chingu 0.5.5.3
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- data.tar.gz.sig +0 -0
- data/History.txt +21 -0
- data/LICENSE +504 -0
- data/Manifest.txt +72 -0
- data/README.rdoc +588 -0
- data/Rakefile +19 -0
- data/benchmarks/README.txt +1 -0
- data/benchmarks/benchmark.rb +6 -0
- data/benchmarks/benchmark3.rb +23 -0
- data/benchmarks/benchmark4.rb +71 -0
- data/benchmarks/benchmark5.rb +91 -0
- data/benchmarks/benchmark6.rb +23 -0
- data/benchmarks/meta_benchmark.rb +67 -0
- data/benchmarks/meta_benchmark2.rb +39 -0
- data/chingu.gemspec +34 -0
- data/examples/example1.rb +37 -0
- data/examples/example10.rb +75 -0
- data/examples/example11.rb +51 -0
- data/examples/example12.rb +67 -0
- data/examples/example2.rb +115 -0
- data/examples/example3.rb +40 -0
- data/examples/example4.rb +175 -0
- data/examples/example5.rb +107 -0
- data/examples/example6.rb +57 -0
- data/examples/example7.rb +133 -0
- data/examples/example8.rb +109 -0
- data/examples/example9.rb +106 -0
- data/examples/media/Parallax-scroll-example-layer-0.png +0 -0
- data/examples/media/Parallax-scroll-example-layer-1.png +0 -0
- data/examples/media/Parallax-scroll-example-layer-2.png +0 -0
- data/examples/media/Parallax-scroll-example-layer-3.png +0 -0
- data/examples/media/background1.png +0 -0
- data/examples/media/fire_bullet.png +0 -0
- data/examples/media/fireball.png +0 -0
- data/examples/media/particle.png +0 -0
- data/examples/media/ruby.png +0 -0
- data/examples/media/spaceship.png +0 -0
- data/examples/media/stickfigure.bmp +0 -0
- data/examples/media/stickfigure.png +0 -0
- data/examples/media/video_games.png +0 -0
- data/lib/chingu.rb +32 -0
- data/lib/chingu/actor.rb +17 -0
- data/lib/chingu/animation.rb +142 -0
- data/lib/chingu/assets.rb +64 -0
- data/lib/chingu/basic_game_object.rb +132 -0
- data/lib/chingu/core_extensions.rb +53 -0
- data/lib/chingu/effects.rb +36 -0
- data/lib/chingu/fpscounter.rb +62 -0
- data/lib/chingu/game_object.rb +127 -0
- data/lib/chingu/game_object_list.rb +91 -0
- data/lib/chingu/game_state.rb +137 -0
- data/lib/chingu/game_state_manager.rb +284 -0
- data/lib/chingu/game_states/debug.rb +65 -0
- data/lib/chingu/game_states/fade_to.rb +91 -0
- data/lib/chingu/game_states/pause.rb +57 -0
- data/lib/chingu/gfx_helpers.rb +89 -0
- data/lib/chingu/helpers.rb +166 -0
- data/lib/chingu/inflector.rb +34 -0
- data/lib/chingu/input.rb +100 -0
- data/lib/chingu/named_resource.rb +254 -0
- data/lib/chingu/parallax.rb +83 -0
- data/lib/chingu/particle.rb +21 -0
- data/lib/chingu/rect.rb +612 -0
- data/lib/chingu/require_all.rb +133 -0
- data/lib/chingu/text.rb +56 -0
- data/lib/chingu/traits/collision_detection.rb +172 -0
- data/lib/chingu/traits/effect.rb +113 -0
- data/lib/chingu/traits/input.rb +38 -0
- data/lib/chingu/traits/retrofy.rb +53 -0
- data/lib/chingu/traits/rotation_center.rb +84 -0
- data/lib/chingu/traits/timer.rb +90 -0
- data/lib/chingu/traits/velocity.rb +67 -0
- data/lib/chingu/window.rb +170 -0
- metadata +162 -0
- metadata.gz.sig +1 -0
@@ -0,0 +1,83 @@
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#
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# Class for simple parallaxscrolling
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# See: http://en.wikipedia.org/wiki/Parallax_scrolling
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#
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module Chingu
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class Parallax < Chingu::GameObject
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attr_reader :backgrounds
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#
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# Options (in hash-format):
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#
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# repeat: [true|false] When one background ends within the screen, repeat/loop it
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#
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def initialize(options)
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super(options)
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@repeat = options[:repeat] || true
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@backgrounds = Array.new
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end
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#
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# Add one background, either an ParallaxBackground-object or a Hash of options to create one
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# You can also add new backgrounds with the shortcut "<<":
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# @parallax << {:image => "landscape.png", :damping => 1}
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#
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def add_background(arg)
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@backgrounds << (arg.is_a?(ParallaxBackground) ? arg : ParallaxBackground.new(arg))
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end
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alias << add_background
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#
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# TODO: make use of $window.milliseconds_since_last_update here!
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#
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def update
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@backgrounds.each do |background|
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background.x = -@x / background.damping
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background.y = @y / background.damping
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# This is the magic that repeats the background to the left and right
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background.x -= background.image.width while background.x > 0
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end
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end
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#
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# Draw
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#
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def draw
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@backgrounds.each do |background|
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background.draw
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save_x = background.x
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## If background lands inside our screen, repeat it
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while (background.x + background.image.width) < $window.width
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background.x += background.image.width
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background.draw
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end
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background.x = save_x
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end
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self
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end
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end
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#
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# One background item
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#
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class ParallaxBackground < Chingu::GameObject
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@@zorder_counter = 0
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attr_reader :damping
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def initialize(options)
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## No auto update/draw, the parentclass Parallax takes care of that!
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options.merge!(:draw => false, :update => false)
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# If no zorder is given, use a global incrementing counter. First added, furthest behind when drawn.
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options.merge!(:zorder => (@@zorder_counter+=1)) if options[:zorder].nil?
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super(options)
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@damping = options[:damping] || 10
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end
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end
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end
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#
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# Our basic particle class, basicly just a GameObject with trait "effect"
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#
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# TODO: expand on this further, as it is now it doesn't add much.
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#
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module Chingu
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class Particle < Chingu::GameObject
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has_trait :effect
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def initialize(options)
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super({:mode => :additive}.merge(options))
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@animation = options[:animation] || nil
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end
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def update
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super
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self.image = @animation.next! if @animation
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end
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end
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end
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data/lib/chingu/rect.rb
ADDED
@@ -0,0 +1,612 @@
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#--
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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# Copyright (C) 2004-2007 John Croisant
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#++
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#--
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# Table of Contents:
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#
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# class Rect
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# GENERAL:
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# initialize
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# new_from_object
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# to_s
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# to_a, to_ary
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# []
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# ATTRIBUTES:
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# x, y, w, h [<- accessors]
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# width, height, size
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# left, top, right, bottom
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# center, centerx, centery
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# topleft, topright
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# bottomleft, bottomright
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# midleft, midtop, midright, midbottom
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# UTILITY METHODS:
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# clamp, clamp!
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# clip, clip!
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# collide_hash, collide_hash_all
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# collide_array, collide_array_all
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# collide_point?
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# collide_rect?
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# contain?
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# inflate, inflate!
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# move, move!
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# normalize, normalize!
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# union, union!
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# union_all, union_all!
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#
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# class Surface
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# make_rect
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#
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#++
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module Chingu
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# A Rect is a representation of a rectangle, with four core attributes
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# (x offset, y offset, width, and height) and a variety of functions
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# for manipulating and accessing these attributes.
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#
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# Like all coordinates in Rubygame (and its base library, SDL), x and y
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# offsets are measured from the top-left corner of the screen, with greater
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# y offsets being lower. Thus, specifying the x and y offsets of the Rect
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# is equivalent to setting the location of its top-left corner.
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#
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# In Rubygame, Rects are used for collision detection and describing
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# the area of a Surface to operate on.
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class Rect < Array
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#--
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# GENERAL
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#++
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# Create a new Rect, attempting to extract its own information from
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# the given arguments. The arguments must fall into one of these cases:
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#
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# - 4 integers +(x, y, w, h)+.
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# - 1 Rect or Array containing 4 integers +([x, y, w, h])+.
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# - 2 Arrays containing 2 integers each +([x,y], [w,h])+.
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# - 1 object with a +rect+ attribute which is a valid Rect object.
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#
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# All rect core attributes (x,y,w,h) must be integers.
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#
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def initialize(*argv)
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case argv.length
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when 1
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if argv[0].kind_of? Array; super(argv[0])
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elsif argv[0].respond_to? :rect; super(argv[0])
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end
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when 2
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super(argv[0].concat(argv[1]))
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when 4
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super(argv)
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end
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return self
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end
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# Extract or generate a Rect from the given object, if possible, using the
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# following process:
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#
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# 1. If it's a Rect already, return a duplicate Rect.
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# 2. Elsif it's an Array with at least 4 values, make a Rect from it.
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# 3. Elsif it has a +rect+ attribute., perform (1) and (2) on that.
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# 4. Otherwise, raise TypeError.
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#
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# See also Surface#make_rect()
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def Rect.new_from_object(object)
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case(object)
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when Rect
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return object.dup
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when Array
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if object.length >= 4
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return Rect.new(object)
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else
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raise(ArgumentError,"Array does not have enough indices to be made into a Rect (%d for 4)."%object.length )
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end
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else
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begin
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case(object.rect)
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when Rect
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return object.rect.dup
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when Array
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if object.rect.length >= 4
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return Rect.new(object.rect)
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else
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raise(ArgumentError,"Array does not have enough indices to be made into a Rect (%d for 4)."%object.rect.length )
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end
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end # case object.rect
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rescue NoMethodError # if no rect.rect
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raise(TypeError,"Object must be a Rect or Array [x,y,w,h], or have an attribute called 'rect'. (Got %s instance.)"%object.class)
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end
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end # case object
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end
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+
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+
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# Print the Rect in the form "+#<Rect [x,y,w,h]>+"
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def to_s; "#<Rect [%s,%s,%s,%s]>"%self; end
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+
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# Print the Rect in the form "+#<Rect:id [x,y,w,h]>+"
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def inspect; "#<Rect:#{self.object_id} [%s,%s,%s,%s]>"%self; end
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+
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#--
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# ATTRIBUTES
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#++
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# Returns self.at(0)
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def x; return self.at(0); end
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# Sets self[0] to +val+
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def x=(val); self[0] = val; end
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+
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alias left x
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alias left= x=;
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alias l x
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alias l= x=;
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+
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# Returns self.at(1)
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def y; return self.at(1); end
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# Sets self[1] to +val+
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def y=(val); self[1] = val; end
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+
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alias top y
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alias top= y=;
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alias t y
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alias t= y=;
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+
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# Returns self.at(2)
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def w; return self.at(2); end
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# Sets self[2] to +val+
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def w=(val); self[2] = val; end
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+
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alias width w
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alias width= w=;
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+
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# Returns self.at(3)
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def h; return self.at(3); end
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# Sets self[3] to +val+
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def h=(val); self[3] = val; end
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+
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alias height h
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alias height= h=;
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+
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# Return the width and height of the Rect.
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def size; return self[2,2]; end
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+
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# Set the width and height of the Rect.
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def size=(size)
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raise ArgumentError, "Rect#size= takes an Array of form [width, height]." if size.size != 2
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self[2,2] = size
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size
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end
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+
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# Return the x coordinate of the right side of the Rect.
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def right; return self.at(0)+self.at(2); end
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+
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# Set the x coordinate of the right side of the Rect by translating the
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# Rect (adjusting the x offset).
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def right=(r); self[0] = r - self.at(2); return r; end
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+
|
201
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alias r right
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alias r= right=;
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+
|
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# Return the y coordinate of the bottom side of the Rect.
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def bottom; return self.at(1)+self.at(3); end
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+
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# Set the y coordinate of the bottom side of the Rect by translating the
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# Rect (adjusting the y offset).
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def bottom=(b); self[1] = b - self.at(3); return b; end
|
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+
|
211
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alias b bottom
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alias b= bottom=;
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+
|
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# Return the x and y coordinates of the center of the Rect.
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def center; return self.centerx, self.centery; end
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+
|
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# Set the x and y coordinates of the center of the Rect by translating the
|
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# Rect (adjusting the x and y offsets).
|
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def center=(center)
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raise ArgumentError, "Rect#center= takes an Array of the form [x,y]." if center.size != 2
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self.centerx, self.centery = center
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center
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223
|
+
end
|
224
|
+
alias c center
|
225
|
+
alias c= center=;
|
226
|
+
|
227
|
+
# Return the x coordinate of the center of the Rect
|
228
|
+
def centerx; return self.at(0)+(self.at(2).div(2)); end
|
229
|
+
|
230
|
+
# Set the x coordinate of the center of the Rect by translating the
|
231
|
+
# Rect (adjusting the x offset).
|
232
|
+
def centerx=(x); self[0] = x - (self.at(2).div(2)); return x; end
|
233
|
+
|
234
|
+
alias cx centerx
|
235
|
+
alias cx= centerx=;
|
236
|
+
|
237
|
+
# Return the y coordinate of the center of the Rect
|
238
|
+
def centery; return self.at(1)+(self.at(3).div(2)); end
|
239
|
+
|
240
|
+
# Set the y coordinate of the center of the Rect by translating the
|
241
|
+
# Rect (adjusting the y offset).
|
242
|
+
def centery=(y); self[1] = y- (self.at(3).div(2)); return y; end
|
243
|
+
|
244
|
+
alias cy centery
|
245
|
+
alias cy= centery=;
|
246
|
+
|
247
|
+
# Return the x and y coordinates of the top-left corner of the Rect
|
248
|
+
def topleft; return self[0,2].to_a; end
|
249
|
+
|
250
|
+
# Set the x and y coordinates of the top-left corner of the Rect by
|
251
|
+
# translating the Rect (adjusting the x and y offsets).
|
252
|
+
def topleft=(topleft)
|
253
|
+
raise ArgumentError, "Rect#topright= takes an Array of form [x, y]." if topleft.size != 2
|
254
|
+
self[0,2] = topleft
|
255
|
+
return topleft
|
256
|
+
end
|
257
|
+
|
258
|
+
alias tl topleft
|
259
|
+
alias tl= topleft=;
|
260
|
+
|
261
|
+
# Return the x and y coordinates of the top-right corner of the Rect
|
262
|
+
def topright; return self.right, self.at(1); end
|
263
|
+
|
264
|
+
# Set the x and y coordinates of the top-right corner of the Rect by
|
265
|
+
# translating the Rect (adjusting the x and y offsets).
|
266
|
+
def topright=(topright)
|
267
|
+
raise ArgumentError, "Rect#topright= takes an Array of form [x, y]." if topright.size != 2
|
268
|
+
self.right, self[1] = topright
|
269
|
+
return topright
|
270
|
+
end
|
271
|
+
|
272
|
+
alias tr topright
|
273
|
+
alias tr= topright=;
|
274
|
+
|
275
|
+
# Return the x and y coordinates of the bottom-left corner of the Rect
|
276
|
+
def bottomleft; return self.at(0), self.bottom; end
|
277
|
+
|
278
|
+
# Set the x and y coordinates of the bottom-left corner of the Rect by
|
279
|
+
# translating the Rect (adjusting the x and y offsets).
|
280
|
+
def bottomleft=(bottomleft)
|
281
|
+
raise ArgumentError, "Rect#bottomleft= takes an Array of form [x, y]." if bottomleft.size != 2
|
282
|
+
self[0], self.bottom = bottomleft
|
283
|
+
return bottomleft
|
284
|
+
end
|
285
|
+
|
286
|
+
alias bl bottomleft
|
287
|
+
alias bl= bottomleft=;
|
288
|
+
|
289
|
+
# Return the x and y coordinates of the bottom-right corner of the Rect
|
290
|
+
def bottomright; return self.right, self.bottom; end
|
291
|
+
|
292
|
+
# Set the x and y coordinates of the bottom-right corner of the Rect by
|
293
|
+
# translating the Rect (adjusting the x and y offsets).
|
294
|
+
def bottomright=(bottomright)
|
295
|
+
raise ArgumentError, "Rect#bottomright= takes an Array of form [x, y]." if bottomright.size != 2
|
296
|
+
self.right, self.bottom = bottomright
|
297
|
+
return bottomright
|
298
|
+
end
|
299
|
+
|
300
|
+
alias br bottomright
|
301
|
+
alias br= bottomright=;
|
302
|
+
|
303
|
+
# Return the x and y coordinates of the midpoint on the left side of the
|
304
|
+
# Rect.
|
305
|
+
def midleft; return self.at(0), self.centery; end
|
306
|
+
|
307
|
+
# Set the x and y coordinates of the midpoint on the left side of the Rect
|
308
|
+
# by translating the Rect (adjusting the x and y offsets).
|
309
|
+
def midleft=(midleft)
|
310
|
+
raise ArgumentError, "Rect#midleft= takes an Array of form [x, y]." if midleft.size != 2
|
311
|
+
self[0], self.centery = midleft
|
312
|
+
return midleft
|
313
|
+
end
|
314
|
+
|
315
|
+
alias ml midleft
|
316
|
+
alias ml= midleft=;
|
317
|
+
|
318
|
+
# Return the x and y coordinates of the midpoint on the left side of the
|
319
|
+
# Rect.
|
320
|
+
def midtop; return self.centerx, self.at(1); end
|
321
|
+
|
322
|
+
# Set the x and y coordinates of the midpoint on the top side of the Rect
|
323
|
+
# by translating the Rect (adjusting the x and y offsets).
|
324
|
+
def midtop=(midtop)
|
325
|
+
raise ArgumentError, "Rect#midtop= takes an Array of form [x, y]." if midtop.size != 2
|
326
|
+
self.centerx, self[1] = midtop
|
327
|
+
return midtop
|
328
|
+
end
|
329
|
+
|
330
|
+
alias mt midtop
|
331
|
+
alias mt= midtop=;
|
332
|
+
|
333
|
+
# Return the x and y coordinates of the midpoint on the left side of the
|
334
|
+
# Rect.
|
335
|
+
def midright; return self.right, self.centery; end
|
336
|
+
|
337
|
+
# Set the x and y coordinates of the midpoint on the right side of the Rect
|
338
|
+
# by translating the Rect (adjusting the x and y offsets).
|
339
|
+
def midright=(midright)
|
340
|
+
raise ArgumentError, "Rect#midright= takes an Array of form [x, y]." if midright.size != 2
|
341
|
+
self.right, self.centery = midright
|
342
|
+
return midright
|
343
|
+
end
|
344
|
+
|
345
|
+
alias mr midright
|
346
|
+
alias mr= midright=;
|
347
|
+
|
348
|
+
# Return the x and y coordinates of the midpoint on the left side of the
|
349
|
+
# Rect.
|
350
|
+
def midbottom; return self.centerx, self.bottom; end
|
351
|
+
|
352
|
+
# Set the x and y coordinates of the midpoint on the bottom side of the
|
353
|
+
# Rect by translating the Rect (adjusting the x and y offsets).
|
354
|
+
def midbottom=(midbottom)
|
355
|
+
raise ArgumentError, "Rect#midbottom= takes an Array of form [x, y]." if midbottom.size != 2
|
356
|
+
self.centerx, self.bottom = midbottom
|
357
|
+
return midbottom
|
358
|
+
end
|
359
|
+
|
360
|
+
alias mb midbottom
|
361
|
+
alias mb= midbottom=;
|
362
|
+
|
363
|
+
#--
|
364
|
+
# UTILITY METHODS
|
365
|
+
#++
|
366
|
+
|
367
|
+
|
368
|
+
# As #clamp!, but the original caller is not changed.
|
369
|
+
def clamp(rect)
|
370
|
+
self.dup.clamp!(rect)
|
371
|
+
end
|
372
|
+
|
373
|
+
# Translate the calling Rect to be entirely inside the given Rect. If
|
374
|
+
# the caller is too large along either axis to fit in the given rect,
|
375
|
+
# it is centered with respect to the given rect, along that axis.
|
376
|
+
def clamp!(rect)
|
377
|
+
nself = self.normalize
|
378
|
+
rect = Rect.new_from_object(rect)
|
379
|
+
#If self is inside given, there is no need to move self
|
380
|
+
unless rect.contain?(nself)
|
381
|
+
|
382
|
+
#If self is too wide:
|
383
|
+
if nself.at(2) >= rect.at(2)
|
384
|
+
self[0] = rect.centerx - nself.at(2).div(2)
|
385
|
+
#Else self is not too wide
|
386
|
+
else
|
387
|
+
#If self is to the left of arg
|
388
|
+
if nself.at(0) < rect.at(0)
|
389
|
+
self[0] = rect.at(0)
|
390
|
+
#If self is to the right of arg
|
391
|
+
elsif nself.right > rect.right
|
392
|
+
self[0] = rect.right - nself.at(2)
|
393
|
+
#Otherwise, leave x alone
|
394
|
+
end
|
395
|
+
end
|
396
|
+
|
397
|
+
#If self is too tall:
|
398
|
+
if nself.at(3) >= rect.at(3)
|
399
|
+
self[1] = rect.centery - nself.at(3).div(2)
|
400
|
+
#Else self is not too tall
|
401
|
+
else
|
402
|
+
#If self is above arg
|
403
|
+
if nself.at(1) < rect.at(1)
|
404
|
+
self[1] = rect.at(1)
|
405
|
+
#If self below arg
|
406
|
+
elsif nself.bottom > rect.bottom
|
407
|
+
self[1] = rect.bottom - nself.at(3)
|
408
|
+
#Otherwise, leave y alone
|
409
|
+
end
|
410
|
+
end
|
411
|
+
end
|
412
|
+
return self
|
413
|
+
end
|
414
|
+
|
415
|
+
# As #clip!, but the original caller is not changed.
|
416
|
+
def clip(rect)
|
417
|
+
self.dup.clip!(rect)
|
418
|
+
end
|
419
|
+
|
420
|
+
# Crop the calling Rect to be entirely inside the given Rect. If the
|
421
|
+
# caller does not intersect the given Rect at all, its width and height
|
422
|
+
# are set to zero, but its x and y offsets are not changed.
|
423
|
+
#
|
424
|
+
# As a side effect, the Rect is normalized.
|
425
|
+
def clip!(rect)
|
426
|
+
nself = self.normalize
|
427
|
+
other = Rect.new_from_object(rect).normalize!
|
428
|
+
if self.collide_rect?(other)
|
429
|
+
self[0] = [nself.at(0), other.at(0)].max
|
430
|
+
self[1] = [nself.at(1), other.at(1)].max
|
431
|
+
self[2] = [nself.right, other.right].min - self.at(0)
|
432
|
+
self[3] = [nself.bottom, other.bottom].min - self.at(1)
|
433
|
+
else #if they do not intersect at all:
|
434
|
+
self[0], self[1] = nself.topleft
|
435
|
+
self[2], self[3] = 0, 0
|
436
|
+
end
|
437
|
+
return self
|
438
|
+
end
|
439
|
+
|
440
|
+
# Iterate through all key/value pairs in the given hash table, and
|
441
|
+
# return the first pair whose value is a Rect that collides with the
|
442
|
+
# caller.
|
443
|
+
#
|
444
|
+
# Because a hash table is unordered, you should not expect any
|
445
|
+
# particular Rect to be returned first.
|
446
|
+
def collide_hash(hash_rects)
|
447
|
+
hash_rects.each { |key,value|
|
448
|
+
if value.collide_rect?+(self); return [key,value]; end
|
449
|
+
}
|
450
|
+
return nil
|
451
|
+
end
|
452
|
+
|
453
|
+
# Iterate through all key/value pairs in the given hash table, and
|
454
|
+
# return an Array of every pair whose value is a Rect that collides
|
455
|
+
# the caller.
|
456
|
+
#
|
457
|
+
# Because a hash table is unordered, you should not expect the returned
|
458
|
+
# pairs to be in any particular order.
|
459
|
+
def collide_hash_all(hash_rects)
|
460
|
+
hash_rects.select { |key,value|
|
461
|
+
value.collide_rect?+(self)
|
462
|
+
}
|
463
|
+
end
|
464
|
+
|
465
|
+
# Iterate through all elements in the given Array, and return
|
466
|
+
# the *index* of the first element which is a Rect that collides with
|
467
|
+
# the caller.
|
468
|
+
def collide_array(array_rects)
|
469
|
+
for i in (0...(array_rects.length))
|
470
|
+
if array_rects[i].collide_rect?(self)
|
471
|
+
return i
|
472
|
+
end
|
473
|
+
end
|
474
|
+
return nil
|
475
|
+
end
|
476
|
+
|
477
|
+
# Iterate through all elements in the given Array, and return
|
478
|
+
# an Array containing the *indices* of every element that is a Rect
|
479
|
+
# that collides with the caller.
|
480
|
+
def collide_array_all(array_rects)
|
481
|
+
indexes = []
|
482
|
+
for i in (0...(array_rects.length))
|
483
|
+
if array_rects[i].collide_rect?(self)
|
484
|
+
indexes += [i]
|
485
|
+
end
|
486
|
+
end
|
487
|
+
return indexes
|
488
|
+
end
|
489
|
+
|
490
|
+
# True if the point is inside (including on the border) of the caller.
|
491
|
+
# If you have Array of coordinates, you can use collide_point?(*coords).
|
492
|
+
def collide_point?(x,y)
|
493
|
+
nself = normalize()
|
494
|
+
x.between?(nself.left,nself.right) && y.between?(nself.top,nself.bottom)
|
495
|
+
end
|
496
|
+
|
497
|
+
# True if the caller and the given Rect overlap (or touch) at all.
|
498
|
+
def collide_rect?(rect)
|
499
|
+
nself = self.normalize
|
500
|
+
rect = Rect.new_from_object(rect).normalize!
|
501
|
+
return ((nself.l >= rect.l && nself.l <= rect.r) or (rect.l >= nself.l && rect.l <= nself.r)) &&
|
502
|
+
((nself.t >= rect.t && nself.t <= rect.b) or (rect.t >= nself.t && rect.t <= nself.b))
|
503
|
+
end
|
504
|
+
|
505
|
+
# True if the given Rect is totally within the caller. Borders may
|
506
|
+
# overlap.
|
507
|
+
def contain?(rect)
|
508
|
+
nself = self.normalize
|
509
|
+
rect = Rect.new_from_object(rect).normalize!
|
510
|
+
return (nself.left <= rect.left and rect.right <= nself.right and
|
511
|
+
nself.top <= rect.top and rect.bottom <= nself.bottom)
|
512
|
+
end
|
513
|
+
|
514
|
+
# As #inflate!, but the original caller is not changed.
|
515
|
+
def inflate(x,y)
|
516
|
+
return self.class.new(self.at(0) - x.div(2),
|
517
|
+
self.at(1) - y.div(2),
|
518
|
+
self.at(2) + x,
|
519
|
+
self.at(3) + y)
|
520
|
+
end
|
521
|
+
|
522
|
+
# Increase the Rect's size is the x and y directions, while keeping the
|
523
|
+
# same center point. For best results, expand by an even number.
|
524
|
+
# X and y inflation can be given as an Array or as separate values.
|
525
|
+
def inflate!(x,y)
|
526
|
+
self[0] -= x.div(2)
|
527
|
+
self[1] -= y.div(2)
|
528
|
+
self[2] += x
|
529
|
+
self[3] += y
|
530
|
+
return self
|
531
|
+
end
|
532
|
+
|
533
|
+
# As #move!, but the original caller is not changed.
|
534
|
+
def move(x,y)
|
535
|
+
self.dup.move!(x,y)
|
536
|
+
end
|
537
|
+
|
538
|
+
# Translate the Rect by the given amounts in the x and y directions.
|
539
|
+
# Positive values are rightward for x and downward for y.
|
540
|
+
# X and y movement can be given as an Array or as separate values.
|
541
|
+
def move!(x,y)
|
542
|
+
self[0]+=x; self[1]+=y
|
543
|
+
return self
|
544
|
+
end
|
545
|
+
|
546
|
+
# As #normalize!, but the original caller is not changed.
|
547
|
+
def normalize
|
548
|
+
self.dup.normalize!()
|
549
|
+
end
|
550
|
+
|
551
|
+
# Fix Rects that have negative width or height, without changing the
|
552
|
+
# area it represents. Has no effect on Rects with non-negative width
|
553
|
+
# and height. Some Rect methods will automatically normalize the Rect.
|
554
|
+
def normalize!
|
555
|
+
if self.at(2) < 0
|
556
|
+
self[0], self[2] = self.at(0)+self.at(2), -self.at(2)
|
557
|
+
end
|
558
|
+
if self.at(3) < 0
|
559
|
+
self[1], self[3] = self.at(1)+self.at(3), -self.at(3)
|
560
|
+
end
|
561
|
+
self
|
562
|
+
end
|
563
|
+
|
564
|
+
# As #union!, but the original caller is not changed.
|
565
|
+
def union(rect)
|
566
|
+
self.dup.union!(rect)
|
567
|
+
end
|
568
|
+
|
569
|
+
# Expand the caller to also cover the given Rect. The Rect is still a
|
570
|
+
# rectangle, so it may also cover areas that neither of the original
|
571
|
+
# Rects did, for example areas between the two Rects.
|
572
|
+
def union!(rect)
|
573
|
+
self.normalize!
|
574
|
+
rleft, rtop = self.topleft
|
575
|
+
rright, rbottom = self.bottomright
|
576
|
+
r2 = Rect.new_from_object(rect).normalize!
|
577
|
+
|
578
|
+
rleft = [rleft, r2.left].min
|
579
|
+
rtop = [rtop, r2.top].min
|
580
|
+
rright = [rright, r2.right].max
|
581
|
+
rbottom = [rbottom, r2.bottom].max
|
582
|
+
|
583
|
+
self[0,4] = rleft, rtop, rright - rleft, rbottom - rtop
|
584
|
+
return self
|
585
|
+
end
|
586
|
+
|
587
|
+
# As #union_all!, but the original caller is not changed.
|
588
|
+
def union_all(array_rects)
|
589
|
+
self.dup.union_all!(array_rects)
|
590
|
+
end
|
591
|
+
|
592
|
+
# Expand the caller to cover all of the given Rects. See also #union!
|
593
|
+
def union_all!(array_rects)
|
594
|
+
array_rects.each do |r|
|
595
|
+
self.union!(r)
|
596
|
+
end
|
597
|
+
return self
|
598
|
+
end
|
599
|
+
|
600
|
+
|
601
|
+
end # class Rect
|
602
|
+
|
603
|
+
|
604
|
+
class Surface
|
605
|
+
# Return a Rect with the same width and height as the Surface, positioned
|
606
|
+
# at (0,0).
|
607
|
+
def make_rect()
|
608
|
+
return Rect.new(0,0,self.width,self.height)
|
609
|
+
end
|
610
|
+
end
|
611
|
+
|
612
|
+
end # module Rubygame
|