { :from => Gosu::Color.new(255,0,0,0),
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:to => Gosu::Color.new(255,255,255,255),
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:thickness => 10,
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:orientation => :vertical,
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:rect => Rect.new([0, 0, $window.width, $window.height]),
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:zorder => 0,
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:mode => :default
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}
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options = default_options.merge(options)
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rect = Rect.new(options[:rect])
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if options[:orientation] == :vertical
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$window.draw_quad( rect.x, rect.y, options[:from],
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rect.right, rect.y, options[:from],
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rect.right, rect.bottom, options[:to],
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rect.x, rect.bottom, options[:to],
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options[:zorder], options[:mode]
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)
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else
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$window.draw_quad( rect.x, rect.y, options[:from],
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rect.x, rect.bottom, options[:from],
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rect.right, rect.bottom, options[:to],
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rect.right, rect.y, options[:to],
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options[:zorder], options[:mode]
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)
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end
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end
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end
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end
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#--
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#
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# Chingu -- Game framework built on top of the opengl accelerated gamelib Gosu
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# Copyright (C) 2009 ippa / ippa@rubylicio.us
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#
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#++
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module Chingu
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module InputClient
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def input=(input_map)
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@input = input_map
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@parent.add_input_client(self) if @parent
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end
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def input
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@input
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end
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end
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module InputDispatcher
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attr_reader :input_clients
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def add_input_client(object)
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@input_clients << object
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end
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def remove_input_client(object)
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@input_clients.delete(object)
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end
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def dispatch_button_down(id, object)
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return if(object.nil? || object.input.nil?)
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object.input.each do |symbol, action|
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if Input::SYMBOL_TO_CONSTANT[symbol] == id
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dispatch_action(action, object)
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end
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end
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end
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def dispatch_button_up(id, object)
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return if object.nil? || object.input.nil?
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object.input.each do |symbol, action|
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if symbol.to_s.include? "released_"
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symbol = symbol.to_s.sub("released_", "").to_sym
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if Input::SYMBOL_TO_CONSTANT[symbol] == id
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dispatch_action(action, object)
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end
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end
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end
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end
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#
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# Dispatches input-mapper for any given object
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#
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def dispatch_input_for(object, prefix = "holding_")
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return if object.nil? || object.input.nil?
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object.input.each do |symbol, action|
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if symbol.to_s.include? prefix
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symbol = symbol.to_s.sub(prefix, "").to_sym
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if $window.button_down?(Input::SYMBOL_TO_CONSTANT[symbol])
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dispatch_action(action, object)
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end
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end
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end
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end
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#
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# For a given object, dispatch "action".
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# An action can be:
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#
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# * Symbol (:p, :space), translates into a method-call
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# * Proc/Lambda, call() it
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# * GameState-instance, push it on top of stack
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# * GameState-inherited class, create a new instance, cache it and push it on top of stack
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#
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def dispatch_action(action, object)
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# puts "Dispatch Action: #{action} - Objects class: #{object.class.to_s}"
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if action.is_a? Symbol
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object.send(action)
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elsif action.is_a? Proc
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action.call
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elsif action.is_a? Chingu::GameState
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push_game_state(action)
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elsif action.superclass == Chingu::GameState
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push_game_state(action)
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end
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end
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end
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#
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# push_game_state accepts either a class inherited from GameState or an object-instance from such a class.
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#
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# It will make call new() on a class, and just push an object.
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#
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module GameStateHelpers
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def push_game_state(state, options = {})
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$window.game_state_manager.push_game_state(state, options)
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end
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def pop_game_state(options = {})
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$window.game_state_manager.pop_game_state(options)
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end
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def switch_game_state(state, options = {})
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$window.game_state_manager.switch_game_state(state, options)
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end
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def transitional_game_state(state, options = {})
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$window.game_state_manager.transitional_game_state(state, options)
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end
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def current_game_state
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$window.game_state_manager.current_game_state
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end
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def previous_game_state
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$window.game_state_manager.previous_game_state
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end
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def clear_game_states
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$window.game_state_manager.clear_game_states
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end
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end
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module GameObjectHelpers
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def add_game_object(object)
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@game_objects.add_game_object(object)
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end
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def remove_game_object(object)
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@game_objects.remove_game_object(object)
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end
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def game_objects
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@game_objects
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end
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#
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# Fetch game objects of a certain type/class
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#
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def game_objects_of_class(klass)
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@game_objects.select { |game_object| game_object.is_a? klass }
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end
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end
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end
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#--
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#
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# Chingu -- Game framework built on top of the opengl accelerated gamelib Gosu
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# Copyright (C) 2009 ippa / ippa@rubylicio.us
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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9
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# version 2.1 of the License, or (at your option) any later version.
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10
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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14
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# Lesser General Public License for more details.
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15
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#
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#++
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module Chingu
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module Inflector
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def Inflector.camelize(lower_case_and_underscored_word, first_letter_in_uppercase = true)
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if first_letter_in_uppercase
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lower_case_and_underscored_word.to_s.gsub(/\/(.?)/) { "::#{$1.upcase}" }.gsub(/(?:^|_)(.)/) { $1.upcase }
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else
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lower_case_and_underscored_word.first.downcase + camelize(lower_case_and_underscored_word)[1..-1]
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end
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end
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end
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end
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data/lib/chingu/input.rb
ADDED
@@ -0,0 +1,100 @@
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module Chingu
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module Input
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include Gosu::Button
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#
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# Ruby symbols describing http://www.libgosu.org/rdoc/classes/Gosu.html
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#
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CONSTANT_TO_SYMBOL = {
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Kb0 => [:zero],
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Kb1 => [:one],
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Kb2 => [:two],
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Kb3 => [:three],
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Kb4 => [:four],
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Kb5 => [:five],
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Kb6 => [:six],
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Kb7 => [:seven],
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Kb8 => [:eight],
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Kb9 => [:nine],
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KbBackspace => [:backspace],
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KbDelete => [:delete, :del],
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KbDown => [:down_arrow, :down],
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KbEnd => [:end],
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KbEnter => [:enter],
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KbEscape => [:escape, :esc],
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KbHome => [:home],
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KbInsert => [:insert, :ins],
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KbLeft => [:left_arrow, :left],
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30
|
+
KbLeftAlt => [:left_alt, :lalt],
|
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|
+
KbLeftControl => [:left_control, :left_ctrl, :lctrl],
|
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|
+
KbLeftShift => [:left_shift, :lshift],
|
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+
|
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|
+
|
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|
+
KbNumpadAdd => [:"+", :add],
|
36
|
+
KbNumpadDivide => [:"/", :divide],
|
37
|
+
KbNumpadMultiply => [:"*", :multiply],
|
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|
+
KbNumpadSubtract => [:"-", :subtract],
|
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|
+
KbPageDown => [:page_down],
|
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|
+
KbPageUp => [:page_up],
|
41
|
+
# KbPause => [:pause],
|
42
|
+
KbReturn => [:return],
|
43
|
+
KbRight => [:right_arrow, :right],
|
44
|
+
KbRightAlt => [:right_alt, :ralt],
|
45
|
+
KbRightControl => [:right_control, :right_ctrl, :rctrl],
|
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|
+
KbRightShift => [:right_shift, :rshift],
|
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|
+
KbSpace => [:" ", :space],
|
48
|
+
KbTab => [:tabulator, :tab],
|
49
|
+
KbUp => [:up_arrow, :up],
|
50
|
+
|
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|
+
MsLeft => [:left_mouse_button, :mouse_left],
|
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|
+
MsMiddle => [:middle_mouse_button, :mouse_middle],
|
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|
+
MsRight => [:right_mouse_button, :mouse_right],
|
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|
+
MsWheelDown => [:mouse_wheel_down, :wheel_down],
|
55
|
+
MsWheelUp => [:mouse_wheel_up, :wheel_up],
|
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|
+
|
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|
+
GpDown => [:gamepad_down, :gp_down, :pad_down],
|
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|
+
GpLeft => [:gamepad_left, :gp_left, :pad_left],
|
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|
+
GpRight => [:gamepad_right, :gp_right, :pad_right],
|
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|
+
GpUp => [:gamepad_up, :gp_up, :pad_up]
|
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|
+
}
|
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|
+
|
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|
+
# Letters, A-Z
|
64
|
+
("A".."Z").each do |letter|
|
65
|
+
CONSTANT_TO_SYMBOL[eval("Kb#{letter}")] = [letter.downcase.to_sym]
|
66
|
+
end
|
67
|
+
|
68
|
+
# Numbers, 0-9
|
69
|
+
(0..9).each do |number|
|
70
|
+
CONSTANT_TO_SYMBOL[eval("Kb#{number.to_s}")] = [number.to_s.to_sym]
|
71
|
+
end
|
72
|
+
|
73
|
+
# Numpad-numbers, 0-9
|
74
|
+
(0..9).each do |number|
|
75
|
+
CONSTANT_TO_SYMBOL[eval("KbNumpad#{number.to_s}")] = ["numpad_#{number.to_s}".to_sym]
|
76
|
+
end
|
77
|
+
|
78
|
+
#F-keys, F1-F12
|
79
|
+
(1..12).each do |number|
|
80
|
+
CONSTANT_TO_SYMBOL[eval("KbF#{number.to_s}")] = ["f#{number.to_s}".to_sym]
|
81
|
+
end
|
82
|
+
|
83
|
+
# Gamepad-buttons 0-15
|
84
|
+
(0..15).each do |number|
|
85
|
+
CONSTANT_TO_SYMBOL[eval("GpButton#{number.to_s}")] = ["gamepad_button_#{number.to_s}"]
|
86
|
+
end
|
87
|
+
|
88
|
+
#
|
89
|
+
# Reverse CONSTANT_TO_SYMBOL -> SYMBOL_TO_CONSTNT
|
90
|
+
# like: SYMBOL_TO_CONSTANT = CONSTANT_TO_SYMBOL.invert.dup
|
91
|
+
#
|
92
|
+
SYMBOL_TO_CONSTANT = Hash.new
|
93
|
+
CONSTANT_TO_SYMBOL.each_pair do |constant, symbols|
|
94
|
+
symbols.each do |symbol|
|
95
|
+
SYMBOL_TO_CONSTANT[symbol] = constant
|
96
|
+
end
|
97
|
+
end
|
98
|
+
|
99
|
+
end
|
100
|
+
end
|
@@ -0,0 +1,254 @@
|
|
1
|
+
#--
|
2
|
+
# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
|
3
|
+
# Copyright (C) 2004-2008 John Croisant
|
4
|
+
#
|
5
|
+
# This library is free software; you can redistribute it and/or
|
6
|
+
# modify it under the terms of the GNU Lesser General Public
|
7
|
+
# License as published by the Free Software Foundation; either
|
8
|
+
# version 2.1 of the License, or (at your option) any later version.
|
9
|
+
#
|
10
|
+
# This library is distributed in the hope that it will be useful,
|
11
|
+
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
12
|
+
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
13
|
+
# Lesser General Public License for more details.
|
14
|
+
#
|
15
|
+
# You should have received a copy of the GNU Lesser General Public
|
16
|
+
# License along with this library; if not, write to the Free Software
|
17
|
+
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
18
|
+
#++
|
19
|
+
|
20
|
+
|
21
|
+
module Chingu
|
22
|
+
|
23
|
+
# NamedResource is a mix-in module to implement a globally-available
|
24
|
+
# resource table, a @name variable and accessors, and a system for
|
25
|
+
# automatically loading resources when they are first needed.
|
26
|
+
#
|
27
|
+
# This module is used for Rubygame::Music, Rubygame::Sound, and
|
28
|
+
# Rubygame::Surface. You can use it in your own classes this way:
|
29
|
+
#
|
30
|
+
# 1. Do 'include Rubygame::NamedResource' in your class definition.
|
31
|
+
#
|
32
|
+
# 2. Set MyClass.autoload_dirs to an Array of directories to look
|
33
|
+
# for files when autoloading. Tip: use File.join to create
|
34
|
+
# paths that work on any operating system.
|
35
|
+
#
|
36
|
+
# 3. Define #autoload to implement the behavior for your class,
|
37
|
+
# or leave it as the default if you don't need autoloading.
|
38
|
+
# See the docs for #autoload for more information.
|
39
|
+
#
|
40
|
+
# Here's an example of how you could use this for a class which
|
41
|
+
# loads maps from a file:
|
42
|
+
#
|
43
|
+
# class Map
|
44
|
+
# include Rubygame::NamedResource
|
45
|
+
#
|
46
|
+
# Map.autoload_dirs = [ File.join("maps","world_1"),
|
47
|
+
# File.join("maps","custom") ]
|
48
|
+
#
|
49
|
+
# def autoload( name )
|
50
|
+
# # Searches autoload_dirs for the file
|
51
|
+
# path = find_file( name )
|
52
|
+
#
|
53
|
+
# if( path )
|
54
|
+
# return load_map( path )
|
55
|
+
# else
|
56
|
+
# return nil
|
57
|
+
# end
|
58
|
+
# end
|
59
|
+
#
|
60
|
+
# def load_map( path )
|
61
|
+
# # Your code to do the real loading, then return
|
62
|
+
# # the created instance of Map class.
|
63
|
+
# # ...
|
64
|
+
# return map_instance
|
65
|
+
# end
|
66
|
+
# end
|
67
|
+
#
|
68
|
+
# Here's an example of how you could then use the Map class:
|
69
|
+
#
|
70
|
+
# map = Map["level_1.map"]
|
71
|
+
#
|
72
|
+
# if( map )
|
73
|
+
# start_playing( map )
|
74
|
+
# else
|
75
|
+
# raise "Oops! The map file for Level 1 doesn't exist!"
|
76
|
+
# end
|
77
|
+
#
|
78
|
+
module NamedResource
|
79
|
+
|
80
|
+
|
81
|
+
# Adds class methods when the NamedResource module is included
|
82
|
+
# in a class. (Here, we are assuming that the NamedResource
|
83
|
+
# module was included in a class called MyClass.)
|
84
|
+
module NamedResourceClassMethods
|
85
|
+
|
86
|
+
# An Array of paths to check for files. See #find_file.
|
87
|
+
attr_accessor :autoload_dirs
|
88
|
+
|
89
|
+
|
90
|
+
# call-seq:
|
91
|
+
# MyClass[ name ] -> instance or nil
|
92
|
+
#
|
93
|
+
# Retrieves an instance of the class from a per-class resource
|
94
|
+
# table (Hash).
|
95
|
+
#
|
96
|
+
# If no object has been saved under the given name, invoke
|
97
|
+
# #autoload to try to load a new instance, store it in the
|
98
|
+
# Hash table under this name, and sets the instance's @name
|
99
|
+
# to this name.
|
100
|
+
#
|
101
|
+
def []( name )
|
102
|
+
result = @resources[name]
|
103
|
+
|
104
|
+
if result.nil?
|
105
|
+
result = autoload(name)
|
106
|
+
if result
|
107
|
+
self[name] = result
|
108
|
+
result.name = name
|
109
|
+
end
|
110
|
+
end
|
111
|
+
|
112
|
+
return result
|
113
|
+
end
|
114
|
+
|
115
|
+
|
116
|
+
# call-seq:
|
117
|
+
# MyClass[ name ] = instance
|
118
|
+
#
|
119
|
+
# Stores an instance of the class in a per-class resource table
|
120
|
+
# (Hash) for future access. If another object is already stored
|
121
|
+
# with this name, the old record is lost.
|
122
|
+
#
|
123
|
+
# May raise: TypeError, if you try to store anything
|
124
|
+
# that is not kind of this class.
|
125
|
+
#
|
126
|
+
def []=( name, value )
|
127
|
+
##if( value.kind_of? self )
|
128
|
+
@resources[name] = value
|
129
|
+
##else
|
130
|
+
## raise TypeError, "#{self}#[]= can only store instances of #{self}"
|
131
|
+
##end
|
132
|
+
end
|
133
|
+
|
134
|
+
# call-seq:
|
135
|
+
# MyClass.autoload( name ) -> instance or nil
|
136
|
+
#
|
137
|
+
# This method is invoked when a non-existing resource is
|
138
|
+
# accessed with #[]. By default, this method simply returns
|
139
|
+
# nil, effectively disabling autoloading.
|
140
|
+
#
|
141
|
+
# You should override this method in your class to provide
|
142
|
+
# class-specific loading behavior, or leave it as the default if
|
143
|
+
# you don't need autoloading. Your method should return either
|
144
|
+
# an instance of the class, or nil.
|
145
|
+
#
|
146
|
+
# NOTE: The #find_file method is useful for getting the full
|
147
|
+
# path to a file which matches the name. That's what it's there
|
148
|
+
# for, so you should use it!
|
149
|
+
#
|
150
|
+
def autoload( name )
|
151
|
+
nil
|
152
|
+
end
|
153
|
+
|
154
|
+
|
155
|
+
# call-seq:
|
156
|
+
# MyClass.basename( path ) -> filename
|
157
|
+
#
|
158
|
+
# Returns the basename for the path (i.e. the
|
159
|
+
# filename without the directory). Same as
|
160
|
+
# File.basename
|
161
|
+
#
|
162
|
+
def basename( path )
|
163
|
+
File.basename( path )
|
164
|
+
end
|
165
|
+
|
166
|
+
|
167
|
+
# call-seq:
|
168
|
+
# MyClass.exist?( path ) -> true or false
|
169
|
+
#
|
170
|
+
# True if the given path points to a file
|
171
|
+
# that exists, otherwise false. Same as
|
172
|
+
# File.exist?
|
173
|
+
#
|
174
|
+
def exist?( path )
|
175
|
+
File.exist?(path)
|
176
|
+
end
|
177
|
+
|
178
|
+
|
179
|
+
# call-seq:
|
180
|
+
# MyClass.find_file( filename ) -> path or nil
|
181
|
+
#
|
182
|
+
# Checks every directory in @autoload_dirs for
|
183
|
+
# a file with the given name, and returns the
|
184
|
+
# path (directory and name) for the first match.
|
185
|
+
#
|
186
|
+
# If no directories have a file with that name,
|
187
|
+
# return nil.
|
188
|
+
#
|
189
|
+
def find_file( filename )
|
190
|
+
dir = @autoload_dirs.find { |dir|
|
191
|
+
exist?( File.join(dir,filename) )
|
192
|
+
}
|
193
|
+
|
194
|
+
if dir
|
195
|
+
return File.join(dir,filename)
|
196
|
+
else
|
197
|
+
return nil
|
198
|
+
end
|
199
|
+
end
|
200
|
+
|
201
|
+
end
|
202
|
+
|
203
|
+
|
204
|
+
# Sets up the class when this module is included.
|
205
|
+
# Adds the class methods and defines class instance
|
206
|
+
# variables.
|
207
|
+
def self.included( object ) # :nodoc:
|
208
|
+
|
209
|
+
class << object
|
210
|
+
include NamedResourceClassMethods
|
211
|
+
end
|
212
|
+
|
213
|
+
object.instance_eval do
|
214
|
+
@resources = Hash.new
|
215
|
+
@autoload_dirs = []
|
216
|
+
end
|
217
|
+
|
218
|
+
end
|
219
|
+
|
220
|
+
|
221
|
+
# Returns the instance's @name. See also #name=.
|
222
|
+
def name
|
223
|
+
@name
|
224
|
+
end
|
225
|
+
|
226
|
+
#
|
227
|
+
# Sets the instance's @name to the given String, or nil to
|
228
|
+
# unset the name. See also #name.
|
229
|
+
#
|
230
|
+
# NOTE: This does not automatically store the instance in the
|
231
|
+
# class resource table by name. Use the #[]= class method to do
|
232
|
+
# that.
|
233
|
+
#
|
234
|
+
# The string is dup'ed and frozen before being stored.
|
235
|
+
#
|
236
|
+
# May raise: TypeError, if new_name is not a String or nil.
|
237
|
+
#
|
238
|
+
def name=( new_name )
|
239
|
+
if new_name.nil?
|
240
|
+
return @name = nil
|
241
|
+
end
|
242
|
+
|
243
|
+
unless new_name.kind_of? String
|
244
|
+
raise TypeError, "name must be a String (got #{new_name.class})"
|
245
|
+
end
|
246
|
+
|
247
|
+
@name = new_name.dup
|
248
|
+
@name.freeze
|
249
|
+
end
|
250
|
+
|
251
|
+
|
252
|
+
end
|
253
|
+
|
254
|
+
end
|