cesium 0.13.2 → 0.14.0
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- data/app/assets/javascripts/Cesium.js +2 -2
- data/app/assets/javascripts/Core/Clock.js +81 -81
- data/app/assets/javascripts/Core/ClockRange.js +5 -3
- data/app/assets/javascripts/Core/ClockStep.js +7 -1
- data/app/assets/javascripts/Core/Event.js +12 -11
- data/app/assets/javascripts/Core/JulianDate.js +16 -0
- data/app/assets/javascripts/DynamicScene/CompositeDynamicObjectCollection.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicBillboardVisualizer.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizer.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicConeVisualizerUsingCustomSensor.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicEllipsoidVisualizer.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicLabelVisualizer.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicPathVisualizer.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicPointVisualizer.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicPolygonVisualizer.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicPolylineVisualizer.js +1 -1
- data/app/assets/javascripts/DynamicScene/DynamicPyramidVisualizer.js +1 -1
- data/app/assets/javascripts/Renderer/ClearCommand.js +1 -1
- data/app/assets/javascripts/Renderer/Context.js +23 -0
- data/app/assets/javascripts/Renderer/DrawCommand.js +1 -1
- data/app/assets/javascripts/Scene/BillboardCollection.js +14 -24
- data/app/assets/javascripts/Scene/EllipsoidPrimitive.js +8 -31
- data/app/assets/javascripts/Scene/PerformanceDisplay.js +13 -4
- data/app/assets/javascripts/Scene/Tile.js +11 -6
- data/app/assets/javascripts/Scene/ViewportQuad.js +21 -36
- data/app/assets/javascripts/Shaders/BillboardCollectionFS.js +15 -11
- data/app/assets/javascripts/Shaders/BillboardCollectionVS.js +47 -27
- data/app/assets/javascripts/Shaders/BuiltinFunctions.js +886 -228
- data/app/assets/javascripts/Shaders/CentralBodyFS.js +173 -40
- data/app/assets/javascripts/Shaders/CentralBodyFSDepth.js +17 -14
- data/app/assets/javascripts/Shaders/CentralBodyFSPole.js +25 -19
- data/app/assets/javascripts/Shaders/CentralBodyVS.js +61 -31
- data/app/assets/javascripts/Shaders/CentralBodyVSDepth.js +5 -4
- data/app/assets/javascripts/Shaders/CentralBodyVSPole.js +9 -7
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeFS.js +392 -299
- data/app/assets/javascripts/Shaders/ComplexConicSensorVolumeVS.js +12 -8
- data/app/assets/javascripts/Shaders/ConstructiveSolidGeometry.js +836 -530
- data/app/assets/javascripts/Shaders/CustomSensorVolumeFS.js +95 -58
- data/app/assets/javascripts/Shaders/CustomSensorVolumeVS.js +7 -6
- data/app/assets/javascripts/Shaders/EllipsoidFS.js +34 -26
- data/app/assets/javascripts/Shaders/EllipsoidVS.js +21 -5
- data/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js +19 -11
- data/app/assets/javascripts/Shaders/Materials/BlobMaterial.js +13 -9
- data/app/assets/javascripts/Shaders/Materials/BrickMaterial.js +33 -22
- data/app/assets/javascripts/Shaders/Materials/BumpMapMaterial.js +24 -17
- data/app/assets/javascripts/Shaders/Materials/CementMaterial.js +14 -10
- data/app/assets/javascripts/Shaders/Materials/CheckerboardMaterial.js +32 -20
- data/app/assets/javascripts/Shaders/Materials/DotMaterial.js +11 -6
- data/app/assets/javascripts/Shaders/Materials/ErosionMaterial.js +18 -13
- data/app/assets/javascripts/Shaders/Materials/FacetMaterial.js +12 -7
- data/app/assets/javascripts/Shaders/Materials/FresnelMaterial.js +9 -6
- data/app/assets/javascripts/Shaders/Materials/GrassMaterial.js +23 -16
- data/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js +14 -11
- data/app/assets/javascripts/Shaders/Materials/ReflectionMaterial.js +10 -8
- data/app/assets/javascripts/Shaders/Materials/RefractionMaterial.js +10 -8
- data/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js +12 -7
- data/app/assets/javascripts/Shaders/Materials/StripeMaterial.js +21 -12
- data/app/assets/javascripts/Shaders/Materials/TieDyeMaterial.js +11 -7
- data/app/assets/javascripts/Shaders/Materials/Water.js +46 -45
- data/app/assets/javascripts/Shaders/Materials/WoodMaterial.js +29 -19
- data/app/assets/javascripts/Shaders/Noise.js +408 -173
- data/app/assets/javascripts/Shaders/PolygonFS.js +20 -10
- data/app/assets/javascripts/Shaders/PolygonFSPick.js +3 -3
- data/app/assets/javascripts/Shaders/PolygonVS.js +27 -22
- data/app/assets/javascripts/Shaders/PolygonVSPick.js +23 -19
- data/app/assets/javascripts/Shaders/PolylineFS.js +3 -3
- data/app/assets/javascripts/Shaders/PolylineVS.js +24 -19
- data/app/assets/javascripts/Shaders/Ray.js +496 -315
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorFS.js +16 -6
- data/app/assets/javascripts/Shaders/ReprojectWebMercatorVS.js +5 -2
- data/app/assets/javascripts/Shaders/SensorVolume.js +32 -15
- data/app/assets/javascripts/Shaders/SkyAtmosphereFS.js +61 -16
- data/app/assets/javascripts/Shaders/SkyAtmosphereVS.js +106 -53
- data/app/assets/javascripts/Shaders/SkyBoxFS.js +4 -2
- data/app/assets/javascripts/Shaders/SkyBoxVS.js +5 -3
- data/app/assets/javascripts/Shaders/ViewportQuadFS.js +14 -10
- data/app/assets/javascripts/Shaders/ViewportQuadVS.js +6 -5
- data/app/assets/javascripts/ThirdParty/knockout.js +88 -0
- data/app/assets/javascripts/Widgets/Animation/Animation.css +141 -0
- data/app/assets/javascripts/Widgets/Animation/Animation.js +944 -0
- data/app/assets/javascripts/Widgets/Animation/AnimationViewModel.js +503 -0
- data/app/assets/javascripts/Widgets/Animation/darker.css +69 -0
- data/app/assets/javascripts/Widgets/ClockViewModel.js +167 -0
- data/app/assets/javascripts/Widgets/Command.js +33 -0
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.css +54 -77
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.html +6 -27
- data/app/assets/javascripts/Widgets/Dojo/CesiumViewerWidget.js +124 -187
- data/app/assets/javascripts/Widgets/Fullscreen/FullscreenViewModel.js +88 -0
- data/app/assets/javascripts/Widgets/Fullscreen/FullscreenWidget.css +16 -0
- data/app/assets/javascripts/Widgets/Fullscreen/FullscreenWidget.js +50 -0
- data/app/assets/javascripts/Widgets/Fullscreen/darker.css +14 -0
- data/app/assets/javascripts/Widgets/Images/enterFullscreen-darker.svg +18 -0
- data/app/assets/javascripts/Widgets/Images/enterFullscreen.svg +18 -0
- data/app/assets/javascripts/Widgets/Images/exitFullscreen-darker.svg +18 -0
- data/app/assets/javascripts/Widgets/Images/exitFullscreen.svg +18 -0
- data/app/assets/javascripts/Widgets/Observable.js +29 -0
- data/app/assets/javascripts/Widgets/{Timeline.css → Timeline/Timeline.css} +18 -21
- data/app/assets/javascripts/Widgets/{Timeline.js → Timeline/Timeline.js} +12 -7
- data/app/assets/javascripts/Widgets/{TimelineHighlightRange.js → Timeline/TimelineHighlightRange.js} +0 -0
- data/app/assets/javascripts/Widgets/{TimelineTrack.js → Timeline/TimelineTrack.js} +1 -1
- data/app/assets/javascripts/Widgets/Timeline/darker.css +20 -0
- data/app/assets/javascripts/Widgets/ToggleButtonViewModel.js +40 -0
- data/app/assets/javascripts/Widgets/createCommand.js +41 -0
- data/lib/cesium/version.rb +1 -1
- data/test/dummy/log/development.log +3300 -0
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- data/test/dummy/tmp/pids/server.pid +1 -1
- metadata +33 -15
- data/app/assets/javascripts/Core/AnimationController.js +0 -148
- data/app/assets/javascripts/Scene/ImageryProviderError.js +0 -149
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.css +0 -1
- data/app/assets/javascripts/Widgets/Dojo/TimelineWidget.js +0 -47
- data/app/assets/javascripts/Widgets/Images/Bing_Logo_51x19_White.png +0 -0
- data/app/assets/javascripts/Widgets/Images/animationBar.png +0 -0
- data/app/assets/javascripts/Workers/createVerticesFromExtent.js +0 -24
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positionEC = czm_modelView * position;\n\
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gl_Position = czm_projection * positionEC;\n\
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}
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";
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positionEC = czm_modelView * position;\n\
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gl_Position = czm_projection * positionEC;\n\
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}";
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float x = (position.x - czm_viewport.x) / czm_viewport.z;\n\
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float y = (position.y - czm_viewport.y) / czm_viewport.w;\n\
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float x = (position.x - czm_viewport.x) / czm_viewport.z;\n\
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float y = (position.y - czm_viewport.y) / czm_viewport.w;\n\
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v_textureCoordinates = vec2(x, y);\n\
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uniform float u_sensorRadius;\n\
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uniform bool u_showIntersection
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uniform bool u_showIntersection; \n\
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varying vec3 v_positionEC;\n\
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varying vec3 v_sensorVertexWC;\n\
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17
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varying vec3 v_sensorVertexEC;\n\
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18
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varying vec3 v_sensorAxisEC;\n\
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+
\n\
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19
22
|
#ifndef RENDER_FOR_PICK\n\
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+
\n\
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20
24
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czm_materialInput getMaterialInput(float sensorRadius, vec3 pointEC, vec3 normalEC)\n\
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21
25
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{\n\
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-
czm_materialInput materialInput;\n\
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23
|
-
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24
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-
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-
materialInput.
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materialInput.
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-
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materialInput.
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-
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czm_materialInput materialInput;\n\
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+
\n\
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+
vec3 pointMC = (czm_inverseModelView * vec4(pointEC, 1.0)).xyz;\n\
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+
materialInput.positionToEyeEC = -v_positionEC; \n\
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materialInput.normalEC = normalEC;\n\
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+
\n\
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materialInput.st = sensor2dTextureCoordinates(sensorRadius, pointMC);\n\
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+
materialInput.str = pointMC / sensorRadius; \n\
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+
materialInput.positionMC = pointMC;\n\
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+
\n\
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return materialInput;\n\
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}\n\
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vec4 getOuterColor(float sensorRadius, vec3 pointEC, vec3 normalEC)\n\
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{\n\
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-
czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);\n\
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-
czm_material material = czm_getOuterMaterial(materialInput);\n\
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-
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36
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-
|
40
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+
czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);\n\
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+
czm_material material = czm_getOuterMaterial(materialInput);\n\
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+
\n\
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+
//Final\n\
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+
vec3 positionToEyeEC = normalize(-v_positionEC);\n\
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+
\n\
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+
return czm_phong(positionToEyeEC, material);\n\
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47
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}\n\
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+
\n\
|
38
49
|
vec4 getInnerColor(float sensorRadius, vec3 pointEC, vec3 normalEC)\n\
|
39
50
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{\n\
|
40
|
-
czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);\n\
|
41
|
-
czm_material material = czm_getInnerMaterial(materialInput);\n\
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42
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-
|
43
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-
|
51
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+
czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);\n\
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+
czm_material material = czm_getInnerMaterial(materialInput);\n\
|
53
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+
\n\
|
54
|
+
//Final\n\
|
55
|
+
vec3 positionToEyeEC = normalize(-v_positionEC);\n\
|
56
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+
\n\
|
57
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+
return czm_phong(positionToEyeEC, material); \n\
|
44
58
|
}\n\
|
59
|
+
\n\
|
45
60
|
vec4 getCapColor(float sensorRadius, vec3 pointEC, vec3 normalEC)\n\
|
46
61
|
{\n\
|
47
|
-
czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);\n\
|
48
|
-
czm_material material = czm_getCapMaterial(materialInput);\n\
|
49
|
-
|
50
|
-
|
62
|
+
czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);\n\
|
63
|
+
czm_material material = czm_getCapMaterial(materialInput);\n\
|
64
|
+
\n\
|
65
|
+
//Final\n\
|
66
|
+
vec3 positionToEyeEC = normalize(-v_positionEC);\n\
|
67
|
+
\n\
|
68
|
+
return czm_phong(positionToEyeEC, material); \n\
|
51
69
|
}\n\
|
70
|
+
\n\
|
52
71
|
vec4 getSilhouetteColor(float sensorRadius, vec3 pointEC, vec3 normalEC)\n\
|
53
72
|
{\n\
|
54
|
-
czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);\n\
|
55
|
-
czm_material material = czm_getSilhouetteMaterial(materialInput);\n\
|
56
|
-
|
57
|
-
|
73
|
+
czm_materialInput materialInput = getMaterialInput(sensorRadius, pointEC, normalEC);\n\
|
74
|
+
czm_material material = czm_getSilhouetteMaterial(materialInput);\n\
|
75
|
+
\n\
|
76
|
+
//Final\n\
|
77
|
+
vec3 positionToEyeEC = normalize(-v_positionEC);\n\
|
78
|
+
\n\
|
79
|
+
return czm_phong(positionToEyeEC, material); \n\
|
58
80
|
}\n\
|
81
|
+
\n\
|
59
82
|
#endif\n\
|
83
|
+
\n\
|
60
84
|
bool czm_isOnOrNear(float d, czm_raySegment interval, float epsilon)\n\
|
61
85
|
{\n\
|
62
|
-
bool answer = (czm_equalsEpsilon(d, interval.start, epsilon) || czm_equalsEpsilon(d, interval.stop, epsilon));\n\
|
63
|
-
return answer;\n\
|
86
|
+
bool answer = (czm_equalsEpsilon(d, interval.start, epsilon) || czm_equalsEpsilon(d, interval.stop, epsilon));\n\
|
87
|
+
return answer;\n\
|
64
88
|
}\n\
|
89
|
+
\n\
|
65
90
|
bool czm_isOnOrNear(float d, czm_raySegmentCollection coneIntervals, float epsilon)\n\
|
66
91
|
{\n\
|
67
|
-
|
68
|
-
|
69
|
-
|
92
|
+
// Can have a maximum of two ray segments from cone intersection.\n\
|
93
|
+
bool answer = (coneIntervals.count > 0 && (czm_isOnOrNear(d, coneIntervals.intervals[0], epsilon)))\n\
|
94
|
+
|| (coneIntervals.count > 1 && (czm_isOnOrNear(d, coneIntervals.intervals[1], epsilon)));\n\
|
95
|
+
return answer;\n\
|
70
96
|
}\n\
|
97
|
+
\n\
|
71
98
|
bool czm_isOnOrNearSensor(float d, czm_raySegmentCollection outerIntervals, czm_raySegmentCollection innerIntervals, float epsilon)\n\
|
72
99
|
{\n\
|
73
|
-
bool answer = czm_isOnOrNear(d, outerIntervals, epsilon) || czm_isOnOrNear(d, innerIntervals, epsilon);\n\
|
74
|
-
return answer;\n\
|
100
|
+
bool answer = czm_isOnOrNear(d, outerIntervals, epsilon) || czm_isOnOrNear(d, innerIntervals, epsilon);\n\
|
101
|
+
return answer;\n\
|
75
102
|
}\n\
|
103
|
+
\n\
|
76
104
|
bool ellipsoidSensorIntersection(czm_raySegment sphereInterval,\n\
|
77
|
-
czm_raySegmentCollection outerIntervals, czm_raySegmentCollection innerIntervals,\n\
|
78
|
-
czm_raySegmentCollection clockIntervals,\n\
|
79
|
-
czm_raySegment ellipsoidInterval, czm_raySegment silhouetteHalfspaceInterval, czm_raySegmentCollection solid)\n\
|
80
|
-
{\n\
|
81
|
-
if (czm_isEmpty(ellipsoidInterval))\n\
|
82
|
-
{\n\
|
83
|
-
return false;\n\
|
84
|
-
}\n\
|
85
|
-
|
105
|
+
czm_raySegmentCollection outerIntervals, czm_raySegmentCollection innerIntervals,\n\
|
106
|
+
czm_raySegmentCollection clockIntervals,\n\
|
107
|
+
czm_raySegment ellipsoidInterval, czm_raySegment silhouetteHalfspaceInterval, czm_raySegmentCollection solid)\n\
|
108
|
+
{\n\
|
109
|
+
if (czm_isEmpty(ellipsoidInterval))\n\
|
110
|
+
{\n\
|
111
|
+
return false;\n\
|
112
|
+
}\n\
|
113
|
+
\n\
|
114
|
+
float t = ellipsoidInterval.start;\n\
|
115
|
+
\n\
|
86
116
|
#ifdef GL_OES_standard_derivatives\n\
|
87
|
-
|
117
|
+
// TODO: This seems to be too aggressive in some areas, and too conservative in others\n\
|
118
|
+
float epsilon = max(abs(dFdx(t)), abs(dFdy(t)));\n\
|
88
119
|
#else\n\
|
89
|
-
|
120
|
+
// TODO: Don't hardcode this.\n\
|
121
|
+
float epsilon = t / 500.0;\n\
|
90
122
|
#endif\n\
|
91
|
-
|
92
|
-
|
93
|
-
|
94
|
-
|
95
|
-
|
96
|
-
if (
|
97
|
-
|
98
|
-
|
99
|
-
|
100
|
-
|
101
|
-
d
|
102
|
-
|
103
|
-
|
104
|
-
|
105
|
-
|
106
|
-
|
107
|
-
|
108
|
-
|
109
|
-
d
|
110
|
-
|
111
|
-
|
112
|
-
|
113
|
-
|
114
|
-
|
115
|
-
d
|
116
|
-
|
117
|
-
|
118
|
-
||
|
119
|
-
|
120
|
-
|
121
|
-
|
122
|
-
|
123
|
-
|
124
|
-
|
125
|
-
|
126
|
-
|
127
|
-
|
128
|
-
}\n\
|
123
|
+
\n\
|
124
|
+
float width = 2.0; // TODO: Expose as a uniform\n\
|
125
|
+
epsilon *= width; \n\
|
126
|
+
\n\
|
127
|
+
// TODO: Rework this once the ray segments have associated boundary surfaces with their start/stop values.\n\
|
128
|
+
if (solid.count > 0)\n\
|
129
|
+
{\n\
|
130
|
+
float d = solid.intervals[0].start;\n\
|
131
|
+
if (d == ellipsoidInterval.start\n\
|
132
|
+
&& (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)\n\
|
133
|
+
|| czm_isOnOrNear(d, sphereInterval, epsilon) \n\
|
134
|
+
|| czm_isOnOrNear(d, clockIntervals, epsilon) \n\
|
135
|
+
|| czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;\n\
|
136
|
+
d = solid.intervals[0].stop;\n\
|
137
|
+
if (d == ellipsoidInterval.start\n\
|
138
|
+
&& (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)\n\
|
139
|
+
|| czm_isOnOrNear(d, sphereInterval, epsilon) \n\
|
140
|
+
|| czm_isOnOrNear(d, clockIntervals, epsilon) \n\
|
141
|
+
|| czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;\n\
|
142
|
+
\n\
|
143
|
+
if (solid.count > 1)\n\
|
144
|
+
{\n\
|
145
|
+
d = solid.intervals[1].start;\n\
|
146
|
+
if (d == ellipsoidInterval.start\n\
|
147
|
+
&& (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)\n\
|
148
|
+
|| czm_isOnOrNear(d, sphereInterval, epsilon) \n\
|
149
|
+
|| czm_isOnOrNear(d, clockIntervals, epsilon) \n\
|
150
|
+
|| czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;\n\
|
151
|
+
d = solid.intervals[1].stop;\n\
|
152
|
+
if (d == ellipsoidInterval.start\n\
|
153
|
+
&& (czm_isOnOrNear(d, silhouetteHalfspaceInterval, epsilon)\n\
|
154
|
+
|| czm_isOnOrNear(d, sphereInterval, epsilon) \n\
|
155
|
+
|| czm_isOnOrNear(d, clockIntervals, epsilon) \n\
|
156
|
+
|| czm_isOnOrNearSensor(d, outerIntervals, innerIntervals, epsilon))) return true;\n\
|
157
|
+
}\n\
|
158
|
+
\n\
|
159
|
+
return false;\n\
|
160
|
+
}\n\
|
161
|
+
else\n\
|
162
|
+
{\n\
|
163
|
+
false;\n\
|
164
|
+
}\n\
|
165
|
+
}\n\
|
166
|
+
\n\
|
129
167
|
vec4 shade(\n\
|
130
|
-
czm_ray ray,\n\
|
131
|
-
float nearestRayTime,\n\
|
132
|
-
czm_sphere sphere,\n\
|
133
|
-
czm_cone outerCone,\n\
|
134
|
-
czm_cone innerCone,\n\
|
135
|
-
czm_halfspace maxClock,\n\
|
136
|
-
czm_halfspace minClock,\n\
|
137
|
-
czm_ellipsoidSilhouetteCone silhouetteCone,\n\
|
138
|
-
czm_ellipsoidSilhouetteHalfspace silhouetteHalfspace
|
139
|
-
czm_raySegment sphereInterval,\n\
|
140
|
-
czm_raySegmentCollection outerConeInterval,\n\
|
141
|
-
czm_raySegmentCollection innerConeInterval,\n\
|
142
|
-
czm_raySegment maxClockInterval,\n\
|
143
|
-
czm_raySegment minClockInterval,\n\
|
144
|
-
czm_raySegmentCollection clockIntervals,\n\
|
145
|
-
czm_raySegment silhouetteConeInterval,\n\
|
146
|
-
czm_raySegment silhouetteHalfspaceInterval,\n\
|
147
|
-
czm_raySegment ellipsoidInterval,\n\
|
148
|
-
czm_raySegmentCollection intervals)\n\
|
168
|
+
czm_ray ray,\n\
|
169
|
+
float nearestRayTime,\n\
|
170
|
+
czm_sphere sphere,\n\
|
171
|
+
czm_cone outerCone,\n\
|
172
|
+
czm_cone innerCone,\n\
|
173
|
+
czm_halfspace maxClock,\n\
|
174
|
+
czm_halfspace minClock,\n\
|
175
|
+
czm_ellipsoidSilhouetteCone silhouetteCone,\n\
|
176
|
+
czm_ellipsoidSilhouetteHalfspace silhouetteHalfspace, \n\
|
177
|
+
czm_raySegment sphereInterval,\n\
|
178
|
+
czm_raySegmentCollection outerConeInterval,\n\
|
179
|
+
czm_raySegmentCollection innerConeInterval,\n\
|
180
|
+
czm_raySegment maxClockInterval,\n\
|
181
|
+
czm_raySegment minClockInterval,\n\
|
182
|
+
czm_raySegmentCollection clockIntervals,\n\
|
183
|
+
czm_raySegment silhouetteConeInterval,\n\
|
184
|
+
czm_raySegment silhouetteHalfspaceInterval,\n\
|
185
|
+
czm_raySegment ellipsoidInterval,\n\
|
186
|
+
czm_raySegmentCollection intervals)\n\
|
149
187
|
{\n\
|
150
188
|
#ifdef RENDER_FOR_PICK\n\
|
151
|
-
return u_pickColor;\n\
|
189
|
+
return u_pickColor;\n\
|
152
190
|
#else\n\
|
153
|
-
vec3 nearestPoint = czm_pointAlongRay(ray, nearestRayTime);\n\
|
154
|
-
|
155
|
-
|
156
|
-
|
157
|
-
|
158
|
-
|
159
|
-
|
160
|
-
|
161
|
-
|
162
|
-
|
163
|
-
|
164
|
-
|
165
|
-
|
166
|
-
|
167
|
-
|
168
|
-
|
169
|
-
|
170
|
-
|
171
|
-
|
172
|
-
|
173
|
-
|
174
|
-
|
175
|
-
|
176
|
-
(
|
177
|
-
(
|
178
|
-
|
179
|
-
|
180
|
-
|
181
|
-
|
182
|
-
|
183
|
-
|
184
|
-
|
185
|
-
(nearestRayTime ==
|
186
|
-
{\n\
|
187
|
-
|
188
|
-
normal =
|
189
|
-
|
190
|
-
|
191
|
-
|
192
|
-
|
193
|
-
|
194
|
-
|
195
|
-
|
196
|
-
|
197
|
-
|
198
|
-
|
199
|
-
(
|
200
|
-
|
201
|
-
|
202
|
-
|
203
|
-
|
204
|
-
|
205
|
-
|
206
|
-
|
207
|
-
|
208
|
-
|
209
|
-
|
210
|
-
|
211
|
-
|
212
|
-
|
191
|
+
vec3 nearestPoint = czm_pointAlongRay(ray, nearestRayTime);\n\
|
192
|
+
\n\
|
193
|
+
// Visualization TODO: Segment stop surface can be used to determine which pixels to \"fill\" \n\
|
194
|
+
// in order to indicate projection onto the ellipsoid surface.\n\
|
195
|
+
\n\
|
196
|
+
if (u_showIntersection && ellipsoidSensorIntersection(sphereInterval,\n\
|
197
|
+
outerConeInterval, innerConeInterval, clockIntervals,\n\
|
198
|
+
ellipsoidInterval, silhouetteHalfspaceInterval, intervals))\n\
|
199
|
+
{\n\
|
200
|
+
return getIntersectionColor(u_sensorRadius, nearestPoint);\n\
|
201
|
+
} \n\
|
202
|
+
\n\
|
203
|
+
vec3 positionToEyeEC = -ray.direction; // normalized position-to-eye vector in eye coordinates\n\
|
204
|
+
vec3 czm_sunDirectionEC = czm_sunDirectionEC; // normalized position-to-sun vector in eye coordinates\n\
|
205
|
+
\n\
|
206
|
+
for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)\n\
|
207
|
+
{\n\
|
208
|
+
if (i < outerConeInterval.count &&\n\
|
209
|
+
((nearestRayTime == outerConeInterval.intervals[i].start) || // Viewer outside sensor CSG volume\n\
|
210
|
+
(nearestRayTime == outerConeInterval.intervals[i].stop))) // Viewer inside\n\
|
211
|
+
{\n\
|
212
|
+
// Shade outer cone\n\
|
213
|
+
vec3 normal = czm_coneNormal(outerCone, nearestPoint);\n\
|
214
|
+
normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer\n\
|
215
|
+
return getOuterColor(u_sensorRadius, nearestPoint, normal);\n\
|
216
|
+
}\n\
|
217
|
+
}\n\
|
218
|
+
\n\
|
219
|
+
for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)\n\
|
220
|
+
{\n\
|
221
|
+
if (i < innerConeInterval.count &&\n\
|
222
|
+
((nearestRayTime == innerConeInterval.intervals[i].start) || // Viewer outside sensor CSG volume\n\
|
223
|
+
(nearestRayTime == innerConeInterval.intervals[i].stop))) // Viewer inside\n\
|
224
|
+
{\n\
|
225
|
+
// Shade inner cone\n\
|
226
|
+
vec3 normal = -czm_coneNormal(innerCone, nearestPoint);\n\
|
227
|
+
normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer\n\
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return getInnerColor(u_sensorRadius, nearestPoint, normal); \n\
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if ((nearestRayTime == sphereInterval.start) || // Viewer outside sensor CSG volume\n\
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(nearestRayTime == sphereInterval.stop)) // Viewer inside\n\
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{\n\
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// Shade top cap\n\
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vec3 normal = czm_sphereNormal(sphere, nearestPoint);\n\
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normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer\n\
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return getCapColor(u_sensorRadius, nearestPoint, normal); \n\
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if ((nearestRayTime == maxClockInterval.start) || // Viewer outside sensor CSG volume\n\
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(nearestRayTime == maxClockInterval.stop)) // Viewer inside\n\
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{\n\
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// Shade top cap\n\
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vec3 normal = maxClock.normal;\n\
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normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer\n\
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return getOuterColor(u_sensorRadius, nearestPoint, normal); \n\
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if ((nearestRayTime == minClockInterval.start) || // Viewer outside sensor CSG volume\n\
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(nearestRayTime == minClockInterval.stop)) // Viewer inside\n\
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{\n\
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vec3 normal = minClock.normal;\n\
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normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer\n\
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return getOuterColor(u_sensorRadius, nearestPoint, normal); \n\
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}\n\
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if ((nearestRayTime == silhouetteConeInterval.start) || // Viewer outside sensor CSG volume\n\
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(nearestRayTime == silhouetteConeInterval.stop)) // Viewer inside\n\
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{\n\
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vec3 normal = czm_ellipsoidSilhouetteConeNormal(silhouetteCone, nearestPoint); // Normal is already inverted.\n\
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normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer\n\
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return getSilhouetteColor(u_sensorRadius, nearestPoint, normal); \n\
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return vec4(1.0, 0.0, 0.0, 1.0);\n\
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\n\
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czm_ray ray,\n\
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float nearestRayTime,\n\
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czm_cone outerCone,\n\
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czm_cone innerCone,\n\
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czm_halfspace maxClock,\n\
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czm_halfspace minClock,\n\
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czm_raySegment sphereInterval,\n\
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czm_raySegmentCollection outerConeInterval,\n\
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czm_raySegmentCollection innerConeInterval,\n\
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czm_raySegment maxClockInterval,\n\
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czm_raySegment minClockInterval,\n\
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czm_raySegmentCollection intervals)\n\
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czm_ray ray,\n\
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float nearestRayTime,\n\
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czm_sphere sphere,\n\
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czm_cone outerCone,\n\
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czm_cone innerCone,\n\
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czm_halfspace maxClock,\n\
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czm_halfspace minClock,\n\
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czm_raySegment sphereInterval,\n\
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czm_raySegmentCollection outerConeInterval,\n\
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czm_raySegmentCollection innerConeInterval,\n\
|
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czm_raySegment maxClockInterval,\n\
|
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czm_raySegment minClockInterval,\n\
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czm_raySegmentCollection intervals)\n\
|
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{\n\
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#ifdef RENDER_FOR_PICK\n\
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return u_pickColor;\n\
|
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return u_pickColor;\n\
|
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#else\n\
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vec3 nearestPoint = czm_pointAlongRay(ray, nearestRayTime);\n\
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vec3 normal =
|
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normal = mix(normal, -normal, step(normal.z, 0.0))
|
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return
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}\n\
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(nearestRayTime ==
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return
|
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vec3 nearestPoint = czm_pointAlongRay(ray, nearestRayTime);\n\
|
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|
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\n\
|
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|
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vec3 positionToEyeEC = -ray.direction; // normalized position-to-eye vector in eye coordinates\n\
|
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\n\
|
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|
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for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)\n\
|
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|
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{\n\
|
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|
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if (i < outerConeInterval.count &&\n\
|
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|
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((nearestRayTime == outerConeInterval.intervals[i].start) || // Viewer outside sensor CSG volume\n\
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|
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(nearestRayTime == outerConeInterval.intervals[i].stop))) // Viewer inside\n\
|
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|
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{\n\
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300
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// Shade outer cone\n\
|
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|
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vec3 normal = czm_coneNormal(outerCone, nearestPoint);\n\
|
302
|
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normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer\n\
|
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|
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return getOuterColor(u_sensorRadius, nearestPoint, normal);\n\
|
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|
+
}\n\
|
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|
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}\n\
|
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|
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\n\
|
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|
+
for (int i = 0; i < czm_raySegmentCollectionCapacity; ++i)\n\
|
308
|
+
{\n\
|
309
|
+
if (i < innerConeInterval.count &&\n\
|
310
|
+
((nearestRayTime == innerConeInterval.intervals[i].start) || // Viewer outside sensor CSG volume\n\
|
311
|
+
(nearestRayTime == innerConeInterval.intervals[i].stop))) // Viewer inside\n\
|
312
|
+
{\n\
|
313
|
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// Shade inner cone\n\
|
314
|
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vec3 normal = -czm_coneNormal(innerCone, nearestPoint);\n\
|
315
|
+
normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer\n\
|
316
|
+
return getInnerColor(u_sensorRadius, nearestPoint, normal); \n\
|
317
|
+
}\n\
|
318
|
+
}\n\
|
319
|
+
\n\
|
320
|
+
if ((nearestRayTime == sphereInterval.start) || // Viewer outside sensor CSG volume\n\
|
321
|
+
(nearestRayTime == sphereInterval.stop)) // Viewer inside\n\
|
322
|
+
{\n\
|
323
|
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// Shade top cap\n\
|
324
|
+
vec3 normal = czm_sphereNormal(sphere, nearestPoint);\n\
|
325
|
+
normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer\n\
|
326
|
+
return getCapColor(u_sensorRadius, nearestPoint, normal); \n\
|
327
|
+
}\n\
|
328
|
+
\n\
|
329
|
+
if ((nearestRayTime == maxClockInterval.start) || // Viewer outside sensor CSG volume\n\
|
330
|
+
(nearestRayTime == maxClockInterval.stop)) // Viewer inside\n\
|
331
|
+
{\n\
|
332
|
+
// Shade top cap\n\
|
333
|
+
vec3 normal = maxClock.normal;\n\
|
334
|
+
normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer\n\
|
335
|
+
return getOuterColor(u_sensorRadius, nearestPoint, normal); \n\
|
336
|
+
}\n\
|
337
|
+
\n\
|
338
|
+
if ((nearestRayTime == minClockInterval.start) || // Viewer outside sensor CSG volume\n\
|
339
|
+
(nearestRayTime == minClockInterval.stop)) // Viewer inside\n\
|
340
|
+
{\n\
|
341
|
+
// Shade top cap\n\
|
342
|
+
vec3 normal = minClock.normal;\n\
|
343
|
+
normal = mix(normal, -normal, step(normal.z, 0.0)); // Normal facing viewer\n\
|
344
|
+
return getOuterColor(u_sensorRadius, nearestPoint, normal); \n\
|
345
|
+
}\n\
|
346
|
+
\n\
|
347
|
+
// Should never happen\n\
|
348
|
+
return vec4(1.0, 0.0, 0.0, 1.0);\n\
|
279
349
|
#endif\n\
|
280
350
|
}\n\
|
351
|
+
\n\
|
281
352
|
void main()\n\
|
282
353
|
{\n\
|
283
|
-
czm_ray ray = czm_ray(vec3(0.0), normalize(v_positionEC))
|
284
|
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|
285
|
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|
286
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287
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300
|
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|
301
|
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302
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|
303
|
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|
304
|
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czm_raySegmentCollection
|
305
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|
306
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309
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327
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|
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|
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|
-
sensor)
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
351
|
-
}\n\
|
352
|
-
|
353
|
-
|
354
|
-
|
355
|
-
|
356
|
-
|
357
|
-
|
358
|
-
|
354
|
+
czm_ray ray = czm_ray(vec3(0.0), normalize(v_positionEC)); // Ray from eye to fragment in eye coordinates\n\
|
355
|
+
\n\
|
356
|
+
// Determine the sensor primitive intervals.\n\
|
357
|
+
\n\
|
358
|
+
czm_sphere sphere = czm_sphere(v_sensorVertexEC, u_sensorRadius);\n\
|
359
|
+
czm_raySegment sphereInterval = czm_raySphereIntersectionInterval(ray, sphere);\n\
|
360
|
+
if (czm_isEmpty(sphereInterval))\n\
|
361
|
+
{\n\
|
362
|
+
discard;\n\
|
363
|
+
}\n\
|
364
|
+
\n\
|
365
|
+
vec3 coneAxisEC = normalize(v_sensorAxisEC); \n\
|
366
|
+
\n\
|
367
|
+
czm_cone outerCone = czm_coneNew(v_sensorVertexEC, coneAxisEC, u_outerHalfAngle);\n\
|
368
|
+
czm_raySegmentCollection outerConeInterval = czm_rayConeIntersectionInterval(ray, outerCone);\n\
|
369
|
+
if (outerConeInterval.count == 0)\n\
|
370
|
+
{\n\
|
371
|
+
discard;\n\
|
372
|
+
}\n\
|
373
|
+
\n\
|
374
|
+
czm_cone innerCone = czm_coneNew(v_sensorVertexEC, coneAxisEC, u_innerHalfAngle);\n\
|
375
|
+
czm_raySegmentCollection innerConeInterval = czm_rayConeIntersectionInterval(ray, innerCone);\n\
|
376
|
+
\n\
|
377
|
+
// Build up the CSG representation of the sensor. \n\
|
378
|
+
czm_raySegmentCollection difference = (innerConeInterval.count == 0) ? outerConeInterval : czm_subtraction(outerConeInterval, innerConeInterval);\n\
|
379
|
+
if (difference.count == 0)\n\
|
380
|
+
{\n\
|
381
|
+
discard;\n\
|
382
|
+
}\n\
|
383
|
+
czm_raySegmentCollection capped = czm_intersection(difference, sphereInterval);\n\
|
384
|
+
if (capped.count == 0)\n\
|
385
|
+
{\n\
|
386
|
+
discard;\n\
|
387
|
+
}\n\
|
388
|
+
\n\
|
389
|
+
vec3 maxNormal = normalize((czm_modelView * vec4(-sin(u_maximumClockAngle), cos(u_maximumClockAngle), 0.0, 0.0)).xyz);\n\
|
390
|
+
czm_halfspace maxClock = czm_halfspace(v_sensorVertexEC, maxNormal);\n\
|
391
|
+
czm_raySegment maxClockInterval = czm_rayHalfspaceIntersectionInterval(ray, maxClock);\n\
|
392
|
+
\n\
|
393
|
+
vec3 minNormal = normalize((czm_modelView * vec4(sin(u_minimumClockAngle), -cos(u_minimumClockAngle), 0.0, 0.0)).xyz);\n\
|
394
|
+
czm_halfspace minClock = czm_halfspace(v_sensorVertexEC, minNormal);\n\
|
395
|
+
czm_raySegment minClockInterval = czm_rayHalfspaceIntersectionInterval(ray, minClock);\n\
|
396
|
+
\n\
|
397
|
+
czm_raySegmentCollection clockIntervals = ((u_maximumClockAngle - u_minimumClockAngle) > czm_pi)\n\
|
398
|
+
? (czm_isEmpty(maxClockInterval) \n\
|
399
|
+
? (czm_isEmpty(minClockInterval) ? czm_raySegmentCollectionNew() : czm_raySegmentCollectionNew(minClockInterval))\n\
|
400
|
+
: (czm_isEmpty(minClockInterval) ? czm_raySegmentCollectionNew(maxClockInterval) : czm_union(maxClockInterval, minClockInterval)))\n\
|
401
|
+
: ((czm_isEmpty(maxClockInterval) || czm_isEmpty(minClockInterval)) ? czm_raySegmentCollectionNew() : czm_raySegmentCollectionNew(czm_intersection(maxClockInterval, minClockInterval)));\n\
|
402
|
+
\n\
|
403
|
+
czm_raySegmentCollection sensor = (clockIntervals.count == 0) ? czm_raySegmentCollectionNew() : czm_intersection(capped, clockIntervals);\n\
|
404
|
+
if (sensor.count == 0)\n\
|
405
|
+
{\n\
|
406
|
+
discard;\n\
|
407
|
+
}\n\
|
408
|
+
\n\
|
409
|
+
// Determine the obstruction primitive intervals.\n\
|
410
|
+
\n\
|
411
|
+
czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();\n\
|
412
|
+
\n\
|
413
|
+
czm_ellipsoidSilhouetteCone silhouetteCone = czm_ellipsoidSilhouetteConeNew(ellipsoid, v_sensorVertexEC);\n\
|
414
|
+
czm_raySegment silhouetteConeInterval = czm_rayEllipsoidSilhouetteConeIntersectionInterval(ray, silhouetteCone);\n\
|
415
|
+
\n\
|
416
|
+
if (czm_isEmpty(silhouetteConeInterval))\n\
|
417
|
+
{\n\
|
418
|
+
gl_FragColor = shade(ray, sensor.intervals[0].start,\n\
|
419
|
+
sphere, outerCone, innerCone, maxClock, minClock,\n\
|
420
|
+
sphereInterval, outerConeInterval, innerConeInterval, maxClockInterval, minClockInterval,\n\
|
421
|
+
sensor);\n\
|
422
|
+
}\n\
|
423
|
+
else\n\
|
424
|
+
{ \n\
|
425
|
+
czm_ellipsoidSilhouetteHalfspace silhouetteHalfspace = czm_ellipsoidSilhouetteHalfspaceNew(ellipsoid, v_sensorVertexEC); \n\
|
426
|
+
czm_raySegment silhouetteHalfspaceInterval = czm_rayEllipsoidSilhouetteHalfspaceIntersectionInterval(ray, silhouetteHalfspace);\n\
|
427
|
+
\n\
|
428
|
+
// Build up the CSG representation of the composite.\n\
|
429
|
+
czm_raySegment temp = (czm_isEmpty(silhouetteHalfspaceInterval)) ? czm_emptyRaySegment : czm_intersection(silhouetteConeInterval, silhouetteHalfspaceInterval);\n\
|
430
|
+
czm_raySegmentCollection stuff = (czm_isEmpty(temp)) ? sensor : czm_subtraction(sensor, temp);\n\
|
431
|
+
if (stuff.count == 0)\n\
|
432
|
+
{\n\
|
433
|
+
discard;\n\
|
434
|
+
}\n\
|
435
|
+
\n\
|
436
|
+
czm_raySegment ellipsoidInterval = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);\n\
|
437
|
+
czm_raySegmentCollection result = (czm_isEmpty(ellipsoidInterval)) ? stuff : czm_subtraction(stuff, ellipsoidInterval);\n\
|
438
|
+
\n\
|
439
|
+
if ((result.count == 0)\n\
|
440
|
+
|| (!czm_isEmpty(ellipsoidInterval) && (result.intervals[0].start > ellipsoidInterval.start))) // Fails depth test with ellipsoid\n\
|
441
|
+
{\n\
|
442
|
+
discard;\n\
|
443
|
+
}\n\
|
444
|
+
\n\
|
445
|
+
gl_FragColor = shade(ray, result.intervals[0].start,\n\
|
446
|
+
sphere, outerCone, innerCone, maxClock, minClock,\n\
|
447
|
+
silhouetteCone, silhouetteHalfspace,\n\
|
448
|
+
sphereInterval, outerConeInterval, innerConeInterval, maxClockInterval, minClockInterval, clockIntervals,\n\
|
449
|
+
silhouetteConeInterval, silhouetteHalfspaceInterval, ellipsoidInterval,\n\
|
450
|
+
result);\n\
|
451
|
+
}\n\
|
359
452
|
}\n\
|
360
453
|
";
|
361
454
|
});
|